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自学教程:C++ COMPUTE_DBG函数代码示例

51自学网 2021-06-01 20:03:39
  C++
这篇教程C++ COMPUTE_DBG函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中COMPUTE_DBG函数的典型用法代码示例。如果您正苦于以下问题:C++ COMPUTE_DBG函数的具体用法?C++ COMPUTE_DBG怎么用?C++ COMPUTE_DBG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了COMPUTE_DBG函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: assert

struct pipe_resource *r600_compute_global_buffer_create(	struct pipe_screen *screen,	const struct pipe_resource *templ){	assert(templ->target == PIPE_BUFFER);	assert(templ->bind & PIPE_BIND_GLOBAL);	assert(templ->array_size == 1 || templ->array_size == 0);	assert(templ->depth0 == 1 || templ->depth0 == 0);	assert(templ->height0 == 1 || templ->height0 == 0);	struct r600_resource_global* result = (struct r600_resource_global*)		CALLOC(sizeof(struct r600_resource_global), 1);	struct r600_screen* rscreen = (struct r600_screen*)screen;	COMPUTE_DBG("*** r600_compute_global_buffer_create/n");	COMPUTE_DBG("width = %u array_size = %u/n", templ->width0,			templ->array_size);	result->base.b.vtbl = &r600_global_buffer_vtbl;	result->base.b.b.screen = screen;	result->base.b.b = *templ;	pipe_reference_init(&result->base.b.b.reference, 1);	int size_in_dw = (templ->width0+3) / 4;	result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);	if (result->chunk == NULL)	{		free(result);		return NULL;	}	return &result->base.b.b;}
开发者ID:ideak,项目名称:mesa,代码行数:35,


示例2: COMPUTE_DBG

void *r600_compute_global_transfer_map(	struct pipe_context *ctx_,	struct pipe_resource *resource,	unsigned level,	unsigned usage,	const struct pipe_box *box,	struct pipe_transfer **ptransfer){	struct r600_context *rctx = (struct r600_context*)ctx_;	struct compute_memory_pool *pool = rctx->screen->global_pool;	struct r600_resource_global* buffer =		(struct r600_resource_global*)resource;	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()/n"			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "			"width = %u, height = %u, depth = %u)/n", level, usage,			box->x, box->y, box->z, box->width, box->height,			box->depth);	COMPUTE_DBG(rctx->screen, "Buffer id = %u offset = "		"%u (box.x)/n", buffer->chunk->id, box->x);	compute_memory_finalize_pending(pool, ctx_);	assert(resource->target == PIPE_BUFFER);	assert(resource->bind & PIPE_BIND_GLOBAL);	assert(box->x >= 0);	assert(box->y == 0);	assert(box->z == 0);	///TODO: do it better, mapping is not possible if the pool is too big	return pipe_buffer_map_range(ctx_, (struct pipe_resource*)buffer->chunk->pool->bo,			box->x + (buffer->chunk->start_in_dw * 4),			box->width, usage, ptransfer);}
开发者ID:haiku,项目名称:mesa_legacy,代码行数:35,


示例3: util_slab_alloc

void *r600_compute_global_transfer_map(	struct pipe_context *ctx_,	struct pipe_resource *resource,	unsigned level,	unsigned usage,	const struct pipe_box *box,	struct pipe_transfer **ptransfer){	struct r600_context *rctx = (struct r600_context*)ctx_;	struct compute_memory_pool *pool = rctx->screen->global_pool;	struct pipe_transfer *transfer = util_slab_alloc(&rctx->pool_transfers);	struct r600_resource_global* buffer =		(struct r600_resource_global*)resource;	uint32_t* map;	compute_memory_finalize_pending(pool, ctx_);	assert(resource->target == PIPE_BUFFER);	COMPUTE_DBG(rctx->screen, "* r600_compute_global_get_transfer()/n"			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "			"width = %u, height = %u, depth = %u)/n", level, usage,			box->x, box->y, box->z, box->width, box->height,			box->depth);	transfer->resource = resource;	transfer->level = level;	transfer->usage = usage;	transfer->box = *box;	transfer->stride = 0;	transfer->layer_stride = 0;	assert(transfer->resource->target == PIPE_BUFFER);	assert(transfer->resource->bind & PIPE_BIND_GLOBAL);	assert(transfer->box.x >= 0);	assert(transfer->box.y == 0);	assert(transfer->box.z == 0);	///TODO: do it better, mapping is not possible if the pool is too big	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()/n");	if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buffer->chunk->pool->bo, transfer->usage))) {		util_slab_free(&rctx->pool_transfers, transfer);		return NULL;	}	*ptransfer = transfer;	COMPUTE_DBG(rctx->screen, "Buffer: %p + %u (buffer offset in global memory) "		"+ %u (box.x)/n", map, buffer->chunk->start_in_dw, transfer->box.x);	return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x;}
开发者ID:mthuurne,项目名称:mesa,代码行数:53,


示例4: compute_memory_demote_item

void *r600_compute_global_transfer_map(	struct pipe_context *ctx_,	struct pipe_resource *resource,	unsigned level,	unsigned usage,	const struct pipe_box *box,	struct pipe_transfer **ptransfer){	struct r600_context *rctx = (struct r600_context*)ctx_;	struct compute_memory_pool *pool = rctx->screen->global_pool;	struct r600_resource_global* buffer =		(struct r600_resource_global*)resource;	struct compute_memory_item *item = buffer->chunk;	struct pipe_resource *dst = NULL;	unsigned offset = box->x;	if (is_item_in_pool(item)) {		compute_memory_demote_item(pool, item, ctx_);	}	else {		if (item->real_buffer == NULL) {			item->real_buffer =					r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);		}	}	dst = (struct pipe_resource*)item->real_buffer;	if (usage & PIPE_TRANSFER_READ)		buffer->chunk->status |= ITEM_MAPPED_FOR_READING;	COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()/n"			"level = %u, usage = %u, box(x = %u, y = %u, z = %u "			"width = %u, height = %u, depth = %u)/n", level, usage,			box->x, box->y, box->z, box->width, box->height,			box->depth);	COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "		"%u (box.x)/n", item->id, box->x);	assert(resource->target == PIPE_BUFFER);	assert(resource->bind & PIPE_BIND_GLOBAL);	assert(box->x >= 0);	assert(box->y == 0);	assert(box->z == 0);	///TODO: do it better, mapping is not possible if the pool is too big	return pipe_buffer_map_range(ctx_, dst,			offset, box->width, usage, ptransfer);}
开发者ID:MartaLo,项目名称:mesa,代码行数:51,


