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自学教程:C++ FloatTime函数代码示例

51自学网 2021-06-01 20:47:36
  C++
这篇教程C++ FloatTime函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中FloatTime函数的典型用法代码示例。如果您正苦于以下问题:C++ FloatTime函数的具体用法?C++ FloatTime怎么用?C++ FloatTime使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了FloatTime函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: BotMatch_GetItem

/*==================BotMatch_GetItem==================*/void BotMatch_GetItem(bot_state_t *bs, bot_match_t *match) {	char itemname[MAX_MESSAGE_SIZE];	char netname[MAX_MESSAGE_SIZE];	int client;	if (!TeamPlayIsOn()) return;	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//get the match variable	trap_BotMatchVariable(match, ITEM, itemname, sizeof(itemname));	//	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);		return;	}	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	client = ClientOnSameTeamFromName(bs, netname);	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_GETITEM;	//set the team goal time	bs->teamgoal_time = FloatTime() + TEAM_GETITEM_TIME;	//	BotSetTeamStatus(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:39,


示例2: BotVoiceChat_ReturnFlag

/*==================BotVoiceChat_ReturnFlag==================*/void BotVoiceChat_ReturnFlag(bot_state_t *bs, int client, int mode) {		/* LQ3A */	UNREFERENCED_PARAMETER(mode);	//if not in CTF mode	if (		gametype != GT_CTF#ifdef MISSIONPACK		&& gametype != GT_1FCTF#endif		) {		return;	}	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_RETURNFLAG;	//set the team goal time	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;	bs->rushbaseaway_time = 0;	BotSetTeamStatus(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:monoknot,项目名称:loaded-q3a,代码行数:35,


示例3: BotMatch_Patrol

/*==================BotMatch_Patrol==================*/void BotMatch_Patrol(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int client;	if (!TeamPlayIsOn()) return;	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//get the patrol waypoints	if (!BotGetPatrolWaypoints(bs, match)) return;	//	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	client = FindClientByName(netname);	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_PATROL;	//get the team goal time	bs->teamgoal_time = BotGetTime(match);	//set the team goal time if not set already	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_PATROL_TIME;	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:38,


示例4: BotAIRegularUpdate

/*==============BotAIRegularUpdate==============*/void BotAIRegularUpdate(void){    if (regularupdate_time < FloatTime()) {        trap_BotUpdateEntityItems();        regularupdate_time = FloatTime() + 0.3;    }}
开发者ID:zturtleman,项目名称:reaction,代码行数:12,


示例5: BotMatch_Kill

/*==================BotMatch_Kill==================*/void BotMatch_Kill(bot_state_t *bs, bot_match_t *match) {	char enemy[MAX_MESSAGE_SIZE];	char netname[MAX_MESSAGE_SIZE];	int client;	if (!TeamPlayIsOn()) return;	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	trap_BotMatchVariable(match, ENEMY, enemy, sizeof(enemy));	//	client = FindEnemyByName(bs, enemy);	if (client < 0) {		BotAI_BotInitialChat(bs, "whois", enemy, NULL);		trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));		client = ClientFromName(netname);		trap_BotEnterChat(bs->cs, client, CHAT_TELL);		return;	}	bs->teamgoal.entitynum = client;	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_KILL;	//set the team goal time	bs->teamgoal_time = FloatTime() + TEAM_KILL_SOMEONE;	//	BotSetTeamStatus(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:37,


示例6: BotChat_StartLevel

/*==================BotChat_StartLevel==================*/int BotChat_StartLevel(bot_state_t *bs) {	char name[32];	float rnd;	if (bot_nochat.integer) return qfalse;	if (BotIsObserver(bs)) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	//don't chat in teamplay	if (TeamPlayIsOn()) {#ifdef MISSIONPACK	    trap_EA_Command(bs->client, "vtaunt");#endif	    return qfalse;	}	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);	if (!bot_fastchat.integer) {		if (random() > rnd) return qfalse;	}	if (BotNumActivePlayers() <= 1) return qfalse;	BotAI_BotInitialChat(bs, "level_start",				EasyClientName(bs->client, name, 32),	// 0				NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:33,


