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自学教程:C++ CheckClientID函数代码示例

51自学网 2021-06-01 20:10:16
  C++
这篇教程C++ CheckClientID函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CheckClientID函数的典型用法代码示例。如果您正苦于以下问题:C++ CheckClientID函数的具体用法?C++ CheckClientID怎么用?C++ CheckClientID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CheckClientID函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ConCopy

void CGameContext::ConCopy(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	const int ClientID = pResult->m_ClientID;	const int ToCopy = pResult->GetVictim();	if(!CheckClientID(ClientID))		return;	pSelf->m_aInputCopy[ClientID] = (CheckClientID(ToCopy) && ClientID != ToCopy) ? ToCopy : -1;}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:11,


示例2: ConTimeout

void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	for(int i = 0; i < pSelf->Server()->MaxClients(); i++)	{		if (i == pResult->m_ClientID) continue;		if (!pSelf->m_apPlayers[i]) continue;		if (str_comp(pSelf->m_apPlayers[i]->m_TimeoutCode, pResult->GetString(0))) continue;		if (((CServer *)pSelf->Server())->m_NetServer.SetTimedOut(i, pResult->m_ClientID))		{			((CServer *)pSelf->Server())->DelClientCallback(pResult->m_ClientID, "Timeout Protection used", ((CServer *)pSelf->Server()));			((CServer *)pSelf->Server())->m_aClients[i].m_Authed = CServer::AUTHED_NO;			if (pSelf->m_apPlayers[i]->GetCharacter())				((CGameContext *)(((CServer *)pSelf->Server())->GameServer()))->SendTuningParams(i, pSelf->m_apPlayers[i]->GetCharacter()->m_TuneZone);			return;		}	}	((CServer *)pSelf->Server())->m_NetServer.SetTimeoutProtected(pResult->m_ClientID);	str_copy(pPlayer->m_TimeoutCode, pResult->GetString(0), sizeof(pPlayer->m_TimeoutCode));}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,


示例3: CheckRights

bool CheckRights(int ClientID, int Victim, CGameContext *GameContext){	if(!CheckClientID(ClientID)) return false;	if(!CheckClientID(Victim)) return false;	if (ClientID == Victim)		return true;	if (!GameContext->m_apPlayers[ClientID] || !GameContext->m_apPlayers[Victim])		return false;	if(GameContext->m_apPlayers[ClientID]->m_Authed <= GameContext->m_apPlayers[Victim]->m_Authed)		return false;	return true;}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:16,


示例4: defined

void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;#if defined(CONF_SQL)	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if (g_Config.m_SvHideScore)	{		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5",				"Showing the top 5 is not allowed on this server.");		return;	}	if (pResult->NumArguments() > 0 && pResult->GetInteger(0) > 0)		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData,				pResult->GetInteger(0));	else		pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData);#if defined(CONF_SQL)	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)		pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();#endif}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:30,


示例5: ConEyeEmote

void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (g_Config.m_SvEmotionalTees == -1)	{		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote",				"Server admin disabled emotes.");		return;	}	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	if (pResult->NumArguments() == 0)	{		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"emote",				"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"emote",				"Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");	}	else	{			if(pPlayer->m_LastEyeEmote + g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())				return;			if (!str_comp(pResult->GetString(0), "angry"))				pPlayer->m_DefEmote = EMOTE_ANGRY;			else if (!str_comp(pResult->GetString(0), "blink"))				pPlayer->m_DefEmote = EMOTE_BLINK;			else if (!str_comp(pResult->GetString(0), "close"))				pPlayer->m_DefEmote = EMOTE_BLINK;			else if (!str_comp(pResult->GetString(0), "happy"))				pPlayer->m_DefEmote = EMOTE_HAPPY;			else if (!str_comp(pResult->GetString(0), "pain"))				pPlayer->m_DefEmote = EMOTE_PAIN;			else if (!str_comp(pResult->GetString(0), "surprise"))				pPlayer->m_DefEmote = EMOTE_SURPRISE;			else if (!str_comp(pResult->GetString(0), "normal"))				pPlayer->m_DefEmote = EMOTE_NORMAL;			else				pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,						"emote", "Unknown emote... Say /emote");			int Duration = 1;			if (pResult->NumArguments() > 1)				Duration = pResult->GetInteger(1);			pPlayer->m_DefEmoteReset = pSelf->Server()->Tick()							+ Duration * pSelf->Server()->TickSpeed();			pPlayer->m_LastEyeEmote = pSelf->Server()->Tick();	}}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:60,


