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自学教程:C++ CryWarning函数代码示例

51自学网 2021-06-01 20:15:31
  C++
这篇教程C++ CryWarning函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中CryWarning函数的典型用法代码示例。如果您正苦于以下问题:C++ CryWarning函数的具体用法?C++ CryWarning怎么用?C++ CryWarning使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了CryWarning函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CRY_ASSERT

bool CProceduralClipFactory::Register( const char* const typeName, const SProceduralClipFactoryRegistrationInfo& registrationInfo ){	CRY_ASSERT( typeName );	CRY_ASSERT( registrationInfo.pProceduralClipCreator != NULL );	CRY_ASSERT( registrationInfo.pProceduralParamsCreator != NULL );	const THash typeNameHash( typeName );	const char* const registeredTypeNameForHash = FindTypeName( typeNameHash );	const bool alreadyRegistered = ( registeredTypeNameForHash != NULL );	if ( alreadyRegistered )	{		const bool namesMatch = ( strcmp( typeName, registeredTypeNameForHash ) == 0 );		if ( namesMatch )		{			CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "CProceduralClipFactory::Register: Register called more than once for type with name '%s'.", typeName );		}		else		{			CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "CProceduralClipFactory::Register: Trying to register type with name '%s' and hash '%u', but hash collides with already registered type with name '%s'. Choose a different name for the type.", typeName, typeNameHash.ToUInt32(), registeredTypeNameForHash );			// TODO: FatalError?		}		CRY_ASSERT( false );		return false;	}#if defined(_DEBUG)	CryLogAlways( "CProceduralClipFactory: Registering procedural clip with name '%s'.", typeName );#endif	m_typeHashToName[ typeNameHash ] = string( typeName );	m_typeHashToRegistrationInfo[ typeNameHash ] = registrationInfo;	return true;}
开发者ID:aronarts,项目名称:FireNET,代码行数:35,


示例2: CryWarning

//------------------------------------------------------------------------------------------------------------------------bool CCustomEventManager::UnregisterEventListener( ICustomEventListener* pListener, const TCustomEventId eventId ){	TCustomEventsMap::iterator eventsDataIter = m_customEventsData.find( eventId );	if (eventsDataIter != m_customEventsData.end())	{		SCustomEventData &     eventData = eventsDataIter->second;		TCustomEventListeners &listeners = eventData.m_listeners;		if (listeners.Contains( pListener ))		{			listeners.Remove( pListener );			return true;		}		else		{			CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "CCustomEventManager::UnregisterEventListener: Listener isn't registered for event id: %u", eventId );		}	}	else	{		CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "CCustomEventManager::UnregisterEventListener: No event data exists for event id: %u", eventId );	}	return false;}
开发者ID:joewan,项目名称:pycmake,代码行数:26,


示例3: CryWarning

float CWorldState::GetFloat(const char * entityName, char * valueName){//	CryLog("CWorldState::GetFloat()");	float result = 0.f;	if(worldStateXml)	{		XmlNodeRef entityNode = worldStateXml->findChild(entityName);		if(entityNode)		{			const uint32 Count = entityNode->getChildCount();			for (uint32 Index = 0; Index < Count; ++Index)			{				const XmlNodeRef currentNode = entityNode->getChild(Index);				if(strcmp(currentNode->getTag(),valueName)==0)				{					currentNode->getAttr("value",result);					break;				}			}		}		else			CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "CWorldState::Failed to get world state value!");	}	else		CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "CWorldState::Failed to get world state value!");	return result;}
开发者ID:aronarts,项目名称:FireNET,代码行数:31,


