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自学教程:C++ Game_Flag_Reset函数代码示例

51自学网 2021-06-01 21:02:59
  C++
这篇教程C++ Game_Flag_Reset函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中Game_Flag_Reset函数的典型用法代码示例。如果您正苦于以下问题:C++ Game_Flag_Reset函数的具体用法?C++ Game_Flag_Reset怎么用?C++ Game_Flag_Reset使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了Game_Flag_Reset函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Setup_Scene_Information

void ScriptUG09::InitializeScene() {	if (Game_Flag_Query(433)) {		Setup_Scene_Information(-67.0f, 156.94f, -425.0f, 500);		Game_Flag_Reset(433);	} else {		Setup_Scene_Information(-53.0f, 156.94f, 174.0f, 1000);		Game_Flag_Reset(427);	}	Scene_Exit_Add_2D_Exit(0, 204, 159, 392, 360, 0);	Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);	Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);	Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);	Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);	Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);	Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);}
开发者ID:86400,项目名称:scummvm,代码行数:33,


示例2: Player_Loses_Control

void SceneScriptDR04::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {		Player_Loses_Control();		Delay(4000);		Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);	} else {		if ( Game_Flag_Query(kFlagDR05BombActivated)		 && !Game_Flag_Query(kFlagDR05BombExploded)		) {			Scene_Exits_Disable();		}		if (Game_Flag_Query(kFlagDR06toDR04)) {			Footstep_Sound_Override_On(3);			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);			Actor_Face_Heading(kActorMcCoy, 512, false);			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);			Actor_Face_Heading(kActorMcCoy, 0, false);			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);			Footstep_Sound_Override_Off();		}	}	Game_Flag_Reset(kFlagDR01toDR04);	Game_Flag_Reset(kFlagDR05toDR04);	Game_Flag_Reset(kFlagDR06toDR04);}
开发者ID:athrxx,项目名称:scummvm,代码行数:29,


示例3: Loop_Actor_Walk_To_XYZ

void SceneScriptUG06::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagUG04toUG06)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0);		Game_Flag_Reset(kFlagUG04toUG06);	}	if (Game_Flag_Query(kFlagNR01toUG06)) {		Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle);		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0);		Game_Flag_Reset(kFlagNR01toUG06);	}	if ( Global_Variable_Query(kVariableChapter) == 4	 && !Game_Flag_Query(524)	) {		Player_Loses_Control();		Actor_Voice_Over(2620, kActorVoiceOver);		Actor_Voice_Over(2630, kActorVoiceOver);		Actor_Voice_Over(2640, kActorVoiceOver);		Actor_Voice_Over(2650, kActorVoiceOver);		Actor_Voice_Over(2660, kActorVoiceOver);		Actor_Voice_Over(2670, kActorVoiceOver);		Actor_Voice_Over(2680, kActorVoiceOver);		Actor_Voice_Over(2690, kActorVoiceOver);		Actor_Voice_Over(2700, kActorVoiceOver);		Player_Gains_Control();		Game_Flag_Set(524);		Autosave_Game(2);	}	//return false;}
开发者ID:dreammaster,项目名称:scummvm,代码行数:29,


示例4: Loop_Actor_Walk_To_XYZ

void SceneScriptUG14::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagUG19toUG14)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false);		Game_Flag_Reset(kFlagUG19toUG14);	} else if (Game_Flag_Query(kFlagUG12toUG14)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false);		Game_Flag_Reset(kFlagUG12toUG14);	} else {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false);		Actor_Face_Heading(kActorMcCoy, 10, false);		Footstep_Sound_Override_On(3);		Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle);		Footstep_Sound_Override_Off();		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false);		Actor_Face_Heading(kActorMcCoy, 807, false);		Game_Flag_Reset(kFlagUG10toUG14);	}	if ( Global_Variable_Query(kVariableChapter) == 4	 &&  Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)	 && !Game_Flag_Query(kFlagUG14DeadHomeless)	) {		Overlay_Play("UG14OVER", 0, false, true, 0);		Delay(1000);		Actor_Face_Heading(kActorMcCoy, 609, false);		Delay(3000);		Actor_Voice_Over(270, kActorVoiceOver);		Delay(2150);		Actor_Voice_Over(300, kActorVoiceOver);		Game_Flag_Set(kFlagUG14DeadHomeless);	}	//return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:33,


