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自学教程:C++ FMOD_Channel_SetPaused函数代码示例

51自学网 2021-06-01 20:42:36
  C++
这篇教程C++ FMOD_Channel_SetPaused函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FMOD_Channel_SetPaused函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_Channel_SetPaused函数的具体用法?C++ FMOD_Channel_SetPaused怎么用?C++ FMOD_Channel_SetPaused使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FMOD_Channel_SetPaused函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: FMOD_Channel_GetPaused

void SoundEngine::togglePauseChannel(unsigned int channel){    FMOD_BOOL etat;    FMOD_CHANNEL *canal=getChannel(channel);    FMOD_Channel_GetPaused(canal, &etat);    if (etat == 1) // Si la chanson est en pause        FMOD_Channel_SetPaused(canal, 0); // On enlève la pause    else // Sinon, elle est en cours de lecture        FMOD_Channel_SetPaused(canal, 1); // On met en pause}
开发者ID:bsignoret,项目名称:Bomberman-like-reseau,代码行数:11,


示例2: while

	void ModuleIrisAudio::FadeBgmThreadProc(int duration){		bgmIsFading = true;		int time = duration;		while (time >= 0){			float v;			FMOD_Channel_SetPaused(bgmChannel, true);			FMOD_Channel_GetVolume(bgmChannel, &v);			FMOD_Channel_SetVolume(bgmChannel, v - v / (duration / 1000));			time -= 1000;			FMOD_Channel_SetPaused(bgmChannel, false);			Sleep(1000);		}		FMOD_Channel_Stop(bgmChannel);		bgmIsFading = false;	}
开发者ID:HADESAngelia,项目名称:Iris-2D-Project,代码行数:15,


示例3: WStringToString

	bool ModuleIrisAudio::MePlay(wstring filePath, int volume, int rate){		string sfilepath = WStringToString(filePath);		const char* fpath = sfilepath.c_str();		if (channels == 0){			if (meChannel != NULL){				BOOL isPlaying;				FMOD_Channel_IsPlaying(meChannel, &isPlaying);				if (isPlaying)					FMOD_Channel_Stop(meChannel);			}		}		FMOD_RESULT result;		result = FMOD_System_CreateStream(fmodSystem, fpath, FMOD_DEFAULT, 0, &me);		if (result != FMOD_OK)			return false;		result = FMOD_System_PlaySound(fmodSystem, FMOD_CHANNEL_FREE, me, true, &meChannel);		if (result != FMOD_OK)			return false;		FMOD_Channel_SetMode(meChannel, FMOD_LOOP_NORMAL);		FMOD_Channel_SetVolume(meChannel, volume / 100.0f);		float frequancy;		FMOD_Channel_GetFrequency(meChannel, &frequancy);		FMOD_Channel_SetFrequency(meChannel, frequancy * (rate / 100.0));		FMOD_Channel_SetPaused(meChannel, FALSE);		return true;	}
开发者ID:HADESAngelia,项目名称:Iris-2D-Project,代码行数:34,


示例4: FindSample

bool Audio::Play(std::string name){    FMOD_RESULT res;    Sample *sample = FindSample(name);//***BUG    if (!sample) return false;    if (sample->sample != NULL) {        try {            //sample found, play it            res = FMOD_System_PlaySound(                      system,                      FMOD_CHANNEL_FREE,                      sample->sample,                      true,                      &sample->channel);            if (res!= FMOD_OK) return false;            FMOD_Channel_SetLoopCount(sample->channel, -1);            FMOD_Channel_SetPaused(sample->channel, false);        } catch (...) {            return false;        }    }    return true;}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:29,


示例5: FMOD_Channel_SetPaused

// ----------------------------------------------------------------------------void ofxSoundPlayerFMOD::setPaused(bool bP){	if (getIsPlaying() == true){		FMOD_Channel_SetPaused(channel,bP);		bPaused = bP;	}}
开发者ID:alsdncka,项目名称:digitalstarcode,代码行数:8,


