这篇教程C++ CrashError函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中CrashError函数的典型用法代码示例。如果您正苦于以下问题:C++ CrashError函数的具体用法?C++ CrashError怎么用?C++ CrashError使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了CrashError函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: Encode bool Encode(LPVOID picInPtr, List<DataPacket> &packets, List<PacketType> &packetTypes, DWORD outputTimestamp) { if(!process_waiter.wait_timeout()) { int code = 0; if(!GetExitCodeProcess(process_waiter.list[0], (LPDWORD)&code)) CrashError(TEXT("QSVHelper.exe exited!")); switch(code) { case EXIT_INCOMPATIBLE_CONFIGURATION: CrashError(TEXT("QSVHelper.exe has exited because of an incompatible qsvimpl custom parameter")); default: CrashError(TEXT("QSVHelper.exe has exited with code %i"), code); } } profileIn("ProcessEncodedFrame"); do { ProcessEncodedFrame(packets, packetTypes, outputTimestamp, idle_tasks.Num() ? 0 : INFINITE); } while(!idle_tasks.Num()); profileOut; if(picInPtr) { profileSegment("QueueEncodeTask"); QueueEncodeTask(*(mfxFrameSurface1*)picInPtr); } return true; }
开发者ID:boogisha,项目名称:OBS,代码行数:31,
示例2: sizeofbool RTMPPublisher::Init(RTMP *rtmpIn, UINT tcpBufferSize){ rtmp = rtmpIn; //------------------------------------------ //Log(TEXT("Using Send Buffer Size: %u"), sendBufferSize); rtmp->m_customSendFunc = (CUSTOMSEND)RTMPPublisher::BufferedSend; rtmp->m_customSendParam = this; rtmp->m_bCustomSend = TRUE; //------------------------------------------ int curTCPBufSize, curTCPBufSizeSize = sizeof(curTCPBufSize); getsockopt (rtmp->m_sb.sb_socket, SOL_SOCKET, SO_SNDBUF, (char *)&curTCPBufSize, &curTCPBufSizeSize); Log(TEXT("SO_SNDBUF was at %u"), curTCPBufSize); if(curTCPBufSize < int(tcpBufferSize)) { setsockopt (rtmp->m_sb.sb_socket, SOL_SOCKET, SO_SNDBUF, (const char *)&tcpBufferSize, sizeof(tcpBufferSize)); getsockopt (rtmp->m_sb.sb_socket, SOL_SOCKET, SO_SNDBUF, (char *)&curTCPBufSize, &curTCPBufSizeSize); if(curTCPBufSize != tcpBufferSize) Log(TEXT("Could not set SO_SNDBUF to %u, value is now %u"), tcpBufferSize, curTCPBufSize); } Log(TEXT("SO_SNDBUF is now %u"), tcpBufferSize); //------------------------------------------ hSendThread = OSCreateThread((XTHREAD)RTMPPublisher::SendThread, this); if(!hSendThread) CrashError(TEXT("RTMPPublisher: Could not create send thread")); hBufferEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hBufferSpaceAvailableEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hWriteEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hSendLoopExit = CreateEvent(NULL, FALSE, FALSE, NULL); hSocketLoopExit = CreateEvent(NULL, FALSE, FALSE, NULL); hSendBacklogEvent = CreateEvent(NULL, FALSE, FALSE, NULL); hDataBufferMutex = OSCreateMutex(); dataBufferSize = (App->GetVideoEncoder()->GetBitRate() + App->GetAudioEncoder()->GetBitRate()) / 8 * 1024; dataBuffer = (BYTE *)Allocate(dataBufferSize); hSocketThread = OSCreateThread((XTHREAD)RTMPPublisher::SocketThread, this); if(!hSocketThread) CrashError(TEXT("RTMPPublisher: Could not create send thread")); //------------------------------------------ packetWaitType = 0; return true;}
开发者ID:ramabhadrarao,项目名称:OBS,代码行数:59,
示例3: BlankAudioPlayback BlankAudioPlayback(CTSTR lpDevice) { const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator); const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator); const IID IID_IAudioClient = __uuidof(IAudioClient); const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient); HRESULT err; err = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&mmEnumerator); if(FAILED(err)) CrashError(TEXT("Could not create IMMDeviceEnumerator: 0x%08lx"), err); if (scmpi(lpDevice, TEXT("Default")) == 0) err = mmEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &mmDevice); else err = mmEnumerator->GetDevice(lpDevice, &mmDevice); if(FAILED(err)) CrashError(TEXT("Could not create IMMDevice")); err = mmDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&mmClient); if(FAILED(err)) CrashError(TEXT("Could not create IAudioClient")); WAVEFORMATEX *pwfx; err = mmClient->GetMixFormat(&pwfx); if(FAILED(err)) CrashError(TEXT("Could not get mix format from audio client")); UINT inputBlockSize = pwfx->nBlockAlign; err = mmClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, ConvertMSTo100NanoSec(1000), 0, pwfx, NULL); if(FAILED(err)) CrashError(TEXT("Could not initialize audio client, error = %08lX"), err); err = mmClient->GetService(IID_IAudioRenderClient, (void**)&mmRender); if(FAILED(err)) CrashError(TEXT("Could not get audio render client")); //---------------------------------------------------------------- UINT bufferFrameCount; err = mmClient->GetBufferSize(&bufferFrameCount); if(FAILED(err)) CrashError(TEXT("Could not get audio buffer size")); BYTE *lpData; err = mmRender->GetBuffer(bufferFrameCount, &lpData); if(FAILED(err)) CrashError(TEXT("Could not get audio buffer")); zero(lpData, bufferFrameCount*inputBlockSize); mmRender->ReleaseBuffer(bufferFrameCount, 0);//AUDCLNT_BUFFERFLAGS_SILENT); //probably better if it doesn't know if(FAILED(mmClient->Start())) CrashError(TEXT("Could not start audio source")); }
开发者ID:373137461,项目名称:OBS,代码行数:57,
示例4: CreateSemaphoreRTMPPublisher::RTMPPublisher(){ //bufferedPackets.SetBaseSize(MAX_BUFFERED_PACKETS); bFirstKeyframe = true; hSendSempahore = CreateSemaphore(NULL, 0, 0x7FFFFFFFL, NULL); if(!hSendSempahore) CrashError(TEXT("RTMPPublisher: Could not create semaphore")); hDataMutex = OSCreateMutex(); if(!hDataMutex) CrashError(TEXT("RTMPPublisher: Could not create mutex")); //------------------------------------------ bframeDropThreshold = AppConfig->GetInt(TEXT("Publish"), TEXT("BFrameDropThreshold"), 400); if(bframeDropThreshold < 50) bframeDropThreshold = 50; else if(bframeDropThreshold > 1000) bframeDropThreshold = 1000; dropThreshold = AppConfig->GetInt(TEXT("Publish"), TEXT("FrameDropThreshold"), 600); if(dropThreshold < 50) dropThreshold = 50; else if(dropThreshold > 1000) dropThreshold = 1000; if (AppConfig->GetInt(TEXT("Publish"), TEXT("LowLatencyMode"), 0)) { if (AppConfig->GetInt(TEXT("Publish"), TEXT("LowLatencyMethod"), 0) == 0) { latencyFactor = AppConfig->GetInt(TEXT("Publish"), TEXT("LatencyFactor"), 20); if (latencyFactor < 3) latencyFactor = 3; lowLatencyMode = LL_MODE_FIXED; Log(TEXT("Using fixed low latency mode, factor %d"), latencyFactor); } else { lowLatencyMode = LL_MODE_AUTO; Log(TEXT("Using automatic low latency mode")); } } else lowLatencyMode = LL_MODE_NONE; bFastInitialKeyframe = AppConfig->GetInt(TEXT("Publish"), TEXT("FastInitialKeyframe"), 0) == 1; strRTMPErrors.Clear();}
开发者ID:Crimson13,项目名称:OBS,代码行数:49,
示例5: traceInDXInput::DXInput(){ traceIn(DXInput::DXInput); Log(TEXT("Initializing DirectInput")); ++realtimeCounter; bDInputActive = 1; if(DirectInput8Create((HINSTANCE)hinstMain, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void**)&diDevice, NULL) != DI_OK) CrashError(TEXT("DInput: Could not create Direct Input device")); InputEvents[0] = CreateEvent(NULL, 0, 0, NULL); InputEvents[1] = CreateEvent(NULL, 0, 0, NULL); DICreateKeyboardDevice(hwndMain); DICreateMouseDevice(hwndMain); //DWORD dummy; //hInputThread = CreateThread(NULL, 0, InputThread, NULL, 0, &dummy); //if(hInputThread == INVALID_HANDLE_VALUE) // CrashError(TEXT("DInput: could not create input thread")); traceOut;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:26,
示例6: QueueEncodeTask void QueueEncodeTask(mfxFrameSurface1& pic) { encode_task& task = encode_tasks[idle_tasks[0]]; auto lock_queue = lock_mutex(frame_queue); for(unsigned i = 0; i < frame_queue.size; i++) { queued_frame &info = frame_queue[i]; if(info.is_new) continue; queued_tasks << idle_tasks[0]; idle_tasks.Remove(0); info.is_new = true; info.request_keyframe = bRequestKeyframe; bRequestKeyframe = false; info.timestamp = task.surf.Data.TimeStamp = timestampFromMS(pic.Data.TimeStamp); info.frame_index = (uint32_t)pic.Data.MemId-1; auto lock_status = lock_mutex(frame_buff_status); frame_buff_status[info.frame_index] += 1; frame_queue.signal(); return; } CrashError(TEXT("QSV encoder is too slow")); }
开发者ID:boogisha,项目名称:OBS,代码行数:28,
