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自学教程:C++ CL_Rect函数代码示例

51自学网 2021-06-01 20:02:41
  C++
这篇教程C++ CL_Rect函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CL_Rect函数的典型用法代码示例。如果您正苦于以下问题:C++ CL_Rect函数的具体用法?C++ CL_Rect怎么用?C++ CL_Rect使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CL_Rect函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: get_client_area

void MainWindow::on_resized(){	CL_Rect client_area = get_client_area();	menubar->set_geometry(CL_Rect(client_area.left, client_area.top, client_area.right, client_area.top + 22));	workspace->set_geometry(CL_Rect(client_area.left, client_area.top + 22, client_area.right, client_area.bottom));}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:7,


示例2: CL_Rect

CL_Rect CL_ListViewLayoutIcons::get_lineedit_rect(CL_ListViewItem &item, const CL_Size &text_size) const{	if (shown_items.empty())		return CL_Rect(0,0,0,0);		ListViewShownItem si;	// 1. Find shown items, si.	std::vector<ListViewShownItem>::const_iterator it;	for (it=shown_items.begin(); it!=shown_items.end(); ++it)	{		if ((*it).item == item)		{			si = (*it);			break;		}	}	if (si.valid == false)		return CL_Rect(0,0,0,0);	// 2. Calculate text rect for 'str'.	CL_Rect text_rect = si.rect_text[0];	text_rect.right = text_rect.left + text_size.width + 3; // add a few pixels extra to allow cursor to be at end of string without scrolling.	// 3. Expand text rect with line-edit-offset values defined in css.	text_rect.top -= lineedit_textrect_offset.top;	text_rect.left -= lineedit_textrect_offset.left;	text_rect.bottom += lineedit_textrect_offset.bottom;	text_rect.right += lineedit_textrect_offset.right;	return text_rect;}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:33,


示例3: CL_Component

Window::Window(const CL_Rect& rect, const std::string& title, CL_Component* parent)  : CL_Component(rect, parent), impl(new WindowImpl()){  impl->titlebar = new Titlebar(CL_Rect(CL_Point(3+16,3),                                         CL_Size(get_width()-6-18-18-18, 12+3)), title,                                this);  //Fonts::verdana11.draw(8+15, 3, title);  impl->close = new Icon(CL_Rect(CL_Point(3, 3), CL_Size(18,18)),                          make_sprite(datadir + "/images/window/close.png"),                         "", this);  impl->minimize = new Icon(CL_Rect(CL_Point(get_width()-3-18-18, 3), CL_Size(18,18)),                             make_sprite(datadir + "/images/window/minimize.png"),                            "", this);  impl->maximize = new Icon(CL_Rect(CL_Point(get_width()-3-18, 3), CL_Size(18,18)),                             make_sprite(datadir + "/images/window/maximize.png"),                            "", this);  impl->client_area = new CL_Component(CL_Rect(CL_Point(4, 3+12+7),                                                CL_Size(rect.get_width()-10,                                                       rect.get_height()-28)), this);  impl->parent  = this;  impl->is_maximized = false;  impl->slots.push_back(sig_resize().connect(impl.get(),      &WindowImpl::on_resize));  impl->slots.push_back(sig_paint().connect(impl.get(),      &WindowImpl::draw));  impl->slots.push_back(impl->maximize->sig_clicked().connect(impl.get(), &WindowImpl::do_maximize));  impl->slots.push_back(impl->close->sig_clicked().connect(impl.get(), &WindowImpl::do_close));}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:30,