示例6: FMOD_Channel_GetPaused

// toggles pause/unpausevoid Sound::togglePause(void){  FMOD_BOOL p;  FMOD_Channel_GetPaused(channel, &p);  FMOD_Channel_SetPaused(channel, !p);}
开发者ID:jonquach,项目名称:bomberman,代码行数:8,


示例7: FMOD_System_PlaySound

bool Audio::Play(Sample *sample){    FMOD_RESULT res;    if (sample == NULL) return false;    if (sample->sample == NULL) return false;    try {        res = FMOD_System_PlaySound(                  system,                  FMOD_CHANNEL_FREE,                  sample->sample,                  true,                  &sample->channel);        if (res!= FMOD_OK) return false;        FMOD_Channel_SetLoopCount(sample->channel, -1);        FMOD_Channel_SetPaused(sample->channel, false);    } catch (...) {        return false;    }    return true;}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:25,


示例8: I_StartSound

INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority){	FMOD_SOUND *sound;	FMOD_CHANNEL *chan;	INT32 i;	float frequency;	sound = (FMOD_SOUND *)S_sfx[id].data;	I_Assert(sound != NULL);	FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, sound, true, &chan));	if (sep == 0)		sep = 1;	FMR(FMOD_Channel_SetVolume(chan, (vol / 255.0) * (sfx_volume / 31.0)));	FMR(FMOD_Channel_SetPan(chan, (sep - 128) / 127.0));	FMR(FMOD_Sound_GetDefaults(sound, &frequency, NULL, NULL, NULL));	FMR(FMOD_Channel_SetFrequency(chan, (pitch / 128.0) * frequency));	FMR(FMOD_Channel_SetPriority(chan, priority));	//UNREFERENCED_PARAMETER(priority);	//FMR(FMOD_Channel_SetPriority(chan, 1 + ((0xff-vol)>>1))); // automatic priority 1 - 128 based on volume (priority 0 is music)	FMR(FMOD_Channel_GetIndex(chan, &i));	FMR(FMOD_Channel_SetPaused(chan, false));	return i;}
开发者ID:HipsterLion,项目名称:SRB2,代码行数:29,


示例9: whitgl_sound_play

void whitgl_sound_play(int id, float adjust){	int index = -1;	int i;	for(i=0; i<num_sounds; i++)	{		if(sounds[i].id == id)		{			index = i;			continue;		}	}	if(index == -1)	{		WHITGL_LOG("ERR Cannot find sound %d", id);		return;	}	FMOD_RESULT result = FMOD_System_PlaySound(fmodSystem, FMOD_CHANNEL_FREE, sounds[index].sound, true, &sounds[index].channel);	_whitgl_sound_errcheck("FMOD_System_PlaySound", result);	float defaultFrequency;	result = FMOD_Sound_GetDefaults(sounds[index].sound, &defaultFrequency, NULL, NULL, NULL);	_whitgl_sound_errcheck("FMOD_Sound_GetDefaults", result);	result = FMOD_Channel_SetFrequency(sounds[index].channel, defaultFrequency*adjust);	_whitgl_sound_errcheck("FMOD_Channel_SetFrequency", result);	result = FMOD_Channel_SetPaused(sounds[index].channel, false);	_whitgl_sound_errcheck("FMOD_Channel_SetPaused", result);}
开发者ID:whitingjp,项目名称:ld29,代码行数:29,


示例10: sound_toggle_pause

void sound_toggle_pause(void){    if (loaded) {        FMOD_BOOL p;        FMOD_Channel_GetPaused(_channel,&p);        FMOD_Channel_SetPaused (_channel,!p);    }}
开发者ID:SailorOnDaTea,项目名称:kissplayer,代码行数:8,


