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自学教程:C++ ExecuteEvent函数代码示例

51自学网 2021-06-01 20:39:49
  C++
这篇教程C++ ExecuteEvent函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ExecuteEvent函数的典型用法代码示例。如果您正苦于以下问题:C++ ExecuteEvent函数的具体用法?C++ ExecuteEvent怎么用?C++ ExecuteEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ExecuteEvent函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: UpdateAI

            void UpdateAI(uint32 const diff)            {                if (!UpdateVictim())                    return;                events.Update(diff);                if (me->HasUnitState(UNIT_STAT_CASTING))                    return;                if (_banished)                {                    // If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business                    if (_banishedTimer <= diff || !_shades)                    {                        _banished = false;                        me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);                        me->RemoveAurasDueToSpell(SPELL_SHADE);                        me->SetReactState(REACT_AGGRESSIVE);                    }                    // _banishtimer has not expired, and we still have active shades:                    else                        _banishedTimer -= diff;                    return;                }                while (uint32 eventId = events.ExecuteEvent())                    ExecuteEvent(eventId);                DoMeleeAttackIfReady();            }
开发者ID:Alluring,项目名称:TrinityCore,代码行数:32,


示例2: ExecuteEvent

void ExclusivePoolMgr::CheckEvents(){    for (std::pair<const uint32, ExclusivePool>& poolPair : m_pools)    {        ExclusivePool& pool = poolPair.second;        if (pool.currentRespawnTime <= time(nullptr))            ExecuteEvent(pool);    }}
开发者ID:Phatcat,项目名称:mangos,代码行数:9,


示例3: while

void WorldBossAI::UpdateAI(uint32 const diff){    if (!UpdateVictim())        return;    events.Update(diff);    if (me->HasUnitState(UNIT_STAT_CASTING))        return;    while (uint32 eventId = events.ExecuteEvent())        ExecuteEvent(eventId);}
开发者ID:Zakamurite,项目名称:TrilliumEMU,代码行数:13,


示例4: while

void BossAI::UpdateAI(uint32 const diff){    if (!UpdateVictim())        return;    events.Update(diff);    if (me->HasUnitState(UNIT_STATE_CASTING))        return;    while (uint32 eventId = events.ExecuteEvent())        ExecuteEvent(eventId);    DoMeleeAttackIfReady();}
开发者ID:Reann,项目名称:TrinityCore,代码行数:15,


示例5: UpdateAI

    void UpdateAI(uint32 const diff)    {        if (!UpdateVictim())            return;        events.Update(diff);        if (me->HasUnitState(UNIT_STAT_CASTING))            return;        while (uint32 eventId = events.ExecuteEvent())            ExecuteEvent(eventId);        if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, -50.0f, true))            DoCast(target, SPELL_SUMMON_PLAYER);        DoMeleeAttackIfReady();    }
开发者ID:naffbeats,项目名称:SkyFireEMU_rebase,代码行数:18,


示例6: UpdateAI

		void UpdateAI(auint32 diff) // (uint32 diff)		{			if(!UbdateVictim()) // !UpdateVictim				return;			event.Update(diff); //events.Update(diff)			while(uint32 eventID = events* ExecuteEvent()) // events.ExecuteEvent()			{				switch(eventID)				{			case DRAIN_ESENCE; // case EVENT_DRAIN_ESENCE:				if (!me->isInCombat())					 if(Unit* target = me->FindNearestCreature(npcID, distance)) // a jeje... distance v yardech for example 100.0f						 DoCast (target, SPELL_DRAIN_ESENCE);				 return false; // wtf? break;			case EVENT_DARK_COMMAND;				if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))				{					if(!Heroic()) //If(!IsHeroic())					DoCast(target, SPELL_DARK_COMMAND);									else						DoCast(target, DARK_COMMAND_H);				}				events.RescheduleEvent(EVENT_DARK_COMMAND, 20000);				break;			case EVENT_AURA_OF_ACCELERATION;				DoCast(SPELL_AURA_OF_ACCELERATION)				break;				}			}			DoMeleeAttackIfReady();		}
开发者ID:JiniaTS,项目名称:JardaCore,代码行数:44,


示例7: UpdateAI

    void UpdateAI(uint32 diff) override    {        if (!UpdateVictim() && !events.IsInPhase(PHASE_EVENT))            return;        events.Update(diff);        if (me->HasUnitState(UNIT_STATE_CASTING))            return;        while (uint32 eventId = events.ExecuteEvent())        {            ExecuteEvent(eventId);            if (me->HasUnitState(UNIT_STATE_CASTING))                return;        }        DoMeleeAttackIfReady();    }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:19,


