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自学教程:C++ CHECKF函数代码示例

51自学网 2021-06-01 20:00:20
  C++
这篇教程C++ CHECKF函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CHECKF函数的典型用法代码示例。如果您正苦于以下问题:C++ CHECKF函数的具体用法?C++ CHECKF怎么用?C++ CHECKF使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CHECKF函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: IsSTCIETRLEFile

BOOLEAN IsSTCIETRLEFile( CHAR8 * ImageFile ){	HWFILE		hFile;	STCIHeader	Header;	UINT32		uiBytesRead;	CHECKF( FileExists( ImageFile ) );	// Open the file and read the header	hFile = FileOpen( ImageFile, FILE_ACCESS_READ, FALSE );	CHECKF( hFile );	if (!FileRead( hFile, &Header, STCI_HEADER_SIZE, &uiBytesRead ) || uiBytesRead != STCI_HEADER_SIZE || memcmp( Header.cID, STCI_ID_STRING, STCI_ID_LEN ) != 0 )	{		DbgMessage( TOPIC_HIMAGE, DBG_LEVEL_3, "Problem reading STCI header." );		FileClose( hFile );		return( FALSE );	}	FileClose( hFile );	if (Header.fFlags & STCI_ETRLE_COMPRESSED)	{	 return( TRUE );	}	else	{	 return( FALSE );	}}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:28,


示例2: EnterBobbyRAmmo

BOOLEAN EnterBobbyRAmmo(){  VOBJECT_DESC    VObjectDesc;	// load the background graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//ammobackground.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoBackground));	// load the gunsgrid graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//ammogrid.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiAmmoGrid));	InitBobbyBrTitle();	SetFirstLastPagesForNew( IC_AMMO );//	CalculateFirstAndLastIndexs();	//Draw menu bar	InitBobbyMenuBar( );	RenderBobbyRAmmo( );	return(TRUE);}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:27,


示例3: LoadHistory

BOOLEAN LoadHistory( void ){  VOBJECT_DESC    VObjectDesc;  // load History video objects into memory	// title bar  VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//programtitlebar.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiTITLE));  	// top portion of the screen background	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//historywindow.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiTOP));  	  // shaded line  VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//historylines.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiSHADELINE));/*Not being used???  DF commented out	  // vert  line  VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//historyvertline.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiVERTLINE));*/  // black divider line - long ( 480 length)  VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//divisionline480.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiLONGLINE));		return (TRUE);}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:35,


示例4: InitAnimationCache

BOOLEAN InitAnimationCache( UINT16 usSoldierID, AnimationSurfaceCacheType *pAnimCache ){	UINT32 cnt;	// Allocate entries	AnimDebugMsg( String( "*** Initializing anim cache surface for soldier %d", usSoldierID ) );	pAnimCache->usCachedSurfaces = MemAlloc( sizeof( UINT16 ) * guiCacheSize );	CHECKF( pAnimCache->usCachedSurfaces!= NULL );	AnimDebugMsg( String( "*** Initializing anim cache hit counter for soldier %d", usSoldierID ) );	pAnimCache->sCacheHits = MemAlloc( sizeof( UINT16) * guiCacheSize );	CHECKF( pAnimCache->sCacheHits!= NULL );	// Zero entries	for ( cnt = 0; cnt < guiCacheSize; cnt++ )	{		pAnimCache->usCachedSurfaces[ cnt ] = EMPTY_CACHE_ENTRY;		pAnimCache->sCacheHits[ cnt ] = 0;	}	pAnimCache->ubCacheSize = 0;	// Zero surface databse history for this soldeir	ClearAnimationSurfacesUsageHistory( usSoldierID );	return( TRUE );}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:26,


示例5: InitAimDefaults

BOOLEAN InitAimDefaults(){	VOBJECT_DESC	VObjectDesc;	// load the Rust bacground graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//rustbackground.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiRustBackGround));	// load the Aim Symbol graphic and add it	if(gGameExternalOptions.gfUseNewStartingGearInterface)	{		VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;		GetMLGFilename( VObjectDesc.ImageFile, MLG_AIMSYMBOL_SMALL );		CHECKF(AddVideoObject(&VObjectDesc, &guiAimSymbol));		//Mouse region for the Links		MSYS_DefineRegion( &gSelectedAimLogo, AIM_SYMBOL_SMALL_X, AIM_SYMBOL_SMALL_Y, AIM_SYMBOL_SMALL_X+AIM_SYMBOL_SMALL_WIDTH, AIM_SYMBOL_SMALL_Y+AIM_SYMBOL_SMALL_HEIGHT, MSYS_PRIORITY_HIGH,								CURSOR_WWW, MSYS_NO_CALLBACK, SelectAimLogoRegionCallBack);		MSYS_AddRegion(&gSelectedAimLogo);	}	else	{		VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;		GetMLGFilename( VObjectDesc.ImageFile, MLG_AIMSYMBOL );		CHECKF(AddVideoObject(&VObjectDesc, &guiAimSymbol));		//Mouse region for the Links		MSYS_DefineRegion( &gSelectedAimLogo, AIM_SYMBOL_X, AIM_SYMBOL_Y, AIM_SYMBOL_X+AIM_SYMBOL_WIDTH, AIM_SYMBOL_Y+AIM_SYMBOL_HEIGHT, MSYS_PRIORITY_HIGH,								CURSOR_WWW, MSYS_NO_CALLBACK, SelectAimLogoRegionCallBack);		MSYS_AddRegion(&gSelectedAimLogo);	}	return(TRUE);}
开发者ID:jikuja,项目名称:JA2-1.13,代码行数:35,


