这篇教程C++ DisplayMessage函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中DisplayMessage函数的典型用法代码示例。如果您正苦于以下问题:C++ DisplayMessage函数的具体用法?C++ DisplayMessage怎么用?C++ DisplayMessage使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了DisplayMessage函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: CreateListenSocketbool CreateListenSocket(){ int retval; g_listenSock = socket(AF_INET, SOCK_STREAM, 0); if(g_listenSock == INVALID_SOCKET) { DisplayMessage(); return false; } SOCKADDR_IN serveraddr; ZeroMemory(&serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_port = htons(40100); serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); retval = bind(g_listenSock, (SOCKADDR*)&serveraddr, sizeof(serveraddr)); if(retval == SOCKET_ERROR) { DisplayMessage(); return false; } retval = listen(g_listenSock,SOMAXCONN); if(retval == SOCKET_ERROR) { DisplayMessage(); return false; } return true;}
开发者ID:shepherd44,项目名称:bitstudy,代码行数:29,
示例2: message ~AllocList() { #ifdef _CPPRTTI // this works in MSVC 5.0 - ie. the macro is defined if RTTI is turned on // but there appears to be no preprocessor way of determining if RTTI is turned on under Watcom // No, I think it works in Watcom too, actually... #pragma message("Run-Time Type Identification (RTTI) is enabled") for (Iterator itLeak(*this) ; !itLeak.Done() ; itLeak.Next()) { TCHAR buf[256]; ::wsprintf(buf,TEXT("Object not deallocated:/nType: %s/nRefCnt: %u"),typeid(*itLeak.Get()).name(),itLeak.Get()->m_nRefCnt); DisplayMessage(TEXT("Memory Leak!"),buf); } #else // ! _CPPRTTI unsigned nRefs(0); for (Iterator itLeak(*this) ; !itLeak.Done() ; itLeak.Next()) { nRefs += itLeak.Get()->m_nRefCnt; } if (Size()) { char buf[256]; ::sprintf(buf,"Objects not deallocated:/nNumber of Objects: %u/nNumber of References: %u",Size(),nRefs); DisplayMessage("Memory Leaks!",buf); } #endif // ! _CPPRTTI g_bAllocListActive = false; }
开发者ID:Scraft,项目名称:avpmp,代码行数:27,
示例3: CreateListenSocketbool CreateListenSocket(){ int retval; g_ServerSocket = socket(AF_INET, SOCK_STREAM, 0); if(g_ServerSocket == INVALID_SOCKET) { DisplayMessage(); return false; } SOCKADDR_IN serveraddr; ZeroMemory(&serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_port = htons(40100); serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); retval = bind(g_ServerSocket, (SOCKADDR*)&serveraddr, sizeof(serveraddr)); if(retval == SOCKET_ERROR) { DisplayMessage(); return false; } retval = listen(g_ServerSocket,SOMAXCONN); if(retval == SOCKET_ERROR) { DisplayMessage(); return false; } HANDLE hEvent = WSACreateEvent(); WSAEventSelect( g_ServerSocket, hEvent, FD_ACCEPT | FD_CLOSE); EventList[0] = hEvent; g_SockCnt++; return true;}
开发者ID:shepherd44,项目名称:bitstudy,代码行数:32,
示例4: ResourceLoaderbool gameInstance::ResourceLoader(){ std::ifstream resources[3]; //Otwieramy wszystkie pliki cfg zawierajace dane o obiektach gry resources[0].open("game/sounds.cfg"); resources[1].open("game/units.cfg"); resources[2].open("game/objs.cfg"); if(!resources[0].good()) { DisplayMessage("Blad!","Nie mozna otworzyc pliku sounds.cfg!"); return false; } //Sprawdzamy czy if(!resources[1].good()) { DisplayMessage("Blad!","Nie mozna otworzyc pliku units.cfg!"); return false; } //listy sa dostepne if(!resources[2].good()) { DisplayMessage("Blad!","Nie mozna otworzyc pliku objs.cfg!"); return false; } // do wczytania std::string line; for(int i=0;i<3;i++) { while(!resources[i].eof()) //Wczytujemy po kolei ka C++ DisplayString函数代码示例 C++ DisplayMenu函数代码示例
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