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本文整理汇总了C++中DoRespawnGameObject函数的典型用法代码示例。如果您正苦于以下问题:C++ DoRespawnGameObject函数的具体用法?C++ DoRespawnGameObject怎么用?C++ DoRespawnGameObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了DoRespawnGameObject函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: SetData void SetData(uint32 uiType, uint32 uiData) { debug_log("SD2: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData); switch(uiType) { case TYPE_VAZRUDEN: if (uiData == DONE && m_auiEncounter[1] == DONE) DoRespawnGameObject(instance->IsRegularDifficulty() ? m_uiChestNGUID : m_uiChestHGUID, HOUR*IN_MILISECONDS); m_auiEncounter[0] = uiData; break; case TYPE_NAZAN: if (uiData == SPECIAL) { ++m_uiSentryCounter; if (m_uiSentryCounter == 2) m_auiEncounter[1] = uiData; } if (uiData == DONE && m_auiEncounter[0] == DONE) { DoRespawnGameObject(instance->IsRegularDifficulty() ? m_uiChestNGUID : m_uiChestHGUID, HOUR*IN_MILISECONDS); m_auiEncounter[1] = uiData; } if (uiData == IN_PROGRESS) m_auiEncounter[1] = uiData; break; } }
开发者ID:FLaM666,项目名称:evo-X,代码行数:29,
示例2: debug_logvoid instance_ramparts::SetData(uint32 uiType, uint32 uiData){ debug_log("SD2: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData); switch (uiType) { case TYPE_VAZRUDEN: if (uiData == DONE && m_auiEncounter[1] == DONE) DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_FEL_IRON_CHEST : GO_FEL_IRON_CHEST_H, HOUR); if (uiData == FAIL && m_auiEncounter[0] != FAIL) DoFailVazruden(); m_auiEncounter[0] = uiData; break; case TYPE_NAZAN: if (uiData == SPECIAL) { ++m_uiSentryCounter; if (m_uiSentryCounter == 2) m_auiEncounter[1] = uiData; return; } if (uiData == DONE && m_auiEncounter[0] == DONE) DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_FEL_IRON_CHEST : GO_FEL_IRON_CHEST_H, HOUR); if (uiData == FAIL && m_auiEncounter[1] != FAIL) DoFailVazruden(); m_auiEncounter[1] = uiData; break; }}
开发者ID:przemratajczak,项目名称:scriptdev2,代码行数:32,
示例3: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case TYPE_MALYGOS: m_auiEncounter[0] = uiData; if(uiData == DONE) { DoRespawnGameObject(m_uiGiftGUID, 30*MINUTE); DoRespawnGameObject(m_uiGiftHeroGUID, 30*MINUTE); } break; case TYPE_OUTRO_CHECK: m_uiOutroCheck = uiData; break; } OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_uiOutroCheck; strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }
开发者ID:Apple15,项目名称:AppleCore,代码行数:25,
示例4: GetPlayerInMapvoid instance_sunken_temple::DoSpawnAtalarionIfCan(){ // Return if already summoned if (GetSingleCreatureFromStorage(NPC_ATALARION)) { return; } Player* pPlayer = GetPlayerInMap(); if (!pPlayer) { return; } pPlayer->SummonCreature(NPC_ATALARION, aSunkenTempleLocation[0].m_fX, aSunkenTempleLocation[0].m_fY, aSunkenTempleLocation[0].m_fZ, aSunkenTempleLocation[0].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0); // Spawn the idol of Hakkar DoRespawnGameObject(GO_IDOL_OF_HAKKAR, 30 * MINUTE); // Spawn the big green lights for (GuidList::const_iterator itr = m_luiBigLightGUIDs.begin(); itr != m_luiBigLightGUIDs.end(); ++itr) { DoRespawnGameObject(*itr, 30 * MINUTE); }}
开发者ID:haidusg,项目名称:scripts,代码行数:25,
