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自学教程:C++ CopyString函数代码示例

51自学网 2021-06-01 20:13:52
  C++
这篇教程C++ CopyString函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CopyString函数的典型用法代码示例。如果您正苦于以下问题:C++ CopyString函数的具体用法?C++ CopyString怎么用?C++ CopyString使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CopyString函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CopyString

OptFitDescription::OptFitDescription(){    CopyString(fitID, "CompFit", fitIDLen);}
开发者ID:jjayne,项目名称:nSIGHTS,代码行数:4,


示例2: OpenAsFile

 void OpenAsFile(const char* fName, bool openForRead) {     CopyString(currConfigFileName, fName, stdFileStrLen);     cfgObject = &txtCfgFile;     txtCfgFile.OpenFile(fName, openForRead); }
开发者ID:jjayne,项目名称:nSIGHTS,代码行数:6,


示例3: FlocaleCharsetSetFlocaleCharset

void FlocaleCharsetSetFlocaleCharset(	Display *dpy, FlocaleFont *flf, char *hints, char *encoding,	char *module){	char *charset = NULL;	char *iconv = NULL;	Bool iconv_found = False;	int i = 0;	FlocaleCharsetInit(dpy, module);	if (hints && *hints)	{		iconv = GetQuotedString(			hints, &charset, "/", NULL, NULL, NULL);		if (charset && *charset && *charset != '*' )		{			flf->fc = FlocaleCharsetOfXCharset(charset);		}		if (flf->fc == NULL && charset && *charset && *charset != '*')		{			flf->fc = FlocaleCharsetOfLocaleCharset(charset);		}		if (flf->fc == NULL && iconv && *iconv)		{			flf->fc = FlocaleCharsetOfLocaleCharset(iconv);		}	}	if (flf->fc == NULL)	{		if (FftSupport && flf->fftf.fftfont != NULL)		{			flf->fc = FlocaleCharsetOfXCharset(flf->fftf.encoding);		}		else if (flf->fontset != None)		{			if (FLCXOMCharset != NULL)			{				flf->fc = FLCXOMCharset;			}			else			{				/* we are here if !HAVE_XOUTPUT_METHOD */				XFontStruct **fs_list;				char **ml;				if (XFontsOfFontSet(					    flf->fontset, &fs_list, &ml) > 0)				{					flf->fc = FLCXOMCharset =						FlocaleCharsetOfFontStruct(							dpy, fs_list[0]);				}			}		}		else if (flf->font != NULL)		{			flf->fc = FlocaleCharsetOfFontStruct(dpy, flf->font);		}	}	if (flf->fc != NULL && iconv && *iconv)	{		/* the user has specified an iconv converter name:		 * check if we have it and force user choice */		while(!iconv_found &&		      FLC_GET_LOCALE_CHARSET(flf->fc,i) != NULL)		{			if (				strcmp(					iconv,					FLC_GET_LOCALE_CHARSET(flf->fc,i)) ==				0)			{				iconv_found = True;				/* Trust the user? yes ... */				FLC_SET_ICONV_INDEX(flf->fc,i);			}			i++;		}	}	if (iconv && *iconv && !iconv_found)	{		FlocaleCharset *fc;		/* the user has specified an iconv converter name and we do not		 * have it: must create a FlocaleCharset */		flf->flags.must_free_fc = True;		fc = (FlocaleCharset *)safemalloc(sizeof(FlocaleCharset));		if (flf->fc != NULL)		{			CopyString(&fc->x, flf->fc->x);			fc->encoding_type = flf->fc->encoding_type;			if (flf->fc->bidi)				CopyString(&fc->bidi, flf->fc->bidi);			else				fc->bidi = NULL;		}		else		{			CopyString(&fc->x, "Unknown"); /* for simplicity *///.........这里部分代码省略.........
开发者ID:ThomasAdam,项目名称:fvwm-cvs,代码行数:101,


示例4: SV_SetConfigstring

/*===============SV_SetConfigstring===============*/void SV_SetConfigstring (int index, const char *val) {	int		len, i;	int		maxChunkSize = MAX_STRING_CHARS - 24;	client_t	*client;	if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {		Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i/n", index);	}	if ( !val ) {		val = "";	}	// don't bother broadcasting an update if no change	if ( !strcmp( val, sv.configstrings[ index ] ) ) {		return;	}	// change the string in sv	Z_Free( sv.configstrings[index] );	sv.configstrings[index] = CopyString( val );	// send it to all the clients if we aren't	// spawning a new server	if ( sv.state == SS_GAME || sv.restarting ) {		// send the data to all relevent clients		for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {			if ( client->state < CS_PRIMED ) {				continue;			}			// do not always send server info to all clients			if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {				continue;			}			len = strlen( val );			if( len >= maxChunkSize ) {				int		sent = 0;				int		remaining = len;				char	*cmd;				char	buf[MAX_STRING_CHARS];				while (remaining > 0 ) {					if ( sent == 0 ) {						cmd = "bcs0";					}					else if( remaining < maxChunkSize ) {						cmd = "bcs2";					}					else {						cmd = "bcs1";					}					Q_strncpyz( buf, &val[sent], maxChunkSize );					SV_SendServerCommand( client, "%s %i /"%s/"/n", cmd, index, buf );					sent += (maxChunkSize - 1);					remaining -= (maxChunkSize - 1);				}			} else {				// standard cs, just send it				SV_SendServerCommand( client, "cs %i /"%s/"/n", index, val );			}		}	}}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:73,


示例5: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {	cvar_t	*var;	long	hash;  if ( !var_name || ! var_value ) {		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );  }	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0		// FIXME: values with backslash happen	if ( !Cvar_ValidateString( var_value ) ) {		Com_Printf("invalid cvar value string: %s/n", var_value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);	if ( var ) {		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )			&& var_value[0] ) {			var->flags &= ~CVAR_USER_CREATED;			Z_Free( var->resetString );			var->resetString = CopyString( var_value );			// ZOID--needs to be set so that cvars the game sets as 			// SERVERINFO get sent to clients			cvar_modifiedFlags |= flags;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		if ( !var->resetString[0] ) {			// we don't have a reset string yet			Z_Free( var->resetString );			var->resetString = CopyString( var_value );		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {			Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",				var_name, var->resetString, var_value );		}		// if we have a latched string, take that value now		if ( var->latchedString ) {			char *s;			s = var->latchedString;			var->latchedString = NULL;	// otherwise cvar_set2 would free it			Cvar_Set2( var_name, s, qtrue );			Z_Free( s );		}// use a CVAR_SET for rom sets, get won't override#if 0		// CVAR_ROM always overrides		if ( flags & CVAR_ROM ) {			Cvar_Set2( var_name, var_value, qtrue );		}#endif		return var;	}	//	// allocate a new cvar	//	if ( cvar_numIndexes >= MAX_CVARS ) {		Com_Error( ERR_FATAL, "MAX_CVARS" );	}	var = &cvar_indexes[cvar_numIndexes];	cvar_numIndexes++;	var->name = CopyString (var_name);	var->string = CopyString (var_value);	var->modified = qtrue;	var->modificationCount = 1;	var->value = atof (var->string);	var->integer = atoi(var->string);	var->resetString = CopyString( var_value );	// link the variable in	var->next = cvar_vars;	cvar_vars = var;	var->flags = flags;	hash = generateHashValue(var_name);	var->hashNext = hashTable[hash];	hashTable[hash] = var;	return var;//.........这里部分代码省略.........
开发者ID:entdark,项目名称:q3mme,代码行数:101,