示例6: ConRank

void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;#if defined(CONF_SQL)	if(g_Config.m_SvUseSQL)		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if (pResult->NumArguments() > 0)		if (!g_Config.m_SvHideScore)			pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0),					true);		else			pSelf->Console()->Print(					IConsole::OUTPUT_LEVEL_STANDARD,					"rank",					"Showing the rank of other players is not allowed on this server.");	else		pSelf->Score()->ShowRank(pResult->m_ClientID,				pSelf->Server()->ClientName(pResult->m_ClientID));#if defined(CONF_SQL)	if(g_Config.m_SvUseSQL)		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();#endif}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:34,


示例7: ConShowOthers

void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	if (g_Config.m_SvShowOthers)	{		if (pPlayer->m_IsUsingDDRaceClient)		{			if (pResult->NumArguments())				pPlayer->m_ShowOthers = pResult->GetInteger(0);			else				pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers;		}		else			pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"showotherschat",				"Showing players from other teams is only available with DDRace Client, http://DDRace.info");	}	else		pSelf->Console()->Print(			IConsole::OUTPUT_LEVEL_STANDARD,			"showotherschat",			"Showing players from other teams is disabled by the server admin");}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:30,


示例8: ConLoad

void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;#if defined(CONF_SQL)	if(!g_Config.m_SvSaveGames)	{		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");		return;	}	if(g_Config.m_SvUseSQL)		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if (pResult->NumArguments() > 0)		pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID);	else		return;#if defined(CONF_SQL)	if(g_Config.m_SvUseSQL)		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();#endif}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:32,


示例9: ConMapInfo

void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;#if defined(CONF_SQL)	if(g_Config.m_SvUseSQL)		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if (pResult->NumArguments() > 0)		pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0));	else		pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap);#if defined(CONF_SQL)	if(g_Config.m_SvUseSQL)		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();#endif}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:26,


示例10: ConLogin

void CGameContext::ConLogin(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->m_ClientID)) return;	CGameContext *pSelf = (CGameContext *)pUserData;	pSelf->MemberList->Login(pResult->m_ClientID, pResult->GetString(0), pSelf);}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:7,


示例11: ConSayTimeAll

void CGameContext::ConSayTimeAll(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	CCharacter* pChr = pPlayer->GetCharacter();	if (!pChr)		return;	if(pChr->m_DDRaceState != DDRACE_STARTED)		return;	char aBuftime[64];	int IntTime = (int) ((float) (pSelf->Server()->Tick() - pChr->m_StartTime)			/ ((float) pSelf->Server()->TickSpeed()));	str_format(aBuftime, sizeof(aBuftime),			"%s/'s current race time is %s%d:%s%d",			pSelf->Server()->ClientName(pResult->m_ClientID),			((IntTime / 60) > 9) ? "" : "0", IntTime / 60,			((IntTime % 60) > 9) ? "" : "0", IntTime % 60);	pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuftime, pResult->m_ClientID);}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:25,


示例12: ConRocket

void CGameContext::ConRocket(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *)pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	int Victim = pResult->GetVictim();	CPlayer *pPlayer = pSelf->m_apPlayers[Victim];	if(!pPlayer)		return;		pSelf->ModifyWeapons(pResult, pUserData, WEAPON_GRENADE, false);	char aBuf[128];	if (!pPlayer->m_IsRocket)	{		pPlayer->m_IsRocket = true;		str_format(aBuf, sizeof(aBuf), "You got Rocket by %s.", pSelf->Server()->ClientName(pResult->m_ClientID));		pSelf->SendChatTarget(Victim, aBuf);	}	else	{		pPlayer->m_IsRocket = false;		str_format(aBuf, sizeof(aBuf), "%s removed your Rocket.", pSelf->Server()->ClientName(pResult->m_ClientID));		pSelf->SendChatTarget(Victim, aBuf);	}}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:28,


