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自学教程:C++ Camera函数代码示例

51自学网 2021-06-01 20:09:10
  C++
这篇教程C++ Camera函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Camera函数的典型用法代码示例。如果您正苦于以下问题:C++ Camera函数的具体用法?C++ Camera怎么用?C++ Camera使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Camera函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: root

View::View(Chose* _root): root(_root),  camera(Camera(Vertex(0,0,5000), 45, 100, 10000, 0.6f)),  lod(camera.cameraCenter, _root) {	fogColor[0] = Couleurs::r(Couleurs::fog) / 255.f;	fogColor[1] = Couleurs::g(Couleurs::fog) / 255.f;	fogColor[2] = Couleurs::b(Couleurs::fog) / 255.f;	fogColor[3] = 1.0;	initWindow();	mainLoop();}
开发者ID:jsmaniac,项目名称:2011-m2s3-city-builder,代码行数:12,


示例2: TEST

TEST(CameraTest, PassValuesToVec3) {    Camera c = Camera(vec3(0, 0, 2), vec3(0, 0, 0), vec3(0, 1, 0), 90);    EXPECT_EQ(c.lookFrom.z, 2);    EXPECT_EQ(c.lookAt.y, 0);    EXPECT_EQ(c.up.y, 1);    EXPECT_EQ(c.fovy, 90);        // coord frame    EXPECT_EQ(c.u, vec3(1,0,0));    EXPECT_EQ(c.v, vec3(0,1,0));    EXPECT_EQ(c.w, vec3(0,0,1));}
开发者ID:xysun,项目名称:raytracer,代码行数:12,


示例3: EdsGetChildAtIndex

Camera CameraList::get(const int index){  EdsCameraRef camera = nullptr;  EdsError err = EdsGetChildAtIndex(list_, 0, &camera);  if (EDS_ERR_OK != err) {    DEBUGSTREAM << DescribeError(err) << std::endl;    throw Exception(err);  }  Camera retval = Camera(camera);  retval.Initialize();  return retval;}
开发者ID:ollie-williams,项目名称:dslr,代码行数:13,


示例4: sqrt

/** * Create a new Camera based on a model. * * @param m  the model to base the camera on * @return   a new Camera that looks at the model */Camera Camera::fromModel(const Model& m) {    auto box   = m.getBounds();    auto zdiff = sqrt(                     pow(box.len().y(), 2) * pow(box.len().x(), 2)) + box.len().z();    auto fl  = -1.0;    auto up  = Vector(0, 1, 0);    auto at  = Vector(0, 0, 1);    auto fp  = (box.min() + (box.len() / 2.0)) + Vector(0, 0, 0.25 * zdiff);    auto vrp = fp + (at * fl);    return Camera(fp, vrp, up);}
开发者ID:fidgetting,项目名称:RayTracer-v2,代码行数:19,


示例5: m_crate

  Crate_State::Crate_State()    : m_crate(Point3f(35.0f, 12.0f, 0.0f),              Vector3f(30.0f, 30.0f, 30.0f)),	other_crate(Point3f(35.0f, 50.0f, 50.0f),              Vector3f(30.0f, 30.0f, 30.0f)),    m_player(Camera(Point3f(0.0f, 0.0f, 50.0f),             Quaternion(),             1.0f, 10000.0f),             Vector3f(0.0f, 0.0f, -39.0f),             11.0f)  {    set_pausable(true);  }
开发者ID:linshu123,项目名称:494_p3,代码行数:13,


示例6: NormalizeRect

void CHMMDemoView::SetSelection( RECT* sel ){    if( sel )    {        m_tmp_sel = NormalizeRect( *sel );    }    else    {        CImage& img = Camera().GetFrame();        m_tmp_sel = CRect( 0, 0, img.Width(), img.Height() );    }    CheckUpdate();}
开发者ID:otoauler,项目名称:sdkpub,代码行数:13,