示例6: Com_Printf

/*============Cvar_Set2============*/cvar_t *Cvar_Set2( const char *var_name, const char *value, uint32_t defaultFlags, qboolean force ) {	cvar_t	*var;	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0	// FIXME	if ( value && !Cvar_ValidateString( value ) ) {		Com_Printf("invalid cvar value string: %s/n", value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);	if (!var) {		if ( !value ) {			return NULL;		}		// create it		return Cvar_Get( var_name, value, defaultFlags );	}	if (!value ) {		value = var->resetString;	}	value = Cvar_Validate(var, value, qtrue);	if((var->flags & CVAR_LATCH) && var->latchedString)	{		if(!strcmp(value, var->string))		{			Cvar_FreeString(var->latchedString);			var->latchedString = NULL;			return var;		}		if(!strcmp(value, var->latchedString))			return var;	}	else if(!strcmp(value, var->string))		return var;	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)	cvar_modifiedFlags |= var->flags;	if (!force)	{		if ( (var->flags & (CVAR_SYSTEMINFO|CVAR_SERVER_CREATED)) && com_sv_running && !com_sv_running->integer && CL_ConnectedToServer() )		{			Com_Printf ("%s can only be set by server./n", var_name);			return var;		}		if (var->flags & CVAR_ROM)		{			Com_Printf ("%s is read only./n", var_name);			return var;		}		if (var->flags & CVAR_INIT)		{			Com_Printf ("%s is write protected./n", var_name);			return var;		}		if (var->flags & CVAR_LATCH)		{			if (var->latchedString)			{				if (strcmp(value, var->latchedString) == 0)					return var;				Cvar_FreeString (var->latchedString);			}			else			{				if (strcmp(value, var->string) == 0)					return var;			}			Com_Printf ("%s will be changed upon restarting./n", var_name);			var->latchedString = CopyString(value);			var->modified = qtrue;			var->modificationCount++;			return var;		}		if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )		{			Com_Printf ("%s is cheat protected./n", var_name);			return var;		}	}//.........这里部分代码省略.........
开发者ID:LuisMars,项目名称:OpenJK,代码行数:101,


示例7: Cvar_FindVar

/*============Cvar_Set2============*/cvar_t *Cvar_Set2 (char *var_name, char *value, qboolean force){	cvar_t	*var;	var = Cvar_FindVar (var_name);	if (!var)	{	// create it		return Cvar_Get (var_name, value, 0);	}	if (var->flags & (CVAR_USERINFO | CVAR_SERVERINFO))	{		if (!Cvar_InfoValidate (value))		{			Com_Printf("invalid info cvar value/n");			return var;		}	}	if (!force)	{		if (var->flags & CVAR_NOSET)		{			Com_Printf ("%s is write protected./n", var_name);			return var;		}		if (var->flags & CVAR_LATCH)		{			if (var->latched_string)			{				if (strcmp(value, var->latched_string) == 0)					return var;				Z_Free (var->latched_string);			}			else			{				if (strcmp(value, var->string) == 0)					return var;			}			if (Com_ServerState())			{				Com_Printf ("%s will be changed for next game./n", var_name);				var->latched_string = CopyString(value);			}			else			{				var->string = CopyString(value);				var->value = atof (var->string);				if (!strcmp(var->name, "game"))				{					FS_SetGamedir (var->string);					FS_ExecAutoexec ();				}			}			return var;		}	}	else	{		if (var->latched_string)		{			Z_Free (var->latched_string);			var->latched_string = NULL;		}	}	if (!strcmp(value, var->string))		return var;		// not changed	var->modified = true;	if (var->flags & CVAR_USERINFO)		userinfo_modified = true;	// transmit at next oportunity		Z_Free (var->string);	// free the old value string		var->string = CopyString(value);	var->value = atof (var->string);	return var;}
开发者ID:TechnoCrunch,项目名称:dxquake2,代码行数:88,


示例8: SV_SpawnServer

void SV_SpawnServer( char *mapname, qboolean killBots, cb_context_t *after ) {	int                i;	cb_context_t       *context;	spawnserver_data_t *data;	// shut down the existing game if it is running	SV_ShutdownGameProgs();	Com_Printf ("------ Server Initialization ------/n");	Com_Printf ("Server: %s/n",mapname);	// if not running a dedicated server CL_MapLoading will connect the client to the server	// also print some status stuff	CL_MapLoading();	// make sure all the client stuff is unloaded	CL_ShutdownAll(qfalse);	// clear the whole hunk because we're (re)loading the server	Hunk_Clear();	// clear collision map data	CM_ClearMap();	// init client structures and svs.numSnapshotEntities 	if ( !Cvar_VariableValue("sv_running") ) {		SV_Startup();	} else {		// check for maxclients change		if ( sv_maxclients->modified ) {			SV_ChangeMaxClients();		}	}	// clear pak references	FS_ClearPakReferences(0);	// allocate the snapshot entities on the hunk	svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );	svs.nextSnapshotEntities = 0;	// toggle the server bit so clients can detect that a	// server has changed	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;	// set nextmap to the same map, but it may be overriden	// by the game startup or another console command	Cvar_Set( "nextmap", "map_restart 0");//	Cvar_Set( "nextmap", va("map %s", server) );	for (i=0 ; i<sv_maxclients->integer ; i++) {		// save when the server started for each client already connected		if (svs.clients[i].state >= CS_CONNECTED) {			svs.clients[i].oldServerTime = sv.time;		}	}	// wipe the entire per-level structure	SV_ClearServer();	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {		sv.configstrings[i] = CopyString("");	}	// make sure we are not paused	Cvar_Set("cl_paused", "0");	// set serverinfo visible name	Cvar_Set("mapname", mapname);	// get a new checksum feed and restart the file system	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();	// Setup callback context.	context = cb_create_context( SV_SpawnServer_after_FS_Restart, spawnserver_data_t );	data = (spawnserver_data_t *)context->data;	Q_strncpyz(data->mapname, mapname, MAX_QPATH);	data->killBots = killBots;	data->after = after;	FS_Restart( sv.checksumFeed, context );}
开发者ID:CarterTsai,项目名称:ioq3,代码行数:81,


