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自学教程:C++ GET_FIRST函数代码示例

51自学网 2021-06-01 20:51:10
  C++
这篇教程C++ GET_FIRST函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GET_FIRST函数的典型用法代码示例。如果您正苦于以下问题:C++ GET_FIRST函数的具体用法?C++ GET_FIRST怎么用?C++ GET_FIRST使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GET_FIRST函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: shockwave_move_all

/** * Simulate all shockwaves in Shockwave_list * * @param frametime		time for last frame in ms */void shockwave_move_all(float frametime){	shockwave	*sw, *next;		sw = GET_FIRST(&Shockwave_list);	while ( sw != &Shockwave_list ) {		next = sw->next;		Assert(sw->objnum != -1);		shockwave_move(&Objects[sw->objnum], frametime);		sw = next;	}}
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:17,


示例2: shockwave_delete_all

/** * Delete whole linked list */void shockwave_delete_all(){	shockwave	*sw, *next;		sw = GET_FIRST(&Shockwave_list);	while ( sw != &Shockwave_list ) {		next = sw->next;		Assert(sw->objnum != -1);		Objects[sw->objnum].flags |= OF_SHOULD_BE_DEAD;		sw = next;	}}
开发者ID:achilleas-k,项目名称:fs2open.github.com,代码行数:15,


示例3: shockwave_render_all

/** * Render all shockwaves */void shockwave_render_all(){	shockwave	*sw, *next;	sw = GET_FIRST(&Shockwave_list);	while ( sw != &Shockwave_list ) {		next = sw->next;		Assert(sw->objnum != -1);		shockwave_render(&Objects[sw->objnum]);		sw = next;	}}
开发者ID:achilleas-k,项目名称:fs2open.github.com,代码行数:15,


示例4: shockwave_delete_all

/** * Delete whole linked list */void shockwave_delete_all(){	shockwave	*sw, *next;		sw = GET_FIRST(&Shockwave_list);	while ( sw != &Shockwave_list ) {		next = sw->next;		Assert(sw->objnum != -1);        Objects[sw->objnum].flags.set(Object::Object_Flags::Should_be_dead);		sw = next;	}}
开发者ID:Kobrar,项目名称:fs2open.github.com,代码行数:15,


示例5: UpdateData

void orient_editor::OnOK(){	vec3d delta, pos;	object *ptr;	UpdateData(TRUE);	pos.xyz.x = convert(m_position_x);	pos.xyz.y = convert(m_position_y);	pos.xyz.z = convert(m_position_z);	if ((((CButton *) GetDlgItem(IDC_POINT_TO_OBJECT))->GetCheck() == 1) ||		(((CButton *) GetDlgItem(IDC_POINT_TO_LOCATION))->GetCheck() == 1))			set_modified();	vm_vec_sub(&delta, &pos, &Objects[cur_object_index].pos);	if (delta.xyz.x || delta.xyz.y || delta.xyz.z)		set_modified();	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list)) {		if (ptr->flags & OF_MARKED) {			vm_vec_add2(&ptr->pos, &delta);			update_object(ptr);		}		ptr = GET_NEXT(ptr);	}	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list)) {		if (ptr->flags & OF_MARKED)			object_moved(ptr);		ptr = GET_NEXT(ptr);	}	theApp.record_window_data(&Object_wnd_data, this);	CDialog::OnOK();}
开发者ID:n-kawamt,项目名称:fs2open_snapshot,代码行数:39,


示例6: GET_FIRST

void briefing_editor_dlg::OnPropagateIcons() {	object *ptr;	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list)) {		if ((ptr->type == OBJ_POINT) && (ptr->flags & OF_MARKED)) {			propagate_icon(ptr->instance);		}		ptr = GET_NEXT(ptr);	}}
开发者ID:svn2github,项目名称:FS2Open_Trunk,代码行数:13,


示例7: save_hotkeys

void save_hotkeys(){	ship_obj *so;	int i;	for (i=0; i<MAX_KEYED_TARGETS; i++) {		hud_target_hotkey_clear(i);		for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {			if ( Hotkey_bits[Objects[so->objnum].instance] & (1 << i) ) {				hud_target_hotkey_add_remove(i, &Objects[so->objnum], HOTKEY_USER_ADDED );			}		}	}}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:14,


