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自学教程:C++ Cvar_Set2函数代码示例

51自学网 2021-06-01 20:16:39
  C++
这篇教程C++ Cvar_Set2函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Cvar_Set2函数的典型用法代码示例。如果您正苦于以下问题:C++ Cvar_Set2函数的具体用法?C++ Cvar_Set2怎么用?C++ Cvar_Set2使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Cvar_Set2函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Cvar_ForceReset

/*============Cvar_ForceReset============*/void Cvar_ForceReset(const char *var_name){	Cvar_Set2(var_name, NULL, qtrue);}
开发者ID:librelous,项目名称:librelous,代码行数:9,


示例2: Cvar_SetLatched

/*============Cvar_SetLatched============*/void Cvar_SetLatched( const char *var_name, const char *value) {	Cvar_Set2 (var_name, value, qfalse);}
开发者ID:librelous,项目名称:librelous,代码行数:8,


示例3: Cvar_Reset

/*============Cvar_Reset============*/void Cvar_Reset( const char *var_name ) {	Cvar_Set2( var_name, NULL, qfalse );}
开发者ID:librelous,项目名称:librelous,代码行数:8,


示例4: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {	cvar_t	*var;	long	hash;	int	index;	if ( !var_name || ! var_value ) {		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );	}	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0		// FIXME: values with backslash happen	if ( !Cvar_ValidateString( var_value ) ) {		Com_Printf("invalid cvar value string: %s/n", var_value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);		if(var)	{		var_value = Cvar_Validate(var, var_value, qfalse);		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if(var->flags & CVAR_USER_CREATED)		{			var->flags &= ~CVAR_USER_CREATED;			Z_Free( var->resetString );			var->resetString = CopyString( var_value );			if(flags & CVAR_ROM)			{				// this variable was set by the user,				// so force it to value given by the engine.				if(var->latchedString)					Z_Free(var->latchedString);								var->latchedString = CopyString(var_value);			}		}				// Make sure the game code cannot mark engine-added variables as gamecode vars		if(var->flags & CVAR_VM_CREATED)		{			if(!(flags & CVAR_VM_CREATED))				var->flags &= ~CVAR_VM_CREATED;		}		else		{			if(flags & CVAR_VM_CREATED)				flags &= ~CVAR_VM_CREATED;		}				var->flags |= flags;		// only allow one non-empty reset string without a warning		if ( !var->resetString[0] ) {			// we don't have a reset string yet			Z_Free( var->resetString );			var->resetString = CopyString( var_value );		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {			Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",				var_name, var->resetString, var_value );		}		// if we have a latched string, take that value now		if ( var->latchedString ) {			char *s;			s = var->latchedString;			var->latchedString = NULL;	// otherwise cvar_set2 would free it			Cvar_Set2( var_name, s, qtrue );			Z_Free( s );		}		// ZOID--needs to be set so that cvars the game sets as 		// SERVERINFO get sent to clients		cvar_modifiedFlags |= flags;		return var;	}	//	// allocate a new cvar	//	// find a free cvar//.........这里部分代码省略.........
开发者ID:librelous,项目名称:librelous,代码行数:101,


示例5: Cvar_Set

/*============Cvar_Set============*/void Cvar_Set( const char *var_name, const char *value) {	Cvar_Set2 (var_name, value, qtrue);}
开发者ID:librelous,项目名称:librelous,代码行数:8,


示例6: Cvar_Set2

/*============Cvar_User_SetSame as Cvar_SetSafe, but have new cvars have user created flag.============*/cvar_t *Cvar_User_Set( const char *var_name, const char *value) {	return Cvar_Set2 (var_name, value, CVAR_USER_CREATED, qfalse);}
开发者ID:BSzili,项目名称:OpenJK,代码行数:10,


