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自学教程:C++ DALI_ASSERT_ALWAYS函数代码示例

51自学网 2021-06-01 20:17:32
  C++
这篇教程C++ DALI_ASSERT_ALWAYS函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DALI_ASSERT_ALWAYS函数的典型用法代码示例。如果您正苦于以下问题:C++ DALI_ASSERT_ALWAYS函数的具体用法?C++ DALI_ASSERT_ALWAYS怎么用?C++ DALI_ASSERT_ALWAYS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DALI_ASSERT_ALWAYS函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DALI_ASSERT_ALWAYS

// Given a parameter s (NOT x), return the Y value. Checks that the// segment index is valid. For bezier splines, the last segment is// only used to specify the end point, so is not valid.const float  Spline::GetY(unsigned int segmentIndex, float s) const{  DALI_ASSERT_ALWAYS( segmentIndex+1 < mKnots.size() && segmentIndex < mKnots.size() && "segmentIndex out of bounds");  DALI_ASSERT_ALWAYS( mOutTangents.size() == mKnots.size() && "Spline not fully initialized" );  DALI_ASSERT_ALWAYS( mInTangents.size()  == mKnots.size() && "Spline not fully initialized" );  float    yValue=0.0f;  if(s < 0.0f || s > 1.0f)  {    yValue = 0.0f;  }  else if(s < Math::MACHINE_EPSILON_1)  {    yValue = mKnots[segmentIndex].y;  }  else if( (1.0 - s) < Math::MACHINE_EPSILON_1)  {    yValue = mKnots[segmentIndex+1].y;  }  else  {    Vector4  sVect(s*s*s, s*s, s, 1);    Vector4  cVect;    cVect.x  = mKnots[segmentIndex].y;    cVect.y  = mOutTangents[segmentIndex].y;    cVect.z  = mInTangents[segmentIndex+1].y;    cVect.w  = mKnots[segmentIndex+1].y;    yValue   = sVect.Dot4(mBasis * cVect);  }  return yValue;}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:36,


示例2: DALI_ASSERT_ALWAYS

void ScrollViewEffect::Detach(Toolkit::ScrollView& scrollView){  DALI_ASSERT_ALWAYS( (mScrollViewImpl) && "Already detached from ScrollView" );  DALI_ASSERT_ALWAYS( (&GetImpl(scrollView) == mScrollViewImpl) && "Effect attached to a different ScrollView");  OnDetach(scrollView);  mScrollViewImpl = NULL;}
开发者ID:mettalla,项目名称:dali,代码行数:9,


示例3: find

void AnimationPlaylist::AnimationDestroyed( Animation& animation ){  std::set< Animation* >::iterator iter = find( mAnimations.begin(), mAnimations.end(), &animation );  DALI_ASSERT_ALWAYS( iter != mAnimations.end() && "Animation not found" );  mAnimations.erase( iter );}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:7,


示例4: Bind

bool FrameBufferTexture::Prepare(){  // bind texture  Bind(GL_TEXTURE_2D, GL_TEXTURE0);  if( 0 != mId )  {    // bind frame buffer    mContext.BindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName);    // bind render buffer    mContext.BindRenderbuffer(GL_RENDERBUFFER, mRenderBufferName);    // attach texture to the color attachment point    mContext.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mId, 0);    // attach render buffer to the depth buffer attachment point    mContext.FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mRenderBufferName);    int status = mContext.CheckFramebufferStatus(GL_FRAMEBUFFER);    if ( GL_FRAMEBUFFER_COMPLETE != status )    {      DALI_LOG_ERROR( "status (0x%x), glError (0x%x)/n", status, mContext.GetError() );      DALI_ASSERT_ALWAYS( false && "Frame buffer is not complete!" );    }    return true;  }  // Texture could not be bound  return false;}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:29,