示例8: draw_radar_blips_std

// Draw all the active radar blipsvoid draw_radar_blips_std(int blip_type, int bright, int distort){	blip *b = NULL;	blip *blip_head = NULL;	Assert((blip_type >= 0) && (blip_type < MAX_BLIP_TYPES));	// Need to set font.	gr_set_font(FONT1);	// get the appropriate blip list	if (bright)		blip_head = &Blip_bright_list[blip_type];	else		blip_head = &Blip_dim_list[blip_type];	// draw all blips of this type	for (b = GET_FIRST(blip_head); b != END_OF_LIST(blip_head); b = GET_NEXT(b))	{		gr_set_color_fast(b->blip_color);		// maybe draw cool blip to indicate current target		if (b->flags & BLIP_CURRENT_TARGET)		{			b->rad = Current_radar_global->Radar_blip_radius_target[gr_screen.res];						}		else		{			b->rad = Current_radar_global->Radar_blip_radius_normal[gr_screen.res];		}		// maybe distort blip		if (distort)		{			radar_blip_draw_distorted_std(b);		}		else if (b->flags & BLIP_DRAW_DISTORTED)		{			radar_blip_draw_flicker_std(b);		}		else		{			radar_draw_circle_std(b->x, b->y, b->rad);		}	}}
开发者ID:svn2github,项目名称:FS2Open_Trunk,代码行数:50,


示例9: GET_FIRST

BOOL ShipSpecialHitpoints::OnInitDialog() {	// get ship num	object *objp;	m_ship_num = -1;	objp = GET_FIRST(&obj_used_list);	while (objp != END_OF_LIST(&obj_used_list)) {		if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {			if (objp->flags & OF_MARKED) {				m_ship_num = objp->instance;				break;			}		}		objp = GET_NEXT(objp);	}	if (Ships[m_ship_num].special_hitpoint_index == -1)	{		// get default_table_values		ship_info *sip;		sip = &Ship_info[Ships[m_ship_num].ship_info_index];		m_shields = (int)sip->initial_shield_strength;		m_hull = (int)sip->initial_hull_strength;		m_special_hitpoints_enabled = FALSE;		if (m_shields < 0) m_shields = 0;		if (m_hull < 10) m_hull = 10;	} else {		int index = Ships[m_ship_num].special_hitpoint_index;//		Assert( (index > 0) && (index < MAX_SEXP_VARIABLES-(BLOCK_HITPOINT_SIZE-1)) );		m_shields = atoi(Sexp_variables[index++].text);		m_hull = atoi(Sexp_variables[index++].text);		m_special_hitpoints_enabled = TRUE;	}	CDialog::OnInitDialog();	// maybe gray out lots of stuff	DoGray();	return TRUE;  // return TRUE unless you set the focus to a control	              // EXCEPTION: OCX Property Pages should return FALSE}
开发者ID:chief1983,项目名称:Imperial-Alliance,代码行数:49,


示例10: update_item

void ShipGoalsDlg::update(){	int i;	if (goalp) {		for (i=0; i<ED_MAX_GOALS; i++)			update_item(i);		verify_orders();	} else {		object *ptr;		ptr = GET_FIRST(&obj_used_list);		while (ptr != END_OF_LIST(&obj_used_list)) {			if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {				goalp = Ai_info[Ships[ptr->instance].ai_index].goals;				for (i=0; i<ED_MAX_GOALS; i++)					update_item(i, 1);			}			ptr = GET_NEXT(ptr);		}		ptr = GET_FIRST(&obj_used_list);		while (ptr != END_OF_LIST(&obj_used_list)) {			if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags[Object::Object_Flags::Marked])) {				self_ship = ptr->instance;				goalp = Ai_info[Ships[self_ship].ai_index].goals;				verify_orders(self_ship);			}			ptr = GET_NEXT(ptr);		}	}}
开发者ID:DahBlount,项目名称:fs2open.github.com,代码行数:36,


示例11: mission_hotkey_validate

void mission_hotkey_validate(){	htarget_list	*hitem, *plist;	object			*A;	int				obj_valid, i;	for ( i = 0; i < MAX_KEYED_TARGETS; i++ ) {		plist = &(Players[Player_num].keyed_targets[i]);		if ( EMPTY( plist ) )			// no items in list, then do nothing			continue;		hitem = GET_FIRST(plist);		while ( hitem != END_OF_LIST(plist) ) {			// ensure this object is still valid and in the obj_used_list			obj_valid = FALSE;			for ( A = GET_FIRST(&obj_used_list); A !=END_OF_LIST(&obj_used_list); A = GET_NEXT(A) ) {				if ( A->signature == hitem->objp->signature ) {					obj_valid = TRUE;					break;				}			}			if ( obj_valid == FALSE ) {				htarget_list *temp;				temp = GET_NEXT(hitem);				list_remove( plist, hitem );				list_append( &htarget_free_list, hitem );				hitem->objp = NULL;				hitem = temp;				continue;			}			hitem = GET_NEXT( hitem );		}	// end while	} // end for}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:36,


