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自学教程:C++ EndDrawing函数代码示例

51自学网 2021-06-01 20:37:49
  C++
这篇教程C++ EndDrawing函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中EndDrawing函数的典型用法代码示例。如果您正苦于以下问题:C++ EndDrawing函数的具体用法?C++ EndDrawing怎么用?C++ EndDrawing使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了EndDrawing函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: EndDrawing

/* virtual */ bool EditPanel::MouseButton( int btn, bool up ){	if ( mDrawing && up )	{		EndDrawing();		return true;	}	if ( DrawPanel::MouseButton( btn, up ) )	{		return true;	}	bool left = btn == wxMOUSE_BTN_LEFT;	bool right = btn == wxMOUSE_BTN_RIGHT;	if (mMousePoint.x == -1 || mMousePoint.y == -1 || PointInZone( mMousePoint ) || !this->HasFocus() )	{		return false;	}	if (left || right)	{		mCurrentColour = right ? mRightColour : mLeftColour;	}	if ( !up && ( left || right ) )	{		return BeginDrawing();	}	return false;}
开发者ID:old-games,项目名称:universal-translators-tool,代码行数:32,


示例2: Test28

void Test28(){	InitWindow();	static Bitmap bm;	bm.w = bm.h = 256; bm.form = BMFORMAT_B8G8R8A8; bm.pal = 0;	bm.pix = (uchar*)malloc(bm.w * bm.h * 4);	memset(bm.pix, 127, bm.w * bm.h * 4);	static int px = 61, py = 89, vx = 2, vy = -3;	*(uint*)(bm.pix + (py*bm.w + px) * 4) = -1;	static texture t = CreateTexture(&bm, 1);	while(!appexit)	{		px += vx; if(px < 0 || px >= 256) {px -= vx; vx = -vx;}		py += vy; if(py < 0 || py >= 256) {py -= vy; vy = -vy;}		*(uint*)(bm.pix + (py*bm.w + px) * 4) = -1;		renderer->UpdateTexture(t, &bm);		BeginDrawing();		InitRectDrawing();		SetTexture(0, t);		DrawRect(0, 0, 256, 256, -1);		EndDrawing();		HandleWindow();	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:27,


示例3: DrawGame

// Draw game (one frame)void DrawGame(void){    BeginDrawing();        ClearBackground(RAYWHITE);                if (!gameOver)        {            DrawRectangleRec(player.rec, player.color);            if (wave == FIRST) DrawText("FIRST WAVE", screenWidth/2 - MeasureText("FIRST WAVE", 40)/2, screenHeight/2 - 40, 40, Fade(BLACK, alpha));            else if (wave == SECOND) DrawText("SECOND WAVE", screenWidth/2 - MeasureText("SECOND WAVE", 40)/2, screenHeight/2 - 40, 40, Fade(BLACK, alpha));            else if (wave == THIRD) DrawText("THIRD WAVE", screenWidth/2 - MeasureText("THIRD WAVE", 40)/2, screenHeight/2 - 40, 40, Fade(BLACK, alpha));                        for (int i = 0; i < activeEnemies; i++)            {                if (enemy[i].active) DrawRectangleRec(enemy[i].rec, enemy[i].color);            }            for (int i = 0; i < NUM_SHOOTS; i++)            {                if (shoot[i].active) DrawRectangleRec(shoot[i].rec, shoot[i].color);            }                        DrawText(FormatText("%04i", score), 20, 20, 40, GRAY);                    if (victory) DrawText("YOU WIN", screenWidth/2 - MeasureText("YOU WIN", 40)/2, screenHeight/2 - 40, 40, BLACK);                    if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);        }        else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY);    EndDrawing();}
开发者ID:tws0002,项目名称:raylib,代码行数:35,


