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自学教程:C++ FindNextComponent函数代码示例

51自学网 2021-06-01 20:46:51
  C++
这篇教程C++ FindNextComponent函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FindNextComponent函数的典型用法代码示例。如果您正苦于以下问题:C++ FindNextComponent函数的具体用法?C++ FindNextComponent怎么用?C++ FindNextComponent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FindNextComponent函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LoadAudioUnits

void LoadAudioUnits(){   ComponentDescription desc;   Component component;      desc.componentType = kAudioUnitType_Effect; //'aufx'   desc.componentSubType = 0;   desc.componentManufacturer = 0;   desc.componentFlags = 0;   desc.componentFlagsMask = 0;      component = FindNextComponent(NULL, &desc);   while (component != NULL) {      ComponentDescription found;      Handle nameHandle = NewHandle(0);      GetComponentInfo(component, &found, nameHandle, 0, 0);      HLock(nameHandle);      int len = ((const char *)(*nameHandle))[0];      wxString name((const char *)(*nameHandle)+1, len);      HUnlock(nameHandle);      DisposeHandle(nameHandle);      Effect::RegisterEffect(new AudioUnitEffect(name, component));      component = FindNextComponent (component, &desc);   }}
开发者ID:Kirushanr,项目名称:audacity,代码行数:27,


示例2: DelegateOnly_ImageCodecOpen

// Component Open Request - Requiredpascal ComponentResult DelegateOnly_ImageCodecOpen(DelegateOnly_Globals glob, ComponentInstance self){	ComponentDescription cd = { decompressorComponentType, k422YpCbCr8CodecType, FOUR_CHAR_CODE('app3'), 0, 0 };	Component c = 0;		ComponentResult rc;		// Allocate memory for our globals, set them up and inform the component manager that we've done so	glob = (DelegateOnly_Globals)NewPtrClear(sizeof(DelegateOnly_GlobalsRecord));	if (rc = MemError()) goto bail;		SetComponentInstanceStorage(self, (Handle)glob);		glob->self = self;	glob->target = self;		if (c = FindNextComponent(c, &cd)) {				rc = OpenAComponent(c, &glob->delegateComponent);		if (rc) goto bail;		ComponentSetTarget(glob->delegateComponent, self);	}bail:	return rc;}
开发者ID:fruitsamples,项目名称:DelegateOnlyComponent,代码行数:28,


示例3: openOutput

OSStatus openOutput (AudioUnit *outputUnit){	OSStatus		status = noErr;	ComponentDescription	description;	Component		component;	description.componentType = kAudioUnitType_Output;	description.componentSubType = kAudioUnitSubType_DefaultOutput;	description.componentManufacturer = kAudioUnitManufacturer_Apple;	description.componentFlags = 0;	description.componentFlagsMask = 0;	component = FindNextComponent(NULL, &description);	if (component == NULL)	{		fprintf(stderr, "Could not find audio output device./n");		exit(EXIT_FAILURE);	}	status = OpenAComponent(component, outputUnit);	if (status != noErr)	{		fprintf(stderr, "Could not open audio output device./n");		exit(EXIT_FAILURE);	}	status = AudioUnitInitialize(*outputUnit);	if (status != noErr)	{		fprintf(stderr, "Could not initialize audio output device./n");		exit(EXIT_FAILURE);	}	return status;}
开发者ID:Distrotech,项目名称:audiofile,代码行数:35,


示例4: CloseView

void AUEditWindow::SetUnitToDisplay (AudioUnit editUnit, ComponentDescription& inDesc){	CloseView();		mEditUnit = editUnit;	Component editComp = FindNextComponent(NULL, &inDesc);		verify_noerr(OpenAComponent(editComp, &mEditView));		ControlRef rootControl;	verify_noerr(GetRootControl(mWindow, &rootControl));	Rect r;	ControlRef viewPane;	GetControlBounds(rootControl, &r);	Float32Point location = { kOffsetForAUView_X, kOffsetForAUView_Y };	Float32Point size = { Float32(r.right), Float32(r.bottom) };	verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, rootControl, &location, &size, &viewPane));		AudioUnitCarbonViewSetEventListener(mEditView, EventListener, this);	GetControlBounds(viewPane, &r);	size.x = r.right-r.left + kOffsetForAUView_X; size.y = r.bottom-r.top + kOffsetForAUView_Y;		Rect r2;	GetControlBounds (mResizeableControl->MacControl(), &r2);		if ((r.bottom - r.top) < (r2.bottom - r2.top + 20))		size.y = r2.bottom + 20;			SetSize(size);	}
开发者ID:fruitsamples,项目名称:Services,代码行数:33,