示例4: update_scrollbar

void CL_TreeView_Silver::on_resize(int old_width, int old_height){	int header_height = 20;	int width = treeview->get_width();	int height = treeview->get_height();	// Position the header area	header_area->set_position(CL_Rect(0, 0, width, header_height));	// Position the client area	CL_Component *client_area = treeview->get_client_area();	if(treeview->is_header_visible())	{		client_area->set_position(CL_Rect(1, header_height, width - 1, height - 1));		header_area->show(true);	}	else	{		client_area->set_position(CL_Rect(1, 1, width - 1, height - 1));		header_area->show(false);	}	update_scrollbar(false);	// Scrollbar was added, shrink other areas	if(visible_scrollbar)	{		client_area->set_width(client_area->get_width() - 19);		header_area->set_width(header_area->get_width() - 19);		// Position the scrollbar		scrollbar->set_position(CL_Rect(width - 19, 0, width, height));	}}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:35,


示例5: main

int main(){  Flexlay flexlay;  flexlay.init();  Editor editor;  GUIManager* gui = editor.get_gui_manager();  new CL_Button(CL_Rect(CL_Point(50, 50),                         CL_Size(100, 25)),                "Hello World", gui->get_component());  EditorMap m;  Tileset tileset(32);  TilemapLayer tilemap(tileset, 20, 10);    m.add_layer(tilemap.to_layer());  TilemapLayer::set_current(tilemap);  EditorMapComponent editor_map(CL_Rect(0, 0, 799, 599), gui->get_component());  Workspace workspace(799, 599);  editor_map.set_workspace(workspace);  workspace.set_map(m);   new CL_Button(CL_Rect(CL_Point(50, 150),                         CL_Size(100, 25)),                "Quit", gui->get_component());  gui->run();   flexlay.deinit();}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:34,


示例6: CL_Size

voidTitlebarImpl::draw(){  CL_Display::push_translate(parent->get_screen_x(), parent->get_screen_y());  // FIXME: Hack should be done via has_mouse_over(), but that doesn't include child components  if (parent->get_parent()->get_position().is_inside(CL_Point(CL_Mouse::get_x(),                                                              CL_Mouse::get_y())))    //parent->get_parent()->has_mouse_over())  {    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),                                  CL_Size(parent->get_width()-1, parent->get_height())),                          CL_Color(250, 250, 250));  }  else  {    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0),                                  CL_Size(parent->get_width()-1, parent->get_height())),                          CL_Color(240, 240, 240));  }  Fonts::verdana11.draw(4, 0, title);  CL_Display::pop_modelview();}
开发者ID:Flexlay,项目名称:flexlay,代码行数:25,


示例7: CL_Rect

void CL_PixelCanvas::set_clip_rect(const CL_Rect &new_clip_rect){	clip_rect = CL_Rect(0, 0, colorbuffer0.size.width, colorbuffer0.size.height);	clip_rect.overlap(new_clip_rect);	if (clip_rect.get_width() < 0 || clip_rect.get_height() < 0)		clip_rect = CL_Rect(0,0,0,0);	cliprect_set = true;	pipeline->queue(new(pipeline.get()) CL_PixelCommandSetClipRect(clip_rect));}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:9,


示例8: switch

voidTileMapPaintToolImpl::draw(){  TilemapLayer tilemap = TilemapLayer::current();  if (tilemap.is_null())    return;  switch(mode)  {    case TileMapPaintToolImpl::SELECTING:      if (CL_Keyboard::get_keycode(CL_KEY_LSHIFT))        selection.draw(CL_Color(255,  128, 128, 100));      else         selection.draw();      break;          default:      int tile_size = tilemap.get_tileset().get_tile_size();      // Draw the brush:      for(int y = 0; y < brush.get_height(); ++y)        for(int x = 0; x < brush.get_width(); ++x)        {          Tile* tile = tilemap.get_tileset().create(brush.at(x, y));                          if (tile)          {            CL_Sprite sprite = tile->get_sprite();            sprite.set_alpha(0.5f);            sprite.draw((current_tile.x + x) * tile_size,                         (current_tile.y + y) * tile_size);            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size,                                                    (current_tile.y + y) * tile_size),                                          CL_Size(tile_size, tile_size)),                                  CL_Color(255, 255, 255, 100));          }          else if (brush.is_opaque())          {            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size,                                                    (current_tile.y + y) * tile_size),                                          CL_Size(tile_size, tile_size)),                                  CL_Color(255, 255, 255, 100));          }          else          {            CL_Display::fill_rect(CL_Rect(CL_Point((current_tile.x + x) * tile_size,                                                    (current_tile.y + y) * tile_size),                                          CL_Size(tile_size, tile_size)),                                  CL_Color(255, 255, 255, 50));          }        }      break;  }}
开发者ID:Karkus476,项目名称:flexlay,代码行数:56,


