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JavaScript仿小米轮播图效果

51自学网 2022-02-21 13:39:39
  javascript

本文是自己仿写的小米轮播图的写法,通过透明度改变进行轮播的,新手,写的可能不是很好,有啥不合理的情况,望提出,指正,全部的代码放最下面
有很多写法重复,有空的时候,我把重复的代码封装一下

关于透明度渐变的动画效果

比如 delayOpacity(OliArray[pre],0,-0.1); 就是将OliArray[pre]这个对象的透明度转换成0,速度为0.1

function delayOpacity(obj,target,speed){        clearInterval(timer);        timer = setInterval(function(){            var old = getComputedStyle(obj,null)['opacity'];             var newVal = +old + +speed;//+是将字符串转变成number类型            if(parseInt(speed)>0 && newVal>=target){                newVal = 1;            }            if(parseInt(speed)<0 && newVal<=target){                newVal = 0;            }            obj.style.opacity = newVal;//每次将新的值赋值给该对象的透明度,产生渐变效果            if(newVal==target){                clearInterval(timer);//当透明度的值和目标中的透明度的值一样的时候,将定时器关闭            }        },100);    }

关于自动轮播的方法

我的轮播有四张,但是写了五张图片,第五张和第一张图片是一样的,目的是为了透明度转换的比较合理,不会突然从最后一张变到第一张
全局变量 next代表轮播图将要切换的那一张,pre代表轮播图目前的这张

function autoPlay(){        autoTimer = setInterval(function(){            next++;            pre++;            next %= OliArray.length;            pre %= OliArray.length;            if(pre==OliArray.length-1){                pre = 0;            }            for(let i=0;i<OliArray.length;i++){                if(i!=next){                    OliArray[i].style.zIndex = 0;                    /*解决点击前几张图片时,之后自动轮播没有切换效果的问题,                    由于后面的图片显示的效果在前面的图片之上,所以如果在播放到第三张图片时,                    点击第一张图片后,自动轮播时,因为第三张图片的显示在第二张图片之上                    所以从第一张到第二张,是没有动画效果,且图片一直停在第三张                    所以要把将要显示的图片的层级设置为1,其他图片的层级设置为0*/                }                if(i!=pre)                    OliArray[i].style.opacity = 0;                if(i!=OliArray.length-1){                    PointerArray[i].className = ""; //这个是点击时,除点击的那个原点外,其他的激活的样式清空                }            }            OliArray[next].style.zIndex=1;            delayOpacity(OliArray[pre],0,-0.1);//将上一张的透明度由1变成0            delayOpacity(OliArray[next],1,0.1);//将要显示的图片的透明度由0变成1            if(next==OliArray.length-1) {                next = 0;                OliArray[next].style.opacity = 1;//到最后一张图片的时候,立即切换到第一张,相对于假装轮播到第一张了,因为用户的眼睛没有那么亮            }            PointerArray[next].className = "active";        },3000);    }

关于点击上一张图片

prevBanner.onclick = function(){        //将自动轮播的定时器清空        clearInterval(autoTimer);        pre = next;//此时的pre就是原来切换到的那张图片         next = next-1>=0? next-1:OliArray.length-2;//next就是上一张,要切换的图片        for(let i=0;i<OliArray.length;i++){            if(i!=next){                OliArray[i].style.zIndex = 0;            }            if(i!=pre)                OliArray[i].style.opacity = 0;            if(i!=OliArray.length-1){                PointerArray[i].className = "";            }        }        OliArray[next].style.zIndex = 1;        delayOpacity(OliArray[pre],0,-0.1);        delayOpacity(OliArray[next],1,0.1);        if(next==OliArray.length-1) {            next = 0;            OliArray[next].style.opacity = 1;        }        PointerArray[next].className = "active";        pre = next - 1;        //开启自动轮播        autoPlay();    }