示例6: EnterBobbyRMisc

BOOLEAN EnterBobbyRMisc(){	VOBJECT_DESC	VObjectDesc;	// load the background graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//miscbackground.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiMiscBackground));	// load the gunsgrid graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//miscgrid.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiMiscGrid));	InitBobbyBrTitle();	guiPrevMiscFilterMode = -1;	guiCurrentMiscFilterMode = -1;	guiCurrentMiscSubFilterMode = -1;	guiPrevMiscSubFilterMode = -1;	SetFirstLastPagesForNew( IC_BOBBY_MISC, guiCurrentMiscFilterMode, guiCurrentMiscSubFilterMode );	//Draw menu bar	InitBobbyMenuBar( );	InitBobbyRMiscFilterBar();//	CalculateFirstAndLastIndexs();	RenderBobbyRMisc( );	return(TRUE);}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:34,


示例7: EnterBriefingRoomEnter

BOOLEAN EnterBriefingRoomEnter(){  VOBJECT_DESC    VObjectDesc;  UINT16		i, usPosY;      //-----------------------------------------	// upon entry to Imp home page	memset(pPlayerBriefingRoomEnterActivationString, 0, sizeof(pPlayerBriefingRoomEnterActivationString));	// reset string position	iStringBriefingRoomEnterPos =0;	// reset activation	cursor position	uiCursorBriefingRoomEnterPosition = IMP_PLAYER_ACTIVATION_STRING_X;	// we have now vsisited IMP, reset fact we haven't	fNotVistedImpYet = FALSE;	//------------------------	LaptopInitBriefingRoomEnter();	InitBriefingRoomEnterDefaults();		// load the Rust bacground graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	//FilenameForBPP("LAPTOP//rustbackground.sti", VObjectDesc.ImageFile);	FilenameForBPP("BriefingRoom//aimlogo.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomEnterLogoAim));	// load the MemberShipcard graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("BriefingRoom//BUTTONS.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiContentButtonBriefingRoomEnter));		// this procedure will load the activation indent into memory	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//ActivationIndent.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiBRIEFINGROOM_MISSIONACTIVATIONINDENT));	//** Mouse Regions **		usPosY = BRIEFINGROOM_MISSION_CONTENTBUTTON_Y + 120;	for(i=0; i<BRIEFINGROOM_MISSION_BUTTONS_DEF; i++)	{			if ( i == 0 )		MSYS_DefineRegion( &gSelectedBriefingRoomEnterTocMenuRegion[i], BRIEFINGROOM_MISSION_TOC_X+120, usPosY, (UINT16)(BRIEFINGROOM_MISSION_TOC_X+120 + BRIEFINGROOM_MISSION_BUTTON_SIZE_X), (UINT16)(usPosY + BRIEFINGROOM_MISSION_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,									CURSOR_WWW, MSYS_NO_CALLBACK, SelectBriefingRoomEnterLocationButton);																							MSYS_AddRegion(&gSelectedBriefingRoomEnterTocMenuRegion[i]);				usPosY += BRIEFINGROOM_MISSION_TOC_GAP_Y;	}	fFirstTimeInBriefingRoomEnter = FALSE;		RenderBriefingRoomEnter();	return( TRUE );}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:59,


示例8: GetVideoObjectETRLEProperties

BOOLEAN GetVideoObjectETRLEProperties( HVOBJECT hVObject, ETRLEObject *pETRLEObject, UINT16 usIndex ){	CHECKF( usIndex >= 0 );	CHECKF( usIndex < hVObject->usNumberOfObjects );	memcpy( pETRLEObject, &( hVObject->pETRLEObject[ usIndex ] ), sizeof( ETRLEObject ) );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:10,


