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自学教程:C++ GET_DISPATCH函数代码示例

51自学网 2021-06-01 20:51:06
  C++
这篇教程C++ GET_DISPATCH函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GET_DISPATCH函数的典型用法代码示例。如果您正苦于以下问题:C++ GET_DISPATCH函数的具体用法?C++ GET_DISPATCH怎么用?C++ GET_DISPATCH使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GET_DISPATCH函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: VertexAttrib1ivARB

static void GLAPIENTRYVertexAttrib1ivARB(GLuint index, const GLint *v){   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:5,


示例2: VertexAttrib4dvARB

static void GLAPIENTRYVertexAttrib4dvARB(GLuint index, const GLdouble *v){   CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:5,


示例3: VertexAttribI3ubv

static void GLAPIENTRYVertexAttribI3ubv(GLuint index, const GLubyte *v){   CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:5,


示例4: vbo_exec_EvalMesh2

static void GLAPIENTRYvbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2){   GET_CURRENT_CONTEXT(ctx);   GLfloat u, du, v, dv, v1, u1;   GLint i, j;   ASSERT_OUTSIDE_BEGIN_END(ctx);   switch (mode) {   case GL_POINT:   case GL_LINE:   case GL_FILL:      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );      return;   }   /* No effect if vertex maps disabled.    */   if (!ctx->Eval.Map2Vertex4 &&        !ctx->Eval.Map2Vertex3 &&       !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))      return;   du = ctx->Eval.MapGrid2du;   dv = ctx->Eval.MapGrid2dv;   v1 = ctx->Eval.MapGrid2v1 + j1 * dv;   u1 = ctx->Eval.MapGrid2u1 + i1 * du;   switch (mode) {   case GL_POINT:      CALL_Begin(GET_DISPATCH(), (GL_POINTS));      for (v=v1,j=j1;j<=j2;j++,v+=dv) {	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }      }      CALL_End(GET_DISPATCH(), ());      break;   case GL_LINE:      for (v=v1,j=j1;j<=j2;j++,v+=dv) {	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }	 CALL_End(GET_DISPATCH(), ());      }      for (u=u1,i=i1;i<=i2;i++,u+=du) {	 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));	 for (v=v1,j=j1;j<=j2;j++,v+=dv) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	 }	 CALL_End(GET_DISPATCH(), ());      }      break;   case GL_FILL:      for (v=v1,j=j1;j<j2;j++,v+=dv) {	 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));	 for (u=u1,i=i1;i<=i2;i++,u+=du) {	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v));	    CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));	 }	 CALL_End(GET_DISPATCH(), ());      }      break;   }}
开发者ID:mslusarz,项目名称:mesa,代码行数:69,


示例5: VertexAttrib4uivARB

static void GLAPIENTRYVertexAttrib4uivARB(GLuint index, const GLuint *v){   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],                                           (GLfloat)v[2], (GLfloat)v[3]));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:6,


示例6: VertexAttrib3uivARB

static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v){   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例7: gl_dispatch_stub_GetSeparableFilterEXT

/* it is defined to gl_dispatch_stub_NNN in indirect.h */void gl_dispatch_stub_GetSeparableFilterEXT (GLenum target, GLenum format,                                             GLenum type, GLvoid * row,                                             GLvoid * column, GLvoid * span){   struct glx_context *const gc = __glXGetCurrentContext();#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)   if (gc->isDirect) {      const _glapi_proc *const table = (_glapi_proc *) GET_DISPATCH();      PFNGLGETSEPARABLEFILTEREXTPROC p =         (PFNGLGETSEPARABLEFILTEREXTPROC) table[359];      p(target, format, type, row, column, span);      return;   }   else#endif   {      Display *const dpy = gc->currentDpy;      const GLuint cmdlen = __GLX_PAD(13);      if (dpy != NULL) {         const __GLXattribute *const state = gc->client_state_private;         xGLXGetSeparableFilterReply reply;         GLubyte const *pc =            __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,                                    X_GLvop_GetSeparableFilterEXT, cmdlen);         unsigned compsize;         (void) memcpy((void *) (pc + 0), (void *) (&target), 4);         (void) memcpy((void *) (pc + 4), (void *) (&format), 4);         (void) memcpy((void *) (pc + 8), (void *) (&type), 4);         *(int8_t *) (pc + 12) = state->storePack.swapEndian;         (void) _XReply(dpy, (xReply *) & reply, 0, False);         compsize = reply.length << 2;         if (compsize != 0) {            const GLint width = reply.width;            const GLint height = reply.height;            const GLint widthsize =               __glImageSize(width, 1, 1, format, type, 0);            const GLint heightsize =               __glImageSize(height, 1, 1, format, type, 0);            GLubyte *const buf =               malloc((widthsize > heightsize) ? widthsize : heightsize);            if (buf == NULL) {               /* Throw data away */               _XEatData(dpy, compsize);               __glXSetError(gc, GL_OUT_OF_MEMORY);               UnlockDisplay(dpy);               SyncHandle();               return;            }            else {               int extra;               extra = 4 - (widthsize & 3);               _XRead(dpy, (char *) buf, widthsize);               if (extra < 4) {                  _XEatData(dpy, extra);               }               __glEmptyImage(gc, 1, width, 1, 1, format, type, buf, row);               extra = 4 - (heightsize & 3);               _XRead(dpy, (char *) buf, heightsize);               if (extra < 4) {                  _XEatData(dpy, extra);               }               __glEmptyImage(gc, 1, height, 1, 1, format, type, buf, column);               free((char *) buf);            }         }      }   }}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:84,


