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自学教程:C++ DoYell函数代码示例

51自学网 2021-06-01 20:29:20
  C++
这篇教程C++ DoYell函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DoYell函数的典型用法代码示例。如果您正苦于以下问题:C++ DoYell函数的具体用法?C++ DoYell怎么用?C++ DoYell使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DoYell函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AttackStart

    void AttackStart(Unit *who)    {        if (!who)            return;        if (who->isTargetableForAttack() && who!= m_creature)        {            DoStartMeleeAttack(who);            InCombat = true;                        //Switch between 3 different aggro saying            switch (rand()%3)                {                case 0:                    DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);                    break;                case 1:                    DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);                    break;                case 2:                    DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL);                    break;                }        }    }
开发者ID:Aion,项目名称:caldari,代码行数:27,


示例2: UpdateAI

    void UpdateAI(const uint32 diff)    {        // we're still doing awaken animation        if (wakingUp && Awaken_Timer >= 0) {            Awaken_Timer -= diff;            return;        // dont do anything until we are done        } else if (wakingUp && Awaken_Timer <= 0) {            wakingUp = false;            AttackStart(Unit::GetUnit(*m_creature, pInstance->GetData64(0)));            return;     // dont want to continue until we finish the AttackStart method        }        //Return since we have no target        if (!UpdateVictim())            return;        // wake a wall minion        if (WallMinionTimer < diff) {            pInstance->SetData (NULL, 2);            WallMinionTimer = 10000;        } else WallMinionTimer -= diff;        //If we are <66 summon the guardians        if ( !guardiansAwake && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 66) {            ActivateMinion(pInstance->GetData64(5),true);   // EarthenGuardian1            ActivateMinion(pInstance->GetData64(6),true);   // EarthenGuardian2            ActivateMinion(pInstance->GetData64(7),true);   // EarthenGuardian3            ActivateMinion(pInstance->GetData64(8),true);   // EarthenGuardian4            ActivateMinion(pInstance->GetData64(9),true);   // EarthenGuardian5            ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6            DoYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);            DoPlaySoundToSet(m_creature, SOUND_SUMMON);            guardiansAwake = true;        }        //If we are <33 summon the vault walkers        if ( !vaultWalkersAwake && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 33) {            ActivateMinion(pInstance->GetData64(1),true);    // VaultWalker1            ActivateMinion(pInstance->GetData64(2),true);    // VaultWalker2            ActivateMinion(pInstance->GetData64(3),true);    // VaultWalker3            ActivateMinion(pInstance->GetData64(4),false);    // VaultWalker4            DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);            DoPlaySoundToSet(m_creature, SOUND_SUMMON2);            vaultWalkersAwake = true;        }        if (Tremor_Timer < diff)        {            //Cast            DoCast(m_creature->getVictim(),SPELL_GROUND_TREMOR);            //45 seconds until we should cast this agian            Tremor_Timer  = 45000;        }else Tremor_Timer  -= diff;        DoMeleeAttackIfReady();    }
开发者ID:mynew,项目名称:TrinityCore-1,代码行数:60,


