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自学教程:C++ CLUTTER_ACTOR_CLASS函数代码示例

51自学网 2021-06-01 20:02:22
  C++
这篇教程C++ CLUTTER_ACTOR_CLASS函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CLUTTER_ACTOR_CLASS函数的典型用法代码示例。如果您正苦于以下问题:C++ CLUTTER_ACTOR_CLASS函数的具体用法?C++ CLUTTER_ACTOR_CLASS怎么用?C++ CLUTTER_ACTOR_CLASS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CLUTTER_ACTOR_CLASS函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: st_widget_unmap

static voidst_widget_unmap (ClutterActor *actor){  StWidgetPrivate *priv = ST_WIDGET (actor)->priv;  CLUTTER_ACTOR_CLASS (st_widget_parent_class)->unmap (actor);  if (priv->border_image)    clutter_actor_unmap (priv->border_image);  if (priv->background_image)    clutter_actor_unmap (priv->background_image);  if (priv->tooltip)    clutter_actor_unmap ((ClutterActor *) priv->tooltip);}
开发者ID:MarkieMark,项目名称:gnome-shell,代码行数:16,


示例2: gmc_button_map

static voidgmc_button_map (ClutterActor *self){  GmcButtonPrivate *priv;  priv = GMC_BUTTON_GET_PRIVATE (self);  CLUTTER_ACTOR_CLASS (gmc_button_parent_class)->map (self);  if (priv->icon) {    clutter_actor_map (priv->icon);  }  if (priv->label) {    clutter_actor_map (priv->label);  }}
开发者ID:gcorvala,项目名称:Media-Center,代码行数:16,


示例3: clutter_x11_texture_pixmap_realize

static voidclutter_x11_texture_pixmap_realize (ClutterActor *actor){  ClutterX11TexturePixmap        *texture = CLUTTER_X11_TEXTURE_PIXMAP (actor);  ClutterX11TexturePixmapPrivate *priv = texture->priv;  CLUTTER_ACTOR_CLASS (clutter_x11_texture_pixmap_parent_class)->      realize (actor);  CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);  clutter_x11_texture_pixmap_update_area_real (texture,					       0, 0,					       priv->pixmap_width,					       priv->pixmap_height);}
开发者ID:archlinuxarm-n900,项目名称:clutter08,代码行数:16,


示例4: mx_table_allocate

static voidmx_table_allocate (ClutterActor          *self,                   const ClutterActorBox *box,                   ClutterAllocationFlags flags){  MxTablePrivate *priv = MX_TABLE (self)->priv;  CLUTTER_ACTOR_CLASS (mx_table_parent_class)->allocate (self, box, flags);  if (priv->n_cols < 1 || priv->n_rows < 1)    {      return;    };  mx_table_preferred_allocate (self, box, flags);}
开发者ID:ManMower,项目名称:mx,代码行数:16,


示例5: st_scroll_view_pick

static voidst_scroll_view_pick (ClutterActor       *actor,                     const ClutterColor *color){  StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;  /* Chain up so we get a bounding box pained (if we are reactive) */  CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, color);  if (priv->child)    clutter_actor_paint (priv->child);  if (priv->hscrollbar_visible)    clutter_actor_paint (priv->hscroll);  if (priv->vscrollbar_visible)    clutter_actor_paint (priv->vscroll);}
开发者ID:NikoKrause,项目名称:Cinnamon,代码行数:16,