示例7: BotMatch_ReturnFlag

/*==================BotMatch_ReturnFlag==================*/void BotMatch_ReturnFlag(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int playernum;	//if not in CTF mode	if (		gametype != GT_CTF#ifdef MISSIONPACK		&& gametype != GT_1FCTF#endif		)		return;	//if not addressed to this bot	if (!BotAddressedToBot(bs, match))		return;	//	BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	playernum = FindPlayerByName(netname);	//	bs->decisionmaker = playernum;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_RETURNFLAG;	//set the team goal time	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;	bs->rushbaseaway_time = 0;	//	BotSetTeamStatus(bs);	BotPrintTeamGoal(bs);}
开发者ID:coltongit,项目名称:mint-arena,代码行数:39,


示例8: BotChat_Kill

/*==================BotChat_Kill==================*/int BotChat_Kill(bot_state_t *bs) {	char name[32];	float rnd;	if (bot_nochat.integer) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	//if fast chat is off	if (!bot_fastchat.integer) {		if (random() > rnd) return qfalse;	}	if (bs->lastkilledplayer == bs->client) return qfalse;	if (BotNumActivePlayers() <= 1) return qfalse;	if (!BotValidChatPosition(bs)) return qfalse;	//	if (BotVisibleEnemies(bs)) return qfalse;	//	EasyClientName(bs->lastkilledplayer, name, 32);	//	bs->chatto = CHAT_ALL;	if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledplayer)) {		BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);		bs->chatto = CHAT_TEAM;	}	else	{		//don't chat in teamplay		if (TeamPlayIsOn()) {#ifdef MISSIONPACK			trap_EA_Command(bs->client, "vtaunt");#endif			return qfalse;			// don't wait		}		//		if (bs->enemydeathtype == MOD_GAUNTLET) {			BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);		}		else if (bs->enemydeathtype == MOD_RAILGUN) {			BotAI_BotInitialChat(bs, "kill_rail", name, NULL);		}		else if (bs->enemydeathtype == MOD_TELEFRAG) {			BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);		}#ifdef MISSIONPACK		else if (bs->botdeathtype == MOD_KAMIKAZE && trap_BotNumInitialChats(bs->cs, "kill_kamikaze"))			BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);#endif		//choose between insult and praise		else if (random() < trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {			BotAI_BotInitialChat(bs, "kill_insult", name, NULL);		}		else {			BotAI_BotInitialChat(bs, "kill_praise", name, NULL);		}	}	bs->lastchat_time = FloatTime();	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:65,


示例9: BotMatch_CatchMe

void BotMatch_CatchMe(bot_state_t *bs, bot_match_t *match){	char netname[MAX_MESSAGE_SIZE];	int client;	//if not addressed to this bot	if ( !TeamPlayIsOn() || !BotAddressedToBot(bs, match) ) return;	// who wants me to to come?	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	client = ClientOnSameTeamFromName(bs, netname);	bs->teammate = client;			bs->teammatevisible_time = FloatTime();		//last time the team mate was assumed visible	bs->decisionmaker = client;	// bs->ordered = qtrue;	//bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_JOINMATE;	//set the team goal time	bs->teamgoal_time = FloatTime() + 300;	// 5 minutes}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:25,


示例10: BotChat_HitTalking

/*==================BotChat_HitTalking==================*/int BotChat_HitTalking(bot_state_t *bs) {	char name[32], *weap;	int lasthurt_client;	float rnd;	if (bot_nochat.integer) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	if (BotNumActivePlayers() <= 1) return qfalse;	lasthurt_client = g_entities[bs->client].client->lasthurt_client;	if (!lasthurt_client) return qfalse;	if (lasthurt_client == bs->client) return qfalse;	//	if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;	//	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);	//don't chat in teamplay	if (TeamPlayIsOn()) return qfalse;	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	//if fast chat is off	if (!bot_fastchat.integer) {		if (random() > rnd * 0.5) return qfalse;	}	if (!BotValidChatPosition(bs)) return qfalse;	//	ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);	//	BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:38,


示例11: BotChat_EnemySuicide

/*==================BotChat_EnemySuicide==================*/int BotChat_EnemySuicide(bot_state_t *bs) {	char name[32];	float rnd;	if (bot_nochat.integer) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	if (BotNumActivePlayers() <= 1) return qfalse;	//	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENEMYSUICIDE, 0, 1);	//don't chat in teamplay	if (TeamPlayIsOn()) return qfalse;	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	//if fast chat is off	if (!bot_fastchat.integer) {		if (random() > rnd) return qfalse;	}	if (!BotValidChatPosition(bs)) return qfalse;	//	if (BotVisibleEnemies(bs)) return qfalse;	//	if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);	else strcpy(name, "");	BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:33,


