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自学教程:C++ FAssertMsg函数代码示例

51自学网 2021-06-01 20:40:41
  C++
这篇教程C++ FAssertMsg函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FAssertMsg函数的典型用法代码示例。如果您正苦于以下问题:C++ FAssertMsg函数的具体用法?C++ FAssertMsg怎么用?C++ FAssertMsg使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FAssertMsg函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: setBaseTexture

//------------------------------------------------------------------------------------------------------bool CvCameraOverlayInfo::read(CvXMLLoadUtility* pXML){	CvString  szTextVal;	if (!CvInfoBase::read(pXML))		return false;	pXML->GetChildXmlValByName( &m_bVisible, "bVisible");	pXML->GetChildXmlValByName( szTextVal, "TextureFile");	setBaseTexture(szTextVal);	pXML->GetChildXmlValByName( szTextVal, "CameraOverlayType");	if(szTextVal.CompareNoCase("CAMERA_OVERLAY_DECAL") == 0)		m_eCameraOverlayType = CAMERA_OVERLAY_DECAL;	else if(szTextVal.CompareNoCase("CAMERA_OVERLAY_ADDITIVE") == 0)		m_eCameraOverlayType = CAMERA_OVERLAY_ADDITIVE;	else	{		FAssertMsg(false, "[Jason] Unknown camera overlay type.");		m_eCameraOverlayType = CAMERA_OVERLAY_DECAL;	}	return true;}
开发者ID:jlippitt,项目名称:FFH2-Better-AI,代码行数:25,


示例2: FAssertMsg

int CvArea::getNumRevealedTiles(TeamTypes eIndex) const{	FAssertMsg(eIndex >= 0, "eIndex is expected to be >= 0");	FAssertMsg(eIndex < MAX_PLAYERS, "eIndex is expected to be < MAX_PLAYERS");	return m_aiNumRevealedTiles[eIndex];}
开发者ID:Nightinggale,项目名称:Religion_and_Revolution_Extended,代码行数:6,


示例3: FAssertMsg

/// What Flavors will be added by adopting this Grand Strategy?int CvAIGrandStrategyXMLEntry::GetFlavorModValue(int i) const{	FAssertMsg(i < GC.getNumFlavorTypes(), "Index out of bounds");	FAssertMsg(i > -1, "Index out of bounds");	return m_piFlavorModValue ? m_piFlavorModValue[i] : 0;}
开发者ID:Jheral,项目名称:Civ5Comps,代码行数:7,


示例4: FAssertMsg

void CvBattleDefinition::checkBattleRound(int index) const{	FAssertMsg((index >= 0) && (index < (int)m_aBattleRounds.size()), "[Jason] Invalid battle round index.");}
开发者ID:gdambrauskas,项目名称:anewdawn1.74Hspinoff,代码行数:4,


示例5: checkBattleUnitType

void checkBattleUnitType(BattleUnitTypes unitType){	FAssertMsg((unitType >= 0) && (unitType < BATTLE_UNIT_COUNT), "[Jason] Invalid battle unit type.");}
开发者ID:gdambrauskas,项目名称:anewdawn1.74Hspinoff,代码行数:4,


