这篇教程C++ ClearBuffer函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中ClearBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ ClearBuffer函数的具体用法?C++ ClearBuffer怎么用?C++ ClearBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了ClearBuffer函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: ClearBuffervoidStencilMapCanvas::Begin(){ if (!buffer_drawn) { ClearBuffer(); buffer_drawn = true; }}
开发者ID:Advi42,项目名称:XCSoar,代码行数:8,
示例2: ClearBufferbool CFile::Truncate() { if (m_iFD != -1 && ftruncate(m_iFD, 0) == 0) { ClearBuffer(); return true; } return false;}
开发者ID:BGCX261,项目名称:znc-msvc-svn-to-git,代码行数:8,
示例3: ClearBuffervoidMapDrawHelper::BufferRenderStart(){ if (!buffer_drawn) { ClearBuffer(); buffer_drawn = true; }}
开发者ID:damianob,项目名称:xcsoar,代码行数:8,
示例4: glEnable void TGBufferCanvas::Enable() { glEnable(GL_DEPTH_TEST); BindFrameBuffer(m_frameBuffer); glPushAttrib(GL_VIEWPORT_BIT | GL_ENABLE_BIT); ClearBuffer(); GLenum buffers[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT ,GL_COLOR_ATTACHMENT3_EXT}; glDrawBuffers(4, buffers); }
开发者ID:dreamsxin,项目名称:Donut,代码行数:9,
示例5: ClearBufferSERIALISATION_INLINE void StreamWriter::Close(){ ClearBuffer(); if (mFileStream.is_open()) { mFileStream.close(); }}
开发者ID:Zefiros-Software,项目名称:SerLib,代码行数:9,
示例6: StopTransferCloHttpCurl::~CloHttpCurl(void){ StopTransfer(); ClearBuffer(); ClearParam(); delete m_pAssoc; m_pAssoc = NULL;}
开发者ID:skyui-cdel,项目名称:MyFirstGit,代码行数:9,
示例7: m_bEnabled //////////////////////////////////////////////// // // CStatEvents::CStatEvents // // // //////////////////////////////////////////////// CStatEvents::CStatEvents ( void ) : m_bEnabled ( false ) , m_ItemBuffer ( 0 ) , m_BufferPos ( 0 ) , m_BufferPosMax ( 0 ) , m_BufferPosMaxUsing ( 0 ) { ClearBuffer ( true ); }
开发者ID:EagleShen,项目名称:MTA,代码行数:16,
示例8: BiquadFilterInit/******************************************************************************* BiquadFilterInit */BiquadFilter*BiquadFilterInit(const float *bCoeff, const float *aCoeff){ // Allocate Memory BiquadFilter* filter = (BiquadFilter*)malloc(sizeof(BiquadFilter)); if (filter) { // Initialize Buffers CopyBuffer(filter->b, bCoeff, 3); CopyBuffer(filter->a, aCoeff, 2); ClearBuffer(filter->x, 2); ClearBuffer(filter->y, 2); ClearBuffer(filter->w, 2); } return filter;}
开发者ID:liufeigit,项目名称:FxDSP,代码行数:21,
示例9: ClearBuffervoid CBuffer::Copy(CBuffer& buffer){ int nReSize = buffer.GetMemSize(); //2048 2048 int nSize = buffer.GetBufferLen(); //1025 0 1025 ClearBuffer(); if (ReAllocateBuffer(nReSize) == -1) return; CopyMemory(m_pBase,buffer.GetBuffer(),buffer.GetBufferLen()); m_pPtr = m_pBase + nSize;}
开发者ID:26597925,项目名称:Remote,代码行数:10,
示例10: DEBUGvoid CFile::Close() { if (m_iFD >= 0) { if (close(m_iFD) < 0) { DEBUG("CFile::Close(): close() failed with [" << strerror(errno) << "]"); } } m_iFD = -1; ClearBuffer();}
开发者ID:BGCX261,项目名称:znc-msvc-svn-to-git,代码行数:10,