示例12: BotChat_ExitGame

/*==================BotChat_ExitGame==================*/int BotChat_ExitGame(bot_state_t *bs) {	char name[32];	float rnd;	if (bot_nochat.integer) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	//don't chat in teamplay	if (TeamPlayIsOn()) return qfalse;	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);	if (!bot_fastchat.integer) {		if (random() > rnd) return qfalse;	}	if (BotNumActivePlayers() <= 1) return qfalse;	//	BotAI_BotInitialChat(bs, "game_exit",				EasyClientName(bs->client, name, 32),	// 0				BotRandomOpponentName(bs),				// 1				"[invalid var]",						// 2				"[invalid var]",						// 3				BotMapTitle(),							// 4				NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:32,


示例13: BotChat_HitNoKill

/*==================BotChat_HitNoKill==================*/int BotChat_HitNoKill(bot_state_t *bs) {	char name[32], *weap;	float rnd;	aas_entityinfo_t entinfo;	if (bot_nochat.integer) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	if (BotNumActivePlayers() <= 1) return qfalse;	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);	//don't chat in teamplay	if (TeamPlayIsOn()) return qfalse;	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	//if fast chat is off	if (!bot_fastchat.integer) {		if (random() > rnd * 0.5) return qfalse;	}	if (!BotValidChatPosition(bs)) return qfalse;	//	if (BotVisibleEnemies(bs)) return qfalse;	//	BotEntityInfo(bs->enemy, &entinfo);	if (EntityIsShooting(&entinfo)) return qfalse;	//	ClientName(bs->enemy, name, sizeof(name));	weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);	//	BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:37,


示例14: BotMatch_Harvest

/*==================BotMatch_Harvest==================*/void BotMatch_Harvest(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int playernum;	if (gametype == GT_HARVESTER) {		if (!neutralobelisk.areanum || !redobelisk.areanum || !blueobelisk.areanum)			return;	}	else {		return;	}	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//	BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	playernum = FindPlayerByName(netname);	//	bs->decisionmaker = playernum;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_HARVEST;	//set the team goal time	bs->teamgoal_time = FloatTime() + TEAM_HARVEST_TIME;	bs->harvestaway_time = 0;	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);	BotPrintTeamGoal(bs);}
开发者ID:coltongit,项目名称:mint-arena,代码行数:39,


示例15: BotAIRegularUpdate

/*==============BotAIRegularUpdate==============*/void BotAIRegularUpdate(void){    if (regularupdate_time < FloatTime())    {        botlib_export->ai.BotUpdateEntityItems();        regularupdate_time = FloatTime() + 0.3;    }}
开发者ID:zturtleman,项目名称:recoil,代码行数:13,


示例16: BotVoiceChat_Defend

/*==================BotVoiceChat_Defend==================*/void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {    Q_UNUSED(mode);#ifdef MISSIONPACK    if ( gametype == GT_OBELISK || gametype == GT_HARVESTER) {        //        switch(BotTeam(bs)) {        case TEAM_RED:            memcpy(&bs->teamgoal, &redobelisk, sizeof(bot_goal_t));            break;        case TEAM_BLUE:            memcpy(&bs->teamgoal, &blueobelisk, sizeof(bot_goal_t));            break;        default:            return;        }    }    else#endif        if (gametype == GT_CTF#ifdef MISSIONPACK                || gametype == GT_1FCTF#endif           ) {            //            switch(BotTeam(bs)) {            case TEAM_RED:                memcpy(&bs->teamgoal, &ctf_redflag, sizeof(bot_goal_t));                break;            case TEAM_BLUE:                memcpy(&bs->teamgoal, &ctf_blueflag, sizeof(bot_goal_t));                break;            default:                return;            }        }        else {            return;        }    //    bs->decisionmaker = client;    bs->ordered = qtrue;    bs->order_time = FloatTime();    //set the time to send a message to the team mates    bs->teammessage_time = FloatTime() + 2 * random();    //set the ltg type    bs->ltgtype = LTG_DEFENDKEYAREA;    //get the team goal time    bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;    //away from defending    bs->defendaway_time = 0;    //    BotSetTeamStatus(bs);    // remember last ordered task    BotRememberLastOrderedTask(bs);#ifdef DEBUG    BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:UberGames,项目名称:EF2GameSource,代码行数:63,