示例5: SetBossState bool SetBossState(uint32 type, EncounterState state) { if (!InstanceScript::SetBossState(type, state)) return false; switch (type) { case DATA_DRAKOS_EVENT: if (state == DONE) { DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW,1); DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT,centrifugueConstructCounter); OpenCageDoors(); } break; case DATA_VAROS_EVENT: if (state == DONE) DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW,0); break; case DATA_EREGOS_EVENT: if (state == DONE) { DoRespawnGameObject(eregosCache, 1*DAY); DoRespawnGameObject(Rampenlicht, 1*DAY); } break; } return true; }
开发者ID:Nedj,项目名称:TrinityCore,代码行数:30,
示例6: switchvoid instance_oculus::SetData(uint32 uiType, uint32 uiData){ m_auiEncounter[uiType] = uiData; switch(uiType) { case TYPE_DRAKOS: if (uiData == DONE) { if (!instance->IsRegularDifficulty()) DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_MAKE_IT_COUNT); CheckVarosCentrifugeConstructState(); } break; case TYPE_VAROS: if (uiData == DONE) { if (Creature* pUrom = GetSingleCreatureFromStorage(NPC_UROM)) { pUrom->InterruptNonMeleeSpells(false); pUrom->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } } break; case TYPE_UROM: if (uiData == DONE) { if (Creature* pEregos = GetSingleCreatureFromStorage(NPC_EREGOS)) { pEregos->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } } break; case TYPE_EREGOS: if (uiData == DONE) { DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_EREGOS_CACHE : GO_EREGOS_CACHE_H, 30*MINUTE); DoRespawnGameObject(GO_SPOTLIGHT, 30*MINUTE); } break; default: break; } // Saving also SPECIAL for this instance if (uiData == DONE) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3]; m_strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }}
开发者ID:Reamer,项目名称:scriptdev2,代码行数:57,
示例7: switchvoid instance_oculus::SetData(uint32 type, uint32 data){ switch(type) { case TYPE_DRAKOS: m_auiEncounter[type] = data; if (data == IN_PROGRESS) DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_EREGOS_ID); break; case TYPE_VAROS: case TYPE_UROM: m_auiEncounter[type] = data; break; case TYPE_EREGOS: m_auiEncounter[type] = data; if (data == DONE) { DoRespawnGameObject(m_bIsRegularMode ? GO_EREGOS_CACHE : GO_EREGOS_CACHE_H, HOUR); DoRespawnGameObject(GO_SPOTLIGHT, HOUR); } break; case TYPE_ROBOTS: m_auiEncounter[type] = m_auiEncounter[type] - data; if(m_auiEncounter[type] == 0) { if(Creature* pVaros = GetSingleCreatureFromStorage(NPC_VAROS)) { DoScriptText(SAY_VAROS_SPAWN, pVaros); pVaros->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pVaros->InterruptNonMeleeSpells(false); pVaros->RemoveAurasDueToSpell(50053); } } data = NOT_STARTED; break; case TYPE_UROM_PHASE: m_auiEncounter[type] = data; data = NOT_STARTED; break; default: return; } if (data == DONE) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; for(uint8 i = 0; i < MAX_ENCOUNTERS; ++i) saveStream << m_auiEncounter[i] << " "; strSaveData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }}
开发者ID:przemratajczak,项目名称:scriptdev2,代码行数:56,
