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自学教程:C++ CR_RESERVED函数代码示例

51自学网 2021-06-01 20:06:04
  C++
这篇教程C++ CR_RESERVED函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CR_RESERVED函数的典型用法代码示例。如果您正苦于以下问题:C++ CR_RESERVED函数的具体用法?C++ CR_RESERVED怎么用?C++ CR_RESERVED使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CR_RESERVED函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CR_BIND_DERIVED

#include "Sim/Units/CommandAI/CommandAI.h"#include "Sim/Units/UnitDef.h"#include "Sim/Misc/LosHandler.h"#include "Game/SelectedUnits.h"#include "LogOutput.h"#include "creg/STL_List.h"#include "mmgr.h"CR_BIND_DERIVED(CTransportUnit, CUnit, );CR_REG_METADATA(CTransportUnit, (				CR_MEMBER(transported),				CR_MEMBER(transportCapacityUsed),				CR_MEMBER(transportMassUsed),				CR_RESERVED(16),				CR_POSTLOAD(PostLoad)				));CR_BIND(CTransportUnit::TransportedUnit,);CR_REG_METADATA_SUB(CTransportUnit,TransportedUnit,(					CR_MEMBER(unit),					CR_MEMBER(piece),					CR_MEMBER(size),					CR_MEMBER(mass),					CR_RESERVED(8)					));CTransportUnit::CTransportUnit():	transportCapacityUsed(0),
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,


示例2: CR_BIND_DERIVED

#include "WeaponProjectiles/MissileProjectile.h"#include "GlobalUnsynced.h"CR_BIND_DERIVED(CFlareProjectile, CProjectile, (float3(0,0,0),float3(0,0,0),0,0));CR_REG_METADATA(CFlareProjectile,(				CR_SETFLAG(CF_Synced),				CR_MEMBER(activateFrame),				CR_MEMBER(deathFrame),				CR_MEMBER(numSub),				CR_MEMBER(lastSub),				CR_MEMBER(subPos),				CR_MEMBER(subSpeed),				CR_MEMBER(alphaFalloff),				CR_RESERVED(8)				));CFlareProjectile::CFlareProjectile(const float3& pos, const float3& speed, CUnit* owner, int activateFrame GML_PARG_C):	//! these are synced, but neither weapon nor piece	//! (only created by units that can drop flares)	CProjectile(pos, speed, owner, true, false, false GML_PARG_P),	activateFrame(activateFrame),	deathFrame(activateFrame + (owner? owner->unitDef->flareTime: 1)),	numSub(0),	lastSub(0){	alphaFalloff = owner? 1.0f / owner->unitDef->flareTime: 1.0f;	checkCol = false;	useAirLos = true;	SetRadius(45);
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,


示例3: CR_BIND_DERIVED

#include "NetProtocol.h"#include "GlobalUnsynced.h"#include "ConfigHandler.h"#include "LogOutput.h"#include "Util.h"#include "TimeProfiler.h"#include "creg/STL_Map.h"CR_BIND_DERIVED(CEngineOutHandler, CObject, )CR_REG_METADATA(CEngineOutHandler, (				CR_MEMBER(id_skirmishAI),				CR_MEMBER(team_skirmishAIs),				CR_RESERVED(128)				));static inline bool isUnitInLosOrRadarOfAllyTeam(const CUnit& unit, const int allyTeamId) {	return unit.losStatus[allyTeamId] & (LOS_INLOS | LOS_INRADAR);}/////////////////////////////// BEGIN: Exception Handlingbool CEngineOutHandler::IsCatchExceptions() {	static bool init = false;	static bool isCatchExceptions;
开发者ID:horazont,项目名称:spring,代码行数:30,