示例5: mAdaptor

Adaptor::Adaptor(Dali::Adaptor& adaptor, RenderSurface* surface, const DeviceLayout& baseLayout): mAdaptor(adaptor),  mState(READY),  mCore(NULL),  mUpdateRenderController(NULL),  mVSyncMonitor(NULL),  mGLES( NULL ),  mEglFactory( NULL ),  mSurface( surface ),  mPlatformAbstraction( NULL ),  mEventHandler( NULL ),  mCallbackManager( NULL ),  mNotificationOnIdleInstalled( false ),  mNotificationTrigger(NULL),  mGestureManager(NULL),  mHDpi( 0 ),  mVDpi( 0 ),  mDaliFeedbackPlugin(NULL),  mFeedbackController(NULL),  mObservers(),  mDragAndDropDetector(),  mDeferredRotationObserver(NULL),  mBaseLayout(baseLayout),  mEnvironmentOptions(),  mPerformanceInterface(NULL){  DALI_ASSERT_ALWAYS( gThreadLocalAdaptor.get() == NULL && "Cannot create more than one Adaptor per thread" );  gThreadLocalAdaptor.reset(this);}
开发者ID:Tarnyko,项目名称:dali-adaptor,代码行数:29,


示例6: DALI_ASSERT_ALWAYS

void AnimationPlaylist::AnimationDestroyed( Animation& animation ){  Dali::Vector< Animation* >::Iterator iter = std::find( mAnimations.Begin(), mAnimations.End(), &animation );  DALI_ASSERT_ALWAYS( iter != mAnimations.End() && "Animation not found" );  mAnimations.Remove( iter );}
开发者ID:mettalla,项目名称:dali,代码行数:7,


示例7: DALI_ASSERT_ALWAYS

void RenderThread::InitializeEgl(){  mEGL = mEglFactory->Create();  DALI_ASSERT_ALWAYS( mSurface && "NULL surface" );  // initialize egl & OpenGL  mDisplayConnection->InitializeEgl( *mEGL );  mSurface->InitializeEgl( *mEGL );  // create the OpenGL context  mEGL->CreateContext();  // create the OpenGL surface  mSurface->CreateEglSurface(*mEGL);  // Make it current  mEGL->MakeContextCurrent();  // set the initial sync mode  // tell core it has a context  mCore.ContextCreated();}
开发者ID:mettalla,项目名称:dali,代码行数:25,


示例8: DALI_ASSERT_ALWAYS

const SceneGraph::PropertyBase* PanGestureDetector::GetSceneObjectAnimatableProperty( Property::Index index ) const{  DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );  // None of our properties are animatable  return NULL;}
开发者ID:mettalla,项目名称:dali,代码行数:7,


示例9: DALI_ASSERT_DEBUG

Property::Value& Property::Value::GetValue(const std::string& key) const{  DALI_ASSERT_DEBUG(Property::MAP == GetType() && "Property type invalid");  Property::Map *container = AnyCast<Property::Map>(&(mImpl->mValue));  DALI_ASSERT_DEBUG(container);  if(container)  {    for(Property::Map::iterator iter = container->begin(); iter != container->end(); ++iter)    {      if(iter->first == key)      {        return iter->second;      }    }  }  DALI_LOG_WARNING("Cannot find property map key %s", key.c_str());  DALI_ASSERT_ALWAYS(!"Cannot find property map key");  // should never return this  static Property::Value null;  return null;}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:26,


示例10: main

int main( int argc, char* argv[] ){  // pull out the JSON file and JavaScript file from the command line arguments  std::string javaScriptFileName;  std::string jSONFileName;  for( int i = 1 ; i < argc ; ++i )  {    std::string arg( argv[i] );    size_t idx = std::string::npos;    idx = arg.find( ".json" );    if( idx != std::string::npos )    {      jSONFileName = arg;    }    else    {      idx = arg.find( ".js" );      if( idx != std::string::npos )      {        javaScriptFileName = arg;      }    }  }  if( !jSONFileName.empty() )  {    bool exists = CheckIfFileExists( jSONFileName );    if( !exists )    {      DALI_ASSERT_ALWAYS( 0 && "JSON file not found ")    }  }
开发者ID:mettalla,项目名称:dali,代码行数:35,


示例11: DALI_ASSERT_ALWAYS

const SceneGraph::PropertyBase* AnimatableMesh::GetSceneObjectAnimatableProperty( Property::Index index ) const{  DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );  const SceneGraph::PropertyBase* property( NULL );  // This method should only return a property which is part of the scene-graph  if( mSceneObject != NULL )  {    int vertexProperty = index % VERTEX_PROPERTY_COUNT;    int vertexIndex    = index / VERTEX_PROPERTY_COUNT;    switch ( vertexProperty )    {      case Dali::AnimatableVertex::POSITION:        property = &mSceneObject->mVertices[vertexIndex].position;        break;      case Dali::AnimatableVertex::COLOR:        property = &mSceneObject->mVertices[vertexIndex].color;        break;      case Dali::AnimatableVertex::TEXTURE_COORDS:        property = &mSceneObject->mVertices[vertexIndex].textureCoords;        break;    }  }  return property;}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:28,


