您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ CreateSurface函数代码示例

51自学网 2021-06-01 20:15:11
  C++
这篇教程C++ CreateSurface函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CreateSurface函数的典型用法代码示例。如果您正苦于以下问题:C++ CreateSurface函数的具体用法?C++ CreateSurface怎么用?C++ CreateSurface使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CreateSurface函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CreateSurface

Surface Font::Render(const std::string & txt,                     const Color & color,                     bool cache){  Surface surface;  if (cache) {    txt_iterator p = surface_text_table.find(txt);    if( p == surface_text_table.end() ){      if( surface_text_table.size() > 5 ){        //SDL_FreeSurface( surface_text_table.begin()->second );        surface_text_table.erase( surface_text_table.begin() );      }      surface = CreateSurface(txt, color);      surface_text_table.insert( txt_sample(txt, surface) );    } else {      txt_iterator p2 = surface_text_table.find( txt );      surface = p2->second;    }  } else {    surface = CreateSurface(txt, color);  }  ASSERT( !surface.IsNull() );  return surface;}
开发者ID:Arnaud474,项目名称:Warmux,代码行数:26,


示例2: CreateSlab

Slab CreateSlab(GLsizei width, GLsizei height, int numComponents){    Slab slab;    slab.Ping = CreateSurface(width, height, numComponents);    slab.Pong = CreateSurface(width, height, numComponents);    return slab;}
开发者ID:cycheng,项目名称:ThreadedMoviePlayback,代码行数:7,


示例3: CreatePPSurface

PPSurface CreatePPSurface(GLsizei width, GLsizei height, int Components){	PPSurface ppsurface;	ppsurface.Ping = CreateSurface(width, height, Components);	ppsurface.Pong = CreateSurface(width, height, Components);		return ppsurface;}
开发者ID:raghava-sudana,项目名称:FluidSimulation,代码行数:9,


示例4: CRendererInputPin

CNullVideoRendererInputPin::CNullVideoRendererInputPin(CBaseRenderer *pRenderer, HRESULT *phr, LPCWSTR Name)	: CRendererInputPin(pRenderer, phr, Name){	HMODULE		hLib;	CreateSurface();	hLib = LoadLibrary (L"dxva2.dll");	pfDXVA2CreateDirect3DDeviceManager9	= hLib ? (PTR_DXVA2CreateDirect3DDeviceManager9) GetProcAddress (hLib, "DXVA2CreateDirect3DDeviceManager9") : NULL;	pfDXVA2CreateVideoService			= hLib ? (PTR_DXVA2CreateVideoService)           GetProcAddress (hLib, "DXVA2CreateVideoService") : NULL;	if (hLib != NULL)	{		pfDXVA2CreateDirect3DDeviceManager9 (&m_nResetTocken, &m_pD3DDeviceManager);	}	// Initialize Device Manager with DX surface	if (m_pD3DDev)	{		HRESULT hr;		hr = m_pD3DDeviceManager->ResetDevice (m_pD3DDev, m_nResetTocken);		hr = m_pD3DDeviceManager->OpenDeviceHandle(&m_hDevice);	}}
开发者ID:DieBagger,项目名称:MediaPortal-1,代码行数:25,


示例5: FreeSurface

void Surface::Set(const void* pixels, unsigned int width, unsigned int height, unsigned char bytes_per_pixel, bool amask0){    FreeSurface(*this);    switch(bytes_per_pixel)    {	case 1:	    CreateSurface(width, height, 8, false);	    LoadPalette();	    Lock();	    std::memcpy(surface->pixels, pixels, width * height);	    Unlock();	    break;	default:	{	    u32 rmask, gmask, bmask, amask;	    GetRGBAMask(bytes_per_pixel * 8, rmask, gmask, bmask, amask);	    surface = SDL_CreateRGBSurfaceFrom(const_cast<void *>(pixels), width, height, 8 * bytes_per_pixel, width * bytes_per_pixel,		rmask, gmask, bmask, (amask0 ? amask : 0));	}	break;    }    if(!surface)	Error::Except(__FUNCTION__, SDL_GetError());}
开发者ID:mastermind-,项目名称:free-heroes,代码行数:27,


