这篇教程C++ EmAssert函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中EmAssert函数的典型用法代码示例。如果您正苦于以下问题:C++ EmAssert函数的具体用法?C++ EmAssert怎么用?C++ EmAssert使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了EmAssert函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: EmAssertvoid EmFileRef::SetEmulatorRef (const EmFileRef& ref){ EmAssert (ref.IsSpecified ()); EmAssert (!gEmulatorRef.IsSpecified ()); gEmulatorRef = ref;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:7,
示例2: EmAssertvoid EmHAL::AddHandler (EmHALHandler* handler){ EmAssert (handler->fNextHandler == NULL); EmAssert (handler->fPrevHandler == NULL); EmAssert (fgRootHandler == NULL || fgRootHandler->fPrevHandler == NULL); if (fgRootHandler != NULL) { fgRootHandler->fPrevHandler = handler; handler->fNextHandler = fgRootHandler; } fgRootHandler = handler;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:14,
示例3: EmAssertEmDocument* EmDocument::DoNewBound (void){ EmAssert (gApplication->IsBoundPartially ()); // Create the new document. EmDocument* doc = EmDocument::HostCreateDocument (); try { // Create the new session. doc->fSession = new EmSession; doc->fSession->CreateBound (); doc->fSession->CreateThread (false); // !!! Created here, but destroyed in EmSession::~EmSession! } catch (...) { delete doc; throw; } // If we got here, then everything worked. Open a window on the session. doc->PrvOpenWindow (); return doc;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:28,
示例4: EmApplicationEmApplicationFltk::EmApplicationFltk (void) : EmApplication (), fAppWindow (NULL){ EmAssert (gHostApplication == NULL); gHostApplication = this;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:7,
示例5: EmAssertvoid StateBehavior::StdOnSignal() { EmAssert(this->getParent() != NULL, "Parent NULL"); if (p_CurrentStateItem == NULL && m_vStateItem.size() == 0) return; // initialize origo, this is a ugle hack if (m_iTick == 0) { this->getParent()->getTranslation(m_vtxTr.x, m_vtxTr.y, m_vtxTr.z); this->getParent()->getRotation(m_vtxRot.x, m_vtxRot.y, m_vtxRot.z); }#if EM_DEBUG if (Loader::getInstance()->getSignal(GetSignal()) != NULL) { EM_COUT("Got signal " << Loader::getInstance()->getSignal(GetSignal()), 0); }#endif OnSignal( PBL_SIG_RESET_ALL) { this->setState(m_vStateItem[0]); // do a fast move if (m_bMove) { this->getParent()->setTransform(m_vtxTr.x + p_CurrentStateItem->m_vtxTr.x, m_vtxTr.y + p_CurrentStateItem->m_vtxTr.y, m_vtxTr.z + p_CurrentStateItem->m_vtxTr.z, m_vtxRot.x + p_CurrentStateItem->m_vtxRot.x, m_vtxRot.y + p_CurrentStateItem->m_vtxRot.y, m_vtxRot.z + p_CurrentStateItem->m_vtxRot.z); } } else {
开发者ID:chegestar,项目名称:pinball,代码行数:30,
示例6: EmAssertEmApplicationFltk::~EmApplicationFltk (void){ delete fAppWindow; EmAssert (gHostApplication == this); gHostApplication = NULL;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:7,
示例7: whilevoid EmHAL::EnsureCoverage (void){#if 0 // Rats...can't get this work... Bool isHandled[20]; EmHALHandler* thisHandler = fgRootHandler; EmHALHandler baseHandler; while (thisHandler) { typedef void (EmHALHandler::*CycleHandler)(Bool); CycleHandler p1 = (thisHandler->Cycle); CycleHandler p2 = (baseHandler.Cycle); if (p1 != p2) { isHandled[0] = true; } thisHandler = thisHandler->fNextHandler; } for (int ii = 0; ii < sizeof (isHandled); ++ii) { EmAssert (isHandled[ii]); }#endif}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:29,
示例8: PrvHandleTrap12Bool PrvHandleTrap12 (ExceptionNumber){ EmAssert (gSession); gSession->ScheduleSuspendSubroutineReturn (); return true;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:7,
示例9: EmActionHandlerEmDocument::EmDocument (void) : EmActionHandler (), fSession (NULL), fFile (){ EmAssert (gDocument == NULL); gDocument = this;}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:8,
示例10: EmAssertATrap::~ATrap (void){ // Put things back the way they were. EmPalmOS::ForgetStack (EmBankMapped::GetEmulatedAddress (this->GetStackBase ())); EmAssert (gCPU68K); gCPU68K->SetRegisters (fOldRegisters); // Check to see if anything interesting was registered while we // were making the Palm OS subroutine call. The "check after end // of cycle" bit may have gotten cleared when restoring the old // registers, so set it on the off chance that it was. Doing this // is harmless if there really aren't any scheduled tasks. EmAssert (gSession); gCPU68K->CheckAfterCycle ();}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:18,