示例5: mDesc

CAComponent::CAComponent (OSType inType, OSType inSubtype, OSType inManu)	: mDesc (inType, inSubtype, inManu),	  mManuName(0), mAUName(0), mCompName(0), mCompInfo (0){	mComp = FindNextComponent (NULL, &mDesc);	GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);}
开发者ID:DanielAeolusLaude,项目名称:ardour,代码行数:7,


示例6: findGraphicsExporterComponents

void findGraphicsExporterComponents(_List& compList, _SimpleList& compIndex){    ComponentDescription cd, cd2;    Component c = 0;        cd.componentType 			= GraphicsExporterComponentType;    cd.componentSubType 		= 0;    cd.componentManufacturer 	= 0;    cd.componentFlags 			= 0;    cd.componentFlagsMask 		= graphicsExporterIsBaseExporter;        _String	fileFormat;        while( ( c = FindNextComponent( c, &cd ) ) != 0 )     {    	 Handle     cInfo = NewHandle(256);    	 GetComponentInfo (c,&cd2,cInfo,nil,nil);    	 (*cInfo)[**cInfo+1] = 0;    	 fileFormat = (char*)(*cInfo+1);    	 if (fileFormat.sLength)    	 {    		 compList&& &fileFormat;     		 compIndex << (long)c;    	 }     	 DisposeHandle(cInfo);    }} 
开发者ID:mdsmith,项目名称:OCLHYPHY,代码行数:27,


示例7: showConfigurations

void showConfigurations(encodingParameters *params){	ComponentDescription cd;	cd.componentType = 'aenc';	cd.componentSubType = 'aac ';	cd.componentManufacturer = kAppleManufacturer;	cd.componentFlags = 0;	cd.componentFlagsMask = 0;	long qtversion = 0;	Gestalt(gestaltQuickTime,&qtversion);	int lcversion = CallComponentVersion((ComponentInstance)FindNextComponent(NULL, &cd));	cd.componentSubType = 'aach';	int heversion = CallComponentVersion((ComponentInstance)FindNextComponent(NULL, &cd));	if(heversion != badComponentInstance)		fprintf(stderr,"Using QuickTime %d.%d.%d (LC-AAC encoder %d.%d.%d, HE-AAC encoder %d.%d.%d)/n",(qtversion>>24)&0xff,(qtversion>>20)&0xf,(qtversion>>16)&0xf,(lcversion>>16)&0xffff,(lcversion>>8)&0xff,lcversion&0xff,(heversion>>16)&0xffff,(heversion>>8)&0xff,heversion&0xff);	else
开发者ID:QuocHuy7a10,项目名称:Arianrhod,代码行数:16,


示例8: m_outputUnit

AudioDestinationMac::AudioDestinationMac(AudioSourceProvider& provider, float sampleRate)    : m_outputUnit(0)    , m_provider(provider)    , m_renderBus(2, kBufferSize, false)    , m_sampleRate(sampleRate)    , m_isPlaying(false){    // Open and initialize DefaultOutputUnit    Component comp;    ComponentDescription desc;    desc.componentType = kAudioUnitType_Output;    desc.componentSubType = kAudioUnitSubType_DefaultOutput;    desc.componentManufacturer = kAudioUnitManufacturer_Apple;    desc.componentFlags = 0;    desc.componentFlagsMask = 0;    comp = FindNextComponent(0, &desc);    ASSERT(comp);    OSStatus result = OpenAComponent(comp, &m_outputUnit);    ASSERT(!result);    result = AudioUnitInitialize(m_outputUnit);    ASSERT(!result);    configure();}
开发者ID:sysrqb,项目名称:chromium-src,代码行数:28,


示例9: FindNextComponent

bool auLoader::loadPlugin(){  Component comp = FindNextComponent(NULL, &m_desc);  if(comp == NULL)  {    debug(LOG_ERROR, "AU '%s' '%s' '%s' was not found", m_type, m_subtype, m_manuf);    return false;  }  else  {    debug(LOG_INFO, "AU '%s' '%s' '%s' found", m_type, m_subtype, m_manuf);  }    OSErr result = OpenAComponent(comp, &m_plugin);  if(result)  {    debug(LOG_ERROR, "Could not open AU");    return false;  }  else  {    debug(LOG_INFO, "AU opened");  }    return true;}
开发者ID:Epitek,项目名称:KickMaker,代码行数:26,