示例7: kbd

/* * Instructions on using this program: * * 'H' - hardware viewing and perspective transforms * 'O' - orthographic projection mode * 'P' - perspective projection mode * 'I' - reset to original setup * * In each mode, pressing the 'l', 'k', 'w' keys * makes the transformation in the 'forward' direction, * pressing 'h', 'j', 's' makes the transformation in the * 'reverse' direction. You are required to implement this * functionality. Look at the kbd() function to see how * the various functions are called. **/voidkbd(unsigned char key, int x, int y){  switch(key) {          case 'q': /* quit */  case 27 :    glutDestroyWindow(wd);    exit (0);  case 'I': /* reset */    cam = Camera(eye_pos0, gaze_dir0, top_dir0, zNear0, zFar0, fovy0);    resetWorld(mode);    setup_view(mode);    transformWorld(mode); // TODO do the transform, including perspective transform in objects.cpp    fprintf(stderr, "Reset!/n");    break;          case 'H':    mode = HARDWARE;    init_viewcam(mode);    reshape(screen_w, screen_h);    fprintf(stderr, "Hardware transforms/n");    break;          case 'O':    mode = ORTHOGRAPHIC;    init_viewcam(mode);    reshape(screen_w, screen_h);    fprintf(stderr, "Orthographic mode/n");    break;          case 'P':    mode = PERSPECTIVE;    init_viewcam(mode);    reshape(screen_w, screen_h);    fprintf(stderr, "Perspective mode/n");    break;          default:    movecam(key, x, y);   // TODO in transfomrs.cpp    setup_view(mode);     // TODO set up the viewing transformation in transforms.cpp    transformWorld(mode); // TODO do the transform, including perspective transform in objects.cpp    break;  }  glutPostRedisplay();  return;}
开发者ID:kbailo,项目名称:487,代码行数:67,


示例8: Camera

void Viewer::setup_scene() {    trac0r::Material emissive{1, {1.f, 0.93f, 0.85f}, 0.f, 1.f, 15.f};    trac0r::Material default_material{2, {0.740063, 0.742313, 0.733934}};    trac0r::Material diffuse_red{2, {0.366046, 0.0371827, 0.0416385}};    trac0r::Material diffuse_green{2, {0.162928, 0.408903, 0.0833759}};    trac0r::Material glass{3, {0.5f, 0.5f, 0.9f}, 0.0f, 1.51714f};    trac0r::Material glossy{4, {1.f, 1.f, 1.f}, 0.09f};    auto wall_left = trac0r::Shape::make_plane({-0.5f, 0.4f, 0}, {0, 0, -glm::half_pi<float>()},                                               {1, 1}, diffuse_red);    auto wall_right = trac0r::Shape::make_plane({0.5f, 0.4f, 0}, {0, 0, glm::half_pi<float>()},                                                {1, 1}, diffuse_green);    auto wall_back = trac0r::Shape::make_plane({0, 0.4f, 0.5}, {-glm::half_pi<float>(), 0, 0},                                               {1, 1}, default_material);    auto wall_top =        trac0r::Shape::make_plane({0, 0.9f, 0}, {glm::pi<float>(), 0, 0}, {1, 1}, default_material);    auto wall_bottom =        trac0r::Shape::make_plane({0, -0.1f, 0}, {0, 0, 0}, {1, 1}, default_material);    auto lamp = trac0r::Shape::make_plane({0, 0.85f, -0.1}, {0, 0, 0}, {0.4, 0.4}, emissive);    auto box1 = trac0r::Shape::make_box({0.3f, 0.1f, 0.1f}, {0, 0.6f, 0}, {0.2f, 0.5f, 0.2f},                                        default_material);    auto box2 =        trac0r::Shape::make_box({-0.2f, 0.15f, 0.1f}, {0, -0.5f, 0}, {0.3f, 0.6f, 0.3f}, glossy);    if (m_benchmark_mode > 0) {        auto sphere1 = trac0r::Shape::make_icosphere({0.f, 0.1f, -0.3f}, {0, 0, 0}, 0.15f,                                                     m_benchmark_mode - 1, default_material);        Scene::add_shape(m_scene, sphere1);    } else {        auto sphere1 =            trac0r::Shape::make_icosphere({0.f, 0.1f, -0.3f}, {0, 0, 0}, 0.15f, 2, glass);        auto sphere2 =            trac0r::Shape::make_icosphere({0.3f, 0.45f, 0.1f}, {0, 0, 0}, 0.15f, 2, glossy);        Scene::add_shape(m_scene, sphere1);        Scene::add_shape(m_scene, sphere2);    }    Scene::add_shape(m_scene, wall_left);    Scene::add_shape(m_scene, wall_right);    Scene::add_shape(m_scene, wall_back);    Scene::add_shape(m_scene, wall_top);    Scene::add_shape(m_scene, wall_bottom);    Scene::add_shape(m_scene, lamp);    Scene::add_shape(m_scene, box1);    Scene::add_shape(m_scene, box2);    glm::vec3 cam_pos = {0, 0.31, -1.2};    glm::vec3 cam_dir = {0, 0, 1};    glm::vec3 world_up = {0, 1, 0};    m_camera =        Camera(cam_pos, cam_dir, world_up, 90.f, 0.001, 100.f, m_screen_width, m_screen_height);}
开发者ID:svenstaro,项目名称:trac0r,代码行数:51,