示例6: mex_column_class_init

static voidmex_column_class_init (MexColumnClass *klass){  GParamSpec *pspec;  GObjectClass *o_class = G_OBJECT_CLASS (klass);  ClutterActorClass *a_class = CLUTTER_ACTOR_CLASS (klass);  o_class->dispose = mex_column_dispose;  o_class->finalize = mex_column_finalize;  o_class->set_property = mex_column_set_property;  o_class->get_property = mex_column_get_property;  a_class->get_preferred_width  = mex_column_get_preferred_width;  a_class->get_preferred_height = mex_column_get_preferred_height;  a_class->allocate             = mex_column_allocate;  a_class->apply_transform      = mex_column_apply_transform;  a_class->paint                = mex_column_paint;  a_class->pick                 = mex_column_pick;  a_class->map                  = mex_column_map;  a_class->unmap                = mex_column_unmap;  a_class->get_paint_volume     = mex_column_get_paint_volume;  g_type_class_add_private (klass, sizeof (MexColumnPrivate));  pspec = g_param_spec_boolean ("collapse-on-focus",                                "Collapse On Focus",                                "Collapse items before the focused item.",                                TRUE,                                G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);  g_object_class_install_property (o_class, PROP_COLLAPSE_ON_FOCUS, pspec);  pspec = g_param_spec_boolean ("opened",                                "Opened",                                "Whether the column has at least one open item.",                                TRUE,                                G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);  g_object_class_install_property (o_class, PROP_OPENED, pspec);  /* MxScrollable properties */  g_object_class_override_property (o_class,                                    PROP_HADJUST,                                    "horizontal-adjustment");  g_object_class_override_property (o_class,                                    PROP_VADJUST,                                    "vertical-adjustment");}
开发者ID:ocrete,项目名称:media-explorer,代码行数:47,


示例7: mx_combo_box_class_init

static voidmx_combo_box_class_init (MxComboBoxClass *klass){  GParamSpec *pspec;  GObjectClass *object_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  g_type_class_add_private (klass, sizeof (MxComboBoxPrivate));  object_class->get_property = mx_combo_box_get_property;  object_class->set_property = mx_combo_box_set_property;  object_class->finalize = mx_combo_box_finalize;  actor_class->paint = mx_combo_box_paint;  actor_class->get_preferred_width = mx_combo_box_get_preferred_width;  actor_class->get_preferred_height = mx_combo_box_get_preferred_height;  actor_class->allocate = mx_combo_box_allocate;  actor_class->button_press_event = mx_combo_box_button_press_event;  actor_class->touch_event = mx_combo_box_touch_event;  actor_class->key_press_event = mx_combo_box_key_press_event;  pspec = g_param_spec_string ("active-text",                               "Active Text",                               "Text currently displayed in the combo box"                               " button",                               "",                               MX_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_ACTIVE_TEXT, pspec);  pspec = g_param_spec_string ("active-icon-name",                               "Active Icon-name",                               "Name of the icon currently displayed in the "                               "combo-box",                               NULL,                               MX_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_ACTIVE_ICON_NAME, pspec);  pspec = g_param_spec_int ("index",                            "Index",                            "Index of the selected item, or -1 if no item is"                            " selected.",                            -1, G_MAXINT, -1,                            MX_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_INDEX, pspec);}
开发者ID:ManMower,项目名称:mx,代码行数:47,


示例8: mex_shell_class_init

static voidmex_shell_class_init (MexShellClass *klass){  GParamSpec *pspec;  GObjectClass *object_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  g_type_class_add_private (klass, sizeof (MexShellPrivate));  object_class->get_property = mex_shell_get_property;  object_class->set_property = mex_shell_set_property;  object_class->dispose = mex_shell_dispose;  object_class->finalize = mex_shell_finalize;  actor_class->destroy = mex_shell_destroy;  actor_class->get_preferred_width = mex_shell_get_preferred_width;  actor_class->get_preferred_height = mex_shell_get_preferred_height;  actor_class->allocate = mex_shell_allocate;  actor_class->paint = mex_shell_paint;  actor_class->pick = mex_shell_pick;  pspec = g_param_spec_object ("presented",                               "Presented",                               "The last presented actor",                               CLUTTER_TYPE_ACTOR,                               G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);  g_object_class_install_property (object_class, PROP_PRESENTED, pspec);  signals[SIGNAL_TRANSITION_STARTED] =    g_signal_new ("transition-started",                  G_TYPE_FROM_CLASS (klass),                  G_SIGNAL_RUN_LAST,                  G_STRUCT_OFFSET (MexShellClass, transition_started),                  NULL, NULL,                  g_cclosure_marshal_VOID__VOID,                  G_TYPE_NONE, 0);  signals[SIGNAL_TRANSITION_COMPLETED] =    g_signal_new ("transition-completed",                  G_TYPE_FROM_CLASS (klass),                  G_SIGNAL_RUN_LAST,                  G_STRUCT_OFFSET (MexShellClass, transition_completed),                  NULL, NULL,                  g_cclosure_marshal_VOID__VOID,                  G_TYPE_NONE, 0);}
开发者ID:dudochkin-victor,项目名称:mex,代码行数:47,


