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本文整理汇总了C++中DoYell函数的典型用法代码示例。如果您正苦于以下问题:C++ DoYell函数的具体用法?C++ DoYell怎么用?C++ DoYell使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了DoYell函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: AttackStart void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { DoStartMeleeAttack(who); InCombat = true; //Switch between 3 different aggro saying switch (rand()%3) { case 0: DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL); break; case 1: DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL); break; case 2: DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL); break; } } }
开发者ID:Aion,项目名称:caldari,代码行数:27,
示例2: UpdateAI void UpdateAI(const uint32 diff) { // we're still doing awaken animation if (wakingUp && Awaken_Timer >= 0) { Awaken_Timer -= diff; return; // dont do anything until we are done } else if (wakingUp && Awaken_Timer <= 0) { wakingUp = false; AttackStart(Unit::GetUnit(*m_creature, pInstance->GetData64(0))); return; // dont want to continue until we finish the AttackStart method } //Return since we have no target if (!UpdateVictim()) return; // wake a wall minion if (WallMinionTimer < diff) { pInstance->SetData (NULL, 2); WallMinionTimer = 10000; } else WallMinionTimer -= diff; //If we are <66 summon the guardians if ( !guardiansAwake && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 66) { ActivateMinion(pInstance->GetData64(5),true); // EarthenGuardian1 ActivateMinion(pInstance->GetData64(6),true); // EarthenGuardian2 ActivateMinion(pInstance->GetData64(7),true); // EarthenGuardian3 ActivateMinion(pInstance->GetData64(8),true); // EarthenGuardian4 ActivateMinion(pInstance->GetData64(9),true); // EarthenGuardian5 ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6 DoYell(SAY_SUMMON,LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SUMMON); guardiansAwake = true; } //If we are <33 summon the vault walkers if ( !vaultWalkersAwake && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 33) { ActivateMinion(pInstance->GetData64(1),true); // VaultWalker1 ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2 ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3 ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4 DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SUMMON2); vaultWalkersAwake = true; } if (Tremor_Timer < diff) { //Cast DoCast(m_creature->getVictim(),SPELL_GROUND_TREMOR); //45 seconds until we should cast this agian Tremor_Timer = 45000; }else Tremor_Timer -= diff; DoMeleeAttackIfReady(); }
开发者ID:mynew,项目名称:TrinityCore-1,代码行数:60,
示例3: EnterPhase void EnterPhase(PhaseHalazzi NextPhase) { switch(NextPhase) { case PHASE_LYNX: case PHASE_ENRAGE: if(Phase == PHASE_MERGE) { m_creature->CastSpell(m_creature, SPELL_TRANSFORM_MERGE, true); m_creature->Attack(m_creature->getVictim(), true); m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); } if(Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID)) { Lynx->SetVisibility(VISIBILITY_OFF); Lynx->setDeathState(JUST_DIED); } m_creature->SetMaxHealth(600000); m_creature->SetHealth(600000 - 150000 * TransformCount); FrenzyTimer = 16000; SaberlashTimer = 20000; ShockTimer = 10000; TotemTimer = 12000; break; case PHASE_SPLIT: DoYell(YELL_SPLIT, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SPLIT); m_creature->CastSpell(m_creature, SPELL_TRANSFORM_SPLIT, true); break; case PHASE_HUMAN: //DoCast(m_creature, SPELL_SUMMON_LYNX, true); DoSpawnCreature(MOB_SPIRIT_LYNX, 5,5,0,0, TEMPSUMMON_CORPSE_DESPAWN, 0); m_creature->SetMaxHealth(400000); m_creature->SetHealth(400000); ShockTimer = 10000; TotemTimer = 12000; break; case PHASE_MERGE: if(Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID)) { DoYell(YELL_MERGE, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_MERGE); Lynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); Lynx->GetMotionMaster()->Clear(); Lynx->GetMotionMaster()->MoveFollow(m_creature, 0, 0); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveFollow(Lynx, 0, 0); TransformCount++; }break; default: break; } Phase = NextPhase; }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:54,
示例4: UpdateAI void UpdateAI(const uint32 diff) { //Return since we have no target if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; if(FrostArmorTimer < diff) { DoCast(m_creature, SPELL_FROST_ARMOR); FrostArmorTimer = 40000+rand()%20000; }else FrostArmorTimer -= diff; if(DecayTimer < diff) { DoCast(m_creature->getVictim(), SPELL_DEATH_AND_DECAY); DecayTimer = 60000+rand()%20000; switch(rand()%2) { case 0: DoPlaySoundToSet(m_creature, SOUND_DECAY1); DoYell(SAY_DECAY1, LANG_UNIVERSAL, NULL); break; case 1: DoPlaySoundToSet(m_creature, SOUND_DECAY2); DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL); break; } }else DecayTimer -= diff; if(NovaTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FROST_NOVA); NovaTimer = 30000+rand()%15000; switch(rand()%2) { case 0: DoPlaySoundToSet(m_creature, SOUND_NOVA1); DoYell(SAY_NOVA1, LANG_UNIVERSAL, NULL); break; case 1: DoPlaySoundToSet(m_creature, SOUND_NOVA2); DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL); break; } }else NovaTimer -= diff; if(IceboltTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ICEBOLT); IceboltTimer = 11000+rand()%20000; }else IceboltTimer -= diff; DoMeleeAttackIfReady(); }