示例9: CL_UISystemCalls

//.........这里部分代码省略.........		case UI_STRNCPY:				strncpy( VMA(1), VMA(2), args[3] );				return args[1];		case UI_SIN:				return FloatAsInt( sin( VMF(1) ) );		case UI_COS:				return FloatAsInt( cos( VMF(1) ) );		case UI_ATAN2:				return FloatAsInt( atan2( VMF(1), VMF(2) ) );		case UI_SQRT:				return FloatAsInt( sqrt( VMF(1) ) );		case UI_FLOOR:				return FloatAsInt( floor( VMF(1) ) );		case UI_CEIL:				return FloatAsInt( ceil( VMF(1) ) );		case UI_PC_ADD_GLOBAL_DEFINE:				return botlib_export->PC_AddGlobalDefine( VMA(1) );		case UI_PC_LOAD_SOURCE:				return botlib_export->PC_LoadSourceHandle( VMA(1) );		case UI_PC_FREE_SOURCE:				return botlib_export->PC_FreeSourceHandle( args[1] );		case UI_PC_READ_TOKEN:				return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );		case UI_PC_SOURCE_FILE_AND_LINE:				return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );		case UI_S_STOPBACKGROUNDTRACK:				S_StopBackgroundTrack();				return 0;		case UI_S_STARTBACKGROUNDTRACK:				S_StartBackgroundTrack( VMA(1), VMA(2));				return 0;		case UI_REAL_TIME:				return Com_RealTime( VMA(1) );		case UI_CIN_PLAYCINEMATIC:		  Com_DPrintf("UI_CIN_PlayCinematic/n");		  return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);		case UI_CIN_STOPCINEMATIC:		  return CIN_StopCinematic(args[1]);		case UI_CIN_RUNCINEMATIC:		  return CIN_RunCinematic(args[1]);		case UI_CIN_DRAWCINEMATIC:		  CIN_DrawCinematic(args[1]);		  return 0;		case UI_CIN_SETEXTENTS:		  CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);		  return 0;		case UI_R_REMAP_SHADER:				re.RemapShader( VMA(1), VMA(2), VMA(3) );				return 0;		case UI_VERIFY_CDKEY:				return CL_CDKeyValidate(VMA(1), VMA(2));#ifdef USE_AUTH		case UI_NET_STRINGTOADR:				return NET_StringToAdr(VMA(1), VMA(2), NA_IP);		case UI_Q_VSNPRINTF:				return Q_vsnprintf(VMA(1), (size_t)VMA(2), VMA(3), VMA(4));		case UI_NET_SENDPACKET:				{				netadr_t addr;				const char *destination = VMA(4);				NET_StringToAdr(destination, &addr, NA_IP);				NET_SendPacket(args[1], args[2], VMA(3), addr);				}				return 0;		case UI_COPYSTRING:				return (intptr_t)CopyString(VMA(1));		case UI_SYS_STARTPROCESS:				//Sys_StartProcess(VMA(1), (qboolean) VMA(2));				return 0;#endif		default:				Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );		}		return 0;}
开发者ID:rjc862003,项目名称:ioquake3-urt,代码行数:101,


示例10: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get(const char *var_name, const char *var_value, int flags){	cvar_t *var;	long   hash;	if (!var_name || !var_value)	{		Com_Error(ERR_FATAL, "Cvar_Get: NULL parameter/n");	}	if (!Cvar_ValidateString(var_name))	{		Com_Printf("invalid cvar name string: %s/n", var_name);		var_name = "BADNAME";	}#if 0       // FIXME: values with backslash happen	if (!Cvar_ValidateString(var_value))	{		Com_Printf("invalid cvar value string: %s/n", var_value);		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar(var_name);	if (var)	{		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ((var->flags & CVAR_USER_CREATED) && !(flags & CVAR_USER_CREATED)		    && var_value[0])		{			var->flags &= ~CVAR_USER_CREATED;			Z_Free(var->resetString);			var->resetString = CopyString(var_value);			// ZOID--needs to be set so that cvars the game sets as			// SERVERINFO get sent to clients			cvar_modifiedFlags |= flags;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		if (!var->resetString[0])		{			// we don't have a reset string yet			Z_Free(var->resetString);			var->resetString = CopyString(var_value);		}		else if (var_value[0] && strcmp(var->resetString, var_value))		{			Com_DPrintf("Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",			            var_name, var->resetString, var_value);		}		// if we have a latched string, take that value now		if (var->latchedString)		{			char *s;			s                  = var->latchedString;			var->latchedString = NULL;  // otherwise cvar_set2 would free it			Cvar_Set2(var_name, s, qtrue);			Z_Free(s);		}		// if CVAR_USERINFO was toggled on for an existing cvar, check wether the value needs to be cleaned from foreigh characters		// (for instance, seta name "name-with-foreign-chars" in the config file, and toggle to CVAR_USERINFO happens later in CL_Init)		if (flags & CVAR_USERINFO)		{			char *cleaned = Cvar_ClearForeignCharacters(var->string);   // NOTE: it is probably harmless to call Cvar_Set2 in all cases, but I don't want to risk it			if (strcmp(var->string, cleaned))			{				Cvar_Set2(var->name, var->string, qfalse);   // call Cvar_Set2 with the value to be cleaned up for verbosity			}		}// use a CVAR_SET for rom sets, get won't override#if 0		// CVAR_ROM always overrides		if (flags & CVAR_ROM)		{			Cvar_Set2(var_name, var_value, qtrue);		}#endif		return var;	}	// allocate a new cvar	if (cvar_numIndexes >= MAX_CVARS)	{		Com_Error(ERR_FATAL, "Cvar_Get: MAX_CVARS (%d) hit -- too many cvars!/n", MAX_CVARS);//.........这里部分代码省略.........
开发者ID:BulldogDrummond,项目名称:etlegacy-mysql,代码行数:101,


示例11: Com_DPrintf

//.........这里部分代码省略.........#endif			Com_Printf("Using %s instead of %s/n", cleaned, value);			return Cvar_Set2(var_name, cleaned, force);		}	}	if (!strcmp(value, var->string))	{		if ((var->flags & CVAR_LATCH) && var->latchedString)		{			if (!strcmp(value, var->latchedString))			{				return var;			}		}		else		{			return var;		}	}	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)	cvar_modifiedFlags |= var->flags;	if (!force)	{		// don't set unsafe variables when com_crashed is set		if ((var->flags & CVAR_UNSAFE) && com_crashed != NULL && com_crashed->integer)		{			Com_Printf("%s is unsafe. Check com_crashed./n", var_name);			return var;		}		if (var->flags & CVAR_ROM)		{			Com_Printf("%s is read only./n", var_name);			return var;		}		if (var->flags & CVAR_INIT)		{			Com_Printf("%s is write protected./n", var_name);			return var;		}		if ((var->flags & CVAR_CHEAT) && !cvar_cheats->integer)		{			Com_Printf("%s is cheat protected./n", var_name);			return var;		}		if (var->flags & CVAR_LATCH)		{			if (var->latchedString)			{				if (strcmp(value, var->latchedString) == 0)				{					return var;				}				Z_Free(var->latchedString);			}			else			{				if (strcmp(value, var->string) == 0)				{					return var;				}			}			Com_Printf("%s will be changed upon restarting./n", var_name);			var->latchedString = CopyString(value);			var->modified      = qtrue;			var->modificationCount++;			return var;		}	}	else	{		if (var->latchedString)		{			Z_Free(var->latchedString);			var->latchedString = NULL;		}	}	if (!strcmp(value, var->string))	{		return var;     // not changed	}	var->modified = qtrue;	var->modificationCount++;	Z_Free(var->string);     // free the old value string	var->string  = CopyString(value);	var->value   = atof(var->string);	var->integer = atoi(var->string);	return var;}
开发者ID:BulldogDrummond,项目名称:etlegacy-mysql,代码行数:101,