示例13: ConTogglePause

void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *)pUserData;	if(!CheckClientID(pResult->m_ClientID)) return;	char aBuf[128];	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if(!pPlayer)		return;	if (pPlayer->GetCharacter() == 0)	{	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause",	"You can't pause while you are dead/a spectator.");	return;	}	if(pPlayer->m_Paused == CPlayer::PAUSED_FORCE)	{		str_format(aBuf, sizeof(aBuf), "You are force-paused. %ds left.", pPlayer->m_ForcePauseTime/pSelf->Server()->TickSpeed());		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "pause", aBuf);		return;	}	pPlayer->m_Paused = (pPlayer->m_Paused == CPlayer::PAUSED_SPEC) ? CPlayer::PAUSED_NONE : CPlayer::PAUSED_SPEC;}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:26,


示例14: ConTest

void CGameContext::ConTest(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->m_ClientID)) return;	int Victim = pResult->m_ClientID;	CGameContext *pSelf = (CGameContext *)pUserData;	const char *message = pResult->GetString(0);	char aBuf[256];	str_format(aBuf, sizeof(aBuf), "ClientID:%i|First arg:%s", pResult->m_ClientID, message);	pSelf->SendChatTarget(Victim, aBuf);////	CGameContext *pSelf = (CGameContext *)pUserData;//	CCharacter* pChr = pSelf->m_apPlayers[pResult->ClientID]->GetCharacter();//	if(!pChr)//		return;//	str_format(aBuf, sizeof(aBuf), "md5:%s" , md5(message));	//pChr->m_is_bloody = 1;	//~ pSelf->m_apPlayers[ClientID]->m_Score = (Score()->PlayerData(ClientID)->m_BestTime)?Score()->PlayerData(ClientID)->m_BestTime:0;	//~ pSelf->m_apPlayers[ClientID]->m_Score = 123;	//~ char aBuf[256];	//~ str_format(aBuf, sizeof(aBuf), "%s: %s" ,pSelf->Server()->ClientName(ClientID),message);	//~ str_format(aBuf, sizeof(aBuf), "Teeinfo:%i" , pSelf->m_apPlayers[ClientID]->m_TeeInfos.m_ColorBody);	//~ pResult->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);	//~ pSelf->SendChatTarget(Victim, aBuf);}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:31,


示例15: ConSetEyeEmote

void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,		void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	if(pResult->NumArguments() == 0) {		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"emote",				(pPlayer->m_EyeEmote) ?						"You can now use the preset eye emotes." :						"You don't have any eye emotes, remember to bind some. (until you die)");		return;	}	else if(str_comp_nocase(pResult->GetString(0), "on") == 0)		pPlayer->m_EyeEmote = true;	else if(str_comp_nocase(pResult->GetString(0), "off") == 0)		pPlayer->m_EyeEmote = false;	else if(str_comp_nocase(pResult->GetString(0), "toggle") == 0)		pPlayer->m_EyeEmote = !pPlayer->m_EyeEmote;	pSelf->Console()->Print(			IConsole::OUTPUT_LEVEL_STANDARD,			"emote",			(pPlayer->m_EyeEmote) ?					"You can now use the preset eye emotes." :					"You don't have any eye emotes, remember to bind some. (until you die)");}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:32,


示例16: ConGoUp

void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	pSelf->MoveCharacter(pResult->m_ClientID, 0, -1);}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:7,


示例17: ModifyWeapons

void CGameContext::ModifyWeapons(IConsole::IResult *pResult, void *pUserData,		int Weapon, bool Remove){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	int ClientID = pResult->m_ClientID;	if (clamp(Weapon, -1, NUM_WEAPONS - 1) != Weapon)	{		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",				"invalid weapon id");		return;	}	CCharacter* pChr = GetPlayerChar(ClientID);	if (!pChr)		return;	if (Weapon == -1)	{		if (Remove				&& (pChr->GetActiveWeapon() == WEAPON_SHOTGUN						|| pChr->GetActiveWeapon() == WEAPON_GRENADE						|| pChr->GetActiveWeapon() == WEAPON_RIFLE))			pChr->SetActiveWeapon(WEAPON_GUN);		if (Remove)		{			pChr->SetWeaponGot(WEAPON_SHOTGUN, false);			pChr->SetWeaponGot(WEAPON_GRENADE, false);			pChr->SetWeaponGot(WEAPON_RIFLE, false);		}		else			pChr->GiveAllWeapons();	}	else if (Weapon != WEAPON_NINJA)	{		if (Remove && pChr->GetActiveWeapon() == Weapon)			pChr->SetActiveWeapon(WEAPON_GUN);		if (Remove)			pChr->SetWeaponGot(Weapon, false);		else			pChr->GiveWeapon(Weapon, -1);	}	else	{		if (Remove)		{			pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",					"you can't remove ninja");			return;		}		pChr->GiveNinja();	}	pChr->m_DDRaceState = DDRACE_CHEAT;}
开发者ID:andi103,项目名称:rDDRace,代码行数:59,