示例6: PROFILE_FUNC

///TKs Med TradeScreensvoid CvMapGenerator::addEurope(){	PROFILE_FUNC();	gDLL->NiTextOut("Adding Europe...");	for (int iEurope = 0; iEurope < GC.getNumEuropeInfos(); ++iEurope)	{		EuropeTypes eEurope = (EuropeTypes) iEurope;		CvEuropeInfo& kEurope = GC.getEuropeInfo(eEurope);		int iWidthPercent = kEurope.getWidthPercent();		gDLL->getPythonIFace()->pythonGetEuropeWidthPercent(eEurope, &iWidthPercent);		int iMinLandDistance = kEurope.getMinLandDistance();		gDLL->getPythonIFace()->pythonGetEuropeMinLandDistance(eEurope, &iMinLandDistance);		//try several times until at least one start europe is found		//bool bWaterRoute = (kEurope.getDomainsValid(DOMAIN_SEA));		bool bAnyEuropeFound = false;		bool bCheckDirection = true;		//int iDomainCount = 0;		int iGridWidth = GC.getMapINLINE().getGridWidthINLINE();		int iGridHeight = GC.getMapINLINE().getGridHeightINLINE();		for ( ; iMinLandDistance >= 0 && !bAnyEuropeFound; iMinLandDistance--)		{			for (int i = 0; i < GC.getMapINLINE().numPlotsINLINE(); ++i)			{				CvPlot* pPlot = GC.getMapINLINE().plotByIndexINLINE(i);				bCheckDirection = true;				if (!kEurope.getDomainsValid(DOMAIN_SEA) && pPlot->isWater())				{                    bCheckDirection = false;				}				//else if (kEurope.getDomainsValid(DOMAIN_SEA))				//{					//iDomainCount++;				//}				if (!kEurope.getDomainsValid(DOMAIN_LAND) && !pPlot->isWater())				{				    bCheckDirection = false;				}				//else if (kEurope.getDomainsValid(DOMAIN_LAND))				//{					//iDomainCount++;				//}				if (bCheckDirection && !pPlot->isTradeScreenAccessPlot(eEurope))				{					for (int iDir = 0; iDir < NUM_DIRECTION_TYPES; ++iDir)					{						/*DIRECTION_NORTH,						DIRECTION_NORTHEAST,						DIRECTION_EAST,						DIRECTION_SOUTHEAST,						DIRECTION_SOUTH,						DIRECTION_SOUTHWEST,						DIRECTION_WEST,						DIRECTION_NORTHWEST,*/						bool bEurope = false;												if (kEurope.getDirectionValid(iDir))						{							switch ((DirectionTypes)iDir)							{							case DIRECTION_EAST:								bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() <= (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getY_INLINE() >= iWidthPercent * iGridHeight / 100);								break;							case DIRECTION_NORTHEAST:								bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100);								break;							case DIRECTION_SOUTHEAST:								bEurope = (pPlot->getX_INLINE() > (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100);								break;							case DIRECTION_WEST:								bEurope = (pPlot->getX_INLINE() < iWidthPercent * iGridWidth / 100 && pPlot->getY_INLINE() <= (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getY_INLINE() >= iWidthPercent * iGridHeight / 100);								break;							case DIRECTION_NORTHWEST:								bEurope = (pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100);								break;							case DIRECTION_SOUTHWEST:								bEurope = (pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100 && pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100);								break;							case DIRECTION_NORTH:								bEurope = (pPlot->getY_INLINE() > (100 - iWidthPercent) * iGridHeight / 100 && pPlot->getX_INLINE() > iWidthPercent * iGridWidth / 100 && pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100);								break;							case DIRECTION_SOUTH:								bEurope = (pPlot->getY_INLINE() < iWidthPercent * iGridHeight / 100 && pPlot->getX_INLINE() > iWidthPercent * iGridWidth / 100 && pPlot->getX_INLINE() < (100 - iWidthPercent) * iGridWidth / 100);								break;							default:								FAssertMsg(false, "Invalid direction");								break;							}						}						if (bEurope)						{															if (kEurope.getDomainsValid(DOMAIN_SEA))								{									for (int i = -iMinLandDistance; i <= iMinLandDistance && bEurope; i++)//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,


