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自学教程:C++ CheckState函数代码示例

51自学网 2021-06-01 20:10:40
  C++
这篇教程C++ CheckState函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CheckState函数的典型用法代码示例。如果您正苦于以下问题:C++ CheckState函数的具体用法?C++ CheckState怎么用?C++ CheckState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CheckState函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CheckState

bool UTransBuffer::Redo(){	CheckState();	if (!CanRedo())	{		RedoDelegate.Broadcast(FUndoSessionContext(), false);		return false;	}	// Apply the redo changes.	GIsTransacting = true;	{		FTransaction& Transaction = UndoBuffer[ UndoBuffer.Num() - UndoCount-- ];		UE_LOG(LogEditorTransaction, Log,  TEXT("Redo %s"), *Transaction.GetTitle().ToString() );		CurrentTransaction = &Transaction;		BeforeRedoUndoDelegate.Broadcast(Transaction.GetContext());		Transaction.Apply();		RedoDelegate.Broadcast(Transaction.GetContext(), true);		CurrentTransaction = nullptr;	}	GIsTransacting = false;	CheckState();	return true;}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:30,


示例2: CheckState

void UTransBuffer::Reset( const FText& Reason ){	CheckState();	if( ActiveCount != 0 )	{		FString ErrorMessage = TEXT("");		ErrorMessage += FString::Printf(TEXT("Non zero active count in UTransBuffer::Reset") LINE_TERMINATOR );		ErrorMessage += FString::Printf(TEXT("ActiveCount : %d"	) LINE_TERMINATOR, ActiveCount );		ErrorMessage += FString::Printf(TEXT("SessionName : %s"	) LINE_TERMINATOR, *GetUndoContext(false).Context );		ErrorMessage += FString::Printf(TEXT("Reason      : %s"	) LINE_TERMINATOR, *Reason.ToString() );		ErrorMessage += FString::Printf( LINE_TERMINATOR );		ErrorMessage += FString::Printf(TEXT("Purging the undo buffer...") LINE_TERMINATOR );		UE_LOG(LogEditorTransaction, Log, TEXT("%s"), *ErrorMessage);			// Clear out the transaction buffer...		Cancel(0);	}	// Reset all transactions.	UndoBuffer.Empty();	UndoCount    = 0;	ResetReason  = Reason;	ActiveCount  = 0;	CheckState();}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:30,


示例3: CheckState

void UMatineeTransBuffer::EndSpecial(){	CheckState();	check(ActiveCount>=1);	if( --ActiveCount==0 )	{		GUndo = NULL;	}	CheckState();}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:10,


示例4: check

// UObject interface.void UTransBuffer::Serialize( FArchive& Ar ){	check( !Ar.IsPersistent() );	CheckState();	Super::Serialize( Ar );	if ( IsObjectSerializationEnabled() || !Ar.IsObjectReferenceCollector() )	{		Ar << UndoBuffer;	}	Ar << ResetReason << UndoCount << ActiveCount << ActiveRecordCounts;	CheckState();}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:17,


示例5: MOZ_ASSERT

nsresultFileHandleBase::OpenInputStream(bool aWholeFile, uint64_t aStart,                                uint64_t aLength, nsIInputStream** aResult){  MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!");  MOZ_ASSERT(mRequestMode == PARALLEL,             "Don't call me in other than parallel mode!");  // Common state checking  ErrorResult error;  if (!CheckState(error)) {    return error.StealNSResult();  }  // Do nothing if the window is closed  if (!CheckWindow()) {    return NS_OK;  }  nsRefPtr<OpenStreamHelper> helper =    new OpenStreamHelper(this, aWholeFile, aStart, aLength);  nsresult rv = helper->Enqueue();  NS_ENSURE_SUCCESS(rv, NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR);  nsCOMPtr<nsIInputStream>& result = helper->Result();  NS_ENSURE_TRUE(result, NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR);  result.forget(aResult);  return NS_OK;}
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:31,


示例6: while

void cSocketTCP::run(){	while(!World::IsStopped())	{		if(!isConnected)			Connect();		// if connect fail, wait 5 sec		if(!isConnected)		{			ACE_Based::Thread::Sleep(5000);			continue;		}		Packet pck;		if(CheckState(m_sock->Receive(pck)))			HandlePacket(&pck);		if(m_session)			m_session->Update();		ACE_Based::Thread::Sleep(100);	}	Close();}
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:25,