示例8: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case DATA_CHAMPIONID_1: m_uiChampionId1 = uiData; break; case DATA_CHAMPIONID_2: m_uiChampionId2 = uiData; break; case DATA_CHAMPIONID_3: m_uiChampionId3 = uiData; break; case DATA_ARGENT_CHALLENGER: m_uiArgentChallengerID = uiData; break; case DATA_BLACK_KNIGHT_MINION: m_uiBlackKnightMinionID = uiData; break; case TYPE_GRAND_CHAMPIONS: m_auiEncounter[0] = uiData; if (uiData == DONE && m_uiChampionsLootGUID) DoRespawnGameObject(m_uiChampionsLootGUID, 7*DAY); break; case TYPE_ARGENT_CHALLENGE: m_auiEncounter[1] = uiData; if (uiData == DONE) { if (m_uiArgentChallenger == m_uiEadricGUID && m_uiEadricLootGUID) DoRespawnGameObject(m_uiEadricLootGUID, 7*DAY); if (m_uiArgentChallenger == m_uiPaletressGUID && m_uiPaletressLootGUID) DoRespawnGameObject(m_uiPaletressLootGUID, 7*DAY); } break; case TYPE_BLACK_KNIGHT: m_auiEncounter[2] = uiData; break; } std::ostringstream saveStream; for(uint32 i = 0; i < MAX_ENCOUNTER; ++i) //FIXME: should save more stuff to properly load in case of crash saveStream << m_auiEncounter[i] << " "; m_strInstData = saveStream.str(); if (uiData == DONE) { OUT_SAVE_INST_DATA; SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; } }
开发者ID:Archives,项目名称:pwow_scriptdev2,代码行数:51,
示例9: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case TYPE_MALYGOS: { if (uiData == NOT_STARTED) { if (GameObject* pFocusingIris = GetSingleGameObjectFromStorage(m_uiFocusingIrisActualEntry)) { pFocusingIris->SetGoState(GO_STATE_READY); pFocusingIris->SetPhaseMask(1, true); } if (GameObject* pExitPortal = GetSingleGameObjectFromStorage(GO_EXIT_PORTAL)) pExitPortal->SetPhaseMask(1, true); if (GameObject* pPlatform = GetSingleGameObjectFromStorage(GO_PLATFORM)) pPlatform->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); } if (uiData == IN_PROGRESS) { if (GameObject* pFocusingIris = GetSingleGameObjectFromStorage(m_uiFocusingIrisActualEntry)) pFocusingIris->SetPhaseMask(2, true); if (GameObject* pExitPortal = GetSingleGameObjectFromStorage(GO_EXIT_PORTAL)) pExitPortal->SetPhaseMask(2, true); } if (uiData == DONE) { if (GameObject* pExitPortal = GetSingleGameObjectFromStorage(GO_EXIT_PORTAL)) pExitPortal->SetPhaseMask(1, true); DoRespawnGameObject(m_uiGiftActualGuid, HOUR*IN_MILLISECONDS); DoRespawnGameObject(m_uiHeartActualGuid, HOUR*IN_MILLISECONDS); //hack to make loot accessible if (GameObject* pPlatform = GetSingleGameObjectFromStorage(GO_PLATFORM)) { pPlatform->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); pPlatform->Respawn(); } } m_auiEncounter[0] = uiData; break; } } OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0]; strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }
开发者ID:chiodino92,项目名称:scriptdev2,代码行数:51,
示例10: debug_logvoid instance_karazhan::DoPrepareOperaStage(Creature* pOrganizer){ if (!pOrganizer) return; debug_log("SD2: Barnes Opera Event - Introduction complete - preparing encounter %d", GetData(TYPE_OPERA_PERFORMANCE)); // summon the bosses and respawn the stage background switch (GetData(TYPE_OPERA_PERFORMANCE)) { case OPERA_EVENT_WIZARD_OZ: for (uint8 i = 0; i < MAX_OZ_OPERA_MOBS; ++i) pOrganizer->SummonCreature(aOperaLocOz[i].uiEntry, aOperaLocOz[i].fX, aOperaLocOz[i].fY, aOperaLocOz[i].fZ, aOperaLocOz[i].fO, TEMPSPAWN_DEAD_DESPAWN, 0); DoRespawnGameObject(GO_OZ_BACKDROP, 12 * HOUR); for (GuidList::const_iterator itr = m_lOperaHayGuidList.begin(); itr != m_lOperaHayGuidList.end(); ++itr) DoRespawnGameObject(*itr, 12 * HOUR); break; case