示例7: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {	cvar_t	*var;	long	hash;  if ( !var_name || ! var_value ) {		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );  }	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}#if 0		// FIXME: values with backslash happen	if ( !Cvar_ValidateString( var_value ) ) {		Com_Printf("invalid cvar value string: %s/n", var_value );		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar (var_name);	if ( var ) {		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )			&& var_value[0] ) {			var->flags &= ~CVAR_USER_CREATED;			Z_Free( var->resetString );			var->resetString = CopyString( var_value );			// ZOID--needs to be set so that cvars the game sets as 			// SERVERINFO get sent to clients			cvar_modifiedFlags |= flags;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		if ( !var->resetString[0] ) {			// we don't have a reset string yet			Z_Free( var->resetString );			var->resetString = CopyString( var_value );		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {			Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",				var_name, var->resetString, var_value );		}		// if we have a latched string, take that value now		if ( var->latchedString ) {			char *s;			s = var->latchedString;			var->latchedString = NULL;	// otherwise cvar_set2 would free it			Cvar_Set2( var_name, s, qtrue );			Z_Free( s );		}// use a CVAR_SET for rom sets, get won't override#if 0		// CVAR_ROM always overrides		if ( flags & CVAR_ROM ) {			Cvar_Set2( var_name, var_value, qtrue );		}#endif		return var;	}	//	// allocate a new cvar	//	if ( cvar_numIndexes >= MAX_CVARS ) {		Com_Error( ERR_FATAL, "MAX_CVARS" );	}	var = &cvar_indexes[cvar_numIndexes];	cvar_numIndexes++;	var->name = CopyString (var_name);	var->string = CopyString (var_value);	var->modified = qtrue;	var->modificationCount = 1;	var->value = atof (var->string);	var->integer = atoi(var->string);	var->resetString = CopyString( var_value );	// link the variable in	var->next = cvar_vars;	cvar_vars = var;	var->flags = flags;	hash = generateHashValue(var_name);	var->hashNext = hashTable[hash];	hashTable[hash] = var;	return var;//.........这里部分代码省略.........
开发者ID:Avatarchik,项目名称:Quake-III-Arena-D3D11,代码行数:101,


示例8: Cvar_Get

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t* Cvar_Get( const char *var_name, const char *var_value, int flags ){	if ( !var_name || !var_value ) {		Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );	}	if ( !Cvar_ValidateString( var_name ) ) {		Com_Printf("invalid cvar name string: %s/n", var_name );		var_name = "BADNAME";	}	cvar_t* var = Cvar_FindVar( var_name );	if ( var ) {		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )			&& var_value[0] ) {			var->flags &= ~CVAR_USER_CREATED;			Z_Free( var->resetString );			var->resetString = CopyString( var_value );			// needs to be set so that cvars the game tags as SERVERINFO get sent to clients			cvar_modifiedFlags |= flags;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		// KHB 071110  no, that's wrong for several reasons, notably vm changes caused by pure		if ((flags & CVAR_ROM) || !var->resetString[0]) {			Z_Free( var->resetString );			var->resetString = CopyString( var_value );		} else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {			Com_DPrintf( "Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",				var_name, var->resetString, var_value );		}		// if we have a latched string, take that value now		if ( var->latchedString ) {			char* s = var->latchedString;			var->latchedString = NULL;	// otherwise cvar_set2 would free it			Cvar_Set2( var_name, s, qtrue );			Z_Free( s );		}/* KHB  note that this is #if 0'd in the 132 code, but is actually REQUIRED for correctness	consider a cgame that sets a CVAR_ROM client version:	you connect to a v1 server, load the v1 cgame, and set the ROM version to v1	you then connect to a v2 server and correctly load the v2 cgame, but	when that registers its GENUINELY "NEW" version var, the value is ignored	so now you have a CVAR_ROM with the wrong value in it. gg.i'm preserving this incorrect behavior FOR NOW for compatability, becausegame/ai_main.c(1352): trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );breaks every single mod except CPMA otherwise, but it IS wrong, and critically so		// CVAR_ROM always overrides		if (flags & CVAR_ROM) {			Cvar_Set2( var_name, var_value, qtrue );		}*/		return var;	}	//	// allocate a new cvar	//	if ( cvar_numIndexes >= MAX_CVARS ) {		Com_Error( ERR_FATAL, "MAX_CVARS" );	}	var = &cvar_indexes[cvar_numIndexes];	cvar_numIndexes++;	var->name = CopyString( var_name );	var->string = CopyString( var_value );	var->modified = qtrue;	var->modificationCount = 1;	var->value = atof(var->string);	var->integer = atoi(var->string);	var->resetString = CopyString( var_value );	// link the variable in	var->next = cvar_vars;	cvar_vars = var;	var->flags = flags;	cvar_modifiedFlags |= flags; // needed so USERINFO cvars created by cgame actually get sent	long hash = Cvar_Hash(var_name);	var->hashNext = hashTable[hash];	hashTable[hash] = var;	return var;}
开发者ID:DaTa-,项目名称:cnq3x,代码行数:97,