示例9: Copy8BPPImageTo16BPPBuffer

BOOLEAN Copy8BPPImageTo16BPPBuffer( HIMAGE hImage, BYTE *pDestBuf, UINT16 usDestWidth, UINT16 usDestHeight, UINT16 usX, UINT16 usY, SGPRect *srcRect ){	UINT32 uiSrcStart, uiDestStart, uiNumLines, uiLineSize;	UINT32 rows, cols;	UINT8  *pSrc, *pSrcTemp;	UINT16 *pDest, *pDestTemp;	UINT16 *p16BPPPalette;		p16BPPPalette = hImage->pui16BPPPalette;	// Assertions	Assert( p16BPPPalette != NULL );	Assert( hImage != NULL );	// Validations	CHECKF( hImage->p16BPPData != NULL );	CHECKF( usX >= 0 );	CHECKF( usX < usDestWidth );	CHECKF( usY >= 0 );	CHECKF( usY < usDestHeight );	CHECKF( srcRect->iRight > srcRect->iLeft );	CHECKF( srcRect->iBottom > srcRect->iTop );	// Determine memcopy coordinates	uiSrcStart = srcRect->iTop * hImage->usWidth + srcRect->iLeft;	uiDestStart = usY * usDestWidth + usX;	uiNumLines = ( srcRect->iBottom - srcRect->iTop );	uiLineSize = ( srcRect->iRight - srcRect->iLeft );	CHECKF( usDestWidth >= uiLineSize );	CHECKF( usDestHeight >= uiNumLines );		// Convert to Pixel specification	pDest = ( UINT16*)pDestBuf + uiDestStart;	pSrc =  hImage->p8BPPData + uiSrcStart;	DbgMessage( TOPIC_HIMAGE, DBG_LEVEL_3, String( "Start Copying at %p", pDest ) );	// For every entry, look up into 16BPP palette	for( rows = 0; rows < uiNumLines-1; rows++ )	{		pDestTemp = pDest;		pSrcTemp = pSrc;		for ( cols = 0; cols < uiLineSize; cols++ )		{			*pDestTemp = p16BPPPalette[ *pSrcTemp ];			pDestTemp++;			pSrcTemp++;		}		pDest += usDestWidth;		pSrc  += hImage->usWidth;	}	// Do last line	DbgMessage( TOPIC_HIMAGE, DBG_LEVEL_3, String( "End Copying at %p", pDest ) );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:60,


示例10: SetFontShade

// Set shades for fontsBOOLEAN SetFontShade( UINT32 uiFontID, INT8 bColorID ){	HVOBJECT pFont;	CHECKF( bColorID > 0 );	CHECKF( bColorID < 16 );	pFont	= GetFontObject( uiFontID );	pFont->pShadeCurrent = pFont->pShades[ bColorID ];	return( TRUE );}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:14,


示例11: GetVideoObjectETRLEPropertiesFromIndex

BOOLEAN GetVideoObjectETRLEPropertiesFromIndex( UINT32 uiVideoObject, ETRLEObject *pETRLEObject, UINT16 usIndex ){	HVOBJECT							hVObject;	// Get video object	#ifdef _DEBUG		gubVODebugCode = DEBUGSTR_GETVIDEOOBJECTETRLEPROPERTIESFROMINDEX;	#endif	CHECKF( GetVideoObject( &hVObject, uiVideoObject ) );	CHECKF( GetVideoObjectETRLEProperties( hVObject, pETRLEObject, usIndex ) );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:14,


示例12: main

int main(void){  const char *filedir = "dirfile";  const char *format = "dirfile/format";  int error, r = 0;  DIRFILE *D;  gd_entry_t E, e;  E.field = "data";  E.field_type = GD_LINCOM_ENTRY;  E.fragment_index = 0;  E.EN(lincom,n_fields) = 1;  E.comp_scal = 0;  E.in_fields[0] = "INDEX";  E.EN(lincom,m)[0] = 1.;  E.scalar[0] = NULL;  E.scalar[0 + GD_MAX_LINCOM] = "c";  E.scalar_ind[0 + GD_MAX_LINCOM] = 3;  rmdirfile();  D = gd_open(filedir, GD_RDWR | GD_CREAT | GD_VERBOSE);  gd_add_spec(D, "c CARRAY INT64 1 2 3 4", 0);  gd_add(D, &E);  error = gd_error(D);  /* check */  gd_entry(D, "data", &e);  if (gd_error(D))    r = 1;  else {    CHECKI(e.field_type, GD_LINCOM_ENTRY);    CHECKI(e.fragment_index, 0);    CHECKI(e.EN(lincom,n_fields), 1);    CHECKF(e.EN(lincom,m)[0], 1);    CHECKF(e.EN(lincom,b)[0], 4);    CHECKP(e.scalar[0]);    CHECKS(e.scalar[0 + GD_MAX_LINCOM], "c");    CHECKI(e.scalar_ind[0 + GD_MAX_LINCOM], 3);    gd_free_entry_strings(&e);  }  gd_close(D);  unlink(format);  rmdir(filedir);  CHECKI(error, GD_E_OK);  return r;}
开发者ID:syntheticpp,项目名称:dirfile,代码行数:50,