示例10: XWindow

AUEditWindow::AUEditWindow(XController *owner, IBNibRef nibRef, CFStringRef name, AudioUnit editUnit, ComponentDescription inCompDesc ) :	XWindow(owner, nibRef, name),	mEditUnit(editUnit){	Component editComp = FindNextComponent(NULL, &inCompDesc);		verify_noerr(OpenAComponent(editComp, &mEditView));		ControlRef rootControl;	verify_noerr(GetRootControl(mWindow, &rootControl));	ControlRef customControl = 0;	ControlID controlID;	controlID.signature    	= 'cust';    controlID.id        	= 1000;    GetControlByID( mWindow, &controlID, &customControl );	ControlRef ourControl = customControl ? customControl : rootControl;	Rect r = {0,0,400,400};	ControlRef viewPane;	if(customControl) GetControlBounds(ourControl, &r);	Float32Point location = { r.left, r.top };	Float32Point size = { Float32(r.right - r.left ), Float32(r.bottom - r.top ) };			verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, ourControl, &location, &size, &viewPane));	GetControlBounds(viewPane, &r);	size.x = r.right-r.left; size.y = r.bottom-r.top;	if(!customControl) SetSize(size);	Show();	}
开发者ID:fruitsamples,项目名称:Services,代码行数:35,


示例11: while

bool macsgCamera::findCamera() {	int num_components = 0;	Component c = 0;	ComponentDescription cd;     	cd.componentType = SeqGrabComponentType;	cd.componentSubType = 0;	cd.componentManufacturer = 0;	cd.componentFlags = 0;	cd.componentFlagsMask = 0;     	while((c = FindNextComponent(c, &cd)) != 0) {		// add component c to the list		num_components++;  	}                //fprintf(stdout, "number of SGcomponents: %d/n",num_components);	if(num_components==0) {		fprintf(stderr, "no quicktime camera found/n");		return false;	} else {		cameraID = 0;		return true;	}}
开发者ID:field,项目名称:FieldKit.scala,代码行数:26,


示例12: CountComponents

// 2.// Create the Video Digitizer (using GWorld Pixmap as target mamory)void QuicktimeLiveImageStream::createVideoDigitizer(){    // #define videoDigitizerComponentType = 'vdig'    ComponentDescription video_component_description;    video_component_description.componentType         = 'vdig'; /* A unique 4-byte code indentifying the command set */    video_component_description.componentSubType      = 0;      /* Particular flavor of this instance */    video_component_description.componentManufacturer = 0;      /* Vendor indentification */    video_component_description.componentFlags        = 0;      /* 8 each for Component,Type,SubType,Manuf/revision */    video_component_description.componentFlagsMask    = 0;      /* Mask for specifying which flags to consider in search, zero during registration */    long num_video_components = CountComponents (&video_component_description);    OSG_DEBUG << " available Video DigitizerComponents : " << num_video_components << std::endl;    if (num_video_components)    {        Component aComponent = 0;        short     aDeviceID  = 0;        do        {            ComponentDescription full_video_component_description = video_component_description;            aComponent = FindNextComponent(aComponent, &full_video_component_description);            if (aComponent && (aDeviceID == m_videoDeviceID))            {                OSG_DEBUG << "Component" << std::endl;                OSErr                err;                Handle compName = NewHandle(256);                Handle compInfo = NewHandle(256);                err = GetComponentInfo( aComponent, &full_video_component_description, compName,compInfo,0);                OSG_DEBUG << "    Name: " << pstr_printable((StringPtr)*compName) << std::endl;                OSG_DEBUG << "    Desc: " << pstr_printable((StringPtr)*compInfo) << std::endl;                //Capabilities                VideoDigitizerComponent component_instance = OpenComponent(aComponent);                m_vdig = component_instance;                //Setup                // Onscreen                // Check capability and setting of Sequence Grabber                GDHandle origDevice;                CGrafPtr origPort;                GetGWorld (&origPort, &origDevice);                VideoDigitizerError error;                Rect                destinationBounds;                destinationBounds.left   = 0;                destinationBounds.top    = 0;                destinationBounds.right  = m_videoRectWidth;                destinationBounds.bottom = m_videoRectHeight;                                    error = VDSetPlayThruDestination(m_vdig, m_pixmap, &destinationBounds, 0, 0);                //error = VDSetPlayThruGlobalRect(m_vdig, (GrafPtr)origPort, &destinationBounds);                if (error != noErr)                {                    OSG_FATAL << "VDSetPlayThruDestination : error" << std::endl;                }                print_video_component_capability(component_instance);                break;            }            ++aDeviceID;        }        while (0 != aComponent);     }}
开发者ID:aalex,项目名称:osg,代码行数:59,


示例13: mManuName

CAComponent::CAComponent (const ComponentDescription& inDesc, CAComponent* next)	: mManuName(0), mAUName(0), mCompName(0), mCompInfo (0){	mComp = FindNextComponent ((next ? next->Comp() : NULL), const_cast<ComponentDescription*>(&inDesc));	if (mComp)		GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);	else		memcpy (&mDesc, &inDesc, sizeof(ComponentDescription));}
开发者ID:DanielAeolusLaude,项目名称:ardour,代码行数:9,


