这篇教程C++ CharString函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CharString函数的典型用法代码示例。如果您正苦于以下问题:C++ CharString函数的具体用法?C++ CharString怎么用?C++ CharString使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CharString函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: targetvoid VerbApplyEnhancement::onExecute(){ NounShip * pShip = WidgetCast<NounShip>( target() ); if ( context()->isServer() && validate(pShip) && validate(m_pCargo) ) { NounEnhancement::Ref pEnhancement = m_pCargo->enhancement(); if ( pEnhancement && pEnhancement->parent() == NULL && pEnhancement->canUse( pShip ) ) { // this will attach the contained enhancement to the ship... if ( pEnhancement->use( pShip ) ) { // detach the cargo item now.. pShip->detachNode( m_pCargo ); pShip->privateChat( CharString().format( "<color;ffffff>Enhancement: Using <color;%6.6x>%s</color> on %s.", pEnhancement->color().RGB(),pEnhancement->getName(), pShip->name() ) ); LOG_STATUS( "VerbApplyEnhancement", "[ENHANCEMENT]:Apply:%u:%s:%s", pShip->userId(), pEnhancement->getName(),pShip->name() ); // save off storage with this "active" ship context()->user()->saveStorage(pShip); } else { pShip->privateChat( CharString().format( "<color;ffffff>Enhancement: Failed to use enhancement <color;%6.6x>%s</color>.", pEnhancement->color().RGB(), pEnhancement->getName() ) ); } } }}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:30,
示例2: TRACEvoid GameDocument::onShipCaptured( Noun * pCapper ){ TRACE( "GameDocument::onShipCaptured" ); setGameState( GS_DEATH ); m_bShipLost = true; // inform our script CharString sSelf = ship()->key().string(); CharString sCapper = pCapper != NULL ? pCapper->key().string() : ""; context()->scriptCall( CharString().format("onCaptured( '%s''%s' )", sSelf, sCapper ) ); // reset the camera time s_fCamera = 0.0f; WindowObserve * pWindow = WidgetCast<WindowObserve>( InterfaceContext::findNode( "ObserveWindow" ) ); if ( pWindow != NULL ) { pWindow->setCameraMode( WindowObserve::CHASE ); pWindow->setTargetMode( WindowObserve::LOCKED ); pWindow->setTarget( ship() ); } WindowText * pMessage = WidgetCast<WindowText>( InterfaceContext::findNode( "TextMessage" ) ); if ( pMessage != NULL ) { if ( pCapper != NULL ) pMessage->setText( CharString().format("Ship captured by %s...", pCapper->name()) ); else pMessage->setText( "Ship captured..." ); }}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:32,
示例3: calculateModifierCharString GadgetBeamWeapon::useTip( Noun * pTarget, bool shift ) const{ if ( shift ) return "Toggle Point Defense."; // usage information CharString tip; float fEnergyMod = calculateModifier( MT_BEAM_ENERGY ); float fChargeScale = damageRatioInv() * fEnergyMod; tip += CharString().format("/nRecharge Time: <X;100>%.1fs", energyCost() / ( ( energyCharge() * fChargeScale ) * TICKS_PER_SECOND ) ); tip += CharString().format("/nEnergy Cost:<X;100>%.1f", energyCost() / 1000.0f ); float fLength = length() * calculateModifier( MT_BEAM_RANGE ); tip += CharString().format("/nMax Range:<X;100>%.1fgu", fLength ); // direct damage float fDamageMod = calculateModifier( MT_BEAM_DAMAGE ); float fDamage = damage() * fDamageMod; if ( damageRandom() > 0 ) { float fMaxDamage = fDamage + (damageRandom() * fDamageMod); tip += CharString().format( "/nDamage:<X;100>%.0f-%.0f", fDamage * duration(), fMaxDamage * duration() ); } else tip += CharString().format( "/nDamage:<X;100>%.1f", fDamage * duration() ); return tip;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:27,