示例7: tstr_createUTF8void D3D10VertexShader::CreateVertexShaderBlob(ShaderBlob &blob, CTSTR lpShader, CTSTR lpFileName){ D3D10System *d3d10Sys = static_cast<D3D10System*>(GS); LPCSTR lpVSType = d3d10Sys->bDisableCompatibilityMode ? "vs_4_0" : "vs_4_0_level_9_3"; ComPtr<ID3D10Blob> errorMessages, shaderBlob; LPSTR lpAnsiShader = tstr_createUTF8(lpShader); LPSTR lpAnsiFileName = tstr_createUTF8(lpFileName); HRESULT err = D3DX11CompileFromMemory(lpAnsiShader, strlen(lpAnsiShader), lpAnsiFileName, NULL, NULL, "main", lpVSType, D3D10_SHADER_OPTIMIZATION_LEVEL3, 0, NULL, shaderBlob.Assign(), errorMessages.Assign(), NULL); Free(lpAnsiFileName); Free(lpAnsiShader); if (FAILED(err)) { if (errorMessages) { if (errorMessages->GetBufferSize()) { LPSTR lpErrors = (LPSTR)errorMessages->GetBufferPointer(); Log(TEXT("Error compiling vertex shader '%s':/r/n/r/n%S/r/n"), lpFileName, lpErrors); } } CrashError(TEXT("Compilation of vertex shader '%s' failed, result = %08lX"), lpFileName, err); return; } blob.assign((char*)shaderBlob->GetBufferPointer(), (char*)shaderBlob->GetBufferPointer() + shaderBlob->GetBufferSize());}
开发者ID:Heli-GitHub,项目名称:OBS,代码行数:32,
示例8: AppWarningShader *D3D10PixelShader::CreatePixelShaderFromBlob(ShaderBlob const &blob, CTSTR lpShader, CTSTR lpFileName){ ShaderProcessor shaderProcessor; if (!shaderProcessor.ProcessShader(lpShader, lpFileName)) AppWarning(TEXT("Unable to process pixel shader '%s'"), lpFileName); //don't exit, leave it to the actual shader compiler to tell the errors //----------------------------------------------- if (!blob.size()) return nullptr; ID3D11PixelShader *pShader; HRESULT err = GetD3D()->CreatePixelShader(&blob.front(), blob.size(), NULL, &pShader); if (FAILED(err)) { CrashError(TEXT("Unable to create pixel shader '%s', result = %08lX"), lpFileName, err); return NULL; } //----------------------------------------------- D3D10PixelShader *shader = new D3D10PixelShader; shader->pixelShader = pShader; if (!shader->ProcessData(shaderProcessor, lpFileName)) { delete shader; return NULL; } return shader;}
开发者ID:Heli-GitHub,项目名称:OBS,代码行数:33,
示例9: OSIncompatibleModulesLoadedBOOL STDCALL OSIncompatibleModulesLoaded(){ StringList moduleList; //Modules that will likely cause OBS to crash because they hooked it. //This list is checked on stream start only. if (!OSGetLoadedModuleList(GetCurrentProcess(), moduleList)) return 0; for(UINT i=0; i<moduleList.Num(); i++) { CTSTR moduleName = moduleList[i]; if (!scmp(moduleName, TEXT("dxtorycore.dll")) || //DXTory !scmp(moduleName, TEXT("dxtorycore64.dll")) || //DXTory !scmp(moduleName, TEXT("dxtorymm.dll")) || //DXTory !scmp(moduleName, TEXT("dxtorymm64.dll")) || //DXTory !scmp(moduleName, TEXT("rtsshooks.dll")) || //EVGA Precision OSD !scmp(moduleName, TEXT("axonoverlay.dll")) || //Dolby Axon !scmp(moduleName, TEXT("action_x86.dll")) || //Action! !scmp(moduleName, TEXT("action_x64.dll"))) //Action! { return 1; } else if (!scmp(moduleName, TEXT("atkdx11disp.dll"))) //ASUS GamerOSD { //ASUS GamerOSD is so terrible we can't even cleanly shutdown once it loads, trying to unload D3D crashes too (!) CrashError (TEXT("ASUS GamerOSD has been detected. This program installs user mode driver hooks which will corrupt the Direct3D state and crash OBS. Please uninstall ASUS GamerOSD if you wish to use OBS.")); } } return 0;}
开发者ID:Eridia,项目名称:OBS,代码行数:34,
示例10: MP3Encoder MP3Encoder(UINT bitRate) { curBitRate = bitRate; lgf = lame_init(); if(!lgf) CrashError(TEXT("Unable to open mp3 encoder")); lame_set_in_samplerate(lgf, App->GetSampleRateHz()); lame_set_out_samplerate(lgf, App->GetSampleRateHz()); lame_set_num_channels(lgf, 2); lame_set_mode(lgf, STEREO); lame_set_disable_reservoir(lgf, TRUE); //bit reservoir has to be disabled for seamless streaming lame_set_VBR(lgf, vbr_off); lame_set_brate(lgf, bitRate); lame_init_params(lgf); outputFrameSize = lame_get_framesize(lgf); //1152 usually dwMP3MaxSize = DWORD(1.25*double(outputFrameSize*audioBlockSize) + 7200.0); MP3OutputBuffer.SetSize(dwMP3MaxSize+1); MP3OutputBuffer[0] = 0x2f; bFirstPacket = true; Log(TEXT("------------------------------------------")); Log(TEXT("%s"), GetInfoString().Array()); }
开发者ID:Alucard014,项目名称:OBS,代码行数:27,