示例12: GET_FIRST

void ship_flags_dlg::OnOK(){	object *objp;	objp = GET_FIRST(&obj_used_list);	while (objp != END_OF_LIST(&obj_used_list)) {		if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {			if (objp->flags & OF_MARKED)				update_ship(objp->instance);		}		objp = GET_NEXT(objp);	}	CDialog::OnOK();}
开发者ID:chief1983,项目名称:Imperial-Alliance,代码行数:16,


示例13: GET_FIRST

BOOL ship_select::OnInitDialog() {	int i, flags;	object *ptr;	wlist_size = wplist_size = 0;	CDialog::OnInitDialog();	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list))	{		flags = ptr->flags & ~OF_TEMP_MARKED;		if (flags & OF_MARKED)			flags |= OF_TEMP_MARKED;		else			flags &= ~OF_TEMP_MARKED;		ptr->flags = flags;		ptr = GET_NEXT(ptr);	}	list_size = 0;	create_list();	GetDlgItem(IDC_FILTER_SHIPS_FRIENDLY)->EnableWindow(m_filter_ships);	GetDlgItem(IDC_FILTER_SHIPS_HOSTILE)->EnableWindow(m_filter_ships);	GetDlgItem(IDC_FILTER_SHIPS_NEUTRAL)->EnableWindow(m_filter_ships);	GetDlgItem(IDC_FILTER_SHIPS_UNKNOWN)->EnableWindow(m_filter_ships);	// Elements 0 - wlist_size are wings, and elements wlist_size - wplist_size are waypoint paths	m_wing_list.ResetContent();	wlist_size = 0;	for (i=0; i<MAX_WINGS; i++)		if (Wings[i].wave_count) {			m_wing_list.AddString(Wings[i].name);			wing_sel_last[wlist_size] = 0;			wing_index[wlist_size++] = i;		}	wplist_size = wlist_size;	for (i=0; i<Num_waypoint_lists; i++) {		m_wing_list.AddString(Waypoint_lists[i].name);		wing_sel_last[wplist_size] = 0;		wing_index[wplist_size++] = i;	}	return TRUE;}
开发者ID:NonCreature0714,项目名称:freespace2,代码行数:47,


示例14: anim_release_all_instances

/** * @brief Free all anim instances that are on the anim_render_list. * * @param screen_id	Optional parameter that lets you only free a subset of the anim instances.	 * A screen_id of 0 is the default value, and this is used for animations that always play when  * they are placed on the aim_render_list. */void anim_release_all_instances(int screen_id){	anim_instance* A;	anim_instance* temp;	if ( Anim_inited == FALSE )		return;	A = GET_FIRST(&anim_render_list);	while( A !=END_OF_LIST(&anim_render_list) )	{		temp = GET_NEXT(A);		if ( A->screen_id == screen_id || screen_id == 0 ) {			anim_release_render_instance(A);		}		A = temp;	}}
开发者ID:X3N0-Life-Form,项目名称:fs2open.github.com,代码行数:24,


示例15: hud_get_scroll_max_pos

// how many lines to skipint hud_get_scroll_max_pos(){    int max = 0, font_height = gr_get_font_height();    if (Scrollback_mode == SCROLLBACK_MODE_MSGS_LOG) {        int count = 0;        line_node *ptr;        // number of pixels in excess of what can be displayed        int excess = Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3];        if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited) {            max = 0;        } else {            ptr = GET_FIRST(&Msg_scrollback_used_list);            while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {                if (ptr->source != HUD_SOURCE_HIDDEN) {                    if (excess > 0) {                        excess -= font_height;                        count++;                    }                    if (excess <= 0) {                        max = count;                        break;                    }                    // spacing between lines                    excess -= ptr->y;                }                ptr = GET_NEXT(ptr);            }        }    } else {        max = (Scroll_max - Hud_mission_log_list_coords[gr_screen.res][3]) / font_height;    }    if (max < 0)        max = 0;    return max;}
开发者ID:rtoijala,项目名称:fs2open.github.com,代码行数:47,