示例7: GetState

//--------------------------------------------------------------------------------bool CSocketServerMainThread::MainLoop()	{	DWORD nState = GetState();	if(nState == STATE_PAUSE)		{		if(m_pSub->IsClosePortsOnPause())			m_socket.Close();		return true;		}	if(m_socket.IsValid())		{		if(m_socket.Listen(5))			{			CSmallSocket sock;			if(m_socket.Accept(sock))				{				SOCKET hSocket = sock.Detach();				if(! m_pSub->PostNextThreadMessage(CSocketServerSubSystem::MsgConnect, (WPARAM) hSocket, 0))					sock.Attach(hSocket);				}			}		}	return CheckState();	}
开发者ID:richschonthal,项目名称:HL7,代码行数:27,


示例8: detectStaLtaINT32

int detectStaLtaINT32(DETECTOR_STALTA *stalta, INT32 *data, UINT32 nsamp){BOOL SeenDetection = FALSE; /* TRUE if at least one sample results in a detection ON */UINT32 i;    if (stalta->debug.enabled && stalta->debug.nsamp < nsamp) {        stalta->debug.diff = (INT32 *) realloc(stalta->debug.diff, nsamp * sizeof(INT32));        stalta->debug.sta = (INT32 *) realloc(stalta->debug.sta, nsamp * sizeof(INT32));        stalta->debug.lta = (INT32 *) realloc(stalta->debug.lta, nsamp * sizeof(INT32));        stalta->debug.tla = (INT32 *) realloc(stalta->debug.tla, nsamp * sizeof(INT32));        stalta->debug.ratio = (REAL32 *) realloc(stalta->debug.ratio, nsamp * sizeof(REAL32));        stalta->debug.state = (INT32 *) realloc(stalta->debug.state, nsamp * sizeof(INT32));        stalta->debug.nsamp = nsamp;    }/* Update and test for detection sample by sample */    for (i = 0; i < nsamp; i++) {        UpdateRatio(stalta, data[i]);        CheckState(stalta);        if (!SeenDetection && stalta->work.crnt.state == DETECTOR_STATE_ON) SeenDetection = TRUE;        if (stalta->debug.enabled) {            stalta->debug.diff[i] = stalta->work.diff;            stalta->debug.sta[i] = stalta->work.crnt.sta;            stalta->debug.lta[i] = stalta->work.crnt.lta;            stalta->debug.tla[i] = stalta->trigger.lta;            stalta->debug.ratio[i] = stalta->work.crnt.ratio;            stalta->debug.state[i] = stalta->work.crnt.state;        }    }    stalta->state = SeenDetection ? DETECTOR_STATE_ON : DETECTOR_STATE_OFF;    return stalta->state;}
开发者ID:jandog8990,项目名称:asl-station-processor,代码行数:35,


示例9: OtherThreadFunc

int OtherThreadFunc(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10){    Wait4State( BINARY_OTHER );    Go2State( BINARY_OPPOSITE, "BINARY_OPPOSITE" );    if( semGive( s_binary ) != OK )        perror( "Error giving in BINARY_OTHER state" );    Wait4State( COUNTING_OTHER );    Go2State( COUNTING_OPPOSITE, "COUNTING_OPPOSITE" );    if( semGive( s_counting ) != OK )        perror( "Error giving in COUNTING_OTHER state" );    Wait4State( MUTEX_OTHER_GIVE );    if( semGive( s_mutex ) == OK )        printf( "Error in MUTEX_OTHER_GIVE: give operation must fail, but it succeeded/n");    Go2State( MUTEX_OTHER_WAIT, "MUTEX_OTHER_WAIT" );    if( semTake( s_mutex, WAIT_FOREVER ) != OK )        perror( "Error taking in MUTEX_OTHER_WAIT state" );    CheckState(MUTEX_OTHER_WAIT, MUTEX_GIVE_ALL );    Go2State( MUTEX_OPPOSITE_TO, "MUTEX_OPPOSITE_TO" );    Wait4State( MUTEX_OPPOSITE_GIVE );    if( semGive( s_mutex ) != OK )        perror("Error giving in MUTEX_OPPOSITE_GIVE state");    Wait4State( MUTEX_UNBLOCK );    printf( "Other thread is complete./n");    return 0;}
开发者ID:dubrousky,项目名称:v2lin,代码行数:35,


