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Pygame代码

51自学网 2022-02-21 13:34:48
  javascript

用到的 Pygame 函数

贪吃蛇小游戏用到的函数

 

功能描述
init()初始化 pygame
display.set_mode()以元组或列表为参数创建窗口
update()更新屏幕
quit()用于取消初始化的 pygame
set_caption()在屏幕的顶部设置文字
event.get()返回所有事件的列表
Surface.fill()使用纯色填充屏幕
time.Clock()追踪时间
font.Font()设置字体

创建屏幕

我们使用函数 display.set_mode()  来创建 pygame 窗口,同时我们还要在程序的开始和结尾处进行 init()  quit()  函数,以保证程序可以正确开始和结束。

import pygamepygame.init()dis=pygame.display.set_mode((400,300))pygame.display.update()pygame.quit()quit()

这要我们运行程序,就可以得到如下:

但是这要的代码,我们的程序创建只会一闪而过,下面我们增加一些代码,来保持住程序窗口

import pygamepygame.init()dis=pygame.display.set_mode((400,300))pygame.display.update()pygame.display.set_caption('Snake game by Edureka')game_over=Falsewhile not game_over:    for event in pygame.event.get():        print(event)   # 打印出所有事件pygame.quit()quit()

我们增加了游戏窗口的名称,同时还可以在 Python 控制台中看到我们在 pygame 窗口上操作时的所有事件

下面我们来增加关闭响应事件

pygame.init()dis = pygame.display.set_mode((400, 300))pygame.display.update()pygame.display.set_caption('贪吃蛇')game_over = Falsewhile not game_over:    for event in pygame.event.get():        if event.type==pygame.QUIT:            game_over=Truepygame.quit()quit()

至此我们的游戏窗口就设置好了,下面就可以来画 snake

创建 snake

我们首先创建一些颜色变量,用来表示 snakefoodscreen

pygame.init()dis = pygame.display.set_mode((400, 300))pygame.display.update()pygame.display.set_caption('贪吃蛇')blue=(0,0,255)red=(255,0,0)game_over = Falsewhile not game_over:    for event in pygame.event.get():        if event.type==pygame.QUIT:            game_over=True    pygame.draw.rect(dis, blue, [200, 150, 10, 10])    pygame.display.update()pygame.quit()quit()

这样,一只(条)贪吃蛇就创建完成了,就是那个小蓝点儿

使 snake 动起来

为了实现 snake 的移动,我们需要用到的关键事件是 KEYDOWN,它包含四个 key 值,K_UP, K_DOWN, K_LEFT, 和 K_RIGHT,分别表示向上、向下、向左和向右

pygame.init()pygame.display.set_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)dis = pygame.display.set_mode((800, 600))game_over = Falsex1 = 300y1 = 300x1_change = 0y1_change = 0clock = pygame.time.Clock()while not game_over:    for event in pygame.event.get():        if event.type == pygame.QUIT:            game_over = True        if event.type == pygame.KEYDOWN:            if event.key == pygame.K_LEFT:                x1_change = -10                y1_change = 0            elif event.key == pygame.K_RIGHT:                x1_change = 10                y1_change = 0            elif event.key == pygame.K_UP:                y1_change = -10                x1_change = 0            elif event.key == pygame.K_DOWN:                y1_change = 10                x1_change = 0    x1 += x1_change    y1 += y1_change    dis.fill(white)    pygame.draw.rect(dis, black, [x1, y1, 10, 10])    pygame.display.update()    clock.tick(30)pygame.quit()quit()