示例5: CALLOC_STRUCT

void *evergreen_create_compute_state(	struct pipe_context *ctx_,	const const struct pipe_compute_state *cso){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);#ifdef HAVE_OPENCL	const struct pipe_llvm_program_header * header;	const unsigned char * code;	unsigned i;	COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state/n");	header = cso->prog;	code = cso->prog + sizeof(struct pipe_llvm_program_header);#endif	shader->ctx = (struct r600_context*)ctx;	shader->local_size = cso->req_local_mem; ///TODO: assert it	shader->private_size = cso->req_private_mem;	shader->input_size = cso->req_input_mem;#ifdef HAVE_OPENCL 	shader->num_kernels = radeon_llvm_get_num_kernels(code, header->num_bytes);	shader->kernels = CALLOC(sizeof(struct r600_kernel), shader->num_kernels);	for (i = 0; i < shader->num_kernels; i++) {		struct r600_kernel *kernel = &shader->kernels[i];		kernel->llvm_module = radeon_llvm_get_kernel_module(i, code,							header->num_bytes);	}#endif	return shader;}
开发者ID:mthuurne,项目名称:mesa,代码行数:35,


示例6: evergreen_launch_grid

static void evergreen_launch_grid(		struct pipe_context *ctx_,		const uint *block_layout, const uint *grid_layout,		uint32_t pc, const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;#ifdef HAVE_OPENCL 	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u/n", pc);	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;	if (!shader->kernels[pc].code_bo) {		void *p;		struct r600_kernel *kernel = &shader->kernels[pc];		r600_compute_shader_create(ctx_, kernel->llvm_module, &kernel->bc);		kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,							kernel->bc.ndw * 4);		p = r600_buffer_mmap_sync_with_rings(ctx, kernel->code_bo, PIPE_TRANSFER_WRITE);		memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);		ctx->ws->buffer_unmap(kernel->code_bo->cs_buf);	}#endif	ctx->cs_shader_state.kernel_index = pc;	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);	compute_emit_cs(ctx, block_layout, grid_layout);}
开发者ID:mthuurne,项目名称:mesa,代码行数:27,


示例7: evergreen_delete_compute_state

void evergreen_delete_compute_state(struct pipe_context *ctx_, void* state){	struct r600_context *ctx = (struct r600_context *)ctx_;	COMPUTE_DBG(ctx->screen, "*** evergreen_delete_compute_state/n");	struct r600_pipe_compute *shader = state;	if (!shader)		return;#ifdef HAVE_OPENCL#if HAVE_LLVM < 0x0306	for (unsigned i = 0; i < shader->num_kernels; i++) {		struct r600_kernel *kernel = &shader->kernels[i];		LLVMDisposeModule(module);	}	FREE(shader->kernels);	LLVMContextDispose(shader->llvm_ctx);#else	radeon_shader_binary_clean(&shader->binary);	r600_destroy_shader(&shader->bc);	/* TODO destroy shader->code_bo, shader->const_bo	 * we'll need something like r600_buffer_free */#endif#endif	FREE(shader);}
开发者ID:MartaLo,项目名称:mesa,代码行数:27,


示例8: evergreen_set_compute_resources

static void evergreen_set_compute_resources(struct pipe_context * ctx_,		unsigned start, unsigned count,		struct pipe_surface ** surfaces){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_surface **resources = (struct r600_surface **)surfaces;	COMPUTE_DBG("*** evergreen_set_compute_resources: start = %u count = %u/n",			start, count);	for (int i = 0; i < count; i++)	{		/* The First two vertex buffers are reserved for parameters and		 * global buffers. */		unsigned vtx_id = 2 + i;		if (resources[i]) {			struct r600_resource_global *buffer =				(struct r600_resource_global*)				resources[i]->base.texture;			if (resources[i]->base.writable) {				assert(i+1 < 12);				evergreen_set_rat(ctx->cs_shader_state.shader, i+1,				(struct r600_resource *)resources[i]->base.texture,				buffer->chunk->start_in_dw*4,				resources[i]->base.texture->width0);			}			evergreen_cs_set_vertex_buffer(ctx, vtx_id,					buffer->chunk->start_in_dw * 4,					resources[i]->base.texture);		}	}}
开发者ID:ideak,项目名称:mesa,代码行数:33,


示例9: evergreen_set_global_binding

static void evergreen_set_global_binding(	struct pipe_context *ctx_, unsigned first, unsigned n,	struct pipe_resource **resources,	uint32_t **handles){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct compute_memory_pool *pool = ctx->screen->global_pool;	struct r600_resource_global **buffers =		(struct r600_resource_global **)resources;	COMPUTE_DBG("*** evergreen_set_global_binding first = %u n = %u/n",			first, n);	if (!resources) {		/* XXX: Unset */		return;	}	compute_memory_finalize_pending(pool, ctx_);	for (int i = 0; i < n; i++)	{		assert(resources[i]->target == PIPE_BUFFER);		assert(resources[i]->bind & PIPE_BIND_GLOBAL);		*(handles[i]) = buffers[i]->chunk->start_in_dw * 4;	}	evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);	evergreen_cs_set_vertex_buffer(ctx, 1, 0,				(struct pipe_resource*)pool->bo);}
开发者ID:ideak,项目名称:mesa,代码行数:32,