示例9: CL_Rect

std::vector<CL_ClanImageStretch::ImagePart> CL_ClanImageStretch::calc_stretch_image_parts(const CL_Rect &dest, CL_Image &sprite, int sizing_left, int sizing_top, int sizing_right, int sizing_bottom){	int src_width = sprite.get_width();	int src_height = sprite.get_height();	int dest_width = dest.get_width();	int dest_height = dest.get_height();	int src_grid_x[4];	int src_grid_y[4];	int dest_grid_x[4];	int dest_grid_y[4];	int rows = 0;	int cols = 0;	src_grid_x[cols++] = 0;	src_grid_x[cols++] = sizing_left;	src_grid_x[cols++] = src_width - sizing_right;	src_grid_x[cols++] = src_width;	src_grid_y[rows++] = 0;	src_grid_y[rows++] = sizing_top;	src_grid_y[rows++] = src_height - sizing_bottom;	src_grid_y[rows++] = src_height;	rows = 0;	cols = 0;	dest_grid_x[cols++] = dest.left;	dest_grid_x[cols++] = dest.left + sizing_left;	dest_grid_x[cols++] = dest.right - sizing_right;	dest_grid_x[cols++] = dest.right;	dest_grid_y[rows++] = dest.top;	dest_grid_y[rows++] = dest.top + sizing_top;	dest_grid_y[rows++] = dest.bottom - sizing_bottom;	dest_grid_y[rows++] = dest.bottom;	std::vector<ImagePart> image_parts;	for (int y = 0; y < rows-1; y++)	{		for (int x = 0; x < cols-1; x++)		{			ImagePart part;			part.source_rect = CL_Rect(src_grid_x[x], src_grid_y[y], src_grid_x[x+1], src_grid_y[y+1]);			part.dest_rect = CL_Rect(dest_grid_x[x], dest_grid_y[y], dest_grid_x[x+1], dest_grid_y[y+1]);			if (part.source_rect.get_width() > 0 && part.source_rect.get_height() > 0 &&				part.dest_rect.get_width() > 0 && part.dest_rect.get_height() > 0)			{				image_parts.push_back(part);			}		}	}	return image_parts;}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:56,


示例10: CL_Gradient

void PlayNode::Draw(CL_Rect area){	CL_Display::fill_rect(area, CL_Gradient(CL_Color(0,0,54), CL_Color(54,0,100), CL_Color(100, 50, 0), CL_Color(100, 0, 55)));		mapRect = CL_Rect(area.left + 300, area.top + 100, area.right - 100, area.bottom - 100);	mapNode->Draw(mapRect);	inventoryRect = CL_Rect(area.left + 50, area.top + 100, area.left + 250, area.bottom - 100);	inventoryNode->Draw(inventoryRect);}
开发者ID:riseven,项目名称:Laberinto,代码行数:10,


示例11: CL_Component

TileEditor::TileEditor(int x, int y, int w, int h, CL_Component* parent)  : CL_Component(CL_Rect(CL_Rect(CL_Point(x, y),                                  CL_Size(w, h))), // FIXME: make this editable via script                 parent){  tile = 0;  slots.connect(sig_paint(),      this, &TileEditor::draw);  slots.connect(sig_mouse_move(), this, &TileEditor::mouse_move);  slots.connect(sig_mouse_down(), this, &TileEditor::mouse_down);  slots.connect(sig_mouse_up  (), this, &TileEditor::mouse_up);}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:11,