示例4: CryWarning

void CEditorGame::InitDialogBuffersEnum( IGameToEditorInterface* pGTE ){	static const char* BUFFERS_FILENAME = "Libs/FlowNodes/DialogFlowNodeBuffers.xml";	XmlNodeRef xmlNodeRoot = gEnv->pSystem->LoadXmlFromFile( BUFFERS_FILENAME );	if (xmlNodeRoot==NULL)	{		CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "CEditorGame::InitDialogBuffersEnum() - Failed to load '%s'. flownode dialog buffers drop down list will be empty.", BUFFERS_FILENAME);		return;	}	uint32 count = xmlNodeRoot->getChildCount();	const char** bufferNames = new const char*[count];	bool bOk = true;	for (uint32 i=0; i<count; ++i)	{		XmlNodeRef xmlNode = xmlNodeRoot->getChild( i );		bufferNames[i] = xmlNode->getAttr("name");		if (!bufferNames[i])		{			CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "CEditorGame::InitDialogBuffersEnum() - file: '%s' child: %d is missing the 'name' field. flownode dialog buffers drop down list will be empty", BUFFERS_FILENAME, i);			bOk = false;		}	}	if (bOk)		pGTE->SetUIEnums("dialogBuffers", bufferNames, count);	delete[] bufferNames;}
开发者ID:aronarts,项目名称:FireNET,代码行数:30,


示例5: ResetAllTests

/// Force running of the defined test case (ignores dependencies)void CFeatureTestMgr::ForceRun(const char* testNameFilter){	if (!IsRunning())	{		// Ensure no other tests run apart from the selected one		ResetAllTests(eFTS_Disabled);		size_t firstTestIndex = ~0;		for (TFeatureTestVec::iterator iter(m_featureTests.begin()); iter != m_featureTests.end(); ++iter)		{			FeatureTestState& ftState = *iter;			const char* testName = ftState.m_pTest->Name();			// If test name contains the filter string			if (strstr(testName, testNameFilter) != NULL)			{				ftState.m_state = eFTS_Scheduled;								CryLogAlways("Scheduling test: %s", testName);				// Store the first valid test found as the one to run first				if (firstTestIndex == ~0)					firstTestIndex = std::distance(m_featureTests.begin(), iter);			}		}		if (firstTestIndex != ~0)		{			FeatureTestState& ftState = m_featureTests[firstTestIndex];			ftState.m_state = eFTS_Running;			m_runningTestIndex = firstTestIndex;			m_pRunningTest = ftState.m_pTest;			m_running = true;			CryLogAlways("Forcefully running Map Tests: %s", m_pRunningTest->Name());			const float currTime = gEnv->pTimer->GetCurrTime();			// If test doesn't start			if (!m_pRunningTest->Start())			{				// Reset state				m_running = false;				ResetAllTests(eFTS_Disabled);			}		}		else		{			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "Unable to find test(s) to run: %s", testNameFilter);		}	}	else	{		CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Tests are already running, can't start: %s", testNameFilter);	}}
开发者ID:AiYong,项目名称:CryGame,代码行数:59,


示例6: GetISystem

/// Runs all registered tests (if they meet their dependencies)void CFeatureTestMgr::RunAll(){	// Writing the list of the active registered tests. 	// This can be useful to later check, when a crash occurs, 	// which tests were executed and which are skipped 	// (We will have no valid results for them)	{		if(m_pAutoTester && !m_testManifestWritten)		{			XmlNodeRef testManifest = GetISystem()->CreateXmlNode("testManifest");			testManifest->setTag("testmanifest");					CryLogAlways("About to dump out the testmanifest xml...");			for (TFeatureTestVec::iterator iter(m_featureTests.begin()); iter != m_featureTests.end(); ++iter)			{				FeatureTestState& fTest = *iter;				XmlNodeRef testDescrNode = fTest.m_pTest->XmlDescription();				if(testDescrNode)				{					testManifest->addChild(testDescrNode);				}							}			m_pAutoTester->WriteTestManifest(testManifest);			m_testManifestWritten = true;		}	}	if (!IsRunning())	{		// Ensure all tests are cleaned up and scheduled to run		ResetAllTests(eFTS_Scheduled);		if (StartNextTest() || WaitingForScheduledTests())		{			CryLog("Running all map feature tests...");		}		else		{			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "No tests available to run!");		}	}	else	{		CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Tests are already running, can't start more until tests are complete.");	}}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:52,


