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自学教程:C++ DrawGLScene函数代码示例

51自学网 2021-06-01 20:30:00
  C++
这篇教程C++ DrawGLScene函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DrawGLScene函数的典型用法代码示例。如果您正苦于以下问题:C++ DrawGLScene函数的具体用法?C++ DrawGLScene怎么用?C++ DrawGLScene使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DrawGLScene函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: processMouseActiveMotion

// Fonction d'interaction : choix de l'opération à faire (cinématique directe / inverse)void processMouseActiveMotion(int x, int y){			  switch (m_boutton)    {      // Cinématique inverse    case GLUT_LEFT_BUTTON : // Manipulation par cinématique inverse      //..      break;      // Cinématique directe    case GLUT_MIDDLE_BUTTON : // Manipulation directe du segment UpArm      //..      break;    case GLUT_RIGHT_BUTTON : // Manipulation durecte du segment LowArm            m_LowArm.rot.z = m_Grab_LowArm_Rot_Z + ROTATE_SPEED  * (m_mousepos_x - x);      DrawGLScene();            break;    }}
开发者ID:JulieNguyenD,项目名称:2016-IG,代码行数:35,


示例2: update

void update(int value){		DrawGLScene();	glutPostRedisplay();			//	block_left =block_left +  0.1f;		//	robot_rot ++ ;	//	printf("%f/n",Scale);	_model->advance(0.025f);	if(flag_scale==0){		Scale = Scale + 0.1;		block_left = block_left + 0.1f;	}	else{		block_left = block_left - 0.1f;		Scale = Scale - 0.1;	}	if(Scale >= 2.0 || Scale <= 0.0)		flag_scale = !flag_scale ;/*	if(w_flag!=1){		_model->setAnimation("stand");		w_flag=0;	}*/	glutTimerFunc(100,update,0);}
开发者ID:ashu1461,项目名称:Projects,代码行数:28,


示例3: OnPaint

void OnPaint(HWND hwnd){	DrawGLScene();	SwapBuffers(hDC);	DrawPicture(hwnd);	DrawFigure();}
开发者ID:ProfessorWho,项目名称:Draveris,代码行数:7,


示例4: main

int main(void) {//---------------------------------------------------------------------------------	        tblu = bluCreate();	initRes();	bsp = *((bluSprite*)tblu->System_ResourceFactory());	tblu->Input_Init();	tblu->GFX_Initiate();		tblu->GFX_LDSprite(&bsp);	tblu->GFX_InitAnimationFrames(&tban, 2);	tblu->GFX_AddAnimationFrame(&tban, 0, sgunTiles, sgunPal, sgunTilesLen, sgunPalLen);	tblu->GFX_AddAnimationFrame(&tban, 1, sgunTiles+512, sgunPal, sgunTilesLen, sgunPalLen);	tblu->System_SetFunc(FrameProc, BLUFRAMFUNC);	consoleDemoInit();  //setup the sub screen for printing	tblu->System_Start();	tblu->GFX_Init3DDevice();	while(1){	DrawGLScene();	glFlush(0);		}/*	tblu->Release();	while(1) {		touchRead(&touch);		iprintf("Touch y = %04i, %04i/n", touch.rawy, touch.py);		swiWaitForVBlank();	}*/	return 0;}
开发者ID:leffuy,项目名称:babycthulu,代码行数:34,


示例5: WinMain

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){	MSG		msg;									BOOL	done=FALSE;							init("window",640,480);	if (CreateGLWindow() == FALSE){		return 0;										}	elemInit();	while(!done){		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)){			if (msg.message==WM_QUIT){				done=TRUE;			}else{				TranslateMessage(&msg);								DispatchMessage(&msg);							}		}else{			if (keys[VK_ESCAPE]){				done=TRUE;									}else{				DrawGLScene();									SwapBuffers(hDC);						}		}	}	KillGLWindow();										return (msg.wParam);							}
开发者ID:frozlok,项目名称:kursDesc,代码行数:31,


示例6: keyPressed

void keyPressed(unsigned char key, int x, int y) {  switch(key) {    case 27:      glutDestroyWindow(window);       exit(0);                       case 'r':      doRotate = !doRotate;      break;    case 't':      doTranslate = !doTranslate;      break;    case 's':      doScale = !doScale;      break;    case '+':      speed *= 1.1;      frame = 0;      break;    case '-':      speed /= 1.1;      frame = 0;      break;    default:      useMyOrtho = !useMyOrtho;      ReSizeGLScene(windowWidth,windowHeight);  }        DrawGLScene();}
开发者ID:rkalis,项目名称:graphics,代码行数:29,