示例11: exception

void AudioManager::Play( const AudioManager::AudioType Type,                         const string& ID,                         const float Volume,                         const float Pitch,                         const float Pan,                         const int32_t LoopCount,                         const int32_t Priority,                         const FMOD_CHANNELINDEX ChannelIndex ){	// Create local variables.		float Frequency = Null;		FMOD_CHANNEL* Channel = nullptr;		unordered_map< string, SoundData >::iterator AudioMapIterator;	// Check arguments.		if( Type == MaxAudioTypes )			throw exception();	// Playback specified audio sample or stream.		if( Initialized )		{			AudioMapIterator = AudioMaps[ Type ].Instance.find( ID );			if( AudioMapIterator == AudioMaps[ Type ].Instance.end() )				throw exception();			if( FMOD_System_PlaySound( SystemInstance, ChannelIndex, AudioMapIterator->second.Instance, true, &Channel ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetChannelGroup( Channel, AudioMapIterator->second.Group ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetLoopCount( Channel, LoopCount ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetPriority( Channel, Priority ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetPan( Channel, Pan ) != FMOD_OK )				throw exception();			if( FMOD_Channel_GetFrequency( Channel, &Frequency ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetFrequency( Channel, ( Frequency * Pitch ) ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetVolume( Channel, Volume ) != FMOD_OK )				throw exception();			if( FMOD_Channel_SetPaused( Channel, false ) != FMOD_OK )				throw exception();		}}
开发者ID:awillett,项目名称:Team8,代码行数:57,


示例12: FMOD_Channel_GetPaused

void Audio::pauseMusique() {	if(!_canalMusique)		return;		FMOD_BOOL pause;	FMOD_Channel_GetPaused(_canalMusique, &pause);		FMOD_Channel_SetPaused(_canalMusique, !pause);}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:9,


示例13: FMOD_Sound_Release

void Sound::load() {    if (loaded) {        FMOD_Sound_Release(audio);    }    char *path = &location[0u];    FMOD_System_CreateSound(system, path, FMOD_SOFTWARE, 0, &audio);    FMOD_Channel_SetChannelGroup(channel, channelGroup);    FMOD_Channel_SetPaused(channel, true);    loaded = true;}
开发者ID:andreisergiu98,项目名称:squarly-hoop,代码行数:10,


示例14: set_paused

void set_paused(FMOD_CHANNEL **channel, int paused){    FMOD_RESULT result;    unsigned int blocksize;        result = FMOD_System_GetDSPBufferSize(gSystem, &blocksize, 0);    ERRCHECK(result);    if (!paused)    {        unsigned int pausestart_hi = 0, pausestart_lo = 0;        FMOD_System_GetDSPClock(gSystem, &pausestart_hi, &pausestart_lo);                FMOD_64BIT_ADD(pausestart_hi, pausestart_lo, 0, blocksize * 2);   /* Into the future by 2 mixer blocks. */        printf("/npause BOTH at %d /n", pausestart_lo);               /* Make them both pause at exactly the same tick.  Mute them both to avoid a click as well. */        FMOD_Channel_SetMute(channel[0], TRUE);        FMOD_Channel_SetDelay(channel[0], FMOD_DELAYTYPE_DSPCLOCK_PAUSE, pausestart_hi, pausestart_lo);        FMOD_Channel_SetMute(channel[1], TRUE);        FMOD_Channel_SetDelay(channel[1], FMOD_DELAYTYPE_DSPCLOCK_PAUSE, pausestart_hi, pausestart_lo);    }    else    {        unsigned int syshi, syslo;        int count;        FMOD_System_GetDSPClock(gSystem, &syshi, &syslo);        printf("/nunpause BOTH at %d/n", syslo);                for (count = 0; count < 2; count++)        {             unsigned int starttime_hi, starttime_lo;             unsigned int pausetime_hi = 0, pausetime_lo = 0;            unsigned int hi = syshi, lo = syslo;                        FMOD_Channel_GetDelay(channel[count], FMOD_DELAYTYPE_DSPCLOCK_PAUSE, &pausetime_hi, &pausetime_lo);            FMOD_Channel_GetDelay(channel[count], FMOD_DELAYTYPE_DSPCLOCK_START, &starttime_hi, &starttime_lo);            FMOD_64BIT_ADD(hi, lo, 0, blocksize * 2);                   /* Push operation into the future by 2 mixer blocks so it doesnt conflict with mixer. */            if (starttime_lo > pausetime_lo)                            /* Was already playing, unpause immediately. */            {                FMOD_64BIT_ADD(hi, lo, starttime_hi, starttime_lo);     /* Push forward the delayed start by the gap between starting and pausing */                FMOD_64BIT_SUB(hi, lo, pausetime_hi, pausetime_lo);     /* Push forward the delayed start by the gap between starting and pausing */            }            printf("restart %d at %d/n", count, lo);            FMOD_Channel_SetDelay(channel[count], FMOD_DELAYTYPE_DSPCLOCK_PAUSE, 0, 0);            FMOD_Channel_SetDelay(channel[count], FMOD_DELAYTYPE_DSPCLOCK_START, hi, lo);            FMOD_Channel_SetMute(channel[count], FALSE);            FMOD_Channel_SetPaused(channel[count], FALSE);        }    }}
开发者ID:chandonnet,项目名称:FTB2015,代码行数:55,


