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自学教程:C++ FindObject函数代码示例

51自学网 2021-06-01 20:46:55
  C++
这篇教程C++ FindObject函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FindObject函数的典型用法代码示例。如果您正苦于以下问题:C++ FindObject函数的具体用法?C++ FindObject怎么用?C++ FindObject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FindObject函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: InitializePlayer

func InitializePlayer(int iPlayer){	_inherited();	var pClonk;	if(GetPlayerTeam(iPlayer) == 1)	{		pClonk = CreateObject(JAFA,0,0,iPlayer);		pClonk -> Enter(FindObject(GOEB,0,0,LandscapeWidth(),LandscapeHeight()/2));		MakeCrewMember(pClonk,iPlayer);		CreateContents(FLAG,pClonk);		SetCursor(iPlayer,pClonk);		pClonk = CreateObject(JAFA,0,0,iPlayer);		pClonk -> Enter(FindObject(GOEB,0,0,LandscapeWidth(),LandscapeHeight()/2));		MakeCrewMember(pClonk,iPlayer);	}	if(GetPlayerTeam(iPlayer) == 2)	{		pClonk = CreateObject(WRAT,0,0,iPlayer);		pClonk -> Enter(FindObject(GOEB,0,LandscapeHeight()/2,LandscapeWidth(),LandscapeHeight()/2));		MakeCrewMember(pClonk,iPlayer);		CreateContents(FLAG,pClonk);		SetCursor(iPlayer,pClonk);		pClonk = CreateObject(WRAT,0,0,iPlayer);		pClonk -> Enter(FindObject(GOEB,0,LandscapeHeight()/2,LandscapeWidth(),LandscapeHeight()/2));		MakeCrewMember(pClonk,iPlayer);	}}
开发者ID:maxmitti,项目名称:SGGP,代码行数:27,


示例2: DxFont

void TestScene::Init(){	font = new DxFont();	this->AppendObject(font, 1, true);	this->AppendItemBox("font", font);	tex = new Texture("soccerball.png");	sprite = new Sprite(tex);	this->AppendItemBox("tex", tex);	this->AppendItemBox("sprite", sprite);	r=0.f;	AppendObject(new BGMusic("Kalimba.mp3"), 5, "BGM", true);	AppendItemBox("BGM", FindObject("BGM"));	bgm = dynamic_cast<BGMusic*>(this->FindItemBox("BGM"));	//if(bgm) bgm->Play();    input = (Input*)FindObject("input");      if(input == NULL){          input = new Input();          AppendObject(input, 0, "input", true);      } 	sound.Load("missile.wav");	Sound *se = new Sound(*(Sound*)FindItemBox("burst"));	//se->EnableDeleteByEnd();	se->Play();}
开发者ID:MKomiya,项目名称:Javelin,代码行数:29,


示例3: Intro_Stop

func Intro_Stop(){	// Lava gets quiet after intro	var lava = FindObject(Find_ID(BoilingLava));	if (lava) lava->SetIntensity(25);	// if players got stuck somewhere, unstick them	for (var i=0; i<GetPlayerCount(C4PT_User); ++i)	{		var plr = GetPlayerByIndex(i, C4PT_User);		var crew = GetCrew(plr);		if (crew && !Inside(crew->GetX(),125,170))		{			crew->SetPosition(135+Random(25), 860);		}		crew->Extinguish();		crew->DoEnergy(100);	}	this.dialogue->SetInteraction(true);	this.dialogue->AddAttention();	SetPlayerZoomByViewRange(NO_OWNER, 400,300, PLRZOOM_Set);		// Turn and relocate the airplane to make starting it easier.	var plane = FindObject(Find_ID(Airplane));	if (plane)	{		plane->FaceLeft();		plane->SetR(-90);		plane->SetPosition(1387, 345);	}	return true;}
开发者ID:aburgm,项目名称:openclonk,代码行数:31,