示例12: list_new_desk

/*********************************************************************** * *  Procedure: *	list_new_desk - displays packet contents to stderr * ***********************************************************************/void list_new_desk(unsigned long *body){  int oldDesk;  int change_cs = -1;  int change_ballooncs = -1;  int change_highcs = -1;  oldDesk = Scr.CurrentDesk;  Scr.CurrentDesk = (long)body[0];  if (fAlwaysCurrentDesk && oldDesk != Scr.CurrentDesk)  {    PagerWindow *t;    PagerStringList *item;    char line[100];    desk1 = Scr.CurrentDesk;    desk2 = Scr.CurrentDesk;    for (t = Start; t != NULL; t = t->next)    {      if (t->desk == oldDesk || t->desk == Scr.CurrentDesk)	ChangeDeskForWindow(t, t->desk);    }    item = FindDeskStrings(Scr.CurrentDesk);    if (Desks[0].label != NULL)    {      free(Desks[0].label);      Desks[0].label = NULL;    }    if (item->next != NULL && item->next->label != NULL)    {      CopyString(&Desks[0].label, item->next->label);    }    else    {      sprintf(line, "Desk %d", desk1);      CopyString(&Desks[0].label, line);    }    XStoreName(dpy, Scr.Pager_w, Desks[0].label);    XSetIconName(dpy, Scr.Pager_w, Desks[0].label);    if (Desks[0].bgPixmap != NULL)    {      DestroyPicture(dpy, Desks[0].bgPixmap);      Desks[0].bgPixmap = NULL;    }    if (Desks[0].Dcolor != NULL)    {      free (Desks[0].Dcolor);      Desks[0].Dcolor = NULL;    }    if (item->next != NULL)    {      change_cs = item->next->colorset;      change_ballooncs = item->next->ballooncolorset;      change_highcs = item->next->highcolorset;    }    if (change_cs < 0)    {      change_cs = globalcolorset;    }    Desks[0].colorset = change_cs;    if (change_cs > -1)    {      /* use our colour set if we have one */      change_colorset(change_cs);    }    else if (item->next != NULL && item->next->bgPixmap != NULL)    {      Desks[0].bgPixmap = item->next->bgPixmap;      Desks[0].bgPixmap->count++;      XSetWindowBackgroundPixmap(dpy, Desks[0].w,				 Desks[0].bgPixmap->picture);    }    else if (item->next != NULL && item->next->Dcolor != NULL)    {      CopyString(&Desks[0].Dcolor, item->next->Dcolor);      XSetWindowBackground(dpy, Desks[0].w, GetColor(Desks[0].Dcolor));    }    else if (PixmapBack != NULL)    {      Desks[0].bgPixmap = PixmapBack;      Desks[0].bgPixmap->count++;      XSetWindowBackgroundPixmap(dpy, Desks[0].w,				 Desks[0].bgPixmap->picture);    }    else    {      CopyString(&Desks[0].Dcolor, PagerBack);      XSetWindowBackground(dpy, Desks[0].w, GetColor(Desks[0].Dcolor));    }//.........这里部分代码省略.........
开发者ID:att,项目名称:uwin,代码行数:101,


示例13: SV_SpawnServer

//.........这里部分代码省略.........	SV_SendMapChange();	// clear pak references	FS_ClearPakReferences(0);/*Ghoul2 Insert Start*/	// allocate the snapshot entities on the hunk//	svs.snapshotEntities = (struct entityState_s *)Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );	svs.nextSnapshotEntities = 0;	// allocate the snapshot entities	svs.snapshotEntities = new entityState_s[svs.numSnapshotEntities];	// we CAN afford to do this here, since we know the STL vectors in Ghoul2 are empty	memset(svs.snapshotEntities, 0, sizeof(entityState_t)*svs.numSnapshotEntities);/*Ghoul2 Insert End*/	// toggle the server bit so clients can detect that a	// server has changed	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;	// set nextmap to the same map, but it may be overriden	// by the game startup or another console command	Cvar_Set( "nextmap", "map_restart 0");//	Cvar_Set( "nextmap", va("map %s", server) );	// wipe the entire per-level structure	SV_ClearServer();	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {		sv.configstrings[i] = CopyString("");	}	// decide which serverversion to host	mv_serverversion = Cvar_Get("mv_serverversion", "1.04", CVAR_ARCHIVE | CVAR_LATCH | CVAR_GLOBAL);	if (FS_AllPath_Base_FileExists("assets5.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.04"))) {		Com_Printf("serverversion set to 1.04/n");		MV_SetCurrentGameversion(VERSION_1_04);	}	else if (FS_AllPath_Base_FileExists("assets2.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.03"))) {		Com_Printf("serverversion set to 1.03/n");		MV_SetCurrentGameversion(VERSION_1_03);	} else {		Com_Printf("serverversion set to 1.02/n");		MV_SetCurrentGameversion(VERSION_1_02);	}	Cvar_Set("protocol", va("%i", MV_GetCurrentProtocol()));	// make sure we are not paused	Cvar_Set("cl_paused", "0");	// get a new checksum feed and restart the file system	srand(Com_Milliseconds());	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();	FS_PureServerSetReferencedPaks("", "");	FS_Restart( sv.checksumFeed );	CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );	SV_SendMapChange();
开发者ID:entdark,项目名称:jk2mv,代码行数:66,