示例13: main

int main(void){  const char *filedir = "dirfile";  const char *format = "dirfile/format";  const char *data = "dirfile/data";  const char *format_data = "data RAW INT32 8/nphase PHASE data 1/n"    "div RECIP data 230./n";  int32_t data_data[256];  int fd, ret, error, n, r = 0;  DIRFILE *D;  double div[2] = {1093., 3290.};  gd_entry_t E;  rmdirfile();  mkdir(filedir, 0777);  for (fd = 0; fd < 256; ++fd)    data_data[fd] = (int32_t)fd;  fd = open(format, O_CREAT | O_EXCL | O_WRONLY, 0666);  write(fd, format_data, strlen(format_data));  close(fd);  fd = open(data, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, 0666);  write(fd, data_data, 256 * sizeof(int32_t));  close(fd);  D = gd_open(filedir, GD_RDWR | GD_VERBOSE);  ret = gd_alter_crecip(D, "div", "phase", div);  error = gd_error(D);  n = gd_entry(D, "div", &E);  gd_close(D);  unlink(data);  unlink(format);  rmdir(filedir);  CHECKI(error,0);  CHECKI(n,0);  CHECKI(ret,0);  CHECKF(E.EN(recip,cdividend)[0], div[0]);  CHECKF(E.EN(recip,cdividend)[1], div[1]);  CHECKS(E.in_fields[0], "phase");  gd_free_entry_strings(&E);  return r;}
开发者ID:syntheticpp,项目名称:dirfile,代码行数:48,


示例14: LoadCharacterPortrait

BOOLEAN LoadCharacterPortrait( void ){	// this function will load the character's portrait, to be used on portrait button	VOBJECT_DESC	VObjectDesc;	// load it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;					if( fCharacterIsMale )		{			if (  gIMPMaleValues[ iPortraitNumber ].Enabled == 1 )			{				//sprintf( VObjectDesc.ImageFile, "Faces//%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );				sprintf( VObjectDesc.ImageFile, "IMPFaces//%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );			}		}		else		{			if (  gIMPFemaleValues[ iPortraitNumber ].Enabled == 1 )			{				//sprintf( VObjectDesc.ImageFile, "Faces//%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );				sprintf( VObjectDesc.ImageFile, "IMPFaces//%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );			}		}			//FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);		CHECKF(AddVideoObject(&VObjectDesc, &guiCHARACTERPORTRAIT));	return( TRUE );}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:32,


示例15: BltVideoObjectOutlineShadowFromIndex

BOOLEAN BltVideoObjectOutlineShadowFromIndex(UINT32 uiDestVSurface, UINT32 uiSrcVObject, UINT16 usIndex, INT32 iDestX, INT32 iDestY ){	UINT16               *pBuffer;	UINT32								uiPitch;	HVOBJECT							hSrcVObject;	// Lock video surface	pBuffer = (UINT16*)LockVideoSurface( uiDestVSurface, &uiPitch );	if ( pBuffer == NULL )	{		return( FALSE );	}	// Get video object	#ifdef _DEBUG		gubVODebugCode = DEBUGSTR_BLTVIDEOOBJECTOUTLINESHADOWFROMINDEX;	#endif	CHECKF( GetVideoObject( &hSrcVObject, uiSrcVObject ) );	if( BltIsClipped( hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect) )	{		 Blt8BPPDataTo16BPPBufferOutlineShadowClip((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex, &ClippingRect );	}	else	{		 Blt8BPPDataTo16BPPBufferOutlineShadow((UINT16*)pBuffer, uiPitch, hSrcVObject, iDestX, iDestY, usIndex );	}	// Now we have the video object and surface, call the VO blitter function	UnLockVideoSurface( uiDestVSurface );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:34,