示例4: CR_BIND_DERIVED

CR_BIND_DERIVED(CLargeBeamLaserProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),float3(0,0,0),float3(0,0,0),NULL,NULL));CR_REG_METADATA(CLargeBeamLaserProjectile,(	CR_MEMBER(startPos),	CR_MEMBER(endPos),	CR_MEMBER(corecolstart),	CR_MEMBER(kocolstart),	CR_MEMBER(thickness),	CR_MEMBER(corethickness),	CR_MEMBER(flaresize),	CR_MEMBER(tilelength),	CR_MEMBER(scrollspeed),	CR_MEMBER(pulseSpeed),	CR_MEMBER(beamtex),	CR_MEMBER(side),	CR_RESERVED(16)	));CLargeBeamLaserProjectile::CLargeBeamLaserProjectile(const float3& startPos, const float3& endPos,		const float3& color, const float3& color2, CUnit* owner, const WeaponDef* weaponDef):	CWeaponProjectile(startPos + (endPos - startPos) * 0.5f, ZeroVector, owner, 0, ZeroVector, weaponDef, 0, false,  1),	startPos(startPos),	endPos(endPos),	decay(1.0f)	//thickness(thickness),	//corethickness(corethickness),	//flaresize(flaresize),	//tilelength(tilelength),	//scrollspeed(scrollspeed),	//pulseSpeed(pulseSpeed){
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,


示例5: CR_BIND_DERIVED_INTERFACE

CR_BIND_DERIVED_INTERFACE(AMoveType, CObject);CR_REG_METADATA(AMoveType, (	CR_MEMBER(owner),	CR_MEMBER(goalPos),	CR_MEMBER(oldPos),	CR_MEMBER(oldSlowUpdatePos),	CR_MEMBER(maxSpeed),	CR_MEMBER(maxSpeedDef),	CR_MEMBER(maxWantedSpeed),	CR_MEMBER(repairBelowHealth),	CR_MEMBER(useHeading),	CR_ENUM_MEMBER(progressState),	CR_RESERVED(32)));AMoveType::AMoveType(CUnit* owner):	owner(owner),	goalPos(owner? owner->pos: ZeroVector),	oldPos(owner? owner->pos: ZeroVector),	oldSlowUpdatePos(oldPos),	useHeading(true),	progressState(Done),	maxSpeed(owner->unitDef->speed / GAME_SPEED),	maxSpeedDef(owner->unitDef->speed / GAME_SPEED),
开发者ID:FriedRice,项目名称:spring,代码行数:30,


示例6: CR_SETFLAG

	CR_SETFLAG(CF_Synced),	CR_MEMBER(targeted),//	CR_MEMBER(weaponDef),	CR_MEMBER(weaponDefName),	CR_MEMBER(target),	CR_MEMBER(targetPos),	CR_MEMBER(startpos),	CR_MEMBER(colorTeam),	CR_MEMBER(ttl),	CR_MEMBER(bounces),	CR_MEMBER(keepBouncing),	CR_MEMBER(cegTag),	CR_MEMBER(cegID),	CR_MEMBER(interceptTarget),	CR_MEMBER(id),	CR_RESERVED(15),	CR_POSTLOAD(PostLoad)	));CWeaponProjectile::CWeaponProjectile(): CProjectile(){	targeted = false;	weaponDef = 0;	target = 0;	projectileType = WEAPON_BASE_PROJECTILE;	ttl = 0;	colorTeam = 0;	interceptTarget = 0;	bounces = 0;	keepBouncing = true;	cegID = -1U;
开发者ID:niavok,项目名称:spring,代码行数:31,


示例7: CR_MEMBER

	CR_MEMBER(dispList),	CR_MEMBER(cegID),	// NOTE: what about this?	// CR_MEMBER(omp),	CR_MEMBER(spinVec),	CR_MEMBER(spinSpeed),	CR_MEMBER(spinAngle),	CR_MEMBER(oldSmoke),	CR_MEMBER(oldSmokeDir),	CR_MEMBER(alphaThreshold),	// CR_MEMBER(target),	CR_MEMBER(drawTrail),	CR_MEMBER(curCallback),	CR_MEMBER(age),	CR_MEMBER(colorTeam),	CR_RESERVED(36)	));void CPieceProjectile::creg_Serialize(creg::ISerializer& s){	s.Serialize(numCallback, sizeof(int));	for (int i = 0; i < 8; i++) {		s.Serialize(oldInfos[i], sizeof(CPieceProjectile::OldInfo));	}}CPieceProjectile::CPieceProjectile(const float3& pos, const float3& speed, LocalModelPiece* lmp, int f, CUnit* owner, float radius):	CProjectile(pos, speed, owner, true, false, true),	flags(f),	dispList(lmp? lmp->dispListID: 0),	omp(NULL),
开发者ID:niavok,项目名称:spring,代码行数:31,