示例4: Test3

void Test3(){	LoadBCP("data.bcp");	ReadLanguageFile();	InitWindow();	//InitRectDrawing();	//IDirect3DTexture9 *mytex = GetTexture("Interface//LOADING SCREEN 1.tga");	//IDirect3DPixelShader9 *psh = LoadPixelShader("test.psh");	InitScene(); LoadMap("testmap.bcm");	while(!appexit)	{		BeginDrawing();		//ddev->SetRenderState(D3DRS_ZENABLE, FALSE);		//ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);		//ddev->SetPixelShader(psh);		//ddev->SetTexture(0, mytex);		//DrawRect(0, 0, 640, 480, -1);		DrawScene();		EndDrawing();		HandleWindow();		if(keyheld[VK_UP]) camerapos += Vector3(0.0f, 0.0f, walkstep);		if(keyheld[VK_DOWN]) camerapos -= Vector3(0.0f, 0.0f, walkstep);		if(keyheld[VK_LEFT]) camerapos -= Vector3(walkstep, 0.0f, 0.0f);		if(keyheld[VK_RIGHT]) camerapos += Vector3(walkstep, 0.0f, 0.0f);		if(keyheld['E']) camerapos += Vector3(0.0f, walkstep, 0.0f);		if(keyheld['D']) camerapos -= Vector3(0.0f, walkstep, 0.0f);	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:29,


示例5: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");    // Define the camera to look into our 3d world    Camera camera;    camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };  // Camera position    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)    camera.fovy = 45.0f;                                // Camera field-of-view Y    Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            Begin3dMode(camera);                DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);                DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);                DrawGrid(10, 1.0f);            End3dMode();            DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);            DrawFPS(10, 10);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:phxvyper,项目名称:raylib,代码行数:59,


示例6: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");    // Define the camera to look into our 3d world    Camera camera = {{ 5.0, 4.0, 5.0 }, { 0.0, 2.0, 0.0 }, { 0.0, 1.0, 0.0 }};    Texture2D bill = LoadTexture("resources/billboard.png");     // Our texture billboard    Vector3 billPosition = { 0.0, 2.0, 0.0 };                   // Position where draw billboard        SetCameraMode(CAMERA_ORBITAL);      // Set an orbital camera mode    SetCameraPosition(camera.position); // Set internal camera position to match our camera position    SetCameraTarget(camera.target);     // Set internal camera target to match our camera target    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())        // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        UpdateCamera(&camera);          // Update internal camera and our camera        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            Begin3dMode(camera);                DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);                DrawGrid(10.0, 1.0);        // Draw a grid            End3dMode();            DrawFPS(10, 10);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadTexture(bill);        // Unload texture    CloseWindow();              // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:MarcMDE,项目名称:raylib,代码行数:59,


示例7: Test22

void Test22(){	int curgrp = 0; char tb[512];	printf("Use LTTT? ");	int uselt = atoi(fgets(tb, 511, stdin));	LoadBCP("data.bcp");	InitWindow();	InitFont();	if(uselt) LoadLTTT("Maps//Map_Textures//128_4Peaks.lttt");	LoadMapTextures();	//MessageBox(hWindow, "Terrain textures loaded.", appName, 64);	printf("%u groups:/n", maptexgroup.len);	for(int i = 0; i < maptexgroup.len; i++)	{		MapTextureGroup *g = maptexgroup.getpnt(i);		printf(" * %s/n", g->name);		printf("   %u textures:/n", g->tex->len);		for(int j = 0; j < g->tex->len; j++)			printf("    - %u/n", g->tex->getpnt(j)->id);	}	//texture t = GetTexture("Warrior Kings Game Set//Textures//Tavern.pcx");	while(!appexit)	{		BeginDrawing();		InitRectDrawing();		//SetTexture(0, maptexgroup.getpnt(0)->tex->getpnt(0)->t);		//SetTexture(0, t);		//DrawRect(0, 0, 256, 256, -1);		MapTextureGroup *g = maptexgroup.getpnt(curgrp);		sprintf(tb, "%s (%u/%u)", g->name, curgrp, maptexgroup.len);		DrawFont(0, 0, tb);		for(int i = 0; i < g->tex->len; i++)		{			MapTexture *t = g->tex->getpnt(i);			SetTexture(0, t->t);			DrawRect(i * 65, 32, 64, 64, -1, t->x / 256.f, t->y / 256.f, t->w / 256.f, t->h / 256.f);			sprintf(tb, "%u", t->id);			DrawFont(i * 65, 96, tb);		}		if(keypressed[VK_LEFT])		{			if(curgrp > 0) curgrp--;		}		if(keypressed[VK_RIGHT])		{			if(curgrp < maptexgroup.len-1) curgrp++;		}		EndDrawing();		HandleWindow();	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:59,