示例9: Cvar_ForceSet

/*============Cvar_ForceSet============*/cvar_t * Cvar_ForceSet(const char * var_name, const char * value){    return Cvar_Set2(var_name, value, true);}
开发者ID:glampert,项目名称:quake2-for-ps2,代码行数:9,


示例10: Cvar_Set

/*============Cvar_Set============*/cvar_t * EXPORT Cvar_Set (const char *var_name, const char *value){	return Cvar_Set2 (var_name, value, false);}
开发者ID:Slipyx,项目名称:r1q2,代码行数:9,


示例11: Cvar_Set2

cvar_t *Cvar_Set (char *var_name, char *value){	return Cvar_Set2 (var_name, value, false);}
开发者ID:Nekrofage,项目名称:Quake2RPi,代码行数:4,


示例12: Com_DPrintf

cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force){	cvar_t *var;	Com_DPrintf("Cvar_Set2: %s %s/n", var_name, value);	if (!Cvar_ValidateString(var_name))	{		Com_Printf("invalid cvar name string: %s/n", var_name);		var_name = "BADNAME";	}	var = Cvar_FindVar(var_name);	if (!var)	{		if (!value)		{			return NULL;		}		// create it		if (!force)		{			return Cvar_Get(var_name, value, CVAR_USER_CREATED);		}		else		{			return Cvar_Get(var_name, value, 0);		}	}	if (!value)	{		value = var->resetString;	}	if (var->flags & CVAR_USERINFO)	{		char *cleaned = Cvar_ClearForeignCharacters(value);		if (strcmp(value, cleaned))		{#ifdef DEDICATED			Com_Printf(FOREIGN_MSG);#else			Com_Printf("%s", CL_TranslateStringBuf(FOREIGN_MSG));#endif			Com_Printf("Using %s instead of %s/n", cleaned, value);			return Cvar_Set2(var_name, cleaned, force);		}	}	if (!strcmp(value, var->string))	{		if ((var->flags & CVAR_LATCH) && var->latchedString)		{			if (!strcmp(value, var->latchedString))			{				return var;			}		}		else		{			return var;		}	}	// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)	cvar_modifiedFlags |= var->flags;	if (!force)	{		// don't set unsafe variables when com_crashed is set		if ((var->flags & CVAR_UNSAFE) && com_crashed != NULL && com_crashed->integer)		{			Com_Printf("%s is unsafe. Check com_crashed./n", var_name);			return var;		}		if (var->flags & CVAR_ROM)		{			Com_Printf("%s is read only./n", var_name);			return var;		}		if (var->flags & CVAR_INIT)		{			Com_Printf("%s is write protected./n", var_name);			return var;		}		if ((var->flags & CVAR_CHEAT) && !cvar_cheats->integer)		{			Com_Printf("%s is cheat protected./n", var_name);			return var;		}		if (var->flags & CVAR_LATCH)		{			if (var->latchedString)			{				if (strcmp(value, var->latchedString) == 0)				{//.........这里部分代码省略.........
开发者ID:BulldogDrummond,项目名称:etlegacy-mysql,代码行数:101,