示例4: FxBoomAttackTimer

global func FxBoomAttackTimer(object target, effect, int time){	var wave = 1+time/35/Boomattack_wave_delay;	if(time/35 % Boomattack_wave_delay == 1)	{		var gol = FindObject(Find_ID(Goal_SaveTheWindmills));		if(gol)			gol->SetWave(wave);		if (wave < 13)		{			CustomMessage(Format("                   $MsgWave$                   ",wave),nil,NO_OWNER);			var wave_strength = Sqrt(9+GetPlayerCount()*time/Boomattack_attack_growth);			CreateAttackWave( Random(360) , wave_strength,Boomattack_angle_spread);		}		else if (wave == 13)		{			CustomMessage("                   $MsgBoss$                   ",nil,NO_OWNER);			CreateAttackWave( Random(360) , -1, Boomattack_angle_spread);			var gol = FindObject(Find_ID(Goal_SaveTheWindmills));			if(gol) gol->BossAttacks();		}	}}
开发者ID:772,项目名称:openclonk,代码行数:25,


示例5: Script80

func Script80(){	var pHut = FindObject(HUT2);  if(!FindObject(0,pHut->GetX()-80,pHut->GetY()-50,100,100,OCF_CrewMember)) { goto(80); return; }  SetPlrShowControl(0,"____4_678_    4 678 ____4_____");  TutorialMessage("$TxtStopexactlyinfrontof$");  goto(110);}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:8,


示例6: Initialize

protected func Initialize(){  // Anfangsgeldwert  value=GetWealth(GetOwner());  if(Local(CheckTeam(GetOwner()), FindObject(TACC))) value = Local(CheckTeam(GetOwner()), FindObject(TACC));  else Local(CheckTeam(GetOwner()), FindObject(TACC)) = value;  SetWealth(GetOwner(), value);}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:8,


示例7: FindObject

  //  // Simulation  //  Bool TrackCam::Simulate(FamilyNode *viewNode, F32 time)  {    Bool bindMod1 = Common::Input::GetModifierKey(1);    Bool bindMod2 = Common::Input::GetModifierKey(2);    if (trackObj.Alive())    {      // Check that we are allowed to track this object      if (!CanTrack(trackObj))      {        trackObj = FindObject(trackObj, FO_NEXT);      }    }    else    {      // If object is dead, go to next object      trackObj = FindObject(trackObj, FO_NEXT);    }    if (trackObj.Alive())    {      switchDelay = DEFAULT_SWITCH_DELAY;      if (rScroll)      {        if (bindMod1 && bindMod2)        {          SetRadius(targetRadius + (F32(dy) * time * swoopRate * 2.0F));        }        else        if (!bindMod1 && !bindMod2)        {          if (dx)          {            // Circle about the object            qView.Rotate(time * F32(-dx) * DEG2RAD * spinRate, Matrix::I.up);          }          if (dy)          {            SetPitch(pitch + (time * F32(-dy) * DEG2RAD * spinRate));          }        }        else        if (Input::GetKeyState() & Input::LBUTTONDOWN)        {          // Circle about the object          SetRadius(targetRadius + (F32(dy) * time * swoopRate * 2.0F));          // Set mouse to centre of screen          Input::SetMousePos(Vid::backBmp.Width() >> 1, Vid::backBmp.Height() >> 1);        }        // Set mouse to centre of screen        Input::SetMousePos(Vid::backBmp.Width() >> 1, Vid::backBmp.Height() >> 1);      }
开发者ID:grasmanek94,项目名称:darkreign2,代码行数:60,


示例8: Script5

func Script5(){  SetPlrShowControl(0,"___345678_   345678 __________");    TutorialMessage("$TxtTheskyislandinthecen$");  // Positionen speichern  iBlnX = FindObject(BALN)->GetX(); iBlnY = FindObject(BALN)->GetY();  iPlrX = FindObject(CLNK)->GetX(); iPlrY = FindObject(CLNK)->GetY();  iCounter = 20;}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:9,


示例9: ProfileX

void KVCanvas::ProfileX(TH2* hh){   TObject* pfx = 0;   if ((pfx = FindObject(Form("%s_pfx", hh->GetName())))) pfx->Delete();   hh->ProfileX("_pfx", 1, -1, "i,d,same");   if ((pfx = FindObject(Form("%s_pfx", hh->GetName()))))((TProfile*)pfx)->SetLineColor(kBlack);   Modified();   Update();}
开发者ID:GiuseppePast,项目名称:kaliveda,代码行数:9,