示例8: CR_MEMBER

                    CR_MEMBER(mapy),                    CR_MEMBER(mapSquares),                    CR_MEMBER(hmapx),                    CR_MEMBER(hmapy),                    CR_MEMBER(pwr2mapx),                    CR_MEMBER(pwr2mapy),                    CR_MEMBER(tempNum),                    CR_MEMBER(godMode),                    CR_MEMBER(globalLOS),                    CR_MEMBER(cheatEnabled),                    CR_MEMBER(noHelperAIs),                    CR_MEMBER(editDefsEnabled),                    CR_MEMBER(useLuaGaia),                    CR_MEMBER(randSeed),                    CR_MEMBER(initRandSeed),                    CR_RESERVED(64)                ));/** * Initializes variables in CGlobalSynced */CGlobalSynced::CGlobalSynced(){    mapx  = 512;    mapy  = 512;    mapxm1 = mapx - 1;    mapym1 = mapy - 1;    mapxp1 = mapx + 1;    mapyp1 = mapy + 1;    mapSquares = mapx * mapy;
开发者ID:gajop,项目名称:spring,代码行数:31,


示例9: CR_BIND_DERIVED

#include "Sim/Units/UnitDef.h"#include "Sim/Units/UnitTypes/Building.h"#include "Sim/Units/UnitTypes/TransportUnit.h"#include "Sim/MoveTypes/MoveDefHandler.h"#include "Sim/MoveTypes/HoverAirMoveType.h"#include "System/creg/STL_List.h"#include "System/myMath.h"#define AIRTRANSPORT_DOCKING_RADIUS 16#define AIRTRANSPORT_DOCKING_ANGLE 50CR_BIND_DERIVED(CTransportCAI,CMobileCAI , );CR_REG_METADATA(CTransportCAI, (	CR_MEMBER(toBeTransportedUnitId),	CR_RESERVED(1),	CR_MEMBER(lastCall),	CR_MEMBER(unloadType),	CR_MEMBER(dropSpots),	CR_MEMBER(isFirstIteration),	CR_MEMBER(lastDropPos),	CR_MEMBER(approachVector),	CR_MEMBER(endDropPos),	CR_RESERVED(16)));CTransportCAI::CTransportCAI()	: CMobileCAI()	, unloadType(-1)	, toBeTransportedUnitId(-1)	, lastCall(0)
开发者ID:AlexDiede,项目名称:spring,代码行数:31,


示例10: CR_BIND

#include "Sim/Units/Unit.h"#include "Sim/Units/UnitHandler.h"#include "Sim/Units/UnitDef.h"#include "ExternalAI/GlobalAI.h"#include "ExternalAI/GlobalAIHandler.h"#include "System/EventHandler.h"#include "creg/STL_List.h"#include "creg/STL_Map.h"#include "creg/STL_Set.h"#include "NetProtocol.h"CR_BIND(CTeam,);CR_REG_METADATA(CTeam, (				CR_MEMBER(teamNum),				CR_RESERVED(1),				CR_MEMBER(isDead),				CR_MEMBER(gaia),				CR_MEMBER(color),				CR_MEMBER(leader),				CR_MEMBER(lineageRoot),				CR_MEMBER(handicap),				CR_MEMBER(side),				CR_MEMBER(isAI),				CR_MEMBER(luaAI),				CR_MEMBER(dllAI),				CR_MEMBER(units),				CR_MEMBER(startPos),				CR_MEMBER(metal),				CR_MEMBER(energy),				CR_MEMBER(metalPull),
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,


