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原生JS实现呼吸轮播图

51自学网 2022-02-21 13:39:34
  javascript

今天给大家分享一个用原生JS实现的呼吸轮播图,效果如下:

以下是代码实现,欢迎大家复制粘贴。

<!DOCTYPE html><html> <head>    <meta charset="utf-8" />    <title>原生JS实现呼吸轮播图</title>    <style>        ul {            margin: 0;            padding-left: 0;        }         li {            list-style: none;        }         img {            border: none;        }         #main {            width: 280px;            height: 330px;            overflow: hidden;            position: relative;            margin: 20px auto 0 auto;        }         #main ul {            position: absolute;            left: 0;        }         #main ul li {            width: 280px;            height: 330px;            float: left;            position: absolute;            filter: alpha(opacity=0);            opacity: 0;        }         #btn {            line-height: 14px;            text-align: center;            background: #eeeeee;            width: 280px;            margin: 10px auto 0 auto;            display: flex;            flex-direction: row;            justify-content: space-around;            align-items: center;        }         #btn a {            display: inline-block;            width: 14px;            height: 14px;            text-decoration: none;            line-height: 12px;            text-align: center;            border-radius: 7px;        }         #btn a.index {            background-color: #ccc;        }         #btn a.active {            background-color: red;        }    </style>    <script type="text/javascript" src="js/move.js"></script>    <script>        window.onload = function () {            var oMain = document.getElementById('main');            var oUl = oMain.getElementsByTagName('ul')[0];            var aLi = oUl.getElementsByTagName('li');             var oBtn = document.getElementById('btn');            var aA = oBtn.getElementsByTagName('a');             var iNow = 1;            var iNow2 = 1;            var bBtn = true;            var num = 3;            var timer = null;             oUl.style.width = aLi.length * aLi[0].offsetWidth + 'px';             aA[0].onclick = function () {                if (bBtn) {                    clearInterval(timer);                    timer = setInterval(autoPlay, 3000);                    for (var i = 0; i < aLi.length; i++) {                        aLi[i].style.position = 'relative';                        aLi[i].style.filter = 'alpha(opacity=100)';                        aLi[i].style.opacity = 1;                    }                    oUl.style.left = -(iNow - 1) * aLi[0].offsetWidth + 'px';                    if (iNow == 1) {                        iNow = aLi.length;                        aLi[aLi.length - 1].style.position = 'relative';                        aLi[aLi.length - 1].style.left = -aLi.length * aLi[0].offsetWidth + 'px';                    } else {                        iNow--;                    }                    iNow2--;                    toRun();                    bBtn = false;                }            };            aA[aA.length - 1].onclick = function () {                if (bBtn) {                    clearInterval(timer);                    timer = setInterval(autoPlay, 3000);                    for (var i = 0; i < aLi.length; i++) {                        aLi[i].style.position = 'relative';                        aLi[i].style.filter = 'alpha(opacity=100)';                        aLi[i].style.opacity = 1;                    }                    oUl.style.left = -(iNow - 1) * aLi[0].offsetWidth + 'px';                    if (iNow == aLi.length) {                        iNow = 1;                        aLi[0].style.position = 'relative';                        aLi[0].style.left = aLi.length * aLi[0].offsetWidth + 'px';                    } else {                        iNow++;                    }                    iNow2++;                    toRun();                    bBtn = false;                }            };             for (var i = 1; i < aA.length - 1; i++) {                aA[i].index = i;                aA[i].onclick = function () {                    clearInterval(timer);                    timer = setInterval(autoPlay, 3000);                    iNow = this.index;                    iNow2 = this.index;                    toShow();                };            };             function toRun() {                for (var i = 1; i < aA.length - 1; i++) {                    aA[i].className = 'index';                }                aA[iNow].className = 'active';                 startMove(oUl, { left: -(iNow2 - 1) * aLi[0].offsetWidth }, function () {                    if (iNow == 1) {                        aLi[0].style.position = 'relative';                        aLi[0].style.left = 0;                        oUl.style.left = 0;                        iNow2 = 1;                    } else if (iNow == aLi.length) {                        aLi[aLi.length - 1].style.position = 'relative';                        aLi[aLi.length - 1].style.left = 0;                        oUl.style.left = -(aLi.length - 1) * aLi[0].offsetWidth + 'px';                        iNow2 = aLi.length;                    }                     for (var i = 0; i < aLi.length; i++) {                        aLi[i].style.position = 'absolute';                        aLi[i].style.filter = 'alpha(opacity=0)';                        aLi[i].style.opacity = 0;                    }                    oUl.style.left = 0;                    aLi[iNow2 - 1].style.zIndex = num++;                    aLi[iNow2 - 1].style.filter = 'alpha(opacity=100)';                    aLi[iNow2 - 1].style.opacity = 1;                     bBtn = true;                });            };             function toShow() {                for (var i = 1; i < aA.length - 1; i++) {                    aA[i].className = 'index';                }                for (var i = 0; i < aLi.length; i++) {                    startMove(aLi[i], { opacity: 0 });                }                aA[iNow].className = 'active';                startMove(aLi[iNow - 1], { opacity: 100 }, function () {                    aLi[iNow - 1].style.zIndex = num++;                 });            }             timer = setInterval(autoPlay, 3000);             function autoPlay() {                if (iNow == aLi.length) {                    iNow = 1;                    iNow2 = 1;                } else {                    iNow++;                    iNow2++;                }                 toShow();            }        };    </script></head> <body>    <div id="main">        <ul>            <li style="z-index:2; filter:alpha(opacity=100); opacity:1;">                <a>                    <img src="images/0.jpg" />                </a>            </li>            <li>                <a>                    <img src="images/1.jpg" />                </a>            </li>            <li>                <a>                    <img src="images/2.jpg" />                </a>            </li>            <li>                <a>                    <img src="images/3.jpg" />                </a>            </li>        </ul>    </div>    <div id="btn">        <a class="prev" href="javascript:;">            <</a> <a class="active" href="javascript:;">        </a>        <a class="index" href="javascript:;"></a>        <a class="index" href="javascript:;"></a>        <a class="index" href="javascript:;"></a>        <a class="next" href="javascript:;">></a>    </div></body> </html>