示例7: FAssertMsg

//Note from Blake://Iustus wrote this function, it ensures that a new river actually//creates fresh water on the passed plot. Quite useful really//Altouh I veto'd it's use since I like that you don't always//get fresh water starts.// pFreshWaterPlot = the plot we want to give a fresh water river//bool CvMapGenerator::addRiver(CvPlot* pFreshWaterPlot){	FAssertMsg(pFreshWaterPlot != NULL, "NULL plot parameter");	// cannot have a river flow next to water	if (pFreshWaterPlot->isWater())	{		return false;	}	// if it already has a fresh water river, then success! we done	if (pFreshWaterPlot->isRiver())	{		return true;	}	bool bSuccess = false;	// randomize the order of directions	std::vector<int> aiShuffle(NUM_CARDINALDIRECTION_TYPES);	GC.getGameINLINE().getMapRand().shuffleSequence(aiShuffle, NULL);	// make two passes, once for each flow direction of the river	int iNWFlowPass = GC.getGameINLINE().getMapRandNum(2, "addRiver");	for (int iPass = 0; !bSuccess && iPass <= 1; iPass++)	{		// try placing a river edge in each direction, in random order		for (int iI = 0; !bSuccess && iI < NUM_CARDINALDIRECTION_TYPES; iI++)		{			CardinalDirectionTypes eRiverDirection = NO_CARDINALDIRECTION;			CvPlot *pRiverPlot = NULL;			switch (aiShuffle[iI])			{			case CARDINALDIRECTION_NORTH:				if (iPass == iNWFlowPass)				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTH);					eRiverDirection = CARDINALDIRECTION_WEST;				}				else				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTHWEST);					eRiverDirection = CARDINALDIRECTION_EAST;				}				break;			case CARDINALDIRECTION_EAST:				if (iPass == iNWFlowPass)				{					pRiverPlot = pFreshWaterPlot;					eRiverDirection = CARDINALDIRECTION_NORTH;				}				else				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTH);					eRiverDirection = CARDINALDIRECTION_SOUTH;				}				break;			case CARDINALDIRECTION_SOUTH:				if (iPass == iNWFlowPass)				{					pRiverPlot = pFreshWaterPlot;					eRiverDirection = CARDINALDIRECTION_WEST;				}				else				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_WEST);					eRiverDirection = CARDINALDIRECTION_EAST;				}				break;			case CARDINALDIRECTION_WEST:				if (iPass == iNWFlowPass)				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_WEST);					eRiverDirection = CARDINALDIRECTION_NORTH;				}				else				{					pRiverPlot = plotDirection(pFreshWaterPlot->getX_INLINE(), pFreshWaterPlot->getY_INLINE(), DIRECTION_NORTHWEST);					eRiverDirection = CARDINALDIRECTION_SOUTH;				}				break;			default:				FAssertMsg(false, "invalid cardinal direction");			}			if (pRiverPlot != NULL && !pRiverPlot->hasCoastAtSECorner())			{				// try to make the river//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,


示例8: plotCardinalDirection

//.........这里部分代码省略.........		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);	}	else if (eLastCardinalDirection==CARDINALDIRECTION_SOUTH)	{		pRiverPlot = plotCardinalDirection(pStartPlot->getX_INLINE(), pStartPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);		if (pRiverPlot == NULL)		{			return;		}		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_EAST);		if ((pAdjacentPlot == NULL) || pRiverPlot->isWOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())		{			return;		}		pStartPlot->setRiverID(iThisRiverID);		pRiverPlot->setWOfRiver(true, eLastCardinalDirection);	}	else if (eLastCardinalDirection==CARDINALDIRECTION_WEST)	{		pRiverPlot = pStartPlot;		if (pRiverPlot == NULL)		{			return;		}		pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_SOUTH);		if ((pAdjacentPlot == NULL) || pRiverPlot->isNOfRiver() || pRiverPlot->isWater() || pAdjacentPlot->isWater())		{			return;		}		pStartPlot->setRiverID(iThisRiverID);		pRiverPlot->setNOfRiver(true, eLastCardinalDirection);		pRiverPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), CARDINALDIRECTION_WEST);	}	else	{		//FAssertMsg(false, "Illegal direction type");		// River is starting here, set the direction in the next step		pRiverPlot = pStartPlot;		long result = 0;		if (gDLL->getPythonIFace()->pythonGetRiverStartCardinalDirection(pRiverPlot, &result) && !gDLL->getPythonIFace()->pythonUsingDefaultImpl()) // Python override		{			if (result >= 0)			{				eBestCardinalDirection = ((CardinalDirectionTypes)result);			}			else			{				FAssertMsg(false, "python pythonGetRiverStartCardinalDirection() must return >= 0");			}		}	}	if (pRiverPlot == NULL)	{		return; // The river has flowed off the edge of the map. All is well.	}	else if (pRiverPlot->hasCoastAtSECorner())	{		return; // The river has flowed into the ocean. All is well.	}	if (eBestCardinalDirection == NO_CARDINALDIRECTION)	{		int iBestValue = MAX_INT;		for (int iI = 0; iI < NUM_CARDINALDIRECTION_TYPES; iI++)		{			if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eOriginalCardinalDirection)			{				if (getOppositeCardinalDirection((CardinalDirectionTypes)iI) != eLastCardinalDirection)				{					CvPlot* pAdjacentPlot;					pAdjacentPlot = plotCardinalDirection(pRiverPlot->getX_INLINE(), pRiverPlot->getY_INLINE(), ((CardinalDirectionTypes)iI));					if (pAdjacentPlot != NULL)					{						int iValue = getRiverValueAtPlot(pAdjacentPlot);						if (iValue < iBestValue)						{							iBestValue = iValue;							eBestCardinalDirection = (CardinalDirectionTypes)iI;						}					}				}			}		}	}	if (eBestCardinalDirection != NO_CARDINALDIRECTION)	{		if  (eOriginalCardinalDirection	== NO_CARDINALDIRECTION)		{			eOriginalCardinalDirection = eBestCardinalDirection;		}		doRiver(pRiverPlot, eBestCardinalDirection, eOriginalCardinalDirection, iThisRiverID);	}}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,