示例17: BotVoiceChat_Camp

/*==================BotVoiceChat_Camp==================*/voidBotVoiceChat_Camp(bot_state_t * bs, int client, int mode){  int areanum;  aas_entityinfo_t entinfo;  char netname[MAX_NETNAME];  //  bs->teamgoal.entitynum = -1;  BotEntityInfo(client, &entinfo);  //if info is valid (in PVS)  if (entinfo.valid)  {    areanum = BotPointAreaNum(entinfo.origin);    if (areanum)    {				// && trap_AAS_AreaReachability(areanum)) {      //NOTE: just assume the bot knows where the person is      //if (BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, client)) {      bs->teamgoal.entitynum = client;      bs->teamgoal.areanum = areanum;      VectorCopy(entinfo.origin, bs->teamgoal.origin);      VectorSet(bs->teamgoal.mins, -8, -8, -8);      VectorSet(bs->teamgoal.maxs, 8, 8, 8);      //}    }  }  //if the other is not visible  if (bs->teamgoal.entitynum < 0)  {    BotAI_BotInitialChat(bs, "whereareyou",			 EasyClientName(client, netname,					sizeof(netname)), NULL);    trap_BotEnterChat(bs->cs, client, CHAT_TELL);    return;  }  //  bs->decisionmaker = client;  bs->ordered = qtrue;  bs->order_time = FloatTime();  //set the time to send a message to the team mates  bs->teammessage_time = FloatTime() + 2 * random();  //set the ltg type  bs->ltgtype = LTG_CAMPORDER;  //get the team goal time  bs->teamgoal_time = FloatTime() + TEAM_CAMP_TIME;  //the teammate that requested the camping  bs->teammate = client;  //not arrived yet  bs->arrive_time = 0;  //  BotSetTeamStatus(bs);  // remember last ordered task  BotRememberLastOrderedTask(bs);#ifdef DEBUG  BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:62,


示例18: BotChat_EndLevel

/*==================BotChat_EndLevel==================*/int BotChat_EndLevel(bot_state_t *bs) {	char name[32];	float rnd;	if (bot_nochat.integer) return qfalse;	if (BotIsObserver(bs)) return qfalse;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;	// teamplay	if (TeamPlayIsOn()) 	{#ifdef MISSIONPACK		if (BotIsFirstInRankings(bs)) {			trap_EA_Command(bs->client, "vtaunt");		}#endif		return qtrue;	}	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) return qfalse;	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);	if (!bot_fastchat.integer) {		if (random() > rnd) return qfalse;	}	if (BotNumActivePlayers() <= 1) return qfalse;	//	if (BotIsFirstInRankings(bs)) {		BotAI_BotInitialChat(bs, "level_end_victory",				EasyClientName(bs->client, name, 32),	// 0				BotRandomOpponentName(bs),				// 1				"[invalid var]",						// 2				BotLastClientInRankings(),				// 3				BotMapTitle(),							// 4				NULL);	}	else if (BotIsLastInRankings(bs)) {		BotAI_BotInitialChat(bs, "level_end_lose",				EasyClientName(bs->client, name, 32),	// 0				BotRandomOpponentName(bs),				// 1				BotFirstClientInRankings(),				// 2				"[invalid var]",						// 3				BotMapTitle(),							// 4				NULL);	}	else {		BotAI_BotInitialChat(bs, "level_end",				EasyClientName(bs->client, name, 32),	// 0				BotRandomOpponentName(bs),				// 1				BotFirstClientInRankings(),				// 2				BotLastClientInRankings(),				// 3				BotMapTitle(),							// 4				NULL);	}	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:MAN-AT-ARMS,项目名称:ioq3,代码行数:61,