示例9: xfdashboard_stage_interface_class_init

/* Class initialization * Override functions in parent classes and define properties * and signals */static void xfdashboard_stage_interface_class_init(XfdashboardStageInterfaceClass *klass){	XfdashboardActorClass			*actorClass=XFDASHBOARD_ACTOR_CLASS(klass);	ClutterActorClass				*clutterActorClass=CLUTTER_ACTOR_CLASS(klass);	GObjectClass					*gobjectClass=G_OBJECT_CLASS(klass);	/* Override functions */	clutterActorClass->parent_set=xfdashboard_stage_interface_parent_set;	clutterActorClass->get_preferred_width=_xfdashboard_stage_interface_get_preferred_width;	clutterActorClass->get_preferred_height=_xfdashboard_stage_interface_get_preferred_height;	gobjectClass->dispose=_xfdashboard_stage_interface_dispose;	gobjectClass->set_property=_xfdashboard_stage_interface_set_property;	gobjectClass->get_property=_xfdashboard_stage_interface_get_property;	/* Set up private structure */	g_type_class_add_private(klass, sizeof(XfdashboardStageInterfacePrivate));	/* Define properties */	XfdashboardStageInterfaceProperties[PROP_MONITOR]=		g_param_spec_object("monitor",							_("Monitor"),							_("The monitor where this stage interface is connected to"),							XFDASHBOARD_TYPE_WINDOW_TRACKER_MONITOR,							G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);	XfdashboardStageInterfaceProperties[PROP_BACKGROUND_IMAGE_TYPE]=		g_param_spec_enum("background-image-type",							_("Background image type"),							_("Background image type"),							XFDASHBOARD_TYPE_STAGE_BACKGROUND_IMAGE_TYPE,							XFDASHBOARD_STAGE_BACKGROUND_IMAGE_TYPE_NONE,							G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);	XfdashboardStageInterfaceProperties[PROP_BACKGROUND_COLOR]=		clutter_param_spec_color("background-color",									_("Background color"),									_("Color of stage's background"),									NULL,									G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);	g_object_class_install_properties(gobjectClass, PROP_LAST, XfdashboardStageInterfaceProperties);	/* Define stylable properties */	xfdashboard_actor_install_stylable_property(actorClass, XfdashboardStageInterfaceProperties[PROP_BACKGROUND_IMAGE_TYPE]);	xfdashboard_actor_install_stylable_property(actorClass, XfdashboardStageInterfaceProperties[PROP_BACKGROUND_COLOR]);}
开发者ID:gmc-holle,项目名称:xfdashboard,代码行数:51,


示例10: mex_column_paint

static voidmex_column_paint (ClutterActor *actor){  GList *c;  gdouble value;  MxPadding padding;  ClutterActorBox box;  MexColumn *self = MEX_COLUMN (actor);  MexColumnPrivate *priv = self->priv;  CLUTTER_ACTOR_CLASS (mex_column_parent_class)->paint (actor);  mx_widget_get_padding (MX_WIDGET (actor), &padding);  clutter_actor_get_allocation_box (actor, &box);  if (priv->adjustment)    value = mx_adjustment_get_value (priv->adjustment);  else    value = 0;  cogl_clip_push_rectangle (padding.left,                            clutter_actor_get_height (priv->header) +                              padding.top + value,                            box.x2 - box.x1 - padding.right,                            box.y2 - box.y1 - padding.bottom + value);  if (priv->n_items < 1 && priv->placeholder_actor)    clutter_actor_paint (priv->placeholder_actor);  else    {      for (c = priv->children; c; c = c->next)        {          /* skip the current focus and paint it last*/          if (priv->current_focus != c->data)            clutter_actor_paint (c->data);        }      /* paint the current focused actor last to ensure any shadow is drawn       * on top of other items */      if (priv->current_focus)        clutter_actor_paint (priv->current_focus);    }  cogl_clip_pop ();  clutter_actor_paint (priv->header);}
开发者ID:olethanh,项目名称:media-explorer,代码行数:47,