示例13: Com_Error

/*============Cvar_GetIf the variable already exists, the value will not be set unless CVAR_ROMThe flags will be or'ed in if the variable exists.============*/cvar_t *Cvar_Get(const char *var_name, const char *var_value, int flags){	cvar_t *var;	long   hash;	if (!var_name || !var_value)	{		Com_Error(ERR_FATAL, "Cvar_Get: NULL parameter/n");	}	if (!Cvar_ValidateString(var_name))	{		Com_Printf("invalid cvar name string: %s/n", var_name);		var_name = "BADNAME";	}#if 0       // FIXME: values with backslash happen	if (!Cvar_ValidateString(var_value))	{		Com_Printf("invalid cvar value string: %s/n", var_value);		var_value = "BADVALUE";	}#endif	var = Cvar_FindVar(var_name);	if (var)	{		// if the C code is now specifying a variable that the user already		// set a value for, take the new value as the reset value		if ((var->flags & CVAR_USER_CREATED) && !(flags & CVAR_USER_CREATED)		    && var_value[0])		{			var->flags &= ~CVAR_USER_CREATED;			Z_Free(var->resetString);			var->resetString = CopyString(var_value);			// ZOID--needs to be set so that cvars the game sets as			// SERVERINFO get sent to clients			cvar_modifiedFlags |= flags;		}		var->flags |= flags;		// only allow one non-empty reset string without a warning		if (!var->resetString[0])		{			// we don't have a reset string yet			Z_Free(var->resetString);			var->resetString = CopyString(var_value);		}		else if (var_value[0] && strcmp(var->resetString, var_value))		{			Com_DPrintf("Warning: cvar /"%s/" given initial values: /"%s/" and /"%s/"/n",			            var_name, var->resetString, var_value);		}		// if we have a latched string, take that value now		if (var->latchedString)		{			char *s;			s                  = var->latchedString;			var->latchedString = NULL;  // otherwise cvar_set2 would free it			Cvar_Set2(var_name, s, qtrue);			Z_Free(s);		}		// if CVAR_USERINFO was toggled on for an existing cvar, check wether the value needs to be cleaned from foreigh characters		// (for instance, seta name "name-with-foreign-chars" in the config file, and toggle to CVAR_USERINFO happens later in CL_Init)		if (flags & CVAR_USERINFO)		{			char *cleaned = Cvar_ClearForeignCharacters(var->string);   // NOTE: it is probably harmless to call Cvar_Set2 in all cases, but I don't want to risk it			if (strcmp(var->string, cleaned))			{				Cvar_Set2(var->name, var->string, qfalse);   // call Cvar_Set2 with the value to be cleaned up for verbosity			}		}// use a CVAR_SET for rom sets, get won't override#if 0		// CVAR_ROM always overrides		if (flags & CVAR_ROM)		{			Cvar_Set2(var_name, var_value, qtrue);		}#endif		return var;	}	// allocate a new cvar	if (cvar_numIndexes >= MAX_CVARS)	{		Com_Error(ERR_FATAL, "Cvar_Get: MAX_CVARS (%d) hit -- too many cvars!/n", MAX_CVARS);//.........这里部分代码省略.........
开发者ID:BulldogDrummond,项目名称:etlegacy-mysql,代码行数:101,


示例14: Cvar_Set2

/** * @brief Sets a cvar value * @param varName Which cvar should be set * @param value Which value should the cvar get * @note Look after the CVAR_LATCH stuff and check for write protected cvars */cvar_t *Cvar_Set (const char *varName, const char *value){	return Cvar_Set2(varName, value, false);}
开发者ID:MyWifeRules,项目名称:ufoai-1,代码行数:10,



注:本文中的Cvar_Set2函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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