示例10: CALLOC_STRUCT

static void *evergreen_create_compute_state(struct pipe_context *ctx,					    const struct pipe_compute_state *cso){	struct r600_context *rctx = (struct r600_context *)ctx;	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);#ifdef HAVE_OPENCL	const struct pipe_llvm_program_header *header;	const char *code;	void *p;	boolean use_kill;	COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state/n");	header = cso->prog;	code = cso->prog + sizeof(struct pipe_llvm_program_header);	radeon_shader_binary_init(&shader->binary);	radeon_elf_read(code, header->num_bytes, &shader->binary);	r600_create_shader(&shader->bc, &shader->binary, &use_kill);	/* Upload code + ROdata */	shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,							shader->bc.ndw * 4);	p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);	//TODO: use util_memcpy_cpu_to_le32 ?	memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);	rctx->b.ws->buffer_unmap(shader->code_bo->buf);#endif	shader->ctx = rctx;	shader->local_size = cso->req_local_mem;	shader->private_size = cso->req_private_mem;	shader->input_size = cso->req_input_mem;	return shader;}
开发者ID:skeggsb,项目名称:Mesa,代码行数:34,


示例11: r600_compute_global_transfer_map

void* r600_compute_global_transfer_map(	struct pipe_context *ctx_,	struct pipe_transfer* transfer){	assert(transfer->resource->target == PIPE_BUFFER);	assert(transfer->resource->bind & PIPE_BIND_GLOBAL);	assert(transfer->box.x >= 0);	assert(transfer->box.y == 0);	assert(transfer->box.z == 0);	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_resource_global* buffer =		(struct r600_resource_global*)transfer->resource;	uint32_t* map;	///TODO: do it better, mapping is not possible if the pool is too big	if (!(map = ctx->ws->buffer_map(buffer->chunk->pool->bo->cs_buf,						ctx->cs, transfer->usage))) {		return NULL;	}	COMPUTE_DBG("buffer start: %lli/n", buffer->chunk->start_in_dw);	return ((char*)(map + buffer->chunk->start_in_dw)) + transfer->box.x;}
开发者ID:ideak,项目名称:mesa,代码行数:25,


示例12: evergreen_bind_compute_state

static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state){	struct r600_context *ctx = (struct r600_context *)ctx_;	COMPUTE_DBG("*** evergreen_bind_compute_state/n");	ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;}
开发者ID:ideak,项目名称:mesa,代码行数:8,


示例13: evergreen_compute_upload_input

/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are inplicit parameters that need to be stored * in the vertex buffer as well.  Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension *             (x,y,z) * DWORDS 9+ : Kernel parameters */void evergreen_compute_upload_input(	struct pipe_context *ctx_,	const uint *block_layout,	const uint *grid_layout,	const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;	int i;	/* We need to reserve 9 dwords (36 bytes) for implicit kernel	 * parameters.	 */	unsigned input_size = shader->input_size + 36;	uint32_t * num_work_groups_start;	uint32_t * global_size_start;	uint32_t * local_size_start;	uint32_t * kernel_parameters_start;	if (shader->input_size == 0) {		return;	}	if (!shader->kernel_param) {		/* Add space for the grid dimensions */		shader->kernel_param = r600_compute_buffer_alloc_vram(						ctx->screen, input_size);	}	num_work_groups_start = r600_buffer_mmap_sync_with_rings(ctx, shader->kernel_param, PIPE_TRANSFER_WRITE);	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);	/* Copy the work group size */	memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));	/* Copy the global size */	for (i = 0; i < 3; i++) {		global_size_start[i] = grid_layout[i] * block_layout[i];	}	/* Copy the local dimensions */	memcpy(local_size_start, block_layout, 3 * sizeof(uint));	/* Copy the kernel inputs */	memcpy(kernel_parameters_start, input, shader->input_size);	for (i = 0; i < (input_size / 4); i++) {		COMPUTE_DBG(ctx->screen, "input %i : %i/n", i,			((unsigned*)num_work_groups_start)[i]);	}	ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);	/* ID=0 is reserved for the parameters */	evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,			(struct pipe_resource*)shader->kernel_param);}
开发者ID:mthuurne,项目名称:mesa,代码行数:69,


示例14: evergreen_launch_grid

static void evergreen_launch_grid(		struct pipe_context *ctx_,		const uint *block_layout, const uint *grid_layout,		uint32_t pc, const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;#ifdef HAVE_OPENCL	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;	boolean use_kill;#if HAVE_LLVM < 0x0306	struct r600_kernel *kernel = &shader->kernels[pc];	(void)use_kill;        if (!kernel->code_bo) {                void *p;                struct r600_bytecode *bc = &kernel->bc;                LLVMModuleRef mod = kernel->llvm_module;                boolean use_kill = false;                bool dump = (ctx->screen->b.debug_flags & DBG_CS) != 0;                unsigned use_sb = ctx->screen->b.debug_flags & DBG_SB_CS;                unsigned sb_disasm = use_sb ||                        (ctx->screen->b.debug_flags & DBG_SB_DISASM);                r600_bytecode_init(bc, ctx->b.chip_class, ctx->b.family,                           ctx->screen->has_compressed_msaa_texturing);                bc->type = TGSI_PROCESSOR_COMPUTE;                bc->isa = ctx->isa;                r600_llvm_compile(mod, ctx->b.family, bc, &use_kill, dump, &ctx->b.debug);                if (dump && !sb_disasm) {                        r600_bytecode_disasm(bc);                } else if ((dump && sb_disasm) || use_sb) {                        if (r600_sb_bytecode_process(ctx, bc, NULL, dump, use_sb))                                R600_ERR("r600_sb_bytecode_process failed!/n");                }                kernel->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,                                                        kernel->bc.ndw * 4);                p = r600_buffer_map_sync_with_rings(&ctx->b, kernel->code_bo, PIPE_TRANSFER_WRITE);                memcpy(p, kernel->bc.bytecode, kernel->bc.ndw * 4);                ctx->b.ws->buffer_unmap(kernel->code_bo->buf);        }	shader->active_kernel = kernel;	ctx->cs_shader_state.kernel_index = pc;#else	ctx->cs_shader_state.pc = pc;	/* Get the config information for this kernel. */	r600_shader_binary_read_config(&shader->binary, &shader->bc, pc, &use_kill);#endif#endif	COMPUTE_DBG(ctx->screen, "*** evergreen_launch_grid: pc = %u/n", pc);	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);	compute_emit_cs(ctx, block_layout, grid_layout);}
开发者ID:MartaLo,项目名称:mesa,代码行数:57,