示例12: DemangleClassName

bool TypeRegistry::Register( const std::string& uniqueTypeName, const std::type_info& baseTypeInfo,                             Dali::TypeInfo::CreateFunction createInstance, bool callCreateOnInit ){  bool ret = false;  std::string baseTypeName    = DemangleClassName(baseTypeInfo.name());  RegistryMap::iterator iter = mRegistryLut.find(uniqueTypeName);  if( iter == mRegistryLut.end() )  {    mRegistryLut[uniqueTypeName] = Dali::TypeInfo(new Internal::TypeInfo(uniqueTypeName, baseTypeName, createInstance));    ret = true;    DALI_LOG_INFO( gLogFilter, Debug::Concise, "Type Registration %s(%s)/n", uniqueTypeName.c_str(), baseTypeName.c_str());  }  else  {    DALI_LOG_WARNING("Duplicate name for TypeRegistry for '%s'/n", + uniqueTypeName.c_str());    DALI_ASSERT_ALWAYS(!"Duplicate type name for Type Registation");  }  if( callCreateOnInit )  {    mInitFunctions.push_back(createInstance);  }  return ret;}
开发者ID:mettalla,项目名称:dali,代码行数:28,


示例13: DALI_ASSERT_ALWAYS

void ShadowView::Activate(){  DALI_ASSERT_ALWAYS( Self().OnStage() && "ShadowView should be on stage before calling Activate()/n" );  // make sure resources are allocated and start the render tasks processing  CreateRenderTasks();}
开发者ID:mettalla,项目名称:dali,代码行数:7,


示例14: DALI_LOG_INFO

void RenderThread::Start(){  DALI_LOG_INFO( gRenderLogFilter, Debug::Verbose, "RenderThread::Start()/n");  // initialise GL and kick off render thread  DALI_ASSERT_ALWAYS( !mEGL && "Egl already initialized" );  // create the render thread, initially we are rendering  mThread = new pthread_t();  int error = pthread_create( mThread, NULL, InternalThreadEntryFunc, this );  DALI_ASSERT_ALWAYS( !error && "Return code from pthread_create() in RenderThread" );  if( mSurface )  {    mSurface->StartRender();  }}
开发者ID:mettalla,项目名称:dali,代码行数:17,


示例15: CheckGlError

void CheckGlError( Integration::GlAbstraction& glAbstraction, const char* operation ){    for( GLint error = glAbstraction.GetError(); error; error = glAbstraction.GetError() )    {        DALI_LOG_ERROR( "glError (0x%x) %s - after %s/n",  error, ErrorToString(error), operation );        DALI_ASSERT_ALWAYS( !error && "GL ERROR"); // if errors are being checked we should assert    }}
开发者ID:noyangunday,项目名称:dali,代码行数:8,


示例16: DALI_ASSERT_ALWAYS

std::string GaussianBlurView::GetSampleWeightsPropertyName( unsigned int index ) const{    DALI_ASSERT_ALWAYS( index < mNumSamples );    std::ostringstream oss;    oss << "uSampleWeights[" << index << "]";    return oss.str();}
开发者ID:noyangunday,项目名称:dali,代码行数:8,


示例17: DALI_ASSERT_ALWAYS

void Application::CreateAdaptor(){  DALI_ASSERT_ALWAYS( mWindow && "Window required to create adaptor" );  mAdaptor = Dali::Internal::Adaptor::Adaptor::New( mWindow, mContextLossConfiguration, &mEnvironmentOptions );  mAdaptor->ResizedSignal().Connect( mSlotDelegate, &Application::OnResize );}
开发者ID:mettalla,项目名称:dali,代码行数:8,


示例18: GetImplementation

const Internal::Adaptor::SingletonService& GetImplementation(const Dali::SingletonService& player){  DALI_ASSERT_ALWAYS( player && "SingletonService handle is empty" );  const BaseObject& handle = player.GetBaseObject();  return static_cast<const Internal::Adaptor::SingletonService&>(handle);}
开发者ID:mettalla,项目名称:dali,代码行数:8,