示例11: ZeroMemoryHRESULT CMpcAudioRenderer::CreateDSBuffer(){ if (! m_pWaveFileFormat) return E_POINTER; HRESULT hr = S_OK; LPDIRECTSOUNDBUFFER pDSBPrimary = NULL; DSBUFFERDESC dsbd; DSBUFFERDESC cDSBufferDesc; DSBCAPS bufferCaps; DWORD dwDSBufSize = m_pWaveFileFormat->nAvgBytesPerSec * 4; ZeroMemory(&bufferCaps, sizeof(bufferCaps)); ZeroMemory(&dsbd, sizeof(DSBUFFERDESC)); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbd.dwBufferBytes = 0; dsbd.lpwfxFormat = NULL; if (SUCCEEDED (hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ))) { hr = pDSBPrimary->SetFormat(m_pWaveFileFormat); ATLASSERT(SUCCEEDED(hr)); SAFE_RELEASE (pDSBPrimary); } SAFE_RELEASE (m_pDSBuffer); cDSBufferDesc.dwSize = sizeof (DSBUFFERDESC); cDSBufferDesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY; cDSBufferDesc.dwBufferBytes = dwDSBufSize; cDSBufferDesc.dwReserved = 0; cDSBufferDesc.lpwfxFormat = m_pWaveFileFormat; cDSBufferDesc.guid3DAlgorithm = GUID_NULL; hr = m_pDS->CreateSoundBuffer (&cDSBufferDesc, &m_pDSBuffer, NULL); m_nDSBufSize = 0; if (SUCCEEDED(hr)) { bufferCaps.dwSize = sizeof(bufferCaps); hr = m_pDSBuffer->GetCaps(&bufferCaps); } if (SUCCEEDED (hr)) { m_nDSBufSize = bufferCaps.dwBufferBytes; hr = ClearBuffer(); m_pDSBuffer->SetFrequency ((long)(m_pWaveFileFormat->nSamplesPerSec * m_dRate)); } return hr;}
开发者ID:Fluffiest,项目名称:splayer,代码行数:55,
示例12: ReadTagName void ReadTagName(char c) { if (IsWhitespace(c)) { if (buffer == "a") state = State::ReadTag; else if (buffer == "!--") state = State::SkipComment; else state = State::SkipTag; ClearBuffer(); } else if (c == '>') { state = State::Default; ClearBuffer(); } else StoreToLower(c); }
开发者ID:hansmaad,项目名称:Chase,代码行数:20,
示例13: NO_DEBUGvoid NoFile::Close(){ if (m_fd >= 0) { if (close(m_fd) < 0) { m_hadError = true; NO_DEBUG("NoFile::Close(): close() failed with [" << strerror(errno) << "]"); } } m_fd = -1; ClearBuffer();}
开发者ID:Kriechi,项目名称:nobnc,代码行数:11,
示例14: SaveReleaseDevicebool Mouse::SetCoopLevel(HWND hWnd){ HRESULT result = _dDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND); if (FAILED(result)) { SaveReleaseDevice(); return false; } ClearBuffer(); return true;}
开发者ID:dbrekelmans,项目名称:game-engine,代码行数:11,
示例15: ClearBuffer////////////////////////////////////////////////////////////////////////////////// // FUNCTION: Copy// // DESCRIPTION: Copy from one buffer object to another...// // RETURNS: // // NOTES: // // MODIFICATIONS:// // Name Date Version Comments// N T ALMOND 270400 1.0 Origin// ////////////////////////////////////////////////////////////////////////////////void CBuffer::Copy(CBuffer& buffer){ int nReSize = buffer.GetMemSize(); int nSize = buffer.GetBufferLen(); ClearBuffer(); ReAllocateBuffer(nReSize); m_pPtr = m_pBase + nSize; CopyMemory(m_pBase,buffer.GetBuffer(),buffer.GetBufferLen());}
开发者ID:asdlei00,项目名称:icmp_shell,代码行数:27,
示例16: ClearBufferbool CFile::Seek(off_t uPos) { /* This sets errno in case m_iFD == -1 */ errno = EBADF; if (m_iFD != -1 && lseek(m_iFD, uPos, SEEK_SET) == uPos) { ClearBuffer(); return true; } m_bHadError = true; return false;}