示例6: FixLilEndian

RageSurface *RageMovieTextureDriver_FFMpeg::AVCodecCreateCompatibleSurface( int iTextureWidth, int iTextureHeight, bool bPreferHighColor, int &iAVTexfmt, MovieDecoderPixelFormatYCbCr &fmtout ){	FixLilEndian();	int iAVTexfmtIndex = FindCompatibleAVFormat( bPreferHighColor );	if( iAVTexfmtIndex == -1 )		iAVTexfmtIndex = FindCompatibleAVFormat( !bPreferHighColor );	if( iAVTexfmtIndex == -1 )	{		/* No dice.  Use the first avcodec format of the preferred bit depth,		 * and let the display system convert. */		for( iAVTexfmtIndex = 0; AVPixelFormats[iAVTexfmtIndex].bpp; ++iAVTexfmtIndex )			if( AVPixelFormats[iAVTexfmtIndex].bHighColor == bPreferHighColor )				break;		ASSERT( AVPixelFormats[iAVTexfmtIndex].bpp != 0 );	}		const AVPixelFormat_t *pfd = &AVPixelFormats[iAVTexfmtIndex];	iAVTexfmt = pfd->pf;	fmtout = pfd->YUV;	LOG->Trace( "Texture pixel format: %i %i (%ibpp, %08x %08x %08x %08x)", iAVTexfmt, fmtout,		pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );	if( pfd->YUV == PixelFormatYCbCr_YUYV422 )		iTextureWidth /= 2;	return CreateSurface( iTextureWidth, iTextureHeight, pfd->bpp,		pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );}
开发者ID:InuSasha,项目名称:stepmania,代码行数:31,


示例7: CreateSurface

wxIDirectFBSurfacePtr wxIDirectFB::GetPrimarySurface(){    DFBSurfaceDescription desc;    desc.flags = DSDESC_CAPS;    desc.caps = DSCAPS_PRIMARY;    return CreateSurface(&desc);}
开发者ID:hgwells,项目名称:tive,代码行数:7,


示例8: RageMovieTexture

MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID){	LOG->Trace("MovieTexture_Null::MovieTexture_Null(ID)");	texHandle = 0;	RageTextureID actualID = GetID();	actualID.iAlphaBits = 0;	int size = 64;	m_iSourceWidth = size;	m_iSourceHeight = size;	m_iImageWidth = size;	m_iImageHeight = size;	m_iTextureWidth = power_of_two(size);	m_iTextureHeight = m_iTextureWidth;	m_iFramesWide = 1;	m_iFramesHigh = 1;	CreateFrameRects();	RagePixelFormat pixfmt = RagePixelFormat_RGBA4;	if( !DISPLAY->SupportsTextureFormat(pixfmt) )		pixfmt = RagePixelFormat_RGBA8;	ASSERT( DISPLAY->SupportsTextureFormat(pixfmt) );	const RageDisplay::RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt );	RageSurface *img = CreateSurface( size, size, pfd->bpp,		pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );	memset( img->pixels, 0, img->pitch*img->h );	texHandle = DISPLAY->CreateTexture( pixfmt, img, false );	delete img;}
开发者ID:Ancaro,项目名称:stepmania,代码行数:34,


示例9: CreateSurface

HSURFACE CTextHelper::CreateSurfaceFromString (ILTClient* pClientDE, FONT* pFontDef, int strID, HLTCOLOR foreColor, HLTCOLOR backColor, LTBOOL bCropped, int nExtraX, int nExtraY){	if (!pClientDE) return LTNULL;	HLTFONT hFont = pClientDE->CreateFont (pFontDef->strFontName, 										   pFontDef->nWidth,										   pFontDef->nHeight,										   pFontDef->bItalic,										   pFontDef->bUnderline,										   pFontDef->bBold);	if (!hFont) return LTNULL;	HSTRING hString = pClientDE->FormatString (strID);	if (!hString)	{		pClientDE->DeleteFont (hFont);		return LTNULL;	}	HSURFACE hSurface = CreateSurface (pClientDE, hFont, hString, foreColor, backColor, bCropped, nExtraX, nExtraY);	pClientDE->DeleteFont (hFont);	pClientDE->FreeString (hString);	return hSurface;}
开发者ID:Arc0re,项目名称:lithtech,代码行数:26,


