这篇教程C++ FAssertMsg函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中FAssertMsg函数的典型用法代码示例。如果您正苦于以下问题:C++ FAssertMsg函数的具体用法?C++ FAssertMsg怎么用?C++ FAssertMsg使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了FAssertMsg函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: setBaseTexture//------------------------------------------------------------------------------------------------------bool CvCameraOverlayInfo::read(CvXMLLoadUtility* pXML){ CvString szTextVal; if (!CvInfoBase::read(pXML)) return false; pXML->GetChildXmlValByName( &m_bVisible, "bVisible"); pXML->GetChildXmlValByName( szTextVal, "TextureFile"); setBaseTexture(szTextVal); pXML->GetChildXmlValByName( szTextVal, "CameraOverlayType"); if(szTextVal.CompareNoCase("CAMERA_OVERLAY_DECAL") == 0) m_eCameraOverlayType = CAMERA_OVERLAY_DECAL; else if(szTextVal.CompareNoCase("CAMERA_OVERLAY_ADDITIVE") == 0) m_eCameraOverlayType = CAMERA_OVERLAY_ADDITIVE; else { FAssertMsg(false, "[Jason] Unknown camera overlay type."); m_eCameraOverlayType = CAMERA_OVERLAY_DECAL; } return true;}
开发者ID:jlippitt,项目名称:FFH2-Better-AI,代码行数:25,
示例2: FAssertMsgint CvArea::getNumRevealedTiles(TeamTypes eIndex) const{ FAssertMsg(eIndex >= 0, "eIndex is expected to be >= 0"); FAssertMsg(eIndex < MAX_PLAYERS, "eIndex is expected to be < MAX_PLAYERS"); return m_aiNumRevealedTiles[eIndex];}
开发者ID:Nightinggale,项目名称:Religion_and_Revolution_Extended,代码行数:6,
示例3: FAssertMsg/// What Flavors will be added by adopting this Grand Strategy?int CvAIGrandStrategyXMLEntry::GetFlavorModValue(int i) const{ FAssertMsg(i < GC.getNumFlavorTypes(), "Index out of bounds"); FAssertMsg(i > -1, "Index out of bounds"); return m_piFlavorModValue ? m_piFlavorModValue[i] : 0;}
开发者ID:Jheral,项目名称:Civ5Comps,代码行数:7,
示例4: FAssertMsgvoid CvBattleDefinition::checkBattleRound(int index) const{ FAssertMsg((index >= 0) && (index < (int)m_aBattleRounds.size()), "[Jason] Invalid battle round index.");}
开发者ID:gdambrauskas,项目名称:anewdawn1.74Hspinoff,代码行数:4,
示例5: checkBattleUnitTypevoid checkBattleUnitType(BattleUnitTypes unitType){ FAssertMsg((unitType >= 0) && (unitType < BATTLE_UNIT_COUNT), "[Jason] Invalid battle unit type.");}
开发者ID:gdambrauskas,项目名称:anewdawn1.74Hspinoff,代码行数:4,
示例6: PROFILE_FUNC///TKs Med TradeScreensvoid CvMapGenerator::addEurope(){ PROFILE_FUNC(); gDLL->NiTextOut("Adding Europe..."); for (int iEurope = 0; iEurope < GC.getNumEuropeInfos(); ++iEurope) { EuropeTypes eEurope = (EuropeTypes) iEurope; CvEuropeInfo& kEurope = GC.getEuropeInfo(eEurope); int iWidthPercent = kEurope.getWidthPercent(); gDLL->getPythonIFace()->pythonGetEuropeWidthPercent(eEurope, &iWidthPercent); int iMinLandDistance = kEurope.getMinLandDistance(); gDLL->getPythonIFace()->pythonGetEuropeMinLandDistance(eEurope, &iMinLandDistance); //try several times until at least one start europe is found //bool bWaterRoute = (kEurope.getDomainsValid(DOMAIN_SEA)); bool bAnyEuropeFound = false; bool bCheckDirection = true; //int iDomainCount = 0; int iGridWidth = GC.getMapINLINE().getGridWidthINLINE(); int iGridHeight = GC.getMapINLINE().getGridHeightINLINE(); for ( ; iMinLandDistance >= 0 && !bAnyEuropeFound; iMinLandDistance--) { for (int i = 0; i < GC.getMapINLINE().numPlotsINLINE(); ++i) { CvPlot* pPlot = GC.getMapINLINE().plotByIndexINLINE(i); bCheckDirection = true; if (!kEurope.getDomainsValid(DOMAIN_SEA) && pPlot->isWater()) { bCheckDirection = false; } //else if (kEurope.getDomainsValid(DOMAIN_SEA)) //{ //iDomainCount++; //} if (!kEurope.getDomainsValid(DOMAIN_LAND) && !pPlot->isWater()) { bCheckDirection = false; } //else if (kEurope.getDomainsValid(DOMAIN_LAND)) //{ //iDomainCount++; //} if (bCheckDirection && !pPlot->isTradeScreenAccessPlot(eEurope)) { for (int iDir = 0; iDir < NUM_DIRECTION_TYPES; ++iDir) { /*DIRECTION_NORTH, DIRECTION_NORTHEAST, DIRECTION_EAST, DIRECTION_SOUTHEAST, DIRECTION_SOUTH, DIRECTION_SOUTHWEST, DIRECTION_WEST, DIRECTION_NORTHWEST,*/ bool bEurope = false; if (kEurope.getDirectionValid(iDir)) { switch ((DirectionTypes)iDir) { case DIRECTION_EAST: bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() <= (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getY_INLINE() >= iWidthPercent * iGridHeight / 100); break; case DIRECTION_NORTHEAST: bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100); break; case DIRECTION_SOUTHEAST: bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100); break; case DIRECTION_WEST: bEurope = (pPlot->getX_INLINE() < iWidthPercent * iGridWidth / 100 && pPlot->getY_INLINE() <= (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getY_INLINE() >= iWidthPercent * iGridHeight / 100); break; case DIRECTION_NORTHWEST: bEurope = (pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100); break; case DIRECTION_SOUTHWEST: bEurope = (pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100); break; case DIRECTION_NORTH: bEurope = (pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getX_INLINE() > iWidthPercent * iGridWidth / 100 && pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100); break; case DIRECTION_SOUTH: bEurope = (pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100 && pPlot->getX_INLINE() > iWidthPercent * iGridWidth / 100 && pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100); break; default: FAssertMsg(false, "Invalid direction"); break; } } if (bEurope) { if (kEurope.getDomainsValid(DOMAIN_SEA)) { for (int i = -iMinLandDistance; i <= iMinLandDistance && bEurope; i++)//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,
示例7: FAssertMsg//Note from Blake://Iustus wrote this function, it ensures that a new river actually//creates fresh water on the passed plot. Quite useful really//Altouh I veto'd it's use since I like that you don't always//get fresh water starts.// pFreshWaterPlot = the plot we want to give a fresh water river//bool CvMapGenerator::addRiver(CvPlot* pFreshWaterPlot){ FAssertMsg(pFreshWaterPlot != NULL, "NULL plot parameter"); // cannot have a river flow next to water if (pFreshWaterPlot->isWater()) { return false; } // if it already has a fresh water river, then success! we done if (pFreshWaterPlot->isRiver()) { return true; } bool bSuccess = false; // randomize the order of directions std::vector<int> aiShuffle(NUM_CARDINALDIRECTION_TYPES); GC.getGameINLINE().getMapRand().shuffleSequence(aiShuffle, NULL); // make two passes, once for each flow direction of the river int iNWFlowPass = GC.getGameINLINE().getMapRandNum(2, "addRiver"); for (int iPass = 0; !bSuccess && iPass <= 1; iPass++) { // try placing a river edge in each direction, in random order for (int iI = 0; !bSuccess && iI < NUM_CARDINALDIRECTION_TYPES; iI++) { CardinalDirectionTypes eRiverDirection = NO_CARDINALDIRECTION; CvPlot *pRiverPlot = NULL; switch (aiShuffle[iI]) { case CARDINALDIRECTION_NORTH: if (iPass == iNWFlowPass) { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTH); eRiverDirection = CARDINALDIRECTION_WEST; } else { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTHWEST); eRiverDirection = CARDINALDIRECTION_EAST; } break; case CARDINALDIRECTION_EAST: if (iPass == iNWFlowPass) { pRiverPlot = pFreshWaterPlot; eRiverDirection = CARDINALDIRECTION_NORTH; } else { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTH); eRiverDirection = CARDINALDIRECTION_SOUTH; } break; case CARDINALDIRECTION_SOUTH: if (iPass == iNWFlowPass) { pRiverPlot = pFreshWaterPlot; eRiverDirection = CARDINALDIRECTION_WEST; } else { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_WEST); eRiverDirection = CARDINALDIRECTION_EAST; } break; case CARDINALDIRECTION_WEST: if (iPass == iNWFlowPass) { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_WEST); eRiverDirection = CARDINALDIRECTION_NORTH; } else { pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTHWEST); eRiverDirection = CARDINALDIRECTION_SOUTH; } break; default: FAssertMsg(false, "invalid cardinal direction"); } if (pRiverPlot != NULL && !pRiverPlot->hasCoastAtSECorner()) { // try to make the river//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,