示例9: file

void rt::Ra2Parser::loadCamFile(const std::string& filename){	std::ifstream file(filename.c_str());	std::string line;	std::vector<std::string> tokens;	Point position;	Vector direction;	Vector up;	float depth;	float filmSizeY;	if (file.is_open()) {		while (!file.eof()) {			getline(file, line);			tokenize(line, tokens);				if (tokens[0] == "position") {				float x = atof(tokens[1].c_str());													float y = atof(tokens[2].c_str());													float z = atof(tokens[3].c_str());													position = Point(x,y,z);			}			else if (tokens[0] == "direction") {				float x = atof(tokens[1].c_str());													float y = atof(tokens[2].c_str());													float z = atof(tokens[3].c_str());													direction = Vector(x,y,z);			}			else if (tokens[0] == "up") {				float x = atof(tokens[1].c_str());													float y = atof(tokens[2].c_str());													float z = atof(tokens[3].c_str());													up = Vector(x,y,z);			}			else if (tokens[0] == "depth") {				depth = atof(tokens[1].c_str());			}			else if (tokens[0] == "filmSizeY") {				filmSizeY = atof(tokens[1].c_str());			}		}			float fovy = toDegrees(atan((filmSizeY / 2) / depth));		camera_ = Camera(position, direction, up, fovy, fovy, depth, 1024, 1024);	}	else 		std::cerr << "Unabe to open file " << filename << std::endl;	file.close();}
开发者ID:thomasloockx,项目名称:Ray-Tracer,代码行数:51,


示例10: ImportCamera

void SceneLoader::ImportCamera(Scene& scene, const aiCamera* const camera) {    float width = camera->mAspect;    float height = 1.0;    glm::mat4x4 persp = glm::perspective(camera->mHorizontalFOV, camera->mAspect,                                         camera->mClipPlaneNear, camera->mClipPlaneFar);    aiVector3D ai_at = camera->mLookAt;    aiVector3D ai_pos = camera->mPosition;    aiVector3D ai_up = camera->mUp;    glm::vec3 at = glm::vec3(ai_at[0], ai_at[1], ai_at[2]);    glm::vec3 pos = glm::vec3(ai_pos[0], ai_pos[1], ai_pos[2]);    glm::vec3 up = glm::vec3(ai_up[0], ai_up[1], ai_up[2]);    glm::mat4x4 look_at = glm::lookAt(pos, at, up);    scene.AddCamera(Camera(width, height, persp, look_at));}
开发者ID:rasmith,项目名称:RayTracerX,代码行数:14,