示例12: get_width

CL_PixelBuffer CL_DisplayWindow_OpenGL::get_buffer(int i) const{	if (i == 0) 	{		return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_FRONT);	}	else	{		return gc.get_pixeldata(CL_Rect(0, 0, get_width(), get_height()), CL_BACK);	}}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:11,


示例13: filedialog

CL_FileDialog_Generic::CL_FileDialog_Generic(	CL_FileDialog *self,	const std::string &title,	const std::string &file,	const std::string &filter)	: filedialog(self){	behavior = CL_FileDialog::quit_always;	button = CL_FileDialog::button_none;	// TODO: Calculate proper size	int width = 400;	int height = 315;	int x = (CL_Display::get_width() - width) / 2;	int y = (CL_Display::get_height() - height) / 2;	filedialog->set_position(CL_Rect(x, y, x + width, y + height));	filedialog->set_title(title);	CL_Component *client_area = filedialog->get_client_area();	width = client_area->get_width();	label_dir = new CL_Label(CL_Point(10, 12), "Directory:", client_area);	input_dir = new CL_InputBox(CL_Rect(65, 10, width - 120, 30), client_area);	input_dir->enable(false);	button_parent = new CL_Button(CL_Rect(width - 115, 9, width - 65, 28), "Parent", client_area);	button_createdir = new CL_Button(CL_Rect(width - 60, 9, width - 10, 28), "New", client_area);	treeview_files = new CL_TreeView(CL_Rect(10, 32, width - 10, 197), client_area);	treeview_files->add_column("Filename", 200);	treeview_files->add_column("Size", 80);	treeview_files->add_column("Type", 100);	treeview_files->show_root_decoration(false);	label_file = new CL_Label(CL_Point(10, 207), "Filename:", client_area);	input_file = new CL_InputBox(CL_Rect(65, 205, width - 10, 225), client_area);	label_filter = new CL_Label(CL_Point(10, 232), "Filter:", client_area);	input_filter = new CL_InputBox(CL_Rect(65, 230, width - 10, 250), client_area);	button_ok = new CL_Button(CL_Rect(10, 260, 100, 280), "OK", client_area);	button_cancel = new CL_Button(CL_Rect(width - 110, 260, width - 10, 280), "Cancel", client_area);	slots.connect(self->sig_set_options(), this, &CL_FileDialog_Generic::on_set_options);	slots.connect(treeview_files->sig_selection_changed(), this, &CL_FileDialog_Generic::on_file_activated);	slots.connect(button_ok->sig_clicked(), this, &CL_FileDialog_Generic::on_button_quit, true);	slots.connect(button_cancel->sig_clicked(), this, &CL_FileDialog_Generic::on_button_quit, false);	slots.connect(button_parent->sig_clicked(), this, &CL_FileDialog_Generic::on_button_parent);	slots.connect(button_createdir->sig_clicked(), this, &CL_FileDialog_Generic::on_button_createdir);	slots.connect(input_file->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_file);	slots.connect(input_filter->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_filter);	slots.connect(input_dir->sig_return_pressed(), this, &CL_FileDialog_Generic::on_edit_dir);		set_file(file, false);	set_filter(filter, false);	show_hidden = false;	read_dir();}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:59,


示例14: CL_Size

voidWindowImpl::on_resize(int, int){  titlebar->set_position(CL_Rect(CL_Point(3+16,3), CL_Size(parent->get_width()-6-18-18-18, 12+3)));  close->set_position(3, 3);  minimize->set_position(parent->get_width()-3-18-18, 3);  maximize->set_position(parent->get_width()-3-18, 3);  CL_Rect rect = parent->get_position();  client_area->set_position(CL_Rect(CL_Point(4, 3+12+7),                                     CL_Size(rect.get_width()-10,                                            rect.get_height()-28)));}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:12,