示例15: evergreen_set_global_binding

static void evergreen_set_global_binding(struct pipe_context *ctx,					 unsigned first, unsigned n,					 struct pipe_resource **resources,					 uint32_t **handles){	struct r600_context *rctx = (struct r600_context *)ctx;	struct compute_memory_pool *pool = rctx->screen->global_pool;	struct r600_resource_global **buffers =		(struct r600_resource_global **)resources;	unsigned i;	COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u/n",			first, n);	if (!resources) {		/* XXX: Unset */		return;	}	/* We mark these items for promotion to the pool if they	 * aren't already there */	for (i = first; i < first + n; i++) {		struct compute_memory_item *item = buffers[i]->chunk;		if (!is_item_in_pool(item))			buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;	}	if (compute_memory_finalize_pending(pool, ctx) == -1) {		/* XXX: Unset */		return;	}	for (i = first; i < first + n; i++)	{		uint32_t buffer_offset;		uint32_t handle;		assert(resources[i]->target == PIPE_BUFFER);		assert(resources[i]->bind & PIPE_BIND_GLOBAL);		buffer_offset = util_le32_to_cpu(*(handles[i]));		handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;		*(handles[i]) = util_cpu_to_le32(handle);	}	/* globals for writing */	evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);	/* globals for reading */	evergreen_cs_set_vertex_buffer(rctx, 1, 0,				(struct pipe_resource*)pool->bo);	/* constants for reading, LLVM puts them in text segment */	evergreen_cs_set_vertex_buffer(rctx, 2, 0,				(struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);}
开发者ID:skeggsb,项目名称:Mesa,代码行数:56,


示例16: evergreen_launch_grid

static void evergreen_launch_grid(		struct pipe_context *ctx_,		const uint *block_layout, const uint *grid_layout,		uint32_t pc, const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;	COMPUTE_DBG("PC: %i/n", pc);	evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);	compute_emit_cs(ctx, block_layout, grid_layout);}
开发者ID:ideak,项目名称:mesa,代码行数:12,


示例17: CALLOC_STRUCT

void *evergreen_create_compute_state(	struct pipe_context *ctx_,	const const struct pipe_compute_state *cso){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);#ifdef HAVE_OPENCL	const struct pipe_llvm_program_header * header;	const char *code;	void *p;	boolean use_kill;	COMPUTE_DBG(ctx->screen, "*** evergreen_create_compute_state/n");	header = cso->prog;	code = cso->prog + sizeof(struct pipe_llvm_program_header);#if HAVE_LLVM < 0x0306        (void)use_kill;	(void)p;	shader->llvm_ctx = LLVMContextCreate();	shader->num_kernels = radeon_llvm_get_num_kernels(shader->llvm_ctx,				code, header->num_bytes);	shader->kernels = CALLOC(sizeof(struct r600_kernel),				shader->num_kernels);	{		unsigned i;		for (i = 0; i < shader->num_kernels; i++) {			struct r600_kernel *kernel = &shader->kernels[i];			kernel->llvm_module = radeon_llvm_get_kernel_module(				shader->llvm_ctx, i, code, header->num_bytes);		}	}#else	radeon_shader_binary_init(&shader->binary);	radeon_elf_read(code, header->num_bytes, &shader->binary);	r600_create_shader(&shader->bc, &shader->binary, &use_kill);	shader->code_bo = r600_compute_buffer_alloc_vram(ctx->screen,							shader->bc.ndw * 4);	p = r600_buffer_map_sync_with_rings(&ctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);	memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);	ctx->b.ws->buffer_unmap(shader->code_bo->buf);#endif#endif	shader->ctx = ctx;	shader->local_size = cso->req_local_mem;	shader->private_size = cso->req_private_mem;	shader->input_size = cso->req_input_mem;	return shader;}
开发者ID:MartaLo,项目名称:mesa,代码行数:51,


示例18: evergreen_launch_grid

static void evergreen_launch_grid(    struct pipe_context *ctx_,    const uint *block_layout, const uint *grid_layout,    uint32_t pc, const void *input){    COMPUTE_DBG("PC: %i/n", pc);    struct r600_context *ctx = (struct r600_context *)ctx_;    unsigned num_waves;    unsigned num_pipes = ctx->screen->info.r600_max_pipes;    unsigned wave_divisor = (16 * num_pipes);    /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */    num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +                 wave_divisor - 1) / wave_divisor;    COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block/n",                num_pipes, num_waves);    evergreen_set_lds(ctx->cs_shader, 0, 0, num_waves);    evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);    evergreen_direct_dispatch(ctx_, block_layout, grid_layout);    compute_emit_cs(ctx);}
开发者ID:mslusarz,项目名称:mesa,代码行数:24,


