这篇教程C++ DoAction函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中DoAction函数的典型用法代码示例。如果您正苦于以下问题:C++ DoAction函数的具体用法?C++ DoAction怎么用?C++ DoAction使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了DoAction函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: EnterCombat void EnterCombat(Unit * who) { StartEncounter(instance, me, who); DoScriptText(SAY_STEELBREAKER_AGGRO, me); DoZoneInCombat(); DoCast(me, RAID_MODE(SPELL_HIGH_VOLTAGE, SPELL_HIGH_VOLTAGE_H)); events.ScheduleEvent(EVENT_ENRAGE, 900000); DoAction(EVENT_UPDATEPHASE); }
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:8,
示例2: DamageTaken void DamageTaken(Unit* /*attacker*/, uint32& damage) { if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) { if (me->HealthBelowPctDamaged(50, damage) && _cloneCount == 1) DoAction(ACTION_CLONE); } else { if ((me->HealthBelowPctDamaged(66, damage) && _cloneCount == 2) || (me->HealthBelowPctDamaged(33, damage) && _cloneCount == 1)) DoAction(ACTION_CLONE); } if (me->GetHealth() > damage) instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetHealth() - damage); }
开发者ID:814077430,项目名称:ArkCORE,代码行数:17,
示例3: DamageTaken void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { if (!_isStonePhase && HealthBelowPct(45)) { _isStonePhase = true; DoAction(ACTION_STONE_PHASE_START); } }
开发者ID:PavelDev,项目名称:wodnetcore,代码行数:8,
示例4: DamageTaken void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) { if (!_isStonePhase && HealthBelowPct(45)) { _isStonePhase = true; DoAction(ACTION_STONE_PHASE_START); } }
开发者ID:Keader,项目名称:Sunwell,代码行数:8,
示例5: DamageTaken void DamageTaken(Unit* caster, uint32& damage) { if (me->GetHealth() < damage || eggPhase) { damage = 0; if (!eggPhase) DoAction(ACTION_UNEGG); } }
开发者ID:Mystiko,项目名称:WowSource434-1,代码行数:9,
示例6: Reset void Reset() { _Reset(); AcidSpray_Timer = 10000; PoisonSpawn_Timer = 5000; PoisonBolt_Timer = 7000; DoAction(ACTION_RESET_BROGGOK); instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); }
开发者ID:P-Kito,项目名称:InfinityCore,代码行数:9,
示例7: Reset void Reset() { _Reset(); phase = PHASE_NORMAL; me->SetSpeed(MOVE_FLIGHT, 2.8f); DoAction(ACTION_SET_NORMAL_EVENTS); }
开发者ID:Shutok,项目名称:WingsEMU,代码行数:9,
示例8: GossipSelect bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == MENU_OPTION_YOU_CHALLENGED_US && gossipListId == OPTION_ID_YOU_CHALLENGED_US) { CloseGossipMenuFor(player); DoAction(ACTION_START_RAGNAROS); } return false; }
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:9,
示例9: Reset void Reset() { _Reset(); phase = PHASE_NORMAL; started=false; DoAction(ACTION_SET_NORMAL_EVENTS); }
开发者ID:St3ve,项目名称:BloodyCore,代码行数:9,
示例10: GossipSelect bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == GOSSIP_MENU_HUMMEL && gossipListId == GOSSIP_OPTION_START) { me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); CloseGossipMenuFor(player); DoAction(ACTION_START_EVENT); } return false; }
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:10,
示例11: maintask main(){ int state, event, action; while(true){ if(event==NULL) event=getEvent(); action=GetAction(state, event); event=DoAction(action); state=NewState(state, event); }}
开发者ID:kpjoyce1,项目名称:Definitely-Not-Csun-Matabots-Robotcs-2015,代码行数:10,
示例12: DamageTaken void DamageTaken(Unit* done_by, uint32 &damage) { if (!HealthAbovePct(20)) { me->GetVehicleKit()->RemoveAllPassengers(); if (Creature *dragah = Unit::GetCreature(*me, dragahGUID)) dragah->AI()->DoAction(ACTION_VALIONA_SHOULD_FLY_AWAY); DoAction(ACTION_VALIONA_SHOULD_FLY_AWAY); } }
开发者ID:Caydan,项目名称:DeathCore,代码行数:10,
示例13: EnterCombat void EnterCombat(Unit* who) { me->setActive(true); StartEncounter(instance, me, who); DoScriptText(SAY_BRUNDIR_AGGRO, me); DoZoneInCombat(); events.ScheduleEvent(EVENT_ENRAGE, 900000); events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, urand(9000, 17000), 1); events.ScheduleEvent(EVENT_OVERLOAD, urand(60000, 80000), 1); DoAction(EVENT_UPDATEPHASE); }
开发者ID:AwkwardDev,项目名称:TrinityCore,代码行数:11,