示例8: VertexAttrib3usvNV

static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v){   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例9: VertexAttrib3NivNV

static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v){   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),					       INT_TO_FLOAT(v[1]),					       INT_TO_FLOAT(v[2])));}
开发者ID:Starlink,项目名称:mesa,代码行数:6,


示例10: VertexAttrib3NbvNV

static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v){   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),					       BYTE_TO_FLOAT(v[1]),					       BYTE_TO_FLOAT(v[2])));}
开发者ID:Starlink,项目名称:mesa,代码行数:6,


示例11: VertexAttrib4ubvNV

static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v){   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例12: NAME

void NAME(_gloffset_GetSeparableFilter)(GLenum target, GLenum format, GLenum type,					GLvoid *row, GLvoid *column, GLvoid *span){    __GLXcontext * const gc = __glXGetCurrentContext();    if (gc->isDirect) {	CALL_GetSeparableFilter(GET_DISPATCH(),				(target, format, type, row, column, span));	return;    }    else {        Display *const dpy = gc->currentDpy;	const GLuint cmdlen = __GLX_PAD(13);	if (dpy != NULL) {	    const __GLXattribute * const state = gc->client_state_private;	    xGLXGetSeparableFilterReply reply;	    GLubyte const *pc =	      __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,				      X_GLvop_GetSeparableFilterEXT, cmdlen);	    unsigned compsize;	    (void) memcpy((void *) (pc + 0), (void *) (&target), 4);	    (void) memcpy((void *) (pc + 4), (void *) (&format), 4);	    (void) memcpy((void *) (pc + 8), (void *) (&type), 4);	    *(int8_t *) (pc + 12) = state->storePack.swapEndian;	    (void) _XReply(dpy, (xReply *) & reply, 0, False);	    compsize = reply.length << 2;	    if (compsize != 0) {		const GLint width = reply.width;		const GLint height = reply.height;		const GLint widthsize =		  __glImageSize(width, 1, 1, format, type, 0);		const GLint heightsize =		  __glImageSize(height, 1, 1, format, type, 0);		GLubyte * const buf =		  (GLubyte*) Xmalloc((widthsize > heightsize) ? widthsize : heightsize);		if (buf == NULL) {		    /* Throw data away */		    _XEatData(dpy, compsize);		    __glXSetError(gc, GL_OUT_OF_MEMORY);		    UnlockDisplay(dpy);		    SyncHandle();		    return;		} else {		    int extra;		    		    extra = 4 - (widthsize & 3);		    _XRead(dpy, (char *)buf, widthsize);		    if (extra < 4) {			_XEatData(dpy, extra);		    }		    __glEmptyImage(gc, 1, width, 1, 1, format, type, buf,				   row);		    extra = 4 - (heightsize & 3);		    _XRead(dpy, (char *)buf, heightsize);		    if (extra < 4) {			_XEatData(dpy, extra);		    }		    __glEmptyImage(gc, 1, height, 1, 1, format, type, buf,				   column);		    Xfree((char*) buf);		}	    }	}    }}
开发者ID:astrofimov,项目名称:vgallium,代码行数:77,