示例14: XWindow

AUEditWindow::AUEditWindow(XController *owner, IBNibRef nibRef, CFStringRef name, AudioUnit editUnit, bool forceGeneric) :	XWindow(owner, nibRef, name),	mEditUnit(editUnit){	OSStatus err;	ComponentDescription editorComponentDesc;		// set up to use generic UI component	editorComponentDesc.componentType = kAudioUnitCarbonViewComponentType;	editorComponentDesc.componentSubType = 'gnrc';	editorComponentDesc.componentManufacturer = 'appl';	editorComponentDesc.componentFlags = 0;	editorComponentDesc.componentFlagsMask = 0;		if (!forceGeneric) {		// ask the AU for its first editor component		UInt32 propertySize;		err = AudioUnitGetPropertyInfo(editUnit, kAudioUnitProperty_GetUIComponentList,			kAudioUnitScope_Global, 0, &propertySize, NULL);		if (!err) {			int nEditors = propertySize / sizeof(ComponentDescription);			ComponentDescription *editors = new ComponentDescription[nEditors];			err = AudioUnitGetProperty(editUnit, kAudioUnitProperty_GetUIComponentList,				kAudioUnitScope_Global, 0, editors, &propertySize);			if (!err)				// just pick the first one for now				editorComponentDesc = editors[0];			delete[] editors;		}	}	Component editComp = FindNextComponent(NULL, &editorComponentDesc);		verify_noerr(OpenAComponent(editComp, &mEditView));		ControlRef rootControl;	verify_noerr(GetRootControl(mWindow, &rootControl));	Rect r;	ControlRef viewPane;	GetControlBounds(rootControl, &r);	Float32Point location = { 0., 0. };	Float32Point size = { Float32(r.right), Float32(r.bottom) };	verify_noerr(AudioUnitCarbonViewCreate(mEditView, mEditUnit, mWindow, rootControl, &location, &size, &viewPane));		AudioUnitCarbonViewSetEventListener(mEditView, EventListener, this);	GetControlBounds(viewPane, &r);	size.x = r.right-r.left; size.y = r.bottom-r.top;	SetSize(size);	Show();/*	EventLoopTimerRef timer;	RequireNoErr(		InstallEventLoopTimer(			GetMainEventLoop(), 5., 0., TimerProc, this, &timer));*/}
开发者ID:arnelh,项目名称:Examples,代码行数:56,


示例15: FindNextComponent

Component	SMACIMAsdec::FindIMAAudioDecoderComponent(const AudioStreamBasicDescription& inFormat){	Component				theDecoderComponent = NULL;	ComponentDescription	theDecoderDescription = { kAudioDecoderComponentType, inFormat.mFormatID, 0, 0, 0 };	// If a component has sub types, ala MPEG-4, you'll need to loop here and look at the sub-type		theDecoderComponent = FindNextComponent(NULL, &theDecoderDescription);	return theDecoderComponent;}
开发者ID:fruitsamples,项目名称:AudioCodecs,代码行数:10,


示例16: ca_open_playback

static ALCenum ca_open_playback(ALCdevice *device, const ALCchar *deviceName){    ComponentDescription desc;    Component comp;    ca_data *data;    OSStatus err;    if(!deviceName)        deviceName = ca_device;    else if(strcmp(deviceName, ca_device) != 0)        return ALC_INVALID_VALUE;    /* open the default output unit */    desc.componentType = kAudioUnitType_Output;#if TARGET_OS_IPHONE    desc.componentSubType = kAudioUnitSubType_RemoteIO;#else    desc.componentSubType = kAudioUnitSubType_DefaultOutput;#endif // TARGET_OS_IPHONE    desc.componentManufacturer = kAudioUnitManufacturer_Apple;    desc.componentFlags = 0;    desc.componentFlagsMask = 0;    comp = FindNextComponent(NULL, &desc);    if(comp == NULL)    {        ERR("FindNextComponent failed/n");        return ALC_INVALID_VALUE;    }    data = calloc(1, sizeof(*data));    err = OpenAComponent(comp, &data->audioUnit);    if(err != noErr)    {        ERR("OpenAComponent failed/n");        free(data);        return ALC_INVALID_VALUE;    }    /* init and start the default audio unit... */    err = AudioUnitInitialize(data->audioUnit);    if(err != noErr)    {        ERR("AudioUnitInitialize failed/n");        CloseComponent(data->audioUnit);        free(data);        return ALC_INVALID_VALUE;    }    device->DeviceName = strdup(deviceName);    device->ExtraData = data;    return ALC_NO_ERROR;}
开发者ID:CliffsDover,项目名称:OpenAL-MOB,代码行数:54,