示例10: Script84

func Script84(){  if (FindObject(HUT3)->GetBase()) return(goto(84));  Sound("Applause");  TutorialMessage("$TxtExcellent$");  FindObject(SCRG)->Fulfill();  SetNextMission("Tutorial.c4f//Tutorial03.c4s", "$BtnNextTutorial$", "$BtnNextTutorialDesc$");  return(1);}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:9,


示例11: Initialize

protected func Initialize(){	// Environment 	CreateObject(Rule_ObjectFade)->DoFadeTime(10 * 36);		GetRelaunchRule()->SetLastWeaponUse(false);		var time=CreateObject(Time);	time->SetTime();	time->SetCycleSpeed();	FindObject(Find_ID(Moon))->SetMoonPhase(3);	FindObject(Find_ID(Moon))->SetCon(150);	FindObject(Find_ID(Moon))->SetPosition(LandscapeWidth()/2,150);	// Goal: Capture the flag, with bases in both hideouts.	var goal = CreateObject(Goal_CaptureTheFlag, 0, 0, NO_OWNER);	goal->SetFlagBase(1, 135, 266);	goal->SetFlagBase(2, LandscapeWidth() - 135, 266);	CreateObject(Rule_KillLogs);			var gate = CreateObjectAbove(StoneDoor, 345, 272, NO_OWNER);	gate->SetClrModulation(RGB(140,185,255));	gate->SetAutoControl(1);	var gate = CreateObjectAbove(StoneDoor, LandscapeWidth()-344, 272, NO_OWNER);	gate->SetClrModulation(RGB(140,185,255));	gate->SetAutoControl(2);	// Chests with weapons.	var chest;	chest = CreateObjectAbove(Chest, 60, 220, NO_OWNER);	chest->MakeInvincible();	AddEffect("FillBaseChest", chest, 100, 7 * 36,nil,nil,false);	chest = CreateObjectAbove(Chest, 150, 370, NO_OWNER);	chest->MakeInvincible();	AddEffect("FillBaseChest", chest, 100, 7 * 36,nil,nil,true);	chest = CreateObjectAbove(Chest, LandscapeWidth() - 60, 220, NO_OWNER);	chest->MakeInvincible();	AddEffect("FillBaseChest", chest, 100, 7 * 36,nil,nil,false);	chest = CreateObjectAbove(Chest, LandscapeWidth() - 150, 370, NO_OWNER);	chest->MakeInvincible();	AddEffect("FillBaseChest", chest, 100, 7 * 36,nil,nil,true);		chest = CreateObjectAbove(Chest, LandscapeWidth()/2, 320, NO_OWNER);	chest->MakeInvincible();	AddEffect("FillOtherChest", chest, 100, 5 * 36);		AddEffect("SnowyWinter", nil, 100, 1);	Sound("Environment::WindLoop",true,20,nil,+1);	AddEffect("GeysirExplosion", nil, 100, 1);	// Brick edges, notice the symmetric landscape.	PlaceEdges();	return;}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:54,


示例12: Initialize

protected func Initialize(){  // Spielziele setzen  FindObject(CROB)->AddType(CST3, 1);  FindObject(CROB)->AddType(TWR2, 2);  FindObject(CROB)->AddType(HUT3, 6);  FindObject(CROB)->SetMissionAccess("NewLand");  // Einzelne Hütte erzeugen  CreateConstruction(HUT2, 1070, 330, -1, 100, 1);  return 1;}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:11,


示例13: RemoveAll

global func RemoveAll(id idDef, int dwOCF)  {  var Cnt, obj = FindObject(idDef, 0,0,0,0, dwOCF), next;  while (obj)    {    // Get the next object in case obj->Destruction does funny things    next = FindObject(idDef, 0,0,0,0, dwOCF, 0,0,0, obj);    if(RemoveObject(obj))      ++Cnt;    obj = next;    }  return(Cnt);  }
开发者ID:ckanibal,项目名称:clonk-content,代码行数:13,