示例14: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, uint32_t flags ) {	cvar_t	*var;	long	hash;	int		index;    if ( !var_name || ! var_value ) {		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );    }	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0		// FIXME: values with backslash happen	if ( !Cvar_ValidateString( var_value ) ) {		Com_Printf("invalid cvar value string: %s/n", var_value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);	if ( var ) {		var_value = Cvar_Validate(var, var_value, qfalse);		// Make sure the game code cannot mark engine-added variables as gamecode vars		if(var->flags & CVAR_VM_CREATED)		{			if(!(flags & CVAR_VM_CREATED))				var->flags &= ~CVAR_VM_CREATED;		}		else if (!(var->flags & CVAR_USER_CREATED))		{			if(flags & CVAR_VM_CREATED)				flags &= ~CVAR_VM_CREATED;		}		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ( var->flags & CVAR_USER_CREATED )		{			var->flags &= ~CVAR_USER_CREATED;			Cvar_FreeString( var->resetString );			var->resetString = CopyString( var_value );			if(flags & CVAR_ROM)			{				// this variable was set by the user,				// so force it to value given by the engine.				if(var->latchedString)					Cvar_FreeString(var->latchedString);				var->latchedString = CopyString(var_value);			}		}		// Make sure servers cannot mark engine-added variables as SERVER_CREATED		if(var->flags & CVAR_SERVER_CREATED)		{			if(!(flags & CVAR_SERVER_CREATED))				var->flags &= ~CVAR_SERVER_CREATED;		}		else		{			if(flags & CVAR_SERVER_CREATED)				flags &= ~CVAR_SERVER_CREATED;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		if ( !var->resetString[0] ) {			// we don't have a reset string yet			Cvar_FreeString( var->resetString );			var->resetString = CopyString( var_value );		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {			Com_DPrintf( S_COLOR_YELLOW "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",				var_name, var->resetString, var_value );		}		// if we have a latched string, take that value now		if ( var->latchedString ) {			char *s;			s = var->latchedString;			var->latchedString = NULL;	// otherwise cvar_set2 would free it			Cvar_Set2( var_name, s, 0, qtrue );			Cvar_FreeString( s );		}		// ZOID--needs to be set so that cvars the game sets as		// SERVERINFO get sent to clients//.........这里部分代码省略.........
开发者ID:LuisMars,项目名称:OpenJK,代码行数:101,


示例15: ConWndProc

static LONG WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){	char *cmdString;	static qboolean s_timePolarity;	switch (uMsg)	{	case WM_ACTIVATE:		if ( LOWORD( wParam ) != WA_INACTIVE )		{			SetFocus( s_wcd.hwndInputLine );		}		if ( com_viewlog && ( com_dedicated && !com_dedicated->integer ) )		{			// if the viewlog is open, check to see if it's being minimized			if ( com_viewlog->integer == 1 )			{				if ( HIWORD( wParam ) )		// minimized flag				{					Cvar_Set( "viewlog", "2" );				}			}			else if ( com_viewlog->integer == 2 )			{				if ( !HIWORD( wParam ) )		// minimized flag				{					Cvar_Set( "viewlog", "1" );				}			}		}		break;	case WM_CLOSE:		if ( ( com_dedicated && com_dedicated->integer ) )		{			cmdString = CopyString( "quit" );			Sys_QueEvent( 0, SE_CONSOLE, 0, 0, strlen( cmdString ) + 1, cmdString );		}		else if ( s_wcd.quitOnClose )		{			PostQuitMessage( 0 );		}		else		{			Sys_ShowConsole( 0, qfalse );			Cvar_Set( "viewlog", "0" );		}		return 0;	case WM_CTLCOLORSTATIC:		if ( ( HWND ) lParam == s_wcd.hwndBuffer )		{			SetBkColor( ( HDC ) wParam, RGB( 0x10, 0x10, 0x10 ) );			SetTextColor( ( HDC ) wParam, RGB( 0xdc, 0xac, 0x00 ) );#if 0	// this draws a background in the edit box, but there are issues with this			if ( ( hdcScaled = CreateCompatibleDC( ( HDC ) wParam ) ) != 0 )			{				if ( SelectObject( ( HDC ) hdcScaled, s_wcd.hbmLogo ) )				{					StretchBlt( ( HDC ) wParam, 0, 0, 512, 384, 							hdcScaled, 0, 0, 512, 384,							SRCCOPY );				}				DeleteDC( hdcScaled );			}#endif			return ( long ) s_wcd.hbrEditBackground;		}		else if ( ( HWND ) lParam == s_wcd.hwndErrorBox )		{			if ( s_timePolarity & 1 )			{				SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );				SetTextColor( ( HDC ) wParam, RGB( 0xff, 0x0, 0x00 ) );			}			else			{				SetBkColor( ( HDC ) wParam, RGB( 0x80, 0x80, 0x80 ) );				SetTextColor( ( HDC ) wParam, RGB( 0x00, 0x0, 0x00 ) );			}			return ( long ) s_wcd.hbrErrorBackground;		}		break;	case WM_COMMAND:		if ( wParam == COPY_ID )		{			SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );			SendMessage( s_wcd.hwndBuffer, WM_COPY, 0, 0 );		}		else if ( wParam == QUIT_ID )		{			if ( s_wcd.quitOnClose )			{				PostQuitMessage( 0 );			}			else			{				cmdString = CopyString( "quit" );//.........这里部分代码省略.........
开发者ID:redrumrobot,项目名称:quakeconstruct,代码行数:101,


示例16: UnpInitData

//.........这里部分代码省略.........        if (NextCh==0)  // End of PPM encoding.        {          if (!ReadTables30())            break;          continue;        }        if (NextCh==-1) // Corrupt PPM data found.          break;        if (NextCh==2)  // End of file in PPM mode.          break;        if (NextCh==3)  // Read VM code.        {          if (!ReadVMCodePPM())            break;          continue;        }        if (NextCh==4) // LZ inside of PPM.        {          unsigned int Distance=0,Length;          bool Failed=false;          for (int I=0;I<4 && !Failed;I++)          {            int Ch=SafePPMDecodeChar();            if (Ch==-1)              Failed=true;            else              if (I==3)                Length=(byte)Ch;              else                Distance=(Distance<<8)+(byte)Ch;          }          if (Failed)            break;          CopyString(Length+32,Distance+2);          continue;        }        if (NextCh==5) // One byte distance match (RLE) inside of PPM.        {          int Length=SafePPMDecodeChar();          if (Length==-1)            break;          CopyString(Length+4,1);          continue;        }        // If we are here, NextCh must be 1, what means that current byte        // is equal to our 'escape' byte, so we just store it to Window.      }      Window[UnpPtr++]=Ch;      continue;    }    uint Number=DecodeNumber(Inp,&BlockTables.LD);    if (Number<256)    {      Window[UnpPtr++]=(byte)Number;      continue;    }    if (Number>=271)    {      uint Length=LDecode[Number-=271]+3;      if ((Bits=LBits[Number])>0)      {        Length+=Inp.getbits()>>(16-Bits);        Inp.addbits(Bits);      }      uint DistNumber=DecodeNumber(Inp,&BlockTables.DD);      uint Distance=DDecode[DistNumber]+1;      if ((Bits=DBits[DistNumber])>0)      {        if (DistNumber>9)        {          if (Bits>4)          {            Distance+=((Inp.getbits()>>(20-Bits))<<4);            Inp.addbits(Bits-4);          }          if (LowDistRepCount>0)          {            LowDistRepCount--;            Distance+=PrevLowDist;          }          else          {            uint LowDist=DecodeNumber(Inp,&BlockTables.LDD);            if (LowDist==16)            {              LowDistRepCount=LOW_DIST_REP_COUNT-1;              Distance+=PrevLowDist;            }            else            {              Distance+=LowDist;              PrevLowDist=LowDist;            }          }        }        else        {
开发者ID:adamhathcock,项目名称:sharpcompress,代码行数:101,