示例7: CryWarning

bool CCheckpointSystem::SaveExternalEntity(EntityId id){	//this function allows external logic (flowgraph) to save specific entities	if(!CHECKPOINT_SAVE_XML_NODE)	{		CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Tried writing external entity %i while savegame was not open.", (int)id);		return false;	}	//find entity and access external section	IEntity *pEntity = gEnv->pEntitySystem->GetEntity(id);	if(pEntity)	{		XmlNodeRef externalEntities = CHECKPOINT_SAVE_XML_NODE->findChild(EXTERNAL_ENTITIES_SECTION);		if(!externalEntities)		{			externalEntities = GetISystem()->CreateXmlNode(EXTERNAL_ENTITIES_SECTION);			CHECKPOINT_SAVE_XML_NODE->addChild(externalEntities);		}		IActor *pActor = CCryAction::GetCryAction()->GetIActorSystem()->GetActor(pEntity->GetId());		if(pActor)		{			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "The actor %s is additionally saved as external entity.", pEntity->GetName());		}		//create entity data		char entityId[16];		_snprintf(entityId, sizeof(entityId), "%s%i", "id", id);		XmlNodeRef nextEntity = GetISystem()->CreateXmlNode(entityId);		if(nextEntity)		{			nextEntity->setAttr("id", pEntity->GetId());			nextEntity->setAttr("name", pEntity->GetName());			//save active / hidden			nextEntity->setAttr("active", pEntity->IsActive());			nextEntity->setAttr("hidden", pEntity->IsHidden());			//save translation and rotation (complete tm matrix for simplicity)			SerializeWorldTM(pEntity, nextEntity, true);			//add new entity to checkpoint			externalEntities->addChild(nextEntity);			return true;		}		return false;	}	return false;}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:50,


示例8: GetISystem

void CGameQueryListener::ConnectToServer(const char* server){	//first check the version of the server ...	char myVersion[32];	GetISystem()->GetProductVersion().ToShortString(myVersion);	string version(myVersion);	SGameServer* targetServer = FindServer(server);	if(!targetServer)	{		CryWarning(VALIDATOR_MODULE_NETWORK, VALIDATOR_WARNING, "Selected server not found in list!");		return;	}	if(version.compare(targetServer->GetServerGameVersion()) != 0)	{		CryWarning(VALIDATOR_MODULE_NETWORK, VALIDATOR_WARNING, "Game versions differ - not connecting!");		return;	}	string addr(server);	string port;	int pos = addr.find(":");	if(pos != string::npos)	//space for port	{		port = addr.substr(pos+1, addr.size()-pos);		addr.erase(pos, addr.size()-pos);	}	IConsole* pConsole = gEnv->pConsole;	pConsole->GetCVar("cl_serveraddr")->Set(addr.c_str());	if(port.size() > 0)		pConsole->GetCVar("cl_serverport")->Set(port.c_str());	string tempHost = pConsole->GetCVar("cl_serveraddr")->GetString();	SGameStartParams params;	//this would connect to a server	params.flags = eGSF_Client;	params.hostname = tempHost.c_str();	params.pContextParams = NULL;	params.port = pConsole->GetCVar("cl_serverport")->GetIVal();	CCryAction *action = (CCryAction*) (gEnv->pGame->GetIGameFramework());	if(action)	{		gEnv->pConsole->ExecuteString("net_lanbrowser 0");		action->StartGameContext(&params);	}}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:50,