示例14: FindObject

static vlc_object_t * FindObject( vlc_object_t *p_this, int i_type, int i_mode ){    int i;    vlc_object_t *p_tmp;    switch( i_mode & 0x000f )    {    case FIND_PARENT:        p_tmp = p_this->p_parent;        if( p_tmp )        {            if( p_tmp->i_object_type == i_type )            {                p_tmp->i_refcount++;                return p_tmp;            }            else            {                return FindObject( p_tmp, i_type, i_mode );            }        }        break;    case FIND_CHILD:        for( i = p_this->i_children; i--; )        {            p_tmp = p_this->pp_children[i];            if( p_tmp->i_object_type == i_type )            {                p_tmp->i_refcount++;                return p_tmp;            }            else if( p_tmp->i_children )            {                p_tmp = FindObject( p_tmp, i_type, i_mode );                if( p_tmp )                {                    return p_tmp;                }            }        }        break;    case FIND_ANYWHERE:        /* Handled in vlc_object_find */        break;    }    return NULL;}
开发者ID:forthyen,项目名称:SDesk,代码行数:50,


示例15: ControlUseStart

func ControlUseStart(object clonk, int ix, int iy){    // Auto-use on spin wheel    var wheel = FindObject(Find_AtRect(-5,-5,10,10), Find_ID(SpinWheel));    if (!wheel) wheel = FindObject(Find_AtPoint(ix,iy), Find_ID(SpinWheel));    if (!wheel)    {        if (clonk->GetMenu()) clonk->CloseMenu();        else Dialogue->MessageBox("$KeyNoLock$", clonk, clonk, nil, true);    }    else        wheel->CheckLock(clonk); // using on wheel    return true;}
开发者ID:pkern,项目名称:openclonk,代码行数:14,


示例16: InitializePlayer

func InitializePlayer(int iPlr){	// Message positioning	SetPlrShowControlPos(iPlr, SHOWCTRLPOS_TopLeft);	SetTutorialMessagePos(MSG_Top | MSG_Left | MSG_WidthRel | MSG_XRel, 50, 50, 30);	  SetPlrShowControl(0,"___345678_   345678 __________");      // Positionen speichern  iBlnX = FindObject(BALN)->GetX(); iBlnY = FindObject(BALN)->GetY();  iPlrX = FindObject(CLNK)->GetX(); iPlrY = FindObject(CLNK)->GetY();  iCounter = 0;    CreateMaterial(iPlr);}
开发者ID:ckanibal,项目名称:clonk-content,代码行数:15,


示例17: OnSale

func OnSale(int to_player, object sale_base){	// Inform goal of gem sale	var goal = FindObject(Find_ID(Goal_SellGems));	if (goal) goal->OnGemSold();	return true;}
开发者ID:sarah-russell12,项目名称:openclonk,代码行数:7,


示例18: liquid

/**Extract liquid from this@param sznMaterial: Material to extract@param inMaxAmount: Max Amount of Material being extracted @param pnPump: Object which extracts the liquid@param pnPipe: Pipe which extracts the liquid (connected to pnPump)@param bnWildcard: Usefull to extract random liquids; use '*' for sznMaterial for all Materials@return [irMaterial,irAmount]	-irMaterial: Material being extracted	-irAmount: Amount being extracted*/public func LiquidOutput(string sznMaterial, int inMaxAmount, object pnPump, object pnPipe, bool bnWildcard){	//Search liquid to pump	if (bnWildcard)	{		var ptBarrel = FindObject(Find_Container(this), Find_Func("IsBarrel"), Find_Func("IsBarrelForMaterial", sznMaterial), Find_Not(Find_Func("BarrelIsEmpty")));		var sztMaterial="";		if (ptBarrel)			sztMaterial = ptBarrel->GetBarrelMaterial();		//Nothing to pump		if (sztMaterial == "")			return ["", 0];		sznMaterial = sztMaterial;	}	var itFound = 0;	for (var ptBarrel in FindObjects(Find_Container(this), Find_Func("IsBarrel"), Find_Func("IsBarrelForMaterial", sznMaterial), Find_Not(Find_Func("BarrelIsEmpty")))) 	{		var atFound = ptBarrel->GetLiquid(sznMaterial, inMaxAmount - itFound, this);		//Crazy stuff happend?		itFound += BoundBy(atFound[1], 0, inMaxAmount - itFound);		if (itFound == inMaxAmount)			break;	}	return [sznMaterial, itFound];}
开发者ID:Meowtimer,项目名称:openclonk,代码行数:36,


示例19: Initialize

protected func Initialize() {  // Alle Fische anfangs umf
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