示例7: callback_display

/*************************************************************************** callback_display ****************************************************************************/void callback_display(void){    //GLint viewport[4];    //glGetIntegerv(GL_VIEWPORT, viewport);        glMatrixMode(GL_PROJECTION);    glLoadIdentity();	    //gluPerspective(15.0, aspect, zNear, zFar);	    //glOrtho(-1/sdepth*kWindowWidth, 1/sdepth*kWindowWidth, -1/sdepth*kWindowHeight, 1/sdepth*kWindowHeight, zNear, zFar);    glTranslatef(0.0,0.0,-100);	    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();     //glTranslatef(0.0,0.0,-sdepth);    glRotatef(-stheta, 1.0, 0.0, 0.0);    glRotatef(sphi, 0.0, 0.0, 1.0);    	    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    DrawGLScene();        //glTranslatef(0.0,0.0, sdepth);    glutSwapBuffers();}
开发者ID:AlexWoroschilow,项目名称:wurst-alphabet,代码行数:29,


示例8: update_sdl_scene

static gbooleanupdate_sdl_scene (void *fk){  GstElement *fakesink = (GstElement *) fk;  GMainLoop *loop =      (GMainLoop *) g_object_get_data (G_OBJECT (fakesink), "loop");  GAsyncQueue *queue_input_buf =      (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),      "queue_input_buf");  GAsyncQueue *queue_output_buf =      (GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),      "queue_output_buf");  GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf);  SDL_Event event;  while (SDL_PollEvent (&event)) {    if (event.type == SDL_QUIT) {      g_main_loop_quit (loop);    }    if (event.type == SDL_KEYDOWN) {      if (event.key.keysym.sym == SDLK_ESCAPE) {        g_main_loop_quit (loop);      }    }  }  DrawGLScene (buf);  /* push buffer so it can be unref later */  g_async_queue_push (queue_output_buf, buf);  return FALSE;}
开发者ID:ego5710,项目名称:gst-plugins-bad,代码行数:33,


示例9: ResizeScene

LRESULT CGLLogoView::OnSize(UINT, WPARAM, LPARAM lParam, BOOL&){	ResizeScene(LOWORD(lParam),HIWORD(lParam));  // LoWord=width, HiWord=height	DrawGLScene();	SwapBuffers(hDC);	return TRUE;								}
开发者ID:evpobr,项目名称:fictionbookeditor,代码行数:7,


示例10: WinMain

int WINAPI WinMain(	HINSTANCE	hInstance,			// Instance					HINSTANCE	hPrevInstance,		// Previous Instance					LPSTR		lpCmdLine,			// Command Line Parameters					int			nCmdShow)			// Window Show State{	MSG		msg;									// Windows Message Structure	BOOL	done=FALSE;								// Bool Variable To Exit Loop	// Ask The User Which Screen Mode They Prefer	if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?",MB_YESNO|MB_ICONQUESTION)==IDNO)	{		fullscreen=FALSE;							// Windowed Mode	}	InitVars();                                     // Initialize Variables	// Create Our OpenGL Window	if (!CreateGLWindow("Magic Room",640,480,16,fullscreen))	{		return 0;									// Quit If Window Was Not Created	}	while(!done)									// Loop That Runs While done=FALSE	{		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))	// Is There A Message Waiting?		{			if (msg.message==WM_QUIT)				// Have We Received A Quit Message?			{				done=TRUE;							// If So done=TRUE			}			else									// If Not, Deal With Window Messages			{				TranslateMessage(&msg);				// Translate The Message				DispatchMessage(&msg);				// Dispatch The Message			}		}		else										// If There Are No Messages		    if (active)			{				// Draw The Scene.  Watch For ESC Key And Quit Messages From DrawGLScene()				if (keys[VK_ESCAPE])	// Active?  Was There A Quit Received?				{					done=TRUE;							// ESC or DrawGLScene Signalled A Quit				}				else									// Not Time To Quit, Update Screen				{					idle();                             // Advance Simulation					DrawGLScene();                      // Draw Scene					SwapBuffers(hDC);					// Swap Buffers (Double Buffering)				}					if (!ProcessKeys()) return 0;			}	}	// Shutdown	KillGLWindow();									// Kill The Window    glDeleteTextures(4,texture);	return (msg.wParam);							// Exit The Program}
开发者ID:Hengplank,项目名称:kucgbowling,代码行数:60,


示例11: keyPressed

void keyPressed(unsigned char key, int x, int y){    switch(key) {    case 27:      glutDestroyWindow(window);      exit(0);    case 'r':      x_rotation = 0.0f;      z_rotation = 0.0f;      rotation_mode = ROTATE_X_AND_Z;      printf("X and Z rotation reset to 0 degrees/n");      printf("Mouse rotates around both X and Z axes/n");      break;    case 'x':      rotation_mode = ROTATE_ONLY_X;      printf("Mouse rotates only around X axis/n");      break;    case 'z':      rotation_mode = ROTATE_ONLY_Z;      printf("Mouse rotates only around Z axis/n");      break;    }    DrawGLScene();}
开发者ID:maarten990,项目名称:Graphics,代码行数:25,