示例8: plotCardinalDirection//.........这里部分代码省略......... pRiverPlot->setNOfRiver(true, eLastCardinalDirection); } else if (eLastCardinalDirection==CARDINALDIRECTION_SOUTH) { pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH); if (pRiverPlot == NULL) { return; } pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST); if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater()) { return; } pStartPlot->setRiverID(iThisRiverID); pRiverPlot->setWOfRiver(true, eLastCardinalDirection); } else if (eLastCardinalDirection==CARDINALDIRECTION_WEST) { pRiverPlot = pStartPlot; if (pRiverPlot == NULL) { return; } pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH); if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater()) { return; } pStartPlot->setRiverID(iThisRiverID); pRiverPlot->setNOfRiver(true, eLastCardinalDirection); pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_WEST); } else { //FAssertMsg(false, "Illegal direction type"); // River is starting here, set the direction in the next step pRiverPlot = pStartPlot; long result = 0; if (gDLL->getPythonIFace()->pythonGetRiverStartCardinalDirection(pRiverPlot, &result) && !gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override { if (result >= 0) { eBestCardinalDirection = ((CardinalDirectionTypes)result); } else { FAssertMsg(false, "python pythonGetRiverStartCardinalDirection() must return >= 0"); } } } if (pRiverPlot == NULL) { return; // The river has flowed off the edge of the map. All is well. } else if (pRiverPlot->hasCoastAtSECorner()) { return; // The river has flowed into the ocean. All is well. } if (eBestCardinalDirection == NO_CARDINALDIRECTION) { int iBestValue = MAX_INT; for (int iI = 0; iI < NUM_CARDINALDIRECTION_TYPES; iI++) { if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eOriginalCardinalDirection) { if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eLastCardinalDirection) { CvPlot* pAdjacentPlot; pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), ((CardinalDirectionTypes)iI)); if (pAdjacentPlot != NULL) { int iValue = getRiverValueAtPlot(pAdjacentPlot); if (iValue < iBestValue) { iBestValue = iValue; eBestCardinalDirection = (CardinalDirectionTypes)iI; } } } } } } if (eBestCardinalDirection != NO_CARDINALDIRECTION) { if (eOriginalCardinalDirection == NO_CARDINALDIRECTION) { eOriginalCardinalDirection = eBestCardinalDirection; } doRiver(pRiverPlot, eBestCardinalDirection, eOriginalCardinalDirection, iThisRiverID); }}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,
示例9: while///Tks MedCvPlot* CvMap::syncRandPlot(int iFlags, int iArea, int iMinUnitDistance, int iTimeout, bool bIgnoreNativeTeams){///TKe CvPlot* pPlot = NULL; int iCount = 0; while (iCount < iTimeout) { CvPlot* pTestPlot = plotSorenINLINE(GC.getGameINLINE().getSorenRandNum(getGridWidthINLINE(), "Rand Plot Width"), GC.getGameINLINE().getSorenRandNum(getGridHeightINLINE(), "Rand Plot Height")); FAssertMsg(pTestPlot != NULL, "TestPlot is not assigned a valid value"); if ((iArea == -1) || (pTestPlot->getArea() == iArea)) { bool bValid = true; if (bValid) { if (iMinUnitDistance != -1) { for (int iDX = -(iMinUnitDistance); iDX <= iMinUnitDistance; iDX++) { for (int iDY = -(iMinUnitDistance); iDY <= iMinUnitDistance; iDY++) { CvPlot* pLoopPlot = plotXY(pTestPlot->getX_INLINE(), pTestPlot->getY_INLINE(), iDX, iDY); if (pLoopPlot != NULL) { if (pLoopPlot->isUnit()) { bValid = false; } } } } } } if (bValid) { if (iFlags & RANDPLOT_LAND) { if (pTestPlot->isWater()) { bValid = false; } } } if (bValid) { if (iFlags & RANDPLOT_UNOWNED) { if (pTestPlot->isOwned()) { ///Tks Med if (bIgnoreNativeTeams) { if (!GET_PLAYER(pTestPlot->getOwnerINLINE()).isNative()) { bValid = false; } } else { bValid = false; } ///TKe } } } if (bValid) { if (iFlags & RANDPLOT_ADJACENT_UNOWNED) { if (pTestPlot->isAdjacentOwned()) { bValid = false; } } } if (bValid) { if (iFlags & RANDPLOT_ADJACENT_LAND) { if (!(pTestPlot->isAdjacentToLand())) { bValid = false; } } } if (bValid) { if (iFlags & RANDPLOT_PASSIBLE) { if (pTestPlot->isImpassable())//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,
示例10: m_pHandicapInfoCvDllHandicapInfo::CvDllHandicapInfo(CvHandicapInfo* pHandicapInfo): m_pHandicapInfo(pHandicapInfo), m_uiRefCount(1){ FAssertMsg(pHandicapInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:6,
示例11: switchCvMessageData* CvMessageData::createMessage(GameMessageTypes eType){ switch (eType) { case GAMEMESSAGE_EXTENDED_GAME: return new CvNetExtendedGame(); case GAMEMESSAGE_AUTO_MOVES: return new CvNetAutoMoves(); case GAMEMESSAGE_TURN_COMPLETE: return new CvNetTurnComplete(); case GAMEMESSAGE_PUSH_ORDER: return new CvNetPushOrder(); case GAMEMESSAGE_POP_ORDER: return new CvNetPopOrder(); case GAMEMESSAGE_DO_TASK: return new CvNetDoTask(); case GAMEMESSAGE_UPDATE_CIVICS: return new CvNetUpdateCivics(); case GAMEMESSAGE_RESEARCH: return new CvNetResearch(); case GAMEMESSAGE_ESPIONAGE_CHANGE: return new CvNetEspionageChange(); case GAMEMESSAGE_ADVANCED_START_ACTION: return new CvNetAdvancedStartAction(); case GAMEMESSAGE_MOD_NET_MESSAGE: return new CvNetModNetMessage(); case GAMEMESSAGE_CONVERT: return new CvNetConvert(); case GAMEMESSAGE_EMPIRE_SPLIT: return new CvNetEmpireSplit(); case GAMEMESSAGE_FOUND_RELIGION: return new CvNetFoundReligion(); case GAMEMESSAGE_LAUNCH_SPACESHIP: return new CvNetLaunchSpaceship(); case GAMEMESSAGE_EVENT_TRIGGERED: return new CvNetEventTriggered(); case GAMEMESSAGE_JOIN_GROUP: return new CvNetJoinGroup(); case GAMEMESSAGE_PUSH_MISSION: return new CvNetPushMission(); case GAMEMESSAGE_AUTO_MISSION: return new CvNetAutoMission(); case GAMEMESSAGE_DO_COMMAND: return new CvNetDoCommand(); case GAMEMESSAGE_PERCENT_CHANGE: return new CvNetPercentChange(); case GAMEMESSAGE_CHANGE_VASSAL: return new CvNetChangeVassal(); case GAMEMESSAGE_CHOOSE_ELECTION: return new CvNetChooseElection(); case GAMEMESSAGE_DIPLO_VOTE: return new CvNetDiploVote(); case GAMEMESSAGE_CHANGE_WAR: return new CvNetChangeWar(); case GAMEMESSAGE_PING: return new CvNetPing();// BUG - Reminder Mod - start case GAMEMESSAGE_ADD_REMINDER: return new CvNetAddReminder();// BUG - Reminder Mod - end default: FAssertMsg(false, "Unknown message type"); } return NULL;}
开发者ID:markourm,项目名称:fall,代码行数:65,
示例12: m_pUnitCvDllUnit::CvDllUnit(CvUnit* pUnit): m_pUnit(pUnit), m_uiRefCount(1){ FAssertMsg(pUnit != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:6,