示例10: mitkThrow

void mitk::ImageToSurfaceFilter::GenerateData(){  mitk::Surface *surface = this->GetOutput();  mitk::Image * image        =  (mitk::Image*)GetInput();  if(image == NULL || !image->IsInitialized())    mitkThrow() << "No input image set, please set an valid input image!";  mitk::Image::RegionType outputRegion = image->GetRequestedRegion();  int tstart=outputRegion.GetIndex(3);  int tmax=tstart+outputRegion.GetSize(3); //GetSize()==1 - will aber 0 haben, wenn nicht zeitaufgeloest  if ((tmax-tstart) > 0)  {    ProgressBar::GetInstance()->AddStepsToDo( 4 * (tmax - tstart)  );  }  int t;  for( t=tstart; t < tmax; ++t)  {    vtkImageData *vtkimagedata =  image->GetVtkImageData(t);    CreateSurface(t,vtkimagedata,surface,m_Threshold);    ProgressBar::GetInstance()->Progress();  }}
开发者ID:GHfangxin,项目名称:MITK,代码行数:26,


示例11: InitD3D

//-----------------------------------------------------------------------------// Name: InitD3D()// Desc: Initializes Direct3D//-----------------------------------------------------------------------------HRESULT InitD3D( HWND hWnd ){    // Create the D3D object.    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )        return E_FAIL;    // Set up the structure used to create the D3DDevice. Since we are now    // using more complex geometry, we will create a device with a zbuffer.    D3DPRESENT_PARAMETERS d3dpp;    ZeroMemory( &d3dpp, sizeof( d3dpp ) );    d3dpp.Windowed = TRUE;    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;    d3dpp.EnableAutoDepthStencil = TRUE;    d3dpp.AutoDepthStencilFormat = D3DFMT_D16;    // Create the D3DDevice    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING | 									  D3DCREATE_MULTITHREADED | 									  D3DCREATE_FPU_PRESERVE,                                       &d3dpp, &g_pd3dDevice ) ) )    {        return E_FAIL;    }	if (FAILED(CreateSurface(SCREEN_WIDTH, SCREEN_HEIGHT))) 		return E_FAIL;    // Turn on the zbuffer    g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, TRUE );    // Turn on ambient lighting     g_pd3dDevice->SetRenderState( D3DRS_AMBIENT, 0xffffffff );    return S_OK;}
开发者ID:Narinyir,项目名称:WPF-DirectX,代码行数:39,


示例12: CRendererInputPin

CNullVideoRendererInputPin::CNullVideoRendererInputPin(CBaseRenderer* pRenderer, HRESULT* phr, LPCWSTR Name)    : CRendererInputPin(pRenderer, phr, Name)    , m_hDXVA2Lib(nullptr)    , pfDXVA2CreateDirect3DDeviceManager9(nullptr)    , pfDXVA2CreateVideoService(nullptr)    , m_pD3DDev(nullptr)    , m_pD3DDeviceManager(nullptr)    , m_nResetToken(0)    , m_hDevice(INVALID_HANDLE_VALUE){    CreateSurface();    m_hDXVA2Lib = LoadLibrary(L"dxva2.dll");    if (m_hDXVA2Lib) {        pfDXVA2CreateDirect3DDeviceManager9 = reinterpret_cast<PTR_DXVA2CreateDirect3DDeviceManager9>(GetProcAddress(m_hDXVA2Lib, "DXVA2CreateDirect3DDeviceManager9"));        pfDXVA2CreateVideoService = reinterpret_cast<PTR_DXVA2CreateVideoService>(GetProcAddress(m_hDXVA2Lib, "DXVA2CreateVideoService"));        pfDXVA2CreateDirect3DDeviceManager9(&m_nResetToken, &m_pD3DDeviceManager);    }    // Initialize Device Manager with DX surface    if (m_pD3DDev) {        m_pD3DDeviceManager->ResetDevice(m_pD3DDev, m_nResetToken);        m_pD3DDeviceManager->OpenDeviceHandle(&m_hDevice);    }}
开发者ID:1ldk,项目名称:mpc-hc,代码行数:25,