示例12: ScreenSaverProc

LONG WINAPI ScreenSaverProc(HWND hwnd,UINT message,WPARAM wparam,LPARAM lparam){    // Handles screen saver messages    switch(message)    {    case WM_CREATE:        // Creation of the screen saver window		hWnd = hwnd;		SetupOpenGL();		// Set Timer (Target 60 fps ish (1000/60 = 16)		uTimer = SetTimer(hwnd, 1, 16, NULL);        return 0;    case WM_ERASEBKGND:        // Erases the screen saver background		// Not needed with OpenGL        return 0;    case WM_TIMER:        // Handles the timer		DrawGLScene();        return 0;    case WM_DESTROY:        // Cleans up the screen saver window		KillTimer(hwnd, uTimer);		KillGL();        PostQuitMessage(0);        return 0;    }    return DefScreenSaverProc(hwnd,message,wparam,lparam);}
开发者ID:sethcoder,项目名称:dlstorm-screensavers,代码行数:31,


示例13: WinMain

int WINAPI WinMain(HINSTANCE hInstance,	HINSTANCE hPreInstance,	LPSTR lpCmdLine,	int cmdShow){	MSG msg;	BOOL done = false;	CreateGLWindow("openGL", 640, 480, 32, true);	while (!done)	{		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))		{			if (msg.message == WM_QUIT)			{				done = TRUE;			}			else			{				TranslateMessage(&msg);				DispatchMessage(&msg);			}		}		else		{			if (active)			{				if (keys[VK_ESCAPE])				{					done = TRUE;				}				else				{					DrawGLScene();					SwapBuffers(hDC);				}			}			if (keys[VK_F1])			{				keys[VK_F1] = FALSE;				KillGLWindow();				fullscreen = !fullscreen;				if (!CreateGLWindow("NeHe's OpenGL Framework", 640, 480, 16, fullscreen))				{					return 0;				}			}		}	}	//注册窗口类	//程序初始化	//消息循环	return (msg.wParam);}
开发者ID:GGBone,项目名称:Nehe,代码行数:58,


示例14: main

int main() {			// Setup the Main screen for 3D 	videoSetMode(MODE_0_3D);			// initialize the geometry engine	glInit();		// enable antialiasing	glEnable(GL_ANTIALIAS);		// setup the rear plane	glClearColor(0,0,0,31); // BG must be opaque for AA to work	glClearPolyID(63); // BG must have a unique polygon ID for AA to work	glClearDepth(0x7FFF);		// Set our viewport to be the same size as the screen	glViewport(0,0,255,191);		// setup the view	glMatrixMode(GL_PROJECTION);	glLoadIdentity();	gluPerspective(70, 256.0 / 192.0, 0.1, 100);			//ds specific, several attributes can be set here		glPolyFmt(POLY_ALPHA(31) | POLY_CULL_NONE);		while (1) 	{		// Set the current matrix to be the model matrix		glMatrixMode(GL_MODELVIEW);				glColor3f(1, 1, 1);									// Set the color..not in nehe source...ds gl default will be black				//Push our original Matrix onto the stack (save state)		glPushMatrix();			DrawGLScene();				// Pop our Matrix from the stack (restore state)		glPopMatrix(1);		//a handy little built in function to wait for a screen refresh		swiWaitForVBlank();		// flush to screen			glFlush(0);		scanKeys();		int pressed = keysDown();		if(pressed & KEY_START) break;		}		return 0;}
开发者ID:devkitPro,项目名称:nds-examples,代码行数:58,


示例15: specialKeyPressed

voidspecialKeyPressed(int key, int x, int y){    (void)x;    (void)y;    (void)key;    DrawGLScene();}
开发者ID:DavidvanErkelens,项目名称:Graphics,代码行数:9,


示例16: DrawGLScene

LRESULT CGLLogoView::OnTimer(UINT, WPARAM wParam, LPARAM, BOOL&){	if (wParam = m_Timer)	{		DrawGLScene();		SwapBuffers(hDC);	}	return TRUE;}
开发者ID:evpobr,项目名称:fictionbookeditor,代码行数:9,


示例17: Run_Anim

//// Run_Anim// - combine animation and draw scenevoid Run_Anim(void){	if (ant_globals->paused == 0)		AnimateScene();		// do all the processing 	DrawGLScene();		// render to window} // end of the function
开发者ID:berlinbrown,项目名称:OctaneMechOpenGLGame,代码行数:12,


示例18: GetDocument

void CHOpenGLView::OnDraw(CDC* /*pDC*/){	CHOpenGLDoc* pDoc = GetDocument();	ASSERT_VALID(pDoc);	if (!pDoc)		return;	// TODO: 
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