示例17: CreateANRRestriction

// Same as CreatePropertyStringRestriction, but skips the existence part._Check_return_ HRESULT CreateANRRestriction(ULONG ulPropTag,	_In_z_ LPCTSTR szString,	_In_opt_ LPVOID lpParent,	_Deref_out_opt_ LPSRestriction* lppRes){	HRESULT hRes = S_OK;	LPSRestriction	lpRes = NULL;	LPSPropValue	lpspvSubject = NULL;	LPVOID			lpAllocationParent = NULL;	*lppRes = NULL;	// Allocate and create our SRestriction	// Allocate base memory:	if (lpParent)	{		EC_H(MAPIAllocateMore(			sizeof(SRestriction),			lpParent,			(LPVOID*)&lpRes));		lpAllocationParent = lpParent;	}	else	{		EC_H(MAPIAllocateBuffer(			sizeof(SRestriction),			(LPVOID*)&lpRes));		lpAllocationParent = lpRes;	}	EC_H(MAPIAllocateMore(		sizeof(SPropValue),		lpAllocationParent,		(LPVOID*)&lpspvSubject));	if (lpRes && lpspvSubject)	{		// Zero out allocated memory.		ZeroMemory(lpRes, sizeof(SRestriction));		ZeroMemory(lpspvSubject, sizeof(SPropValue));		// Root Node		lpRes->rt = RES_PROPERTY;		lpRes->res.resProperty.relop = RELOP_EQ;		lpRes->res.resProperty.ulPropTag = ulPropTag;		lpRes->res.resProperty.lpProp = lpspvSubject;		// Allocate and fill out properties:		lpspvSubject->ulPropTag = ulPropTag;		lpspvSubject->Value.LPSZ = NULL;		if (szString)		{			EC_H(CopyString(				&lpspvSubject->Value.LPSZ,				szString,				lpAllocationParent));		}		DebugPrint(DBGGeneric, _T("CreateANRRestriction built restriction:/n"));		DebugPrintRestriction(DBGGeneric, lpRes, NULL);		*lppRes = lpRes;	}	if (hRes != S_OK)	{		DebugPrint(DBGGeneric, _T("Failed to create restriction/n"));		MAPIFreeBuffer(lpRes);		*lppRes = NULL;	}	return hRes;} // CreateANRRestriction
开发者ID:JasonSchlauch,项目名称:mfcmapi,代码行数:77,


示例18: WriteData

static void WriteData (int crc){	def_t		*def;	ddef_t		*dd;	dprograms_t	progs;	FILE	*h;	int			i;	for (def = pr.def_head.next ; def ; def = def->next)	{		if (def->type->type == ev_function)		{//			df = &functions[numfunctions];//			numfunctions++;		}		else if (def->type->type == ev_field)		{			dd = &fields[numfielddefs];			numfielddefs++;			dd->type = def->type->aux_type->type;			dd->s_name = CopyString (def->name);			dd->ofs = G_INT(def->ofs);		}		dd = &globals[numglobaldefs];		numglobaldefs++;		dd->type = def->type->type;		if (!def->initialized			&& def->type->type != ev_function			&& def->type->type != ev_field			&& def->scope == NULL)		{			dd->type |= DEF_SAVEGLOBAL;		}		dd->s_name = CopyString (def->name);		dd->ofs = def->ofs;	}//	PrintStrings ();//	PrintFunctions ();//	PrintFields ();//	PrintGlobals ();	strofs = (strofs + 3) & ~3;	printf ("%6i strofs/n", strofs);	printf ("%6i numstatements/n", numstatements);	printf ("%6i numfunctions/n", numfunctions);	printf ("%6i numglobaldefs/n", numglobaldefs);	printf ("%6i numfielddefs/n", numfielddefs);	printf ("%6i numpr_globals/n", numpr_globals);	h = SafeOpenWrite (destfile);	SafeWrite (h, &progs, sizeof(progs));	progs.ofs_strings = ftell (h);	progs.numstrings = strofs;	SafeWrite (h, strings, strofs);	progs.ofs_statements = ftell (h);	progs.numstatements = numstatements;	for (i = 0 ; i < numstatements ; i++)	{		statements[i].op = LittleShort(statements[i].op);		statements[i].a = LittleShort(statements[i].a);		statements[i].b = LittleShort(statements[i].b);		statements[i].c = LittleShort(statements[i].c);	}	SafeWrite (h, statements, numstatements*sizeof(dstatement_t));	progs.ofs_functions = ftell (h);	progs.numfunctions = numfunctions;	for (i = 0 ; i < numfunctions ; i++)	{		functions[i].first_statement = LittleLong (functions[i].first_statement);		functions[i].parm_start = LittleLong (functions[i].parm_start);		functions[i].s_name = LittleLong (functions[i].s_name);		functions[i].s_file = LittleLong (functions[i].s_file);		functions[i].numparms = LittleLong (functions[i].numparms);		functions[i].locals = LittleLong (functions[i].locals);	}	SafeWrite (h, functions, numfunctions*sizeof(dfunction_t));	progs.ofs_globaldefs = ftell (h);	progs.numglobaldefs = numglobaldefs;	for (i = 0 ; i < numglobaldefs ; i++)	{		globals[i].type = LittleShort (globals[i].type);		globals[i].ofs = LittleShort (globals[i].ofs);		globals[i].s_name = LittleLong (globals[i].s_name);	}	SafeWrite (h, globals, numglobaldefs*sizeof(ddef_t));	progs.ofs_fielddefs = ftell (h);	progs.numfielddefs = numfielddefs;	for (i = 0 ; i < numfielddefs ; i++)	{		fields[i].type = LittleShort (fields[i].type);		fields[i].ofs = LittleShort (fields[i].ofs);		fields[i].s_name = LittleLong (fields[i].s_name);	}//.........这里部分代码省略.........
开发者ID:crutchwalkfactory,项目名称:motocakerteam,代码行数:101,