示例15: CL_Rect

void CL_TreeView_Silver::on_paint_header(){	// Header	if(treeview->is_header_visible())	{		CL_Rect rect = header_area->get_screen_rect();		// Header background		CL_Display::fill_rect(			CL_Rect(				rect.left + 1,				rect.top + 1,				rect.left + rect.get_width() - 1,				rect.top + rect.get_height() - 4),			CL_Gradient(				CL_Color(245, 246, 247), CL_Color(245, 246, 247), CL_Color(235, 238, 241), CL_Color(235, 238, 241)));		CL_Display::fill_rect(			CL_Rect(				rect.left + 1,				rect.top + rect.get_height() - 4,				rect.left + rect.get_width() - 1,				rect.top + rect.get_height()),			CL_Gradient(				CL_Color(235, 238, 241), CL_Color(235, 238, 241), CL_Color(186, 187, 188), CL_Color(186, 187, 188)));		// Draw columns		int x = 0;		int columns = treeview->get_column_count();		for(int i = 0; i < columns; ++i)		{			font->draw(				rect.left + x + 6,				rect.top + 4, treeview->get_column_name(i));							x += treeview->get_column_width(i);						CL_Display::draw_line(				rect.left + x,				rect.top + 1,				rect.left + x,				rect.top + rect.get_height(),				CL_Color(128, 142, 159));			CL_Display::draw_line(				rect.left + x + 1,				rect.top + 1,				rect.left + x + 1,				rect.top + rect.get_height(),				CL_Color::white);		}	}}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:52,


示例16: Node

CL_TextureGroup_Impl::Node *CL_TextureGroup_Impl::Node::insert(const CL_Size &texture_size, int texture_id){	// If we're not a leaf	if(child[0] && child[1])	{		// Try inserting into first child		Node *new_node = child[0]->insert(texture_size, texture_id);		if(new_node != NULL)			return new_node;        		// No room, insert into second		return child[1]->insert(texture_size, texture_id);	}	else	{		// If there's already a texture here, return		if (id)			return NULL;		// If we're too small, return		if (texture_size.width > node_rect.get_width() || texture_size.height > node_rect.get_height())			return NULL;		// If we're just right, accept		if (texture_size.width == node_rect.get_width() && texture_size.height == node_rect.get_height())		{			id = texture_id;			image_rect = node_rect;			return this;		}        		// Otherwise, decide which way to split		int dw = node_rect.get_width() - texture_size.width;		int dh = node_rect.get_height() - texture_size.height;		if (dw > dh)		{			child[0] = new Node(CL_Rect(node_rect.left, node_rect.top, node_rect.left + texture_size.width, node_rect.bottom));			child[1] = new Node(CL_Rect(node_rect.left + texture_size.width, node_rect.top, node_rect.right, node_rect.bottom));		}		else		{			child[0] = new Node(CL_Rect(node_rect.left, node_rect.top, node_rect.right, node_rect.top + texture_size.height));			child[1] = new Node(CL_Rect(node_rect.left, node_rect.top + texture_size.height, node_rect.right, node_rect.bottom));		}        		// Insert into first child we created		return child[0]->insert(texture_size, texture_id);	}}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:50,