示例3: EnterPhase

 void EnterPhase(PhaseHalazzi NextPhase) {     switch(NextPhase)     {     case PHASE_LYNX:     case PHASE_ENRAGE:         if(Phase == PHASE_MERGE)         {             m_creature->CastSpell(m_creature, SPELL_TRANSFORM_MERGE, true);             m_creature->Attack(m_creature->getVictim(), true);             m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());         }         if(Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID))         {             Lynx->SetVisibility(VISIBILITY_OFF);             Lynx->setDeathState(JUST_DIED);         }         m_creature->SetMaxHealth(600000);         m_creature->SetHealth(600000 - 150000 * TransformCount);         FrenzyTimer = 16000;         SaberlashTimer = 20000;         ShockTimer = 10000;         TotemTimer = 12000;         break;     case PHASE_SPLIT:         DoYell(YELL_SPLIT, LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_SPLIT);         m_creature->CastSpell(m_creature, SPELL_TRANSFORM_SPLIT, true);         break;     case PHASE_HUMAN:         //DoCast(m_creature, SPELL_SUMMON_LYNX, true);         DoSpawnCreature(MOB_SPIRIT_LYNX, 5,5,0,0, TEMPSUMMON_CORPSE_DESPAWN, 0);         m_creature->SetMaxHealth(400000);         m_creature->SetHealth(400000);         ShockTimer = 10000;         TotemTimer = 12000;         break;     case PHASE_MERGE:         if(Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID))         {             DoYell(YELL_MERGE, LANG_UNIVERSAL, NULL);             DoPlaySoundToSet(m_creature, SOUND_MERGE);             Lynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);             Lynx->GetMotionMaster()->Clear();             Lynx->GetMotionMaster()->MoveFollow(m_creature, 0, 0);             m_creature->GetMotionMaster()->Clear();             m_creature->GetMotionMaster()->MoveFollow(Lynx, 0, 0);             TransformCount++;         }break;     default:         break;     }     Phase = NextPhase; }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:54,


示例4: UpdateAI

    void UpdateAI(const uint32 diff)    {        //Return since we have no target        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )            return;        if(FrostArmorTimer < diff)        {            DoCast(m_creature, SPELL_FROST_ARMOR);            FrostArmorTimer = 40000+rand()%20000;        }else FrostArmorTimer -= diff;        if(DecayTimer < diff)        {            DoCast(m_creature->getVictim(), SPELL_DEATH_AND_DECAY);            DecayTimer = 60000+rand()%20000;            switch(rand()%2)            {                case 0:                    DoPlaySoundToSet(m_creature, SOUND_DECAY1);                    DoYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);                    break;                case 1:                    DoPlaySoundToSet(m_creature, SOUND_DECAY2);                    DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);                    break;                    }            }else DecayTimer -= diff;        if(NovaTimer < diff)        {            DoCast(m_creature->getVictim(), SPELL_FROST_NOVA);            NovaTimer = 30000+rand()%15000;            switch(rand()%2)            {                case 0:                    DoPlaySoundToSet(m_creature, SOUND_NOVA1);                    DoYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);                    break;                case 1:                    DoPlaySoundToSet(m_creature, SOUND_NOVA2);                    DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);                    break;                    }        }else NovaTimer -= diff;        if(IceboltTimer < diff)        {            DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ICEBOLT);            IceboltTimer = 11000+rand()%20000;        }else IceboltTimer -= diff;        DoMeleeAttackIfReady();    }
开发者ID:wk23,项目名称:tst,代码行数:51,


示例5: DoYell

void flesh_tentacleAI::JustDied(Unit* killer){    if (!Parent)    {        DoYell("Error: No Parent variable", LANG_UNIVERSAL, NULL);        return;    }    Creature* Cthun = Unit::GetCreature(*m_creature, Parent);    if (Cthun)        ((cthunAI*)(Cthun->AI()))->FleshTentcleKilled();    else DoYell("Error: No Cthun", LANG_UNIVERSAL, NULL);}
开发者ID:Blumfield,项目名称:ptc2,代码行数:14,


示例6: KilledUnit

 void KilledUnit() {     switch(rand()%2)     {         case 0:             DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);             DoPlaySoundToSet(me,SOUND_SLAY1);             break;         case 1:             DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);             DoPlaySoundToSet(me,SOUND_SLAY2);             break;     } }
开发者ID:GameOn,项目名称:gameon,代码行数:14,


示例7: KilledUnit

 void KilledUnit(Unit* victim) {     switch(rand()%2)     {     case 0:         DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);         break;     case 1:         DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);         break;     } }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:14,


示例8: KilledUnit

 void KilledUnit(Unit* victim) {     switch(rand()%2)     {     case 0:         DoYell(YELL_KILL1,LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_KILL1);         break;     case 1:         DoYell(YELL_KILL2,LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, SOUND_KILL2);         break;     } }
开发者ID:wk23,项目名称:tst,代码行数:14,