示例15: Java_org_fmod_realtimestitching_Example_cPause

void Java_org_fmod_realtimestitching_Example_cPause(JNIEnv *env, jobject thiz){	FMOD_RESULT result = FMOD_OK;	FMOD_BOOL paused = 0;	result = FMOD_Channel_GetPaused(gChannel, &paused);	CHECK_RESULT(result);	result = FMOD_Channel_SetPaused(gChannel, !paused);	CHECK_RESULT(result);}
开发者ID:mperroteau,项目名称:Euterpe,代码行数:11,


示例16: pause_fiend_music

void pause_fiend_music(void){	FMOD_BOOL paused;	if(!sound_is_on)return;	if(strcmp(current_music,"none")==0)return;		FMOD_Channel_GetPaused(fmod_music_channel, &paused);	if(!paused)	{		FMOD_Channel_SetPaused(fmod_music_channel, TRUE);	}}
开发者ID:arvidfm,项目名称:fiend,代码行数:12,


示例17: MOD_Resume

void MOD_Resume (void){	if(SND_Initialised == false || SND_MusicChannel.inuse == false)		return;	if(SND_MusicChannel.paused == true)	{		result = FMOD_Channel_SetPaused(SND_MusicChannel.channel, false);		FMOD_ERROR(result, true, false);		SND_MusicChannel.paused = false;	}}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:13,


示例18: FMOD_Channel_SetPaused

void CSound::Resume(void) {	// Check if we have a sound loaded	if (!mLoaded) {		return;	}#if __ENABLE_CFMOD	// Check if we have a valid channel	if (0 != mpChannel) {		// Resume the channel that is playing the sound		FMOD_Channel_SetPaused(mpChannel, 0);	}#endif}
开发者ID:pandaforks,项目名称:Mirage--,代码行数:13,


示例19: FMOD_Channel_GetPaused

void        FMODSound::play(void){  if (this->_channel)    {      FMOD_Channel_GetPaused(this->_channel, &(this->_tmp));    }  if (this->_tmp == true)    FMOD_Channel_SetPaused(this->_channel, false);  else    FMOD_System_PlaySound(this->_system, FMOD_CHANNEL_FREE,			  this->_sound, 0, &(this->_channel));  FMOD_Channel_SetVolume(this->_channel, this->_volume);}
开发者ID:antiqe,项目名称:RType,代码行数:13,