示例5: walkToCenter

void SceneScriptRC01::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagSpinnerAtRC01) && !Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {		walkToCenter();	}	if (Game_Flag_Query(kFlagRC03toRC01)) {		Player_Loses_Control();		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, 0, false, 0);		Player_Gains_Control();		Game_Flag_Reset(kFlagRC03toRC01);	}	if (Game_Flag_Query(kFlagRC02toRC01)) {		Player_Loses_Control();		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, 0, false, 0);		Player_Gains_Control();		Game_Flag_Reset(kFlagRC02toRC01);		if ( Game_Flag_Query(kFlagRC02Entered)		 && !Game_Flag_Query(kFlagRC02Left)		) {			Actor_Voice_Over(1910, kActorVoiceOver);			Actor_Voice_Over(1920, kActorVoiceOver);			Actor_Voice_Over(1930, kActorVoiceOver);			Game_Flag_Set(kFlagRC02Left);		}		//return true;	}	//return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:30,


示例6: Game_Flag_Reset

void SceneScriptCT12::PlayerWalkedOut() {	Game_Flag_Reset(kFlagGenericWalkerWaiting);	if (Game_Flag_Query(433)) {		Game_Flag_Reset(176);		Game_Flag_Set(259);	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:7,


示例7: Loop_Actor_Walk_To_XYZ

void ScriptMA07::PlayerWalkedIn() {	if (Game_Flag_Query(673)) {		Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);		Game_Flag_Reset(673);	}	if (Actor_Query_Goal_Number(57) == 300) {		Actor_Set_Goal_Number(57, 305);	}	if (Game_Flag_Query(58)) {		Game_Flag_Reset(58);	}	if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {		Scene_Exits_Disable();		Actor_Set_Goal_Number(53, 300);	}	if (Game_Flag_Query(666)) {		Actor_Voice_Over(1360, 99);		Actor_Voice_Over(1370, 99);		Actor_Voice_Over(1380, 99);		Actor_Voice_Over(1390, 99);		Actor_Voice_Over(1400, 99);		Delay(1000);		Game_Flag_Reset(666);		Game_Flag_Set(34);		Set_Enter(10, 49);	}	//return false;}
开发者ID:86400,项目名称:scummvm,代码行数:29,


示例8: Actor_Face_Actor

bool SceneScriptRC01::ClickedOnActor(int actorId) {	if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {			Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);			if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {				Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);			}			if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {				Actor_Says(kActorMcCoy, 4535, 13);				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);				if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {					Actor_Face_Object(kActorOfficerLeary, "70_1", true);					Actor_Says(kActorOfficerLeary, 100, 15);					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {					Actor_Face_Object(kActorOfficerLeary, "70_5", true);					Actor_Says(kActorOfficerLeary, 120, 19);					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);					Actor_Says(kActorOfficerLeary, 130, 14);					I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				} else {					Actor_Says(kActorOfficerLeary, 90, 16);					I_Sez("JM: This officer has a talent for vivid metaphors.");					if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {						I_Sez("DL: What is that supposed to mean?  I didn't write this line...");						Actor_Says(kActorMcCoy, 4540, 16);						Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);					}					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);				}			} else {				I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");				I_Sez("JM: (...mmm, donuts...)");				Game_Flag_Set(kFlagRC01GotOfficersStatement);				Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);				Actor_Says(kActorMcCoy, 4515, 13);				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);				Actor_Says(kActorOfficerLeary, 40, 13);				if (!Game_Flag_Query(kFlagRC02Entered)) {					Actor_Says(kActorOfficerLeary, 50, 14);					Actor_Says(kActorOfficerLeary, 60, 15);					I_Sez("MG: It's all fun and games until someone loses a tiger cub.");					Actor_Says(kActorMcCoy, 4520, 18);					Actor_Says(kActorOfficerLeary, 70, 16);					Actor_Says(kActorMcCoy, 4525, 14);					Actor_Says(kActorOfficerLeary, 80, 18);					Actor_Says(kActorMcCoy, 4530, 15);				}				Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);			}		}		return true;	}	return false;}
开发者ID:athrxx,项目名称:scummvm,代码行数:60,


