这篇教程C++ Con_ClearNotify函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中Con_ClearNotify函数的典型用法代码示例。如果您正苦于以下问题:C++ Con_ClearNotify函数的具体用法?C++ Con_ClearNotify怎么用?C++ Con_ClearNotify使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Con_ClearNotify函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: SCR_EndLoadingPlaque/*===============SCR_EndLoadingPlaque================*/void SCR_EndLoadingPlaque (void){ scr_disabled_for_loading = qfalse; scr_fullupdate = 0; Con_ClearNotify (); CDAudio_Resume();}
开发者ID:drmabuse1981,项目名称:DQuakePlus,代码行数:13,
示例2: SCR_BeginLoadingPlaque/*===============SCR_BeginLoadingPlaque================*/void SCR_BeginLoadingPlaque (void){ CDAudio_Pause(); S_StopAllSounds (qtrue); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = qtrue; scr_fullupdate = 0; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = qfalse; scr_disabled_for_loading = qtrue; scr_disabled_time = realtime; scr_fullupdate = 0;}
开发者ID:drmabuse1981,项目名称:DQuakePlus,代码行数:31,
示例3: CL_InitCGame/*====================CL_InitCGameShould only be called by CL_StartHunkUsers====================*/void CL_InitCGame(void){ const char *info; const char *mapname; int t1, t2; t1 = Sys_Milliseconds(); // put away the console Con_Close(); // find the current mapname info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO]; mapname = Info_ValueForKey(info, "mapname"); Com_sprintf(cl.mapname, sizeof(cl.mapname), "maps/%s.bsp", mapname); // load the dll cgvm = VM_Create("cgame", CL_CgameSystemCalls, VMI_NATIVE); if (!cgvm) { Com_Error(ERR_DROP, "VM_Create on cgame failed"); } cls.state = CA_LOADING; // init for this gamestate // use the lastExecutedServerCommand instead of the serverCommandSequence // otherwise server commands sent just before a gamestate are dropped // bani - added clc.demoplaying, since some mods need this at init time, and drawactiveframe is too late for them VM_Call(cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum, clc.demoplaying, qtrue); // reset any CVAR_CHEAT cvars registered by cgame if (!clc.demoplaying && !cl_connectedToCheatServer) { Cvar_SetCheatState(); } // we will send a usercmd this frame, which // will cause the server to send us the first snapshot cls.state = CA_PRIMED; t2 = Sys_Milliseconds(); Com_Printf("CL_InitCGame: %5.2f seconds/n", (t2 - t1) / 1000.0); // have the renderer touch all its images, so they are present // on the card even if the driver does deferred loading re.EndRegistration(); // make sure everything is paged in if (!Sys_LowPhysicalMemory()) { Com_TouchMemory(); } // clear anything that got printed Con_ClearNotify(); // update the memory usage file CL_UpdateLevelHunkUsage();}
开发者ID:Mailaender,项目名称:etlegacy,代码行数:67,
示例4: CL_InitCGame/*====================CL_InitCGameShould only be called by CL_StartHunkUsers====================*/void CL_InitCGame( void ) { const char *info; const char *mapname; int t1, t2; vmInterpret_t interpret; t1 = Sys_Milliseconds(); // put away the console Con_Close(); // find the current mapname info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ]; mapname = Info_ValueForKey( info, "mapname" ); Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname ); // load the dll or bytecode if ( cl_connectedToPureServer != 0 ) { // if sv_pure is set we only allow qvms to be loaded interpret = VMI_COMPILED; } else { interpret = Cvar_VariableValue( "vm_cgame" ); } cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret ); if ( !cgvm ) { Com_Error( ERR_DROP, "VM_Create on cgame failed" ); } cls.state = CA_LOADING; // init for this gamestate // use the lastExecutedServerCommand instead of the serverCommandSequence // otherwise server commands sent just before a gamestate are dropped VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum ); // reset any CVAR_CHEAT cvars registered by cgame if ( !clc.demoplaying && !cl_connectedToCheatServer ) Cvar_SetCheatState(); // we will send a usercmd this frame, which // will cause the server to send us the first snapshot cls.state = CA_PRIMED; t2 = Sys_Milliseconds(); Com_DPrintf( "CL_InitCGame: %5.2f seconds/n", (t2-t1)/1000.0 ); // have the renderer touch all its images, so they are present // on the card even if the driver does deferred loading re.EndRegistration(); // make sure everything is paged in if (!Sys_LowPhysicalMemory()) { Com_TouchMemory(); } // clear anything that got printed Con_ClearNotify (); CL_WriteClientLog( va("`~=-----------------=~`/n MAP: %s /n`~=-----------------=~`/n", mapname ) );}
开发者ID:ksritharan,项目名称:fsm-trem,代码行数:67,
示例5: SCR_BeginLoadingPlaque/*===============SCR_BeginLoadingPlaque================*/void SCR_BeginLoadingPlaque (void){ S_StopAllSounds (true); CDAudio_Stop (); // Stop the CD music if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify (); // remove all center prints con_lastcenterstring[0] = 0; scr_centerstring[0] = 0; scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; Sbar_Changed (); SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; SCR_SetTimeout (SCR_DEFTIMEOUT);}
开发者ID:twinaphex,项目名称:fxquake,代码行数:34,
示例6: SCR_EndLoadingPlaque/*===============SCR_EndLoadingPlaque================*/void SCR_EndLoadingPlaque (void){ scr_disabled_for_loading = false; scr_fullupdate = 0; scr_topupdate = 0; Con_ClearNotify ();}
开发者ID:elhobbs,项目名称:hexen2,代码行数:13,
示例7: SCR_EndLoadingPlaque/*================SCR_EndLoadingPlaque================*/void SCR_EndLoadingPlaque (qboolean clear){ cls.disable_screen = 0; // mattx86: a work-around for notify lines + console + not breaking this function if (clear) Con_ClearNotify ();}
开发者ID:mattx86,项目名称:myq2,代码行数:13,
示例8: Con_Close/** Con_Close*/void Con_Close( void ){ scr_con_current = 0; Con_ClearTyping(); Con_ClearNotify(); Key_ClearStates();}
开发者ID:Turupawn,项目名称:DogeWarsow,代码行数:11,
示例9: Client_PrepRefresh/*----------------------------------------------------------------------------- Function: Parameters: Returns: Notes: -----------------------------------------------------------------------------*/PUBLIC void Client_PrepRefresh( const char *r_mapname ){ char mapname[ 32 ]; if( ! r_mapname || ! *r_mapname ) { return; } if( g_version->value == SPEAROFDESTINY ) { spritelocation = SODSPRITESDIRNAME; } else { spritelocation = WL6SPRITESDIRNAME; } my_strlcpy( mapname, r_mapname, sizeof( mapname ) ); // skip "maps/" // [email C++ Con_Close函数代码示例 C++ ComputeCut函数代码示例
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