开发者ID:wk23,项目名称:tst,代码行数:51,
示例5: DoYellvoid flesh_tentacleAI::JustDied(Unit* killer){ if (!Parent) { DoYell("Error: No Parent variable", LANG_UNIVERSAL, NULL); return; } Creature* Cthun = Unit::GetCreature(*m_creature, Parent); if (Cthun) ((cthunAI*)(Cthun->AI()))->FleshTentcleKilled(); else DoYell("Error: No Cthun", LANG_UNIVERSAL, NULL);}
开发者ID:Blumfield,项目名称:ptc2,代码行数:14,
示例6: KilledUnit void KilledUnit() { switch(rand()%2) { case 0: DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(me,SOUND_SLAY1); break; case 1: DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(me,SOUND_SLAY2); break; } }
开发者ID:GameOn,项目名称:gameon,代码行数:14,
示例7: KilledUnit void KilledUnit(Unit* victim) { switch(rand()%2) { case 0: DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_ONSLAY1); break; case 1: DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_ONSLAY2); break; } }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:14,
示例8: KilledUnit void KilledUnit(Unit* victim) { switch(rand()%2) { case 0: DoYell(YELL_KILL1,LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_KILL1); break; case 1: DoYell(YELL_KILL2,LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_KILL2); break; } }
开发者ID:wk23,项目名称:tst,代码行数:14,
示例9: MoveInLineOfSight void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); if (!HasYelled) { DoYell(SAY_LIVING,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature,SOUND_FLYIN); m_creature->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); HasYelled = true; } //Begin melee attack if we are within range DoStartMeleeAttack(who); InCombat = true; } } }
开发者ID:ujentus,项目名称:MyTestRepository,代码行数:27,
示例10: Aggro void Aggro(Unit* pWho) { m_creature->SetInCombatWithZone(); DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, 8272); }
开发者ID:jesst3r,项目名称:scriptdevzero,代码行数:7,
示例11: JustDied void JustDied(Unit* Killer) { DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature,SOUND_DEATH); if( pInstance ) pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE); }
开发者ID:megamage,项目名称:mangos,代码行数:7,
示例12: UpdateAI void UpdateAI(const uint32 diff) { if (real_event_started) { if (initial_movement) { DoYell(SAY_BEGIN, LANG_UNIVERSAL, NULL); initial_movement = false; } Player* player = GetPlayerForEscort(); if (player) { if(player->isDead()) { player->FailQuest(QUEST_PROTECT_DAPHNE); SetVariables(); } if(m_creature->isDead() && player) player->FailQuest(QUEST_PROTECT_DAPHNE); } UpdateEvent(diff); } npc_escortAI::UpdateAI(diff); }
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:28,
示例13: Aggro void Aggro(Unit *who) { DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature,SOUND_AGGRO); if(pInstance) pInstance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS); }
开发者ID:megamage,项目名称:mangos,代码行数:7,
示例14: EnterCombat void EnterCombat(Unit *who) { if(pInstance && IsEvent) pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS); DoPlaySoundToSet(m_creature, SOUND_ONAGGRO); DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:7,
示例15: JustDied void JustDied(Unit *victim) { if(pInstance && IsEvent) pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE); DoPlaySoundToSet(m_creature, SOUND_ONDEATH); DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL); }
开发者ID:wk23,项目名称:tst,代码行数:7,
示例16: EnterCombat void EnterCombat(Unit *who) { if(pInstance) pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS); HandleTerraceDoors(false); DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL); }
开发者ID:adan830,项目名称:QuaDCore,代码行数:8,
示例17: JustDied void JustDied(Unit* Killer) { DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature,SOUND_DEATH); ScriptedInstance *pInstance = (m_creature->GetInstanceData()) ? ((ScriptedInstance*)m_creature->GetInstanceData()) : NULL; if(pInstance) pInstance->SetData(DATA_MARLI_DEATH, 0); }
开发者ID:megamage,项目名称:mangos,代码行数:8,
示例18: JustDied void JustDied(Unit* Killer) { DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_ONDEATH); if(pInstance) pInstance->SetData(DATA_AKILZONEVENT, DONE); DespawnSummons(); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,
示例19: JustDied void JustDied(Unit* Killer) { if(pInstance) pInstance->SetData(DATA_HALAZZIEVENT, DONE); DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_DEATH); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,
注:本文中的DoYell函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ DoZoneInCombat函数代码示例 C++ DoUseDoorOrButton函数代码示例 |