示例11: mx_toggle_allocate

static voidmx_toggle_allocate (ClutterActor          *actor,                    const ClutterActorBox *box,                    ClutterAllocationFlags flags){  MxTogglePrivate *priv = MX_TOGGLE (actor)->priv;  ClutterActorBox handle_box, child_box;  CoglHandle background;  gfloat handle_w;  gfloat toggle_pos;  CLUTTER_ACTOR_CLASS (mx_toggle_parent_class)->allocate (actor, box, flags);  mx_widget_get_available_area (MX_WIDGET (actor), box, &child_box);  /* background-image don't get stretched, so adjust the child box so that the   * handle appears in the correct place.   */  background = mx_widget_get_background_texture (MX_WIDGET (actor));  if (background)    {      gfloat width;      MxPadding padding;      mx_widget_get_padding (MX_WIDGET (actor), &padding);      width = cogl_texture_get_width (background);      width -= padding.left + padding.right;      child_box.x1 += (child_box.x2 - child_box.x1) / 2.f;      child_box.x1 -= width / 2.f;      child_box.x2 = child_box.x1 + width;    }  clutter_actor_get_preferred_width (priv->handle, -1, NULL, &handle_w);  toggle_pos = child_box.x2 - handle_w - child_box.x1;  priv->slide_length = toggle_pos;  toggle_pos = toggle_pos * priv->position;  handle_box.x1 = (gint) (child_box.x1 + toggle_pos);  handle_box.y1 = child_box.y1;  handle_box.x2 = handle_box.x1 + handle_w;  handle_box.y2 = child_box.y2;  clutter_actor_allocate (priv->handle, &handle_box, flags);}
开发者ID:ManMower,项目名称:mx,代码行数:46,


示例12: gmc_button_pick

static voidgmc_button_pick (ClutterActor       *self,                 const ClutterColor *pick_color){  GmcButtonPrivate *priv;  priv = GMC_BUTTON_GET_PRIVATE (self);  CLUTTER_ACTOR_CLASS (gmc_button_parent_class)->pick (self, pick_color);  if (priv->icon) {    clutter_actor_paint (priv->icon);  }  if (priv->label) {    clutter_actor_paint (priv->label);  }}
开发者ID:gcorvala,项目名称:Media-Center,代码行数:17,


示例13: mx_table_pick

static voidmx_table_pick (ClutterActor       *self,               const ClutterColor *color){  ClutterActorIter iter;  ClutterActor *child;  /* Chain up so we get a bounding box painted (if we are reactive) */  CLUTTER_ACTOR_CLASS (mx_table_parent_class)->pick (self, color);  clutter_actor_iter_init (&iter, self);  while (clutter_actor_iter_next (&iter, &child))    {      if (CLUTTER_ACTOR_IS_VISIBLE (child))        clutter_actor_paint (child);    }}
开发者ID:ManMower,项目名称:mx,代码行数:17,


示例14: clutter_group_class_init

static voidclutter_group_class_init (ClutterGroupClass *klass){  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  actor_class->get_preferred_width = clutter_group_real_get_preferred_width;  actor_class->get_preferred_height = clutter_group_real_get_preferred_height;  actor_class->allocate = clutter_group_real_allocate;  actor_class->paint = clutter_group_real_paint;  actor_class->pick = clutter_group_real_pick;  actor_class->show_all = clutter_group_real_show_all;  actor_class->hide_all = clutter_group_real_hide_all;  actor_class->get_paint_volume = clutter_group_real_get_paint_volume;  gobject_class->dispose = clutter_group_dispose;}
开发者ID:collinss,项目名称:muffin,代码行数:17,


示例15: tweet_overlay_pick

static voidtweet_overlay_pick (ClutterActor       *actor,                    const ClutterColor *pick_color){  TweetOverlayPrivate *priv = TWEET_OVERLAY (actor)->priv;  GList *l;  CLUTTER_ACTOR_CLASS (tweet_overlay_parent_class)->pick (actor, pick_color);  for (l = priv->children; l != NULL; l = l->next)    {      ClutterActor *child = l->data;      if (CLUTTER_ACTOR_IS_VISIBLE (child))        clutter_actor_paint (child);    }}
开发者ID:ak2consulting,项目名称:tweet,代码行数:17,


示例16: mex_menu_map

static voidmex_menu_map (ClutterActor *actor){  MxFocusManager *manager;  MexMenu *self = MEX_MENU (actor);  CLUTTER_ACTOR_CLASS (mex_menu_parent_class)->map (actor);  manager = mx_focus_manager_get_for_stage ((ClutterStage *)                                            clutter_actor_get_stage (actor));  if (manager)    {      g_signal_connect (manager, "notify::focused",                        G_CALLBACK (mex_menu_notify_focused_cb), self);      mex_menu_notify_focused_cb (manager, NULL, self);    }}
开发者ID:ocrete,项目名称:media-explorer,代码行数:17,