示例13: radeon_Begin

/* Begin/End */static void radeon_Begin( GLenum mode ){   GET_CURRENT_CONTEXT(ctx);   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   if (RADEON_DEBUG & DEBUG_VFMT)      fprintf(stderr, "%s( %s )/n", __FUNCTION__,	      _mesa_lookup_enum_by_nr( mode ));   if (mode > GL_POLYGON) {      _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" );      return;   }   if (rmesa->vb.prim[0] != GL_POLYGON+1) {      _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );      return;   }      if (ctx->NewState)       _mesa_update_state( ctx );   if (rmesa->NewGLState)      radeonValidateState( ctx );   if (rmesa->vb.recheck)       radeonVtxfmtValidate( ctx );   if (!rmesa->vb.installed) {      CALL_Begin(GET_DISPATCH(), (mode));      return;   }   if (rmesa->dma.flush && rmesa->vb.counter < 12) {      if (RADEON_DEBUG & DEBUG_VFMT)	 fprintf(stderr, "%s: flush almost-empty buffers/n", __FUNCTION__);      flush_prims( rmesa );   }   /* Need to arrange to save vertices here?  Or always copy from dma (yuk)?    */   if (!rmesa->dma.flush) {/* FIXME: what are these constants? */      if (rmesa->dma.current.ptr + 12*rmesa->vb.vertex_size*4 > 	  rmesa->dma.current.end) {	 RADEON_NEWPRIM( rmesa );	 radeonRefillCurrentDmaRegion( rmesa );      }      rmesa->vb.dmaptr = (int *)(rmesa->dma.current.address + rmesa->dma.current.ptr);      rmesa->vb.counter = (rmesa->dma.current.end - rmesa->dma.current.ptr) / 	 (rmesa->vb.vertex_size * 4);      rmesa->vb.counter--;      rmesa->vb.initial_counter = rmesa->vb.counter;      rmesa->vb.notify = wrap_buffer;      rmesa->dma.flush = flush_prims;      ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;   }         rmesa->vb.prim[0] = mode;   start_prim( rmesa, mode | PRIM_BEGIN );}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:66,


示例14: VFMT_FALLBACK

static void VFMT_FALLBACK( const char *caller ){   GET_CURRENT_CONTEXT(ctx);   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   GLfloat tmp[3][RADEON_MAX_VERTEX_SIZE];   GLuint i, prim;   GLuint ind = rmesa->vb.vertex_format;   GLuint nrverts;   GLfloat alpha = 1.0;   GLuint unit;   if (RADEON_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))      fprintf(stderr, "%s from %s/n", __FUNCTION__, caller);   if (rmesa->vb.prim[0] == GL_POLYGON+1) {      VFMT_FALLBACK_OUTSIDE_BEGIN_END( __FUNCTION__ );      return;   }   /* Copy vertices out of dma:    */   nrverts = copy_dma_verts( rmesa, tmp );   /* Finish the prim at this point:    */   note_last_prim( rmesa, 0 );   flush_prims( rmesa );   /* Update ctx->Driver.CurrentExecPrimitive and swap in swtnl.     */   prim = rmesa->vb.prim[0];   ctx->Driver.CurrentExecPrimitive = GL_POLYGON+1;   _tnl_wakeup_exec( ctx );   ctx->Driver.FlushVertices = radeonFlushVertices;   assert(rmesa->dma.flush == 0);   rmesa->vb.fell_back = GL_TRUE;   rmesa->vb.installed = GL_FALSE;   CALL_Begin(GET_DISPATCH(), (prim));      if (rmesa->vb.installed_color_3f_sz == 4)      alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];   /* Replay saved vertices    */   for (i = 0 ; i < nrverts; i++) {      GLuint offset = 3;      if (ind & RADEON_CP_VC_FRMT_N0) {	 CALL_Normal3fv(GET_DISPATCH(), (&tmp[i][offset]));	 offset += 3;      }      if (ind & RADEON_CP_VC_FRMT_PKCOLOR) {	 radeon_color_t *col = (radeon_color_t *)&tmp[i][offset];	 CALL_Color4ub(GET_DISPATCH(), (col->red, col->green, col->blue, col->alpha));	 offset++;      }      else if (ind & RADEON_CP_VC_FRMT_FPALPHA) {	 CALL_Color4fv(GET_DISPATCH(), (&tmp[i][offset]));	 offset+=4;      }       else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {	 CALL_Color3fv(GET_DISPATCH(), (&tmp[i][offset]));	 offset+=3;      }      if (ind & RADEON_CP_VC_FRMT_PKSPEC) {	 radeon_color_t *spec = (radeon_color_t *)&tmp[i][offset];	 CALL_SecondaryColor3ubEXT(GET_DISPATCH(), (spec->red, spec->green, spec->blue));	 offset++;      }      for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) {	 if (ind & RADEON_ST_BIT(unit)) {	    CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GL_TEXTURE0 + unit), &tmp[i][offset]));	    offset += 2;	 }      }      CALL_Vertex3fv(GET_DISPATCH(), (&tmp[i][0]));   }   /* Replay current vertex    */   if (ind & RADEON_CP_VC_FRMT_N0)       CALL_Normal3fv(GET_DISPATCH(), (rmesa->vb.normalptr));   if (ind & RADEON_CP_VC_FRMT_PKCOLOR)      CALL_Color4ub(GET_DISPATCH(), (rmesa->vb.colorptr->red, rmesa->vb.colorptr->green,      				     rmesa->vb.colorptr->blue, rmesa->vb.colorptr->alpha));   else if (ind & RADEON_CP_VC_FRMT_FPALPHA)      CALL_Color4fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));   else if (ind & RADEON_CP_VC_FRMT_FPCOLOR) {      if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0)	 CALL_Color4f(GET_DISPATCH(), (rmesa->vb.floatcolorptr[0],				       rmesa->vb.floatcolorptr[1],				       rmesa->vb.floatcolorptr[2],				       alpha));      else	 CALL_Color3fv(GET_DISPATCH(), (rmesa->vb.floatcolorptr));   }//.........这里部分代码省略.........
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:101,