关于点击下一张

和自动轮播有点像,但是没有定时器(这里我觉得可以封装函数来写,以后改一下)

nextBanner.onclick = function(){        //将自动轮播的定时器清空        clearInterval(autoTimer);        next++;        pre++;        next %= OliArray.length;        pre %= OliArray.length;        if(pre==OliArray.length-1){            pre = 0;        }        for(let i=0;i<OliArray.length;i++){            if(i!=next){                OliArray[i].style.zIndex = 0;            }            if(i!=pre)                OliArray[i].style.opacity = 0;            if(i!=OliArray.length-1){                PointerArray[i].className = "";            }        }        OliArray[next].style.zIndex = 1;        delayOpacity(OliArray[pre],0,-0.1);        delayOpacity(OliArray[next],1,0.1);        if(next==OliArray.length-1) {            next = 0;            OliArray[next].style.opacity = 1;        }        PointerArray[next].className = "active";        //开启自动轮播        autoPlay();    }

关于点击某个原点,切换到该原点的图片

for(let i=0;i<PointerArray.length;i++){        PointerArray[i].onclick = function(){            //将自动轮播的定时器清空            clearInterval(autoTimer);            for(let j=0;j<OliArray.length;j++){                if(j!=i){                    OliArray[j].style.zIndex = 0;                }                if(j!=next)                    OliArray[j].style.opacity = 0;                if(j!=OliArray.length-1){                    PointerArray[j].className = "";                }            }            OliArray[i].style.zIndex=1;            delayOpacity(OliArray[next],0,-0.1);            delayOpacity(OliArray[i],1,0.1);            PointerArray[i].className = "active";            pre = i - 1 == 0? OliArray.length-1:i-1;            next = i;            //开启自动轮播            autoPlay();        }    }

html部分

<div class="banner-wapper">        <div class="container">            <div class="banner">                <ul class="img-list">                    <li>                        <a href="#">                            <img src="./img/1.jpg" alt="">                        </a>                    </li>                    <li>                        <a href="#">                            <img src="./img/2.jpg" alt="">                        </a>                    </li>                    <li>                        <a href="#">                            <img src="./img/3.jpg" alt="">                        </a>                    </li>                    <li>                        <a href="#">                            <img src="./img/4.jpg" alt="">                        </a>                    </li>                    <li>                        <a href="#">                            <img src="./img/1.jpg" alt="">                        </a>                    </li>                </ul>                <div class="pointer">                    <a href="javascript:;"></a>                    <a href="javascript:;"></a>                    <a href="javascript:;"></a>                    <a href="javascript:;"></a>                </div>                <div class="prev-next">                    <a class="prev" href="javascript:;"></a>                    <a class="next" href="javascript:;"></a>                </div>            </div>        </div></div>

CSS部分

.banner{    position: relative;    height: 460px;}.banner .img-list li{    position: absolute;    opacity: 0;}.banner-wapper .banner a img{    width: 1226px;    height: 460px;    vertical-align: top;}.banner .img-list li:nth-child(1){    opacity: 1;}.pointer{    z-index: 2;    position: absolute;    right: 30px;    bottom: 20px;}.pointer a{    float: left;    width: 6px;    height: 6px;    border: 2px rgba(255, 255, 255, 0.4) solid;    box-sizing: content-box;    margin: 0 4px;    border-radius: 50%;    background: rgba(0, 0, 0, 0.4);}.pointer a:hover,.pointer .active{    border-color:rgba(0, 0, 0, 0.4);    background-color: rgba(255, 255, 255, 0.4);}.prev-next a{    width: 41px;    height: 69px;    position: absolute;    top: 0;    bottom: 0;    margin: auto 0;    background-image: url(../img/icon-slides.png);}.prev-next .prev{    z-index: 2;    left: 234px;    background-position: -84px 50%;}.prev-next .prev:hover{    background-position: 0 0;}.prev-next .next{    z-index: 2;    right: 0;    background-position: -125px 50%;}.prev-next .next:hover{    background-position: -42px 50%;}