示例11: TEXT

Void RPGGame::_CreateWorld(){    BaseCharacter * pPlayer = GameplayFn->GetCharacter( TEXT("Shiki") );    // Landscape    m_pLandscape = New Landscape();    m_pLandscape->SetEyeEntity( pPlayer->GetEntity() );    WorldFn->AddChild( m_pLandscape );    // World camera    m_pRenderCamera = New Camera( true );    m_pWorldCamera = New WorldCamera3rdPerson( m_pRenderCamera, pPlayer->GetEntity(), NULL, 3.0f );        WorldFn->SetWorldCamera( m_pWorldCamera );}
开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:14,


示例12: cam_Update

void CWeaponStatMgun::UpdateCL(){	inheritedPH::UpdateCL			();	UpdateBarrelDir					();	UpdateFire						();	if(OwnerActor() && OwnerActor()->IsMyCamera()) 	{		cam_Update(Device.fTimeDelta, g_fov);		OwnerActor()->Cameras().UpdateFromCamera(Camera());		OwnerActor()->Cameras().ApplyDevice(VIEWPORT_NEAR);	}}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:14,


示例13: strtok

PAIS::Camera FileLoader::loadNvm2Camera(ifstream &file, const char* path) {	// camera information	string fileName = path;	Vec2d focal;	Vec2d principlePoint;	Vec4d quaternion;	Vec3d center;	char strbuf[STRING_BUFFER_LENGTH];	char *strip;	file.getline(strbuf, STRING_BUFFER_LENGTH);	// image file name    strip = strtok(strbuf, DELIMITER);	fileName.append(strip);	// focal length	strip = strtok(NULL, DELIMITER);	focal[0] = atof(strip);	strip = strtok(NULL, DELIMITER);	focal[1] = atof(strip);	// priciple point	strip = strtok(NULL, DELIMITER);	principlePoint[0] = atof(strip);	strip = strtok(NULL, DELIMITER);	principlePoint[1] = atof(strip);	// quaternion rotation    strip = strtok(NULL, DELIMITER); // k    quaternion[0] = atof(strip);    strip = strtok(NULL, DELIMITER); // wx                      quaternion[1] = atof(strip);    strip = strtok(NULL, DELIMITER); // wy    quaternion[2] = atof(strip);    strip = strtok(NULL, DELIMITER); // wz    quaternion[3] = atof(strip);	// 3D camera center in world coordinate    Vec3d cameraCenter;    strip = strtok(NULL, DELIMITER); // cx    center[0] = atof(strip);    strip = strtok(NULL, DELIMITER); // cy    center[1] = atof(strip);    strip = strtok(NULL, DELIMITER); // cz    center[2] = atof(strip);	return Camera(fileName.c_str(), focal, principlePoint, quaternion, center, 0);}
开发者ID:yuhuangintel,项目名称:pais-mvs,代码行数:49,


示例14: cam

EKFOA::EKFOA() :cam(Camera(		//Sample//		0.0112,	  		    //d//		1.7945 / 0.0112,  //Cx//		1.4433 / 0.0112,  //Cy//		6.333e-2, //k1//		1.390e-2, //k2//		2.1735   			//f		//1394_HQ//		743.820952250528,   //fx//		745.938565001168,   //fy//		340.661572727241,   //cx//		236.368684007102,   //cy//		-0.220047987197564, //k1//		0.220478586879841   //k2//		//1394_DownSample//		369.63729683985,   //fx//		370.836503127339,   //fy//		170.501040779887,   //cx//		118.086801153144,   //cy//		-0.212379296868053, //k1//		0.189944746349158   //k2		//ARDRONE:		588.878779108602,   //fx		588.643674196636,   //fy		303.725019622098,   //cx		185.837132396075,   //cy		-0.550446697998159, //k1		0.311341231340524   //k2)),filter(Kalman(		0.0,   //v_0		0.025, //std_v_0		1e-15, //w_0		0.025, //std_w_0		0.007, //standar deviation for linear acceleration noise		0.007, //standar deviation for angular acceleration noise		1.0    //standar deviation for measurement noise)),motion_tracker(MotionTrackerOF(		30, //min_number_of_features_in_image		20  //distance_between_points)) {}
开发者ID:Yvaine,项目名称:ekfoa,代码行数:49,