示例11: EmAssertvoid StdAnimation::onTick() { EmAssert(this->getParent() != NULL, "Parent not allowed to be null"); float x, y, z; float sX, sY, sZ; float eX, eY, eZ; float k=0.0; int index; int size = m_vVertex.size(); if (m_iTick >= size*m_iStep) { m_iTick = 0; } index = (int)(m_iTick/m_iStep); sX = m_vVertex[index].x; sY = m_vVertex[index].y; sZ = m_vVertex[index].z; if (index + 1 < size) { eX = m_vVertex[index+1].x; eY = m_vVertex[index+1].y; eZ = m_vVertex[index+1].z; } else { eX = m_vtxEnd.x; eY = m_vtxEnd.y; eZ = m_vtxEnd.z; } k = ((float)(m_iTick%m_iStep)/m_iStep); x = (float)(sX + (eX - sX)*k); y = (float)(sY + (eY - sY)*k); z = (float)(sZ + (eZ - sZ)*k); m_iTick++; if (m_iAnimType & EM_TRANSLATION) { this->getParent()->setTranslation(x, y, z); } else if (m_iAnimType & EM_ROTATION) { this->getParent()->setRotation(x, y, z); } else if (m_iAnimType & EM_LIGHT) { Light* l = this->getParent()->getLight(); if (l != NULL) { l->setColor(x, y, z); } } else if (m_iAnimType & EM_BILLBOARD_SIZE) { BillBoard * b = this->getParent()->getBillBoard(); if (b != NULL) { b->setSize(x, y); b->setZOffset(z); } }}
开发者ID:chegestar,项目名称:pinball,代码行数:54,
示例12: EmAssertvoid Memory::Save (SessionFile& f){ EmBankDummy::Save (f); EmBankRegs::Save (f); EmBankSRAM::Save (f); EmBankDRAM::Save (f); EmBankROM::Save (f); EmBankMapped::Save (f); EmAssert (gSession); if (gSession->GetDevice ().HasFlash ()) EmBankFlash::Save (f); MetaMemory::Save (f);}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:15,
示例13: fNewRegistersATrap::ATrap (void) :#if (__GNUC__ < 2)/* Can't call the default constructor because there isn't one defined *//* on a struct as there is with a class under GCC 2.8.1 */ fNewRegisters (),#endif fEmulatedStackMapper (this->GetStackBase (), kStackSize){ // Get the registers. EmAssert (gCPU68K); gCPU68K->GetRegisters (fOldRegisters); fNewRegisters = fOldRegisters; // Make sure the CPU is not stopped. I suppose that we could force the CPU // to no longer be stopped, but I'd rather that the Palm OS itself woke up // first before we try making calls into it. Therefore, anything making // an out-of-the-blue Palm OS call via this class (that is, a call outside // of the context of a Palm OS function head- or tailpatch) should first // bring the CPU to a halt by calling EmSession::ExecuteUntilSysCall first. EmAssert (fNewRegisters.stopped == 0); // Give ourselves our own private stack. We'll want this in case // we're in the debugger and the stack pointer is hosed. m68k_areg (fNewRegisters, 7) = EmBankMapped::GetEmulatedAddress ( this->GetStackBase () + kStackSize - 4); // Remember this as a stack so that our stack sniffer won't complain. char* stackBase = this->GetStackBase (); StackRange range ( EmBankMapped::GetEmulatedAddress (&stackBase[0]), EmBankMapped::GetEmulatedAddress (&stackBase[kStackSize - 4])); EmPalmOS::RememberStackRange (range);}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:36,
示例14: EmAssertvoid CollisionBounds::addIntersect(Polygon3D* p) { EmAssert(p != NULL, "CollisionBounds::add polygon NULL"); EM_COUT("CollisionBounds::add" << endl, 0); // add polygons only to leafs if (m_vCollisionBounds.size() > 0) { vector<CollisionBounds*>::iterator iter = m_vCollisionBounds.begin(); vector<CollisionBounds*>::iterator end = m_vCollisionBounds.end(); for (; iter != end; ++iter) { (*iter)->addIntersect(p); } } else { // add intersection polygon to bounds if (this->intersect(p)) { m_vPolygon.push_back(p); } }}
开发者ID:NickolasJShoemaker,项目名称:pinball,代码行数:17,
示例15: memsetvoid Memory::Initialize ( EmStream& hROM, RAMSizeType ramSize){ // Clear everything out. memset (gEmMemBanks, 0, sizeof (gEmMemBanks)); // Initialize the valid memory banks. EmBankDummy::Initialize (); // Initialize the Hardware registers memory bank. Do this // *before* initializing the other RAM banks so that we // know how memory is laid out from the chip selects. EmBankRegs::Initialize (); // Initialize EmBankDRAM after initializing the EmBankSRAM. The order is // important for DragonballEZ. On Dragonball devices, DRAM is // at 0x00000000, and SRAM is at 0x10000000. But on EZ devices, // both start at 0x00000000. By calling EmBankDRAM::Initialize // second, we allow it to overwrite the EmAddressBank handlers // for the part of memory where they overlap. EmBankSRAM::Initialize (ramSize); EmBankDRAM::Initialize (); EmBankROM::Initialize (hROM); EmBankMapped::Initialize (); EmAssert (gSession); if (gSession->GetDevice ().HasFlash ()) EmBankFlash::Initialize (); MetaMemory::Initialize ();// Memory::ResetBankHandlers (); // Can't do this yet. We can't set the // bank handlers until we know how memory // is laid out, and that information isn't // determined until reset.}
开发者ID:Akheon23,项目名称:pose_emulator,代码行数:42,
注:本文中的EmAssert函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ EmitBYTE函数代码示例 C++ Ellipse函数代码示例 |