这篇教程C++ CLUTTER_IS_ACTOR函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CLUTTER_IS_ACTOR函数的典型用法代码示例。如果您正苦于以下问题:C++ CLUTTER_IS_ACTOR函数的具体用法?C++ CLUTTER_IS_ACTOR怎么用?C++ CLUTTER_IS_ACTOR使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CLUTTER_IS_ACTOR函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: clarity_cover_destroy/* composite actors should implement destroy(), and inside their * implementation destroy any actors they are composed from; * in this case, we just destroy the child ClutterBox */void clarity_cover_destroy(ClutterActor *self) { ClarityCoverPrivate *priv = CLARITY_COVER_GET_PRIVATE(self); if (priv) { if (CLUTTER_IS_ACTOR(priv->texture)) { clutter_actor_destroy(priv->texture); priv->texture = NULL; } if (CLUTTER_IS_ACTOR(priv->reflection)) { clutter_actor_destroy(priv->reflection); priv->reflection = NULL; } if (G_IS_OBJECT(priv->rotateBehaviour)) priv->rotateBehaviour = NULL; } /* chain up to destroy() on the parent ClutterActorClass; * note that we check the parent class has a destroy() implementation * before calling it */ if (CLUTTER_ACTOR_CLASS(clarity_cover_parent_class)->destroy) CLUTTER_ACTOR_CLASS(clarity_cover_parent_class)->destroy(self);}
开发者ID:Sprezzatech,项目名称:gtkpod,代码行数:29,
示例2: clutter_box2d_add_weld_jointClutterBox2DJoint *clutter_box2d_add_weld_joint (ClutterBox2D *box2d, ClutterActor *actor1, ClutterActor *actor2, const ClutterVertex *anchor1, const ClutterVertex *anchor2){ ClutterBox2DPrivate *priv; b2WeldJointDef jd; g_return_val_if_fail (CLUTTER_IS_BOX2D (box2d), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor1), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor2), NULL); g_return_val_if_fail (anchor1 != NULL, NULL); g_return_val_if_fail (anchor2 != NULL, NULL); priv = box2d->priv; clutter_box2d_joint_ensure_bodies (box2d, actor1, actor2); jd.collideConnected = false; jd.bodyA = clutter_box2d_get_child (box2d, actor1)->priv->body; jd.bodyB = clutter_box2d_get_child (box2d, actor2)->priv->body; if (!jd.bodyA || !jd.bodyB) return NULL; jd.localAnchorA = b2Vec2 (anchor1->x * priv->scale_factor, anchor1->y * priv->scale_factor); jd.localAnchorB = b2Vec2 (anchor2->x * priv->scale_factor, anchor2->y * priv->scale_factor); jd.referenceAngle = jd.bodyB->GetAngle() - jd.bodyA->GetAngle(); return joint_new (box2d, priv->world->CreateJoint (&jd), CLUTTER_BOX2D_JOINT_WELD);}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:35,
示例3: clutter_box2d_add_weld_joint2ClutterBox2DJoint *clutter_box2d_add_weld_joint2 (ClutterBox2D *box2d, ClutterActor *actor1, ClutterActor *actor2, const ClutterVertex *anchor){ ClutterBox2DPrivate *priv; b2Body *bodyA, *bodyB; b2WeldJointDef jd; g_return_val_if_fail (CLUTTER_IS_BOX2D (box2d), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor1), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor2), NULL); g_return_val_if_fail (anchor != NULL, NULL); priv = box2d->priv; clutter_box2d_joint_ensure_bodies (box2d, actor1, actor2); jd.collideConnected = false; bodyA = clutter_box2d_get_child (box2d, actor1)->priv->body; bodyB = clutter_box2d_get_child (box2d, actor2)->priv->body; if (!bodyA || !bodyB) return NULL; jd.Initialize (bodyA, bodyB, b2Vec2 (anchor->x * priv->scale_factor, anchor->y * priv->scale_factor)); return joint_new (box2d, priv->world->CreateJoint (&jd), CLUTTER_BOX2D_JOINT_WELD);}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:32,