示例9: ProcessEvent

    virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )    {        switch (event)        {        case eFE_Initialize:            break;        case eFE_Activate:        {            if(!IsPortActive(pActInfo, EIP_Load))                return;            // get the file name            string pathAndfileName;            const string fileName = GetPortString(pActInfo, EIP_FileName);            if (fileName.empty())                return;            ILevelInfo* pCurrentLevel = gEnv->pGame->GetIGameFramework()->GetILevelSystem()->GetCurrentLevel();            string path = pCurrentLevel ? pCurrentLevel->GetPath() : "";            pathAndfileName.Format("%s/%s", path.c_str(), fileName.c_str());            // try to load it            XmlNodeRef root = GetISystem()->LoadXmlFromFile( pathAndfileName );            if (root == NULL)            {                CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "FlowGraph: TimeOfDay Loading Node: Could not load tod file %s. Aborting.", pathAndfileName.c_str());                ActivateOutput(pActInfo, EOP_Fail, true);                return;            }            // get the TimeofDay interface            ITimeOfDay *pTimeOfDay = gEnv->p3DEngine->GetTimeOfDay();            if (pTimeOfDay == NULL)            {                CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "FlowGraph: TimeOfDay Loading Node: Could not obtain ITimeOfDay interface from engine. Aborting.");                ActivateOutput(pActInfo, EOP_Fail, true);                return;            }            // try to serialize from that file            pTimeOfDay->Serialize( root,true );            pTimeOfDay->Update(true, true);            ActivateOutput(pActInfo, EOP_Success, true);        }        break;        }    }
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:48,


示例10: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Initialize:			break;		case eFE_Activate:			IGameFramework* const pGameFramework = gEnv->pGame->GetIGameFramework();			IGameObject* const pGameObject = pGameFramework->GetGameObject(pActInfo->pEntity->GetId());			if(IsPortActive(pActInfo, EIP_Enslave) || IsPortActive(pActInfo, EIP_UnEnslave) )			{				IAnimatedCharacter* const pAnimChar = pGameObject ? (IAnimatedCharacter*) pGameObject->QueryExtension("AnimatedCharacter") : NULL;				if(pAnimChar && pAnimChar->GetActionController())				{					const EntityId slaveChar = GetPortEntityId(pActInfo, EIP_Slave);					IGameObject* pSlaveGameObject = pGameFramework->GetGameObject(slaveChar);					IAnimatedCharacter* pSlaveAnimChar = pSlaveGameObject ? (IAnimatedCharacter*) pSlaveGameObject->QueryExtension("AnimatedCharacter") : NULL;					if(pSlaveAnimChar && pSlaveAnimChar->GetActionController())					{						IAnimationDatabaseManager &dbManager = gEnv->pGame->GetIGameFramework()->GetMannequinInterface().GetAnimationDatabaseManager();						uint32 db_crc32 = CCrc32::ComputeLowercase(GetPortString(pActInfo, EIP_DB));						const IAnimationDatabase* db = dbManager .FindDatabase(db_crc32);						const string& scopeContextName = GetPortString(pActInfo, EIP_ScopeContext);						const string& requestedScopeContext = scopeContextName.empty() ? "SlaveChar" : scopeContextName;						const TagID scopeContext = pAnimChar->GetActionController()->GetContext().controllerDef.m_scopeContexts.Find(scopeContextName.c_str());						pAnimChar->GetActionController()->SetSlaveController(*pSlaveAnimChar->GetActionController(), scopeContext, IsPortActive(pActInfo, EIP_Enslave) ? true : false, db);						ActivateOutput(pActInfo, EOP_Success, 1 );					}					else					{						CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "No GameObject or Animated character found for the slave");						ActivateOutput(pActInfo, EOP_Fail, 1 );					}				}				else				{					CryWarning( VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "No GameObject or AnimatedCharacter found");					ActivateOutput(pActInfo, EOP_Fail, 1 );				}			}			break;		}	}
开发者ID:aronarts,项目名称:FireNET,代码行数:48,