示例15: VertexAttrib3NusvARB

static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v){   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),					       USHORT_TO_FLOAT(v[1]),					       USHORT_TO_FLOAT(v[2])));}
开发者ID:Starlink,项目名称:mesa,代码行数:6,


示例16: VertexAttrib1NuivNV

static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v){   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例17: VertexAttrib4usvARB

static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v){   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例18: VertexAttrib2uivNV

static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v){   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例19: VertexAttrib1NbvARB

static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v){   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例20: vbo_exec_do_EvalCoord2f

void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,                              GLfloat u, GLfloat v ){    GLuint attr;    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {        struct gl_2d_map *map = exec->eval.map2[attr].map;        if (map) {            GLfloat uu = (u - map->u1) * map->du;            GLfloat vv = (v - map->v1) * map->dv;            GLfloat data[4];            ASSIGN_4V(data, 0, 0, 0, 1);            _math_horner_bezier_surf(map->Points,                                     data,                                     uu, vv,                                     exec->eval.map2[attr].sz,                                     map->Uorder, map->Vorder);            COPY_SZ_4V( exec->vtx.attrptr[attr],                        exec->vtx.attrsz[attr],                        data );        }    }    /** Vertex -- EvalCoord2f is a noop if this map not enabled:     **/    if (exec->eval.map2[0].map) {        struct gl_2d_map *map = exec->eval.map2[0].map;        GLfloat uu = (u - map->u1) * map->du;        GLfloat vv = (v - map->v1) * map->dv;        GLfloat vertex[4];        ASSIGN_4V(vertex, 0, 0, 0, 1);        if (exec->ctx->Eval.AutoNormal) {            GLfloat normal[4];            GLfloat du[4], dv[4];            _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,                                    exec->eval.map2[0].sz,                                    map->Uorder, map->Vorder);            if (exec->eval.map2[0].sz == 4) {                du[0] = du[0]*vertex[3] - du[3]*vertex[0];                du[1] = du[1]*vertex[3] - du[3]*vertex[1];                du[2] = du[2]*vertex[3] - du[3]*vertex[2];                dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];                dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];                dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];            }            CROSS3(normal, du, dv);            NORMALIZE_3FV(normal);            normal[3] = 1.0;            COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],                        exec->vtx.attrsz[VBO_ATTRIB_NORMAL],                        normal );        }        else {            _math_horner_bezier_surf(map->Points, vertex, uu, vv,                                     exec->eval.map2[0].sz,                                     map->Uorder, map->Vorder);        }        if (exec->vtx.attrsz[0] == 4)            CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));        else            CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));    }}
开发者ID:MaikuMori,项目名称:mesa,代码行数:76,


示例21: VertexAttrib2ubvARB

static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v){   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例22: VertexAttrib2NuivARB

static void GLAPIENTRYVertexAttrib2NuivARB(GLuint index, const GLuint *v){   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),                                           UINT_TO_FLOAT(v[1])));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:6,


示例23: VertexAttrib3NubvARB

static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v){   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),					       UBYTE_TO_FLOAT(v[1]),					       UBYTE_TO_FLOAT(v[2])));}
开发者ID:Starlink,项目名称:mesa,代码行数:6,


示例24: VertexAttrib4fvARB

static void GLAPIENTRYVertexAttrib4fvARB(GLuint index, const GLfloat *v){   CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:5,


示例25: VertexAttrib1NsvARB

static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v){   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例26: VertexAttribI1bv

/** * Integer-valued attributes */static void GLAPIENTRYVertexAttribI1bv(GLuint index, const GLbyte *v){   CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:8,


示例27: VertexAttrib1svARB

static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v){   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));}
开发者ID:Starlink,项目名称:mesa,代码行数:4,


示例28: VertexAttribI4ubv

static void GLAPIENTRYVertexAttribI4ubv(GLuint index, const GLubyte *v){   CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));}
开发者ID:austriancoder,项目名称:mesa-1,代码行数:5,


示例29: VertexAttrib3usvARB

static void GLAPIENTRYVertexAttrib3usvARB(GLuint index, const GLushort *v){   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],                                           (GLfloat)v[1], (GLfloat)v[2]));}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:6,



注:本文中的GET_DISPATCH函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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