这篇教程C++ CheckState函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CheckState函数的典型用法代码示例。如果您正苦于以下问题:C++ CheckState函数的具体用法?C++ CheckState怎么用?C++ CheckState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CheckState函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: CheckStatebool UTransBuffer::Redo(){ CheckState(); if (!CanRedo()) { RedoDelegate.Broadcast(FUndoSessionContext(), false); return false; } // Apply the redo changes. GIsTransacting = true; { FTransaction& Transaction = UndoBuffer[ UndoBuffer.Num() - UndoCount-- ]; UE_LOG(LogEditorTransaction, Log, TEXT("Redo %s"), *Transaction.GetTitle().ToString() ); CurrentTransaction = &Transaction; BeforeRedoUndoDelegate.Broadcast(Transaction.GetContext()); Transaction.Apply(); RedoDelegate.Broadcast(Transaction.GetContext(), true); CurrentTransaction = nullptr; } GIsTransacting = false; CheckState(); return true;}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:30,
示例2: CheckStatevoid UTransBuffer::Reset( const FText& Reason ){ CheckState(); if( ActiveCount != 0 ) { FString ErrorMessage = TEXT(""); ErrorMessage += FString::Printf(TEXT("Non zero active count in UTransBuffer::Reset") LINE_TERMINATOR ); ErrorMessage += FString::Printf(TEXT("ActiveCount : %d" ) LINE_TERMINATOR, ActiveCount ); ErrorMessage += FString::Printf(TEXT("SessionName : %s" ) LINE_TERMINATOR, *GetUndoContext(false).Context ); ErrorMessage += FString::Printf(TEXT("Reason : %s" ) LINE_TERMINATOR, *Reason.ToString() ); ErrorMessage += FString::Printf( LINE_TERMINATOR ); ErrorMessage += FString::Printf(TEXT("Purging the undo buffer...") LINE_TERMINATOR ); UE_LOG(LogEditorTransaction, Log, TEXT("%s"), *ErrorMessage); // Clear out the transaction buffer... Cancel(0); } // Reset all transactions. UndoBuffer.Empty(); UndoCount = 0; ResetReason = Reason; ActiveCount = 0; CheckState();}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:30,
示例3: CheckStatevoid UMatineeTransBuffer::EndSpecial(){ CheckState(); check(ActiveCount>=1); if( --ActiveCount==0 ) { GUndo = NULL; } CheckState();}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:10,
示例4: check// UObject interface.void UTransBuffer::Serialize( FArchive& Ar ){ check( !Ar.IsPersistent() ); CheckState(); Super::Serialize( Ar ); if ( IsObjectSerializationEnabled() || !Ar.IsObjectReferenceCollector() ) { Ar << UndoBuffer; } Ar << ResetReason << UndoCount << ActiveCount << ActiveRecordCounts; CheckState();}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:17,
示例5: MOZ_ASSERTnsresultFileHandleBase::OpenInputStream(bool aWholeFile, uint64_t aStart, uint64_t aLength, nsIInputStream** aResult){ MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!"); MOZ_ASSERT(mRequestMode == PARALLEL, "Don't call me in other than parallel mode!"); // Common state checking ErrorResult error; if (!CheckState(error)) { return error.StealNSResult(); } // Do nothing if the window is closed if (!CheckWindow()) { return NS_OK; } nsRefPtr<OpenStreamHelper> helper = new OpenStreamHelper(this, aWholeFile, aStart, aLength); nsresult rv = helper->Enqueue(); NS_ENSURE_SUCCESS(rv, NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR); nsCOMPtr<nsIInputStream>& result = helper->Result(); NS_ENSURE_TRUE(result, NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR); result.forget(aResult); return NS_OK;}
开发者ID:AtulKumar2,项目名称:gecko-dev,代码行数:31,
示例6: whilevoid cSocketTCP::run(){ while(!World::IsStopped()) { if(!isConnected) Connect(); // if connect fail, wait 5 sec if(!isConnected) { ACE_Based::Thread::Sleep(5000); continue; } Packet pck; if(CheckState(m_sock->Receive(pck))) HandlePacket(&pck); if(m_session) m_session->Update(); ACE_Based::Thread::Sleep(100); } Close();}