示例17: Clear

OSStatus		CAComponent::Restore (CFPropertyListRef &inData){	if (mDesc.Restore (inData)) return -1;	Clear();	mComp = FindNextComponent (NULL, &mDesc);		// this will restore the current flags...	if (mComp)		GetComponentInfo (Comp(), &mDesc, NULL, NULL, NULL);	return noErr;}
开发者ID:fruitsamples,项目名称:PublicUtility,代码行数:13,


示例18: initoutput

	int initoutput(){		ComponentDescription	desc;  		Component				comp;		OSStatus				err;		UInt32					size;		Boolean 				canwrite;				AudioStreamBasicDescription 	inputdesc,outputdesc;		desc.componentType=kAudioUnitType_Output;		desc.componentSubType=kAudioUnitSubType_DefaultOutput;		desc.componentManufacturer=kAudioUnitManufacturer_Apple;		desc.componentFlags=0;		desc.componentFlagsMask=0;		comp=FindNextComponent(NULL,&desc);if (comp==NULL) return -1;		err=OpenAComponent(comp,&out);if (err) return err;						err=AudioUnitInitialize(out);if (err) return err;				err=AudioUnitGetPropertyInfo(out,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Output,0,&size,&canwrite);		if (err) return err;		err=AudioUnitGetProperty(out,kAudioUnitProperty_StreamFormat,kAudioUnitScope_Input,0,&outputdesc,&size);		if (err) return err;				//		dumpdesc(&outputdesc);				inputdesc.mSampleRate=44100.0;		inputdesc.mFormatID='lpcm';#if __BIG_ENDIAN__		inputdesc.mFormatFlags=0x0e;#else		inputdesc.mFormatFlags=0x0c;#endif		inputdesc.mBytesPerPacket=4;		inputdesc.mFramesPerPacket=1;		inputdesc.mBytesPerFrame=4;		inputdesc.mChannelsPerFrame=2;		inputdesc.mBitsPerChannel=16;		inputdesc.mReserved=0;//		dumpdesc(&inputdesc);				err=AudioConverterNew(&inputdesc,&outputdesc,&conv);		if (err) {//			printf("AudioConvertNew failed %.*s/n",4,(char*)&err);			return err;		}			return err;	}
开发者ID:paulGolubev,项目名称:jumper,代码行数:51,


示例19: osx_output_enable

static boolosx_output_enable(struct audio_output *ao, GError **error_r){	struct osx_output *oo = (struct osx_output *)ao;	ComponentDescription desc;	desc.componentType = kAudioUnitType_Output;	desc.componentSubType = oo->component_subtype;	desc.componentManufacturer = kAudioUnitManufacturer_Apple;	desc.componentFlags = 0;	desc.componentFlagsMask = 0;	Component comp = FindNextComponent(NULL, &desc);	if (comp == 0) {		g_set_error(error_r, osx_output_quark(), 0,			    "Error finding OS X component");		return false;	}	OSStatus status = OpenAComponent(comp, &oo->au);	if (status != noErr) {		g_set_error(error_r, osx_output_quark(), status,			    "Unable to open OS X component: %s",			    GetMacOSStatusCommentString(status));		return false;	}	if (!osx_output_set_device(oo, error_r)) {		CloseComponent(oo->au);		return false;	}	AURenderCallbackStruct callback;	callback.inputProc = osx_render;	callback.inputProcRefCon = oo;	ComponentResult result =		AudioUnitSetProperty(oo->au,				     kAudioUnitProperty_SetRenderCallback,				     kAudioUnitScope_Input, 0,				     &callback, sizeof(callback));	if (result != noErr) {		CloseComponent(oo->au);		g_set_error(error_r, osx_output_quark(), result,			    "unable to set callback for OS X audio unit");		return false;	}	return true;}
开发者ID:Acidburn0zzz,项目名称:mpd,代码行数:50,