示例16: hud_free_scrollback_list

// hud_free_scrollback_list() will free the memory that was allocated to store the messages// for the scroll-back list//void hud_free_scrollback_list(){    line_node *A;    // check if the list has been inited yet.  If not, return with doing nothing.    if ( Msg_scrollback_used_list.next == NULL || Msg_scrollback_used_list.prev == NULL )        return;    A = GET_FIRST(&Msg_scrollback_used_list);    while( A !=END_OF_LIST(&Msg_scrollback_used_list) )	{        if ( A->text != NULL ) {            vm_free(A->text);            A->text = NULL;        }        A = GET_NEXT(A);    }}
开发者ID:rtoijala,项目名称:fs2open.github.com,代码行数:21,


示例17: collide_predict_large_ship

//	Return true if objp will collide with some large object.//	Don't check for an object this ship is docked to.int collide_predict_large_ship(object *objp, float distance){	object	*objp2;	vec3d	cur_pos, goal_pos;	ship_info	*sip;	sip = &Ship_info[Ships[objp->instance].ship_info_index];	cur_pos = objp->pos;	vm_vec_scale_add(&goal_pos, &cur_pos, &objp->orient.vec.fvec, distance);	for ( objp2 = GET_FIRST(&obj_used_list); objp2 != END_OF_LIST(&obj_used_list); objp2 = GET_NEXT(objp2) ) {		if ((objp != objp2) && (objp2->type == OBJ_SHIP)) {			if (Ship_info[Ships[objp2->instance].ship_info_index].flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) {				if (dock_check_find_docked_object(objp, objp2))					continue;				if (cpls_aux(&goal_pos, objp2, objp))					return 1;			}		} else if (!(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) && (objp2->type == OBJ_ASTEROID)) {			if (vm_vec_dist_quick(&objp2->pos, &objp->pos) < (distance + objp2->radius)*2.5f) {				vec3d	pos, delvec;				int		count;				float		d1;				d1 = 2.5f * distance + objp2->radius;				count = (int) (d1/(objp2->radius + objp->radius));	//	Scale up distance, else looks like there would be a collision.				pos = cur_pos;				vm_vec_normalized_dir(&delvec, &goal_pos, &cur_pos);				vm_vec_scale(&delvec, d1/count);				for (; count>0; count--) {					if (vm_vec_dist_quick(&pos, &objp2->pos) < objp->radius + objp2->radius)						return 1;					vm_vec_add2(&pos, &delvec);				}			}		}	}	return 0;}
开发者ID:achilleas-k,项目名称:fs2open.github.com,代码行数:46,


示例18: GetItemData

void ShipGoalsDlg::set_object(int item){	char *str;	int i = 0, z, num, not_used;	ship_subsys *subsys;	if (m_behavior[item] > 0) {		auto mode = m_behavior_box[item] -> GetItemData(m_behavior[item]);		if (!m_object_box[item] -> GetCount())			m_behavior[item] = m_data[item] = 0;		else			m_data[item] = (int)m_object_box[item] -> GetItemData(m_object[item]);		if ((mode == AI_GOAL_DOCK) && (m_data[item] >= 0)) {			num = get_docking_list(Ship_info[Ships[m_data[item] & DATA_MASK].ship_info_index].model_num);			m_dock2_box[item] -> EnableWindow(TRUE);			m_dock2_box[item] -> ResetContent();			for (i=0; i<num; i++) {				Assert(Docking_bay_list[i]);				z = m_dock2_box[item] -> AddString(Docking_bay_list[i]);				str = ai_get_goal_target_name(Docking_bay_list[i], &not_used);				m_dock2_box[item] -> SetItemDataPtr(z, str);			}		} else if ((mode == AI_GOAL_DESTROY_SUBSYSTEM) && (m_data[item] >= 0)) {			if (((m_data[item] & TYPE_MASK) == TYPE_SHIP) || ((m_data[item] & TYPE_MASK) == TYPE_PLAYER)) {				i = m_data[item] & DATA_MASK;			} else				Int3();			m_subsys_box[item] -> ResetContent();			subsys = GET_FIRST(&Ships[i].subsys_list);			z = 0;			while (subsys != END_OF_LIST(&Ships[i].subsys_list)) {				m_subsys_box[item]->AddString(subsys->system_info->subobj_name);				m_subsys_box[item]->SetItemDataPtr(z, &subsys->system_info->subobj_name);				z++;				subsys = GET_NEXT(subsys);			}		}	}}
开发者ID:DahBlount,项目名称:fs2open.github.com,代码行数:43,