示例16: InitFlowerButtons

BOOLEAN InitFlowerButtons(){	UINT16 i,j, count;	UINT16 usPosY;	char		sTemp[40];	VOBJECT_DESC	VObjectDesc;	if( (FLOR_GALLERY_NUMBER_FLORAL_IMAGES - gubCurFlowerIndex) >= 3 )		gubCurNumberOfFlowers = 3;	else		gubCurNumberOfFlowers = FLOR_GALLERY_NUMBER_FLORAL_IMAGES - gubCurFlowerIndex;	gubPrevNumberOfFlowers = gubCurNumberOfFlowers;	//the 10 pictures of the flowers	count = gubCurFlowerIndex;	for(i=0; i<gubCurNumberOfFlowers; i++)	{		// load the handbullet graphic and add it		sprintf( sTemp, "LAPTOP//Flower_%d.sti", count);		VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;		FilenameForBPP(sTemp, VObjectDesc.ImageFile);		CHECKF(AddVideoObject(&VObjectDesc, &guiFlowerImages[i]));		count++;	}	//the buttons with the flower pictures on them	usPosY = FLOR_GALLERY_FLOWER_BUTTON_Y;//	usPosX = FLOR_GALLERY_FLOWER_BUTTON_X;	count = gubCurFlowerIndex;	guiGalleryButtonImage	= LoadButtonImage("LAPTOP//GalleryButtons.sti", -1,0,-1,1,-1 );	for(j=0; j<gubCurNumberOfFlowers; j++)	{		guiGalleryButton[j] = QuickCreateButton( guiGalleryButtonImage, FLOR_GALLERY_FLOWER_BUTTON_X, usPosY,																	BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,																	DEFAULT_MOVE_CALLBACK, (GUI_CALLBACK)BtnGalleryFlowerButtonCallback);		SetButtonCursor( guiGalleryButton[j], CURSOR_WWW);		MSYS_SetBtnUserData( guiGalleryButton[j], 0, count);		SpecifyButtonIcon( guiGalleryButton[j], guiFlowerImages[ j ], 0, 5, 5, FALSE );		usPosY += FLOR_GALLERY_FLOWER_BUTTON_OFFSET_Y;		count ++;	}	//if its the first page, display the 'back' text	in place of the 'prev' text on the top left button	if( gubCurFlowerIndex == 0 )		SpecifyButtonText( guiFloralGalleryButton[0], sFloristGalleryText[FLORIST_GALLERY_HOME] );	else		SpecifyButtonText( guiFloralGalleryButton[0], sFloristGalleryText[FLORIST_GALLERY_PREV] );	//if it is the last page disable the next button	if( gubCurFlowerIndex == FLOR_GALLERY_NUMBER_FLORAL_IMAGES-1 )		DisableButton( guiFloralGalleryButton[1] );	else		EnableButton( guiFloralGalleryButton[1] );	return(TRUE);}
开发者ID:infernuslord,项目名称:ja2,代码行数:60,


示例17: ETRLECompressSubImage

UINT32 ETRLECompressSubImage( UINT8 * pDest, UINT32 uiDestLen, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, STCISubImage * pSubImage ){    UINT16		usLoop;    UINT32		uiScanLineCompressedSize;    UINT32		uiSpaceLeft = uiDestLen;    UINT32		uiOffset;    UINT8 *		pCurrent;    CHECKF( DetermineOffset( &uiOffset, usWidth, usHeight, pSubImage->sOffsetX, pSubImage->sOffsetY ) )    pCurrent = p8BPPBuffer + uiOffset;    for (usLoop = 0; usLoop < pSubImage->usHeight; usLoop++)    {        uiScanLineCompressedSize = ETRLECompress( pDest, uiSpaceLeft, pCurrent, pSubImage->usWidth );        if (uiScanLineCompressedSize == 0 )        {   // there wasn't enough room to complete the compression!            return( 0 );        }        // reduce the amount of available space        uiSpaceLeft -= uiScanLineCompressedSize;        pDest += uiScanLineCompressedSize;        // go to the next scanline        pCurrent += usWidth;    }    return( uiDestLen - uiSpaceLeft );}
开发者ID:bowlofstew,项目名称:JA2-1.13,代码行数:26,


示例18: main

int main(void){  const char *filedir = "dirfile";  const char *format = "dirfile/format";  const char *format_data = "const CONST FLOAT64 8.3/n";  double c;  int fd, n, error, r = 0;  DIRFILE *D;  rmdirfile();  mkdir(filedir, 0777);  fd = open(format, O_CREAT | O_EXCL | O_WRONLY, 0666);  write(fd, format_data, strlen(format_data));  close(fd);  D = gd_open(filedir, GD_RDONLY | GD_VERBOSE);  n = gd_get_constant(D, "const", GD_FLOAT64, &c);  error = gd_error(D);  gd_close(D);  unlink(format);  rmdir(filedir);  CHECKI(error, 0);  CHECKI(n, 0);  CHECKF(c, 8.3);  return r;}
开发者ID:syntheticpp,项目名称:dirfile,代码行数:31,


示例19: LoadMapBorderGraphics

BOOLEAN LoadMapBorderGraphics( void ){	// this procedure will load the graphics needed for the map border	VOBJECT_DESC	VObjectDesc;	// will load map border	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	if (iResolution >= _640x480 && iResolution < _800x600)	{		FilenameForBPP( "INTERFACE//MBS.sti", VObjectDesc.ImageFile );	}	else if (iResolution < _1024x768)	{		FilenameForBPP( "INTERFACE//MBS_800x600.sti", VObjectDesc.ImageFile );	}	else	{		FilenameForBPP( "INTERFACE//MBS_1024x768.sti", VObjectDesc.ImageFile );	}	CHECKF( AddVideoObject( &VObjectDesc, &guiMapBorder ) );	return ( TRUE );}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:25,