示例11: traceInFastShader* ResourceManager::GetVertexShader(CTSTR lpName){ traceInFast(ResourceManager::GetVertexShader); assert(lpName); UINT val = VertexShaderNames.FindValueIndexI(lpName); if(val != INVALID) return VertexShaders[val]; //---------------------------------------- String path; if(!Engine::ConvertResourceName(lpName, TEXT("shaders"), path)) return NULL; //---------------------------------------- Shader *newVertexShader = GS->CreateVertexShaderFromFile(path); if(!newVertexShader) { CrashError(TEXT("Resource Manager: Could not find Vertex Shader %s"), lpName); return NULL; } VertexShaderNames << lpName; VertexShaders << newVertexShader; return newVertexShader; traceOutFast;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:33,
示例12: GetVolumeControlValuefloat GetVolumeControlValue(HWND hwnd){ VolumeControlData *control = GetVolumeControlData(hwnd); if(!control) CrashError(TEXT("GetVolumeControlValue called on a control that's not a volume control")); return control->curVolume;}
开发者ID:desg,项目名称:OBS,代码行数:8,
示例13: SafeReleasevoid D3D10System::ResizeView(){ LPVOID nullVal = NULL; d3d->OMSetRenderTargets(1, (ID3D10RenderTargetView**)&nullVal, NULL); SafeRelease(swapRenderView); swap->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0); ID3D10Texture2D *backBuffer = NULL; HRESULT err = swap->GetBuffer(0, IID_ID3D10Texture2D, (void**)&backBuffer); if(FAILED(err)) CrashError(TEXT("Unable to get back buffer from swap chain")); err = d3d->CreateRenderTargetView(backBuffer, NULL, &swapRenderView); if(FAILED(err)) CrashError(TEXT("Unable to get render view from back buffer")); backBuffer->Release();}
开发者ID:Soopah,项目名称:OBS,代码行数:20,
示例14: OSCreateThreadHANDLE STDCALL OSCreateThread(XTHREAD lpThreadFunc, LPVOID param){ HANDLE hThread; DWORD dummy; hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)lpThreadFunc, param, 0, &dummy); if (!hThread) CrashError (TEXT("CreateThread 0x%p failed: %d"), (LPVOID)lpThreadFunc, GetLastError()); return hThread;}
开发者ID:tks2103,项目名称:OBS,代码行数:11,
示例15: OSEnterMutexvoid * FastAlloc::_Allocate(size_t dwSize){ OSEnterMutex(hAllocationMutex); //assert(dwSize); if(!dwSize) dwSize = 1; LPVOID lpMemory; Pool *pool; if(dwSize < 0x8001) { MemInfo *meminfo = GetMemInfo(dwSize); if(!meminfo->nextFree) //no pools have been created for this section { lpMemory = OSVirtualAlloc(0x10000); if(!lpMemory) CrashError(TEXT("Out of memory")); Pool *&poollist = PoolList[PtrTo32(lpMemory)>>24]; if(!poollist) { poollist = (Pool*)OSVirtualAlloc(sizeof(Pool)*256); if(!poollist) CrashError(TEXT("Out of memory")); zero(poollist, sizeof(Pool)*256); } pool = &poollist[(PtrTo32(lpMemory)>>16)&0xFF]; pool->lpMem = lpMemory; pool->bytesTotal = 0x10000; pool->meminfo = meminfo; pool->firstFreeMem = (FreeMemInfo*)lpMemory; pool->lastFreeMem = (FreeMemInfo*)lpMemory; meminfo->nextFree = (FreeMemInfo*)lpMemory; meminfo->nextFree->num = meminfo->maxBlocks; meminfo->nextFree->lpPool = pool; meminfo->nextFree->lpPrev = meminfo->nextFree->lpNext = NULL; }
开发者ID:AndrewHolder,项目名称:OBS,代码行数:39,
示例16: SetVolumeControlIconsvoid SetVolumeControlIcons(HWND hwnd, HICON hiconPlay, HICON hiconMute){ VolumeControlData *control = GetVolumeControlData(hwnd); if(!control) CrashError(TEXT("GetVolumeControlValue called on a control that's not a volume control")); control->hiconPlay = hiconPlay; control->hiconMute = hiconMute; control->bDrawIcon = (control->cy == 32) && control->hiconPlay; HDC hDC = GetDC(hwnd); control->DrawVolumeControl(hDC); ReleaseDC(hwnd, hDC);}
开发者ID:desg,项目名称:OBS,代码行数:14,
示例17: zerovoid D3D10System::BlendFunction(GSBlendType srcFactor, GSBlendType destFactor, float fFactor){ bool bUseFactor = (srcFactor >= GS_BLEND_FACTOR || destFactor >= GS_BLEND_FACTOR); if(bUseFactor) curBlendFactor[0] = curBlendFactor[1] = curBlendFactor[2] = curBlendFactor[3] = fFactor; for(UINT i=0; i<blends.Num(); i++) { SavedBlendState &blendInfo = blends[i]; if(blendInfo.srcFactor == srcFactor && blendInfo.destFactor == destFactor) { if(bUseFactor || curBlendState != blendInfo.blendState) { d3d->OMSetBlendState(blendInfo.blendState, curBlendFactor, 0xFFFFFFFF); curBlendState = blendInfo.blendState; } return; } } //blend wasn't found, create a new one and save it for later D3D10_BLEND_DESC blendDesc; zero(&blendDesc, sizeof(blendDesc)); for(int