示例19: GET_FIRST

void ship_select::update_status(bool first_time){	int i, z;	object *ptr;	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list)) {        ptr->flags.remove(Object::Object_Flags::Temp_marked);		ptr = GET_NEXT(ptr);	}	for (i=0; i<list_size; i++)	{		z = m_ship_list.GetSel(i);    	obj_index[i]->flags.set(Object::Object_Flags::Temp_marked, z >= 1);	}	if(!first_time)		OnSelchangeShipList();}
开发者ID:DahBlount,项目名称:fs2open.github.com,代码行数:19,


示例20: reset_hotkeys

void reset_hotkeys(){	int i;	htarget_list *hitem, *plist;	for (i=0; i<MAX_SHIPS; i++)		Hotkey_bits[i] = 0;	for ( i=0; i<MAX_KEYED_TARGETS; i++ ) {		plist = &(Players[Player_num].keyed_targets[i]);		if ( EMPTY(plist) ) // no items in list, then do nothing			continue;		for ( hitem = GET_FIRST(plist); hitem != END_OF_LIST(plist); hitem = GET_NEXT(hitem) ) {			Assert(hitem->objp->type == OBJ_SHIP);			Hotkey_bits[hitem->objp->instance] |= (1 << i);		}	}}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:19,


示例21: get_messaging_info

void DumpStats::get_messaging_info(CString &buffer){	CString temp;	object *objp;	ship *shipp;	buffer += "/r/nSHIP ACCEPTED ORDERS/r/n";	// go through all ships and check (.orders_accepted against default_orders)	for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {		if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {			shipp = &Ships[objp->instance];			if (shipp->orders_accepted != ship_get_default_orders_accepted(&Ship_info[shipp->ship_info_index])) {				temp.Format("/tShip: %s with nonstandard accepted orders/r/n", shipp->ship_name);				buffer += temp;			}		}	}}
开发者ID:RandomTiger,项目名称:fs2_Unity,代码行数:20,


示例22: GET_FIRST

void ship_select::OnClear() {	int i;	object *ptr;	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list))	{		ptr->flags &= ~OF_TEMP_MARKED;		ptr = GET_NEXT(ptr);	}	for (i=0; i<list_size; i++)		m_ship_list.SetSel(i, FALSE);	for (i=0; i<wplist_size; i++) {		wing_sel_last[i] = 0;		m_wing_list.SetSel(i, FALSE);	}}
开发者ID:n-kawamt,项目名称:fs2open_snapshot,代码行数:20,


示例23: get_turret_cam_pos

void get_turret_cam_pos(camera *cam, vec3d *pos){	object_h obj(cam->get_object_host());	if(!obj.IsValid())		return;	ship* shipp = &Ships[cam->get_object_host()->instance];	ship_subsys* ssp = GET_FIRST(&shipp->subsys_list);	while ( ssp != END_OF_LIST( &shipp->subsys_list ) )	{		if(ssp->system_info->subobj_num == cam->get_object_host_submodel())		{			ship_get_global_turret_gun_info(cam->get_object_host(), ssp, pos, &normal_cache, 1, NULL);			vec3d offset = vmd_zero_vector;			offset.xyz.x = 0.0001f;			vm_vec_add2(pos, &offset); // prevent beam turrets from crashing with a nullvec			break;		}		ssp = GET_NEXT( ssp );	}}
开发者ID:Esarai,项目名称:fs2open.github.com,代码行数:20,


示例24: anim_render_all

/** * @brief Display the frames for the currently playing anims */void anim_render_all(int screen_id, float frametime){	anim_instance* A;	anim_instance* temp;	A = GET_FIRST(&anim_render_list);	while( A !=END_OF_LIST(&anim_render_list) )	{		temp = GET_NEXT(A);		if ( A->screen_id == screen_id ) {			if ( Anim_ignore_frametime ) {				frametime = 0.0f;				Anim_ignore_frametime=0;			}			if ( anim_show_next_frame(A, frametime) == -1 ) {				A->data = NULL;				anim_release_render_instance(A);				}		}		A = temp;	}}
开发者ID:X3N0-Life-Form,项目名称:fs2open.github.com,代码行数:24,