我这里创建了 x1_change y1_change 变量来更新 x 和 y 坐标,使得我们的 snake 可以移动起来

处理 Game Over

对于贪吃蛇游戏来说,如果 snake 移动出了游戏屏幕,那么游戏就已经失败了,下面我们就来处理这部分逻辑

import pygameimport timepygame.init()pygame.display.set_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)dis_width = 600dis_height = 400dis = pygame.display.set_mode((dis_width, dis_width))game_over = Falsex1 = dis_width / 2y1 = dis_height / 2snake_block = 10x1_change = 0y1_change = 0clock = pygame.time.Clock()snake_speed = 30font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)def message(msg, color):    mesg = font_style.render(msg, True, color)    dis.blit(mesg, [dis_width / 2, dis_height / 2])while not game_over:    for event in pygame.event.get():        if event.type == pygame.QUIT:            game_over = True        if event.type == pygame.KEYDOWN:            if event.key == pygame.K_LEFT:                x1_change = -snake_block                y1_change = 0            elif event.key == pygame.K_RIGHT:                x1_change = snake_block                y1_change = 0            elif event.key == pygame.K_UP:                y1_change = -snake_block                x1_change = 0            elif event.key == pygame.K_DOWN:                y1_change = snake_block                x1_change = 0    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:        game_over = True    x1 += x1_change    y1 += y1_change    dis.fill(white)    pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])    pygame.display.update()    clock.tick(snake_speed)message("你失败了,请重新开始游戏!", red)pygame.display.update()time.sleep(2)pygame.quit()quit()

增加食物

既然是贪吃蛇,当然要投食了,下面我们就来处理食物

import pygameimport timeimport randompygame.init()pygame.display.set_caption('贪吃蛇')white = (255, 255, 255)black = (0, 0, 0)red = (255, 0, 0)blue = (0, 0, 255)dis_width = 800dis_height = 600dis = pygame.display.set_mode((dis_width, dis_height))clock = pygame.time.Clock()snake_block = 10snake_speed = 30font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)def message(msg, color):    mesg = font_style.render(msg, True, color)    dis.blit(mesg, [dis_width / 3, dis_height / 3])def gameLoop():  # creating a function    game_over = False    game_close = False    x1 = dis_width / 2    y1 = dis_height / 2    x1_change = 0    y1_change = 0    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0    foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0    while not game_over:        while game_close == True:            dis.fill(white)            message("你失败了,请重新开始游戏!", red)            pygame.display.update()            for event in pygame.event.get():                if event.type == pygame.KEYDOWN:                    if event.key == pygame.K_q:                        game_over = True                        game_close = False                    if event.key == pygame.K_c:                        gameLoop()        for event in pygame.event.get():            if event.type == pygame.QUIT:                game_over = True            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT:                    x1_change = -snake_block                    y1_change = 0                elif event.key == pygame.K_RIGHT:                    x1_change = snake_block                    y1_change = 0                elif event.key == pygame.K_UP:                    y1_change = -snake_block                    x1_change = 0                elif event.key == pygame.K_DOWN:                    y1_change = snake_block                    x1_change = 0        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:            game_close = True        x1 += x1_change        y1 += y1_change        dis.fill(white)        pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])        pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])        pygame.display.update()        if x1 == foodx and y1 == foody:            print("Good!")        clock.tick(snake_speed)    pygame.quit()    quit()gameLoop()