示例4: clutter_box2d_add_pulley_jointClutterBox2DJoint *clutter_box2d_add_pulley_joint (ClutterBox2D *box2d, ClutterActor *actor1, ClutterActor *actor2, const ClutterVertex *anchor1, const ClutterVertex *anchor2, const ClutterVertex *ground_anchor1, const ClutterVertex *ground_anchor2, gdouble length1, gdouble length2, gdouble max_length1, gdouble max_length2, gdouble ratio){ ClutterBox2DPrivate *priv; b2PulleyJointDef jd; g_return_val_if_fail (CLUTTER_IS_BOX2D (box2d), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor1), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor2), NULL); g_return_val_if_fail (anchor1 != NULL, NULL); g_return_val_if_fail (anchor2 != NULL, NULL); g_return_val_if_fail (ground_anchor1 != NULL, NULL); g_return_val_if_fail (ground_anchor2 != NULL, NULL); priv = box2d->priv; clutter_box2d_joint_ensure_bodies (box2d, actor1, actor2); jd.collideConnected = false; jd.bodyA = clutter_box2d_get_child (box2d, actor1)->priv->body; jd.bodyB = clutter_box2d_get_child (box2d, actor2)->priv->body; if (!jd.bodyA || !jd.bodyB) return NULL; jd.groundAnchorA = b2Vec2 (ground_anchor1->x * priv->scale_factor, ground_anchor1->y * priv->scale_factor); jd.groundAnchorB = b2Vec2 (ground_anchor2->x * priv->scale_factor, ground_anchor2->y * priv->scale_factor); jd.localAnchorA = b2Vec2 (anchor1->x * priv->scale_factor, anchor1->y * priv->scale_factor); jd.localAnchorB = b2Vec2 (anchor2->x * priv->scale_factor, anchor2->y * priv->scale_factor); jd.ratio = ratio; jd.lengthA = length1 * priv->scale_factor; jd.lengthB = length2 * priv->scale_factor; jd.maxLengthA = max_length1 * priv->scale_factor; jd.maxLengthB = max_length2 * priv->scale_factor; return joint_new (box2d, priv->world->CreateJoint (&jd), CLUTTER_BOX2D_JOINT_PULLEY);}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:52,
示例5: clutter_container_lower_child/** * clutter_container_lower_child: (virtual lower) * @container: a #ClutterContainer * @actor: the actor to raise * @sibling: (allow-none): the sibling to lower to, or %NULL to lower * to the bottom * * Lowers @actor to @sibling level, in the depth ordering. * * This function calls the #ClutterContainerIface.lower() virtual function, * which has been deprecated. The default implementation will call * clutter_actor_set_child_below_sibling(). * * Since: 0.6 * * Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() instead. */voidclutter_container_lower_child (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling){ ClutterContainerIface *iface; ClutterActor *self; g_return_if_fail (CLUTTER_IS_CONTAINER (container)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling)); if (actor == sibling) return; self = CLUTTER_ACTOR (container); if (clutter_actor_get_parent (actor) != self) { g_warning ("Actor of type '%s' is not a child of the container " "of type '%s'", g_type_name (G_OBJECT_TYPE (actor)), g_type_name (G_OBJECT_TYPE (container))); return; } if (sibling != NULL&& clutter_actor_get_parent (sibling) != self) { g_warning ("Actor of type '%s' is not a child of the container " "of type '%s'", g_type_name (G_OBJECT_TYPE (sibling)), g_type_name (G_OBJECT_TYPE (container))); return; } iface = CLUTTER_CONTAINER_GET_IFACE (container);#ifdef CLUTTER_ENABLE_DEBUG if (G_UNLIKELY (_clutter_diagnostic_enabled ())) { if (iface->lower != container_real_lower) _clutter_diagnostic_message ("The ClutterContainer::lower() " "virtual function has been deprecated " "and it should not be overridden by " "newly written code"); }#endif /* CLUTTER_ENABLE_DEBUG */ iface->lower (container, actor, sibling);}
开发者ID:linuxmint,项目名称:muffin,代码行数:68,