示例19: BotVoiceChat_FollowMe

/*==================BotVoiceChat_FollowMe==================*/voidBotVoiceChat_FollowMe(bot_state_t * bs, int client, int mode){  int areanum;  aas_entityinfo_t entinfo;  char netname[MAX_NETNAME];  bs->teamgoal.entitynum = -1;  BotEntityInfo(client, &entinfo);  //if info is valid (in PVS)  if (entinfo.valid)  {    areanum = BotPointAreaNum(entinfo.origin);    if (areanum)    {				// && trap_AAS_AreaReachability(areanum)) {      bs->teamgoal.entitynum = client;      bs->teamgoal.areanum = areanum;      VectorCopy(entinfo.origin, bs->teamgoal.origin);      VectorSet(bs->teamgoal.mins, -8, -8, -8);      VectorSet(bs->teamgoal.maxs, 8, 8, 8);    }  }  //if the other is not visible  if (bs->teamgoal.entitynum < 0)  {    BotAI_BotInitialChat(bs, "whereareyou",			 EasyClientName(client, netname,					sizeof(netname)), NULL);    trap_BotEnterChat(bs->cs, client, CHAT_TELL);    return;  }  //  bs->decisionmaker = client;  bs->ordered = qtrue;  bs->order_time = FloatTime();  //the team mate  bs->teammate = client;  //last time the team mate was assumed visible  bs->teammatevisible_time = FloatTime();  //set the time to send a message to the team mates  bs->teammessage_time = FloatTime() + 2 * random();  //get the team goal time  bs->teamgoal_time = FloatTime() + TEAM_ACCOMPANY_TIME;  //set the ltg type  bs->ltgtype = LTG_TEAMACCOMPANY;  bs->formation_dist = 3.5 * 32;	//3.5 meter  bs->arrive_time = 0;  //  BotSetTeamStatus(bs);  // remember last ordered task  BotRememberLastOrderedTask(bs);#ifdef DEBUG  BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:60,


示例20: BotGetTime

/*==================BotGetTime==================*/float BotGetTime(bot_match_t *match) {	bot_match_t timematch;	char timestring[MAX_MESSAGE_SIZE];	float t;	//if the matched string has a time	if (match->subtype & ST_TIME) {		//get the time string		trap_BotMatchVariable(match, TIME, timestring, MAX_MESSAGE_SIZE);		//match it to find out if the time is in seconds or minutes		if (trap_BotFindMatch(timestring, &timematch, MTCONTEXT_TIME)) {			if (timematch.type == MSG_FOREVER) {				t = 99999999.0f;			}			else if (timematch.type == MSG_FORAWHILE) {				t = 10 * 60; // 10 minutes			}			else if (timematch.type == MSG_FORALONGTIME) {				t = 30 * 60; // 30 minutes			}			else {				trap_BotMatchVariable(&timematch, TIME, timestring, MAX_MESSAGE_SIZE);				if (timematch.type == MSG_MINUTES) t = atof(timestring) * 60;				else if (timematch.type == MSG_SECONDS) t = atof(timestring);				else t = 0;			}			//if there's a valid time			if (t > 0) return FloatTime() + t;		}	}	return 0;}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:37,


示例21: BotMatch_CTF

/*==================BotMatch_CTF==================*/void BotMatch_CTF(bot_state_t *bs, bot_match_t *match) {	char flag[128], netname[MAX_NETNAME];	if (gametype == GT_CTF) {		BotMatchVariable(match, FLAG, flag, sizeof(flag));		if (match->subtype & ST_GOTFLAG) {			if (!Q_stricmp(flag, "red")) {				bs->redflagstatus = 1;				if (BotTeam(bs) == TEAM_BLUE) {					BotMatchVariable(match, NETNAME, netname, sizeof(netname));					bs->flagcarrier = PlayerFromName(netname);				}			}			else {				bs->blueflagstatus = 1;				if (BotTeam(bs) == TEAM_RED) {					BotMatchVariable(match, NETNAME, netname, sizeof(netname));					bs->flagcarrier = PlayerFromName(netname);				}			}			bs->flagstatuschanged = 1;			bs->lastflagcapture_time = FloatTime();		}		else if (match->subtype & ST_CAPTUREDFLAG) {			bs->redflagstatus = 0;			bs->blueflagstatus = 0;			bs->flagcarrier = 0;			bs->flagstatuschanged = 1;		}		else if (match->subtype & ST_RETURNEDFLAG) {			if (!Q_stricmp(flag, "red")) bs->redflagstatus = 0;			else bs->blueflagstatus = 0;			bs->flagstatuschanged = 1;		}	}#ifdef MISSIONPACK	else if (gametype == GT_1FCTF) {		if (match->subtype & ST_1FCTFGOTFLAG) {			BotMatchVariable(match, NETNAME, netname, sizeof(netname));			bs->flagcarrier = PlayerFromName(netname);			bs->lastflagcapture_time = FloatTime();		}	}#endif}
开发者ID:coltongit,项目名称:mint-arena,代码行数:51,