开发者ID:BlaXpirit,项目名称:znc,代码行数:12,
示例17: ClearBuffer/************************************************************************************** * Function: AllocateBuffers * * Description: allocate all the memory needed for the RA8 decoder * * Inputs: none * * Outputs: none * * Return: pointer to Gecko2Info structure, set to all 0's **************************************************************************************/Gecko2Info *AllocateBuffers(void){ Gecko2Info *gi; /* create new Gecko2Info structure */ gi = (Gecko2Info *)malloc(sizeof(Gecko2Info)); if (!gi) return 0; ClearBuffer(gi, sizeof(Gecko2Info)); return gi;}
开发者ID:vitmod,项目名称:libp,代码行数:23,
示例18: SkipAttribute void SkipAttribute(char c) { if (c == '"') { if (buffer == "/"") { state = State::ReadTag; ClearBuffer(); } else Store(c); } }
开发者ID:hansmaad,项目名称:Chase,代码行数:13,
示例19: ReadTag void ReadTag(char c) { if (c == '=') { if (buffer == "href") state = State::ReadAttribute; else state = State::SkipAttribute; ClearBuffer(); } else if (!IsWhitespace(c)) StoreToLower(c); }
开发者ID:hansmaad,项目名称:Chase,代码行数:13,
示例20: TESTTEST(DSPSingle, TestStrideCopy){ float out[10]; float in1[5] = {1.,2.,3.,4.,5.}; float in2[10] = {1., 2., 3., 4., 5., 6., 7., 8., 9., 10.}; float ex1[10] = {1., 0., 2., 0., 3., 0., 4., 0., 5., 0.}; float ex2[5] = {1., 3., 5., 7., 9.}; ClearBuffer(out, 10); CopyBufferStride(out, 2, in1, 1, 5); for (unsigned i = 0; i < 10; ++i) { ASSERT_FLOAT_EQ(ex1[i], out[i]); } ClearBuffer(out, 10); CopyBufferStride(out, 1, in2, 2, 5); for (unsigned i = 0; i < 5; ++i) { ASSERT_FLOAT_EQ(ex2[i], out[i]); }}
开发者ID:eriser,项目名称:FxDSP,代码行数:22,
示例21: ClearBuffervoid FramebufferManagerCommon::Init() { const std::string gameId = g_paramSFO.GetValueString("DISC_ID"); // This applies a hack to Dangan Ronpa, its demo, and its sequel. // The game draws solid colors to a small framebuffer, and then reads this directly in VRAM. // We force this framebuffer to 1x and force download it automatically. hackForce04154000Download_ = gameId == "NPJH50631" || gameId == "NPJH50372" || gameId == "NPJH90164" || gameId == "NPJH50515"; // And an initial clear. We don't clear per frame as the games are supposed to handle that // by themselves. ClearBuffer(); BeginFrame();}
开发者ID:BlueSplash,项目名称:ppsspp,代码行数:13,
示例22: TapeSetSpeed/******************************************************************************* Set Speed */Error_tTapeSetSpeed(Tape* tape, TapeSpeed speed){ if (tape) { // Set speed tape->speed = speed; // Update saturation curve PolySaturatorSetN(tape->polysat, calculate_n(tape->saturation, speed)); // Clear old flutter/wow modulation waveform ClearBuffer(tape->flutter_mod, tape->flutter_mod_length); // Yes, clear the old length... // Calculate new modulation waveform length... tape->flutter_mod_length = (unsigned)(tape->sample_rate / / (0.80 * powf(2.0, (float)speed))); // Generate flutter/wow modulation waveform float temp_buffer[tape->flutter_mod_length]; for (unsigned comp = 0; comp < N_FLUTTER_COMPONENTS; ++comp) { float phase_step = (2.0 * M_PI * comp * powf(2.0, (float)speed)) / tape->sample_rate; ClearBuffer(temp_buffer, tape->flutter_mod_length); for (unsigned i = 0; i < tape->flutter_mod_length; ++i) { temp_buffer[i] = sinf(i * phase_step) / N_FLUTTER_COMPONENTS; } VectorVectorAdd(tape->flutter_mod, tape->flutter_mod, temp_buffer, tape->flutter_mod_length); } return NOERR;; } else { return NULL_PTR_ERROR; }}