示例6: clutter_box2d_add_pulley_joint2ClutterBox2DJoint *clutter_box2d_add_pulley_joint2 (ClutterBox2D *box2d, ClutterActor *actor1, ClutterActor *actor2, const ClutterVertex *anchor1, const ClutterVertex *anchor2, const ClutterVertex *ground_anchor1, const ClutterVertex *ground_anchor2, gdouble max_length1, gdouble max_length2, gdouble ratio){ ClutterBox2DPrivate *priv; b2Body *bodyA, *bodyB; b2PulleyJointDef jd; g_return_val_if_fail (CLUTTER_IS_BOX2D (box2d), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor1), NULL); g_return_val_if_fail (CLUTTER_IS_ACTOR (actor2), NULL); g_return_val_if_fail (anchor1 != NULL, NULL); g_return_val_if_fail (anchor2 != NULL, NULL); g_return_val_if_fail (ground_anchor1 != NULL, NULL); g_return_val_if_fail (ground_anchor2 != NULL, NULL); priv = box2d->priv; clutter_box2d_joint_ensure_bodies (box2d, actor1, actor2); jd.collideConnected = false; bodyA = clutter_box2d_get_child (box2d, actor1)->priv->body; bodyB = clutter_box2d_get_child (box2d, actor2)->priv->body; if (!bodyA || !bodyB) return NULL; jd.Initialize (bodyA, bodyB, b2Vec2 (ground_anchor1->x * priv->scale_factor, ground_anchor1->y * priv->scale_factor), b2Vec2 (ground_anchor2->x * priv->scale_factor, ground_anchor2->y * priv->scale_factor), b2Vec2 (anchor1->x * priv->scale_factor, anchor1->y * priv->scale_factor), b2Vec2 (anchor2->x * priv->scale_factor, anchor2->y * priv->scale_factor), ratio); return joint_new (box2d, priv->world->CreateJoint (&jd), CLUTTER_BOX2D_JOINT_PULLEY);}
开发者ID:GNOME,项目名称:clutter-box2d,代码行数:48,
示例7: _xfdashboard_tooltip_action_on_leave_event/* Pointer left actor with tooltip */static gboolean _xfdashboard_tooltip_action_on_leave_event(XfdashboardTooltipAction *self, ClutterEvent *inEvent, gpointer inUserData){ XfdashboardTooltipActionPrivate *priv; ClutterActor *actor; ClutterActor *stage; ClutterActor *actorMeta; g_return_val_if_fail(XFDASHBOARD_IS_TOOLTIP_ACTION(self), CLUTTER_EVENT_PROPAGATE); g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE); priv=self->priv; actor=CLUTTER_ACTOR(inUserData); /* Get current actor this action belongs to */ actorMeta=clutter_actor_meta_get_actor(CLUTTER_ACTOR_META(self)); /* Release all sources and signal handler (except for enter event) */ if(priv->motionSignalID!=0) { if(actorMeta) g_signal_handler_disconnect(actorMeta, priv->motionSignalID); priv->motionSignalID=0; } if(priv->leaveSignalID!=0) { if(actorMeta) g_signal_handler_disconnect(actorMeta, priv->leaveSignalID); priv->leaveSignalID=0; } if(priv->captureSignalID) { if(priv->captureSignalActor) g_signal_handler_disconnect(priv->captureSignalActor, priv->captureSignalID); priv->captureSignalActor=NULL; priv->captureSignalID=0; } if(priv->timeoutSourceID!=0) { g_source_remove(priv->timeoutSourceID); priv->timeoutSourceID=0; } /* Clear last actor we remembered if it is pointing to this actor */ if(_xfdashboard_tooltip_last_event_actor==actor) { _xfdashboard_tooltip_last_event_actor=NULL; } /* Hide tooltip now */ stage=clutter_actor_get_stage(actor); if(stage && XFDASHBOARD_IS_STAGE(stage)) { g_signal_emit_by_name(stage, "hide-tooltip", self, NULL); priv->isVisible=FALSE; } return(CLUTTER_EVENT_PROPAGATE);}
开发者ID:Pablohn26,项目名称:xfdashboard,代码行数:61,
示例8: _xfdashboard_tooltip_action_on_enter_event/* Pointer entered an actor with tooltip */static gboolean _xfdashboard_tooltip_action_on_enter_event(XfdashboardTooltipAction *self, ClutterEvent *inEvent, gpointer inUserData){ XfdashboardTooltipActionPrivate *priv; ClutterActor *actor; g_return_val_if_fail(XFDASHBOARD_IS_TOOLTIP_ACTION(self), CLUTTER_EVENT_PROPAGATE); g_return_val_if_fail(CLUTTER_IS_ACTOR(inUserData), CLUTTER_EVENT_PROPAGATE); priv=self->priv; actor=CLUTTER_ACTOR(inUserData); /* Remove any timeout source we have added for this actor */ if(priv->timeoutSourceID!=0) { g_source_remove(priv->timeoutSourceID); priv->timeoutSourceID=0; } /* Connect signals */ g_warn_if_fail(priv->motionSignalID==0); priv->motionSignalID=g_signal_connect_swapped(actor, "motion-event", G_CALLBACK(_xfdashboard_tooltip_action_on_motion_event), self); g_warn_if_fail(priv->leaveSignalID==0); priv->leaveSignalID=g_signal_connect_swapped(actor, "leave-event", G_CALLBACK(_xfdashboard_tooltip_action_on_leave_event), self); return(CLUTTER_EVENT_PROPAGATE);}