示例15: m_gl_context

Renderer::Renderer( GLContext* gl_context ):	m_gl_context( gl_context ),	m_scene(),	m_run( false ),	m_width( 0 ),	m_height( 0 ),	m_translation_zoom_scale( 1 ){	double temp_pos[] = { 0.0, 0.0, 0.0 };	double temp_dir[] = { 0.0, 0.0, -1.0 };	double temp_up[] = { 0.0, 1.0, 0.0 };	m_camera = Camera( temp_pos, temp_dir, temp_up );		m_gl_context->makeCurrent();}
开发者ID:dedonaldson,项目名称:vrc-new,代码行数:15,


示例16: Camera

void C_MatchBall::OnDataChanged(DataUpdateType_t updateType){    BaseClass::OnDataChanged( updateType );    if (updateType == DATA_UPDATE_CREATED)    {        if (!g_pBall)        {            g_pBall = this;            Camera()->SetTarget(this->entindex());        }        SetNextClientThink(CLIENT_THINK_ALWAYS);    }}
开发者ID:Rahmstein,项目名称:IOS,代码行数:15,


示例17: property_

TemplatePropertyTimeline<Camera>::TemplatePropertyTimeline(TemplateProperty<Camera>* prop)    : property_(prop)    , activeOnRendering_(true)    , timelineChanged_(false){    duration_ = 60.f * 15.f;    tgt::Camera cam = property_->get();//    Camera* node0 = new Camera(cam->getPosition(), cam->getFocus(), cam->getUpVector(), cam->getStrafe());//    node0->setNodeIdentifier("Node 0");//    node0->setDirection(node0->getStrafe());    Camera node0 = Camera(cam);    timeline_ = new CameraPropertyTimelineState(new PropertyKeyValue<Camera>(node0, 0.f));}
开发者ID:bsmr-opengl,项目名称:voreen,代码行数:15,


示例18: cpBodyGetVelocity

void Stage::processContinuousInput(){    if(keyStates[GLFW_KEY_A])    {        cpVect curVel = cpBodyGetVelocity(userControlObject->body);        if(curVel.x >= -1000.0)            cpBodySetForce(userControlObject->body, cpv(-100000.0, 0.0));    }    if(keyStates[GLFW_KEY_D])    {        cpVect curVel = cpBodyGetVelocity(userControlObject->body);        if(curVel.x <= 1000.0)            cpBodySetForce(userControlObject->body, cpv(100000.0, 0.0));    }    if(!keyStates[GLFW_KEY_A] && !keyStates[GLFW_KEY_D])    {        cpVect curVel = cpBodyGetVelocity(userControlObject->body);        if(curVel.x != 0)        {            curVel.x /= 1.1;            if(curVel.x > -100 || curVel.x < 100)                curVel.x = 0;            cpBodySetVelocity(userControlObject->body, curVel);        }    }    if(keyStates[GLFW_KEY_SPACE]){        cpVect curVel = cpBodyGetVelocity(userControlObject->body);        //            if(curVel.y < 0.5 && curVel.y > -0.5){        //                cpBodySetVelocity(userControlObject->body, cpvadd(curVel, cpv(0.0, 1150.0)));        //                soundMap.find("Jump")->second->play();        //            }        if(userControlObject->canJump){            cpBodySetVelocity(userControlObject->body, cpvadd(curVel, cpv(0.0, 1150.0)));            soundMap.find("Jump")->second->play();        }    }    if(keyStates[GLFW_KEY_E]){        firstPerson = !firstPerson;        camera = Camera();        keyStates[GLFW_KEY_E] = 0;    }}
开发者ID:palmerst,项目名称:CS-4ZP6,代码行数:48,