i=0; i<8; i++) { blendDesc.BlendEnable[i] = TRUE; blendDesc.RenderTargetWriteMask[i] = D3D10_COLOR_WRITE_ENABLE_ALL; } blendDesc.BlendOpAlpha = D3D10_BLEND_OP_ADD; blendDesc.BlendOp = D3D10_BLEND_OP_ADD; blendDesc.SrcBlendAlpha = D3D10_BLEND_ONE; blendDesc.DestBlendAlpha = D3D10_BLEND_ZERO; blendDesc.SrcBlend = blendConvert[srcFactor]; blendDesc.DestBlend = blendConvert[destFactor]; SavedBlendState *savedBlend = blends.CreateNew(); savedBlend->destFactor = destFactor; savedBlend->srcFactor = srcFactor; if(FAILED(d3d->CreateBlendState(&blendDesc, &savedBlend->blendState))) CrashError(TEXT("Could not set blend state")); if(bBlendingEnabled) d3d->OMSetBlendState(savedBlend->blendState, curBlendFactor, 0xFFFFFFFF); curBlendState = savedBlend->blendState;}
开发者ID:FMJaguar,项目名称:OBS,代码行数:48,
示例18: SetVolumeControlValuefloat SetVolumeControlValue(HWND hwnd, float fVal){ VolumeControlData *control = GetVolumeControlData(hwnd); if(!control) CrashError(TEXT("SetVolumeControlValue called on a control that's not a volume control")); float lastVal = control->curVolume; control->curVolume = fVal; HDC hDC = GetDC(hwnd); control->DrawVolumeControl(hDC); ReleaseDC(hwnd, hDC); return lastVal;}
开发者ID:desg,项目名称:OBS,代码行数:16,
示例19: SetVolumeMeterValuefloat SetVolumeMeterValue(HWND hwnd, float fVal, float fMax, float fPeak){ VolumeMeterData *meter = GetVolumeMeterData(hwnd); if(!meter) CrashError(TEXT("SetVolumeMeterValue called on a control that's not a volume control")); float lastVal = meter->curVolume; meter->curVolume = fVal; meter->curMax = max(VOL_MIN, fMax); meter->curPeak = fPeak; HDC hDC = GetDC(hwnd); meter->DrawVolumeMeter(hDC); ReleaseDC(hwnd, hDC); return lastVal;}
开发者ID:JMSerruya,项目名称:OBS,代码行数:18,
示例20: InitVolumeControlvoid InitVolumeControl(){ WNDCLASS wnd; wnd.cbClsExtra = 0; wnd.cbWndExtra = sizeof(LPVOID); wnd.hbrBackground = NULL; wnd.hCursor = LoadCursor(NULL, IDC_ARROW); wnd.hIcon = NULL; wnd.hInstance = hinstMain; wnd.lpfnWndProc = VolumeControlProc; wnd.lpszClassName = VOLUME_CONTROL_CLASS; wnd.lpszMenuName = NULL; wnd.style = CS_PARENTDC | CS_VREDRAW | CS_HREDRAW; if(!RegisterClass(&wnd)) CrashError(TEXT("Could not register volume control class"));}
开发者ID:desg,项目名称:OBS,代码行数:18,
示例21: XElement// Basically the same as Open (and in fact Open could/should call ParseString to do its thing)// But ParseString allows chunks of JSON type strings to be parse into the XConfig structure.bool XConfig::ParseString(const String& config){ String safe_copy = config; TSTR lpTemp = safe_copy; RootElement = new XElement(this, NULL, TEXT("Root")); if(!ReadFileData2(RootElement, 0, lpTemp, true)) { for(DWORD i=0; i<RootElement->SubItems.Num(); i++) delete RootElement->SubItems[i]; CrashError(TEXT("Error parsing X string '%s'"), config.Array()); Close(false); } return true;}
开发者ID:CasperGemini,项目名称:OBS,代码行数:21,
示例22: InitVolumeMetervoid InitVolumeMeter(){ /*initiate threshold values */ maxLinear = DBtoLog(VOL_MAX); minLinear = DBtoLog(VOL_MIN); WNDCLASS wnd; wnd.cbClsExtra = 0; wnd.cbWndExtra = sizeof(LPVOID); wnd.hbrBackground = NULL; wnd.hCursor = LoadCursor(NULL, IDC_ARROW); wnd.hIcon = NULL; wnd.hInstance = hinstMain; wnd.lpfnWndProc = VolumeMeterProc; wnd.lpszClassName = VOLUME_METER_CLASS; wnd.lpszMenuName = NULL; wnd.style = CS_PARENTDC | CS_VREDRAW | CS_HREDRAW; if(!RegisterClass(&wnd)) CrashError(TEXT("Could not register volume meter class"));}
开发者ID:JMSerruya,项目名称:OBS,代码行数:22,
示例23: DICreateMouseDevicevoid WINAPI DICreateMouseDevice(HANDLE window){ traceIn(DICreateMouseDevice); if(bDInputActive) { HRESULT result; if(diDevice->CreateDevice(GUID_SysMouse, &diMouse, NULL) != DI_OK) CrashError(TEXT("DInput: Could not Create Mouse device")); if(diMouse->SetDataFormat(&c_dfDIMouse) != DI_OK) CrashError(TEXT("DInput: Could not set mouse data format")); if(diMouse->SetCooperativeLevel((HWND)window, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE) != DI_OK) CrashError(TEXT("DInput: Could not set mouse cooperation level")); if((result = diMouse->SetEventNotification(InputEvents[1])) != DI_OK) CrashError(TEXT("DInput: couldn't set a mouse notification. that sucks.")); if((result = diMouse->Acquire()) != DI_OK) { if(result != DIERR_OTHERAPPHASPRIO) CrashError(TEXT("DInput: Could not aquire mouse device")); } if((result = diMouse->GetDeviceState(sizeof(DIMOUSESTATE), &mousestate)) != DI_OK) { if((result != DIERR_OTHERAPPHASPRIO) && (result != DIERR_NOTACQUIRED)) CrashError(TEXT("DInput: Could not get mouse state")); curMouseButtonStates = 0; } else { if(mousestate.rgbButtons[0]) curMouseButtonStates |= STATE_LBUTTONDOWN; if(mousestate.rgbButtons[1]) curMouseButtonStates |= STATE_MBUTTONDOWN; if(mousestate.rgbButtons[2]) curMouseButtonStates |= STATE_RBUTTONDOWN; } } traceOut;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:44,
