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本文整理汇总了C++中Difficulty函数的典型用法代码示例。如果您正苦于以下问题:C++ Difficulty函数的具体用法?C++ Difficulty怎么用?C++ Difficulty使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了Difficulty函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: CreatureAIScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature), me(pCreature), IsFleeing(false), m_bCombatMovement(true), m_uiEvadeCheckCooldown(2500){ m_heroicMode = me->GetMap()->IsHeroic(); m_difficulty = Difficulty(me->GetMap()->GetSpawnMode());}
开发者ID:AwkwardDev,项目名称:StrawberryCore,代码行数:9,
示例2: CreatureAIScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature), me(pCreature), IsFleeing(false), _evadeCheckCooldown(2500), _isCombatMovementAllowed(true){ _isHeroic = me->GetMap()->IsHeroic(); _difficulty = Difficulty(me->GetMap()->GetSpawnMode());}
开发者ID:Akenyshka,项目名称:MythCore,代码行数:9,
示例3: SetDifficultiesvoid DifficultyDisplay::SetDifficulties( const Song* pSong, StepsType curType ){ for( int diff = DIFFICULTY_BEGINNER; diff <= DIFFICULTY_CHALLENGE; ++diff ) { if( pSong->HasStepsTypeAndDifficulty( curType, Difficulty(diff) ) ) m_difficulty[diff].Command( ICONONCOMMAND ); else m_difficulty[diff].Command( ICONOFFCOMMAND ); }}
开发者ID:Fighter19,项目名称:PSPMania,代码行数:10,
示例4: HandleInstanceUnbindSelfCommand static bool HandleInstanceUnbindSelfCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* player = handler->GetSession()->GetPlayer(); char* pMap = strtok((char*)args, " "); char* pDiff = strtok(NULL, " "); int8 diff = -1; if (pDiff) diff = atoi(pDiff); uint16 counter = 0; uint16 MapId = 0; if (strcmp(pMap, "all")) { MapId = uint16(atoi(pMap)); if (!MapId) return false; } for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) { InstanceSave *save = itr->second.save; if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) { std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); player->UnbindInstance(itr, Difficulty(i)); counter++; } else ++itr; } } handler->PSendSysMessage("instances unbound: %d", counter); return true; }
开发者ID:redlaine,项目名称:TrinityCore,代码行数:42,
示例5: CheckAchievementCriteriaMeet bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0) { switch(criteria_id) { case 12564: // Criteria for achievement 4402: More Dots! (10 player) 5min kill if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_10MAN_NORMAL && (uiOnyxiaKillTimer > 0)) return true; return false; case 12565: // Criteria for achievement 4403: Many Whelps! Handle It! (10 player) Hatch 50 eggs in 10s if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_10MAN_NORMAL && (bAchievManyWhelpsHandleIt)) return true; return false; case 12566: // Criteria for achievement 4404: She Deep Breaths More (10 player) Everybody evade Deep Breath if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_10MAN_NORMAL && (bAchievSheDeepBreathMore)) return true; return false; case 12567: // Criteria for achievement 4405: More Dots! (25 player) 5min kill if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_25MAN_NORMAL && (uiOnyxiaKillTimer > 0)) return true; return false; case 12568: // Criteria for achievement 4406: Many Whelps! Handle It! (25 player) Hatch 50 eggs in 10s if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_25MAN_NORMAL && (bAchievManyWhelpsHandleIt)) return true; return false; case 12569: // Criteria for achievement 4407: She Deep Breaths More (25 player) Everybody evade Deep Breath if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_25MAN_NORMAL && (bAchievSheDeepBreathMore)) return true; return false; } return false; }
开发者ID:Asandru,项目名称:Script-Land,代码行数:31,
示例6: HandleInstanceListBindsCommand static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); uint32 counter = 0; for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } handler->PSendSysMessage("player binds: %d", counter); counter = 0; if (Group* group = player->GetGroup()) { for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i)); for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } } handler->PSendSysMessage("group binds: %d", counter); return true; }
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:39,