示例9: Setup_Scene_Information

void SceneScriptCT03::InitializeScene() {	if (Game_Flag_Query(719)) {		Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0);	} else if (Game_Flag_Query(69)) {		Game_Flag_Reset(69);		Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249);	} else if (Game_Flag_Query(73)) {		Game_Flag_Reset(73);		Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808);	} else {		Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239);	}	Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);	Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3);	Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1);	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);	Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1);	Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1);	Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);}
开发者ID:AReim1982,项目名称:scummvm,代码行数:31,


示例10: Player_Loses_Control

void SceneScriptCT05::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagCT04toCT05)) {		Player_Loses_Control();		Game_Flag_Reset(kFlagCT04toCT05);		if (Player_Query_Combat_Mode()) {			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false);		} else {			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false);		}		Player_Gains_Control();	}	if (Game_Flag_Query(kFlagCT06toCT05)) {		Footstep_Sound_Override_On(2);		Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);		Actor_Set_At_XYZ(kActorMcCoy, 90.73f, -19.91f, 164.97f, 520);		Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle);		Game_Flag_Reset(kFlagCT06toCT05);		Footstep_Sound_Override_Off();		if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left		 && Game_Flag_Query(kFlagCT06ZubenPhoto)		) {			Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough);		}	}}
开发者ID:fingolfin,项目名称:scummvm,代码行数:26,


示例11: Game_Flag_Reset

void ScriptCT12::PlayerWalkedOut() {	Game_Flag_Reset(443);	if (Game_Flag_Query(433)) {		Game_Flag_Reset(176);		Game_Flag_Set(259);	}}
开发者ID:86400,项目名称:scummvm,代码行数:7,


示例12: ADQ_Flush

void SceneScriptHF01::PlayerWalkedIn() {	if (Game_Flag_Query(663)) {		ADQ_Flush();		ADQ_Add(kActorOfficerGrayford, 280, 3);		Actor_Put_In_Set(kActorOfficerLeary, 37);		Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021);		Actor_Put_In_Set(kActorOfficerGrayford, 37);		Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796);		Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);		Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);	}	if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2) {		if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {			Actor_Put_In_Set(kActorLucy, 37);			Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(kActorLucy, true);		} else if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {			Actor_Put_In_Set(kActorDektora, 37);			Actor_Set_At_XYZ(kActorDektora, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(kActorDektora, true);		}	}	if (Game_Flag_Query(617)) {		Actor_Set_Goal_Number(kActorSteele, 280);		Game_Flag_Reset(617);		//return true;		return;	}	if (Game_Flag_Query(652)) {		Game_Flag_Reset(652);		Actor_Voice_Over(950, kActorVoiceOver);		Actor_Voice_Over(960, kActorVoiceOver);		Actor_Voice_Over(970, kActorVoiceOver);		Actor_Voice_Over(980, kActorVoiceOver);	} else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) {		ADQ_Flush();		ADQ_Add(kActorMurray, 0, 14);		ADQ_Add(kActorMurray, 10, 3);		ADQ_Add(kActorMia, 0, 3);		Actor_Face_Actor(kActorMurray, kActorMia, true);		ADQ_Add(kActorMurray, 20, 13);		ADQ_Add(kActorMia, 10, 3);		ADQ_Add(kActorMurray, 30, 3);		ADQ_Add(kActorMia, 20, 3);		Actor_Face_Heading(kActorMurray, 271, false);		Game_Flag_Set(377);	}	if (Game_Flag_Query(311)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);	} else if (Game_Flag_Query(309)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);	} else if (!Game_Flag_Query(313)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);	}	Game_Flag_Reset(311);	Game_Flag_Reset(309);	Game_Flag_Reset(313);	//return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:59,


示例13: Music_Play

void SceneScriptCT01::InitializeScene() {	Music_Play(3, 28, 0, 2, -1, 1, 0);	Game_Flag_Reset(kFlagArrivedFromSpinner1);	if (Game_Flag_Query(kFlagCT02toCT01)) {		Game_Flag_Reset(kFlagCT02toCT01);		Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);	} else if (Game_Flag_Query(kFlagCT03toCT01)) {		Game_Flag_Reset(kFlagCT03toCT01);		Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);	} else if (Game_Flag_Query(kFlagCT12toCT01)) {		Game_Flag_Reset(kFlagCT12toCT01);		Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);		if (Global_Variable_Query(kVariableChapter) != 2		 && Global_Variable_Query(kVariableChapter) != 3		) {			if (Game_Flag_Query(kFlagSpinnerAtCT01)) {				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);			} else {				Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);			}		}	} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {		Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);		Game_Flag_Set(kFlagArrivedFromSpinner1);	} else {		Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);	}	Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);	if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {		Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);	}	if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {		Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);	}	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {		Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);	}	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);	Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1);	Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1);	Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Speech_Sound(60,  0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Sound(68,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(69,  10, 40, 33, 50,    0,   0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);	if (Game_Flag_Query(kFlagSpinnerAtCT01)) {		Scene_Loop_Set_Default(kCT01LoopMain);	} else {		Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:59,