示例17: st_widget_parent_set

static voidst_widget_parent_set (ClutterActor *widget,                      ClutterActor *old_parent){  ClutterActorClass *parent_class;  ClutterActor *new_parent;  parent_class = CLUTTER_ACTOR_CLASS (st_widget_parent_class);  if (parent_class->parent_set)    parent_class->parent_set (widget, old_parent);  new_parent = clutter_actor_get_parent (widget);  /* don't send the style changed signal if we no longer have a parent actor */  if (new_parent)    st_widget_style_changed (ST_WIDGET (widget));}
开发者ID:MarkieMark,项目名称:gnome-shell,代码行数:17,


示例18: mex_clock_bin_allocate

static voidmex_clock_bin_allocate (ClutterActor           *actor,                        const ClutterActorBox  *box,                        ClutterAllocationFlags  flags){  ClutterActorBox childbox;  MexClockBinPrivate *priv = MEX_CLOCK_BIN (actor)->priv;  CLUTTER_ACTOR_CLASS (mex_clock_bin_parent_class)->    allocate (actor, box, flags);  if (priv->child)    {      mx_widget_get_available_area (MX_WIDGET (actor), box, &childbox);      clutter_actor_allocate (priv->child, &childbox, flags);    }}
开发者ID:frankopt,项目名称:media-explorer,代码行数:17,


示例19: mex_clock_bin_map

static voidmex_clock_bin_map (ClutterActor *actor){  ClutterActor *stage;  MxFocusManager *manager;  MexClockBinPrivate *priv = MEX_CLOCK_BIN (actor)->priv;  CLUTTER_ACTOR_CLASS (mex_clock_bin_parent_class)->map (actor);  clutter_actor_map (priv->clock_hbox);  stage = clutter_actor_get_stage (actor);  manager = mx_focus_manager_get_for_stage (CLUTTER_STAGE (stage));  g_signal_connect (manager, "notify::focused",                    G_CALLBACK (mex_clock_bin_notify_focused_cb), actor);}
开发者ID:frankopt,项目名称:media-explorer,代码行数:17,


示例20: st_entry_paint

static voidst_entry_paint (ClutterActor *actor){  StEntryPrivate *priv = ST_ENTRY_PRIV (actor);  ClutterActorClass *parent_class;  parent_class = CLUTTER_ACTOR_CLASS (st_entry_parent_class);  parent_class->paint (actor);  clutter_actor_paint (priv->entry);  if (priv->primary_icon)    clutter_actor_paint (priv->primary_icon);  if (priv->secondary_icon)    clutter_actor_paint (priv->secondary_icon);}
开发者ID:3n4rch3,项目名称:Cinnamon,代码行数:17,


示例21: st_icon_class_init

static voidst_icon_class_init (StIconClass *klass){  GParamSpec *pspec;  GObjectClass *object_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);  g_type_class_add_private (klass, sizeof (StIconPrivate));  object_class->get_property = st_icon_get_property;  object_class->set_property = st_icon_set_property;  object_class->dispose = st_icon_dispose;  actor_class->paint = st_icon_paint;  widget_class->style_changed = st_icon_style_changed;  pspec = g_param_spec_object ("gicon",                               "GIcon",                               "The GIcon shown by this icon actor",                               G_TYPE_ICON,                               ST_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_GICON, pspec);  pspec = g_param_spec_string ("icon-name",                               "Icon name",                               "An icon name",                               NULL, ST_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_ICON_NAME, pspec);  pspec = g_param_spec_int ("icon-size",                            "Icon size",                            "The size if the icon, if positive. Otherwise the size will be derived from the current style",                            -1, G_MAXINT, -1,                            ST_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_ICON_SIZE, pspec);  pspec = g_param_spec_string ("fallback-icon-name",                               "Fallback icon name",                               "A fallback icon name",                               NULL, ST_PARAM_READWRITE);  g_object_class_install_property (object_class, PROP_FALLBACK_ICON_NAME, pspec);}
开发者ID:meetparikh7,项目名称:gnome-shell,代码行数:45,