js部分

window.onload = function(){    var Oul = document.getElementsByClassName("img-list")[0];    var OliArray = Oul.getElementsByTagName("li");    var pointer = document.getElementsByClassName("pointer")[0];    var PointerArray = pointer.getElementsByTagName("a");    var nextBanner = document.getElementsByClassName("next")[0];    var prevBanner = document.getElementsByClassName("prev")[0];    var timer,autoTimer, next = 0,pre = OliArray.length-1;    PointerArray[0].className = "active";        autoPlay();    // 点击轮播    for(let i=0;i<PointerArray.length;i++){        PointerArray[i].onclick = function(){            //将自动轮播的定时器清空            clearInterval(autoTimer);            for(let j=0;j<OliArray.length;j++){                if(j!=i){                    OliArray[j].style.zIndex = 0;                }                if(j!=next)                    OliArray[j].style.opacity = 0;                if(j!=OliArray.length-1){                    PointerArray[j].className = "";                }            }            // console.log(pre,next,i)            OliArray[i].style.zIndex=1;            delayOpacity(OliArray[next],0,-0.1);            delayOpacity(OliArray[i],1,0.1);            PointerArray[i].className = "active";            pre = i - 1 == 0? OliArray.length-1:i-1;            next = i;            //开启自动轮播            autoPlay();        }    }    // 点击下一张    nextBanner.onclick = function(){        //将自动轮播的定时器清空        clearInterval(autoTimer);        next++;        pre++;        next %= OliArray.length;        pre %= OliArray.length;        if(pre==OliArray.length-1){            pre = 0;        }        for(let i=0;i<OliArray.length;i++){            if(i!=next){                OliArray[i].style.zIndex = 0;            }            if(i!=pre)                OliArray[i].style.opacity = 0;            if(i!=OliArray.length-1){                PointerArray[i].className = "";            }        }        OliArray[next].style.zIndex = 1;        delayOpacity(OliArray[pre],0,-0.1);        delayOpacity(OliArray[next],1,0.1);        if(next==OliArray.length-1) {            next = 0;            OliArray[next].style.opacity = 1;        }        PointerArray[next].className = "active";        //开启自动轮播        autoPlay();    }    //点击上一张    prevBanner.onclick = function(){        //将自动轮播的定时器清空        clearInterval(autoTimer);        pre = next;        next = next-1>=0? next-1:OliArray.length-2;        for(let i=0;i<OliArray.length;i++){            if(i!=next){                OliArray[i].style.zIndex = 0;            }            if(i!=pre)                OliArray[i].style.opacity = 0;            if(i!=OliArray.length-1){                PointerArray[i].className = "";            }        }        OliArray[next].style.zIndex = 1;        delayOpacity(OliArray[pre],0,-0.1);        delayOpacity(OliArray[next],1,0.1);        if(next==OliArray.length-1) {            next = 0;            OliArray[next].style.opacity = 1;        }        PointerArray[next].className = "active";        pre = next - 1;        //开启自动轮播        autoPlay();    }    // 自动轮播    function autoPlay(){        autoTimer = setInterval(function(){            next++;            pre++;            next %= OliArray.length;            pre %= OliArray.length;            if(pre==OliArray.length-1){                pre = 0;            }            for(let i=0;i<OliArray.length;i++){                if(i!=next){                    OliArray[i].style.zIndex = 0;                }                if(i!=pre)                    OliArray[i].style.opacity = 0;                if(i!=OliArray.length-1){                    PointerArray[i].className = "";                }            }            OliArray[next].style.zIndex=1;            delayOpacity(OliArray[pre],0,-0.1);            delayOpacity(OliArray[next],1,0.1);            if(next==OliArray.length-1) {                next = 0;                OliArray[next].style.opacity = 1;            }            PointerArray[next].className = "active";        },3000);    }    function delayOpacity(obj,target,speed){        clearInterval(timer);        timer = setInterval(function(){            var old = getComputedStyle(obj,null)['opacity'];            // console.log(getComputedStyle(obj,null)['opacity'])            var newVal = +old + +speed;            // console.log(obj,newVal)            if(parseInt(speed)>0 && newVal>=target){                newVal = 1;            }            if(parseInt(speed)<0 && newVal<=target){                newVal = 0;            }            obj.style.opacity = newVal;            // console.log(getComputedStyle(obj,null)['opacity'])            if(newVal==target){                clearInterval(timer);            }        },100);    }}

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