示例10: MOZ_ASSERT

already_AddRefed<IDBFileRequest>IDBFileHandle::GetMetadata(const IDBFileMetadataParameters& aParameters,                           ErrorResult& aRv){  MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!");  // Common state checking  if (!CheckState(aRv)) {    return nullptr;  }  // Do nothing if the window is closed  if (!CheckWindow()) {    return nullptr;  }  nsRefPtr<MetadataParameters> params =    new MetadataParameters(aParameters.mSize, aParameters.mLastModified);  if (!params->IsConfigured()) {    aRv.ThrowTypeError(MSG_METADATA_NOT_CONFIGURED);    return nullptr;  }  nsRefPtr<FileRequestBase> fileRequest = GenerateFileRequest();  nsRefPtr<MetadataHelper> helper =    new MetadataHelper(this, fileRequest, params);  if (NS_WARN_IF(NS_FAILED(helper->Enqueue()))) {    aRv.Throw(NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR);    return nullptr;  }  return fileRequest.forget().downcast<IDBFileRequest>();}
开发者ID:AOSC-Dev,项目名称:Pale-Moon,代码行数:35,


示例11: AFX_MANAGE_STATE

// **********************************************************//		Undo// **********************************************************STDMETHODIMP CUndoList::Undo(VARIANT_BOOL zoomToShape, VARIANT_BOOL* retVal){	AFX_MANAGE_STATE(AfxGetStaticModuleState());	*retVal = VARIANT_FALSE;	if (!CheckState()) return S_OK;	IShapeEditor* editor = _mapCallback->_GetShapeEditor();	if (_position >= 0) 	{		int pos = _position;		int id = _list[pos]->BatchId;		UndoListItem* item = _list[pos];		while (_list[_position]->BatchId == id)  	    {			_position--;			UndoSingleItem(_list[_position + 1]);			if (_position < 0) break;		}		if (item->Operation != uoRemoveShape)			ZoomToShape(zoomToShape, item->Operation == uoAddShape ? _position: pos);		FireUndoListChanged();		*retVal = VARIANT_TRUE;	}	return S_OK;}
开发者ID:liuzhumei,项目名称:MapWinGIS,代码行数:32,


示例12: ui

/** * @brief DialogEndLine create dialog * @param data container with data * @param parent parent widget */DialogEndLine::DialogEndLine(const VContainer *data, QWidget *parent)    :DialogTool(data, parent), ui(new Ui::DialogEndLine), pointName(QString()), typeLine(QString()), formula(QString()),      angle(0), basePointId(0), formulaBaseHeight(0){    ui->setupUi(this);    InitVariables(ui);    InitFormulaUI(ui);    labelEditNamePoint = ui->labelEditNamePoint;    this->formulaBaseHeight = ui->plainTextEditFormula->height();    InitOkCancelApply(ui);    flagFormula = false;    flagName = false;    CheckState();    FillComboBoxPoints(ui->comboBoxBasePoint);    FillComboBoxTypeLine(ui->comboBoxLineType);    InitArrow(ui);    connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogEndLine::PutHere);    connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogEndLine::PutVal);    connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogEndLine::EvalFormula);    connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogEndLine::NamePointChanged);    connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogEndLine::FormulaTextChanged);    connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogEndLine::DeployFormulaTextEdit);}
开发者ID:jessikbarret,项目名称:Valentina,代码行数:32,


示例13: ui

/** * @brief DialogCutSplinePath create dialog. * @param data container with data * @param parent parent widget */DialogCutSplinePath::DialogCutSplinePath(const VContainer *data, const quint32 &toolId, QWidget *parent)    :DialogTool(data, toolId, parent), ui(new Ui::DialogCutSplinePath), formula(QString()),      splinePathId(NULL_ID), formulaBaseHeight(0), path(nullptr){    ui->setupUi(this);    InitVariables(ui);    InitFormulaUI(ui);    ui->lineEditNamePoint->setText(qApp->getCurrentDocument()->GenerateLabel(LabelType::NewLabel));    labelEditNamePoint = ui->labelEditNamePoint;    this->formulaBaseHeight = ui->plainTextEditFormula->height();    ui->plainTextEditFormula->installEventFilter(this);    InitOkCancelApply(ui);    flagFormula = false;    CheckState();    FillComboBoxSplinesPath(ui->comboBoxSplinePath);    connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogCutSplinePath::PutHere);    connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogCutSplinePath::PutVal);    connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogCutSplinePath::EvalFormula);    connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogCutSplinePath::NamePointChanged);    connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogCutSplinePath::FormulaChanged);    connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogCutSplinePath::DeployFormulaTextEdit);    path = new VisToolCutSplinePath(data);}
开发者ID:a-dilla,项目名称:Valentina,代码行数:32,


示例14: CheckState

void ChildSupervisor::HandleStateChanged(otChangedFlags aFlags){    if ((aFlags & (OT_CHANGED_THREAD_ROLE | OT_CHANGED_THREAD_CHILD_ADDED | OT_CHANGED_THREAD_CHILD_REMOVED)) != 0)    {        CheckState();    }}
开发者ID:abtink,项目名称:openthread,代码行数:7,