示例11: CRY_ASSERT

bool CFlowGraphDebugger::RemoveAllBreakpointsForNode(IFlowGraphPtr pFlowgraph, TFlowNodeId nodeID){	CRY_ASSERT(nodeID != InvalidFlowNodeId);	if (nodeID == InvalidFlowNodeId)		return false;	TDebugInfo::iterator iterDebugInfo = m_DebugInfo.find(pFlowgraph);	if (iterDebugInfo != m_DebugInfo.end())	{		TFlowNodesDebugInfo* flownodesDebugInfo = &(*iterDebugInfo).second;		TFlowNodesDebugInfo::iterator iterNode = flownodesDebugInfo->find(nodeID);		if (iterNode != flownodesDebugInfo->end())		{			flownodesDebugInfo->erase(iterNode);			for (CListenerSet<IFlowGraphDebugListener*>::Notifier notifier(m_Listeners); notifier.IsValid(); notifier.Next())			{				notifier->OnAllBreakpointsRemovedForNode(pFlowgraph, nodeID);			}			return true;		}	}	else	{		CryWarning(VALIDATOR_MODULE_FLOWGRAPH, VALIDATOR_WARNING, "Flownode %d is not in debug list [CFlowgraphDebugger::RemoveBreakPointsForNode]", nodeID);		return false;	}	return false;}
开发者ID:aronarts,项目名称:FireNET,代码行数:33,


示例12: switch

void CFlowNode_AISequenceAction_WeaponHolster::HandleSequenceEvent(AIActionSequence::SequenceEvent sequenceEvent){	switch(sequenceEvent)	{	case AIActionSequence::StartAction:		{			CRY_ASSERT_MESSAGE(m_actInfo.pEntity, "entity has magically gone");			if (!m_actInfo.pEntity)			{				// the entity has gone for some reason, at least make sure the action gets finished properly and the FG continues				CancelSequenceAndActivateOutputPort(OutputPort_Done);				return;			}			assert(gEnv && gEnv->pGame && gEnv->pGame->GetIGameFramework() && gEnv->pGame->GetIGameFramework()->GetIActorSystem());			IActor* pActor = gEnv->pGame->GetIGameFramework()->GetIActorSystem()->GetActor(m_actInfo.pEntity->GetId());			if (!pActor)			{				CRY_ASSERT_MESSAGE(0, "Provided entity must be an IActor");				CryWarning(VALIDATOR_MODULE_AI, VALIDATOR_WARNING, "Provided entity %s must be an IActor", m_actInfo.pEntity->GetName());				CancelSequenceAndActivateOutputPort(OutputPort_Done);				return;			}			const bool skipHolsterAnimation = GetPortBool(&m_actInfo, InputPort_SkipHolsterAnimation);			pActor->HolsterItem(true, !skipHolsterAnimation);			FinishSequenceActionAndActivateOutputPort(OutputPort_Done);		}		break;	}}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:31,


示例13: CryWarning

bool CWriter::FinishWritingFile(){	// if this happens, most likely is an overflow of some of the hard coded limits ( which usually is caused by an error in game side ).	if (m_hasInternalError)		CryWarning( VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "XMLCPB: ERROR in binary save generation. The savegame is corrupted." );	if (!m_compressor->m_errorWritingIntoFile)		{		if (!m_rootAddr.IsValid())			Done();		assert( m_rootAddr.IsValid() );		m_mainBuffer.WriteToFile(); // this actually writes only the last data remains, because it has been writing all along the process.		m_tableTags.WriteToFile();		m_tableAttrNames.WriteToFile();		m_tableStrData.WriteToFile();		m_tableAttrSets.WriteToFile();		CreateFileHeader(m_compressor->GetFileHeader());		m_compressor->FlushZLibBuffer();	}					return !m_compressor->m_errorWritingIntoFile;}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:28,