示例8: UpdateAI

        void UpdateAI(uint32 diff) override        {            if (!UpdateVictim())                return;            events.Update(diff);            if (me->HasUnitState(UNIT_STATE_CASTING))                return;            while (uint32 eventId = events.ExecuteEvent())            {                ExecuteEvent(eventId);                if (me->HasUnitState(UNIT_STATE_CASTING))                    return;            }            DoSpellAttackIfReady(SPELL_EMPOWERED_SMITE);        }
开发者ID:martial69320,项目名称:cerberus,代码行数:19,


示例9: UpdateAdventure

void UpdateAdventure(void){	if(!adventureWindowVisible)		return;		if(IsBattleForced())	{		INFO_LOG("Triggering forced battle.");		ShowBattleWindow();		return;	}#if EVENT_CHANCE_SCALING	++ticksSinceLastEvent;#endif	if(updateDelay > 0 && !GetFastMode())	{		--updateDelay;		return;	}	ExecuteEvent(ComputeRandomEvent_inline(baseChanceOfEvent, ticksSinceLastEvent, chances, sizeof(chances), GetFastMode()));	LoadRandomDungeonImage();}
开发者ID:BlackLamb,项目名称:MiniDungeon,代码行数:24,


示例10: ExecuteEvent

bool NFActorModule::Execute(){	ExecuteEvent();    return true;}
开发者ID:ketoo,项目名称:NoahGameFrame,代码行数:5,


示例11: while

void IICHANEventAllocator::Process(){	if(current_time - _tick >= 1000)	{		_time++;		_tick = current_time;	}	int i = 0;	while(i < _count)	{		if(events[i]->solved)		{			delete events[i];			events.erase(events.begin() + i);			_count--;			continue;		}		else		{			EVENT* e = events[i];			if(e)			{				if(e->condition == EVENT_CONDITION_TIME_ELAPSED)				{					if(e->condition_param == _time)					{						ExecuteEvent(e);						e->solved = true;					}				}				else if(e->condition == EVENT_CONDITION_HERO_X_GR)				{					if(GetItemAllocator())					{						if(GetItemAllocator()->GetFirstPlayer())						{							if(GetItemAllocator()->GetFirstPlayer()->GetSprite())							{								if(GetItemAllocator()->GetFirstPlayer()->									GetSprite()->GetX() > e->condition_param)								{									ExecuteEvent(e);									e->solved = true;								}							}							else								WriteToLog("Event error: Player sprite does not exist");						}						else							WriteToLog("Event error: Player does not exist");					}					else						WriteToLog("Event error: Item Allocator does not exist");				}				else if(e->condition == EVENT_CONDITION_ID_X_GR)				{					if(GetItemAllocator())					{						int id = e->action_param_int;						CHARACTER* enemy = (CHARACTER*)GetItemAllocator()->GetItem(id);						if(enemy)						{							ANIMATEDSPRITE* sprite = enemy->GetSprite();							if(sprite)								if(sprite->GetX() > e->condition_param)								{									ExecuteEvent(e);									e->solved = true;								}						}						else							WriteToLog("Event error: Character sprite does not exist");					}					else						WriteToLog("Event error: Item Allocator does not exist");				}				else if(e->condition == EVENT_CONDITION_ID_X_EQ)				{					if(GetItemAllocator())					{						int id = e->action_param_int;						CHARACTER* enemy = (CHARACTER*)GetItemAllocator()->GetItem(id);						if(enemy)						{							ANIMATEDSPRITE* sprite = enemy->GetSprite();							if(sprite)								if(sprite->GetX() == e->condition_param)								{									ExecuteEvent(e);									e->solved = true;								}						}						else							WriteToLog("Event error: Character sprite does not exist");					}					else						WriteToLog("Event error: Item Allocator does not exist");				}			}//.........这里部分代码省略.........
开发者ID:lightsgoout,项目名称:interview,代码行数:101,


示例12: ForceEvent

void ForceEvent(void){	PopMenu();	ExecuteEvent(ComputeRandomEvent_inline(baseChanceOfEvent, ticksSinceLastEvent, chances, sizeof(chances), true));}
开发者ID:BlackLamb,项目名称:MiniDungeon,代码行数:5,



注:本文中的ExecuteEvent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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