示例8: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);            DrawLine(18, 42, screenWidth - 18, 42, BLACK);            DrawCircle(screenWidth/4, 120, 35, DARKBLUE);            DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);            DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);            DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);            DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);            DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);            DrawTriangle((Vector2){screenWidth/4*3, 80},                         (Vector2){screenWidth/4*3 - 60, 150},                         (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);            DrawTriangleLines((Vector2){screenWidth/4*3, 160},                              (Vector2){screenWidth/4*3 - 20, 230},                              (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);            DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:Libertium,项目名称:raylib,代码行数:57,


示例9: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");    const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";    const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used";    const char textLine3[] = "test image for all sorts of image processing algorithms.";    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)    Texture2D texture = LoadTexture("resources/lena.png");        // Texture loading    Rectangle eyesRec = { 225, 240, 155, 50 };  // Part of the texture to draw    Vector2 position = { 369, 241 };    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawText("LENA", 220, 100, 20, PINK);            DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image            DrawTextureRec(texture, eyesRec, position, WHITE);  // Draw eyes part of image            DrawText(textLine1, 220, 140, 10, DARKGRAY);            DrawText(textLine2, 220, 160, 10, DARKGRAY);            DrawText(textLine3, 220, 180, 10, DARKGRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadTexture(texture);       // Texture unloading    CloseWindow();                // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:Libertium,项目名称:raylib,代码行数:57,


示例10: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");    Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };    Vector2 gamepadMovement = { 0.0f, 0.0f };    SetTargetFPS(60);               // Set target frames-per-second    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        if (IsGamepadAvailable(GAMEPAD_PLAYER1))        {            gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);            ballPosition.x += gamepadMovement.x;            ballPosition.y -= gamepadMovement.y;            if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))            {                ballPosition.x = (float)screenWidth/2;                ballPosition.y = (float)screenHeight/2;            }        }        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);            DrawCircleV(ballPosition, 50, MAROON);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:AdanBB,项目名称:raylib,代码行数:56,


示例11: DrawGame

// Draw game (one frame)void DrawGame(void){    BeginDrawing();        ClearBackground(RAYWHITE);        if (!gameOver)        {            // Draw missiles            for (int i = 0; i < MAX_MISSILES; i++)            {                if (missile[i].active)                {                    DrawLine(missile[i].origin.x, missile[i].origin.y, missile[i].position.x, missile[i].position.y, RED);                    if (framesCounter % 16 < 8) DrawCircle(missile[i].position.x, missile[i].position.y, 3, YELLOW);                }            }                        // Draw interceptors            for (int i = 0; i < MAX_INTERCEPTORS; i++)            {                if (interceptor[i].active)                {                    DrawLine(interceptor[i].origin.x, interceptor[i].origin.y, interceptor[i].position.x, interceptor[i].position.y, GREEN);                    if (framesCounter % 16 < 8) DrawCircle(interceptor[i].position.x, interceptor[i].position.y, 3, BLUE);                }            }                        // Draw explosions            for (int i = 0; i < MAX_EXPLOSIONS; i++)            {                if (explosion[i].active) DrawCircle(explosion[i].position.x, explosion[i].position.y, EXPLOSION_RADIUS*explosion[i].radiusMultiplier, EXPLOSION_COLOR);            }            // Draw buildings and launchers            for (int i = 0; i < LAUNCHERS_AMOUNT; i++)            {                if (launcher[i].active) DrawRectangle(launcher[i].position.x - LAUNCHER_SIZE/2, launcher[i].position.y - LAUNCHER_SIZE/2, LAUNCHER_SIZE, LAUNCHER_SIZE, GRAY);            }            for (int i = 0; i < BUILDINGS_AMOUNT; i++)            {                if (building[i].active) DrawRectangle(building[i].position.x - BUILDING_SIZE/2, building[i].position.y - BUILDING_SIZE/2, BUILDING_SIZE, BUILDING_SIZE, LIGHTGRAY);            }            // Draw score            DrawText(FormatText("SCORE %4i", score), 20, 20, 40, LIGHTGRAY);                        if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY);        }        else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY);    EndDrawing();}
开发者ID:AdanBB,项目名称:raylib,代码行数:57,