示例19: evergreen_delete_compute_state

static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state){	struct r600_context *rctx = (struct r600_context *)ctx;	struct r600_pipe_compute *shader = state;	COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state/n");	if (!shader)		return;	radeon_shader_binary_clean(&shader->binary);	r600_destroy_shader(&shader->bc);	/* TODO destroy shader->code_bo, shader->const_bo	 * we'll need something like r600_buffer_free */	FREE(shader);}
开发者ID:skeggsb,项目名称:Mesa,代码行数:17,


示例20: r600_compute_global_transfer_unmap

void r600_compute_global_transfer_unmap(	struct pipe_context *ctx_,	struct pipe_transfer* transfer){	struct r600_context *ctx = NULL;	struct r600_resource_global* buffer = NULL;	assert(transfer->resource->target == PIPE_BUFFER);	assert(transfer->resource->bind & PIPE_BIND_GLOBAL);	ctx = (struct r600_context *)ctx_;	buffer = (struct r600_resource_global*)transfer->resource;	COMPUTE_DBG(ctx->screen, "* r600_compute_global_transfer_unmap()/n");	ctx->ws->buffer_unmap(buffer->chunk->pool->bo->cs_buf);	util_slab_free(&ctx->pool_transfers, transfer);}
开发者ID:mthuurne,项目名称:mesa,代码行数:18,


示例21: evergreen_set_rat

static void evergreen_set_rat(	struct r600_pipe_compute *pipe,	int id,	struct r600_resource* bo,	int start,	int size){	struct pipe_surface rat_templ;	struct r600_surface *surf = NULL;	struct r600_context *rctx = NULL;	assert(id < 12);	assert((size & 3) == 0);	assert((start & 0xFF) == 0);	rctx = pipe->ctx;	COMPUTE_DBG(rctx->screen, "bind rat: %i /n", id);	/* Create the RAT surface */	memset(&rat_templ, 0, sizeof(rat_templ));	rat_templ.format = PIPE_FORMAT_R32_UINT;	rat_templ.u.tex.level = 0;	rat_templ.u.tex.first_layer = 0;	rat_templ.u.tex.last_layer = 0;	/* Add the RAT the list of color buffers */	pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->context.create_surface(		(struct pipe_context *)pipe->ctx,		(struct pipe_resource *)bo, &rat_templ);	/* Update the number of color buffers */	pipe->ctx->framebuffer.state.nr_cbufs =		MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);	/* Update the cb_target_mask	 * XXX: I think this is a potential spot for bugs once we start doing	 * GL interop.  cb_target_mask may be modified in the 3D sections	 * of this driver. */	pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));	surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];	evergreen_init_color_surface_rat(rctx, surf);}
开发者ID:mthuurne,项目名称:mesa,代码行数:44,


示例22: evergreen_launch_grid

static void evergreen_launch_grid(struct pipe_context *ctx,				  const struct pipe_grid_info *info){	struct r600_context *rctx = (struct r600_context *)ctx;#ifdef HAVE_OPENCL	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;	boolean use_kill;	rctx->cs_shader_state.pc = info->pc;	/* Get the config information for this kernel. */	r600_shader_binary_read_config(&shader->binary, &shader->bc,                                  info->pc, &use_kill);#endif	COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u/n", info->pc);	evergreen_compute_upload_input(ctx, info);	compute_emit_cs(rctx, info);}
开发者ID:skeggsb,项目名称:Mesa,代码行数:20,


示例23: CALLOC_STRUCT

void *evergreen_create_compute_state(	struct pipe_context *ctx_,	const const struct pipe_compute_state *cso){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);	void *p;#ifdef HAVE_OPENCL	const struct pipe_llvm_program_header * header;	const unsigned char * code;	COMPUTE_DBG("*** evergreen_create_compute_state/n");	header = cso->prog;	code = cso->prog + sizeof(struct pipe_llvm_program_header);#endif	shader->ctx = (struct r600_context*)ctx;	shader->resources = (struct evergreen_compute_resource*)			CALLOC(sizeof(struct evergreen_compute_resource),			get_compute_resource_num());	shader->local_size = cso->req_local_mem; ///TODO: assert it	shader->private_size = cso->req_private_mem;	shader->input_size = cso->req_input_mem;#ifdef HAVE_OPENCL 	shader->mod = llvm_parse_bitcode(code, header->num_bytes);	r600_compute_shader_create(ctx_, shader->mod, &shader->bc);#endif	shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen,							shader->bc.ndw * 4);	p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs,							PIPE_TRANSFER_WRITE);	memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);	ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf);	return shader;}
开发者ID:ideak,项目名称:mesa,代码行数:41,