开发者ID:Pablohn26,项目名称:xfdashboard,代码行数:36,
示例9: clutter_bin_layout_add/** * clutter_bin_layout_add: * @self: a #ClutterBinLayout * @child: a #ClutterActor * @x_align: horizontal alignment policy for @child * @y_align: vertical alignment policy for @child * * Adds a #ClutterActor to the container using @self and * sets the alignment policies for it * * This function is equivalent to clutter_container_add_actor() * and clutter_layout_manager_child_set_property() but it does not * require a pointer to the #ClutterContainer associated to the * #ClutterBinLayout * * Since: 1.2 */voidclutter_bin_layout_add (ClutterBinLayout *self, ClutterActor *child, ClutterBinAlignment x_align, ClutterBinAlignment y_align){ ClutterBinLayoutPrivate *priv; ClutterLayoutManager *manager; ClutterLayoutMeta *meta; g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self)); g_return_if_fail (CLUTTER_IS_ACTOR (child)); priv = self->priv; if (priv->container == NULL) { g_warning ("The layout of type '%s' must be associated to " "a ClutterContainer before adding children", G_OBJECT_TYPE_NAME (self)); return; } clutter_container_add_actor (priv->container, child); manager = CLUTTER_LAYOUT_MANAGER (self); meta = clutter_layout_manager_get_child_meta (manager, priv->container, child); g_assert (CLUTTER_IS_BIN_LAYER (meta)); set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align); set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);}
开发者ID:nobled,项目名称:clutter,代码行数:51,
示例10: meta_switcher_disposestatic void meta_switcher_dispose(GObject *object){ MetaSwitcher *switcher = META_SWITCHER(object); MetaSwitcherPrivate* priv = switcher->priv; if (priv->disposed) return; priv->disposed = TRUE; MetaScreen* screen = meta_plugin_get_screen(priv->plugin); ClutterActor* stage = meta_get_stage_for_screen(screen); clutter_actor_remove_child(stage, priv->top); if (priv->modaled) { meta_plugin_end_modal(priv->plugin, clutter_get_current_event_time()); meta_enable_unredirect_for_screen(screen); if (priv->selected_id < 0 && priv->previous_focused) clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->previous_focused); } if (CLUTTER_IS_ACTOR(priv->top)) { g_clear_pointer(&priv->top, clutter_actor_destroy); } else priv->top = NULL; if (priv->autoclose_id) { g_source_remove(priv->autoclose_id); priv->autoclose_id = 0; } GList* ws_list = meta_screen_get_workspaces(screen); g_list_foreach(ws_list, (GFunc)unhook_ws_event, switcher); G_OBJECT_CLASS(meta_switcher_parent_class)->dispose(object);}
开发者ID:AOSC-Dev,项目名称:elsa-shell,代码行数:34,
示例11: clutter_behaviour_remove/** * clutter_behaviour_remove: * @behave: a #ClutterBehaviour * @actor: a #ClutterActor * * Removes @actor from the list of #ClutterActor<!-- -->s to which * @behave applies. This function removes a reference on the actor. * * Since: 0.2 */voidclutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor){ ClutterBehaviourPrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); priv = behave->priv; if (!g_slist_find (priv->actors, actor)) { g_warning ("The behaviour of type %s is not applied " "to the actor of type %s", g_type_name (G_OBJECT_TYPE (behave)), g_type_name (G_OBJECT_TYPE (actor))); return; } g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (remove_actor_on_destroy), behave); priv->actors = g_slist_remove (priv->actors, actor); g_signal_emit (behave, behave_signals[REMOVED], 0, actor); g_object_unref (actor);}
开发者ID:spatulasnout,项目名称:clutter,代码行数:40,
