这篇教程C++ BuildReport函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中BuildReport函数的典型用法代码示例。如果您正苦于以下问题:C++ BuildReport函数的具体用法?C++ BuildReport怎么用?C++ BuildReport使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了BuildReport函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: fabsvoid AnticheatMgr::TeleportPlaneHackDetection(Player* player, MovementInfo movementInfo){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & TELEPORT_PLANE_HACK_DETECTION) == 0) return; uint32 key = player->GetGUIDLow(); if (m_Players[key].GetLastMovementInfo().pos.GetPositionZ() != 0 || movementInfo.pos.GetPositionZ() != 0) return; if (movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)) return; //DEAD_FALLING was deprecated //if (player->getDeathState() == DEAD_FALLING) // return; float x, y, z; player->GetPosition(x, y, z); float ground_Z = player->GetMap()->GetHeight(x, y, z); float z_diff = fabs(ground_Z - z); // we are not really walking there if (z_diff > 1.0f) { TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Teleport To Plane - Hack detected player GUID (low) %u",player->GetGUIDLow()); BuildReport(player,TELEPORT_PLANE_HACK_REPORT); }}
开发者ID:ahuraa,项目名称:Core-1,代码行数:29,
示例2: ifvoid AnticheatMgr::SpeedHackDetection(Player* player,MovementInfo movementInfo){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & SPEED_HACK_DETECTION) == 0) return; if (player->GetMapId() == 607 || player->HasAura(35477) || player->HasAura(2983) || player->HasAura(1850) || player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL) || player->GetMapId() == 369 || player->GetMapId() == 582 || player->GetMapId() == 584 || player->GetMapId() == 586 || player->GetMapId() == 587 || player->GetMapId() == 588 || player->GetMapId() == 589 || player->GetMapId() == 590 || player->GetMapId() == 591 || player->GetMapId() == 592 || player->GetMapId() == 593 || player->GetMapId() == 594 || player->GetMapId() == 596 || player->GetMapId() == 610 || player->GetMapId() == 612 || player->GetMapId() == 613 || player->GetMapId() == 614 || player->GetMapId() == 620 || player->GetMapId() == 621 || player->GetMapId() == 622 || player->GetMapId() == 623 || player->GetMapId() == 641 || player->GetMapId() == 642 || player->GetMapId() == 647 || player->GetMapId() == 672 || player->GetMapId() == 673 || player->GetMapId() == 712 || player->GetMapId() == 713 || player->GetMapId() == 718) return; uint32 key = player->GetGUIDLow(); // We also must check the map because the movementFlag can be modified by the client. // If we just check the flag, they could always add that flag and always skip the speed hacking detection. // 369 == DEEPRUN TRAM if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && (player->GetMapId() == 369 || player->GetMapId() == 607)) return; uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos); uint8 moveType = 0; // we need to know HOW is the player moving // TO-DO: Should we check the incoming movement flags? if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING)) moveType = MOVE_SWIM; else if (player->IsFlying()) moveType = MOVE_FLIGHT; else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) moveType = MOVE_WALK; else moveType = MOVE_RUN; // how many yards the player can do in one sec. uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.j_xyspeed); // how long the player took to move to here. uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time,movementInfo.time); if (!timeDiff) timeDiff = 1; // this is the distance doable by the player in 1 sec, using the time done to move to this point. uint32 clientSpeedRate = distance2D * 1000 / timeDiff; // we did the (uint32) cast to accept a margin of tolerance if (clientSpeedRate > speedRate) { BuildReport(player,SPEED_HACK_REPORT); //sLog->outError("AnticheatMgr:: Speed-Hack detected player GUID (low) %u",player->GetGUIDLow()); }}
开发者ID:vkbot,项目名称:HD-TCore,代码行数:58,
示例3: printer///////////////// Print PDF ///////////////////void MediationProcess::PrintMediation(){ QPrinter printer(QPrinter::HighResolution); printer.setOutputFormat(QPrinter::PdfFormat); printer.setOutputFileName(DEF_PDF_PATH); BuildReport(); _report->print(&printer);}
开发者ID:lansdon,项目名称:cpts483_drc,代码行数:11,
示例4: BuildReportvoid AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /*movementInfo*/, uint32 opcode){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & JUMP_HACK_DETECTION) == 0) return; if (m_Players[player->GetGUIDLow()].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP) { BuildReport(player, JUMP_HACK_REPORT); sLog->outError(LOG_FILTER_GENERAL, "AnticheatMgr:: Jump-Hack detected player GUID (low) %u", player->GetGUIDLow()); }}