示例4: damageRatioInvCharString GadgetDrive::useTip( Noun * pTarget, bool shift ) const{ CharString tip; // usage information int generate = 0; if ( active() ) { generate = damageRatioInv() * this->energy(); // reduce energy based on velocity NounShip * pShip = WidgetCast<NounShip>( parent() ); if ( pShip != NULL ) { if ( energyFalloff() > 0 && pShip->maxVelocity() > 0.0f && pShip->velocity() > pShip->baseVelocity() ) { float scale = ( pShip->velocity() - pShip->baseVelocity() ) / pShip->velocityRange(); generate -= ( energyFalloff() * scale) ; } } } tip += CharString().format("/nEnergy p/s:<X;100>%.1f", ( generate * TICKS_PER_SECOND ) / 1000.0f ); tip += CharString().format("/nEnergy Stored:<X;100>%.0f", maxEnergy() / 1000.0f ); return tip;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:26,
示例5: ASSERTbool ButtonCargo::onCursorMove( const RectInt & window, const PointInt & position, const PointInt & delta ){ if ( WindowButton::onCursorMove( window, position, delta ) ) { GameDocument * pDoc = (GameDocument *)document(); ASSERT( pDoc ); NounShip * pShip = pDoc->ship(); if (! pShip ) return false; Noun * pCargo = m_Cargo; if (! pCargo ) return false; pDoc->setLeftHint( CharString().format( "TARGET %s", pCargo->name() ) ); Noun * pTarget = pDoc->target(); if ( WidgetCast<CargoEnhancement>( pCargo ) && VerbApplyEnhancement::canApply( (CargoEnhancement *)pCargo, pShip ) ) pDoc->setRightHint( CharString().format( "USE %s", pCargo->name() ) ); else if ( pTarget != NULL && pShip->canUnload( pTarget, pCargo ) ) pDoc->setRightHint( CharString().format( "UNLOAD %s ONTO %s", pCargo->name(), pTarget->name() ) ); else pDoc->setRightHint( "" ); return true; } return false;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:29,
示例6: ERR_FAIL_COND_VError PaymentService::purchase(Variant p_params) { Dictionary params = p_params; ERR_FAIL_COND_V((!params.has("product_id")) && (!params.has("product_sku")), ERR_INVALID_PARAMETER); char* id = NULL; char* sku = NULL; CharString p_id = params.has("product_id")?String(params["product_id"]).ascii():CharString(); CharString p_sku = params.has("product_sku")?String(params["product_sku"]).ascii():CharString(); unsigned int request_id; chdir(launch_dir_ptr); int ret = paymentservice_purchase_request(params.has("product_sku") ? NULL : p_id.get_data(), params.has("product_sku") ? p_sku.get_data() : NULL, NULL, NULL, NULL, NULL, get_window_group_id(), &request_id); chdir("app/native"); if (ret != BPS_SUCCESS) { int eret = errno; printf("purchase error %i, %x, %i, %x/n", ret, ret, eret, eret); ERR_FAIL_V((Error)eret); return (Error)eret; }; return OK;};
开发者ID:03050903,项目名称:godot,代码行数:25,
示例7: CharStringCharString NounShip::status() const{ CharString sTargetInfo; // team & ship type.. sTargetInfo += CharString().format("%s - %s/n", teamName(), nounContext()->name() ); // hull % sTargetInfo += CharString().format("Hull: %d%%/n", int( damageRatioInv() * 100) ); int armor = 0, maxArmor = 0; int shield = 0, maxShield = 0; for(int i=0;i<childCount();i++) { BaseNode * pChild = child(i); if ( WidgetCast<GadgetShield>( pChild ) ) { shield += ((GadgetShield *)pChild)->charge(); maxShield += ((GadgetShield *)pChild)->maxCharge(); } else if ( WidgetCast<GadgetArmor>( pChild ) ) { armor += ((GadgetArmor *)pChild)->armor(); maxArmor += ((GadgetArmor *)pChild)->maxArmor(); } } if ( maxShield > 0 ) sTargetInfo += CharString().format("Shield: %d%%/n", (shield * 100) / maxShield); if ( maxArmor > 0 ) sTargetInfo += CharString().format("Armor: %d%%/n", (armor * 100) / maxArmor ); return sTargetInfo;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:33,