示例20: ERRCHECK

Sound::Sound(const Sound &_sound){	//FMOD_SOUND *temp = *&_sound.sound;	this->sound = *&_sound.sound;	f_pos = _sound.f_pos;	f_vel = _sound.f_vel;	*result = FMOD_Channel_Set3DAttributes(channel,&f_pos,&f_vel);	ERRCHECK();	*result = FMOD_Channel_SetPaused(channel, true);	ERRCHECK();	pos = new Vector(_sound.pos->X_Y_Z[0],_sound.pos->X_Y_Z[1],_sound.pos->X_Y_Z[2]);	vel = new Vector(_sound.vel->X_Y_Z[0],_sound.vel->X_Y_Z[1],_sound.vel->X_Y_Z[2]);}
开发者ID:febreez123,项目名称:thenextdimension3D,代码行数:14,


示例21: Play

	/// starts or continue playing, true if successfull	virtual const bool Play(){		if(IsPlaying())return true;		if(IsPaused()){			// unpause sound			if(mpChannel){				result = FMOD_Channel_SetPaused(mpChannel,false);				ERRCHECK(result);			}		} else {			// start playing			mpChannel = 0;			// alloc channel			if(mpSound && mSoundSystem && mSoundSystem->mpSystem){				result = FMOD_System_PlaySound(mSoundSystem->mpSystem, FMOD_CHANNEL_FREE, mpSound, true, &mpChannel);				ERRCHECK(result);			}						// channel free and working?			if(mpChannel){								if(mb3D){					// set 3d position and velocity data					result = FMOD_Channel_Set3DAttributes(mpChannel, &mlPos, &mlVel);					ERRCHECK(result);					// set currently set minmax distances					SetMinMaxDistance(mfMinDistance,mfMaxDistance);				} 								result = FMOD_Channel_SetPaused(mpChannel,false);				ERRCHECK(result);								return true;			} else return false;		}		return false;	}
开发者ID:ghoulsblade,项目名称:lugreexample,代码行数:37,


示例22: FMOD_Channel_SetPaused

void Sound::Resume(){	// Check if we have a sound loaded	if (!mLoaded)	{		return;	}	// Check if we have a valid channel	if (0 != mpChannel)	{		// Resume the channel that is playing the sound		FMOD_Channel_SetPaused(mpChannel, 0);			}}
开发者ID:NGAEVA,项目名称:2Dgame,代码行数:15,


示例23: resume_all_sounds

void resume_all_sounds(void){	int i;	if(!sound_is_on)return;		for(i=0;i<MAX_SOUNDS_PLAYING;i++)	{		if(sound_data[i].used)		{			FMOD_Channel_SetPaused(sound_data[i].voice_num,FALSE);			sound_data[i].used=0;		}	}}
开发者ID:arvidfm,项目名称:fiend,代码行数:16,


示例24: Stop

void Sound::Play(bool bLoop){	// Check if we have a sound loaded	if (!mLoaded)	{		return;	}	// Stop any previous sound first	Stop();	// Check if we are already playing	FMOD_System_PlaySound(FMODBridge::Get()->FMODSystem(), FMOD_CHANNEL_FREE, mpSound, true, &mpChannel);	FMOD_Channel_SetLoopCount(mpChannel, bLoop ? -1 : 0);	FMOD_Channel_SetVolume(mpChannel, mVolume);	FMOD_Channel_SetPaused(mpChannel, false);}
开发者ID:NGAEVA,项目名称:2Dgame,代码行数:17,


示例25: CDA_Resume

void CDA_Resume (void){#ifdef UQE_FMOD_CDAUDIO	if(SND_InitialisedCD == false || SND_MusicChannel.inuse == false)		return;	if(SND_MusicChannel.paused == true)	{		result = FMOD_Channel_SetPaused(SND_MusicChannel.channel, false);		FMOD_ERROR(result, true, false);		SND_MusicChannel.paused = false;	}#else	CDAudio_Resume();#endif}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:18,