示例14: Setup_Scene_Information

void SceneScriptUG15::InitializeScene() {	if (Game_Flag_Query(kFlagUG17toUG15)) {		Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);	} else if (Game_Flag_Query(kFlagUG16toUG15a)) {		Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);	} else if (Game_Flag_Query(kFlagUG16toUG15b)) {		Setup_Scene_Information( -18.0f, 48.07f,   62.0f, 650);	} else {		Setup_Scene_Information(-238.0f, 48.07f,  222.0f, 180);		if (Game_Flag_Query(kFlagUG15RatShot)		 && Random_Query(1, 10) == 10		) {			Game_Flag_Reset(kFlagUG15RatShot);		}	}	if (Game_Flag_Query(kFlagUG15BridgeBroken)) {		Scene_Loop_Set_Default(kUG15LoopMainLoopBridgeBroken);	}	if (Game_Flag_Query(kFlagUG17toUG15)	 || Game_Flag_Query(kFlagUG16toUG15a)	) {		Scene_Exit_Add_2D_Exit(0, 260,   0, 307, 298, 0);		Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);		Game_Flag_Reset(kFlagUG17toUG15);		Game_Flag_Reset(kFlagUG16toUG15a);	} else {		Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);		Scene_Exit_Add_2D_Exit(3,   0,   0,  30, 479, 3);	}	Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);	Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);	Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);	Ambient_Sounds_Add_Sound(291, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(292, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(293, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(294, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(295, 2,  20, 25, 33, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100,  100, 0, 0);	Ambient_Sounds_Add_Sound(303, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(304, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(305, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(  1, 5,  50, 47, 57, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound( 57, 5,  50, 17, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound( 58, 5,  50, 17, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(306, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(307, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(308, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(196, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(197, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(198, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(199, 5,  50, 27, 37, -100, 100, -101, -101, 0, 0);}
开发者ID:athrxx,项目名称:scummvm,代码行数:59,


示例15: ADQ_Flush

void ScriptHF01::PlayerWalkedIn() {	if (Game_Flag_Query(663)) {		ADQ_Flush();		ADQ_Add(24, 280, 3);		Actor_Put_In_Set(23, 37);		Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);		Actor_Put_In_Set(24, 37);		Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);		Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);		Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);	}	if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {		if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {			Actor_Put_In_Set(6, 37);			Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(6, true);		} else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {			Actor_Put_In_Set(3, 37);			Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);			Actor_Set_Targetable(3, true);		}	}	if (Game_Flag_Query(617)) {		Actor_Set_Goal_Number(1, 280);		Game_Flag_Reset(617);		//return true;		return;	}	if (Game_Flag_Query(652)) {		Game_Flag_Reset(652);		Actor_Voice_Over(950, 99);		Actor_Voice_Over(960, 99);		Actor_Voice_Over(970, 99);		Actor_Voice_Over(980, 99);	} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {		ADQ_Flush();		ADQ_Add(31, 0, 14);		ADQ_Add(31, 10, 3);		ADQ_Add(22, 0, 3);		Actor_Face_Actor(31, 22, true);		ADQ_Add(31, 20, 13);		ADQ_Add(22, 10, 3);		ADQ_Add(31, 30, 3);		ADQ_Add(22, 20, 3);		Actor_Face_Heading(31, 271, false);		Game_Flag_Set(377);	}	if (Game_Flag_Query(311)) {		Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);	} else if (Game_Flag_Query(309)) {		Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);	} else if (!Game_Flag_Query(313)) {		Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);	}	Game_Flag_Reset(311);	Game_Flag_Reset(309);	Game_Flag_Reset(313);	//return false;}
开发者ID:86400,项目名称:scummvm,代码行数:59,