示例15: CheckState

void JamDetector::HandleStateChanged(uint32_t aFlags){    if (aFlags & OT_CHANGED_THREAD_ROLE)    {        CheckState();    }}
开发者ID:pvanhorn,项目名称:openthread,代码行数:7,


示例16: Reset

void UTransBuffer::Initialize(SIZE_T InMaxMemory){	MaxMemory = InMaxMemory;	// Reset.	Reset( NSLOCTEXT("UnrealEd", "Startup", "Startup") );	CheckState();	UE_LOG(LogInit, Log, TEXT("Transaction tracking system initialized") );}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:9,


示例17: CheckState

void CButton::Update(){    m_oldState = m_state;    m_state = ButtonStateNormal;        CheckState();        m_holdFrame = (ButtonStateHighlight == m_state) ? m_holdFrame + 1 : 0;}
开发者ID:ttoApps,项目名称:wizapply_library_by_cpp_study,代码行数:9,


示例18: hy_GetDiskRoomSize

bool  CGameUpdate::UpdateBefore(__int64 qUpdateBytes){	//check disk free room.	wchar_t szLog[1024] = {0};	qUpdateBytes += SAVE_DISK_ROOMSIZE;	LARGE_INTEGER liSize = {0};	hy_GetDiskRoomSize(m_strCliPath[0], &liSize);	if (liSize.QuadPart >= qUpdateBytes)		return true;		//删除游戏,保证空间足够。	if (m_dwUptFlag & UPDATE_FLAG_DELETE_GAME)	{		SetUpdateStatus(UPDATE_STATUS_DELETE_GAME);		std::vector<tagGameInfo*> list;		GetAllGameList(list);		for (size_t idx=0; idx<list.size(); idx++)		{			if (!CheckState())			{				std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>);				return false;			}			tagGameInfo* pGame = list[idx];			if (PathFileExistsA(pGame->CliPath) && pGame->CliPath[0] == m_strCliPath[0] &&				lstrcmpiW(_bstr_t(pGame->CliPath), m_strCliPath.c_str()) != 0)			{				std::wstring str(_bstr_t(pGame->CliPath));				std::wstring str2 = hy_ConvertPath(str);								SetUpdateInfo(INFO_STR_DELETEGAME, str.c_str());				DeleteGame(str2.c_str());				hy_DyncaRefreDriver(str[0]);				hy_GetDiskRoomSize(m_strCliPath[0], &liSize);				if (liSize.QuadPart >= qUpdateBytes)				{					std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>);					return true;				}				else				{					swprintf_s(szLog, L"i8desk: free size:%dM, need size:%dM.", (DWORD)(liSize.QuadPart / 1000 / 1000),						(DWORD)(qUpdateBytes / 1000 / 1000));					OutputDebugStringW(szLog);				}			}		}		std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>);	}	//空间不足,返回错误。	SetErrorInfo(UPT_ERR_DISKNOROOM, (DWORD)(liSize.QuadPart / 1000 / 1000), (DWORD)(qUpdateBytes / 1000 / 1000));	return false;}
开发者ID:lubing521,项目名称:important-files,代码行数:56,


示例19: CheckState

UTrackEntry* USpineSkeletonAnimationComponent::AddEmptyAnimation (int trackIndex, float mixDuration, float delay) {	CheckState();	if (state) {		spTrackEntry* entry = spAnimationState_addEmptyAnimation(state, trackIndex, mixDuration, delay);		UTrackEntry* uEntry = NewObject<UTrackEntry>();		uEntry->SetTrackEntry(entry);		trackEntries.Add(uEntry);		return uEntry;	} else return NewObject<UTrackEntry>();}
开发者ID:PrettySimple,项目名称:spine-runtimes,代码行数:10,


示例20: UTransactor

UTransBuffer::UTransBuffer( const class FPostConstructInitializeProperties& PCIP, SIZE_T InMaxMemory ):	UTransactor(PCIP),	MaxMemory( InMaxMemory ){	// Reset.	Reset( NSLOCTEXT("UnrealEd", "Startup", "Startup") );	CheckState();	UE_LOG(LogInit, Log, TEXT("Transaction tracking system initialized") );}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:10,


示例21: CheckState

void DEMONPEGTOP::Move(){	if (App->inter->enemies_movement) {				CheckState();		PerformActions();			}}
开发者ID:AlexandruC5,项目名称:Project-1,代码行数:10,



注:本文中的CheckState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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