示例24: DICreateKeyboardDevicevoid WINAPI DICreateKeyboardDevice(HANDLE window){ traceIn(DICreateKeyboardDevice); if(bDInputActive) { HRESULT result; if(diDevice->CreateDevice(GUID_SysKeyboard, &diKeyboard, NULL) != DI_OK) CrashError(TEXT("DInput: Could not Create Keyboard device")); if(diKeyboard->SetDataFormat(&c_dfDIKeyboard) != DI_OK) CrashError(TEXT("DInput: Could not set keyboard data format")); if(diKeyboard->SetCooperativeLevel((HWND)window, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE) != DI_OK) CrashError(TEXT("DInput: Could not set keyboard cooperation level")); if((result = diKeyboard->SetEventNotification(InputEvents[0])) != DI_OK) CrashError(TEXT("DInput: couldn't set a keyboard notification. that sucks.")); if((result = diKeyboard->Acquire()) != DI_OK) { if(result != DIERR_OTHERAPPHASPRIO) CrashError(TEXT("DInput: Could not aquire keyboard device")); } if((result = diKeyboard->GetDeviceState(256, keys)) != DI_OK) { if((result != DIERR_OTHERAPPHASPRIO) && (result != DIERR_NOTACQUIRED)) CrashError(TEXT("DInput: Could not get keyboard device state")); } /*else { keys[DIK_LSHIFT] |= keys[DIK_RSHIFT]; keys[DIK_RSHIFT] = 0; keys[DIK_LCONTROL] |= keys[DIK_RCONTROL]; keys[DIK_RCONTROL] = 0; }*/ } traceOut;}
开发者ID:alanzw,项目名称:JimEngine,代码行数:44,
示例25: ToggleVolumeControlMutefloat ToggleVolumeControlMute(HWND hwnd){ VolumeControlData *control = GetVolumeControlData(hwnd); if(!control) CrashError(TEXT("ToggleVolumeControlMute called on a control that's not a volume control")); if(control->curVolume < VOLN_MUTELEVEL) { if(control->lastUnmutedVol < VOLN_MUTELEVEL) control->lastUnmutedVol = 1.0f; control->curVolume = control->lastUnmutedVol; } else { control->lastUnmutedVol = control->curVolume; control->curVolume = 0.0f; } HDC hDC = GetDC(hwnd); control->DrawVolumeControl(hDC); ReleaseDC(hwnd, hDC); return control->curVolume;}
开发者ID:desg,项目名称:OBS,代码行数:24,
示例26: OSEnterMutex//.........这里部分代码省略......... //hooks after initializing D3D.retryHookTestV2: if (!alreadyWarnedAboutModules) { if (OSIncompatibleModulesLoaded()) { Log(TEXT("Incompatible modules (post-D3D) detected.")); int ret = MessageBox(hwndMain, Str("IncompatibleModules"), NULL, MB_ICONERROR | MB_ABORTRETRYIGNORE); if (ret == IDABORT) { //FIXME: really need a better way to abort startup than this... delete network; delete GS; OSLeaveMutex (hStartupShutdownMutex); return; } else if (ret == IDRETRY) { goto retryHookTestV2; } } } //------------------------------------------------------------- mainVertexShader = CreateVertexShaderFromFile(TEXT("shaders/DrawTexture.vShader")); mainPixelShader = CreatePixelShaderFromFile(TEXT("shaders/DrawTexture.pShader")); solidVertexShader = CreateVertexShaderFromFile(TEXT("shaders/DrawSolid.vShader")); solidPixelShader = CreatePixelShaderFromFile(TEXT("shaders/DrawSolid.pShader")); if(!mainVertexShader || !mainPixelShader) CrashError(TEXT("Unable to load DrawTexture shaders")); if(!solidVertexShader || !solidPixelShader) CrashError(TEXT("Unable to load DrawSolid shaders")); //------------------------------------------------------------------ CTSTR lpShader; if(CloseFloat(downscale, 1.0)) lpShader = TEXT("shaders/DrawYUVTexture.pShader"); else if(downscale < 2.01) { switch(downscaleType) { case 0: lpShader = TEXT("shaders/DownscaleBilinear1YUV.pShader"); break; case 1: lpShader = TEXT("shaders/DownscaleBicubicYUV.pShader"); break; case 2: lpShader = TEXT("shaders/DownscaleLanczos6tapYUV.pShader"); break; } } else if(downscale < 3.01) lpShader = TEXT("shaders/DownscaleBilinear9YUV.pShader"); else CrashError(TEXT("Invalid downscale value (must be either 1.0, 1.5, 2.0, 2.25, or 3.0)")); yuvScalePixelShader = CreatePixelShaderFromFile(lpShader); if (!yuvScalePixelShader) CrashError(TEXT("Unable to create shader from file %s"), lpShader); //------------------------------------------------------------- for(UINT i=0; i<NUM_RENDER_BUFFERS; i++) { mainRenderTextures[i] = CreateRenderTarget(baseCX, baseCY, GS_BGRA, FALSE);