示例19: ManualResolve

//.........这里部分代码省略.........					if (pTable) pTable->Release();					pTable = NULL;					WC_MAPI(lpABContainer->GetContentsTable(fMapiUnicode, &pTable));					if (!pTable)					{						DebugPrint(DBGGeneric, _T("ManualResolve: Container did not support contents table/n"));						if (MAPI_E_NO_SUPPORT == hRes) hRes = S_OK;						continue;					}					MAPIFreeBuffer(lpFoundRow);					lpFoundRow = NULL;					EC_H(SearchContentsTableForName(						pTable,						szName,						PropTagToCompare,						&lpFoundRow));					if (!lpFoundRow) continue;					if (lpAdrList) FreePadrlist(lpAdrList);					lpAdrList = NULL;					// Allocate memory for new Address List structure.					EC_H(MAPIAllocateBuffer(CbNewADRLIST(1), (LPVOID*)&lpAdrList));					if (!lpAdrList) continue;					ZeroMemory(lpAdrList, CbNewADRLIST(1));					lpAdrList->cEntries = 1;					// Allocate memory for SPropValue structure that indicates what					// recipient properties will be set. To resolve a name that					// already exists in the Address book, this will always be 1.					EC_H(MAPIAllocateBuffer(						(ULONG)(abNUM_COLS * sizeof(SPropValue)),						(LPVOID*)&lpAdrList->aEntries->rgPropVals));					if (!lpAdrList->aEntries->rgPropVals) continue;					// TODO: We are setting 5 properties below. If this changes, modify these two lines.					ZeroMemory(lpAdrList->aEntries->rgPropVals, 5 * sizeof(SPropValue));					lpAdrList->aEntries->cValues = 5;					// Fill out addresslist with required property values.					LPSPropValue pProps = lpAdrList->aEntries->rgPropVals;					LPSPropValue pProp; // Just a pointer, do not free.					pProp = &pProps[abPR_ENTRYID];					pProp->ulPropTag = PR_ENTRYID;					EC_H(CopySBinary(&pProp->Value.bin, &lpFoundRow[abPR_ENTRYID].Value.bin, lpAdrList));					pProp = &pProps[abPR_RECIPIENT_TYPE];					pProp->ulPropTag = PR_RECIPIENT_TYPE;					pProp->Value.l = MAPI_TO;					pProp = &pProps[abPR_DISPLAY_NAME];					pProp->ulPropTag = PR_DISPLAY_NAME;					if (!CheckStringProp(&lpFoundRow[abPR_DISPLAY_NAME], PT_TSTRING)) continue;					EC_H(CopyString(						&pProp->Value.LPSZ,						lpFoundRow[abPR_DISPLAY_NAME].Value.LPSZ,						lpAdrList));					pProp = &pProps[abPR_ADDRTYPE];					pProp->ulPropTag = PR_ADDRTYPE;					if (!CheckStringProp(&lpFoundRow[abPR_ADDRTYPE], PT_TSTRING)) continue;					EC_H(CopyString(						&pProp->Value.LPSZ,						lpFoundRow[abPR_ADDRTYPE].Value.LPSZ,						lpAdrList));					pProp = &pProps[abPR_DISPLAY_TYPE];					pProp->ulPropTag = PR_DISPLAY_TYPE;					pProp->Value.l = lpFoundRow[abPR_DISPLAY_TYPE].Value.l;					EC_MAPI(lpMessage->ModifyRecipients(						MODRECIP_ADD,						lpAdrList));					if (lpAdrList) FreePadrlist(lpAdrList);					lpAdrList = NULL;					EC_MAPI(lpMessage->SaveChanges(KEEP_OPEN_READWRITE));					// since we're done with our work, let's get out of here.					break;				}			}		}		lpABContainerTable->Release();	}	FreeProws(lpABRow);	MAPIFreeBuffer(lpFoundRow);	if (lpAdrList) FreePadrlist(lpAdrList);	if (pTable) pTable->Release();	if (lpABContainer) lpABContainer->Release();	if (lpAdrBook) lpAdrBook->Release();	return hRes;} // ManualResolve
开发者ID:JasonSchlauch,项目名称:mfcmapi,代码行数:101,


示例20: SV_SpawnServer

/*================SV_SpawnServerChange the server to a new map, taking all connectedclients along with it.This is NOT called for map_restart================*/void SV_SpawnServer( char *server, qboolean killBots ) {	int			i;	int			checksum;	qboolean	isBot;	char		systemInfo[16384];	const char	*p;	// shut down the existing game if it is running	SV_ShutdownGameProgs();	Com_Printf ("------ Server Initialization ------/n");	Com_Printf ("Server: %s/n",server);	// if not running a dedicated server CL_MapLoading will connect the client to the server	// also print some status stuff	CL_MapLoading();	// make sure all the client stuff is unloaded	CL_ShutdownAll();	// clear the whole hunk because we're (re)loading the server	Hunk_Clear();#ifndef DEDICATED	// Restart renderer	CL_StartHunkUsers( qtrue );#endif	// clear collision map data	CM_ClearMap();	// init client structures and svs.numSnapshotEntities 	if ( !Cvar_VariableValue("sv_running") ) {		SV_Startup();	} else {		// check for maxclients change		if ( sv_maxclients->modified ) {			SV_ChangeMaxClients();		}	}	// clear pak references	FS_ClearPakReferences(0);	// allocate the snapshot entities on the hunk	svs.snapshotEntities = Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high );	svs.nextSnapshotEntities = 0;	// toggle the server bit so clients can detect that a	// server has changed	svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;	// set nextmap to the same map, but it may be overriden	// by the game startup or another console command	Cvar_Set( "nextmap", "map_restart 0");//	Cvar_Set( "nextmap", va("map %s", server) );	for (i=0 ; i<sv_maxclients->integer ; i++) {		// save when the server started for each client already connected		if (svs.clients[i].state >= CS_CONNECTED) {			svs.clients[i].oldServerTime = sv.time;		}	}	// wipe the entire per-level structure	SV_ClearServer();	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {		sv.configstrings[i] = CopyString("");	}	// make sure we are not paused	Cvar_Set("cl_paused", "0");	// get a new checksum feed and restart the file system	srand(Com_Milliseconds());	sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds();	FS_Restart( sv.checksumFeed );	CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum );	// set serverinfo visible name	Cvar_Set( "mapname", server );	Cvar_Set( "sv_mapChecksum", va("%i",checksum) );	// serverid should be different each time	sv.serverId = com_frameTime;	sv.restartedServerId = sv.serverId; // I suppose the init here is just to be safe	sv.checksumFeedServerId = sv.serverId;	Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );//.........这里部分代码省略.........
开发者ID:ghostmod,项目名称:PB-ioq3-for-UrbanTerror-4.1,代码行数:101,