示例22: mex_column_view_class_init

static voidmex_column_view_class_init (MexColumnViewClass *klass){  GParamSpec *pspec;  GObjectClass *o_class = G_OBJECT_CLASS (klass);  ClutterActorClass *a_class = CLUTTER_ACTOR_CLASS (klass);  o_class->get_property = mex_column_view_get_property;  o_class->set_property = mex_column_view_set_property;  o_class->dispose      = mex_column_view_dispose;  o_class->finalize     = mex_column_view_finalize;  a_class->get_preferred_width  = mex_column_view_get_preferred_width;  a_class->get_preferred_height = mex_column_view_get_preferred_height;  a_class->allocate             = mex_column_view_allocate;  a_class->paint                = mex_column_view_paint;  a_class->pick                 = mex_column_view_pick;  a_class->button_release_event = mex_column_button_release_event;  g_type_class_add_private (klass, sizeof (MexColumnViewPrivate));  pspec = g_param_spec_string ("label",                               "Label",                               "Text used as the title for this column.",                               "",                               G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS |                               G_PARAM_CONSTRUCT);  g_object_class_install_property (o_class, PROP_LABEL, pspec);  pspec = g_param_spec_object ("placeholder-actor",                               "Placeholder Actor",                               "Actor used when this column is empty.",                               CLUTTER_TYPE_ACTOR,                               G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);  g_object_class_install_property (o_class, PROP_PLACEHOLDER_ACTOR, pspec);  signals[ACTIVATED] = g_signal_new ("activated",                                     G_TYPE_FROM_CLASS (klass),                                     G_SIGNAL_RUN_LAST,                                     G_STRUCT_OFFSET (MexColumnClass,                                                      activated),                                     NULL, NULL,                                     g_cclosure_marshal_VOID__VOID,                                     G_TYPE_NONE, 0);}
开发者ID:frankopt,项目名称:media-explorer,代码行数:45,


示例23: key_group_class_init

static voidkey_group_class_init (KeyGroupClass *klass){  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  ClutterBindingPool *binding_pool;  gobject_class->finalize = key_group_finalize;  actor_class->paint = key_group_paint;  actor_class->key_press_event = key_group_key_press;  group_signals[ACTIVATE] =    g_signal_new (g_intern_static_string ("activate"),                  G_OBJECT_CLASS_TYPE (gobject_class),                  G_SIGNAL_RUN_LAST,                  G_STRUCT_OFFSET (KeyGroupClass, activate),                  NULL, NULL,                  g_cclosure_marshal_VOID__OBJECT,                  G_TYPE_NONE, 1,                  CLUTTER_TYPE_ACTOR);  binding_pool = clutter_binding_pool_get_for_class (klass);  clutter_binding_pool_install_action (binding_pool, "move-right",                                       CLUTTER_KEY_Right, 0,                                       G_CALLBACK (key_group_action_move_right),                                       NULL, NULL);  clutter_binding_pool_install_action (binding_pool, "move-left",                                       CLUTTER_KEY_Left, 0,                                       G_CALLBACK (key_group_action_move_left),                                       NULL, NULL);  clutter_binding_pool_install_action (binding_pool, "activate",                                       CLUTTER_KEY_Return, 0,                                       G_CALLBACK (key_group_action_activate),                                       NULL, NULL);  clutter_binding_pool_install_action (binding_pool, "activate",                                       CLUTTER_KEY_KP_Enter, 0,                                       G_CALLBACK (key_group_action_activate),                                       NULL, NULL);  clutter_binding_pool_install_action (binding_pool, "activate",                                       CLUTTER_KEY_ISO_Enter, 0,                                       G_CALLBACK (key_group_action_activate),                                       NULL, NULL);}
开发者ID:rib,项目名称:clutter,代码行数:45,


示例24: pp_super_aa_class_init

static voidpp_super_aa_class_init (PPSuperAAClass *klass){  GObjectClass *object_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  MxOffscreenClass *offscreen_class = MX_OFFSCREEN_CLASS (klass);  g_type_class_add_private (klass, sizeof (PPSuperAAPrivate));  object_class->get_property = pp_super_aa_get_property;  object_class->set_property = pp_super_aa_set_property;  object_class->dispose = pp_super_aa_dispose;  object_class->finalize = pp_super_aa_finalize;  actor_class->paint = pp_super_aa_paint;  offscreen_class->paint_child = pp_super_aa_paint_child;}
开发者ID:GNOME,项目名称:pinpoint,代码行数:18,