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:25,
示例7: GetState//--------------------------------------------------------------------------------bool CSocketServerMainThread::MainLoop() { DWORD nState = GetState(); if(nState == STATE_PAUSE) { if(m_pSub->IsClosePortsOnPause()) m_socket.Close(); return true; } if(m_socket.IsValid()) { if(m_socket.Listen(5)) { CSmallSocket sock; if(m_socket.Accept(sock)) { SOCKET hSocket = sock.Detach(); if(! m_pSub->PostNextThreadMessage(CSocketServerSubSystem::MsgConnect, (WPARAM) hSocket, 0)) sock.Attach(hSocket); } } } return CheckState(); }
开发者ID:richschonthal,项目名称:HL7,代码行数:27,
示例8: detectStaLtaINT32int detectStaLtaINT32(DETECTOR_STALTA *stalta, INT32 *data, UINT32 nsamp){BOOL SeenDetection = FALSE; /* TRUE if at least one sample results in a detection ON */UINT32 i; if (stalta->debug.enabled && stalta->debug.nsamp < nsamp) { stalta->debug.diff = (INT32 *) realloc(stalta->debug.diff, nsamp * sizeof(INT32)); stalta->debug.sta = (INT32 *) realloc(stalta->debug.sta, nsamp * sizeof(INT32)); stalta->debug.lta = (INT32 *) realloc(stalta->debug.lta, nsamp * sizeof(INT32)); stalta->debug.tla = (INT32 *) realloc(stalta->debug.tla, nsamp * sizeof(INT32)); stalta->debug.ratio = (REAL32 *) realloc(stalta->debug.ratio, nsamp * sizeof(REAL32)); stalta->debug.state = (INT32 *) realloc(stalta->debug.state, nsamp * sizeof(INT32)); stalta->debug.nsamp = nsamp; }/* Update and test for detection sample by sample */ for (i = 0; i < nsamp; i++) { UpdateRatio(stalta, data[i]); CheckState(stalta); if (!SeenDetection && stalta->work.crnt.state == DETECTOR_STATE_ON) SeenDetection = TRUE; if (stalta->debug.enabled) { stalta->debug.diff[i] = stalta->work.diff; stalta->debug.sta[i] = stalta->work.crnt.sta; stalta->debug.lta[i] = stalta->work.crnt.lta; stalta->debug.tla[i] = stalta->trigger.lta; stalta->debug.ratio[i] = stalta->work.crnt.ratio; stalta->debug.state[i] = stalta->work.crnt.state; } } stalta->state = SeenDetection ? DETECTOR_STATE_ON : DETECTOR_STATE_OFF; return stalta->state;}
开发者ID:jandog8990,项目名称:asl-station-processor,代码行数:35,
示例9: OtherThreadFuncint OtherThreadFunc(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10){ Wait4State( BINARY_OTHER ); Go2State( BINARY_OPPOSITE, "BINARY_OPPOSITE" ); if( semGive( s_binary ) != OK ) perror( "Error giving in BINARY_OTHER state" ); Wait4State( COUNTING_OTHER ); Go2State( COUNTING_OPPOSITE, "COUNTING_OPPOSITE" ); if( semGive( s_counting ) != OK ) perror( "Error giving in COUNTING_OTHER state" ); Wait4State( MUTEX_OTHER_GIVE ); if( semGive( s_mutex ) == OK ) printf( "Error in MUTEX_OTHER_GIVE: give operation must fail, but it succeeded/n"); Go2State( MUTEX_OTHER_WAIT, "MUTEX_OTHER_WAIT" ); if( semTake( s_mutex, WAIT_FOREVER ) != OK ) perror( "Error taking in MUTEX_OTHER_WAIT state" ); CheckState(MUTEX_OTHER_WAIT, MUTEX_GIVE_ALL ); Go2State( MUTEX_OPPOSITE_TO, "MUTEX_OPPOSITE_TO" ); Wait4State( MUTEX_OPPOSITE_GIVE ); if( semGive( s_mutex ) != OK ) perror("Error giving in MUTEX_OPPOSITE_GIVE state"); Wait4State( MUTEX_UNBLOCK ); printf( "Other thread is complete./n"); return 0;}
开发者ID:dubrousky,项目名称:v2lin,代码行数:35,
示例10: MOZ_ASSERTalready_AddRefed<IDBFileRequest>IDBFileHandle::GetMetadata(const IDBFileMetadataParameters& aParameters, ErrorResult& aRv){ MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!"); // Common state checking if (!CheckState(aRv)) { return nullptr; } // Do nothing if the window is closed if (!CheckWindow()) { return nullptr; } nsRefPtr<MetadataParameters> params = new MetadataParameters(aParameters.mSize, aParameters.mLastModified); if (!params->IsConfigured()) { aRv.ThrowTypeError(MSG_METADATA_NOT_CONFIGURED); return nullptr; } nsRefPtr<FileRequestBase> fileRequest = GenerateFileRequest(); nsRefPtr<MetadataHelper> helper = new MetadataHelper(this, fileRequest, params); if (NS_WARN_IF(NS_FAILED(helper->Enqueue()))) { aRv.Throw(NS_ERROR_DOM_FILEHANDLE_UNKNOWN_ERR); return nullptr; } return fileRequest.forget().downcast<IDBFileRequest>();}