示例20: MinimalSGSettingsDialog

//  SGSettingsDialog with the "Compression" panel removedstatic OSErr MinimalSGSettingsDialog(SeqGrabComponent seqGrab,                                     SGChannel sgchanVideo, WindowPtr gMonitor){        OSErr err;        Component *panelListPtr = NULL;        UInt8 numberOfPanels = 0;        ComponentDescription cd = { SeqGrabPanelType, VideoMediaType, 0, 0, 0 };        Component c = 0;        Component *cPtr = NULL;        numberOfPanels = CountComponents(&cd);        panelListPtr =            (Component *) NewPtr(sizeof(Component) * (numberOfPanels + 1));        cPtr = panelListPtr;        numberOfPanels = 0;        CFStringRef compressionCFSTR = CFSTR("Compression");        do {                ComponentDescription compInfo;                c = FindNextComponent(c, &cd);                if (c) {                        Handle hName = NewHandle(0);                        GetComponentInfo(c, &compInfo, hName, NULL, NULL);                        CFStringRef nameCFSTR =                            CFStringCreateWithPascalString(kCFAllocatorDefault,                                                           (unsigned char                                                            *)(*hName),                                                           kCFStringEncodingASCII);                        if (CFStringCompare                            (nameCFSTR, compressionCFSTR,                             kCFCompareCaseInsensitive) != kCFCompareEqualTo) {                                *cPtr++ = c;                                numberOfPanels++;                        }                        DisposeHandle(hName);                }        } while (c);        if ((err =             SGSettingsDialog(seqGrab, sgchanVideo, numberOfPanels,                              panelListPtr, seqGrabSettingsPreviewOnly,                              (SGModalFilterUPP)                              NewSGModalFilterUPP(SeqGrabberModalFilterProc),                              (long)gMonitor))) {                return err;        }        return 0;}
开发者ID:MattHung,项目名称:sage-graphics,代码行数:50,


示例21: FindNextComponent

OSStatus CAPlayThrough::SetupAUHAL(AudioDeviceID in){	OSStatus err = noErr;		Component comp;	ComponentDescription desc;		//There are several different types of Audio Units.	//Some audio units serve as Outputs, Mixers, or DSP	//units. See AUComponent.h for listing	desc.componentType = kAudioUnitType_Output;		//Every Component has a subType, which will give a clearer picture	//of what this components function will be.	desc.componentSubType = kAudioUnitSubType_HALOutput;		//all Audio Units in AUComponent.h must use 	//"kAudioUnitManufacturer_Apple" as the Manufacturer	desc.componentManufacturer = kAudioUnitManufacturer_Apple;	desc.componentFlags = 0;	desc.componentFlagsMask = 0;		//Finds a component that meets the desc spec's	comp = FindNextComponent(NULL, &desc);	if (comp == NULL) exit (-1);		//gains access to the services provided by the component	OpenAComponent(comp, &mInputUnit);  	//AUHAL needs to be initialized before anything is done to it	err = AudioUnitInitialize(mInputUnit);	checkErr(err);		err = EnableIO();	checkErr(err);		err= SetInputDeviceAsCurrent(in);	checkErr(err);		err = CallbackSetup();	checkErr(err);		//Don't setup buffers until you know what the 	//input and output device audio streams look like.	err = AudioUnitInitialize(mInputUnit);	return err;}
开发者ID:aranm,项目名称:CAPlayThrough,代码行数:49,


示例22: QTMissing_IsComponentOfTypeAvailable

Boolean QTMissing_IsComponentOfTypeAvailable (OSType theType, OSType theSubType){	ComponentDescription		myCompDesc;	Component					myComponent = NULL;	// look for the specified component	myCompDesc.componentType = theType;	myCompDesc.componentSubType = theSubType;	myCompDesc.componentManufacturer = 0;	myCompDesc.componentFlags = 0;	myCompDesc.componentFlagsMask = cmpIsMissing;		myComponent = FindNextComponent(NULL, &myCompDesc);	return(myComponent != NULL);}
开发者ID:fruitsamples,项目名称:qtmissingcomp.win,代码行数:16,


示例23: coreaudio_init

static intcoreaudio_init (void) {    trace ("coreaudio_init/n");		//selecting the default output unit	ComponentDescription desc;	desc.componentType = kAudioUnitType_Output;	desc.componentSubType = kAudioUnitSubType_DefaultOutput;	desc.componentManufacturer = kAudioUnitManufacturer_Apple;	desc.componentFlags = 0;	desc.componentFlagsMask = 0;		OSStatus err = noErr;	Component comp = FindNextComponent(NULL, &desc);	if (comp == NULL) { trace ("FindNextComponent= failed to find the default output component./n"); return -1; }		err = OpenAComponent(comp, &output_unit);	if (comp == NULL) { trace ("OpenAComponent= %s/n", GetMacOSStatusErrorString(err)); return -1; }		// filling out the description for linear PCM data (can only be called after opening audio component)    if (coreaudio_set_data_format(&plugin.fmt) < 0)		return -1;		// callback	AURenderCallbackStruct input_cb;	input_cb.inputProc = coreaudio_callback;	input_cb.inputProcRefCon = NULL;		err = AudioUnitSetProperty(output_unit,							   kAudioUnitProperty_SetRenderCallback,							   kAudioUnitScope_Input,							   0,							   &input_cb,							   sizeof(input_cb));	if (err)		{ trace ("AudioUnitSetProperty-CB= %s/n", GetMacOSStatusErrorString(err)); return -1; }		// Initialize unit	err = AudioUnitInitialize(output_unit);	if (err) { trace ("AudioUnitInitialize= %s/n", GetMacOSStatusErrorString(err)); return -1; }			au_state = 1; // audio unit initialised    state = OUTPUT_STATE_STOPPED;		return 0;}
开发者ID:amitkr,项目名称:deadbeef,代码行数:47,