示例12: pkg_graph_place_childstatic voidpkg_graph_place_child (PkgGraph *graph, ClutterActor *child){ PkgGraphPrivate *priv; gfloat w, h, x = 0, y = 0; g_return_if_fail(PKG_IS_GRAPH(graph)); g_return_if_fail(CLUTTER_IS_ACTOR(child)); priv = graph->priv; clutter_actor_get_size(CLUTTER_ACTOR(graph), &w, &h); if (priv->xpad) { x = priv->xpad; } if (priv->ypad) { y = priv->ypad; } w -= 2 * priv->xpad; h -= 2 * priv->ypad; clutter_actor_set_size(child, w, h); clutter_actor_set_position(child, x, y); clutter_actor_queue_redraw(child);}
开发者ID:chergert,项目名称:graph-hack,代码行数:29,
示例13: get_windowstatic AstroWindow *get_window (AstroApplication *app){ AstroExamplePrivate *priv; ClutterColor color = { 0xff, 0xff, 0x22, 0x22 }; ClutterActor *window = NULL, *rect; g_return_val_if_fail (ASTRO_IS_EXAMPLE (app), NULL); priv = ASTRO_EXAMPLE (app)->priv; if (CLUTTER_IS_ACTOR (priv->window)) window = priv->window; else { window = astro_window_new (); rect = clutter_rectangle_new_with_color (&color); clutter_container_add_actor (CLUTTER_CONTAINER (window), rect); clutter_actor_set_size (rect, CSW (), CSH()-ASTRO_PANEL_HEIGHT()); clutter_actor_show (rect); } ASTRO_EXAMPLE (app)->priv->window = window; return ASTRO_WINDOW (window);}
开发者ID:UIKit0,项目名称:toys,代码行数:26,
示例14: xfdashboard_traverse_actor/** * xfdashboard_traverse_actor: * @inRootActor: The root #ClutterActor where to begin traversing * @inSelector: A #XfdashboardCssSelector to filter actors while traversing or * %NULL to disable filterting * @inCallback: Function to call on matching children * @inUserData: Data to pass to callback function * * Iterates through all children of @inRootActor recursively beginning at * @inRootActor and for each child matching the selector @inSelector it calls the * callback function @inCallback with the matching child and the user-data at * @inUserData. * * If @inRootActor is %NULL it begins at the global stage. * * If the selector @inSelector is %NULL all children will match and the callback * function @inCallback is called for all children. */void xfdashboard_traverse_actor(ClutterActor *inRootActor, XfdashboardCssSelector *inSelector, XfdashboardTraversalCallback inCallback, gpointer inUserData){ g_return_if_fail(!inRootActor || CLUTTER_IS_ACTOR(inRootActor)); g_return_if_fail(!inSelector || XFDASHBOARD_IS_CSS_SELECTOR(inSelector)); g_return_if_fail(inCallback); /* If root actor where begin traversal is NULL then begin at stage */ if(!inRootActor) { inRootActor=CLUTTER_ACTOR(xfdashboard_application_get_stage(NULL)); } /* If no selector is provider create a seletor matching all actors. * Otherwise take an extra ref on provided selector to prevent * destruction when we unref it later. */ if(!inSelector) inSelector=xfdashboard_css_selector_new_from_string("*"); else g_object_ref(inSelector); /* Do traversal */ _xfdashboard_traverse_actor_internal(inRootActor, inSelector, inCallback, inUserData); /* Release reference on selector */ g_object_unref(inSelector);}
开发者ID:Pablohn26,项目名称:xfdashboard,代码行数:46,
示例15: clutter_container_add_actor/** * clutter_container_add_actor: * @container: a #ClutterContainer * @actor: the first #ClutterActor to add * * Adds a #ClutterActor to @container. This function will emit the * "actor-added" signal. The actor should be parented to * @container. You cannot add a #ClutterActor to more than one * #ClutterContainer. * * Since: 0.4 */voidclutter_container_add_actor (ClutterContainer *container, ClutterActor *actor){ ClutterContainerIface *iface; ClutterActor *parent; g_return_if_fail (CLUTTER_IS_CONTAINER (container)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); iface = CLUTTER_CONTAINER_GET_IFACE (container); if (!iface->add) { CLUTTER_CONTAINER_WARN_NOT_IMPLEMENTED (container, "add"); return; } parent = clutter_actor_get_parent (actor); if (parent) { g_warning ("Attempting to add actor of type '%s' to a " "container of type '%s', but the actor has " "already a parent of type '%s'.", g_type_name (G_OBJECT_TYPE (actor)), g_type_name (G_OBJECT_TYPE (container)), g_type_name (G_OBJECT_TYPE (parent))); return; } clutter_container_create_child_meta (container, actor); iface->add (container, actor);}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:45,