示例19: main

int main() {	// Initiatisation	glm::ivec2 screenSize = glm::ivec2(400, 300);	// -- Camera	Camera cam = Camera(70.f, screenSize, 1);	cam.LookAt(glm::vec3(50,52,295.6), glm::vec3(50,52,295.6) + glm::vec3(0,0.0,-1));	// -- Scene	Scene sc;//	Sphere(1e5, Vec( 1e5+1,40.8,81.6), Vec(),Vec(.75,.25,.25),DIFF),//Left//	Sphere(1e5, Vec(-1e5+99,40.8,81.6),Vec(),Vec(.25,.25,.75),DIFF),//Rght//	Sphere(1e5, Vec(50,40.8, 1e5),     Vec(),Vec(.75,.75,.75),DIFF),//Back//	Sphere(1e5, Vec(50,40.8,-1e5+170), Vec(),Vec(),           DIFF),//Frnt//	Sphere(1e5, Vec(50, 1e5, 81.6),    Vec(),Vec(.75,.75,.75),DIFF),//Botm//	Sphere(1e5, Vec(50,-1e5+81.6,81.6),Vec(),Vec(.75,.75,.75),DIFF),//Top	sc.AddPrimitive(			new Sphere(glm::vec3(1e5 + 1, 40.8, 81.6), 1e5,					Material(glm::vec3(.75, .25, .25))));	sc.AddPrimitive(			new Sphere(glm::vec3(-1e5 + 99, 40.8, 81.6), 1e5,					Material(glm::vec3(.25, .25, .75))));	sc.AddPrimitive(			new Sphere(glm::vec3(50,40.8, 1e5), 1e5,					Material(glm::vec3(.75, .75, .75))));	sc.AddPrimitive(			new Sphere(glm::vec3(50, 40.8, -1e5 + 250), 1e5,					Material(glm::vec3(.75, .75, .75))));	sc.AddPrimitive(			new Sphere(glm::vec3(50, 1e5, 81.6), 1e5,					Material(glm::vec3(.75, .75, .75))));	sc.AddPrimitive(			new Sphere(glm::vec3(50,-1e5+81.6,81.6), 1e5,					Material(glm::vec3(.75, .75, .75))));	sc.AddLight(new PointLight(glm::vec3(50,52,240)));	// -- Screne	Screen screen(screenSize);	// Ray generation	for (int x = 0; x < screenSize.x; x++)		for (int y = 0; y < screenSize.y; y++) {			glm::vec3 colorFinal = sc.ComputeColor(cam.GetRay(x,y));			screen.Store(x, y, colorFinal*100.f);		}	screen.SaveToPGM("out.pgm");	return 0;}
开发者ID:beltegeuse,项目名称:RayTracing,代码行数:48,


示例20: init

GLint init(){	glfwInit();	/* Create a GLFW window */	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);	glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);	window = glfwCreateWindow(screenWidth, screenHeight, "Learning OpenGL", nullptr, nullptr);	if (window == nullptr)	{		std::cout << "Failed to create GLFW window" << std::endl;		glfwTerminate();		return -1;	}	glfwMakeContextCurrent(window);	/* Initialize GLEW */	glewExperimental = GL_TRUE;	if (glewInit() != GLEW_OK)	{		std::cout << "Failed to initialize GLEW" << std::endl;		return -1;	}	glViewport(0, 0, 800, 600);	/* Input */	glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);	glfwSetKeyCallback(window, key_callback);	glfwSetCursorPosCallback(window, mouse_callback);	glEnable(GL_DEPTH_TEST);	cubeShader = Shader("cube.vert", "cube.frag");	lightShader = Shader("light.vert", "light.frag");	viewCamera = Camera(	glm::vec3(0.0f, 0.0f, 3.0f), 				  							glm::vec3(0.0f, 0.0f,-1.0f), 				  							glm::vec3(0.0f, 1.0f, 0.0f),				  							5.0f 	);	return 0;}
开发者ID:jmiron11,项目名称:opengl-fun,代码行数:47,