我这里创建了一个函数 gameLoop 作为我们的主函数,同时还初始化了 snake 的食物,还同时增加了键盘 c 和 q 关键字,来重新开始游戏和退出游戏

snake 的成长

下面我们就开始在 snake 吃掉食物之后,增加 snake 的长度,这也是游戏的基本规则

import pygameimport timeimport randompygame.init()pygame.display.set_caption('贪吃蛇')font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)white = (255, 255, 255)yellow = (255, 255, 102)black = (0, 0, 0)red = (213, 50, 80)green = (0, 255, 0)blue = (50, 153, 213)dis_width = 600dis_height = 400dis = pygame.display.set_mode((dis_width, dis_height))clock = pygame.time.Clock()snake_block = 10snake_speed = 15def our_snake(snake_block, snake_list):    for x in snake_list:        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])def message(msg, color):    mesg = font_style.render(msg, True, color)    dis.blit(mesg, [dis_width / 6, dis_height / 3])def gameLoop():    game_over = False    game_close = False    x1 = dis_width / 2    y1 = dis_height / 2    x1_change = 0    y1_change = 0    snake_List = []    Length_of_snake = 1    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0    while not game_over:        while game_close == True:            dis.fill(blue)            message("你失败了,请重新开始游戏!", red)            pygame.display.update()            for event in pygame.event.get():                if event.type == pygame.KEYDOWN:                    if event.key == pygame.K_q:                        game_over = True                        game_close = False                    if event.key == pygame.K_c:                        gameLoop()        for event in pygame.event.get():            if event.type == pygame.QUIT:                game_over = True            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT:                    x1_change = -snake_block                    y1_change = 0                elif event.key == pygame.K_RIGHT:                    x1_change = snake_block                    y1_change = 0                elif event.key == pygame.K_UP:                    y1_change = -snake_block                    x1_change = 0                elif event.key == pygame.K_DOWN:                    y1_change = snake_block                    x1_change = 0        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:            game_close = True        x1 += x1_change        y1 += y1_change        dis.fill(blue)        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])        snake_Head = []        snake_Head.append(x1)        snake_Head.append(y1)        snake_List.append(snake_Head)        if len(snake_List) > Length_of_snake:            del snake_List[0]        for x in snake_List[:-1]:            if x == snake_Head:                game_close = True        our_snake(snake_block, snake_List)        pygame.display.update()        if x1 == foodx and y1 == foody:            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0            Length_of_snake += 1        clock.tick(snake_speed)    pygame.quit()    quit()    gameLoop()

展示得分

最后我们来显示得分,毕竟对于游戏来说,玩家的得分还是很重要的

import pygameimport timeimport randompygame.init()pygame.display.set_caption('贪吃蛇')font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)white = (255, 255, 255)yellow = (255, 255, 102)black = (0, 0, 0)red = (213, 50, 80)green = (0, 255, 0)blue = (50, 153, 213)dis_width = 600dis_height = 400dis = pygame.display.set_mode((dis_width, dis_height))clock = pygame.time.Clock()snake_block = 10snake_speed = 15def Your_score(score):    value = score_font.render("Your Score: " + str(score), True, yellow)    dis.blit(value, [0, 0])def our_snake(snake_block, snake_list):    for x in snake_list:        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])def message(msg, color):    mesg = font_style.render(msg, True, color)    dis.blit(mesg, [dis_width / 6, dis_height / 3])def gameLoop():    game_over = False    game_close = False    x1 = dis_width / 2    y1 = dis_height / 2    x1_change = 0    y1_change = 0    snake_List = []    Length_of_snake = 1    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0    while not game_over:        while game_close == True:            dis.fill(blue)            message("你失败了,请重新开始游戏!", red)            Your_score(Length_of_snake - 1)            pygame.display.update()            for event in pygame.event.get():                if event.type == pygame.KEYDOWN:                    if event.key == pygame.K_q:                        game_over = True                        game_close = False                    if event.key == pygame.K_c:                        gameLoop()        for event in pygame.event.get():            if event.type == pygame.QUIT:                game_over = True            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT:                    x1_change = -snake_block                    y1_change = 0                elif event.key == pygame.K_RIGHT:                    x1_change = snake_block                    y1_change = 0                elif event.key == pygame.K_UP:                    y1_change = -snake_block                    x1_change = 0                elif event.key == pygame.K_DOWN:                    y1_change = snake_block                    x1_change = 0        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:            game_close = True        x1 += x1_change        y1 += y1_change        dis.fill(blue)        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])        snake_Head = []        snake_Head.append(x1)        snake_Head.append(y1)        snake_List.append(snake_Head)        if len(snake_List) > Length_of_snake:            del snake_List[0]        for x in snake_List[:-1]:            if x == snake_Head:                game_close = True        our_snake(snake_block, snake_List)        Your_score(Length_of_snake - 1)        pygame.display.update()        if x1 == foodx and y1 == foody:            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0            Length_of_snake += 1        clock.tick(snake_speed)    pygame.quit()    quit()gameLoop()

这里创建了一个 Your_score 函数来记录玩家得分

这样,我们就完成了一个简易的贪吃蛇小游戏了

最后的最后,我们再给游戏添加音乐背景,让游戏的时光更加惬意吧

# 播放音乐pygame.init()pygame.mixer.music.load(r"Game.mp3")pygame.mixer.music.play()

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