示例17: CL_Font_TextureGlyph

void CL_GlyphCache::insert_glyph(CL_GraphicContext &gc, CL_Font_System_Position &position, CL_PixelBuffer &pixel_buffer){	unsigned int glyph = position.glyph;	// Search for duplicated glyph's, if found silently ignore them	std::vector< CL_Font_TextureGlyph * >::size_type size = glyph_list.size();	for (int cnt=0; cnt<size; cnt++)	{		if (glyph_list[cnt]->glyph == glyph)			return;	}	CL_Font_TextureGlyph *font_glyph = new CL_Font_TextureGlyph();		glyph_list.push_back(font_glyph);	font_glyph->glyph = glyph;	font_glyph->offset = CL_Point(position.x_offset, position.y_offset);	font_glyph->increment = CL_Point(position.x_increment, position.y_increment);	if ( (position.width > 0 ) && (position.height > 0) )	{		CL_Rect source_rect(position.x_pos, position.y_pos, position.width + position.x_pos, position.height + position.y_pos);		CL_PixelBuffer buffer_with_border = CL_PixelBufferHelp::add_border(pixel_buffer, glyph_border_size, source_rect);		font_glyph->empty_buffer = false;		font_glyph->subtexture = texture_group.add(gc, CL_Size(buffer_with_border.get_width(), buffer_with_border.get_height() ));		font_glyph->geometry = CL_Rect(font_glyph->subtexture.get_geometry().left + glyph_border_size, font_glyph->subtexture.get_geometry().top + glyph_border_size, source_rect.get_size() );		font_glyph->subtexture.get_texture().set_subimage(font_glyph->subtexture.get_geometry().left, font_glyph->subtexture.get_geometry().top, buffer_with_border, buffer_with_border.get_size());	}	else	{		font_glyph->empty_buffer = true;	}}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:35,


示例18: if

int App::start(const std::vector<CL_String> &args){	CL_String theme;	if (CL_FileHelp::file_exists("../../../Resources/GUIThemeAero/theme.css"))		theme = "../../../Resources/GUIThemeAero";	else if (CL_FileHelp::file_exists("../../../Resources/GUIThemeBasic/theme.css"))		theme = "../../../Resources/GUIThemeBasic";	else		throw CL_Exception("Not themes found");	CL_GUIManager gui(theme);	CL_DisplayWindowDescription win_desc;	win_desc.set_allow_resize(true);	win_desc.set_title("GUILayout Test Application");	win_desc.set_position(CL_Rect(200, 200, 540, 440), false);	win_desc.set_visible(false);	CL_Window window(&gui, win_desc);	window.func_close().set(this, &App::on_close, &window);	CL_GUILayoutCorners layout;	window.set_layout(layout);	window.create_components("Resources/layout.xml");	CL_PushButton *button = CL_PushButton::get_named_item(&window, "MyButton");	button->func_clicked().set(this, &App::on_button_clicked, button);	label = CL_Label::get_named_item(&window, "MyLabel");	window.set_visible(true);	gui.exec();	return 0;}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:35,


示例19: highlight

voidWindowImpl::draw(){  CL_Display::push_translate (parent->get_screen_x(), parent->get_screen_y());  CL_Color highlight(255, 255, 255);  CL_Color midtone(150, 150, 150);  CL_Rect rect = parent->get_position() ;  Box::draw_window(CL_Rect(CL_Point(0, 0), CL_Size(rect.get_width()-1, rect.get_height()-1)));  Box::draw_panel_down(client_area->get_position());  /*    CL_Display::fill_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(220, 220, 220));    CL_Display::draw_rect(CL_Rect(CL_Point(0, 0), rect.get_size()), CL_Color(0, 0, 0));     CL_Display::draw_line(1, rect.get_height()-2,    rect.get_width()-2, rect.get_height()-2, midtone);    CL_Display::draw_line(rect.get_width()-2, 1,    rect.get_width()-2, rect.get_height()-2, midtone);    CL_Display::draw_line(1, 1,    rect.get_width()-2, 1, highlight);    CL_Display::draw_line(1, 1,    1, rect.get_height()-2, highlight);  */  CL_Display::pop_modelview();}
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:30,


示例20: int

voidRadar::draw_blip(const FloatVector2d& arg_pos, int size,                 float red, float green, float blue){  // Callculate the distance between 'pos' and the vehicle that holds  // the radar  FloatVector2d diff = arg_pos;  diff -= player->get_current_unit()->get_pos();  diff *= 1/30.0f;  float alpha =(diff.get_length() / 64.0);  alpha *= alpha * alpha;  alpha = 1.0f - alpha;  if (diff.get_length() < 64.0)    {      //diff = diff.rotate(-vehicle->get_angle () + (3.14159/2), FloatVector2d (0, 0, 1.0));            CL_Display::fill_rect(CL_Rect(int(pos.x + diff.x) - size, int(pos.y + diff.y) - size,                                    int(pos.x + diff.x) + size, int(pos.y + diff.y) + size),                            CL_Color(int(255*red),                                     int(255*green),                                     int(255*blue),                                      int(255*alpha)));    }}
开发者ID:BackupTheBerlios,项目名称:feuerkraft-svn,代码行数:27,