OPERA_EVENT_RED_RIDING_HOOD: pOrganizer->SummonCreature(aOperaLocWolf.uiEntry, aOperaLocWolf.fX, aOperaLocWolf.fY, aOperaLocWolf.fZ, aOperaLocWolf.fO, TEMPSPAWN_DEAD_DESPAWN, 0); DoRespawnGameObject(GO_HOOD_BACKDROP, 12 * HOUR); DoRespawnGameObject(GO_HOOD_HOUSE, 12 * HOUR); for (GuidList::const_iterator itr = m_lOperaTreeGuidList.begin(); itr != m_lOperaTreeGuidList.end(); ++itr) DoRespawnGameObject(*itr, 12 * HOUR); break; case OPERA_EVENT_ROMULO_AND_JUL: pOrganizer->SummonCreature(aOperaLocJul.uiEntry, aOperaLocJul.fX, aOperaLocJul.fY, aOperaLocJul.fZ, aOperaLocJul.fO, TEMPSPAWN_DEAD_DESPAWN, 0); DoRespawnGameObject(GO_RAJ_BACKDROP, 12 * HOUR); DoRespawnGameObject(GO_RAJ_MOON, 12 * HOUR); DoRespawnGameObject(GO_RAJ_BALCONY, 12 * HOUR); break; } SetData(TYPE_OPERA, IN_PROGRESS);}
开发者ID:killerwife,项目名称:mangos-tbc,代码行数:34,
示例11: TombOfSevenEnd void TombOfSevenEnd() { DoRespawnGameObject(GoChestGUID, DAY); HandleGameObject(GoTombExitGUID, true); //event done, open exit door HandleGameObject(GoTombEnterGUID, true); //event done, open entrance door TombEventStarterGUID = 0; SetData(TYPE_TOMB_OF_SEVEN, DONE); }
开发者ID:Bootz,项目名称:DeepshjirRepack,代码行数:7,
示例12: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case TYPE_QUEST: m_auiEncounter[0] = uiData; break; case TYPE_CRATES_COUNT: m_uiCratesCount = m_uiCratesCount + uiData; if(m_uiCratesCount == 5) { m_auiEncounter[0] = DONE; ChromiWhispers(); } DoUpdateWorldState(WORLD_STATE_COS_CRATE_COUNT, m_uiCratesCount); break; case TYPE_INTRO: m_auiEncounter[1] = uiData; break; case TYPE_PHASE: m_auiEncounter[2] = uiData; break; case TYPE_ENCOUNTER: m_auiEncounter[3] = uiData; break; case TYPE_WING: m_auiEncounter[4] = uiData; break; case TYPE_BONUS: m_auiEncounter[5] = uiData; if(uiData == IN_PROGRESS) { if(Creature* Corruptor = GetSingleCreatureFromStorage(NPC_INFINITE_CORRUPTOR)) Corruptor->SetPhaseMask(1, true); DoUpdateWorldState(WORLD_STATE_COS_TIME_ON, 1); DoUpdateWorldState(WORLD_STATE_COS_TIME_COUNT, 25); } break; case TYPE_MALGANIS: m_auiEncounter[6] = uiData; if (uiData == DONE) { DoRespawnGameObject(m_uiMalChestGUID, 30*MINUTE); if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_MALGANIS_CHEST)) pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_MALGANIS_CHEST_H)) pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); if (Creature* pChromi2 = GetSingleCreatureFromStorage(NPC_CHROMI02)) pChromi2->SetVisibility(VISIBILITY_OFF); if (GameObject* pGo = GetSingleGameObjectFromStorage(GO_EXIT)) pGo->SetGoState(GO_STATE_ACTIVE); } break; case TYPE_ZOMBIEFEST: { if(!m_bZombiefestInProgress) m_bZombiefestInProgress = true; } } }
开发者ID:przemratajczak,项目名称:scriptdev2,代码行数:60,
示例13: SetBossState bool SetBossState(uint32 type, EncounterState state) override { if (!InstanceScript::SetBossState(type, state)) return false; switch (type) { case DATA_OPERA_PERFORMANCE: if (state == DONE) { HandleGameObject(StageDoorLeftGUID, true); HandleGameObject(StageDoorRightGUID, true); if (GameObject* sideEntrance = instance->GetGameObject(SideEntranceDoor)) sideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED); UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL); } break; case DATA_CHESS: if (state == DONE) DoRespawnGameObject(DustCoveredChest, DAY); break; default: break; } return true; }