示例12: Test5

void Test5(){	LoadBCP("data.bcp");	ReadLanguageFile();	InitWindow();	LoadGameSet("Warrior Kings Game Set//small extensions.cpp");	printf("Game set loaded!/n");	printf("Declared items:/n");	for(int i = 0; i < strItems.len; i++)		printf(" - %s/n", strItems[i]);	printf("Defined values:/n");	for(int i = 0; i < defvalue.len; i++)		printf(" - %s = %f/n", strDefValue[i], defvalue[i]);	printf("Appearance tags:/n");	for(int i = 0; i < strAppearTag.len; i++)		printf(" - %s/n", strAppearTag[i]);	printf("ObjDefs:/n");	for(int i = 0; i < strObjDef.len; i++)		printf(" - %s (%s)/n", strObjDef[i], CLASS_str[typeObjDef[i]]);	printf("Looking at first object:/n");	printf(" - Tooltip: %s/n", objdef[0].tooltip);	printf(" - First start item: %f/n", objdef[0].startItems[0]);	printf(" - Shadow: %i/n", objdef[0].shadowtype);	printf("2nd's subtypes:/n");	for(int i = 0; i < pstObjDef[1]->len; i++)		printf(" - %s/n", (pstObjDef[1])->getdp(i));	printf("1st's subtypes (%i):/n", pstObjDef[0]->len);	for(int i = 0; i < pstObjDef[0]->len; i++)		printf(" - %s/n", (pstObjDef[0])->getdp(i));	printf("These ObjDefs have /"Default/" subtype and /"Default/" appearance:/n");	for(int i = 0; i < strObjDef.len; i++)		printf("- %s: %s/n", strObjDef[i], objdef[i].subtypes[0].appear[0].def?"Yes":"No"); // :S	getch();	//InitMeshDrawing();	int a = FindObjDef(CLASS_BUILDING, "Manor");	while(!appexit)	{		BeginDrawing();		BeginMeshDrawing();		SetModelMatrices();		objdef[a].subtypes[0].appear[0].def->draw(); // :S		EndDrawing();		HandleWindow();	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:56,


示例13: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");    const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";    const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";    // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)    SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt");       // BMFont (AngelCode)    SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf");  // TTF font    Vector2 fontPosition;    fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2;    fontPosition.y = screenHeight/2 - fontBm.size/2 - 80;    SetTargetFPS(60);    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update variables here...        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON);            DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadSpriteFont(fontBm);     // AngelCode SpriteFont unloading    UnloadSpriteFont(fontTtf);    // TTF SpriteFont unloading    CloseWindow();                // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:AdanBB,项目名称:raylib,代码行数:55,


示例14: StartDrawing

	void SpriteRenderer3D::DrawCache()	{		StartDrawing();		for (auto& s : sprites)		{			Draw(s);		}		EndDrawing();	}
开发者ID:altseed,项目名称:Altseed,代码行数:11,


示例15: Test21

void Test21(){	InitWindow();	while(!appexit)	{		BeginDrawing();		EndDrawing();		HandleWindow();		Sleep(1000/30);	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:11,


示例16: Render

void ModelPreview::render( wxPaintEvent& event ){    if(mIsDrawing) return;    //if(!mIsInitialized) { InitializeGLCanvas(); }    //SetCurrentGLContext();    //wxPaintDC(this); // only to be used in paint events. use wxClientDC to paint outside the paint event    //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);        if(!StartDrawing(mPointSize)) return;    Render();    EndDrawing();}
开发者ID:bagumondigi,项目名称:xLights,代码行数:12,


示例17: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib test - texture pro");        // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)    Texture2D texture = LoadTexture("resources/raylib_logo.png");        // Texture loading        Vector2 position = { 200, 100 };        Rectangle sourceRec = { 128, 128, 128, 128 };    Rectangle destRec = { 128, 128, 128, 128 };    Vector2 origin = { 64, 64 };    // NOTE: origin is relative to destRec size    //--------------------------------------------------------------------------------------        // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------                // Draw        //----------------------------------------------------------------------------------        BeginDrawing();                    ClearBackground(RAYWHITE);                        //DrawTextureEx(texture, position, 45, 1, MAROON);                        DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN);                        DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);            DrawLine(0, destRec.y, screenWidth, destRec.y, RED);               EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadTexture(texture);       // Texture unloading        CloseWindow();                // Close window and OpenGL context    //--------------------------------------------------------------------------------------        return 0;}
开发者ID:Danlestal,项目名称:raylib,代码行数:53,