示例14: Reset void Reset() { _Reset(); //EmeraldVoid = true; //RubyVoid = true; //AmberVoid = true; _phase = PHASE_NORMAL; DoAction(ACTION_SET_NORMAL_EVENTS); }
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:11,
示例15: JustDied void JustDied(Unit* /*killer*/) override { Map::PlayerList const& players = me->GetMap()->GetPlayers(); if (!players.isEmpty()) { if (Group* group = players.begin()->GetSource()->GetGroup()) if (group->isLFGGroup()) sLFGMgr->FinishDungeon(group->GetGUID(), 288); } DoAction(APOTHECARY_DIED); }
开发者ID:mynew,项目名称:Core,代码行数:11,
示例16: Reset void Reset() { _Reset(); _phase = PHASE_NORMAL; _rubyVoid = true; _emeraldVoid = true; _amberVoid = true; DoAction(ACTION_SET_NORMAL_EVENTS); }
开发者ID:FirstCore,项目名称:GaryMoveOut_4.3.4,代码行数:11,
示例17: DoActionvoid CBuiltinVoteHandler::OnVoteSelect(IBaseBuiltinVote *vote, int client, unsigned int item){ /* Save our old position first. */ unsigned int *old_pos = s_CurSelectPosition; unsigned int old_reply = playerhelpers->SetReplyTo(SM_REPLY_CHAT); DoAction(vote, BuiltinVoteAction_Select, client, item); playerhelpers->SetReplyTo(old_reply); s_CurSelectPosition = old_pos;}
开发者ID:B4rrY,项目名称:sourcemod-builtinvotes,代码行数:11,
示例18: GossipSelect bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId); ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) { CloseGossipMenuFor(player); PlayerGUID = player->GetGUID(); DoAction(0); } return true; }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:12,
示例19: UpdateValueint DropGrid::SetIndex(int n){ int r = rowid; n = list.GetRowId(n); if(n >= 0) { list.SetCursor(n); UpdateValue(); DoAction(n); } return r;}
开发者ID:AbdelghaniDr,项目名称:mirror,代码行数:12,
示例20: SummonedCreatureDespawn void SummonedCreatureDespawn(Creature* summon) override { if (summon->IsAlive()) return; if (summon->GetGUID() == uiFireMagusGUID) { DoAction(ACTION_MAGUS_DEAD); bFireMagusDead = true; } else if (summon->GetGUID() == uiFrostMagusGUID) { DoAction(ACTION_MAGUS_DEAD); bFrostMagusDead = true; } else if (summon->GetGUID() == uiArcaneMagusGUID) { DoAction(ACTION_MAGUS_DEAD); bArcaneMagusDead = true; } }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:21,
示例21: DoActionvoid AvatarButton::OnMouseUnclick(int x, int y, unsigned int button){ if(button != 1) { return; //left click only! } if(isButtonDown) { isButtonDown = false; DoAction(); }}
开发者ID:Aequimanus,项目名称:The-Powder-Toy,代码行数:13,
示例22: Reset void Reset() { _Reset(); RubyVoid = true; EmeraldVoid = true; AmberVoid = true; _phase = PHASE_NORMAL; DoAction(ACTION_SET_NORMAL_EVENTS); SpawnTextTimer = urand (1, 60) *IN_MILLISECONDS; }
开发者ID:boom8866,项目名称:new,代码行数:13,
示例23: SpellHit void SpellHit(Unit* /*from*/, SpellInfo const* spell) { switch (spell->Id) { case SPELL_SUPERCHARGE: DoAction(EVENT_UPDATEPHASE); break; case SPELL_ELECTRICAL_CHARGE_TRIGGERED: if (!me->isInCombat()) me->RemoveAurasDueToSpell(SPELL_ELECTRICAL_CHARGE_TRIGGERED); break; } }
开发者ID:AwkwardDev,项目名称:TrinityCore,代码行数:13,
示例24: switchvoid CStaticMenu::HandleKeys( CRBXInput::KEYS _key, bool _pressed ){ if( _pressed ) return; /* handle it only if key released is */ std::cout << DBGINFO << std::endl; switch( _key ) { case CRBXInput::SELECT: { sel = menu_top + menu_selected; std::cout << DBGINFO << sel << "," << entries.size() << std::endl; DoAction( entries[sel] ); } break; case CRBXInput::UP: menu_selected --; break; case CRBXInput::DOWN: menu_selected ++; break; case CRBXInput::MENU:// Cleanup(); remove = CanBeRemoved; break; default: break; } if( menu_selected == (long)entries.size() || menu_selected == NUM_MENU_LINES ) { if( NUM_MENU_LINES < entries.size() - menu_top ) { menu_top++; } menu_selected = (entries.size() > NUM_MENU_LINES )?NUM_MENU_LINES-1:entries.size()-1; } else if( menu_selected < 0 ) { if( 0 < menu_top ) { menu_top--; } menu_selected = 0; }}
开发者ID:ChakaZulu,项目名称:my_tuxbox_apps,代码行数:51,
注:本文中的DoAction函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ DoC_Delay函数代码示例 C++ Dmsg4函数代码示例 |