示例16: Loop_Actor_Walk_To_XYZ

void ScriptKP04::PlayerWalkedIn() {	if (Game_Flag_Query(575)) {		Loop_Actor_Walk_To_XYZ(0, -584.0f, 94.89f, 288.0f, 0, 0, false, 0);		Game_Flag_Reset(575);	} else {		Game_Flag_Reset(415);	}}
开发者ID:86400,项目名称:scummvm,代码行数:8,


示例17: Loop_Actor_Walk_To_XYZ

void SceneScriptKP04::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagKP05toKP04)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, 0);		Game_Flag_Reset(kFlagKP05toKP04);	} else {		Game_Flag_Reset(kFlagKP01toKP04);	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:8,


示例18: Loop_Actor_Walk_To_XYZ

void SceneScriptBB05::PlayerWalkedIn() {	if (Game_Flag_Query(298)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, 0, false, 0);		Game_Flag_Reset(298);	} else if (Game_Flag_Query(300)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, 0, false, 0);		Game_Flag_Reset(300);	} else if (Game_Flag_Query(302)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, 0, false, 0);		Game_Flag_Reset(302);	} else {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, 0, false, 0);		Game_Flag_Reset(285);	}	if (Actor_Query_Goal_Number(kActorSebastian) == 200) {		Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);		Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);		Actor_Says(kActorSebastian, 120, 13);		Actor_Says(kActorMcCoy, 7030, 15);		Actor_Says(kActorSebastian, 130, 17);		Actor_Says(kActorSebastian, 140, 16);		Actor_Says(kActorSebastian, 150, 14);		Actor_Says(kActorSebastian, 160, 15);		Actor_Says(kActorMcCoy, 7035, 14);		Actor_Says(kActorSebastian, 170, 12);		Actor_Says(kActorMcCoy, 7040, 14);		Actor_Says(kActorSebastian, 180, 16);		Actor_Says(kActorMcCoy, 7045, 14);		if (Game_Flag_Query(399)) {			Actor_Says(kActorSebastian, 190, 15);			Actor_Says(kActorMcCoy, 7050, 17);			Actor_Says(kActorSebastian, 200, 16);			Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14);			Actor_Says(kActorMcCoy, 7055, 15);		} else {			Actor_Put_In_Set(kActorGeneralDoll, 22);			Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0);			Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false);			Actor_Says(kActorGeneralDoll, 0, 3);			Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, true);			Actor_Face_Actor(kActorSebastian, kActorGeneralDoll, true);			Actor_Says(kActorSebastian, 220, 13);			Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 134, 0, 0, false);			Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);			Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);			Actor_Says(kActorSebastian, 230, 15);			Actor_Says(kActorMcCoy, 7060, 17);			Actor_Says(kActorSebastian, 240, 12);		}		Actor_Says(kActorMcCoy, 7065, 16);		Actor_Says(kActorSebastian, 250, 16);		Actor_Says(kActorMcCoy, 7070, 18);		Actor_Set_Goal_Number(kActorSebastian, 205);		Actor_Set_Goal_Number(kActorGeneralDoll, 201);		Actor_Set_Goal_Number(kActorBryant, 101);		Actor_Set_Goal_Number(kActorGeneralDoll, 200);	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:58,


示例19: Game_Flag_Reset

void ScriptUG09::PlayerWalkedOut() {	if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) {		Game_Flag_Reset(630);	}	if (Game_Flag_Query(432)) {		Game_Flag_Set(176);		Game_Flag_Reset(259);	}}
开发者ID:86400,项目名称:scummvm,代码行数:9,


示例20: Spinner_Set_Selectable_Destination_Flag

void SceneScriptBB01::PlayerWalkedIn() {	Spinner_Set_Selectable_Destination_Flag(7, 1);	if (Game_Flag_Query(265)) {		Game_Flag_Reset(265);	} else if (Game_Flag_Query(263)) {		Game_Flag_Reset(263);	} else {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, 0, false, 0);	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:10,


示例21: Loop_Actor_Walk_To_XYZ

void SceneScriptBB07::PlayerWalkedIn() {	if (Game_Flag_Query(299)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -594.0f, 252.59f, -1018.0f, 6, 0, false, 0);		Game_Flag_Reset(299);	}	if (Game_Flag_Query(365)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -602.0f, 252.59f, -1124.0f, 6, 0, false, 0);		Game_Flag_Reset(365);	}}
开发者ID:AReim1982,项目名称:scummvm,代码行数:10,