示例14: Done

bool CWriter::WriteAllIntoMemory( uint8* &rpData, uint32& outSize ){	if (!m_rootAddr.IsValid())		Done();	SFileHeader fileHeader;	CreateFileHeader(fileHeader);	outSize = sizeof(fileHeader);	outSize += m_tableTags.GetDataSize();	outSize += m_tableAttrNames.GetDataSize();	outSize += m_tableStrData.GetDataSize();	outSize += m_tableAttrSets.GetDataSize();	outSize += m_mainBuffer.GetDataSize();	if (outSize > 0)	{		rpData = (uint8*)realloc((void*)rpData, outSize*sizeof(uint8));		uint32 uWriteLoc = 0;		WriteDataIntoMemory( rpData, &fileHeader, sizeof(fileHeader), uWriteLoc);		m_mainBuffer.WriteToMemory( rpData, uWriteLoc );		m_tableTags.WriteToMemory( rpData, uWriteLoc );		m_tableAttrNames.WriteToMemory( rpData, uWriteLoc );		m_tableStrData.WriteToMemory( rpData, uWriteLoc );		m_tableAttrSets.WriteToMemory( rpData, uWriteLoc );	}	if (m_hasInternalError)		CryWarning( VALIDATOR_MODULE_SYSTEM, VALIDATOR_ERROR, "XMLCPB: ERROR in binary save-into-memory generation. (probably something wrong in a pooled entity). The data will be corrupted" );	return (outSize > 0);}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:33,


示例15: GetISystem

void CProfileOptions::Init(){	XmlNodeRef root = GetISystem()->LoadXmlFromFile("libs/config/profiles/default/attributes.xml");	if(!root)	{		CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Failed loading attributes.xml");		return;	}	CGameXmlParamReader reader(root);	const int childCount = reader.GetUnfilteredChildCount();	m_allOptions.reserve(childCount);	for (int i = 0; i < childCount; ++i)	{		XmlNodeRef node = reader.GetFilteredChildAt(i);		if(node)		{			AddOption(node);		}	}	IPlayerProfileManager* const profileManager = g_pGame->GetIGameFramework()->GetIPlayerProfileManager();	CRY_ASSERT_MESSAGE(profileManager != NULL, "IPlayerProfileManager doesn't exist - profile options will not be updated");	if(profileManager)		profileManager->AddListener(this, false);}
开发者ID:aronarts,项目名称:FireNET,代码行数:28,


示例16: OnHUDEvent

	virtual void OnHUDEvent(const SHUDEvent& event)	{		int eventID = GetPortInt(&m_pActInfo, 0);		if(event.eventType == eventID)		{			ActivateOutput(&m_pActInfo, eOP_EventFired, 1);			for(unsigned int i = 0; i < event.GetDataSize(); i++)			{				switch(event.GetData(i).m_type)				{				case SHUDEventData::eSEDT_voidptr:					break;				case SHUDEventData::eSEDT_bool:									break;				case SHUDEventData::eSEDT_int:					break;				case SHUDEventData::eSEDT_float:						{						if(eventID == eHUDEvent_LeavingBattleArea)						{							float fDeathTimer = event.GetData(i).GetFloat();							ActivateOutput(&m_pActInfo, eOP_DeathTimer, fDeathTimer);						}					}					break;				case SHUDEventData::eSEDT_undef:				default:					CryWarning(VALIDATOR_MODULE_FLOWGRAPH, VALIDATOR_WARNING, "[CFlowNode_BattleAreaListener] HudEvent data unknown.");					break;				}			}		}	}
开发者ID:aronarts,项目名称:FireNET,代码行数:33,


示例17: TSerialize

void CGameTokenSystem::SerializeSaveLevelToLevel( const char** ppGameTokensList, uint32 numTokensToSave ){	{		ScopedSwitchToGlobalHeap globalHeap;		m_levelToLevelSave = gEnv->pSystem->CreateXmlNode( "GameTokensLevelToLevel" );	}	IXmlSerializer* pSerializer = gEnv->pSystem->GetXmlUtils()->CreateXmlSerializer();	ISerialize* pSer = pSerializer->GetWriter(m_levelToLevelSave);	TSerialize ser = TSerialize(pSer);	{		ScopedSwitchToGlobalHeap globalHeap;		uint32 numTokensSaved = 0;		for (uint32 i=0; i<numTokensToSave; ++i)		{			const char* pName = ppGameTokensList[i];			CGameToken* pToken = GetToken( pName );			if (pToken)			{				numTokensSaved++;				ser.BeginGroup("Token");				ser.Value( "name",pToken->m_name );				pToken->m_value.Serialize(ser);				ser.EndGroup();			}			else				CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "GameTokenSystem. GameToken %s was not found when trying to serialize (save) level to level", pName ? pName : "<NULL>");		}		ser.Value( "numTokens", numTokensSaved );	}	pSerializer->Release();}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:33,