开发者ID:bradparks,项目名称:OBS,代码行数:67,
示例27: src_newvoid AudioSource::InitAudioData(bool bFloat, UINT channels, UINT samplesPerSec, UINT bitsPerSample, UINT blockSize, DWORD channelMask, bool bSmoothTimestamps){ this->bFloat = bFloat; this->bSmoothTimestamps = bSmoothTimestamps; inputChannels = channels; inputSamplesPerSec = samplesPerSec; inputBitsPerSample = bitsPerSample; inputBlockSize = blockSize; inputChannelMask = channelMask; //----------------------------- if(inputSamplesPerSec != 44100) { int errVal; int converterType = SRC_SINC_FASTEST; resampler = src_new(converterType, 2, &errVal); if(!resampler) CrashError(TEXT("AudioSource::InitAudioData: Could not initiate resampler")); resampleRatio = 44100.0 / double(inputSamplesPerSec); bResample = true; //---------------------------------------------------- // hack to get rid of that weird first quirky resampled packet size // (always returns a non-441 sized packet on the first resample) SRC_DATA data; data.src_ratio = resampleRatio; List<float> blankBuffer; blankBuffer.SetSize(inputSamplesPerSec/100*2); data.data_in = blankBuffer.Array(); data.input_frames = inputSamplesPerSec/100; UINT frameAdjust = UINT((double(data.input_frames) * resampleRatio) + 1.0); UINT newFrameSize = frameAdjust*2; tempResampleBuffer.SetSize(newFrameSize); data.data_out = tempResampleBuffer.Array(); data.output_frames = frameAdjust; data.end_of_input = 0; int err = src_process((SRC_STATE*)resampler, &data); nop(); } //------------------------------------------------------------------------- if(inputChannels > 2) { if(inputChannelMask == 0) { switch(inputChannels) { case 3: inputChannelMask = KSAUDIO_SPEAKER_2POINT1; break; case 4: inputChannelMask = KSAUDIO_SPEAKER_QUAD; break; case 5: inputChannelMask = KSAUDIO_SPEAKER_4POINT1; break; case 6: inputChannelMask = KSAUDIO_SPEAKER_5POINT1; break; case 8: inputChannelMask = KSAUDIO_SPEAKER_7POINT1; break; } } switch(inputChannelMask) { case KSAUDIO_SPEAKER_QUAD: Log(TEXT("Using quad speaker setup")); break; //ocd anyone? case KSAUDIO_SPEAKER_2POINT1: Log(TEXT("Using 2.1 speaker setup")); break; case KSAUDIO_SPEAKER_4POINT1: Log(TEXT("Using 4.1 speaker setup")); break; case KSAUDIO_SPEAKER_SURROUND: Log(TEXT("Using basic surround speaker setup")); break; case KSAUDIO_SPEAKER_5POINT1: Log(TEXT("Using 5.1 speaker setup")); break; case KSAUDIO_SPEAKER_5POINT1_SURROUND: Log(TEXT("Using 5.1 surround speaker setup")); break; case KSAUDIO_SPEAKER_7POINT1: Log(TEXT("Using 7.1 speaker setup (experimental)")); break; case KSAUDIO_SPEAKER_7POINT1_SURROUND: Log(TEXT("Using 7.1 surround speaker setup (experimental)")); break; default: Log(TEXT("Using unknown speaker setup: 0x%lX"), inputChannelMask); CrashError(TEXT("Speaker setup not yet implemented -- dear god of all the audio APIs, the one I -have- to use doesn't support resampling or downmixing. fabulous.")); break; } }}
开发者ID:ascendedguard,项目名称:OBS,代码行数:86,
示例28: schrvoid ConfigFile::LoadData(){ TSTR lpCurLine = lpFileData, lpNextLine; ConfigSection *lpCurSection=NULL; DWORD i; lpNextLine = schr(lpCurLine, '/r'); while(*(lpCurLine = (lpNextLine+2))) { lpNextLine = schr(lpCurLine, '/r'); if (!lpNextLine) CrashError(TEXT("Your %s file is corrupt, please delete it and re-launch OBS."), strFileName.Array()); *lpNextLine = 0; if((*lpCurLine == '[') && (*(lpNextLine-1) == ']')) { lpCurSection = Sections.CreateNew(); lpCurSection->name = sfix(sdup(lpCurLine+1)); lpCurSection->name[lpNextLine-lpCurLine-2] = 0; } else if(lpCurSection && *lpCurLine && (*(LPWORD)lpCurLine != '//')) { TSTR lpValuePtr = schr(lpCurLine, '='); if (!lpValuePtr) CrashError(TEXT("Your %s file is corrupt, please delete it and re-launch OBS."), strFileName.Array()); if(lpValuePtr[1] != 0) { ConfigKey *key=NULL; *lpValuePtr = 0; for(i=0; i<lpCurSection->Keys.Num(); i++) { if(scmpi(lpCurLine, lpCurSection->Keys[i].name) == 0) { key = &lpCurSection->Keys[i]; break; } } if(!key) { key = lpCurSection->Keys.CreateNew(); key->name = sfix(sdup(lpCurLine)); } *lpValuePtr = '='; lpCurLine = lpValuePtr+1; TSTR value = sfix(sdup(lpCurLine)); key->ValueList << value; } } *lpNextLine = '/r'; }}