开发者ID:AvariusProject,项目名称:AvariusCore,代码行数:27,
示例14: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case TYPE_TRIBUNAL: m_auiEncounter[0] = uiData; if (uiData == DONE) DoRespawnGameObject(m_uiTribunalChestGUID); break; case TYPE_MAIDEN: m_auiEncounter[1] = uiData; break; case TYPE_KRYSTALLUS: m_auiEncounter[2] = uiData; break; case TYPE_SJONNIR: m_auiEncounter[3] = uiData; break; } // should be opened by Brann Bronzebeard in escort event if (m_auiEncounter[1] == DONE && m_auiEncounter[2] == DONE) { if (GameObject *pGo = instance->GetGameObject(m_uiSjonnirDoorGUID)) pGo->SetGoState(GO_STATE_ACTIVE); } }
开发者ID:Bearq,项目名称:mangos,代码行数:27,
示例15: DoRespawnGameObjectvoid instance_wailing_caverns::OnPlayerEnter(Player* pPlayer){ // Respawn the Mysterious chest if one of the players who enter the instance has the quest in his log if (pPlayer->GetQuestStatus(QUEST_FORTUNE_AWAITS) == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(QUEST_FORTUNE_AWAITS)) DoRespawnGameObject(GO_MYSTERIOUS_CHEST, HOUR);}
开发者ID:SakhWoW,项目名称:blizzlikecore,代码行数:7,
示例16: SetBossState bool SetBossState(uint32 type, EncounterState state) { if (!InstanceScript::SetBossState(type, state)) return false; switch (type) { case DATA_MUROZOND: if (state == DONE) DoRespawnGameObject(uiMurozondCacheGUID, DAY); break; case DATA_ECHO_OF_JAINA: case DATA_ECHO_OF_BAINE: case DATA_ECHO_OF_TYRANDE: case DATA_ECHO_OF_SYLVANAS: if (state == DONE) { if (first_encounter != DONE) first_encounter = DONE; else second_encounter = DONE; SaveToDB(); } break; } return true; }
开发者ID:UnstableZero,项目名称:AnotherMoPCore,代码行数:29,
示例17: switchvoid instance_molten_core::SetData(uint32 uiType, uint32 uiData){ switch (uiType) { case TYPE_LUCIFRON: m_auiEncounter[uiType] = uiData; break; case TYPE_MAGMADAR: case TYPE_GEHENNAS: case TYPE_GARR: case TYPE_SHAZZRAH: case TYPE_GEDDON: case TYPE_GOLEMAGG: case TYPE_SULFURON: m_auiEncounter[uiType] = uiData; if (uiData == DONE) { for (auto m_aMoltenCoreRune : m_aMoltenCoreRunes) { if (m_aMoltenCoreRune.m_uiType == uiType) { if (GameObject* pGo = GetSingleGameObjectFromStorage(m_aMoltenCoreRune.m_uiFlamesCircleEntry)) pGo->SetLootState(GO_JUST_DEACTIVATED); break; } } } break; case TYPE_MAJORDOMO: m_auiEncounter[uiType] = uiData; if (uiData == DONE) DoRespawnGameObject(GO_CACHE_OF_THE_FIRE_LORD, HOUR); break; case TYPE_RAGNAROS: m_auiEncounter[uiType] = uiData; break; } // Check if Majordomo can be summoned if (uiData == SPECIAL) DoSpawnMajordomoIfCan(false); if (uiData == DONE || uiData == SPECIAL) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8] << " " << m_auiEncounter[9]; m_strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }}
开发者ID:Ghaster,项目名称:mangos-classic,代码行数:58,