示例20: DisplayPaletteRep

BOOLEAN DisplayPaletteRep( PaletteRepID aPalRep, UINT8 ubXPos, UINT8 ubYPos, UINT32 uiDestSurface ){	UINT16										us16BPPColor;	UINT32										cnt1;	UINT8											ubSize, ubType;	INT16											 sTLX, sTLY, sBRX, sBRY;	UINT8											ubPaletteRep;	// Create 16BPP Palette	CHECKF( GetPaletteRepIndexFromID( aPalRep, &ubPaletteRep ) );	SetFont( LARGEFONT1 );	ubType = gpPalRep[ ubPaletteRep ].ubType;	ubSize = gpPalRep[ ubPaletteRep ].ubPaletteSize;	for ( cnt1 = 0; cnt1 < ubSize; cnt1++ )	{		sTLX = ubXPos + (UINT16)( ( cnt1 % 16 ) * 20 );		sTLY = ubYPos + (UINT16)( ( cnt1 / 16 ) * 20 );		sBRX = sTLX + 20;		sBRY = sTLY + 20;		us16BPPColor = Get16BPPColor( FROMRGB( gpPalRep[ ubPaletteRep ].r[ cnt1 ], gpPalRep[ ubPaletteRep ].g[ cnt1 ], gpPalRep[ ubPaletteRep ].b[ cnt1 ] ) );		ColorFillVideoSurfaceArea( uiDestSurface, sTLX, sTLY, sBRX, sBRY, us16BPPColor );	}	gprintf( ubXPos + ( 16 * 20 ), ubYPos, L"%S", gpPalRep[ ubPaletteRep ].ID );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:33,


示例21: setKeypadEnabled

bool CCtrlEdit::init(){	setKeypadEnabled(true);	this->ignoreAnchorPointForPosition(false);	this->setAnchorPoint(ccp(m_fArchorPointX, m_fArchorPointY));	this->setPosition(ccp(m_fRealX, m_fRealY));	this->setContentSize(CCSizeMake(m_nWidth, m_nHeight));	m_pTextField = CCtrlTextFieldTTF::textFieldWithPlaceHolder(m_strText.c_str(), CCSize(m_nWidth, m_nHeight), (CCTextAlignment)kCCTextAlignmentLeft,  m_strFontName.c_str(), m_nFontSize);	CHECKF(m_pTextField);	m_pTextField->setColorSpaceHolder(ccGetColor3B(m_nFontColor));	m_pTextField->setContentSize(CCSizeMake(m_nWidth, m_nHeight));	    m_pTextField->setAnchorPoint(ccp(0, 0));	m_pTextField->setPosition(ccp(0, 0));	m_pTextField->setDelegate(this);	m_pTextField->EventChanged.bind(this, &CCtrlEdit::textChange);	    addChild(m_pTextField);		m_pTrackNode = m_pTextField;	int nHeight = static_cast<int>(m_nFontSize * CC_CONTENT_SCALE_FACTOR() * 1.33f);	initCursorSprite(nHeight);    return true;}
开发者ID:twkevin,项目名称:ddz,代码行数:26,


示例22: GetVideoObjectETRLESubregionProperties

BOOLEAN GetVideoObjectETRLESubregionProperties( UINT32 uiVideoObject, UINT16 usIndex, UINT16 *pusWidth, UINT16 *pusHeight ){	HVOBJECT							hVObject;	ETRLEObject						ETRLEObject;	// Get video object	#ifdef _DEBUG		gubVODebugCode = DEBUGSTR_GETVIDEOOBJECTETRLESUBREGIONPROPERTIES;	#endif	CHECKF( GetVideoObject( &hVObject, uiVideoObject ) );	CHECKF( GetVideoObjectETRLEProperties( hVObject, &ETRLEObject, usIndex ) );	*pusWidth = ETRLEObject.usWidth;	*pusHeight = ETRLEObject.usHeight;	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:18,