示例9: MoveInLineOfSight

    void MoveInLineOfSight(Unit *who)    {        if (!who || m_creature->getVictim())            return;        if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))        {            float attackRadius = m_creature->GetAttackDistance(who);            if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE)            {                if(who->HasStealthAura())                    who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);                if (!HasYelled)                {                    DoYell(SAY_LIVING,LANG_UNIVERSAL,NULL);                    DoPlaySoundToSet(m_creature,SOUND_FLYIN);                    m_creature->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);                    HasYelled = true;                }                //Begin melee attack if we are within range                DoStartMeleeAttack(who);                InCombat = true;            }        }    }
开发者ID:ujentus,项目名称:MyTestRepository,代码行数:27,


示例10: Aggro

    void Aggro(Unit* pWho)     {         m_creature->SetInCombatWithZone();         DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);         DoPlaySoundToSet(m_creature, 8272);     } 
开发者ID:jesst3r,项目名称:scriptdevzero,代码行数:7,


示例11: JustDied

 void JustDied(Unit* Killer) {     DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);     DoPlaySoundToSet(m_creature,SOUND_DEATH);     if( pInstance )         pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE); }
开发者ID:megamage,项目名称:mangos,代码行数:7,


示例12: UpdateAI

    void UpdateAI(const uint32 diff)    {        if (real_event_started)        {            if (initial_movement)            {                DoYell(SAY_BEGIN, LANG_UNIVERSAL, NULL);                initial_movement = false;            }            Player* player = GetPlayerForEscort();            if (player)            {                if(player->isDead())                {                    player->FailQuest(QUEST_PROTECT_DAPHNE);                    SetVariables();                }                if(m_creature->isDead() && player)                    player->FailQuest(QUEST_PROTECT_DAPHNE);            }            UpdateEvent(diff);        }        npc_escortAI::UpdateAI(diff);    }
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:28,


示例13: Aggro

    void Aggro(Unit *who)    {        DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);        DoPlaySoundToSet(m_creature,SOUND_AGGRO);		if(pInstance)			pInstance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS);    }
开发者ID:megamage,项目名称:mangos,代码行数:7,


示例14: EnterCombat

 void EnterCombat(Unit *who) {     if(pInstance && IsEvent)         pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);     DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);     DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:7,


示例15: JustDied

 void JustDied(Unit *victim) {     if(pInstance && IsEvent)         pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);     DoPlaySoundToSet(m_creature, SOUND_ONDEATH);     DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL); }
开发者ID:wk23,项目名称:tst,代码行数:7,


示例16: EnterCombat

    void EnterCombat(Unit *who)    {        if(pInstance)            pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);        HandleTerraceDoors(false);        DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);    }
开发者ID:adan830,项目名称:QuaDCore,代码行数:8,


示例17: JustDied

 void JustDied(Unit* Killer) {     DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);     DoPlaySoundToSet(m_creature,SOUND_DEATH);     ScriptedInstance *pInstance = (m_creature->GetInstanceData()) ? ((ScriptedInstance*)m_creature->GetInstanceData()) : NULL;     if(pInstance)         pInstance->SetData(DATA_MARLI_DEATH, 0); }
开发者ID:megamage,项目名称:mangos,代码行数:8,


示例18: JustDied

 void JustDied(Unit* Killer) {     DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);     DoPlaySoundToSet(m_creature, SOUND_ONDEATH);     if(pInstance)         pInstance->SetData(DATA_AKILZONEVENT, DONE);     DespawnSummons(); }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,


示例19: JustDied

    void JustDied(Unit* Killer)    {        if(pInstance)            pInstance->SetData(DATA_HALAZZIEVENT, DONE);        DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);        DoPlaySoundToSet(m_creature, SOUND_DEATH);    }
开发者ID:MilchBuby,项目名称:riboncore,代码行数:8,



注:本文中的DoYell函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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