示例18: switchvoid instance_molten_core::SetData(uint32 uiType, uint32 uiData){ switch (uiType) { case TYPE_LUCIFRON: m_auiEncounter[uiType] = uiData; break; case TYPE_MAGMADAR: m_auiEncounter[uiType] = uiData; break; case TYPE_GEHENNAS: m_auiEncounter[uiType] = uiData; break; case TYPE_GARR: m_auiEncounter[uiType] = uiData; break; case TYPE_SHAZZRAH: m_auiEncounter[uiType] = uiData; break; case TYPE_GEDDON: m_auiEncounter[uiType] = uiData; break; case TYPE_GOLEMAGG: m_auiEncounter[uiType] = uiData; break; case TYPE_SULFURON: m_auiEncounter[uiType] = uiData; break; case TYPE_MAJORDOMO: m_auiEncounter[uiType] = uiData; if (uiData == DONE) DoRespawnGameObject(GO_CACHE_OF_THE_FIRE_LORD, HOUR); break; case TYPE_RAGNAROS: m_auiEncounter[uiType] = uiData; break; } // Check if Majordomo can be summoned if (uiData == SPECIAL) DoSpawnMajordomoIfCan(false); if (uiData == DONE || uiData == SPECIAL) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8] << " " << m_auiEncounter[9]; m_strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }}
开发者ID:Stylerdk,项目名称:GaryMoveOut_2.4.3_Backup,代码行数:58,
示例19: SetData void SetData(uint32 uiType, uint32 uiData) { sLog.outDebug("TSCR: Instance Ramparts: SetData received for type %u with data %u",uiType,uiData); switch(uiType) { case TYPE_VAZRUDEN: if (uiData == DONE && m_auiEncounter[1] == DONE) DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[0] = uiData; break; case TYPE_NAZAN: if (uiData == DONE && m_auiEncounter[0] == DONE) DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[1] = uiData; break; } }
开发者ID:Archives,项目名称:ro_core,代码行数:18,
示例20: DoRespawnGameObject/// Function that respawns a despawned GO that is stored in m_mGoEntryGuidStorevoid ScriptedInstance::DoRespawnGameObject(uint32 uiEntry, uint32 uiTimeToDespawn){ EntryGuidMap::iterator find = m_mGoEntryGuidStore.find(uiEntry); if (find != m_mGoEntryGuidStore.end()) DoRespawnGameObject(find->second, uiTimeToDespawn); else // Output log, possible reason is not added GO to storage, or not yet loaded; debug_log("SD2: Script call DoRespawnGameObject(by Entry), but no gameobject of entry %u was created yet, or it was not stored by script for map %u.", uiEntry, instance->GetId());}
开发者ID:alikoth,项目名称:easy-scriptdev2,代码行数:10,
示例21: GetPlayerInMapvoid instance_sunken_temple::DoSpawnAtalarionIfCan(){ // return if already summoned if (m_uiAtalarionGUID) return; Player* pPlayer = GetPlayerInMap(); if (!pPlayer) return; pPlayer->SummonCreature(NPC_ATALARION, aSunkenTempleLocation[0].m_fX, aSunkenTempleLocation[0].m_fY, aSunkenTempleLocation[0].m_fZ, aSunkenTempleLocation[0].m_fO, TEMPSUMMON_DEAD_DESPAWN, 0); // Spawn the idol of Hakkar DoRespawnGameObject(m_uiIdolOfHakkarGUID, 30 * MINUTE); // Spawn the big green lights for (std::list<uint64>::const_iterator itr = m_luiBigLightGUIDs.begin(); itr != m_luiBigLightGUIDs.end(); ++itr) DoRespawnGameObject(*itr, 30*MINUTE*IN_MILLISECONDS);}
开发者ID:portunus,项目名称:scriptdev2,代码行数:19,
示例22: SetData void SetData(uint32 uiType, uint32 uiData) { switch (uiType) { case TYPE_SULFURON: m_auiEncounter[0] = uiData; break; case TYPE_GEDDON: m_auiEncounter[1] = uiData; break; case TYPE_SHAZZRAH: m_auiEncounter[2] = uiData; break; case TYPE_GOLEMAGG: m_auiEncounter[3] = uiData; break; case TYPE_GARR: m_auiEncounter[4] = uiData; break; case TYPE_MAGMADAR: m_auiEncounter[5] = uiData; break; case TYPE_GEHENNAS: m_auiEncounter[6] = uiData; break; case TYPE_LUCIFRON: m_auiEncounter[7] = uiData; break; case TYPE_MAJORDOMO: if (uiData == DONE) DoRespawnGameObject(m_uiFirelordCacheGUID); m_auiEncounter[8] = uiData; break; case TYPE_RAGNAROS: m_auiEncounter[9] = uiData; break; } if (uiData == DONE) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8] << " " << m_auiEncounter[9]; strInstData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; } }