示例7: GetDownscaledMapDifficultyDataMapDifficultyEntry const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty){ DifficultyEntry const* diffEntry = sDifficultyStore.LookupEntry(difficulty); if (!diffEntry) return GetDefaultMapDifficulty(mapId, &difficulty); uint32 tmpDiff = difficulty; MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); while (!mapDiff) { tmpDiff = diffEntry->FallbackDifficultyID; diffEntry = sDifficultyStore.LookupEntry(tmpDiff); if (!diffEntry) return GetDefaultMapDifficulty(mapId, &difficulty); // pull new data mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // we are 10 normal or 25 normal } difficulty = Difficulty(tmpDiff); return mapDiff;}
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:22,
示例8: ObjectGuidbool Group::LoadGroupFromDB(Field* fields){ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 // result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, leaderGuid, groupId FROM groups"); m_Id = fields[17].GetUInt32(); m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[16].GetUInt32()); // group leader not exist if (!sObjectMgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) return false; m_groupType = GroupType(fields[13].GetUInt8()); if (m_groupType & GROUPTYPE_RAID) _initRaidSubGroupsCounter(); uint32 diff = fields[14].GetUInt8(); if (diff >= MAX_DUNGEON_DIFFICULTY) diff = DUNGEON_DIFFICULTY_NORMAL; m_dungeonDifficulty = Difficulty(diff); uint32 r_diff = fields[15].GetUInt8(); if (r_diff >= MAX_RAID_DIFFICULTY) r_diff = RAID_DIFFICULTY_10MAN_NORMAL; m_raidDifficulty = Difficulty(r_diff); m_mainTankGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32()); m_mainAssistantGuid = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32()); m_lootMethod = LootMethod(fields[2].GetUInt8()); m_masterLooterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[3].GetUInt32()); m_lootThreshold = ItemQualities(fields[4].GetUInt16()); for (int i = 0; i < TARGET_ICON_COUNT; ++i) m_targetIcons[i] = ObjectGuid(fields[5 + i].GetUInt64()); m_currentLooterGuid = m_masterLooterGuid; return true;}
开发者ID:HerrTrigger,项目名称:mangos-wotlk,代码行数:39,
示例9: CheckAchievementCriteriaMeet bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/) { switch (criteria_id) { case 7600: // Criteria for achievement 2176: And They Would All Go Down Together 15sec of each other 10-man if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_10MAN_NORMAL && (maxHorsemenDiedTime - minHorsemenDiedTime) < 15) return true; return false; case 7601: // Criteria for achievement 2177: And They Would All Go Down Together 15sec of each other 25-man if (Difficulty(instance->GetSpawnMode()) == RAID_DIFFICULTY_25MAN_NORMAL && (maxHorsemenDiedTime - minHorsemenDiedTime) < 15) return true; return false; // Difficulty checks are done on DB. // Criteria for achievement 2186: The Immortal (25-man) case 13233: // The Four Horsemen case 13234: // Maexxna case 13235: // Thaddius case 13236: // Loatheb case 7616: // Kel'Thuzad // Criteria for achievement 2187: The Undying (10-man) case 13237: // The Four Horsemen case 13238: // Maexxna case 13239: // Loatheb case 13240: // Thaddius case 7617: // Kel'Thuzad if (AreAllEncoutersDone() && !playerDied) return true; return false; // Criteria for achievement 2178: Shocking! (10-man) case 7604: // Criteria for achievement 2179: Shocking! (25-man) case 7605: if (!PolaritySwitch) return true; return false; } return false; }
开发者ID:lijinglue,项目名称:TrinityCore,代码行数:38,
示例10: GetDownscaledMapDifficultyDataMapDifficulty const* GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty){ uint32 tmpDiff = difficulty; MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); if (!mapDiff) { if (tmpDiff > RAID_DIFFICULTY_25MAN_NORMAL) // heroic, downscale to normal tmpDiff -= 2; else tmpDiff -= 1; // any non-normal mode for raids like tbc (only one mode) // pull new data mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // we are 10 normal or 25 normal if (!mapDiff) { tmpDiff -= 1; mapDiff = GetMapDifficultyData(mapId, Difficulty(tmpDiff)); // 10 normal } } difficulty = Difficulty(tmpDiff); return mapDiff;}
开发者ID:lasyan3,项目名称:TrinityCore,代码行数:23,
示例11: OnUse bool OnUse(Player* pPlayer, Item* pItem, SpellCastTargets const& scTargets) { if (pPlayer->HasItemCount(pItem->GetEntry(), 1)) pPlayer->DestroyItemCount(pItem->GetEntry(), 1, true); for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = pPlayer->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) { InstanceSave* save = itr->second.save; if (itr->first != pPlayer->GetMapId()) { pPlayer->UnbindInstance(itr, Difficulty(i)); } else ++itr; } } pPlayer->Say(" C++ Dim函数代码示例 C++ DifferentialChecksum函数代码示例
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