第一章 Base Sphere1、建立Base Sphere/ Radius : 50 Segments : 502、为Base Sphere 贴材质/ Multi/Sub—Object Bs face1:/ Shader/Metal/2-Sided/DiffuseRGB/28,25,70/Specular Level30/Glossiness:60/ Map/Diffuse Color/None/bitmap/fxb1.jpg/30/ Tiling:U、V:3/ Diffuse Color拖拽到Bump/instance 30改为200 Bsface2:/Shader:Metal/2-Sided/DiffuseRGB/12,8,27/Specular Level:30/Glossiness:60 Map/Diffuse Color/ bitmap/Windows3.jpg/30/TilingU、V:3/ Diffuse Color拖拽到Bump/instance /30改为200 Bs face3:/ Shader : Metal/ 2-Sided/ DiffuseRGB/27,30,73/ Specular Level : 30/ Glossiness : 60 Map/Diffuse Color/None/bitmap/fxb2.jpg/30/TilingU、V:3/ Diffuse Color拖拽到Bump/instance /30改为200第二章 创建大气环境1、Atmosphere 1/ Radius : 55 Segments : 50创建材质: Shader:Multi—Layer/2-Side/ AmbientRGB/26,26,26/ Diffuse/RGB/40,0,66/ First Specular Layer/ColorRGB/0,42,25/Level: 30/Glossiness: 25 Second Specular Layer/ColorRGB/106,141,255/Level: 50/Glossiness: 50/Maps/Opacity/None/Bitmap/sv.bmp建立灯光:Omni 1 /XYZ/-150,-12,130/Omni 2 /XYZ/125,10,170/Opacity到Diffuse Color上instance/ 502、Atmosphere 2/ Radius : 65 Segments : 50创建材质:Shader:Multi—Layer/2-Side/Ambient/RGB/26,26,26/Diffuse/RGB/18,0,107 First Specular Layer/Color/RGB/255,255,255/Level: 30/Glossiness: 60 Second Specular Layer/Color/RGB/0,192,255/Level: 40/Glossiness: 20Extended Parameters/激活Additive Map/Opacity/None/Noise/Color#2/RGB/57,57,573、Atmosphere 3/ Radius : 140 Segments : 50创建材质:Standard/Blend/Discard old materialMaterial 1/Shader:Multi—Layer/2-Side/Ambien/RGB/26,26,26/Diffuse/RGB/0,0,77/ First Specular Layer/Color/RGB/0,150,11/Level: 30/Glossiness: 40 Extended Parameters/激活Additive Second Specular Layer/Color/RGB/180,0,255/Level: 20/Glossiness: 40/Opacity:10 Material 2/ Shader:Multi—Layer 2-Side Ambient/RGB/26,26,26/ Diffuse/RGB/0,255,12/ First Specular Layer/Color/RGB/0,165,0/Level: 30/Glossiness: 40 Second Specular Layer/Color/RGB/0,240,255/Level: 20/Glossiness: 30/Extended Parameters/激活Additive Mask/Mask/None/Noise/Color#2/RGB/37,37,37/
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