示例23: DeleteVideoObject

// Deletes all palettes, surfaces and region dataBOOLEAN DeleteVideoObject( HVOBJECT hVObject ){	UINT16			usLoop;	// Assertions	CHECKF( hVObject != NULL );	DestroyObjectPaletteTables(hVObject);	// Release palette	if ( hVObject->pPaletteEntry != NULL )	{		MemFree( hVObject->pPaletteEntry );//		hVObject->pPaletteEntry = NULL;	}	if ( hVObject->pPixData != NULL )	{		MemFree( hVObject->pPixData );//		hVObject->pPixData = NULL;	}	if ( hVObject->pETRLEObject != NULL )	{		MemFree( hVObject->pETRLEObject );//		hVObject->pETRLEObject = NULL;	}	if ( hVObject->ppZStripInfo != NULL )	{		for (usLoop = 0; usLoop < hVObject->usNumberOfObjects; usLoop++)		{			if (hVObject->ppZStripInfo[usLoop] != NULL)			{				MemFree( hVObject->ppZStripInfo[usLoop]->pbZChange );				MemFree( hVObject->ppZStripInfo[usLoop] );			}		}		MemFree( hVObject->ppZStripInfo );//		hVObject->ppZStripInfo = NULL;	}	if ( hVObject->usNumberOf16BPPObjects > 0)	{		for( usLoop = 0; usLoop < hVObject->usNumberOf16BPPObjects; usLoop++)		{			MemFree( hVObject->p16BPPObject[usLoop].p16BPPData );		}		MemFree( hVObject->p16BPPObject );	}	// Release object	MemFree( hVObject );	return( TRUE );}
开发者ID:bowlofstew,项目名称:ja2,代码行数:58,


示例24: InitializeRegistryKeys

BOOLEAN InitializeRegistryKeys(STR lpszAppName, STR lpszRegistryKey){	CHECKF(lpszAppName != NULL);	CHECKF(lpszRegistryKey != NULL);	//CHECKF(gpszRegistryKey == NULL);	//CHECKF(gpszAppName == NULL);	//CHECKF(gpszProfileName == NULL);	// Note: this will leak the original gpszProfileName, but it	//  will be freed when the application exits.  No assumptions	//  can be made on how gpszProfileName was allocated.	strcpy( gszAppName, lpszAppName);	strcpy( gszRegistryKey, lpszRegistryKey );	strcpy( gszProfileName, gszAppName);	return(TRUE);}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:18,


示例25: RenderPortrait

BOOLEAN RenderPortrait( INT16 sX, INT16 sY ){  // render the portrait of the current picture  VOBJECT_DESC    VObjectDesc;	HVOBJECT hHandle;	UINT32 uiGraphicHandle;  if( fCharacterIsMale  )	{		// load it    VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	  FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait ] , VObjectDesc.ImageFile);	  CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));       	  // show it    GetVideoObject(&hHandle, uiGraphicHandle);    BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);    // and kick it's sorry ..umm never mind, outta here    DeleteVideoObjectFromIndex( uiGraphicHandle );	  	}	else	{    	// load it    VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	  FilenameForBPP( pPlayerSelectedBigFaceFileNames[ iCurrentPortrait + 8 ] , VObjectDesc.ImageFile);	  CHECKF(AddVideoObject(&VObjectDesc, &uiGraphicHandle));       	  // show it    GetVideoObject(&hHandle, uiGraphicHandle);    BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + sX, LAPTOP_SCREEN_WEB_UL_Y + sY , VO_BLT_SRCTRANSPARENCY,NULL);    // and kick it's sorry ..umm never mind, outta here    DeleteVideoObjectFromIndex( uiGraphicHandle );	}	return ( TRUE );}
开发者ID:gondur,项目名称:jagged-alliance-2.5,代码行数:44,