示例11: CR_BIND_DERIVED

#include "creg/STL_List.h"CR_BIND_DERIVED(CFireProjectile, CProjectile, (float3(0,0,0),float3(0,0,0),NULL,0,0,0,0));CR_BIND(CFireProjectile::SubParticle, );CR_REG_METADATA(CFireProjectile,(	CR_SETFLAG(CF_Synced),	CR_MEMBER(ttl),	CR_MEMBER(emitPos),	CR_MEMBER(emitRadius),	CR_MEMBER(particleTime),	CR_MEMBER(particleSize),	CR_MEMBER(ageSpeed),	CR_MEMBER(subParticles2),	CR_MEMBER(subParticles),	CR_RESERVED(16)	));CR_REG_METADATA_SUB(CFireProjectile, SubParticle, (	CR_MEMBER(pos),	CR_MEMBER(posDif),	CR_MEMBER(age),	CR_MEMBER(maxSize),	CR_MEMBER(rotSpeed),	CR_MEMBER(smokeType),	CR_RESERVED(8)	));CFireProjectile::CFireProjectile(const float3& pos, const float3& speed, CUnit* owner, int emitTtl, float emitRadius, int particleTtl, float particleSize GML_PARG_C):	//! these are synced, but neither weapon nor piece
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,


示例12: CR_BIND

#include "System/EventHandler.h"#include "System/NetProtocol.h"#include "System/LogOutput.h"#include "System/Sound.h"#include "creg/STL_List.h"#define DRAW_QUAD_SIZE 32CInMapDraw* inMapDrawer = NULL;CR_BIND(CInMapDraw, );CR_REG_METADATA(CInMapDraw, (	CR_MEMBER(drawQuads),	CR_RESERVED(4)));CR_BIND(CInMapDraw::MapPoint, );CR_REG_METADATA_SUB(CInMapDraw, MapPoint, (	CR_MEMBER(pos),	CR_MEMBER(label),	CR_MEMBER(senderAllyTeam),	CR_MEMBER(senderSpectator),	CR_RESERVED(4),	CR_SERIALIZER(Serialize)));CR_BIND(CInMapDraw::MapLine, );
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:30,


示例13: CR_MEMBER

	CR_MEMBER(creationTime),	CR_MEMBER(lifeTime),	CR_MEMBER(color),	CR_MEMBER(dir1),	CR_MEMBER(dir2),	CR_MEMBER(drawTrail),	CR_MEMBER(dirpos1),	CR_MEMBER(dirpos2),	CR_MEMBER(midpos),	CR_MEMBER(middir),	CR_MEMBER(drawSegmented),	CR_MEMBER(firstSegment),	CR_MEMBER(lastSegment),	CR_MEMBER(drawCallbacker),	CR_MEMBER(texture),	CR_RESERVED(4)));//////////////////////////////////////////////////////////////////////// Construction/Destruction//////////////////////////////////////////////////////////////////////CSmokeTrailProjectile::CSmokeTrailProjectile(	CUnit* owner,	const float3& pos1,	const float3& pos2,	const float3& dir1,	const float3& dir2,	bool firstSegment,	bool lastSegment,	float size,
开发者ID:9heart,项目名称:spring,代码行数:31,


示例14: CR_BIND

#include "Command.h"#include "System/creg/creg_cond.h"namespace springLegacyAI {CR_BIND(Command, );CR_REG_METADATA(Command, (				CR_MEMBER(id),				CR_MEMBER(options),				CR_MEMBER(params),				CR_MEMBER(tag),				CR_MEMBER(timeOut),				CR_RESERVED(16)				));CR_BIND(CommandDescription, );CR_REG_METADATA(CommandDescription, (				CR_MEMBER(id),				CR_MEMBER(type),				CR_MEMBER(name),				CR_MEMBER(action),				CR_MEMBER(iconname),				CR_MEMBER(mouseicon),				CR_MEMBER(tooltip),				CR_MEMBER(hidden),				CR_MEMBER(disabled),				CR_MEMBER(showUnique),				CR_MEMBER(onlyTexture),
开发者ID:9heart,项目名称:spring,代码行数:30,



注:本文中的CR_RESERVED函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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