示例13: RestoreSurface

WSERR WSurface::RestoreSurface(){	LPDIRECTDRAWSURFACE left_buffer=data->LeftBuffer;	LPDIRECTDRAWSURFACE right_buffer=data->RightBuffer;	HRESULT hr=DD_OK;	bool need_restore=false;	if (data->screen->IsLost()) {		hr=data->screen->Restore();		need_restore=true;	}	if (hr==DD_OK && left_buffer->IsLost()) {		hr=left_buffer->Restore();		need_restore=true;	}	if (hr==DD_OK && right_buffer->IsLost()) {		hr=right_buffer->Restore();		need_restore=true;	}	if (hr!=DD_OK) {		WSERR err=CreateSurface();		if (err!=WS_OK) return err;		need_restore=false;	}	if (need_restore) {		Refresh();	}	return WS_OK;}
开发者ID:eastany,项目名称:eastany.github.com,代码行数:32,


示例14: defined

RageSurface* RageDisplay_D3D::CreateScreenshot(){#if defined(XBOX)	return NULL;#else	RageSurface * result = NULL;	// Get the back buffer.	IDirect3DSurface9* pSurface;	if( SUCCEEDED( g_pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface ) ) )	{		// Get the back buffer description.		D3DSURFACE_DESC desc;		pSurface->GetDesc( &desc );		// Copy the back buffer into a surface of a type we support.		IDirect3DSurface9* pCopy;		if( SUCCEEDED( g_pd3dDevice->CreateOffscreenPlainSurface( desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCopy, NULL ) ) )		{			if( SUCCEEDED( D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_FILTER_NONE, 0) ) )			{				// Update desc from the copy.				pCopy->GetDesc( &desc );				D3DLOCKED_RECT lr;				{					RECT rect;					rect.left = 0;					rect.top = 0;					rect.right = desc.Width;					rect.bottom = desc.Height;					pCopy->LockRect( &lr, &rect, D3DLOCK_READONLY );				}				RageSurface *surface = CreateSurfaceFromPixfmt( FMT_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);				ASSERT( surface != NULL );				// We need to make a copy, since lr.pBits will go away when we call UnlockRect().				result = 					CreateSurface( surface->w, surface->h,						surface->format->BitsPerPixel,						surface->format->Rmask, surface->format->Gmask,						surface->format->Bmask, surface->format->Amask );				RageSurfaceUtils::CopySurface( surface, result );				delete surface;				pCopy->UnlockRect();			}			pCopy->Release();		}		pSurface->Release();	}	return result;#endif}
开发者ID:augustg,项目名称:openitg,代码行数:60,


示例15: TRACE

void CChildView::OnSize(UINT nType, int cx, int cy) {	CWnd::OnSize(nType, cx, cy);    if (m_hWnd && cx && cy) {        TRACE("OnSize: width == %d, height == %d/n", cx, cy);		// Initialize screen format		// First time init with an hwnd		if (m_eSurf == eNone) {			CClientDC dc(this);			int pixels;			bool bWarnDepth = false;			bool bWarnDebug = false;			SetTimer(m_kTimerID, m_kTimerDelay, NULL);			pixels = dc.GetDeviceCaps(BITSPIXEL) * dc.GetDeviceCaps(PLANES);			switch (pixels) {				case 16:					m_eSurf = IsSSE2() ? e16BitSSE2Intrin :						IsMMX() ? e16BitMMXIntrin : e16BitGeneric;					break;				case 24:					m_eSurf =  IsSSE2() ? e24BitSSE2Intrin :						IsMMX() ? e24BitMMXIntrin : e24BitGeneric;					break;				case 32:					m_eSurf =  IsSSE2() ? e32BitSSE2Intrin :						IsMMX() ? e32BitMMXIntrin : e32BitGeneric;					break;				default:					bWarnDepth = true;					m_eSurf =  IsSSE2() ? e32BitSSE2Intrin :						IsMMX() ? e32BitMMXIntrin : e32BitGeneric;					break;			}#ifdef _DEBUG			bWarnDebug = true;#endif			if (bWarnDepth || bWarnDebug) {				CString fmt;				if (bWarnDepth) {					fmt.LoadString(IDS_WARNING_BITDEPTH);				}				if (bWarnDepth && bWarnDebug) {					fmt += "/n";				}				if (bWarnDebug) {					CString temp;					temp.LoadString(IDS_WARNING_DEBUG);					fmt += temp;				}				::AfxMessageBox(fmt, MB_ICONINFORMATION);			}		}		m_bSizeChanged = true;		CreateSurface();    }}
开发者ID:jetlive,项目名称:skiaming,代码行数:60,