示例24: compute_emit_cs

//.........这里部分代码省略.........	r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);	/* emit config state */	if (ctx->b.chip_class == EVERGREEN)		r600_emit_atom(ctx, &ctx->config_state.atom);	ctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;	r600_flush_emit(ctx);	/* Emit colorbuffers. */	/* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */	for (i = 0; i < 8 && i < ctx->framebuffer.state.nr_cbufs; i++) {		struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];		unsigned reloc = radeon_add_to_buffer_list(&ctx->b, &ctx->b.gfx,						       (struct r600_resource*)cb->base.texture,						       RADEON_USAGE_READWRITE,						       RADEON_PRIO_SHADER_RW_BUFFER);		radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);		radeon_emit(cs, cb->cb_color_base);	/* R_028C60_CB_COLOR0_BASE */		radeon_emit(cs, cb->cb_color_pitch);	/* R_028C64_CB_COLOR0_PITCH */		radeon_emit(cs, cb->cb_color_slice);	/* R_028C68_CB_COLOR0_SLICE */		radeon_emit(cs, cb->cb_color_view);	/* R_028C6C_CB_COLOR0_VIEW */		radeon_emit(cs, cb->cb_color_info);	/* R_028C70_CB_COLOR0_INFO */		radeon_emit(cs, cb->cb_color_attrib);	/* R_028C74_CB_COLOR0_ATTRIB */		radeon_emit(cs, cb->cb_color_dim);		/* R_028C78_CB_COLOR0_DIM */		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */		radeon_emit(cs, reloc);		if (!ctx->keep_tiling_flags) {			radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */			radeon_emit(cs, reloc);		}		radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */		radeon_emit(cs, reloc);	}	if (ctx->keep_tiling_flags) {		for (; i < 8 ; i++) {			radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,						       S_028C70_FORMAT(V_028C70_COLOR_INVALID));		}		for (; i < 12; i++) {			radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,						       S_028C70_FORMAT(V_028C70_COLOR_INVALID));		}	}	/* Set CB_TARGET_MASK  XXX: Use cb_misc_state */	radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,					ctx->compute_cb_target_mask);	/* Emit vertex buffer state */	ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);	r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);	/* Emit constant buffer state */	r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);	/* Emit sampler state */	r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].states.atom);	/* Emit sampler view (texture resource) state */	r600_emit_atom(ctx, &ctx->samplers[PIPE_SHADER_COMPUTE].views.atom);	/* Emit compute shader state */	r600_emit_atom(ctx, &ctx->cs_shader_state.atom);	/* Emit dispatch state and dispatch packet */	evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);	/* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff	 */	ctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |		      R600_CONTEXT_INV_VERTEX_CACHE |	              R600_CONTEXT_INV_TEX_CACHE;	r600_flush_emit(ctx);	ctx->b.flags = 0;	if (ctx->b.chip_class >= CAYMAN) {		cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);		cs->buf[cs->cdw++] = EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4);		/* DEALLOC_STATE prevents the GPU from hanging when a		 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT		 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.		 */		cs->buf[cs->cdw++] = PKT3C(PKT3_DEALLOC_STATE, 0, 0);		cs->buf[cs->cdw++] = 0;	}#if 0	COMPUTE_DBG(ctx->screen, "cdw: %i/n", cs->cdw);	for (i = 0; i < cs->cdw; i++) {		COMPUTE_DBG(ctx->screen, "%4i : 0x%08X/n", i, cs->buf[i]);	}#endif}
开发者ID:MartaLo,项目名称:mesa,代码行数:101,


示例25: compute_emit_cs

static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,		const uint *grid_layout){	struct radeon_winsys_cs *cs = ctx->rings.gfx.cs;	unsigned flush_flags = 0;	int i;	/* make sure that the gfx ring is only one active */	if (ctx->rings.dma.cs) {		ctx->rings.dma.flush(ctx, RADEON_FLUSH_ASYNC);	}	/* Initialize all the compute-related registers.	 *	 * See evergreen_init_atom_start_compute_cs() in this file for the list	 * of registers initialized by the start_compute_cs_cmd atom.	 */	r600_emit_command_buffer(cs, &ctx->start_compute_cs_cmd);	ctx->flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;	r600_flush_emit(ctx);	/* Emit colorbuffers. */	for (i = 0; i < ctx->framebuffer.state.nr_cbufs; i++) {		struct r600_surface *cb = (struct r600_surface*)ctx->framebuffer.state.cbufs[i];		unsigned reloc = r600_context_bo_reloc(ctx, &ctx->rings.gfx,						       (struct r600_resource*)cb->base.texture,						       RADEON_USAGE_READWRITE);		r600_write_compute_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);		r600_write_value(cs, cb->cb_color_base);	/* R_028C60_CB_COLOR0_BASE */		r600_write_value(cs, cb->cb_color_pitch);	/* R_028C64_CB_COLOR0_PITCH */		r600_write_value(cs, cb->cb_color_slice);	/* R_028C68_CB_COLOR0_SLICE */		r600_write_value(cs, cb->cb_color_view);	/* R_028C6C_CB_COLOR0_VIEW */		r600_write_value(cs, cb->cb_color_info);	/* R_028C70_CB_COLOR0_INFO */		r600_write_value(cs, cb->cb_color_attrib);	/* R_028C74_CB_COLOR0_ATTRIB */		r600_write_value(cs, cb->cb_color_dim);		/* R_028C78_CB_COLOR0_DIM */		r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */		r600_write_value(cs, reloc);		if (!ctx->keep_tiling_flags) {			r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C70_CB_COLOR0_INFO */			r600_write_value(cs, reloc);		}		r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */		r600_write_value(cs, reloc);	}	/* Set CB_TARGET_MASK  XXX: Use cb_misc_state */	r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,					ctx->compute_cb_target_mask);	/* Emit vertex buffer state */	ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);	r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);	/* Emit constant buffer state */	r600_emit_atom(ctx, &ctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);	/* Emit compute shader state */	r600_emit_atom(ctx, &ctx->cs_shader_state.atom);	/* Emit dispatch state and dispatch packet */	evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);	/* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff	 */	ctx->flags |= R600_CONTEXT_INVAL_READ_CACHES;	r600_flush_emit(ctx);#if 0	COMPUTE_DBG(ctx->screen, "cdw: %i/n", cs->cdw);	for (i = 0; i < cs->cdw; i++) {		COMPUTE_DBG(ctx->screen, "%4i : 0x%08X/n", i, ctx->cs->buf[i]);	}#endif	flush_flags = RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE;	if (ctx->keep_tiling_flags) {		flush_flags |= RADEON_FLUSH_KEEP_TILING_FLAGS;	}	ctx->ws->cs_flush(ctx->rings.gfx.cs, flush_flags, ctx->screen->cs_count++);	ctx->flags = 0;	COMPUTE_DBG(ctx->screen, "shader started/n");}
开发者ID:mthuurne,项目名称:mesa,代码行数:91,