示例21: CL_Rect

void CL_ListViewHeader_Impl::update_geometry(const CL_Rect &parent_content_rect){	int header_height = part_component.get_preferred_height();	CL_Rect rect_header = CL_Rect(		parent_content_rect.left,		parent_content_rect.top,		parent_content_rect.right-1,		parent_content_rect.top+header_height);	CL_Rect rect(rect_header.get_size());	listview_header->set_geometry(rect_header);	CL_Rect content_rect = part_component.get_content_box(listview_header->get_geometry().get_size());	int xpos = content_rect.left;	CL_ListViewColumnHeader col = first_column;	while (!col.is_null())	{		CL_Rect &R = col.impl->rect;		R.left   = xpos;		R.top    = 0;		R.right  = xpos + col.get_width();		R.bottom = header_height;		if (col.get_next_sibling().is_null())			R.right = content_rect.right;		xpos += col.get_width();		col = col.get_next_sibling();	}}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:32,


示例22: get_screen_y

voidSlider::draw(){  CL_Display::push_modelview();  CL_Display::add_translate(get_screen_x(), get_screen_y());      CL_Display::fill_rect(CL_Rect(CL_Point(0, get_height()/2 - 2),                                CL_Size(get_width(), 5)),                        CL_Color(255, 255, 255, 255));  CL_Display::fill_rect(CL_Rect(CL_Point(int(-2 + (value/(end-start)) * get_width()), 0),                                CL_Size(5, get_height())),                        CL_Color(0, 0, 0, 255));  CL_Display::pop_modelview();    }
开发者ID:BackupTheBerlios,项目名称:flexlay-svn,代码行数:16,


示例23: CL_Rect

CL_Rect CL_Quadx<Type>::get_bounds() const{   return CL_Rect(               cl_min(cl_min(cl_min(p.x, q.x), r.x), s.x),               cl_min(cl_min(cl_min(p.y, q.y), r.y), s.y),               cl_max(cl_max(cl_max(p.x, q.x), r.x), s.x),               cl_max(cl_max(cl_max(p.y, q.y), r.y), s.y));}
开发者ID:andrew889,项目名称:proton_cm_open,代码行数:7,


示例24: CL_Rect

void DialogScene::updateRects(CL_Size window){	const int margins = 20;	m_rcBub  = CL_Rect(window); m_rcBub.shrink(window.width/8, margins, window.width/8, 2 * window.height / 3);	m_rcText = m_rcBub; m_rcText.shrink(margins);}
开发者ID:SadSido,项目名称:Tower,代码行数:7,


示例25:

VideoWindow::VideoWindow(OpenNi *kinect){   cout << "videoWindow" << endl;   this->kinect = kinect;   CL_DisplayWindowDescription window_desc;   window_desc.set_size(CL_Size(640, 480), true);   window_desc.set_title("MagnetoPong!!!11einself - Video - mouseklick = start/stop");   window_desc.set_visible(true);   window_desc.set_position(CL_Rect(1,1,CL_Size(640, 480)),true);   window = CL_DisplayWindow(window_desc);   CL_Slot slot_quit = window.sig_window_close().connect(this, &VideoWindow::on_window_close);   graphicContext = window.get_gc();   graphicContext.clear(CL_Colorf::white); //Fenster mit Wei
C++ CL_SET_VARG函数代码示例
C++ CL_LOG_DEBUG_ERROR函数代码示例
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