以下是上面代码中引入的最重要的运动函数 move.js的代码:

function startMove(obj, json, fnEnd) {    clearInterval(obj.timer);    obj.timer = setInterval(function () {        doMove(obj, json, fnEnd);    }, 30);}function doMove(obj, json, fnEnd) {    var iCur = 0;    var attr = null;    var bStop = true;    for (attr in json) {        if (attr == 'opacity') {            if (parseInt(100 * getStyle(obj, attr)) == 0) {                iCur = parseInt(100 * getStyle(obj, attr));            } else {                iCur = parseInt(100 * getStyle(obj, attr)) || 100;            }        } else {            iCur = parseInt(getStyle(obj, attr)) || 0;        }        var iSpeed = (json[attr] - iCur) / 5;        iSpeed = (iSpeed > 0) ? Math.ceil(iSpeed) : Math.floor(iSpeed);        if (json[attr] != iCur) {            bStop = false;        }        if (attr == 'opacity') {            obj.style.filter = 'alpha(opacity=' + (iCur + iSpeed) + ')';            obj.style.opacity = (iCur + iSpeed) / 100;        } else {            obj.style[attr] = iCur + iSpeed + 'px';        }    }    if (bStop) {        clearInterval(obj.timer);        if (fnEnd) {            fnEnd.call(obj);        }    }}function stopMove(obj) {    clearInterval(obj.timer);}function getStyle(obj, attr) {    if (obj.currentStyle) {        return obj.currentStyle[attr];    } else {        return getComputedStyle(obj)[attr];    }}

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