开发者ID:373137461,项目名称:OBS,代码行数:61,
示例29: traceInD3D10System::D3D10System(){ traceIn(D3D10System::D3D10System); HRESULT err; //------------------------------------------------------------------ DXGI_SWAP_CHAIN_DESC swapDesc; zero(&swapDesc, sizeof(swapDesc)); swapDesc.BufferCount = 2; swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; swapDesc.BufferDesc.Width = App->renderFrameWidth; swapDesc.BufferDesc.Height = App->renderFrameHeight; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.Flags = 0; swapDesc.OutputWindow = hwndRenderFrame; swapDesc.SampleDesc.Count = 1; swapDesc.Windowed = TRUE; bDisableCompatibilityMode = AppConfig->GetInt(TEXT("Video"), TEXT("DisableD3DCompatibilityMode"), 1) != 0; UINT createFlags = D3D10_CREATE_DEVICE_BGRA_SUPPORT; if(GlobalConfig->GetInt(TEXT("General"), TEXT("UseDebugD3D"))) createFlags |= D3D10_CREATE_DEVICE_DEBUG; D3D10_FEATURE_LEVEL1 level = bDisableCompatibilityMode ? D3D10_FEATURE_LEVEL_10_1 : D3D10_FEATURE_LEVEL_9_3; //D3D10_CREATE_DEVICE_DEBUG //D3D11_DRIVER_TYPE_REFERENCE, D3D11_DRIVER_TYPE_HARDWARE err = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createFlags, level, D3D10_1_SDK_VERSION, &swapDesc, &swap, &d3d); if(FAILED(err)) { bDisableCompatibilityMode = !bDisableCompatibilityMode; level = bDisableCompatibilityMode ? D3D10_FEATURE_LEVEL_10_1 : D3D10_FEATURE_LEVEL_9_3; err = D3D10CreateDeviceAndSwapChain1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createFlags, level, D3D10_1_SDK_VERSION, &swapDesc, &swap, &d3d); } if(FAILED(err)) CrashError(TEXT("Could not create D3D10 device and swap chain. If you get this error, it's likely you probably use a GPU that is old, or that is unsupported.")); //------------------------------------------------------------------ Log(TEXT("Loading up D3D10...")); D3D10_DEPTH_STENCIL_DESC depthDesc; zero(&depthDesc, sizeof(depthDesc)); depthDesc.DepthEnable = FALSE; err = d3d->CreateDepthStencilState(&depthDesc, &depthState); if(FAILED(err)) CrashError(TEXT("Unable to create depth state")); d3d->OMSetDepthStencilState(depthState, 0); //------------------------------------------------------------------ D3D10_RASTERIZER_DESC rasterizerDesc; zero(&rasterizerDesc, sizeof(rasterizerDesc)); rasterizerDesc.FillMode = D3D10_FILL_SOLID; rasterizerDesc.CullMode = D3D10_CULL_NONE; rasterizerDesc.FrontCounterClockwise = FALSE; rasterizerDesc.DepthClipEnable = TRUE; err = d3d->CreateRasterizerState(&rasterizerDesc, &rasterizerState); if(FAILED(err)) CrashError(TEXT("Unable to create rasterizer state")); d3d->RSSetState(rasterizerState); //------------------------------------------------------------------ ID3D10Texture2D *backBuffer = NULL; err = swap->GetBuffer(0, IID_ID3D10Texture2D, (void**)&backBuffer); if(FAILED(err)) CrashError(TEXT("Unable to get back buffer from swap chain")); err = d3d->CreateRenderTargetView(backBuffer, NULL, &swapRenderView); if(FAILED(err)) CrashError(TEXT("Unable to get render view from back buffer")); backBuffer->Release(); //------------------------------------------------------------------ D3D10_BLEND_DESC disabledBlendDesc; zero(&disabledBlendDesc, sizeof(disabledBlendDesc)); for(int i=0; i<8; i++) { disabledBlendDesc.BlendEnable[i] = TRUE; disabledBlendDesc.RenderTargetWriteMask[i] = D3D10_COLOR_WRITE_ENABLE_ALL; } disabledBlendDesc.BlendOpAlpha = D3D10_BLEND_OP_ADD; disabledBlendDesc.BlendOp = D3D10_BLEND_OP_ADD; disabledBlendDesc.SrcBlendAlpha = D3D10_BLEND_ONE; disabledBlendDesc.DestBlendAlpha = D3D10_BLEND_ZERO; disabledBlendDesc.SrcBlend = D3D10_BLEND_ONE; disabledBlendDesc.DestBlend = D3D10_BLEND_ZERO; err = d3d->CreateBlendState(&disabledBlendDesc, &disabledBlend);//.........这里部分代码省略.........
开发者ID:FMJaguar,项目名称:OBS,代码行数:101,
注:本文中的CrashError函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ CrashIf函数代码示例 C++ CpuDeadLoop函数代码示例 |