示例8: lockbool ProcessServer::loadProcessList(){ AutoLock lock( &m_Lock ); m_ProcessList.release(); Settings pf( "ProcessList", m_Context.processFile ); m_NextProcessId = pf.get( "NextProcessId", m_NextProcessId ); int nProcessCount = pf.get( "ProcessCount", (dword)0 ); for(int i=0;i<nProcessCount;i++) { Process process; process.processId = pf.get( CharString().format("ProcessId%d", i), i + 1 ); process.name = pf.get( CharString().format("ProcessName%d", i), "" ); process.executable = pf.get( CharString().format("ProcessExe%d", i), "" ); process.arguments = pf.get( CharString().format("ProcessArg%d", i), "" ); process.config = pf.get( CharString().format("ProcessConfig%d", i), "" ); process.log = pf.get( CharString().format("ProcessLog%d", i), "" ); process.flags = (u16)pf.get( CharString().format("ProcessFlags%d", i), 0xffff ); if ( process.flags == 0xffff ) { process.flags = 0; if ( pf.get( CharString().format("ProcessRunning%d", i), (dword)0 ) != 0 ) process.flags |= ProcessClient::PF_RUNNING; if ( pf.get( CharString().format("ProcessDisabled%d", i), (dword)1 ) != 0 ) process.flags |= ProcessClient::PF_DISABLED; } m_ProcessList.push( process ); } return true;}
开发者ID:SnipeDragon,项目名称:gamecq,代码行数:35,
示例9: GetSelectObjvoid EEditorManager::onComponentAction ( QAction* action ){ QString componentTypeName = action->text(); const QString& name = GetSelectObj(); EditorEvent editorevent; editorevent.mType = action->isChecked() ? eEditorToScene_ComponentAttach : eEditorToScene_ComponentDettach; editorevent.mArgs.push_back ( CharString ( name.toStdString().c_str() ) ); editorevent.mArgs.push_back ( CharString ( componentTypeName.toStdString().c_str() ) ); Notify( editorevent );}
开发者ID:minuowa,项目名称:sheet,代码行数:11,
示例10: CharStringCharString GadgetArmor::useTip( Noun * pTarget, bool shift ) const{ CharString tip; // usage information tip += CharString().format("/nCurrent HP:<X;100>%d/%d", m_Armor, maxArmor() ); float fMod = ( calculateModifier( MT_DEFENSE ) * 100 ) - 100; if ( fMod > 0 ) tip += CharString().format("/nDamage Reduction:<X;100>%.0f%%", fMod ); fMod = calculateModifier( MT_DEFENSE_RECHARGE ); return tip;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:13,
示例11: configvoid JukeboxDS::saveConfig(){ Settings config( ("Jukebox"), m_JukeboxConfig ); config.put( ("listCount"), m_PlayLists.size() ); for(int i=0;i<m_PlayLists.size();i++) { config.put( CharString().format(("List%dName"), i), m_PlayLists[i].name ); config.put( CharString().format(("List%dFileCount"), i ), m_PlayLists[i].files.size() ); for(int j=0;j<m_PlayLists[i].files.size();j++) config.put( CharString().format(("List%dFile%d"), i, j), m_PlayLists[i].files[j] ); }}
开发者ID:BlackYoup,项目名称:medusa,代码行数:14,
示例12: setTipvoid ButtonCargo::onUpdate( float t ){ WindowButton::onUpdate( t ); if ( enabled() ) { Noun * pCargo = m_Cargo; if (! pCargo ) return; if ( WidgetCast<CargoEnhancement>( pCargo ) ) { setTip(((CargoEnhancement *)pCargo)->status()); m_HotKey = 0; return; } GameDocument * pDoc = (GameDocument *)document(); ASSERT( pDoc ); NounShip * pShip = pDoc->ship(); if (! pShip ) return; bool validAction = false; Noun * pTarget = pDoc->target(); if ( pTarget != NULL ) { if ( pShip->canUnload( pTarget, pCargo ) ) { setTip( CharString().format( "Unload %s onto %s", pCargo->name(), pTarget->name() ) ); setIconColor( WHITE ); validAction = true; m_HotKey = 'U'; } } if ( !validAction ) { if ( WidgetCast<NounUnit>( pCargo ) ) setTip( CharString().format("%s %s", pCargo->name(), ((NounUnit *)pCargo)->status() ) ); else setTip( pCargo->name() ); setIconColor( GREY ); m_HotKey = 0; } }}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:50,