示例25: draw_radar_blips

// Draw all the active radar blipsvoid draw_radar_blips(int rcol, int is_dim, int distort){	blip	*b=NULL;	blip	*blip_head=NULL;	// Need to set font.	gr_set_font(FONT1);	if ( is_dim ) {		blip_head = &Blip_dim_list[rcol];	} else {		blip_head = &Blip_bright_list[rcol];	}	for ( b = GET_FIRST(blip_head); b !=END_OF_LIST(blip_head); b = GET_NEXT(b) )	{		Assert((rcol >= 0) && (rcol < MAX_RADAR_COLORS));		if ( is_dim ) {			gr_set_color_fast( &Radar_colors[RADAR_BLIP_DIM][rcol] );		} else {			gr_set_color_fast( &Radar_colors[RADAR_BLIP_BRIGHT][rcol] );		}		if (b->flags & BLIP_CURRENT_TARGET) {			// draw cool blip to indicate current target			b->rad = Radar_blip_radius_target[gr_screen.res];						} else {			b->rad = Radar_blip_radius_normal[gr_screen.res];		}		if ( distort ) { 			radar_blip_draw_distorted(b);		} else if ( b->flags & BLIP_DRAW_DISTORTED ) {			radar_blip_draw_flicker(b);		} else{			radar_draw_circle( b->x, b->y, b->rad );		}	}}
开发者ID:lubomyr,项目名称:freespace2,代码行数:41,


示例26: KillTimer

void ship_select::OnOK(){			KillTimer(1);		object *ptr;	unmark_all();	update_status();	ptr = GET_FIRST(&obj_used_list);	while (ptr != END_OF_LIST(&obj_used_list))	{		if (ptr->flags & OF_TEMP_MARKED)			mark_object(OBJ_INDEX(ptr));		ptr = GET_NEXT(ptr);	}	if (query_valid_object() && (Marked == 1) && (Objects[cur_object_index].type == OBJ_POINT)) {		Assert(Briefing_dialog);		Briefing_dialog->icon_select(Objects[cur_object_index].instance);	} else {		if (Briefing_dialog)			Briefing_dialog->icon_select(-1);	}	filter_ships = m_filter_ships;	filter_starts = m_filter_starts;	filter_waypoints = m_filter_waypoints;	filter_friendly = m_filter_friendly;	filter_hostile = m_filter_hostile;	filter_neutral = m_filter_neutral;	filter_unknown = m_filter_unknown;		ship_select_down = 0;		CDialog::OnOK();}
开发者ID:chief1983,项目名称:Imperial-Alliance,代码行数:40,


示例27: hud_query_scrollback_size

int hud_query_scrollback_size(){    int count = 0, y_add = 0;    int font_height = gr_get_font_height();    line_node *ptr;    if (EMPTY(&Msg_scrollback_used_list) || !HUD_msg_inited)        return 0;    ptr = GET_FIRST(&Msg_scrollback_used_list);    while (ptr != END_OF_LIST(&Msg_scrollback_used_list)) {        if (ptr->source != HUD_SOURCE_HIDDEN) {            y_add = ptr->y;            count += font_height + ptr->y;        }        ptr = GET_NEXT(ptr);    }    count -= y_add;    return count;}
开发者ID:rtoijala,项目名称:fs2open.github.com,代码行数:22,


示例28: mission_hotkey_maybe_save_sets

// next function called when we might want to save the hotkey sets for the player.  We will save the hotkey// sets N seconds into the missionvoid mission_hotkey_maybe_save_sets(){	int i;	htarget_list	*hitem, *plist;	HK_save_info *hkp;	if ( !timestamp_elapsed(Mission_hotkey_save_timestamp) ) {		mission_hotkey_maybe_restore();		return;	}	// no processing if we have saved them.	if ( Hotkey_sets_saved )		return;	for ( i = 0; i < MAX_HOTKEY_TARGET_ITEMS; i++ )		Hotkey_saved_info[i].setnum = -1;	Num_hotkeys_saved = 0;	hkp = &(Hotkey_saved_info[0]);	for ( i = 0; i < MAX_KEYED_TARGETS; i++ ) {		// get the list.  do nothing if list is empty		plist = &(Player->keyed_targets[i]);		if ( EMPTY(plist) )			continue;		for ( hitem = GET_FIRST(plist); hitem != END_OF_LIST(plist); hitem = GET_NEXT(hitem) ) {			Assert( Num_hotkeys_saved < MAX_HOTKEY_TARGET_ITEMS );			hkp->setnum = i;			strcpy_s( hkp->name, Ships[hitem->objp->instance].ship_name );			hkp++;			Num_hotkeys_saved++;		}	}	Hotkey_sets_saved = 1;}
开发者ID:PhantomHoover,项目名称:fs2open.github.com,代码行数:41,



注:本文中的GET_FIRST函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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