示例25: mex_clock_bin_unmap

static voidmex_clock_bin_unmap (ClutterActor *actor){  ClutterActor *stage;  MxFocusManager *manager;  MexClockBinPrivate *priv = MEX_CLOCK_BIN (actor)->priv;  stage = clutter_actor_get_stage (actor);  manager = mx_focus_manager_get_for_stage (CLUTTER_STAGE (stage));  g_signal_handlers_disconnect_by_func (manager,                                        mex_clock_bin_notify_focused_cb,                                        actor);  clutter_actor_unmap (priv->clock_hbox);  CLUTTER_ACTOR_CLASS (mex_clock_bin_parent_class)->unmap (actor);}
开发者ID:frankopt,项目名称:media-explorer,代码行数:18,


示例26: allocate

static voidallocate (ClutterActor *self,    const ClutterActorBox *box,    ClutterAllocationFlags flags){  ClutterActorBox child_box;  ChamplainTilePrivate *priv = GET_PRIVATE (self);  CLUTTER_ACTOR_CLASS (champlain_tile_parent_class)->allocate (self, box, flags);  child_box.x1 = 0;  child_box.x2 = box->x2 - box->x1;  child_box.y1 = 0;  child_box.y2 = box->y2 - box->y1;  clutter_actor_allocate (CLUTTER_ACTOR (priv->content_group), &child_box, flags);}
开发者ID:PabloCastellano,项目名称:libchamplain,代码行数:18,


示例27: st_container_class_init

static voidst_container_class_init (StContainerClass *klass){  GObjectClass *object_class = G_OBJECT_CLASS (klass);  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);  StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);  StContainerClass *container_class = ST_CONTAINER_CLASS (klass);  g_type_class_add_private (klass, sizeof (StContainerPrivate));  object_class->dispose = st_container_dispose;  actor_class->get_paint_volume = st_container_get_paint_volume;  widget_class->navigate_focus = st_container_navigate_focus;  container_class->get_focus_chain = st_container_real_get_focus_chain;}
开发者ID:hosttor,项目名称:Cinnamon,代码行数:18,


示例28: st_button_key_press

static gbooleanst_button_key_press (ClutterActor    *actor,                     ClutterKeyEvent *event){  StButton *button = ST_BUTTON (actor);  if (button->priv->button_mask & ST_BUTTON_ONE)    {      if (event->keyval == CLUTTER_KEY_space ||          event->keyval == CLUTTER_KEY_Return)        {          st_button_press (button, ST_BUTTON_ONE);          return TRUE;        }    }  return CLUTTER_ACTOR_CLASS (st_button_parent_class)->key_press_event (actor, event);}
开发者ID:2gud4u,项目名称:Cinnamon,代码行数:18,


示例29: mex_column_button_release_event

static gbooleanmex_column_button_release_event (ClutterActor       *actor,                                 ClutterButtonEvent *event){  gboolean returnval;  MexColumnViewPrivate *priv = MEX_COLUMN_VIEW (actor)->priv;  returnval = CLUTTER_ACTOR_CLASS (mex_column_view_parent_class)->    button_release_event (actor, event);  if (!returnval && !priv->has_focus)    {      mex_push_focus (MX_FOCUSABLE (actor));      return TRUE;    }  return returnval;}
开发者ID:frankopt,项目名称:media-explorer,代码行数:18,


示例30: mex_column_view_paint

static voidmex_column_view_paint (ClutterActor *actor){  MexColumnView *self = MEX_COLUMN_VIEW (actor);  MexColumnViewPrivate *priv = self->priv;  CLUTTER_ACTOR_CLASS (mex_column_view_parent_class)->paint (actor);  if (mex_column_is_empty (MEX_COLUMN (priv->column)))    {      if (priv->placeholder_actor)        clutter_actor_paint (priv->placeholder_actor);    }  else    clutter_actor_paint (priv->scroll);  clutter_actor_paint (priv->header);}
开发者ID:frankopt,项目名称:media-explorer,代码行数:18,



注:本文中的CLUTTER_ACTOR_CLASS函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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