开发者ID:AOSC-Dev,项目名称:Pale-Moon,代码行数:35,
示例11: AFX_MANAGE_STATE// **********************************************************// Undo// **********************************************************STDMETHODIMP CUndoList::Undo(VARIANT_BOOL zoomToShape, VARIANT_BOOL* retVal){ AFX_MANAGE_STATE(AfxGetStaticModuleState()); *retVal = VARIANT_FALSE; if (!CheckState()) return S_OK; IShapeEditor* editor = _mapCallback->_GetShapeEditor(); if (_position >= 0) { int pos = _position; int id = _list[pos]->BatchId; UndoListItem* item = _list[pos]; while (_list[_position]->BatchId == id) { _position--; UndoSingleItem(_list[_position + 1]); if (_position < 0) break; } if (item->Operation != uoRemoveShape) ZoomToShape(zoomToShape, item->Operation == uoAddShape ? _position: pos); FireUndoListChanged(); *retVal = VARIANT_TRUE; } return S_OK;}
开发者ID:liuzhumei,项目名称:MapWinGIS,代码行数:32,
示例12: ui/** * @brief DialogEndLine create dialog * @param data container with data * @param parent parent widget */DialogEndLine::DialogEndLine(const VContainer *data, QWidget *parent) :DialogTool(data, parent), ui(new Ui::DialogEndLine), pointName(QString()), typeLine(QString()), formula(QString()), angle(0), basePointId(0), formulaBaseHeight(0){ ui->setupUi(this); InitVariables(ui); InitFormulaUI(ui); labelEditNamePoint = ui->labelEditNamePoint; this->formulaBaseHeight = ui->plainTextEditFormula->height(); InitOkCancelApply(ui); flagFormula = false; flagName = false; CheckState(); FillComboBoxPoints(ui->comboBoxBasePoint); FillComboBoxTypeLine(ui->comboBoxLineType); InitArrow(ui); connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogEndLine::PutHere); connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogEndLine::PutVal); connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogEndLine::EvalFormula); connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogEndLine::NamePointChanged); connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogEndLine::FormulaTextChanged); connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogEndLine::DeployFormulaTextEdit);}
开发者ID:jessikbarret,项目名称:Valentina,代码行数:32,
示例13: ui/** * @brief DialogCutSplinePath create dialog. * @param data container with data * @param parent parent widget */DialogCutSplinePath::DialogCutSplinePath(const VContainer *data, const quint32 &toolId, QWidget *parent) :DialogTool(data, toolId, parent), ui(new Ui::DialogCutSplinePath), formula(QString()), splinePathId(NULL_ID), formulaBaseHeight(0), path(nullptr){ ui->setupUi(this); InitVariables(ui); InitFormulaUI(ui); ui->lineEditNamePoint->setText(qApp->getCurrentDocument()->GenerateLabel(LabelType::NewLabel)); labelEditNamePoint = ui->labelEditNamePoint; this->formulaBaseHeight = ui->plainTextEditFormula->height(); ui->plainTextEditFormula->installEventFilter(this); InitOkCancelApply(ui); flagFormula = false; CheckState(); FillComboBoxSplinesPath(ui->comboBoxSplinePath); connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogCutSplinePath::PutHere); connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogCutSplinePath::PutVal); connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogCutSplinePath::EvalFormula); connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogCutSplinePath::NamePointChanged); connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogCutSplinePath::FormulaChanged); connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogCutSplinePath::DeployFormulaTextEdit); path = new VisToolCutSplinePath(data);}