开发者ID:WorstNightmare,项目名称:TrinityNya,代码行数:11,
示例5: BuildReportvoid AnticheatMgr::JumpHackDetection(Player* player, MovementInfo /* movementInfo */,uint32 opcode){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & JUMP_HACK_DETECTION) == 0) return; uint32 key = player->GetGUIDLow(); if (m_Players[key].GetLastOpcode() == MSG_MOVE_JUMP && opcode == MSG_MOVE_JUMP) { BuildReport(player,JUMP_HACK_REPORT); TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Jump-Hack detected player GUID (low) %u",player->GetGUIDLow()); }}
开发者ID:ahuraa,项目名称:Core-1,代码行数:13,
示例6: ifvoid AnticheatMgr::SpeedHackDetection(Player* player,MovementInfo movementInfo){ // Ignorar spell 56640 if (player->HasAura(56640)) return; if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & SPEED_HACK_DETECTION) == 0) return; uint32 key = player->GetGUIDLow(); // We also must check the map because the movementFlag can be modified by the client. // If we just check the flag, they could always add that flag and always skip the speed hacking detection. // 369 == DEEPRUN TRAM && 607 == SoTA // if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && player->GetMapId() == 369 || player->GetMapId() == 607) // Para dejarlo como estaba borrar el de abajo y descomentar el anterior if (m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) return; uint32 distance2D = (uint32)movementInfo.pos.GetExactDist2d(&m_Players[key].GetLastMovementInfo().pos); uint8 moveType = 0; // we need to know HOW is the player moving // TO-DO: Should we check the incoming movement flags? if (player->HasUnitMovementFlag(MOVEMENTFLAG_SWIMMING)) moveType = MOVE_SWIM; else if (player->IsFlying()) moveType = MOVE_FLIGHT; else if (player->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) moveType = MOVE_WALK; else moveType = MOVE_RUN; // how many yards the player can do in one sec. uint32 speedRate = (uint32)(player->GetSpeed(UnitMoveType(moveType)) + movementInfo.j_xyspeed); // how long the player took to move to here. uint32 timeDiff = getMSTimeDiff(m_Players[key].GetLastMovementInfo().time,movementInfo.time); if (!timeDiff) timeDiff = 1; // this is the distance doable by the player in 1 sec, using the time done to move to this point. uint32 clientSpeedRate = distance2D * 1000 / timeDiff; // we did the (uint32) cast to accept a margin of tolerance if (clientSpeedRate > speedRate) { BuildReport(player,SPEED_HACK_REPORT); sLog->outError("AnticheatMgr:: Speed-Hack detected player GUID (low) %u",player->GetGUIDLow()); }}
开发者ID:AwkwardDev,项目名称:ZoneLimit,代码行数:51,
示例7: GUIDvoid AnticheatMgr::FlyHackDetection(Player* player, MovementInfo /*movementInfo*/){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & FLY_HACK_DETECTION) == 0) return; if (!m_Players[player->GetGUIDLow()].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FLYING)) return; if (player->HasAuraType(SPELL_AURA_FLY) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)) return; sLog->outError(LOG_FILTER_GENERAL, "AnticheatMgr:: Fly-Hack detected player GUID (low) %u", player->GetGUIDLow()); BuildReport(player, FLY_HACK_REPORT);}
开发者ID:WorstNightmare,项目名称:TrinityNya,代码行数:16,
示例8: TC_LOG_DEBUGvoid AnticheatMgr::FlyHackDetection(Player* player, MovementInfo /* movementInfo */){ if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & FLY_HACK_DETECTION) == 0) return; uint32 key = player->GetGUIDLow(); if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_FLYING)) return; if (player->HasAuraType(SPELL_AURA_FLY) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)) return; TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Fly-Hack detected player GUID (low) %u",player->GetGUIDLow()); BuildReport(player,FLY_HACK_REPORT);}
开发者ID:ahuraa,项目名称:Core-1,代码行数:17,
示例9: TC_LOG_DEBUGvoid AnticheatMgr::WalkOnWaterHackDetection(Player* player, MovementInfo /* movementInfo */) { if ((sWorld->getIntConfig(CONFIG_ANTICHEAT_DETECTIONS_ENABLED) & WALK_WATER_HACK_DETECTION) == 0) return; uint32 key = player->GetGUID().GetCounter(); if (!m_Players[key].GetLastMovementInfo().HasMovementFlag(MOVEMENTFLAG_WATERWALKING)) return; // if we are a ghost we can walk on water if (!player->IsAlive()) return; if (player->HasAuraType(SPELL_AURA_FEATHER_FALL) || player->HasAuraType(SPELL_AURA_SAFE_FALL) || player->HasAuraType(SPELL_AURA_WATER_WALK)) return; TC_LOG_DEBUG("entities.player.character", "AnticheatMgr:: Walk on Water - Hack detected player GUID (low) %u", player->GetGUID().GetCounter()); BuildReport(player, WALK_WATER_HACK_REPORT); }
开发者ID:boom8866,项目名称:MaddieCore,代码行数:22,
注:本文中的BuildReport函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ BuildResourceDescriptorHob函数代码示例 C++ BuildPlayerLockDungeonBlock函数代码示例 |