示例16: WaitThreadEnd

BOOL CMovie::OpenMovie(char *fname,int music,BOOL loop){	int			size;	Chunk		aviFileHead;	Chunk		aviInfo;	AVIMAINHEADER aviMainHead;	WaitThreadEnd();	stream = readFile->StreamOpenFile(pack_sound,fname,size);	if((-1)==stream) return FALSE;	readFile->StreamReadFile(pack_sound,stream,(char *)&aviFileHead,sizeof(Chunk));	if(MAKEFOURCC('R','I','F','F')!=aviFileHead.ckID){		readFile->StreamCloseFile(pack_sound,stream);		stream = -1;		return FALSE;	}	readFile->StreamReadFile(pack_sound,stream,(char *)&aviInfo,sizeof(Chunk));	readFile->StreamReadFile(pack_sound,stream,(char *)&aviMainHead,sizeof(AVIMAINHEADER));	readFile->StreamSeekFile(pack_sound,stream,0,FILE_BEGIN);	fpms = aviMainHead.dwMicroSecPerFrame;	srcWidth = aviMainHead.dwWidth;	srcHeight = aviMainHead.dwHeight;	HDC hDC = ::GetDC(sysInf.hWnd);	HBRUSH brush = CreateSolidBrush(RGB(0, 0, 8));	HBRUSH old_brush = (HBRUSH)SelectObject(hDC,brush);	PatBlt(hDC,0,0,wWidth,wHeight,PATCOPY);	SelectObject(hDC,old_brush);	DeleteObject(brush);	::ReleaseDC(sysInf.hWnd,hDC);	if(FALSE == CreateSurface() ){	}	buffer_size = srcWidth*srcHeight*2;	readBuf = (LPBYTE)malloc(buffer_size);	xvidDec.Start_XviD(srcWidth,srcHeight,overlay_forcc[forccNum]);	read_size = readFile->StreamReadFile(pack_sound,stream,(char *)readBuf,buffer_size);	frame_cnt = 0;	old_frame = 0;	start_time = 0;	old_time = 0;	skip_cnt = 0;	total_skip_cnt = 0;	bPause = FALSE;	if(NULL==lpSoundDS)lpSoundDS = new ClSoundDS(sysInf.hWnd,readFile,FALSE);	bPlay = TRUE;	bLoop = loop;	changeExecMode( movie_mode );	musicNum = music;	DWORD	dwThreadID;	hMovieThread = CreateThread(NULL,0,movieThread,this,0,&dwThreadID);	bExitMovieThread = FALSE;	return TRUE;} // CMovie::OpenMovie
开发者ID:0xrofi,项目名称:Aquaplus,代码行数:59,


示例17: connect

void QmitkIsoSurface::CreateConnections(){  if ( m_Controls )  {    connect( m_Controls->m_ImageSelector, SIGNAL(OnSelectionChanged(const mitk::DataNode*)), this, SLOT(ImageSelected(const mitk::DataNode*)) );    connect( m_Controls->createSurfacePushButton, SIGNAL(clicked()), this, SLOT(CreateSurface()) );  }}
开发者ID:david-guerrero,项目名称:MITK,代码行数:8,


示例18: eiDebugWriteFile

万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。