示例26: compute_emit_cs

static void compute_emit_cs(struct r600_context *ctx, const uint *block_layout,		const uint *grid_layout){	struct radeon_winsys_cs *cs = ctx->cs;	int i;	struct r600_resource *onebo = NULL;	struct r600_pipe_state *cb_state;	struct evergreen_compute_resource *resources =					ctx->cs_shader_state.shader->resources;	/* Initialize all the compute-related registers.	 *	 * See evergreen_init_atom_start_compute_cs() in this file for the list	 * of registers initialized by the start_compute_cs_cmd atom.	 */	r600_emit_atom(ctx, &ctx->start_compute_cs_cmd.atom);	ctx->flags |= R600_CONTEXT_CB_FLUSH;	r600_flush_emit(ctx);	/* Emit cb_state */	cb_state = ctx->states[R600_PIPE_STATE_FRAMEBUFFER];	r600_context_pipe_state_emit(ctx, cb_state, RADEON_CP_PACKET3_COMPUTE_MODE);	/* Set CB_TARGET_MASK  XXX: Use cb_misc_state */	r600_write_compute_context_reg(cs, R_028238_CB_TARGET_MASK,					ctx->compute_cb_target_mask);	/* Emit vertex buffer state */	ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);	r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);	/* Emit compute shader state */	r600_emit_atom(ctx, &ctx->cs_shader_state.atom);	for (i = 0; i < get_compute_resource_num(); i++) {		if (resources[i].enabled) {			int j;			COMPUTE_DBG("resnum: %i, cdw: %i/n", i, cs->cdw);			for (j = 0; j < resources[i].cs_end; j++) {				if (resources[i].do_reloc[j]) {					assert(resources[i].bo);					evergreen_emit_ctx_reloc(ctx,						resources[i].bo,						resources[i].usage);				}				cs->buf[cs->cdw++] = resources[i].cs[j];			}			if (resources[i].bo) {				onebo = resources[i].bo;				evergreen_emit_ctx_reloc(ctx,					resources[i].bo,					resources[i].usage);				///special case for textures				if (resources[i].do_reloc					[resources[i].cs_end] == 2) {					evergreen_emit_ctx_reloc(ctx,						resources[i].bo,						resources[i].usage);				}			}		}	}	/* Emit dispatch state and dispatch packet */	evergreen_emit_direct_dispatch(ctx, block_layout, grid_layout);	/* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff	 */	ctx->flags |= R600_CONTEXT_CB_FLUSH;	r600_flush_emit(ctx);#if 0	COMPUTE_DBG("cdw: %i/n", cs->cdw);	for (i = 0; i < cs->cdw; i++) {		COMPUTE_DBG("%4i : 0x%08X/n", i, ctx->cs->buf[i]);	}#endif	ctx->ws->cs_flush(ctx->cs, RADEON_FLUSH_ASYNC | RADEON_FLUSH_COMPUTE);	ctx->pm4_dirty_cdwords = 0;	ctx->flags = 0;	COMPUTE_DBG("shader started/n");	ctx->ws->buffer_wait(onebo->buf, 0);	COMPUTE_DBG(".../n");	ctx->streamout_start = TRUE;	ctx->streamout_append_bitmask = ~0;}
开发者ID:ideak,项目名称:mesa,代码行数:100,


示例27: evergreen_emit_direct_dispatch

static void evergreen_emit_direct_dispatch(		struct r600_context *rctx,		const uint *block_layout, const uint *grid_layout){	int i;	struct radeon_winsys_cs *cs = rctx->cs;	unsigned num_waves;	unsigned num_pipes = rctx->screen->info.r600_max_pipes;	unsigned wave_divisor = (16 * num_pipes);	int group_size = 1;	int grid_size = 1;	/* XXX: Enable lds and get size from cs_shader_state */	unsigned lds_size = 0;	/* Calculate group_size/grid_size */	for (i = 0; i < 3; i++) {		group_size *= block_layout[i];	}	for (i = 0; i < 3; i++)	{		grid_size *= grid_layout[i];	}	/* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */	num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +			wave_divisor - 1) / wave_divisor;	COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block/n",							num_pipes, num_waves);	/* XXX: Partition the LDS between PS/CS.  By default half (4096 dwords	 * on Evergreen) oes to Pixel Shaders and half goes to Compute Shaders.	 * We may need to allocat the entire LDS space for Compute Shaders.	 *	 * EG: R_008E2C_SQ_LDS_RESOURCE_MGMT := S_008E2C_NUM_LS_LDS(lds_dwords)	 * CM: CM_R_0286FC_SPI_LDS_MGMT :=  S_0286FC_NUM_LS_LDS(lds_dwords)	 */	r600_write_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);	r600_write_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);	r600_write_value(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */	r600_write_value(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */	r600_write_value(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */	r600_write_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,								group_size);	r600_write_compute_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);	r600_write_value(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */	r600_write_value(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */	r600_write_value(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */	r600_write_compute_context_reg(cs, CM_R_0288E8_SQ_LDS_ALLOC,					lds_size | (num_waves << 14));	/* Dispatch packet */	r600_write_value(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));	r600_write_value(cs, grid_layout[0]);	r600_write_value(cs, grid_layout[1]);	r600_write_value(cs, grid_layout[2]);	/* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */	r600_write_value(cs, 1);}
开发者ID:ideak,项目名称:mesa,代码行数:64,