示例9: while

///Tks MedCvPlot* CvMap::syncRandPlot(int iFlags, int iArea, int iMinUnitDistance, int iTimeout, bool bIgnoreNativeTeams){///TKe	CvPlot* pPlot = NULL;	int iCount = 0;	while (iCount < iTimeout)	{		CvPlot* pTestPlot = plotSorenINLINE(GC.getGameINLINE().getSorenRandNum(getGridWidthINLINE(), "Rand Plot Width"), GC.getGameINLINE().getSorenRandNum(getGridHeightINLINE(), "Rand Plot Height"));		FAssertMsg(pTestPlot != NULL, "TestPlot is not assigned a valid value");		if ((iArea == -1) || (pTestPlot->getArea() == iArea))		{			bool bValid = true;			if (bValid)			{				if (iMinUnitDistance != -1)				{					for (int iDX = -(iMinUnitDistance); iDX <= iMinUnitDistance; iDX++)					{						for (int iDY = -(iMinUnitDistance); iDY <= iMinUnitDistance; iDY++)						{							CvPlot* pLoopPlot = plotXY(pTestPlot->getX_INLINE(), pTestPlot->getY_INLINE(), iDX, iDY);							if (pLoopPlot != NULL)							{								if (pLoopPlot->isUnit())								{									bValid = false;								}							}						}					}				}			}			if (bValid)			{				if (iFlags & RANDPLOT_LAND)				{					if (pTestPlot->isWater())					{						bValid = false;					}				}			}			if (bValid)			{				if (iFlags & RANDPLOT_UNOWNED)				{					if (pTestPlot->isOwned())					{						///Tks Med						if (bIgnoreNativeTeams)						{							if (!GET_PLAYER(pTestPlot->getOwnerINLINE()).isNative())							{								bValid = false;							}						}						else						{							bValid = false;						}						///TKe					}				}			}			if (bValid)			{				if (iFlags & RANDPLOT_ADJACENT_UNOWNED)				{					if (pTestPlot->isAdjacentOwned())					{						bValid = false;					}				}			}			if (bValid)			{				if (iFlags & RANDPLOT_ADJACENT_LAND)				{					if (!(pTestPlot->isAdjacentToLand()))					{						bValid = false;					}				}			}			if (bValid)			{				if (iFlags & RANDPLOT_PASSIBLE)				{					if (pTestPlot->isImpassable())//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,


示例10: m_pHandicapInfo

CvDllHandicapInfo::CvDllHandicapInfo(CvHandicapInfo* pHandicapInfo): m_pHandicapInfo(pHandicapInfo), m_uiRefCount(1){	FAssertMsg(pHandicapInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:6,