开发者ID:Subv,项目名称:diamondcore,代码行数:54,
示例23: SetBossState bool SetBossState(uint32 id, EncounterState state) { if (!InstanceScript::SetBossState(id, state)) return false; switch (id) { case BOSS_KOLOGARN: if (state == DONE) HandleGameObject(uiKologarnBridge, false); break; case BOSS_HODIR: CheckKeepersState(); break; case BOSS_THORIM: if (GameObject* pThorimLever = instance->GetGameObject(uiThorimLever)) { if (state == IN_PROGRESS) pThorimLever->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_UNK1); } CheckKeepersState(); break; case BOSS_MIMIRON: CheckKeepersState(); break; case BOSS_FREYA: CheckKeepersState(); break; case BOSS_VEZAX: if (state == DONE) { // Keeper's Images if (Creature* pFreya = instance->GetCreature(uiFreyaImage)) pFreya->SetVisible(true); if (Creature* pThorim = instance->GetCreature(uiThorimImage)) pThorim->SetVisible(true); if (Creature* pMimiron = instance->GetCreature(uiMimironImage)) pMimiron->SetVisible(true); if (Creature* pHodir = instance->GetCreature(uiHodirImage)) pHodir->SetVisible(true); } break; case BOSS_ALGALON: if (GameObject* pCelestialDoor = instance->GetGameObject(uiCelestialDoor)) pCelestialDoor->SetGoState(GO_STATE_READY); if (GameObject* pUniverseFloorCelestial = instance->GetGameObject(uiUniverseFloorCelestial)) pUniverseFloorCelestial->SetGoState(GO_STATE_READY); if (state == DONE) DoRespawnGameObject(uiAlagonLoot, 30*MINUTE); break; } return true; }
开发者ID:Archives,项目名称:TrinityCore,代码行数:54,
示例24: SetData void SetData(uint32 type, uint32 Data) { switch (type) { case TYPE_ATTUMEN: Encounter[0] = Data; break; case TYPE_MOROES: if (Encounter[1] == DONE) break; Encounter[1] = Data; break; case TYPE_MAIDEN: Encounter[2] = Data; break; case TYPE_OPTIONAL_BOSS: Encounter[3] = Data; break; case TYPE_OPERA: Encounter[4] = Data; if (Data == DONE) UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, NULL); break; case TYPE_CURATOR: Encounter[5] = Data; break; case TYPE_ARAN: Encounter[6] = Data; break; case TYPE_TERESTIAN: Encounter[7] = Data; break; case TYPE_NETHERSPITE: Encounter[8] = Data; break; case TYPE_CHESS: if (Data == DONE) DoRespawnGameObject(DustCoveredChest, DAY); Encounter[9] = Data; break; case TYPE_MALCHEZZAR: Encounter[10] = Data; break; case TYPE_NIGHTBANE: if (Encounter[11] != DONE) Encounter[11] = Data; break; case DATA_OPERA_OZ_DEATHCOUNT: if (Data == SPECIAL) ++OzDeathCount; else if (Data == IN_PROGRESS) OzDeathCount = 0; break; } if (Data == DONE) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3] << ' ' << Encounter[4] << ' ' << Encounter[5] << ' ' << Encounter[6] << ' ' << Encounter[7] << ' ' << Encounter[8] << ' ' << Encounter[9] << ' ' << Encounter[10] << ' ' << Encounter[11]; strSaveData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; } }
开发者ID:Exodius,项目名称:Atlantiss,代码行数:54,