示例22: BotMatch_GetFlag

/*==================BotMatch_GetFlag==================*/void BotMatch_GetFlag(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int client;	if (gametype == GT_CTF) {		if (!ctf_redflag.areanum || !ctf_blueflag.areanum)			return;	}#ifdef MISSIONPACK	else if (gametype == GT_1FCTF) {		if (!ctf_neutralflag.areanum || !ctf_redflag.areanum || !ctf_blueflag.areanum)			return;	}#endif	else {		return;	}	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	client = FindClientByName(netname);	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_GETFLAG;	//set the team goal time	bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;	// get an alternate route in ctf	if (gametype == GT_CTF) {		//get an alternative route goal towards the enemy base		BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));	}	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:51,


示例23: BotVoiceChat_GetFlag

/*==================BotVoiceChat_GetFlag==================*/voidBotVoiceChat_GetFlag(bot_state_t * bs, int client, int mode){  //  if (gametype == GT_CTF)  {    if (!ctf_redflag.areanum || !ctf_blueflag.areanum)      return;  }#ifdef MISSIONPACK  else if (gametype == GT_1FCTF)  {    if (!ctf_neutralflag.areanum || !ctf_redflag.areanum	|| !ctf_blueflag.areanum)      return;  }#endif  else  {    return;  }  //  bs->decisionmaker = client;  bs->ordered = qtrue;  bs->order_time = FloatTime();  //set the time to send a message to the team mates  bs->teammessage_time = FloatTime() + 2 * random();  //set the ltg type  bs->ltgtype = LTG_GETFLAG;  //set the team goal time  bs->teamgoal_time = FloatTime() + CTF_GETFLAG_TIME;  // get an alternate route in ctf  if (gametype == GT_CTF)  {    //get an alternative route goal towards the enemy base    BotGetAlternateRouteGoal(bs, BotOppositeTeam(bs));  }  //  BotSetTeamStatus(bs);  // remember last ordered task  BotRememberLastOrderedTask(bs);#ifdef DEBUG  BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:lrq3000,项目名称:ioquake3-anti-cheat,代码行数:50,


示例24: BotMatch_DefendKeyArea

/*==================BotMatch_DefendKeyArea==================*/void BotMatch_DefendKeyArea(bot_state_t *bs, bot_match_t *match) {	char itemname[MAX_MESSAGE_SIZE];	char netname[MAX_MESSAGE_SIZE];	int client;	if (!TeamPlayIsOn()) return;	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//get the match variable	trap_BotMatchVariable(match, KEYAREA, itemname, sizeof(itemname));	//	if (!BotGetMessageTeamGoal(bs, itemname, &bs->teamgoal)) {		//BotAI_BotInitialChat(bs, "cannotfind", itemname, NULL);		//trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);		return;	}	//	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	client = ClientFromName(netname);	//the team mate who ordered	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_DEFENDKEYAREA;	//get the team goal time	bs->teamgoal_time = BotGetTime(match);	//set the team goal time	if (!bs->teamgoal_time) bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;	//away from defending	bs->defendaway_time = 0;	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:47,


示例25: BotMatch_AttackEnemyBase

/*==================BotMatch_AttackEnemyBase==================*/void BotMatch_AttackEnemyBase(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int client;	if (gametype == GT_CTF) {		BotMatch_GetFlag(bs, match);	}#ifdef MISSIONPACK	else if (gametype == GT_1FCTF || gametype == GT_OBELISK || gametype == GT_HARVESTER) {		if (!redobelisk.areanum || !blueobelisk.areanum)			return;	}#endif	else {		return;	}	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	client = FindClientByName(netname);	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_ATTACKENEMYBASE;	//set the team goal time	bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;	bs->attackaway_time = 0;	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:46,


示例26: BotVoiceChat_Defend

/*==================BotVoiceChat_Defend==================*/void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode) {	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_DEFENDKEYAREA;	//get the team goal time	bs->teamgoal_time = FloatTime() + TEAM_DEFENDKEYAREA_TIME;	//away from defending	bs->defendaway_time = 0;	//	BotSetTeamStatus(bs);	// remember last ordered task	BotRememberLastOrderedTask(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:LuckyBro,项目名称:sgfork,代码行数:26,