示例16: clutter_container_remove_actor/** * clutter_container_remove_actor: * @container: a #ClutterContainer * @actor: a #ClutterActor * * Removes @actor from @container. The actor should be unparented, so * if you want to keep it around you must hold a reference to it * yourself, using g_object_ref(). When the actor has been removed, * the "actor-removed" signal is emitted by @container. * * Since: 0.4 */voidclutter_container_remove_actor (ClutterContainer *container, ClutterActor *actor){ ClutterContainerIface *iface; ClutterActor *parent; g_return_if_fail (CLUTTER_IS_CONTAINER (container)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); iface = CLUTTER_CONTAINER_GET_IFACE (container); if (!iface->remove) { CLUTTER_CONTAINER_WARN_NOT_IMPLEMENTED (container, "remove"); return; } parent = clutter_actor_get_parent (actor); if (parent != CLUTTER_ACTOR (container)) { g_warning ("Attempting to remove actor of type '%s' from " "group of class '%s', but the container is not " "the actor's parent.", g_type_name (G_OBJECT_TYPE (actor)), g_type_name (G_OBJECT_TYPE (container))); return; } clutter_container_destroy_child_meta (container, actor); iface->remove (container, actor);}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:44,
示例17: _xfdashboard_stylable_real_get_parent/* Default implementation of virtual function "get_parent" */static XfdashboardStylable* _xfdashboard_stylable_real_get_parent(XfdashboardStylable *self){ XfdashboardStylable *parent; g_return_val_if_fail(XFDASHBOARD_IS_STYLABLE(self), NULL); parent=NULL; /* If object implementing this interface is derived from ClutterActor * get actor's parent actor. */ if(CLUTTER_IS_ACTOR(self)) { ClutterActor *parentActor; /* Get parent and if parent stylable set parent as result */ parentActor=clutter_actor_get_parent(CLUTTER_ACTOR(self)); if(parentActor && XFDASHBOARD_IS_STYLABLE(parentActor)) { parent=XFDASHBOARD_STYLABLE(parentActor); } } /* Return stylable parent */ return(parent);}
开发者ID:paulmadore,项目名称:luckyde,代码行数:28,
示例18: mex_tile_set_secondary_iconvoidmex_tile_set_secondary_icon (MexTile *tile, ClutterActor *icon){ MexTilePrivate *priv; g_return_if_fail (MEX_IS_TILE (tile)); g_return_if_fail (!icon || CLUTTER_IS_ACTOR (icon)); priv = tile->priv; if (priv->icon2 != icon) { if (priv->icon2) clutter_actor_destroy (priv->icon2); if (icon) { clutter_actor_push_internal (CLUTTER_ACTOR (tile)); clutter_actor_set_parent (icon, CLUTTER_ACTOR (tile)); clutter_actor_pop_internal (CLUTTER_ACTOR (tile)); } priv->icon2 = icon; g_object_notify (G_OBJECT (tile), "secondary-icon"); }}
开发者ID:frankopt,项目名称:media-explorer,代码行数:27,
示例19: _xfdashboard_dump_actor_internal/* Dump actors */static void _xfdashboard_dump_actor_internal(ClutterActor *inActor, gint inLevel){ ClutterActorIter iter; ClutterActor *child; gint i; g_return_if_fail(CLUTTER_IS_ACTOR(inActor)); g_return_if_fail(inLevel>=0); clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inActor)); while(clutter_actor_iter_next(&iter, &child)) { for(i=0; i<inLevel; i++) g_print(" "); g_print("+- %[email C++ CLUTTER_NOTE函数代码示例 C++ CLUTTER_CONTAINER函数代码示例
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