示例18: StopAnimationOnLayer

bool CActionScope::InstallAnimation(const SAnimationEntry &animEntry, int layer, const SAnimBlend &animBlend){    if (animEntry.animRef.IsEmpty())    {        StopAnimationOnLayer(layer, animBlend.duration);        return true;    }    else    {        int animID = m_scopeContext.charInst->GetIAnimationSet()->GetAnimIDByCRC(animEntry.animRef.crc);        if (animID >= 0)        {            //--- Cleared for install, install across scopes            CryCharAnimationParams animParams;            InitAnimationParams(animEntry, layer, animBlend, animParams);            return InstallAnimation(animID, animParams);        }        else        {            CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Invalid anim ref %s on scope %s in database %s", animEntry.animRef.GetString(), m_name.c_str(), m_scopeContext.database->GetFilename());            StopAnimationOnLayer(layer, animBlend.duration);            return false;        }    }}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:27,


示例19: xmlHeader

void CCheckpointSystem::WriteXML(XmlNodeRef data, const char *fileName){	IPlayerProfileManager *pPlayerProfMan = CCryAction::GetCryAction()->GetIPlayerProfileManager();;	string path;	if(!pPlayerProfMan)	{		path = CONSOLE_SAVEGAME_DIRECTORY;	}	else	{		const char* sharedSaveGameFolder = pPlayerProfMan->GetSharedSaveGameFolder();		path = sharedSaveGameFolder;	}	path = PathUtil::AddSlash(path);	path.append(fileName);	if(data)	{		//write checkpoint data to xml file with given name		const string xmlHeader("<?xml version=/"1.0/" encoding=/"utf-8/"?>/n");		bool bSuccess = data->saveToFile(path.c_str(), 32767/2, NULL);		if (bSuccess)		{			//remember last saved checkpoint for "quickload"			g_lastSavedCheckpoint = fileName;		}		else			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "Failed writing checkpoint file at %s", path.c_str());	}}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:32,


示例20: while

void CEditorGame::InitActionMapsEnums(IGameToEditorInterface* pGTE){	IActionMapManager* pAM = m_pGame->GetIGameFramework()->GetIActionMapManager();	IActionMapIteratorPtr iter = pAM->CreateActionMapIterator();	const int numActionMaps = pAM->GetActionMapsCount();	if(numActionMaps == 0)		return;	const char** nameValueStrings = new const char*[numActionMaps];	int curEntryIndex = 0;	while (IActionMap* pMap = iter->Next())	{		assert(curEntryIndex < numActionMaps);		PREFAST_ASSUME(curEntryIndex < numActionMaps);		nameValueStrings[curEntryIndex++] = pMap->GetName();		if (curEntryIndex > numActionMaps)		{			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "[InitActionMapsEnums] Wrong number of Action Maps.");			break;		}	}	pGTE->SetUIEnums("action_maps", nameValueStrings, numActionMaps);	delete[] nameValueStrings;}
开发者ID:aronarts,项目名称:FireNET,代码行数:29,