示例27: BotMatch_RushBase

/*==================BotMatch_RushBase==================*/void BotMatch_RushBase(bot_state_t *bs, bot_match_t *match) {	char netname[MAX_MESSAGE_SIZE];	int client;	if (gametype == GT_CTF) {		if (!ctf_redflag.areanum || !ctf_blueflag.areanum)			return;	}#ifdef MISSIONPACK	else if (gametype == GT_1FCTF || gametype == GT_HARVESTER) {		if (!redobelisk.areanum || !blueobelisk.areanum)			return;	}#endif	else {		return;	}	//if not addressed to this bot	if (!BotAddressedToBot(bs, match)) return;	//	trap_BotMatchVariable(match, NETNAME, netname, sizeof(netname));	//	client = FindClientByName(netname);	//	bs->decisionmaker = client;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_RUSHBASE;	//set the team goal time	bs->teamgoal_time = FloatTime() + CTF_RUSHBASE_TIME;	bs->rushbaseaway_time = 0;	//	BotSetTeamStatus(bs);#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:AHPlankton,项目名称:Quake-III-Arena,代码行数:45,


示例28: BotVoiceChat_Offense

/*==================BotVoiceChat_Offense==================*/void BotVoiceChat_Offense(bot_state_t *bs, int client, int mode) {	{		//		bs->decisionmaker = client;		bs->ordered = qtrue;		bs->order_time = FloatTime();		//set the time to send a message to the team mates		bs->teammessage_time = FloatTime() + 2 * random();		//set the ltg type		bs->ltgtype = LTG_ATTACKENEMYBASE;		//set the team goal time		bs->teamgoal_time = FloatTime() + TEAM_ATTACKENEMYBASE_TIME;		bs->attackaway_time = 0;		//		BotSetTeamStatus(bs);		// remember last ordered task		BotRememberLastOrderedTask(bs);	}#ifdef DEBUG	BotPrintTeamGoal(bs);#endif //DEBUG}
开发者ID:LuckyBro,项目名称:sgfork,代码行数:27,


示例29: BotVoiceChat_ReturnFlag

/*==================BotVoiceChat_ReturnFlag==================*/void BotVoiceChat_ReturnFlag(bot_state_t *bs, int playernum, int mode) {	//if not in CTF mode	if (		gametype != GT_CTF#ifdef MISSIONPACK		&& gametype != GT_1FCTF#endif		) {		return;	}	//	bs->decisionmaker = playernum;	bs->ordered = qtrue;	bs->order_time = FloatTime();	//set the time to send a message to the team mates	bs->teammessage_time = FloatTime() + 2 * random();	//set the ltg type	bs->ltgtype = LTG_RETURNFLAG;	//set the team goal time	bs->teamgoal_time = FloatTime() + CTF_RETURNFLAG_TIME;	bs->rushbaseaway_time = 0;	BotSetTeamStatus(bs);	BotPrintTeamGoal(bs);}
开发者ID:KuehnhammerTobias,项目名称:ioid3-game,代码行数:29,


示例30: BotChat_EnterGame

/*=======================================================================================================================================BotChat_EnterGame=======================================================================================================================================*/int BotChat_EnterGame(bot_state_t *bs) {	char name[32];	float rnd;	if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) {		return qfalse;	}	// don't chat in teamplay	if (TeamPlayIsOn()) {		return qfalse;	}	// don't chat in tournament mode	if (gametype == GT_TOURNAMENT) {		return qfalse;	}	rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);	if (random() > rnd) {		return qfalse;	}	if (BotNumActivePlayers() <= 1) {		return qfalse;	}	if (!BotValidChatPosition(bs)) {		return qfalse;	}	BotAI_BotInitialChat(bs, "game_enter", EasyClientName(bs->client, name, 32), BotRandomOpponentName(bs), "[invalid var]", "[invalid var]", BotMapTitle(), NULL);	bs->lastchat_time = FloatTime();	bs->chatto = CHAT_ALL;	return qtrue;}
开发者ID:KuehnhammerTobias,项目名称:ioqw,代码行数:41,



注:本文中的FloatTime函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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