示例26: EnterInsuranceInfo

BOOLEAN EnterInsuranceInfo(){  VOBJECT_DESC    VObjectDesc;	UINT16					usPosX;	InitInsuranceDefaults();	// load the Insurance bullet graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//bullet.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiBulletImage));	//left arrow	guiInsPrevButtonImage	= LoadButtonImage("LAPTOP//InsLeftButton.sti", 2,0,-1,1,-1 );	guiInsPrevBackButton = CreateIconAndTextButton( guiInsPrevButtonImage, InsInfoText[INS_INFO_PREVIOUS], INS_FONT_BIG, 													 INS_FONT_COLOR, INS_FONT_SHADOW, 													 INS_FONT_COLOR, INS_FONT_SHADOW, 													 TEXT_CJUSTIFIED, 													 INS_INFO_LEFT_ARROW_BUTTON_X, INS_INFO_LEFT_ARROW_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,													 DEFAULT_MOVE_CALLBACK, BtnInsPrevButtonCallback);	SetButtonCursor( guiInsPrevBackButton, CURSOR_WWW );	SpecifyButtonTextOffsets( guiInsPrevBackButton, 17, 16, FALSE );	//Right arrow	guiInsNextButtonImage	= LoadButtonImage("LAPTOP//InsRightButton.sti", 2,0,-1,1,-1 );	guiInsNextBackButton = CreateIconAndTextButton( guiInsNextButtonImage, InsInfoText[INS_INFO_NEXT], INS_FONT_BIG, 													 INS_FONT_COLOR, INS_FONT_SHADOW, 													 INS_FONT_COLOR, INS_FONT_SHADOW, 													 TEXT_CJUSTIFIED, 													 INS_INFO_RIGHT_ARROW_BUTTON_X, INS_INFO_RIGHT_ARROW_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,													 DEFAULT_MOVE_CALLBACK, BtnInsNextButtonCallback);	SetButtonCursor( guiInsNextBackButton, CURSOR_WWW );	SpecifyButtonTextOffsets( guiInsNextBackButton, 18, 16, FALSE );	usPosX = INS_INFO_LINK_START_X;	//link to go to the contract page	//link to go to the home page	MSYS_DefineRegion( &gSelectedInsuranceInfoHomeLinkRegion, usPosX, INS_INFO_LINK_TO_CONTRACT_Y-37, (UINT16)(usPosX + INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y+2, MSYS_PRIORITY_HIGH,					 CURSOR_WWW, MSYS_NO_CALLBACK, SelectInsuranceInfoHomeLinkRegionCallBack); 	MSYS_AddRegion(&gSelectedInsuranceInfoHomeLinkRegion); 	usPosX += INS_INFO_LINK_START_OFFSET + INS_INFO_LINK_TO_CONTRACT_WIDTH;	MSYS_DefineRegion( &gSelectedInsuranceInfoLinkRegion, usPosX, INS_INFO_LINK_TO_CONTRACT_Y-37, (UINT16)(usPosX + INS_INFO_LINK_TO_CONTRACT_WIDTH), INS_INFO_LINK_TO_CONTRACT_Y+2, MSYS_PRIORITY_HIGH,					 CURSOR_WWW, MSYS_NO_CALLBACK, SelectInsuranceLinkRegionCallBack); 	MSYS_AddRegion(&gSelectedInsuranceInfoLinkRegion); 	gubCurrentInsInfoSubPage = INS_INFO_INFO_TOC;	RenderInsuranceInfo();	return(TRUE);}
开发者ID:bowlofstew,项目名称:ja2,代码行数:56,


示例27: main

int main(void){  const char *filedir = "dirfile";  const char *format = "dirfile/format";  int error, ge_error, r = 0;  gd_entry_t e;  const char *in_fields[2] = {"in1", "in2"};  const double m[2] = {1, 0.3};  const double b[2] = {0, 0.9};  DIRFILE *D;  rmdirfile();  D = gd_open(filedir, GD_RDWR | GD_CREAT | GD_VERBOSE);  gd_add_phase(D, "new", "in", 3, 0);  gd_madd_lincom(D, "new", "meta", 2, in_fields, m, b);  error = gd_error(D);  /* check */  gd_entry(D, "new/meta", &e);  ge_error = gd_error(D);  CHECKI(ge_error, 0);  if (!r) {    CHECKI(e.field_type, GD_LINCOM_ENTRY);    CHECKI(e.fragment_index, 0);    CHECKI(e.EN(lincom,n_fields), 2);    CHECKS(e.in_fields[0], "in1");    CHECKS(e.in_fields[1], "in2");    CHECKF(e.EN(lincom,m)[0], m[0]);    CHECKF(e.EN(lincom,m)[1], m[1]);    CHECKF(e.EN(lincom,b)[0], b[0]);    CHECKF(e.EN(lincom,b)[1], b[1]);    CHECKI(e.comp_scal, 0);    gd_free_entry_strings(&e);  }  gd_close(D);  unlink(format);  rmdir(filedir);  CHECKI(error, 0);  return r;}
开发者ID:syntheticpp,项目名称:dirfile,代码行数:43,


示例28: LoadCharacterPortrait

BOOLEAN LoadCharacterPortrait( void ){  // this function will load the character's portrait, to be used on portrait button  VOBJECT_DESC    VObjectDesc;	// load it  VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiCHARACTERPORTRAIT));       	return( TRUE );}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:12,


示例29: LoadMainIndentFrame

BOOLEAN LoadMainIndentFrame( void ){ 	// this procedure will load the activation indent into memory  VOBJECT_DESC    VObjectDesc;  	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	FilenameForBPP("LAPTOP//mainprofilepageindent.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiMAININDENT));	return (TRUE);}
开发者ID:lchsk,项目名称:jaggedalliance2,代码行数:12,


示例30: InitBriefingRoomEnterDefaults

BOOLEAN InitBriefingRoomEnterDefaults(){  VOBJECT_DESC    VObjectDesc;	// load the Rust bacground graphic and add it	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;	//FilenameForBPP("LAPTOP//rustbackground.sti", VObjectDesc.ImageFile);	FilenameForBPP("BriefingRoom//background.sti", VObjectDesc.ImageFile);	CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomEnterBackGround));	return(TRUE);}
开发者ID:RadekSimkanic,项目名称:JA2-1.13,代码行数:12,



注:本文中的CHECKF函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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