示例18: ConMoveRaw

void CGameContext::ConMoveRaw(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	pSelf->MoveCharacter(pResult->m_ClientID, pResult->GetInteger(0),			pResult->GetInteger(1), true);}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:8,


示例19: ConUnDeep

void CGameContext::ConUnDeep(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CCharacter* pChr = pSelf->GetPlayerChar(pResult->m_ClientID);	if (pChr)		pChr->m_DeepFreeze = false;}
开发者ID:hamidkag,项目名称:TBlock,代码行数:9,


示例20: ConSave

void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;#if defined(CONF_SQL)	if(!g_Config.m_SvSaveGames)	{		pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");		return;	}	if(g_Config.m_SvUseSQL)		if(pPlayer->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);	const char* pCode = pResult->GetString(0);	char aCountry[5];	if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A'		&& pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z')	{		if(pCode[3] == ' ')		{			str_copy(aCountry, pCode, 4);			pCode = pCode + 4;		}		else if(str_length(pCode) > 4 && pCode[4] == ' ')		{			str_copy(aCountry, pCode, 5);			pCode = pCode + 5;		}		else		{			str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));		}	}	else	{		str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry));	}	pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry);	if(g_Config.m_SvUseSQL)		pPlayer->m_LastSQLQuery = pSelf->Server()->Tick();#endif}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:54,


示例21: ConRegister

void CGameContext::ConRegister(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->GetInteger(0))) return;	CGameContext *pSelf = (CGameContext *)pUserData;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->GetInteger(0)];	if(!pPlayer)		return;	pSelf->MemberList->Register(pResult->m_ClientID, pResult->GetString(0), pSelf);}
开发者ID:hamidkag,项目名称:TBlock,代码行数:11,


示例22: ConList

void CGameContext::ConList(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *)pUserData;	int ClientID = pResult->m_ClientID;	if(!CheckClientID(ClientID)) return;	char zerochar = 0;	if(pResult->NumArguments() > 0)		pSelf->List(ClientID, pResult->GetString(0));	else		pSelf->List(ClientID, &zerochar);}
开发者ID:hamidkag,项目名称:TBlock,代码行数:12,


示例23: ConJumps

void CGameContext::ConJumps(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *)pUserData;	if(!CheckClientID(pResult->m_ClientID)) return;	CCharacter *pChr = pSelf->m_apPlayers[pResult->m_ClientID]->GetCharacter();	if (!pChr)		return;	char aBuf[64];	str_format(aBuf, sizeof(aBuf), "You can jump %d times.", pChr->Core()->m_MaxJumps);	pSelf->SendChatTarget(pResult->m_ClientID, aBuf);}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:12,


示例24: ConUnSuper

void CGameContext::ConUnSuper(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CCharacter* pChr = pSelf->GetPlayerChar(pResult->m_ClientID);	if (pChr && pChr->m_Super)	{		pChr->m_Super = false;		pChr->Teams()->SetForceCharacterTeam(pResult->m_ClientID,				pChr->m_TeamBeforeSuper);	}}
开发者ID:andi103,项目名称:rDDRace,代码行数:13,


示例25: str_format

void CGameContext::ConPrivMsg(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;    	int to = pResult->GetVictim();    	if(!CheckClientID(to))		return;	if(CheckClientID(pResult->m_ClientID) && pSelf->ProcessSpamProtection(pResult->m_ClientID))		return;    	char message[512];	str_format(message, sizeof(message), "PM -> %s: ", pSelf->Server()->ClientName(to));	str_append(message, pResult->GetString(0), sizeof(message));    	CNetMsg_Sv_Chat Msg;	Msg.m_Team = 1;	Msg.m_ClientID = CheckClientID(pResult->m_ClientID) ? pResult->m_ClientID : -1;	Msg.m_pMessage = message;	pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, to);		if(CheckClientID(pResult->m_ClientID))	{		pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, pResult->m_ClientID);		str_format(message, sizeof(message), "/"%s/" -> /"%s/" : %s", 			   pSelf->Server()->ClientName(pResult->m_ClientID),			   pSelf->Server()->ClientName(to),			   pResult->GetString(0));	}	else	{		str_format(message, sizeof(message), "%d -> /"%s/" : %s", 			   pResult->m_ClientID,			   pSelf->Server()->ClientName(to),			   pResult->GetString(0));	}	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "pmchat", message);}
开发者ID:ftk,项目名称:XXLDDRace,代码行数:39,