开发者ID:eriser,项目名称:FxDSP,代码行数:41,
示例23: ClearBufferbool NoFile::Seek(off_t pos){ /* This sets errno in case m_iFD == -1 */ errno = EBADF; if (m_fd != -1 && lseek(m_fd, pos, SEEK_SET) == pos) { ClearBuffer(); return true; } m_hadError = true; return false;}
开发者ID:Kriechi,项目名称:nobnc,代码行数:13,
示例24: TRACESTDMETHODIMP CMpcAudioRenderer::Run(REFERENCE_TIME tStart){ HRESULT hr; if (m_State == State_Running) { return NOERROR; } if (m_useWASAPI) { hr=CheckAudioClient(m_pWaveFileFormat); if (FAILED(hr)) { TRACE(_T("CMpcAudioRenderer::Run Error on check audio client/n")); return hr; } // Rather start the client at the last moment when the buffer is fed /*hr = pAudioClient->Start(); if (FAILED (hr)) { TRACE(_T("CMpcAudioRenderer::Run Start error")); return hr; }*/ } else { if (m_pDSBuffer && m_pPosition && m_pWaveFileFormat && SUCCEEDED(m_pPosition->GetRate(&m_dRate))) { if (m_dRate < 1.0) { hr = m_pDSBuffer->SetFrequency ((long)(m_pWaveFileFormat->nSamplesPerSec * m_dRate)); if (FAILED (hr)) { return hr; } } else { hr = m_pDSBuffer->SetFrequency ((long)m_pWaveFileFormat->nSamplesPerSec); m_pSoundTouch->setRateChange((float)(m_dRate-1.0)*100); if (m_bMuteFastForward) { if (m_dRate == 1.0) { m_pDSBuffer->SetVolume(m_lVolume); } else { m_pDSBuffer->SetVolume(DSBVOLUME_MIN); } } } } ClearBuffer(); } hr = CBaseRenderer::Run(tStart); return hr;}
开发者ID:Samangan,项目名称:mpc-hc,代码行数:51,
示例25: NETWORKMODULECALLvoid CChan::SendBuffer(CClient* pClient) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // in the event that pClient is NULL, need to send this to all clients for the user // I'm presuming here that pClient is listed inside vClients thus vClients at this // point can't be empty. // // This loop has to be cycled twice to maintain the existing behavior which is // 1. OnChanBufferStarting // 2. OnChanBufferPlayLine // 3. ClearBuffer() if not keeping the buffer // 4. OnChanBufferEnding // // With the exception of ClearBuffer(), this needs to happen per client, and // if pClient is not NULL, the loops break after the first iteration. // // Rework this if you like ... if (!m_Buffer.IsEmpty()) { const vector<CClient*> & vClients = m_pNetwork->GetClients(); for (size_t uClient = 0; uClient < vClients.size(); ++uClient) { CClient * pUseClient = (pClient ? pClient : vClients[uClient]); bool bSkipStatusMsg = false; NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, bSkipStatusMsg = true); if (!bSkipStatusMsg) { m_pNetwork->PutUser(":***[email C++ ClearCache函数代码示例 C++ ClearBits函数代码示例
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