示例13: releasebool JukeboxDS::initialize( const char * pFilePath, int volume ){ release(); // build the file list m_FilePath = Path( pFilePath ).directory(); if (! m_FilePath.endsWith(("//")) ) m_FilePath += ("//"); m_JukeboxConfig = m_FilePath + ("config.ini"); // load the jukebox configuration if the file exists if ( FileDisk::fileExists( m_JukeboxConfig ) ) { Settings config( ("Jukebox"), m_JukeboxConfig ); int listCount = config.get( ("listCount"), (dword)0 ); for(int i=0;i<listCount;i++) { int newList = addPlayList( config.get( CharString().format( ("List%dName"), i ), ("") ) ); int fileCount = config.get( CharString().format(("List%dFileCount"), i ), (dword)0 ); for(int j=0;j<fileCount;j++) addTrack( newList, config.get( CharString().format(("List%dFile%d"), i, j), ("")) ); } } else { // create a default playlist with all mp3 files in the directory addTrack( addPlayList( ("Default") ), m_FilePath + ("*.mp3") ); // save configuration //saveConfig(); } if ( !m_PlayLists.isValid( 0 ) ) return false; if ( !m_PlayLists[ 0 ].files.isValid( 0 ) ) return false; m_ActiveList = 0; m_CurrentTrack = 0; m_Volume = Clamp( volume, 0, 100 ); // start the thread play(); return true;}
开发者ID:BlackYoup,项目名称:medusa,代码行数:48,
示例14: LOG_STATUSvoid ProcessServer::onConnect( dword client ){ LOG_STATUS( "ProcessServer", CharString().format("Connecting client %u from %s", client, clientAddress( client )) ); AutoLock lock( &m_Lock ); m_ClientValid[ client ] = false;}
开发者ID:SnipeDragon,项目名称:gamecq,代码行数:7,
示例15: updateTipvoid WindowButton::updateTip(){ if ( m_HotKey != 0 ) updateTip( CharString().format("%s '%s'", m_Tip, keyText( Keyboard::unmap( m_HotKey ) ) ) ); else updateTip( m_Tip );}
开发者ID:BlackYoup,项目名称:medusa,代码行数:7,
示例16: ASSERTbool ButtonGadget::onCursorMove( const RectInt & window, const PointInt & position, const PointInt & delta ){ if ( WindowButton::onCursorMove( window, position, delta ) ) { GameDocument * pDoc = (GameDocument *)document(); ASSERT( pDoc ); pDoc->setLeftHint( CharString().format( "TARGET %s", m_Gadget->name() ) ); pDoc->setRightHint( CharString().format( "USE %s", m_Gadget->name() ) ); m_bCursorOver = true; return true; } m_bCursorOver = false; return false;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:16,
示例17: ifCharString &CharString::append(const char *s, int32_t sLength, UErrorCode &errorCode) { if(U_FAILURE(errorCode)) { return *this; } if(sLength<-1 || (s==NULL && sLength!=0)) { errorCode=U_ILLEGAL_ARGUMENT_ERROR; return *this; } if(sLength<0) { sLength=uprv_strlen(s); } if(sLength>0) { if(s==(buffer.getAlias()+len)) { // The caller wrote into the getAppendBuffer(). if(sLength>=(buffer.getCapacity()-len)) { // The caller wrote too much. errorCode=U_INTERNAL_PROGRAM_ERROR; } else { buffer[len+=sLength]=0; } } else if(buffer.getAlias()<=s && s<(buffer.getAlias()+len) && sLength>=(buffer.getCapacity()-len) ) { // (Part of) this string is appended to itself which requires reallocation, // so we have to make a copy of the substring and append that. return append(CharString(s, sLength, errorCode), errorCode); } else if(ensureCapacity(len+sLength+1, 0, errorCode)) { uprv_memcpy(buffer.getAlias()+len, s, sLength); buffer[len+=sLength]=0; } } return *this;}
开发者ID:119120119,项目名称:node,代码行数:33,
示例18: godot_string_asciigodot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { const String *self = (const String *)p_self; godot_char_string result; memnew_placement(&result, CharString(self->ascii())); return result;}
开发者ID:93i,项目名称:godot,代码行数:8,
示例19: mysql_fetch_field_directCharString DatabaseMYSQL::field(QueryHandle hQuery, int f ) const{ QueryResult * pQuery = (QueryResult *)hQuery; if ( pQuery == NULL || pQuery->pResult == NULL ) return ""; MYSQL_FIELD * pField = mysql_fetch_field_direct( pQuery->pResult, f ); return pField != NULL ? CharString( pField->name ) : "";}
开发者ID:SnipeDragon,项目名称:gamecq,代码行数:8,