示例11: switch

CvMessageData* CvMessageData::createMessage(GameMessageTypes eType){	switch (eType)	{	case GAMEMESSAGE_EXTENDED_GAME:		return new CvNetExtendedGame();	case GAMEMESSAGE_AUTO_MOVES:		return new CvNetAutoMoves();	case GAMEMESSAGE_TURN_COMPLETE:		return new CvNetTurnComplete();	case GAMEMESSAGE_PUSH_ORDER:		return new CvNetPushOrder();	case GAMEMESSAGE_POP_ORDER: 		return new CvNetPopOrder();	case GAMEMESSAGE_DO_TASK:		return new CvNetDoTask();	case GAMEMESSAGE_UPDATE_CIVICS: 		return new CvNetUpdateCivics();	case GAMEMESSAGE_RESEARCH: 		return new CvNetResearch();	case GAMEMESSAGE_ESPIONAGE_CHANGE: 		return new CvNetEspionageChange();	case GAMEMESSAGE_ADVANCED_START_ACTION:		return new CvNetAdvancedStartAction();	case GAMEMESSAGE_MOD_NET_MESSAGE: 		return new CvNetModNetMessage();	case GAMEMESSAGE_CONVERT: 		return new CvNetConvert();	case GAMEMESSAGE_EMPIRE_SPLIT: 		return new CvNetEmpireSplit();	case GAMEMESSAGE_FOUND_RELIGION: 		return new CvNetFoundReligion();	case GAMEMESSAGE_LAUNCH_SPACESHIP: 		return new CvNetLaunchSpaceship();	case GAMEMESSAGE_EVENT_TRIGGERED: 		return new CvNetEventTriggered();	case GAMEMESSAGE_JOIN_GROUP: 		return new CvNetJoinGroup();	case GAMEMESSAGE_PUSH_MISSION: 		return new CvNetPushMission();	case GAMEMESSAGE_AUTO_MISSION: 		return new CvNetAutoMission();	case GAMEMESSAGE_DO_COMMAND: 		return new CvNetDoCommand();	case GAMEMESSAGE_PERCENT_CHANGE: 		return new CvNetPercentChange();	case GAMEMESSAGE_CHANGE_VASSAL: 		return new CvNetChangeVassal();	case GAMEMESSAGE_CHOOSE_ELECTION: 		return new CvNetChooseElection();	case GAMEMESSAGE_DIPLO_VOTE: 		return new CvNetDiploVote();	case GAMEMESSAGE_CHANGE_WAR: 		return new CvNetChangeWar();	case GAMEMESSAGE_PING: 		return new CvNetPing();// BUG - Reminder Mod - start	case GAMEMESSAGE_ADD_REMINDER: 		return new CvNetAddReminder();// BUG - Reminder Mod - end	default:		FAssertMsg(false, "Unknown message type");	}	return NULL;}
开发者ID:markourm,项目名称:fall,代码行数:65,


示例12: m_pUnit

CvDllUnit::CvDllUnit(CvUnit* pUnit): m_pUnit(pUnit), m_uiRefCount(1){	FAssertMsg(pUnit != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:6,