示例18: main

int main(){        // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib test - DDS texture loading and drawing");        // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)    //Texture2D texture = LoadTexture("resources/raylib_logo.dds");               // Texture loading    //Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds");  // Texture loading        Image image = LoadImage("resources/raylib_logo_uncompressed.dds");    Texture2D texture = CreateTexture(image, false);        // NOTE: With OpenGL 3.3 mipmaps generation works great        SetTargetFPS(60);    //---------------------------------------------------------------------------------------        // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------                // Draw        //----------------------------------------------------------------------------------        BeginDrawing();                    ClearBackground(RAYWHITE);                        DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);                        DrawText("this IS a texture!", 360, 370, 10, GRAY);                EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    //UnloadTexture(texture);       // Texture unloading        CloseWindow();                // Close window and OpenGL context    //--------------------------------------------------------------------------------------        return 0;}
开发者ID:Danlestal,项目名称:raylib,代码行数:53,


示例19: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");    int framesCounter = 0;  // Variable used to count frames    int randValue = GetRandomValue(-8,5);   // Get a random integer number between -8 and 5 (both included)    SetTargetFPS(60);       // Set our game to run at 60 frames-per-second    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        framesCounter++;        // Every two seconds (120 frames) a new random value is generated        if (((framesCounter/120)%2) == 1)        {            randValue = GetRandomValue(-8,5);            framesCounter = 0;        }        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);            DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:MarcMDE,项目名称:raylib,代码行数:52,


示例20: main

int main(){	// Setup	int screenWidth  = 800;	int screenHeight = 450;	InitWindow(		screenWidth, screenHeight, "raylib [network] example - udp server");	SetTargetFPS(60);	SetTraceLogLevel(LOG_DEBUG);	// Networking	InitNetwork();	//  Create the server	//	//  Performs	//      getaddrinfo	//      socket	//      setsockopt	//      bind	//      listen	server_res = AllocSocketResult();	if (!SocketCreate(&server_cfg, server_res)) {		TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",				 server_res->status, server_res->socket->status);	} else {		if (!SocketBind(&server_cfg, server_res)) {			TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",					 server_res->status, server_res->socket->status);		}	}	//  Create & Add sockets to the socket set	socket_set = AllocSocketSet(1);	msglen     = strlen(pingmsg) + 1;	memset(recvBuffer, '/0', sizeof(recvBuffer));	AddSocket(socket_set, server_res->socket);	// Main game loop	while (!WindowShouldClose()) {		BeginDrawing();		ClearBackground(RAYWHITE);		NetworkUpdate();		EndDrawing();	}	// Cleanup	CloseWindow();	return 0;}
开发者ID:raysan5,项目名称:raylib,代码行数:50,


示例21: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");    int mouseX, mouseY;    Vector2 ballPosition = { -100.0, -100.0 };    //---------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))        {            mouseX = GetMouseX();            mouseY = GetMouseY();            ballPosition.x = (float)mouseX;            ballPosition.y = (float)mouseY;        }        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawCircleV(ballPosition, 40, GOLD);            DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:MarcMDE,项目名称:raylib,代码行数:49,


示例22: EndDrawing

void ModelPreview::Render(const unsigned char *data) {    if (StartDrawing(mPointSize)) {        if (PreviewModels != NULL) {            for (int m=0; m<PreviewModels->size(); m++) {                int NodeCnt=(*PreviewModels)[m]->GetNodeCount();                for(int n=0; n<NodeCnt; n++) {                    int start = (*PreviewModels)[m]->NodeStartChannel(n);                    (*PreviewModels)[m]->SetNodeChannelValues(n, &data[start]);                }                (*PreviewModels)[m]->DisplayModelOnWindow(this);            }        }        EndDrawing();    }}
开发者ID:bagumondigi,项目名称:xLights,代码行数:15,


示例23: main

int main(void){    // Initialization    //--------------------------------------------------------------------------------------    const int screenWidth = 800;    const int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");    Vector2 ballPosition = { -100.0f, -100.0f };    Color ballColor = DARKBLUE;    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second    //---------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        ballPosition = GetMousePosition();        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;        else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;        else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawCircleV(ballPosition, 40, ballColor);            DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:raysan5,项目名称:raylib,代码行数:48,