示例21: printf

void OBJScene::setScene(char *filename) {    std::vector<tinyobj::shape_t> tinyshapes;    std::string err = tinyobj::LoadObj(tinyshapes, filename, "Scenes/obj/");    printf("%s/n", err.c_str());    this->camera = Camera(                       Vector(15, 15, -10),                       Vector(-0.8,-0.8, 0.5),                       0,                       Vector(0,1,0),                       M_PI/2                   );    this->lights.push_back(Light(                               POINT,                               Vector(20, 5, 0),                               Vector(0,0,1),                               RTColor(1,1,1),                               0,                               0                           ));    //this->camera = Camera(    //  Vector(275,270,-260),    //  Vector(0,0,1),    //  0,    //  Vector(0,1,0),    //  M_PI/2    //);    //    //this->lights.push_back(Light(    //  POINT,    //  Vector(270,500,270),    //  Vector(0,0,1),    //  RTColor(1,1,1),    //  0,    //  0    //));    setObjects(tinyshapes);    Scene::setScene();}
开发者ID:havardh,项目名称:ECE594Q,代码行数:47,


示例22: SetSwapChainIndex

ModelPreviewCanvas::ModelPreviewCanvas(wxWindow* parent, wxWindowID id /*= wxID_ANY*/, const wxPoint& pos /*= wxDefaultPosition*/, 									   const wxSize& size /*= wxDefaultSize*/, long style /*= 0*/)									   :wxWindow(parent, id, pos, size, style | wxFULL_REPAINT_ON_RESIZE)									   ,mModel(NULL){	D3DPRESENT_PARAMETERS presentParams = gEngine->GetDriver()->GetPresentParameters(0);	presentParams.BackBufferWidth = 160;	presentParams.BackBufferHeight = 180;	int swapChainIndex = gEngine->GetDriver()->CreateAdditionalSwapChain(presentParams);	SetSwapChainIndex(swapChainIndex);	D3DVIEWPORT9 viewPort = gEngine->GetDriver()->GetViewPort(mSwapChainIndex);	mCamera = New Camera(Vector3(0, 0, -10.0f), Vector3::Zero,		PI/3, (float)viewPort.Width / (float)viewPort.Height, 0.1f, 1000.0f);}
开发者ID:SinYocto,项目名称:Zee,代码行数:17,


示例23: SetSceneCamera

void SetSceneCamera(){	BezierType** bezierTemp = sceneReader.GetBezierObjects();	int size = sceneReader.GetNumberOfBezierObjects();	float radius = 0.0;	float y = 0.0;		for (int i=0; i<size; i++) {		BezierType* bt = bezierTemp[i];		radius = std::max(bt->GetMaxZ(), radius);		y = std::max(bt->GetMaxY(), y);	}			displayCamera = Camera(radius,						   y,						   70.0);}
开发者ID:CarlosOlave,项目名称:Bezier_Curve,代码行数:17,


示例24: init_viewcam

voidinit_viewcam(transform_t mode){  eye_pos0 = XVec4f(0.0, 0.0, 1000, 1.0);  // {100, 50, 250, 1.0};  gaze_dir0 = XVec4f(0.0, 0.0, -1.0, 0.0); // along -z-axis  top_dir0 = XVec4f(0.0, 1.0, 0.0, 0.0);  zNear0 = -300.0; // z-coordinate of the near plane, negative number  zFar0 = -5000.0; // = infinity  fovy0 = 105.0;    cam = Camera(eye_pos0, gaze_dir0, top_dir0, zNear0, zFar0, fovy0); // last 2 args not used    setup_view(mode);  transformWorld(mode); // TODO do the transform, including perspective transform in objects.cpp  return;}
开发者ID:kbailo,项目名称:487,代码行数:17,


示例25: game_main

/*------------------------------------------------------------------------------*| <<< ゲ
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