示例24: CountComponents

// 1.// Create the Sequence Grabber (using GWorld as target memory)void QuicktimeLiveImageStream::createSequenceGrabber(){    ComponentDescription sg_component_description;    sg_component_description.componentType         = SeqGrabComponentType; /* A unique 4-byte code indentifying the command set */    sg_component_description.componentSubType      = 0L;      /* Particular flavor of this instance */    sg_component_description.componentManufacturer = 'appl';  /* Vendor indentification */    sg_component_description.componentFlags        = 0L;      /* 8 each for Component,Type,SubType,Manuf/revision */    sg_component_description.componentFlagsMask    = 0L;      /* Mask for specifying which flags to consider in search, zero during registration */    long num_sg_components = CountComponents (&sg_component_description);    if (num_sg_components)    {        Component            aComponent                    = 0;        ComponentDescription full_sg_component_description = sg_component_description;        aComponent = FindNextComponent(aComponent, &full_sg_component_description);        if (aComponent)        {            m_gSeqGrabber = OpenComponent(aComponent);            // If we got a sequence grabber, set it up            if (m_gSeqGrabber != 0L)            {                // Check capability and setting of Sequence Grabber                GDHandle origDevice;                CGrafPtr origPort;                // Create GWorld                GetGWorld (&origPort, &origDevice);                SetGWorld (m_gw, NULL); // set current graphics port to offscreen                // Initialize the sequence grabber                ComponentResult result = noErr;                result = SGInitialize (m_gSeqGrabber);                if (result == noErr)                {                    // Set GWorld                    result = SGSetGWorld(m_gSeqGrabber, (CGrafPtr)m_gw, 0);                    if (result != noErr)                    {                        OSG_FATAL << "Could not set GWorld on SG" << std::endl;                    }                }                // Set GWorld back                SetGWorld(origPort, origDevice);            }        }    }}
开发者ID:hyyh619,项目名称:OpenSceneGraph-3.4.0,代码行数:48,


示例25: init_audio_unit

static void init_audio_unit(AudioUnit *au) {	OSStatus err = noErr;	ComponentDescription desc;	desc.componentType = kAudioUnitType_Output;	desc.componentSubType = kAudioUnitSubType_HALOutput;	desc.componentManufacturer = kAudioUnitManufacturer_Apple;	desc.componentFlags = 0;	desc.componentFlagsMask = 0;		Component comp = FindNextComponent(NULL, &desc);	if (comp == NULL) {		DBG_DYNA_AUDIO_DRV("!!CoreAudio: can't audio component/n");	}		err = OpenAComponent(comp, au);	if (err != noErr) {		DBG_DYNA_AUDIO_DRV("!!CoreAudio: can't open audio component/n");	}}
开发者ID:gabrieldelsaint,项目名称:UIM,代码行数:19,


示例26: PyMac_PRECHECK

static PyObject *Cm_FindNextComponent(PyObject *_self, PyObject *_args){	PyObject *_res = NULL;	Component _rv;	Component aComponent;	ComponentDescription looking;#ifndef FindNextComponent	PyMac_PRECHECK(FindNextComponent);#endif	if (!PyArg_ParseTuple(_args, "O&O&",	                      CmpObj_Convert, &aComponent,	                      CmpDesc_Convert, &looking))		return NULL;	_rv = FindNextComponent(aComponent,	                        &looking);	_res = Py_BuildValue("O&",	                     CmpObj_New, _rv);	return _res;}
开发者ID:JupiterSmalltalk,项目名称:openqwaq,代码行数:19,


