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自学教程:C++ CheckPlayersFrostResist函数代码示例

51自学网 2021-06-01 20:10:32
  C++
这篇教程C++ CheckPlayersFrostResist函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CheckPlayersFrostResist函数的典型用法代码示例。如果您正苦于以下问题:C++ CheckPlayersFrostResist函数的具体用法?C++ CheckPlayersFrostResist怎么用?C++ CheckPlayersFrostResist使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CheckPlayersFrostResist函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: JustDied

            void JustDied(Unit* /*killer*/) override            {                _JustDied();                me->CastSpell(me, SPELL_DIES, true);                CheckPlayersFrostResist();            }
开发者ID:AllThing,项目名称:TrinityCore,代码行数:7,


示例2: EnterCombat

		void EnterCombat(Unit * /*who*/) {			_EnterCombat();			me->CastSpell(me, SPELL_FROST_AURA, true);			events.ScheduleEvent(EVENT_BERSERK, 15 * 60000);			EnterPhaseGround();			CheckPlayersFrostResist();		}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:10,


示例3: EnterCombat

            void EnterCombat(Unit* /*who*/) override            {                _EnterCombat();                me->CastSpell(me, SPELL_FROST_AURA, true);                events.ScheduleEvent(EVENT_BERSERK, 15 * MINUTE * IN_MILLISECONDS);                EnterPhaseGround();                CheckPlayersFrostResist();            }
开发者ID:AllThing,项目名称:TrinityCore,代码行数:11,


示例4: JustDied

        void JustDied(Unit* /*who*/)        {            _JustDied();            me->CastSpell(me, SPELL_DIES, true);            CheckPlayersFrostResist();            if (CanTheHundredClub)            {                AchievementEntry const* AchievTheHundredClub = sAchievementStore.LookupEntry(ACHIEVEMENT_THE_HUNDRED_CLUB);                if (AchievTheHundredClub)                {                    if (map && map->IsDungeon())                    {                        Map::PlayerList const &players = map->GetPlayers();                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                            itr->getSource()->CompletedAchievement(AchievTheHundredClub);                    }                }            }        }
开发者ID:Asandru,项目名称:Script-Land,代码行数:20,


示例5: UpdateAI

        void UpdateAI(const uint32 diff)        {            if (!phase)                return;            events.Update(diff);            if ((phase != PHASE_BIRTH && !UpdateVictim()) || !CheckInRoom())                return;            if (CanTheHundredClub)            {                if (CheckFrostResistTimer <= diff)                {                    CheckPlayersFrostResist();                    CheckFrostResistTimer = (rand() % 5 + 5) * 1000;                } else CheckFrostResistTimer -= diff;            }            if (phase == PHASE_GROUND)            {                while (uint32 eventId = events.ExecuteEvent())                {                    switch (eventId)                    {                        case EVENT_BERSERK:                            DoScriptText(EMOTE_ENRAGE, me);                            DoCast(me, SPELL_BERSERK);                            return;                        case EVENT_CLEAVE:                            DoCast(me->getVictim(), SPELL_CLEAVE);                            events.ScheduleEvent(EVENT_CLEAVE, 5000+rand()%10000, 0, PHASE_GROUND);                            return;                        case EVENT_TAIL:                            DoCastAOE(SPELL_TAIL_SWEEP);                            events.ScheduleEvent(EVENT_TAIL, 5000+rand()%10000, 0, PHASE_GROUND);                            return;                        case EVENT_DRAIN:                            DoCastAOE(SPELL_LIFE_DRAIN);                            events.ScheduleEvent(EVENT_DRAIN, 24000, 0, PHASE_GROUND);                            return;                        case EVENT_BLIZZARD:                        {                            //DoCastAOE(SPELL_SUMMON_BLIZZARD);                            if (Creature* summon = DoSummon(MOB_BLIZZARD, me, 0.0f, urand(25000, 30000), TEMPSUMMON_TIMED_DESPAWN))                                summon->GetMotionMaster()->MoveRandom(40);                            events.ScheduleEvent(EVENT_BLIZZARD, RAID_MODE(20000, 7000), 0, PHASE_GROUND);                            break;                        }                        case EVENT_FLIGHT:                            if (HealthAbovePct(10))                            {                                phase = PHASE_FLIGHT;                                events.SetPhase(PHASE_FLIGHT);                                me->SetReactState(REACT_PASSIVE);                                me->AttackStop();                                float x, y, z, o;                                me->GetHomePosition(x, y, z, o);                                me->GetMotionMaster()->MovePoint(1, x, y, z);                                return;                            }                            break;                    }                }                DoMeleeAttackIfReady();            }            else            {                if (uint32 eventId = events.ExecuteEvent())                {                    switch (eventId)                    {                        case EVENT_LIFTOFF:                            me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);                            me->SetLevitate(true);                            me->SendMovementFlagUpdate();                            events.ScheduleEvent(EVENT_ICEBOLT, 1500);                            iceboltCount = RAID_MODE(2, 3);                            return;                        case EVENT_ICEBOLT:                        {                            std::vector<Unit*> targets;                            std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();                            for (; i != me->getThreatManager().getThreatList().end(); ++i)                                if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER && !(*i)->getTarget()->HasAura(SPELL_ICEBOLT))                                    targets.push_back((*i)->getTarget());                            if (targets.empty())                                iceboltCount = 0;                            else                            {                                std::vector<Unit*>::const_iterator itr = targets.begin();                                advance(itr, rand()%targets.size());                                iceblocks.insert(std::make_pair((*itr)->GetGUID(), 0));                                DoCast(*itr, SPELL_ICEBOLT);                                --iceboltCount;                            }                            if (iceboltCount)//.........这里部分代码省略.........
开发者ID:Asandru,项目名称:Script-Land,代码行数:101,



注:本文中的CheckPlayersFrostResist函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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