示例13: calculateNumBonusesToAdd

void CvMapGenerator::addUniqueBonusType(BonusTypes eBonusType){	int* piAreaTried = new int[GC.getMapINLINE().getNumAreas()];	for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++)	{		piAreaTried[iI] = FFreeList::INVALID_INDEX;	}	CvBonusInfo& pBonusInfo = GC.getBonusInfo(eBonusType);	int iBonusCount = calculateNumBonusesToAdd(eBonusType);	bool bIgnoreLatitude = false;	gDLL->getPythonIFace()->pythonIsBonusIgnoreLatitudes(&bIgnoreLatitude);	FAssertMsg(pBonusInfo.isOneArea(), "addUniqueBonusType called with non-unique bonus type");	while (true)	{		int iBestValue = 0;		int iLoop = 0;		CvArea *pBestArea = NULL;		CvArea *pLoopArea = NULL;		for(pLoopArea = GC.getMapINLINE().firstArea(&iLoop); pLoopArea != NULL; pLoopArea = GC.getMapINLINE().nextArea(&iLoop))		{			bool bTried = false;			for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++)			{				if (pLoopArea->getID() == piAreaTried[iI])				{					bTried = true;					break;				}			}			if (!bTried)			{				int iNumUniqueBonusesOnArea = pLoopArea->countNumUniqueBonusTypes() + 1; // number of unique bonuses starting on the area, plus this one				int iNumTiles = pLoopArea->getNumTiles();				int iValue = iNumTiles / iNumUniqueBonusesOnArea;				if (iValue > iBestValue)				{					iBestValue = iValue;					pBestArea = pLoopArea;				}			}		}		if (pBestArea == NULL)		{			break; // can't place bonus on any area		}		for (int iI = 0; iI < GC.getMapINLINE().getNumAreas(); iI++)		{			if (piAreaTried[iI] == FFreeList::INVALID_INDEX)			{				piAreaTried[iI] = pBestArea->getID();				break;			}		}		// Place the bonuses:		std::vector<int> aiShuffle(GC.getMapINLINE().numPlotsINLINE());		GC.getGameINLINE().getMapRand().shuffleSequence(aiShuffle, "addUniqueBonusType shuffle");		for (int iI = 0; iI < GC.getMapINLINE().numPlotsINLINE(); iI++)		{			CvPlot* pPlot = GC.getMapINLINE().plotByIndexINLINE(aiShuffle[iI]);			FAssertMsg(pPlot != NULL, "addUniqueBonusType(): pPlot is null");			if (GC.getMapINLINE().getNumBonuses(eBonusType) >= iBonusCount)			{				break; // We already have enough			}			if (pBestArea == pPlot->area())			{				if (canPlaceBonusAt(eBonusType, pPlot->getX_INLINE(), pPlot->getY_INLINE(), bIgnoreLatitude))				{					pPlot->setBonusType(eBonusType);					for (int iDX = -(pBonusInfo.getGroupRange()); iDX <= pBonusInfo.getGroupRange(); iDX++)					{						for (int iDY = -(pBonusInfo.getGroupRange()); iDY <= pBonusInfo.getGroupRange(); iDY++)						{							if (GC.getMapINLINE().getNumBonuses(eBonusType) < iBonusCount)							{								CvPlot* pLoopPlot	= plotXY(pPlot->getX_INLINE(), pPlot->getY_INLINE(), iDX, iDY);								if (pLoopPlot != NULL && (pLoopPlot->area() == pBestArea))								{									if (canPlaceBonusAt(eBonusType, pLoopPlot->getX_INLINE(), pLoopPlot->getY_INLINE(), bIgnoreLatitude))									{										if (GC.getGameINLINE().getMapRandNum(100, "addUniqueBonusType") < pBonusInfo.getGroupRand())//.........这里部分代码省略.........
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,


示例14: FAssertMsg

void BaseCheckYieldGroup::build(){	FAssertMsg(false, "The base function shouldn't call this virtual function");}
开发者ID:Trade--Winds,项目名称:Medieval_Tech,代码行数:4,


示例15: m_pTerrainInfo

CvDllTerrainInfo::CvDllTerrainInfo(CvTerrainInfo* pTerrainInfo): m_pTerrainInfo(pTerrainInfo), m_uiRefCount(1){	FAssertMsg(pTerrainInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Be1eriand,项目名称:Battle-Royale,代码行数:6,


示例16: FAssert

void BaseCheckYieldGroup::checkSingleXMLType(YieldTypes eYield, const char* XMLname){	FAssert(eYield >= 0 && eYield < NUM_YIELD_TYPES);	XMLnameChecked[eYield] = true;	FAssertMsg(!strcmp(GC.getYieldInfo(eYield).getType(), XMLname), CvString::format("XML error. Found %s instead of %s at index %d", GC.getYieldInfo(eYield).getType(), XMLname, eYield).c_str());}
开发者ID:Trade--Winds,项目名称:Medieval_Tech,代码行数:6,


示例17: m_pPlayerOptionInfo

CvDllPlayerOptionInfo::CvDllPlayerOptionInfo(CvPlayerOptionInfo* pPlayerOptionInfo)	: m_pPlayerOptionInfo(pPlayerOptionInfo)	, m_uiRefCount(1){	FAssertMsg(pPlayerOptionInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:Creosteanu,项目名称:nqmod-vs2008,代码行数:6,


示例18: m_pPromotionInfo

CvDllPromotionInfo::CvDllPromotionInfo(CvPromotionEntry* pPromotionInfo)    : m_pPromotionInfo(pPromotionInfo)    , m_uiRefCount(1){    FAssertMsg(pPromotionInfo != NULL, "SHOULD NOT HAPPEN");}
开发者ID:GravitasShortfall,项目名称:Community-Patch-DLL,代码行数:6,



注:本文中的FAssertMsg函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ FAssert函数代码示例
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