示例25: switchvoid instance_mount_hyjal::SetData(uint32 uiType, uint32 uiData){ switch (uiType) { case TYPE_WINTERCHILL: case TYPE_ANETHERON: case TYPE_KAZROGAL: m_auiEncounter[uiType] = uiData; break; case TYPE_AZGALOR: m_auiEncounter[uiType] = uiData; if (uiData == DONE) DoSpawnArchimonde(); break; case TYPE_ARCHIMONDE: m_auiEncounter[uiType] = uiData; break; case TYPE_TRASH_COUNT: m_uiTrashCount = uiData; DoUpdateWorldState(WORLD_STATE_ENEMYCOUNT, m_uiTrashCount); break; case TYPE_RETREAT: if (uiData == SPECIAL) { if (!lAncientGemGuidList.empty()) { for (GuidList::const_iterator itr = lAncientGemGuidList.begin(); itr != lAncientGemGuidList.end(); ++itr) { // don't know how long it expected DoRespawnGameObject(*itr, DAY); } } } break; } debug_log("SD2: Instance Hyjal: Instance data updated for event %u (Data=%u)", uiType, uiData); if (uiData == DONE) { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3] << " " << m_auiEncounter[4]; m_strSaveData = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; }}
开发者ID:Naincapable,项目名称:scriptdev2,代码行数:54,
示例26: SetData void SetData(uint32 uiType, uint32 uiData) { switch(uiType) { case TYPE_QUEST: m_auiEncounter[0] = uiData; break; case TYPE_CRATES_COUNT: m_uiCratesCount = m_uiCratesCount + uiData; if(m_uiCratesCount == 5) { m_auiEncounter[0] = DONE; ChromiWhispers(); } DoUpdateWorldState(WORLD_STATE_COS_CRATE_COUNT, m_uiCratesCount); break; case TYPE_INTRO: m_auiEncounter[1] = uiData; break; case TYPE_PHASE: m_auiEncounter[2] = uiData; break; case TYPE_ENCOUNTER: m_auiEncounter[3] = uiData; break; case TYPE_WING: m_auiEncounter[4] = uiData; break; case TYPE_BONUS: m_auiEncounter[5] = uiData; if(uiData == IN_PROGRESS) { if(Creature* Corruptor = instance->GetCreature(m_uiCorruptorGUID)) Corruptor->SetPhaseMask(1, true); DoUpdateWorldState(WORLD_STATE_COS_TIME_ON, 1); DoUpdateWorldState(WORLD_STATE_COS_TIME_COUNT, 25); } break; case TYPE_MALGANIS: m_auiEncounter[6] = uiData; if (uiData == DONE) { DoRespawnGameObject(m_uiMalChestGUID, 30*MINUTE); if (GameObject* pGo = instance->GetGameObject(m_uiMalChestGUID)) pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); if (Creature* pChromi2 = instance->GetCreature(m_uiChromi02GUID)) pChromi2->SetVisibility(VISIBILITY_OFF); if (GameObject* pGo = instance->GetGameObject(m_uiExitGUID)) pGo->SetGoState(GO_STATE_ACTIVE); } break; } }
开发者ID:Ankso,项目名称:scriptdev2,代码行数:53,
示例27: switchvoid instance_eye_of_eternity::JustDidDialogueStep(int32 iEntry){ switch (iEntry) { case SPELL_ALEXSTRASZAS_GIFT_BEAM: if (Creature* pAlextrasza = GetSingleCreatureFromStorage(NPC_ALEXSTRASZA)) pAlextrasza->CastSpell(pAlextrasza, SPELL_ALEXSTRASZAS_GIFT_BEAM, TRIGGERED_NONE); break; case NPC_ALEXSTRASZAS_GIFT: if (Creature* pGift = GetSingleCreatureFromStorage(NPC_ALEXSTRASZAS_GIFT)) pGift->CastSpell(pGift, SPELL_ALEXSTRASZAS_GIFT_VISUAL, TRIGGERED_NONE); DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_ALEXSTRASZAS_GIFT : GO_ALEXSTRASZAS_GIFT_H, 30 * MINUTE); break; case GO_PLATFORM: // ToDo: respawn the portal if (GameObject* pPlatform = GetSingleGameObjectFromStorage(GO_PLATFORM)) pPlatform->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK_11); // Spawn the Heart of Malygos DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_HEART_OF_MAGIC : GO_HEART_OF_MAGIC_H, 30 * MINUTE); break; }}
开发者ID:dvdvideo1234,项目名称:mangos-wotlk,代码行数:22,
注:本文中的DoRespawnGameObject函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ DoScriptText函数代码示例 C++ DoResetThreat函数代码示例 |