示例26: switch

Sound::Sound(const char *file, int _mode,Vector &_pos, Vector&_vel, FMOD_SYSTEM *_system, FMOD_RESULT &_result){	system = _system;	result = &_result;	if(_mode > 1)	{		mode =_mode = 0;	}else	{		mode = _mode;	}		switch(_mode)	{	case SOUND:		*result = FMOD_System_CreateSound(system, file, FMOD_DEFAULT, 0, &sound);		this->setSoundMode(FMOD_LOOP_OFF);		break;	case STREAM:		*result =  FMOD_System_CreateStream(system, file, FMOD_DEFAULT, 0,&sound);		this->setSoundMode(FMOD_LOOP_NORMAL);		break;	}	ERRCHECK();	pos = &_pos;	vel = &_vel;	f_pos.x = pos->X_Y_Z[0];	f_pos.y = pos->X_Y_Z[1];	f_pos.z = pos->X_Y_Z[2];	f_vel.x = vel->X_Y_Z[0];	f_vel.y = vel->X_Y_Z[1];	f_vel.z = vel->X_Y_Z[2];	//*result = channel->set3DAttributes(&f_pos,&f_vel);	*result = FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, sound, true, &channel);	ERRCHECK();	*result = FMOD_Channel_Set3DAttributes(channel,&f_pos,&f_vel);	ERRCHECK();	*result = FMOD_Channel_SetPaused(channel, true);	ERRCHECK();}
开发者ID:febreez123,项目名称:thenextdimension3D,代码行数:44,


示例27: PlayStereoFrequency

void PlayStereoFrequency( short player, short which, short freq ){	if( soundOn )	{		float oldFreq;		FMOD_System_PlaySound( fmodSystem, FMOD_CHANNEL_FREE, sound[which], true, &soundChannel[player] );		// SetPan pans the sound from -1 (full left) to 1 (full right).		// which means player 0 should be -1 and player 1 should be 1.		// Except hard panning sounds kind of bad so player 0 should be		// -0.75 and player 1 should be 0.75.		if( playerWindowVisible[1] ) {			FMOD_Channel_SetPan( soundChannel[player], -0.75f + 1.5f * player );		} else {			FMOD_Channel_SetPan( soundChannel[player], 0.0f );		}		FMOD_Channel_GetFrequency( soundChannel[player], &oldFreq );		FMOD_Channel_SetFrequency( soundChannel[player], oldFreq * (16 + freq)/ 16 );		FMOD_Channel_SetPaused( soundChannel[player], false );	}}
开发者ID:torque,项目名称:CandyCrisis,代码行数:20,


示例28: main

int main(int argc, char **argv){	setup_ui(&argc, &argv);	FMOD_SOUND *soundtrack;	FMOD_CHANNEL *channel1;	FMOD_VECTOR position = { 0, 0, 0 };	FMOD_VECTOR velocity = { 0, 0, 0 };	FMOD_VECTOR forward = { 0, 0, 1 };	FMOD_VECTOR up = { 0, 1, 0 };	FMOD_System_Create(&fsystem);	FMOD_System_Init(fsystem, 100, FMOD_INIT_NORMAL, NULL);	FMOD_System_Set3DSettings(fsystem, 1.0f, 1.0f, 1.0f);	FMOD_System_CreateSound(fsystem, argc < 2 ? "../sounds/blast.wav" : argv[1], FMOD_3D | FMOD_LOOP_NORMAL, 0, &soundtrack);	FMOD_System_PlaySound(fsystem, soundtrack, NULL, 1, &channel1);	FMOD_Channel_Set3DAttributes(channel1, &position, &velocity, NULL);	FMOD_Channel_SetPaused(channel1, 0);	FMOD_System_Set3DListenerAttributes(fsystem, 0, &position, &velocity, &forward, &up);	FMOD_System_Update(fsystem);	gtk_main();	/*int i = 0;	while (i < 500) {		i++;		FMOD_System_Update(fsystem);		struct timespec sleepTime = { 0, 50 * 1000 * 1000 };		nanosleep(&sleepTime, NULL);	}*/	FMOD_Sound_Release(soundtrack);	FMOD_System_Close(fsystem);	FMOD_System_Release(fsystem);}
开发者ID:tom95,项目名称:TOMSpaceshooter,代码行数:39,



注:本文中的FMOD_Channel_SetPaused函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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