示例28: evergreen_compute_upload_input

/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are inplicit parameters that need to be stored * in the vertex buffer as well.  Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension *             (x,y,z) * DWORDS 9+ : Kernel parameters */void evergreen_compute_upload_input(	struct pipe_context *ctx_,	const uint *block_layout,	const uint *grid_layout,	const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;	int i;	unsigned kernel_parameters_offset_bytes = 36;	uint32_t * num_work_groups_start;	uint32_t * global_size_start;	uint32_t * local_size_start;	uint32_t * kernel_parameters_start;	if (shader->input_size == 0) {		return;	}	if (!shader->kernel_param) {		unsigned buffer_size = shader->input_size;		/* Add space for the grid dimensions */		buffer_size += kernel_parameters_offset_bytes * sizeof(uint);		shader->kernel_param = r600_compute_buffer_alloc_vram(						ctx->screen, buffer_size);	}	num_work_groups_start = ctx->ws->buffer_map(		shader->kernel_param->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE);	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);	/* Copy the work group size */	memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));	/* Copy the global size */	for (i = 0; i < 3; i++) {		global_size_start[i] = grid_layout[i] * block_layout[i];	}	/* Copy the local dimensions */	memcpy(local_size_start, block_layout, 3 * sizeof(uint));	/* Copy the kernel inputs */	memcpy(kernel_parameters_start, input, shader->input_size);	for (i = 0; i < (kernel_parameters_offset_bytes / 4) +					(shader->input_size / 4); i++) {		COMPUTE_DBG("input %i : %i/n", i,			((unsigned*)num_work_groups_start)[i]);	}	ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);	///ID=0 is reserved for the parameters	evergreen_cs_set_vertex_buffer(ctx, 0, 0,			(struct pipe_resource*)shader->kernel_param);	///ID=0 is reserved for parameters	evergreen_set_const_cache(shader, 0, shader->kernel_param,						shader->input_size, 0);}
开发者ID:ideak,项目名称:mesa,代码行数:74,


示例29: evergreen_emit_direct_dispatch

static void evergreen_emit_direct_dispatch(		struct r600_context *rctx,		const uint *block_layout, const uint *grid_layout){	int i;	struct radeon_winsys_cs *cs = rctx->b.gfx.cs;	struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;	unsigned num_waves;	unsigned num_pipes = rctx->screen->b.info.r600_max_pipes;	unsigned wave_divisor = (16 * num_pipes);	int group_size = 1;	int grid_size = 1;	unsigned lds_size = shader->local_size / 4 +#if HAVE_LLVM < 0x0306		shader->active_kernel->bc.nlds_dw;#else		shader->bc.nlds_dw;#endif	/* Calculate group_size/grid_size */	for (i = 0; i < 3; i++) {		group_size *= block_layout[i];	}	for (i = 0; i < 3; i++)	{		grid_size *= grid_layout[i];	}	/* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */	num_waves = (block_layout[0] * block_layout[1] * block_layout[2] +			wave_divisor - 1) / wave_divisor;	COMPUTE_DBG(rctx->screen, "Using %u pipes, "				"%u wavefronts per thread block, "				"allocating %u dwords lds./n",				num_pipes, num_waves, lds_size);	radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);	radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);	radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */	radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */	radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */	radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,								group_size);	radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);	radeon_emit(cs, block_layout[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */	radeon_emit(cs, block_layout[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */	radeon_emit(cs, block_layout[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */	if (rctx->b.chip_class < CAYMAN) {		assert(lds_size <= 8192);	} else {		/* Cayman appears to have a slightly smaller limit, see the		 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */		assert(lds_size <= 8160);	}	radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,					lds_size | (num_waves << 14));	/* Dispatch packet */	radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, 0));	radeon_emit(cs, grid_layout[0]);	radeon_emit(cs, grid_layout[1]);	radeon_emit(cs, grid_layout[2]);	/* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */	radeon_emit(cs, 1);}
开发者ID:MartaLo,项目名称:mesa,代码行数:72,


示例30: evergreen_compute_upload_input

/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit * kernel parameters there are implicit parameters that need to be stored * in the vertex buffer as well.  Here is how these parameters are organized in * the buffer: * * DWORDS 0-2: Number of work groups in each dimension (x,y,z) * DWORDS 3-5: Number of global work items in each dimension (x,y,z) * DWORDS 6-8: Number of work items within each work group in each dimension *             (x,y,z) * DWORDS 9+ : Kernel parameters */void evergreen_compute_upload_input(	struct pipe_context *ctx_,	const uint *block_layout,	const uint *grid_layout,	const void *input){	struct r600_context *ctx = (struct r600_context *)ctx_;	struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;	unsigned i;	/* We need to reserve 9 dwords (36 bytes) for implicit kernel	 * parameters.	 */	unsigned input_size = shader->input_size + 36;	uint32_t * num_work_groups_start;	uint32_t * global_size_start;	uint32_t * local_size_start;	uint32_t * kernel_parameters_start;	struct pipe_box box;	struct pipe_transfer *transfer = NULL;	if (shader->input_size == 0) {		return;	}	if (!shader->kernel_param) {		/* Add space for the grid dimensions */		shader->kernel_param = (struct r600_resource *)			pipe_buffer_create(ctx_->screen, PIPE_BIND_CUSTOM,					PIPE_USAGE_IMMUTABLE, input_size);	}	u_box_1d(0, input_size, &box);	num_work_groups_start = ctx_->transfer_map(ctx_,			(struct pipe_resource*)shader->kernel_param,			0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,			&box, &transfer);	global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));	local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);	kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);	/* Copy the work group size */	memcpy(num_work_groups_start, grid_layout, 3 * sizeof(uint));	/* Copy the global size */	for (i = 0; i < 3; i++) {		global_size_start[i] = grid_layout[i] * block_layout[i];	}	/* Copy the local dimensions */	memcpy(local_size_start, block_layout, 3 * sizeof(uint));	/* Copy the kernel inputs */	memcpy(kernel_parameters_start, input, shader->input_size);	for (i = 0; i < (input_size / 4); i++) {		COMPUTE_DBG(ctx->screen, "input %i : %u/n", i,			((unsigned*)num_work_groups_start)[i]);	}	ctx_->transfer_unmap(ctx_, transfer);	/* ID=0 is reserved for the parameters */	evergreen_cs_set_constant_buffer(ctx, 0, 0, input_size,			(struct pipe_resource*)shader->kernel_param);}
开发者ID:MartaLo,项目名称:mesa,代码行数:76,



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