示例20: LOG_STATUSvoid LogClient::onDisconnect(){ LOG_STATUS( "LogClient", CharString().format( "LogClient disconnected from %s:%d", (const char *)m_sAddress, m_nPort) ); m_bLoggedIn = false; m_bConnected = false; m_nLogLevel = LL_STATUS;}
开发者ID:BlackYoup,项目名称:medusa,代码行数:8,
示例21: clearIdleTimevoid CChatFrame::OnJoinRoom( UINT nID ){ clearIdleTime(); int roomIndex = nID - ID_ROOM_BEGIN; if ( roomIndex < 0 || roomIndex >= m_Rooms.size() ) return; MetaClient & client = CGCQLApp::sm_MetaClient; CharString password; if ( (m_Rooms[ roomIndex ].flags & MetaClient::FLAG_ROOM_PASSWORD) != 0 ) if ( (client.profile().flags & MetaClient::MODERATOR) == 0 ) { CRoomPassword dialog( this ); if ( dialog.DoModal() != IDOK ) return; password = dialog.m_Password; } // leave our previous room.. if ( m_nRoomId != 0 ) { client.leaveRoom( m_nRoomId ); m_nRoomId = 0; } // join chat room if ( (m_nRoomId = client.joinRoom( m_Rooms[ roomIndex ].roomId, password ) ) != 0 ) { // post local message, so the client can know that they have joined a room client.sendLocalChat( CharString().format("/Joining '%s'...", m_Rooms[ roomIndex ].name ) ); if ( CGCQLApp::sm_RoomAnnounce ) client.sendChat( m_nRoomId, CharString().format("/me has entered the room...", client.profile().name) ); // set my status client.sendStatus( CharString().format("Chatting in '%s'", m_Rooms[ roomIndex ].name.cstr() ) ); } else { client.sendLocalChat( "Failed to join chat room!" ); }}
开发者ID:SnipeDragon,项目名称:gamecq,代码行数:45,
示例22: CharStringvoid GameDocument::onPreUpdate(){ // display number of lines and triangles rendered Profiler::message( 4, CharString().format("Triangles Rendered: %u, Lines Rendered: %u", DisplayDevice::sm_nTrianglesRendered, DisplayDevice::sm_nLinesRendered) ); // reset the triangle / line counters DisplayDevice::sm_nTrianglesRendered = DisplayDevice::sm_nLinesRendered = 0;}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:9,
示例23: getScriptvoid GadgetScript::use( dword when, Noun * pTarget, bool shift ){ Text * pText = getScript(); if ( pText != NULL ) { message( "Running script..." ); context()->runScript( UniqueNumber(), "GadgetScript", CharString( pText->text() ) ); }}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:9,
示例24: targetvoid VerbSetStructureActive::onExecute(){ NounStructure * pStructure = WidgetCast<NounStructure>( target() ); if ( validate( pStructure ) ) { pStructure->setActive( m_bActive ); if ( pStructure->isServer() && validate( m_pWho ) && validate( pStructure->planet() ) ) { NounPlanet * pPlanet = pStructure->planet(); ASSERT( pPlanet ); pStructure->factionChat( m_bActive ? CharString().format( "<color;ffffff>Comms: %s %s activated by %s.", pPlanet->name(), pStructure->name(), m_pWho->name()) : CharString().format( "<color;ffffff>Comms: %s %s deactivated by %s.", pPlanet->name(), pStructure->name(), m_pWho->name()) ); } }}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:18,
示例25: setFlagsvoid GadgetELF::use( dword when, Noun * pTarget, bool shift){ if ( active() ) NounGadget::use( when, pTarget, shift ); // set the device active setFlags( FLAG_ACTIVE, !active() ); message( CharString().format( "<color;ffffff>Tactical: %s %s.", name(), active() ? "Active" : "Inactive" ) ); }
开发者ID:BlackYoup,项目名称:darkspace,代码行数:9,
示例26: settingsvoid GameDocument::onServerTransfer( const WorldClient::TransferRequest & a_Req ){#ifdef _DEBUG Settings settings( "ClientD" );#else Settings settings( "Client" );#endif settings.put( "transferAddress", CharString().format( "%s:%d", a_Req.m_sAddress, a_Req.m_nPort) ); setGameState( GS_SERVER_TRANSFER );}
开发者ID:BlackYoup,项目名称:darkspace,代码行数:11,
注:本文中的CharString函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CharToOem函数代码示例 C++ CharPointer_UTF8函数代码示例 |