示例21: Sys_ListFilteredFiles

/*==============Sys_ListFilteredFiles==============*/void Sys_ListFilteredFiles(const char *basedir, char *subdirs, char *filter, char **list, int *numfiles){	char               search[MAX_OSPATH], newsubdirs[MAX_OSPATH];	char               filename[MAX_OSPATH];	intptr_t           findhandle;	struct _finddata_t findinfo;	if (*numfiles >= MAX_FOUND_FILES - 1)	{		return;	}	if (strlen(subdirs))	{		Com_sprintf(search, sizeof(search), "%s//%s//*", basedir, subdirs);	}	else	{		Com_sprintf(search, sizeof(search), "%s//*", basedir);	}	findhandle = _findfirst(search, &findinfo);	if (findhandle == -1)	{		return;	}	do	{		if (findinfo.attrib & _A_SUBDIR)		{			if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, ".."))			{				if (strlen(subdirs))				{					Com_sprintf(newsubdirs, sizeof(newsubdirs), "%s//%s", subdirs, findinfo.name);				}				else				{					Com_sprintf(newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);				}				Sys_ListFilteredFiles(basedir, newsubdirs, filter, list, numfiles);			}		}		if (*numfiles >= MAX_FOUND_FILES - 1)		{			break;		}		Com_sprintf(filename, sizeof(filename), "%s//%s", subdirs, findinfo.name);		if (!Com_FilterPath(filter, filename, qfalse))		{			continue;		}		list[*numfiles] = CopyString(filename);		(*numfiles)++;	}	while (_findnext(findhandle, &findinfo) != -1);	_findclose(findhandle);}
开发者ID:belstgut,项目名称:etlegacy,代码行数:67,


示例22: Com_DPrintf

/*============Cvar_Set2============*/cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) {	cvar_t	*var;	Com_DPrintf( "Cvar_Set2: %s %s/n", var_name, value );	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0	// FIXME	if ( value && !Cvar_ValidateString( value ) ) {		Com_Printf("invalid cvar value string: %s/n", value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);	if (!var) {		if ( !value ) {			return NULL;		}		// create it		if ( !force ) {			return Cvar_Get( var_name, value, CVAR_USER_CREATED );		} else {			return Cvar_Get (var_name, value, 0);		}	}	if (!value ) {		value = var->resetString;	}	if (!strcmp(value,var->string)) {		return var;	}	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)	cvar_modifiedFlags |= var->flags;	if (!force)	{		if (var->flags & CVAR_ROM)		{			Com_Printf ("%s is read only./n", var_name);			return var;		}		if (var->flags & CVAR_INIT)		{			Com_Printf ("%s is write protected./n", var_name);			return var;		}		if (var->flags & CVAR_LATCH)		{			if (var->latchedString)			{				if (strcmp(value, var->latchedString) == 0)					return var;				Z_Free (var->latchedString);			}			else			{				if (strcmp(value, var->string) == 0)					return var;			}			Com_Printf ("%s will be changed upon restarting./n", var_name);			var->latchedString = CopyString(value);			var->modified = qtrue;			var->modificationCount++;			return var;		}//		if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )//		{//			Com_Printf ("%s is cheat protected./n", var_name);//			return var;//		}	}	else	{		if (var->latchedString)		{			Z_Free (var->latchedString);			var->latchedString = NULL;		}	}	if (!strcmp(value, var->string))		return var;		// not changed	var->modified = qtrue;//.........这里部分代码省略.........
开发者ID:entdark,项目名称:q3mme,代码行数:101,


示例23: ParseOptions

//.........这里部分代码省略.........      if (flags & YValue)      {	icon_y = g_y;        if (flags & YNegative)        {          icon_yneg = 1;        }      }    }    else if (StrEquals(resource, "Label"))    {      if (StrEquals(arg1, "*"))      {	desk = Scr.CurrentDesk;      }      else      {	desk = desk1;	sscanf(arg1,"%d",&desk);      }      if (fAlwaysCurrentDesk)      {	PagerStringList *item;	item = FindDeskStrings(desk);	if (item->next != NULL)	{	  /* replace label */	  if (item->next->label != NULL)	  {	    free(item->next->label);	    item->next->label = NULL;	  }	  CopyString(&(item->next->label), arg2);	}	else	{	  /* new Dcolor and desktop */	  item = NewPagerStringItem(item, desk);	  CopyString(&(item->label), arg2);	}	if (desk == Scr.CurrentDesk)	{	  free(Desks[0].label);	  CopyString(&Desks[0].label, arg2);	}      }      else if((desk >= desk1)&&(desk <=desk2))      {	free(Desks[desk - desk1].label);	CopyString(&Desks[desk - desk1].label, arg2);      }    }    else if (StrEquals(resource, "Font"))    {      if (font_string)	free(font_string);      if (next && next[0] == '/"')      {	int l;	next++;	CopyString(&font_string, next);	l = strlen(font_string);	if (l > 0 && font_string[l - 1] == '/"')	{
开发者ID:att,项目名称:uwin,代码行数:67,


示例24: CleanUp

	void CException::SetMessage(LPCTSTR pmessage) {		CleanUp();		CopyString(pmessage);	}
开发者ID:tongko,项目名称:CommandPromptWindows,代码行数:4,


示例25: main

//.........这里部分代码省略.........  if (argc < opt_num + 1)    {      desk1 = Scr.CurrentDesk;      desk2 = Scr.CurrentDesk;    }  else if (StrEquals(argv[opt_num], "*"))    {      desk1 = Scr.CurrentDesk;      desk2 = Scr.CurrentDesk;      fAlwaysCurrentDesk = 1;    }  else    {      desk1 = atoi(argv[opt_num]);      if (argc == opt_num+1)	desk2 = desk1;      else	desk2 = atoi(argv[opt_num+1]);      if(desk2 < desk1)	{	  itemp = desk1;	  desk1 = desk2;	  desk2 = itemp;	}    }  ndesks = desk2 - desk1 + 1;  Desks = (DeskInfo *)safemalloc(ndesks*sizeof(DeskInfo));  memset(Desks, 0, ndesks * sizeof(DeskInfo));  for(i=0;i<ndesks;i++)    {      sprintf(line,"Desk %d",i+desk1);      CopyString(&Desks[i].label,line);      Desks[i].colorset = -1;      Desks[i].highcolorset = -1;      Desks[i].ballooncolorset = -1;    }  /* Initialize X connection */  if (!(dpy = XOpenDisplay(display_name)))    {      fprintf(stderr,"%s: can't open display %s", MyName,	      XDisplayName(display_name));      exit (1);    }  x_fd = XConnectionNumber(dpy);  InitPictureCMap(dpy);  FScreenInit(dpy);  AllocColorset(0);  FShapeInit(dpy);  Scr.screen = DefaultScreen(dpy);  Scr.Root = RootWindow(dpy, Scr.screen);  /* make a temp window for any pixmaps, deleted later */  initialize_viz_pager();#ifdef DEBUG  fprintf(stderr,"[main]: Connection to X server established./n");#endif  SetMessageMask(fd,                 M_ADD_WINDOW|                 M_CONFIGURE_WINDOW|                 M_DESTROY_WINDOW|                 M_FOCUS_CHANGE|
开发者ID:att,项目名称:uwin,代码行数:67,



注:本文中的CopyString函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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