示例21: CryWarning

void CDLCManager::OnDLCMountFailed(IPlatformOS::EDLCMountFail reason){	CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Unable to load DLC, error code: %d", reason);	const char* sWarning = NULL;	switch (reason)	{	case IPlatformOS::eDMF_FileCorrupt:		sWarning = "DLCFileCorrupt";		break;	case IPlatformOS::eDMF_DiskCorrupt:		sWarning = "DLCDiskCorrupt";		break;	case IPlatformOS::eDMF_XmlError:		sWarning = "DLCXmlError";		break;	}	if (sWarning)	{		RequestDLCWarning(sWarning, 4, true);	}	else	{		CRY_ASSERT_MESSAGE(false, "Unrecognised DLC error");	}}
开发者ID:aronarts,项目名称:FireNET,代码行数:25,


示例22: LoadGame

bool CCheckpointSystem::LoadLastCheckpoint(){	if(!g_lastSavedCheckpoint.empty())		return LoadGame(g_lastSavedCheckpoint.c_str());	CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Can't load latest checkpoint : no recent checkpoint found!");	return false;}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:7,


示例23: CryWarning

// Console commandsvoid CFeatureTestMgr::CmdMapRunAll(IConsoleCmdArgs *pArgs){#if ENABLE_FEATURE_TESTER	CFeatureTester* pFTester = CFeatureTester::GetInstance();	bool reloadLevel = false;	bool quickload = false;	int argCount = pArgs->GetArgCount();	for (int argIndex = 0; argIndex < argCount; ++argIndex)	{		const char* arg = pArgs->GetArg(argIndex);		if (!stricmp("reloadlevel", arg))		{			reloadLevel = true;		}		if (!stricmp("quickload", arg))		{			quickload = true;		}	}	if (pFTester)		pFTester->GetMapFeatureTestMgr().ScheduleRunAll(reloadLevel, quickload, 0.0f);#else	CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "Feature testing not enabled in this build.");#endif}
开发者ID:AiYong,项目名称:CryGame,代码行数:29,


示例24: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo* pActInfo)	{		switch (event)		{		case eFE_Initialize:			{				break;			}		case eFE_Activate:			{				const string& variableName = GetPortString(pActInfo, eIn_VariableName);				if (variableName.empty())				{					CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "CAction:DRS_SetVariable: Cannot be executed without a Variable Name.");					break;				}				const string& collectionName = GetPortString(pActInfo, eIn_VariableCollectionName);				EntityId entityID = GetPortEntityId(pActInfo, eIn_EntityID);				DRS::IVariableCollection* variableCollection = GetVariableCollection(entityID, collectionName);				if (variableCollection)				{										const string& newVariableValue = GetPortString(pActInfo, eIn_StringValue);					variableCollection->SetVariableValue(variableName, newVariableValue.c_str(), true, GetPortFloat(pActInfo, eIn_ResetTime));					ActivateOutput(pActInfo, eOut_VariableCollectionName, variableCollection->GetName().GetText());				}				break;			}		}	}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:34,


示例25: StopAnimationOnLayer

bool CActionScope::InstallAnimation(const SAnimationEntry &animEntry, int layer, const SAnimBlend &animBlend){	if ((BIT(layer) & m_mutedAnimLayerMask) == BIT(layer))	{		return false;	}	if (animEntry.animRef.IsEmpty())	{		StopAnimationOnLayer(layer, animBlend.duration);		return true;	}	else	{		int animID = m_scopeContext.pCharInst->GetIAnimationSet()->GetAnimIDByCRC(animEntry.animRef.crc);		if (animID >= 0)		{			//--- Cleared for install, install across scopes			CryCharAnimationParams animParams;			InitAnimationParams(animEntry, layer, animBlend, animParams);			return InstallAnimation(animID, animParams);		}		else		{			CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_WARNING, "Invalid anim ref '%s' on scope '%s' in database '%s'. Skeleton '%s'", animEntry.animRef.c_str(), m_name.c_str(), m_scopeContext.pDatabase->GetFilename(), m_scopeContext.pCharInst->GetIDefaultSkeleton().GetModelFilePath());			StopAnimationOnLayer(layer, animBlend.duration);			return false;		}	}}
开发者ID:joewan,项目名称:pycmake,代码行数:32,



注:本文中的CryWarning函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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