示例13: calculateNumBonusesToAddvoid CvMapGenerator::addUniqueBonusType(BonusTypes eBonusType){ int* piAreaTried = new int[GC.getMapINLINE().getNumAreas()]; for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++) { piAreaTried[iI] = FFreeList::INVALID_INDEX; } CvBonusInfo& pBonusInfo = GC.getBonusInfo(eBonusType); int iBonusCount = calculateNumBonusesToAdd(eBonusType); bool bIgnoreLatitude = false; gDLL->getPythonIFace()->pythonIsBonusIgnoreLatitudes(&bIgnoreLatitude); FAssertMsg(pBonusInfo.isOneArea(), "addUniqueBonusType called with non-unique bonus type"); while (true) { int iBestValue = 0; int iLoop = 0; CvArea *pBestArea = NULL; CvArea *pLoopArea = NULL; for(pLoopArea = GC.getMapINLINE().firstArea(&iLoop); pLoopArea != NULL; pLoopArea = GC.getMapINLINE().nextArea(&iLoop)) { bool bTried = false; for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++) { if (pLoopArea->getID() == piAreaTried[iI]) { bTried = true; break; } } if (!bTried) { int iNumUniqueBonusesOnArea = pLoopArea->countNumUniqueBonusTypes() + 1; // number of unique bonuses starting on the area, plus this one int iNumTiles = pLoopArea->getNumTiles(); int iValue = iNumTiles / iNumUniqueBonusesOnArea; if (iValue > iBestValue) { iBestValue = iValue; pBestArea = pLoopArea; } } } if (pBestArea == NULL) { break; // can't place bonus on any area } for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++) { if (piAreaTried[iI] == FFreeList::INVALID_INDEX) { piAreaTried[iI] = pBestArea->getID(); break; } } // Place the bonuses: std::vector<int> aiShuffle(GC.getMapINLINE().numPlotsINLINE()); GC.getGameINLINE().getMapRand().shuffleSequence(aiShuffle, "addUniqueBonusType shuffle"); for (int iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++) { CvPlot* pPlot = GC.getMapINLINE().plotByIndexINLINE(aiShuffle[iI]); FAssertMsg(pPlot != NULL, "addUniqueBonusType(): pPlot is null"); if (GC.getMapINLINE().getNumBonuses(eBonusType) >= iBonusCount) { break; // We already have enough } if (pBestArea == pPlot->area()) { if (canPlaceBonusAt(eBonusType, pPlot->getX_INLINE(), pPlot->getY_INLINE(), bIgnoreLatitude)) { pPlot->setBonusType(eBonusType); for (int iDX = -(pBonusInfo.getGroupRange()); iDX <= pBonusInfo.getGroupRange(); iDX++) { for (int iDY = -(pBonusInfo.getGroupRange()); iDY <= pBonusInfo.getGroupRange(); iDY++) { if (GC.getMapINLINE().getNumBonuses(eBonusType) < iBonusCount) { CvPlot* pLoopPlot = plotXY(pPlot->getX_INLINE(), pPlot->getY_INLINE(), iDX, iDY); if (pLoopPlot != NULL && (pLoopPlot->area() == pBestArea)) { if (canPlaceBonusAt(eBonusType, pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE(), bIgnoreLatitude)) { if (GC.getGameINLINE().getMapRandNum(100, "addUniqueBonusType") < pBonusInfo.getGroupRand())//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,
示例14: FAssertMsgvoid BaseCheckYieldGroup::build(){ FAssertMsg(false, "The base function shouldn't call this virtual function");}
开发者ID:Trade--Winds,项目名称:Medieval_Tech,代码行数:4,
示例15: m_pTerrainInfoCvDllTerrainInfo::CvDllTerrainInfo(CvTerrainInfo* pTerrainInfo): m_pTerrainInfo(pTerrainInfo), m_uiRefCount(1){ FAssertMsg(pTerrainInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Battle-Royale,代码行数:6,
示例16: FAssertvoid BaseCheckYieldGroup::checkSingleXMLType(YieldTypes eYield, const char* XMLname){ FAssert(eYield >= 0 && eYield < NUM_YIELD_TYPES); XMLnameChecked[eYield] = true; FAssertMsg(!strcmp(GC.getYieldInfo(eYield).getType(), XMLname), CvString::format("XML error. Found %s instead of %s at index %d", GC.getYieldInfo(eYield).getType(), XMLname, eYield).c_str());}
开发者ID:Trade--Winds,项目名称:Medieval_Tech,代码行数:6,
示例17: m_pPlayerOptionInfoCvDllPlayerOptionInfo::CvDllPlayerOptionInfo(CvPlayerOptionInfo* pPlayerOptionInfo) : m_pPlayerOptionInfo(pPlayerOptionInfo) , m_uiRefCount(1){ FAssertMsg(pPlayerOptionInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Creosteanu,项目名称:nqmod-vs2008,代码行数:6,
示例18: m_pPromotionInfoCvDllPromotionInfo::CvDllPromotionInfo(CvPromotionEntry* pPromotionInfo) : m_pPromotionInfo(pPromotionInfo) , m_uiRefCount(1){ FAssertMsg(pPromotionInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:GravitasShortfall,项目名称:Community-Patch-DLL,代码行数:6,
注:本文中的FAssertMsg函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ FB2OFB函数代码示例 C++ FAssert函数代码示例 |