示例24: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)    Image image = LoadImage("resources/raylib_logo.png");     // Loaded in CPU memory (RAM)    Texture2D texture = LoadTextureFromImage(image);          // Image converted to texture, GPU memory (VRAM)    UnloadImage(image);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM    //---------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        // TODO: Update your variables here        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);            DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadTexture(texture);       // Texture unloading    CloseWindow();                // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:AdanBB,项目名称:raylib,代码行数:48,


示例25: Test15

void Test15(){	InitWindow(); LoadBCP("data.bcp"); InitFont();/*	GUIPage gpage;	GUISimpleButton gbutton(2, 2, 64, 64, OnTestButtonClick);	GUITextButton gtxtbutton(2, 80, 100, 16, OnTestButtonClick, "Hello!");	gpage.add(&gbutton); gpage.add(&gtxtbutton);	//actualpage = &gpage;	InitMenuBar();	menubar.parent = &gpage;	actualpage = &menubar;*/	actualpage = new GEContainer;	GEMenuBar *b = new GEMenuBar(mbs, mbe, 2, actualpage);	actualpage->add(b);	b->setRect(0, 0, 640, 20);	GEWindow *win = new GEWindow;	actualpage->add(win);	win->setCaption("Test15");	win->setRect(32, 32, 150, 150);	win->onResize();	win->bgColor = 0x80008000;	GETextButton *t = new GETextButton;	win->add(t);	t->setRect(16, 36, 64, 64);	t->setCaption("LOL!");	GEScrollBar *sb = new GEScrollBar;	win->add(sb);	sb->setRect(90, 36, 16, 80);	while(!appexit)	{		BeginDrawing();		InitRectDrawing();		actualpage->draw(0, 0);		EndDrawing();		HandleWindow();	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:46,


示例26: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;        InitWindow(screenWidth, screenHeight, "raylib test - ogg audio loading and playing");        InitAudioDevice();      // Initialize audio device        Sound fx = LoadSound("resources/audio/0564.ogg");         // Load audio file    //--------------------------------------------------------------------------------------        // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        if (IsKeyPressed(KEY_SPACE)) PlaySound(fx);     // Play the sound!            //----------------------------------------------------------------------------------                // Draw        //----------------------------------------------------------------------------------        BeginDrawing();                    ClearBackground(RAYWHITE);                        DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);                EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    UnloadSound(fx);        // Unload sound data        CloseAudioDevice();     // Close audio device        CloseWindow();          // Close window and OpenGL context    //--------------------------------------------------------------------------------------        return 0;}
开发者ID:Danlestal,项目名称:raylib,代码行数:45,


示例27: main

int main(){    // Initialization    //--------------------------------------------------------------------------------------    int screenWidth = 800;    int screenHeight = 450;    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");    int boxPositionY = screenHeight/2 - 40;    int scrollSpeed = 4;            // Scrolling speed in pixels    SetTargetFPS(60);    //--------------------------------------------------------------------------------------    // Main game loop    while (!WindowShouldClose())    // Detect window close button or ESC key    {        // Update        //----------------------------------------------------------------------------------        boxPositionY -= (GetMouseWheelMove()*scrollSpeed);        //----------------------------------------------------------------------------------        // Draw        //----------------------------------------------------------------------------------        BeginDrawing();            ClearBackground(RAYWHITE);            DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);            DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);            DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);        EndDrawing();        //----------------------------------------------------------------------------------    }    // De-Initialization    //--------------------------------------------------------------------------------------    CloseWindow();        // Close window and OpenGL context    //--------------------------------------------------------------------------------------    return 0;}
开发者ID:Libertium,项目名称:raylib,代码行数:45,


示例28: Test14

void Test14(){	InitWindow();	LoadBCP("data.bcp"); InitFont();	ReadLanguageFile(); char *msg = GetLocText("AI_BIOG_PAUL_THE_SIMPLE");	while(!appexit)	{		BeginDrawing();		InitRectDrawing();		//DrawRect(2, 2, 64, 64, 0xFF);		//for(int i = 0; i < 40; i++)		//	DrawFont(i*12, i*12, "Hello! /x21/x22/x7d/x7e/xa1/xa2/xa3");		//DrawFont(0, 0, msg);		deffont->DrawInRect(scrw, 0, 0, msg, 0xFF00FFFF);		EndDrawing();		HandleWindow();	}}
开发者ID:AdrienTD,项目名称:wkbre,代码行数:18,



注:本文中的EndDrawing函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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