示例19: DALI_ASSERT_DEBUG

void Thread::Start(){  DALI_ASSERT_DEBUG( !mImpl->isCreated );  int error = pthread_create( &(mImpl->thread), NULL, InternalThreadEntryFunc, this );  DALI_ASSERT_ALWAYS( !error && "Failed to create a new thread" );  mImpl->isCreated = true;}
开发者ID:mettalla,项目名称:dali,代码行数:8,


示例20: GetImplementation

  inline static const Internal::Adaptor::ClipboardEventNotifier& GetImplementation(const Dali::ClipboardEventNotifier& detector)  {    DALI_ASSERT_ALWAYS( detector && "ClipboardEventNotifier handle is empty" );    const BaseObject& handle = detector.GetBaseObject();    return static_cast<const Internal::Adaptor::ClipboardEventNotifier&>(handle);  }
开发者ID:mettalla,项目名称:dali,代码行数:8,


示例21: button

TETButton::PressedSignalV2& TETButton::PressedSignal(){    TETButton button( *this );    DALI_ASSERT_ALWAYS( button );    Dali::RefObject& handle = button.GetImplementation();    return static_cast<Toolkit::Internal::TETButton&>( handle ).PressedSignal();}
开发者ID:Tarnyko,项目名称:dal-toolkit,代码行数:9,


示例22: DALI_ASSERT_ALWAYS

Dali::Adaptor* Adaptor::New( RenderSurface *surface, const DeviceLayout& baseLayout ){  DALI_ASSERT_ALWAYS( surface->GetType() != Dali::RenderSurface::NO_SURFACE && "No surface for adaptor" );  Dali::Adaptor* adaptor = new Dali::Adaptor;  Adaptor* impl = new Adaptor( *adaptor, surface, baseLayout );  adaptor->mImpl = impl;  impl->Initialize();  return adaptor;}
开发者ID:Tarnyko,项目名称:dali-adaptor,代码行数:12,


示例23: CreateGlTexture

void BitmapTexture::UploadBitmapArray( const BitmapUploadArray& bitmapArray ){  if( mId == 0 )  {    CreateGlTexture();  }  mContext.ActiveTexture(GL_TEXTURE7);  // bind in unused unit so rebind works the first time  mContext.Bind2dTexture(mId);  mContext.PixelStorei(GL_UNPACK_ALIGNMENT, 1); // We always use tightly packed data  GLenum pixelFormat   = GL_RGBA;  GLenum pixelDataType = GL_UNSIGNED_BYTE;  Integration::ConvertToGlFormat(mPixelFormat, pixelDataType, pixelFormat);  // go through each bitmap uploading it  for( BitmapUploadArray::const_iterator iter =  bitmapArray.begin(), endIter = bitmapArray.end(); iter != endIter ; ++iter)  {    const BitmapUpload& bitmapItem((*iter));    DALI_ASSERT_ALWAYS(bitmapItem.mPixelData);    const unsigned char* pixels = bitmapItem.mPixelData;    DALI_ASSERT_DEBUG( (pixels!=NULL) && "bitmap has no data /n");    unsigned int bitmapWidth(bitmapItem.mWidth);    unsigned int bitmapHeight(bitmapItem.mHeight);    DALI_LOG_INFO(Debug::Filter::gImage, Debug::General, "upload bitmap to texture :%d y:%d w:%d h:%d/n",                            bitmapItem.mXpos,                            bitmapItem.mYpos,                            bitmapWidth,                            bitmapHeight);     mContext.TexSubImage2D(GL_TEXTURE_2D,                            0,                   /* mip map level */                            bitmapItem.mXpos,    /* X pos */                            bitmapItem.mYpos,    /* Y pos */                            bitmapWidth,         /* width */                            bitmapHeight,        /* height */                            pixelFormat,         /* our bitmap format (should match internal format) */                            pixelDataType,       /* pixel data type */                            pixels);             /* texture data */     if( BitmapUpload::DISCARD_PIXEL_DATA == bitmapItem.mDiscard)     {       delete [] bitmapItem.mPixelData;     }  }}
开发者ID:Tarnyko,项目名称:dali-core,代码行数:53,



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