示例27: calloc

static au_instance_t *audiounits_create_player(SEXP source, float rate, int flags) {	ComponentDescription desc = { kAudioUnitType_Output, kAudioUnitSubType_DefaultOutput, kAudioUnitManufacturer_Apple, 0, 0 };	Component comp; 	OSStatus err;		au_instance_t *ap = (au_instance_t*) calloc(sizeof(au_instance_t), 1);	ap->source = source;	ap->sample_rate = rate;	ap->done = NO;	ap->position = 0;	ap->length = LENGTH(source);	ap->stereo = NO;	{ /* if the source is a matrix with 2 rows then we'll use stereo */		SEXP dim = Rf_getAttrib(source, R_DimSymbol);		if (TYPEOF(dim) == INTSXP && LENGTH(dim) > 0 && INTEGER(dim)[0] == 2)			ap->stereo = YES;	}	ap->loop = (flags & APFLAG_LOOP) ? YES : NO;	memset(&ap->fmtOut, 0, sizeof(ap->fmtOut));	ap->fmtOut.mSampleRate = ap->sample_rate;	ap->fmtOut.mFormatID = kAudioFormatLinearPCM;	ap->fmtOut.mChannelsPerFrame = ap->stereo ? 2 : 1;	ap->fmtOut.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;#if __ppc__ || __ppc64__ || __BIG_ENDIAN__	ap->fmtOut.mFormatFlags |= kAudioFormatFlagIsBigEndian;#endif	ap->fmtOut.mFramesPerPacket = 1;	ap->fmtOut.mBytesPerPacket = ap->fmtOut.mBytesPerFrame = ap->fmtOut.mFramesPerPacket * ap->fmtOut.mChannelsPerFrame * 2;	ap->fmtOut.mBitsPerChannel = 16;	if (ap->stereo) ap->length /= 2;	comp = FindNextComponent(NULL, &desc);	if (!comp) Rf_error("unable to find default audio output"); 	err = OpenAComponent(comp, &ap->outUnit);	if (err) Rf_error("unable to open default audio (%08x)", err);	err = AudioUnitInitialize(ap->outUnit);	if (err) {		CloseComponent(ap->outUnit);		Rf_error("unable to initialize default audio (%08x)", err);	}	R_PreserveObject(ap->source);	return ap;}
开发者ID:brezniczky,项目名称:audio,代码行数:42,


示例28: CheckInit

static OSStatus CheckInit (){        if (playBackWasInit)        return 0;        OSStatus result = noErr;            callbackSem = SDL_CreateSemaphore(0);        SDL_CreateThread(RunCallBackThread, NULL);    {         ComponentDescription desc;            desc.componentType = kAudioUnitType_Output;        desc.componentSubType = kAudioUnitSubType_DefaultOutput;        desc.componentManufacturer = kAudioUnitManufacturer_Apple;        desc.componentFlags = 0;        desc.componentFlagsMask = 0;                Component comp = FindNextComponent (NULL, &desc);        if (comp == NULL) {            SDL_SetError ("CheckInit: FindNextComponent returned NULL");            if (result) return -1;         }                result = OpenAComponent (comp, &theUnit);            if (result) return -1;                                     result = AudioUnitInitialize (theUnit);            if (result) return -1;                                     playBackWasInit = true;    }        return 0;}
开发者ID:qtekfun,项目名称:htcDesire820Kernel,代码行数:41,


示例29: ca_open_playback

static ALCenum ca_open_playback(ALCdevice *device, const ALCchar *deviceName){    ComponentDescription desc;    Component comp;    ca_data *data;    OSStatus err;    if(!deviceName)        deviceName = ca_device;    else if(strcmp(deviceName, ca_device) != 0)        return ALC_INVALID_VALUE;    /* open the default output unit */    desc.componentType = kAudioUnitType_Output;    desc.componentSubType = kAudioUnitSubType_DefaultOutput;    desc.componentManufacturer = kAudioUnitManufacturer_Apple;    desc.componentFlags = 0;    desc.componentFlagsMask = 0;    comp = FindNextComponent(NULL, &desc);    if(comp == NULL)    {        ERR("FindNextComponent failed/n");        return ALC_INVALID_VALUE;    }    data = calloc(1, sizeof(*data));    device->ExtraData = data;    err = OpenAComponent(comp, &data->audioUnit);    if(err != noErr)    {        ERR("OpenAComponent failed/n");        free(data);        device->ExtraData = NULL;        return ALC_INVALID_VALUE;    }    return ALC_NO_ERROR;}
开发者ID:9heart,项目名称:DT3,代码行数:40,


示例30: Close

bool CCoreAudioUnit::Open(ComponentDescription desc){  if (m_Component)    Close();    // Find the required Component	Component outputComp = FindNextComponent(NULL, &desc);	if (outputComp == NULL)  // Unable to find the AudioUnit we requested  {     CLog::Log(LOGERROR, "CCoreAudioUnit::Open: Unable to locate AudioUnit Component.");    return false;  }	  // Create an instance of the AudioUnit Component  OSStatus ret = OpenAComponent(outputComp, &m_Component);	if (ret) // Unable to open AudioUnit  {     CLog::Log(LOGERROR, "CCoreAudioUnit::Open: Unable to open AudioUnit Component. Error = 0x%08x (%4.4s)", ret, CONVERT_OSSTATUS(ret));    return false;   }  return true;}
开发者ID:flyingtime,项目名称:boxee,代码行数:22,



注:本文中的FindNextComponent函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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