示例26: ConTimes

void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->m_ClientID)) return;	CGameContext *pSelf = (CGameContext *)pUserData;#if defined(CONF_SQL)	if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)		if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick())			return;#endif	if(g_Config.m_SvUseSQL)	{		CSqlScore *pScore = (CSqlScore *)pSelf->Score();		CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];		if(!pPlayer)			return;		if(pResult->NumArguments() == 0)		{			pScore->ShowTimes(pPlayer->GetCID(),1);			return;		}		else if(pResult->NumArguments() < 3)		{			if (pResult->NumArguments() == 1)			{				if(pResult->GetInteger(0) != 0)					pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0));				else					pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1);				return;			}			else if (pResult->GetInteger(1) != 0)			{				pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1));				return;			}		}		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number");		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times /"Papa Smurf/" 5");		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times /"Papa Smurf/" 5 ");#if defined(CONF_SQL)		if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL)			pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick();#endif	}}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:51,


示例27: ConNinjaJetpack

void CGameContext::ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if (!pPlayer)		return;	if (pResult->NumArguments())		pPlayer->m_NinjaJetpack = pResult->GetInteger(0);	else		pPlayer->m_NinjaJetpack = !pPlayer->m_NinjaJetpack;}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:14,


示例28: ConLockTeam

void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);	bool Lock = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(Team);	if (pResult->NumArguments() > 0)		Lock = !pResult->GetInteger(0);	if(Team > TEAM_FLOCK && Team < TEAM_SUPER)	{		char aBuf[512];		if(Lock)		{			((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, false);			str_format(aBuf, sizeof(aBuf), "'%s' unlocked your team.", pSelf->Server()->ClientName(pResult->m_ClientID));			for (int i = 0; i < MAX_CLIENTS; i++)				if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)					pSelf->SendChatTarget(i, aBuf);		}		else if(!g_Config.m_SvTeamLock)		{			pSelf->Console()->Print(					IConsole::OUTPUT_LEVEL_STANDARD,					"print",					"Team locking is disabled on this server");		}		else		{			((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);			str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));			for (int i = 0; i < MAX_CLIENTS; i++)				if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team)					pSelf->SendChatTarget(i, aBuf);		}	}	else		pSelf->Console()->Print(				IConsole::OUTPUT_LEVEL_STANDARD,				"print",				"This team can't be locked");}
开发者ID:SoMeRelaX,项目名称:ddnet,代码行数:50,


示例29: ConSuper

void CGameContext::ConSuper(IConsole::IResult *pResult, void *pUserData){	CGameContext *pSelf = (CGameContext *) pUserData;	if (!CheckClientID(pResult->m_ClientID))		return;	CCharacter* pChr = pSelf->GetPlayerChar(pResult->m_ClientID);	if (pChr && !pChr->m_Super)	{		pChr->m_Super = true;		pChr->UnFreeze();		pChr->m_TeamBeforeSuper = pChr->Team();		pChr->Teams()->SetCharacterTeam(pResult->m_ClientID, TEAM_SUPER);		pChr->m_DDRaceState = DDRACE_CHEAT;	}}
开发者ID:andi103,项目名称:rDDRace,代码行数:15,


示例30: ConToggleFly

void CGameContext::ConToggleFly(IConsole::IResult *pResult, void *pUserData){	if(!CheckClientID(pResult->m_ClientID)) return;	CGameContext *pSelf = (CGameContext *)pUserData;	CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];	if(!pPlayer)		return;	CCharacter* pChr = pPlayer->GetCharacter();	if(!pChr)		return;	if(pChr->m_Super)	{		pChr->m_Fly = !pChr->m_Fly;		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", (pChr->m_Fly) ? "Fly enabled" : "Fly disabled");	}}
开发者ID:BigCrazyChris,项目名称:XXLDDRace,代码行数:16,



注:本文中的CheckClientID函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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