开发者ID:a-dilla,项目名称:Valentina,代码行数:32,
示例14: CheckStatevoid ChildSupervisor::HandleStateChanged(otChangedFlags aFlags){ if ((aFlags & (OT_CHANGED_THREAD_ROLE | OT_CHANGED_THREAD_CHILD_ADDED | OT_CHANGED_THREAD_CHILD_REMOVED)) != 0) { CheckState(); }}
开发者ID:abtink,项目名称:openthread,代码行数:7,
示例15: CheckStatevoid JamDetector::HandleStateChanged(uint32_t aFlags){ if (aFlags & OT_CHANGED_THREAD_ROLE) { CheckState(); }}
开发者ID:pvanhorn,项目名称:openthread,代码行数:7,
示例16: Resetvoid UTransBuffer::Initialize(SIZE_T InMaxMemory){ MaxMemory = InMaxMemory; // Reset. Reset( NSLOCTEXT("UnrealEd", "Startup", "Startup") ); CheckState(); UE_LOG(LogInit, Log, TEXT("Transaction tracking system initialized") );}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:9,
示例17: CheckStatevoid CButton::Update(){ m_oldState = m_state; m_state = ButtonStateNormal; CheckState(); m_holdFrame = (ButtonStateHighlight == m_state) ? m_holdFrame + 1 : 0;}
开发者ID:ttoApps,项目名称:wizapply_library_by_cpp_study,代码行数:9,
示例18: hy_GetDiskRoomSizebool CGameUpdate::UpdateBefore(__int64 qUpdateBytes){ //check disk free room. wchar_t szLog[1024] = {0}; qUpdateBytes += SAVE_DISK_ROOMSIZE; LARGE_INTEGER liSize = {0}; hy_GetDiskRoomSize(m_strCliPath[0], &liSize); if (liSize.QuadPart >= qUpdateBytes) return true; //删除游戏,保证空间足够。 if (m_dwUptFlag & UPDATE_FLAG_DELETE_GAME) { SetUpdateStatus(UPDATE_STATUS_DELETE_GAME); std::vector<tagGameInfo*> list; GetAllGameList(list); for (size_t idx=0; idx<list.size(); idx++) { if (!CheckState()) { std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>); return false; } tagGameInfo* pGame = list[idx]; if (PathFileExistsA(pGame->CliPath) && pGame->CliPath[0] == m_strCliPath[0] && lstrcmpiW(_bstr_t(pGame->CliPath), m_strCliPath.c_str()) != 0) { std::wstring str(_bstr_t(pGame->CliPath)); std::wstring str2 = hy_ConvertPath(str); SetUpdateInfo(INFO_STR_DELETEGAME, str.c_str()); DeleteGame(str2.c_str()); hy_DyncaRefreDriver(str[0]); hy_GetDiskRoomSize(m_strCliPath[0], &liSize); if (liSize.QuadPart >= qUpdateBytes) { std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>); return true; } else { swprintf_s(szLog, L"i8desk: free size:%dM, need size:%dM.", (DWORD)(liSize.QuadPart / 1000 / 1000), (DWORD)(qUpdateBytes / 1000 / 1000)); OutputDebugStringW(szLog); } } } std::for_each(list.begin(), list.end(), Delete_Pointer<tagGameInfo>); } //空间不足,返回错误。 SetErrorInfo(UPT_ERR_DISKNOROOM, (DWORD)(liSize.QuadPart / 1000 / 1000), (DWORD)(qUpdateBytes / 1000 / 1000)); return false;}
开发者ID:lubing521,项目名称:important-files,代码行数:56,
示例19: CheckStateUTrackEntry* USpineSkeletonAnimationComponent::AddEmptyAnimation (int trackIndex, float mixDuration, float delay) { CheckState(); if (state) { spTrackEntry* entry = spAnimationState_addEmptyAnimation(state, trackIndex, mixDuration, delay); UTrackEntry* uEntry = NewObject<UTrackEntry>(); uEntry->SetTrackEntry(entry); trackEntries.Add(uEntry); return uEntry; } else return NewObject<UTrackEntry>();}
开发者ID:PrettySimple,项目名称:spine-runtimes,代码行数:10,
示例20: UTransactorUTransBuffer::UTransBuffer( const class FPostConstructInitializeProperties& PCIP, SIZE_T InMaxMemory ): UTransactor(PCIP), MaxMemory( InMaxMemory ){ // Reset. Reset( NSLOCTEXT("UnrealEd", "Startup", "Startup") ); CheckState(); UE_LOG(LogInit, Log, TEXT("Transaction tracking system initialized") );}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:10,
示例21: CheckStatevoid DEMONPEGTOP::Move(){ if (App->inter->enemies_movement) { CheckState(); PerformActions(); }}
开发者ID:AlexandruC5,项目名称:Project-1,代码行数:10,
注:本文中的CheckState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CheckStatsNode函数代码示例 C++ CheckStableMaster函数代码示例 |