示例22: Loop_Actor_Walk_To_XYZ

void SceneScriptBB03::PlayerWalkedIn() {	if (Game_Flag_Query(286)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 164.0f, 60.16f, -164.0f, 0, 0, false, 0);		Game_Flag_Reset(286);	}	if (Game_Flag_Query(284)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, 0, false, 0);		Game_Flag_Reset(284);	}}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:10,


示例23: Loop_Actor_Walk_To_XYZ

void SceneScriptUG15::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagUG16toUG15b)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0);		Game_Flag_Reset(kFlagUG16toUG15b);	} else if (Game_Flag_Query(kFlagUG13toUG15)) {		Game_Flag_Reset(kFlagUG13toUG15);		if (!Game_Flag_Query(kFlagUG15RatShot)) {			Actor_Set_Goal_Number(kActorFreeSlotA, kGoalFreeSlotAUG15Prepare);		}	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:11,


示例24: Game_Flag_Reset

void SceneScriptDR02::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagDR03toDR02)) {		Game_Flag_Reset(kFlagDR03toDR02);	}	if (Game_Flag_Query(kFlagDR01toDR02)) {		Game_Flag_Reset(kFlagDR01toDR02);	}	if (Game_Flag_Query(kFlagBB01toDR02)) {		Game_Flag_Reset(kFlagBB01toDR02);	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:11,


示例25: Sound_Play

void SceneScriptHF04::SceneFrameAdvanced(int frame) {	if (frame == 62) {		Sound_Play(kSfxSTONDOR1, Random_Query(43, 43), 0, 0, 50);	}	if (frame == 154) {		Sound_Play(kSfxSTONDOR2, Random_Query(43, 43), 0, 0, 50);	}	if (frame == 179	 && Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04WaitForMcCoy1	) {		Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04Run3);	}	if (Game_Flag_Query(kFlagHF04CloseDoors)) {		Game_Flag_Reset(kFlagHF04CloseDoors);		Scene_Loop_Set_Default(kHF04LoopMainDoorsClosed);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true);		//return true;		return;	}	if (Game_Flag_Query(kFlagHF04OpenDoors)) {		Game_Flag_Reset(kFlagHF04OpenDoors);		Scene_Loop_Set_Default(kHF04LoopMainLoop);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true);		return; // true;	}	if (frame == 89) {		Game_Flag_Set(kFlagHF04DoorsClosed);		Obstacle_Object("HIDE_WALL_A", false);		Obstacle_Object("HIDE_WALL_B", false);		Unobstacle_Object("PIVOT_WALL#1", false);		Unobstacle_Object("PIVOT_WALL#02", false);		Unobstacle_Object("PIVOT_WALL#03", true);		return; // true;	}	if (frame == 180) {		Unobstacle_Object("HIDE_WALL_A", false);		Unobstacle_Object("HIDE_WALL_B", false);		Obstacle_Object("PIVOT_WALL#1", false);		Obstacle_Object("PIVOT_WALL#02", false);		Obstacle_Object("PIVOT_WALL#03", true);		Game_Flag_Reset(kFlagHF04DoorsClosed);		if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyHF04Run2) {			Actor_Set_Goal_Number(kActorLucy, kGoalLucyHF04WaitForMcCoy1);		}		return; // true;	}	//return false;}
开发者ID:fingolfin,项目名称:scummvm,代码行数:54,


示例26: Loop_Actor_Walk_To_XYZ

void SceneScriptBB07::PlayerWalkedIn() {	if (Game_Flag_Query(kFlagBB05toBB07)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -594.0f, 252.59f, -1018.0f, 6, false, false, 0);		Game_Flag_Reset(kFlagBB05toBB07);	}	if (Game_Flag_Query(kFlagBB12toBB07)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -602.0f, 252.59f, -1124.0f, 6, false, false, 0);		Game_Flag_Reset(kFlagBB12toBB07);	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:11,


示例27: Game_Flag_Reset

void SceneScriptDR04::SceneFrameAdvanced(int frame) {	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {		Game_Flag_Reset(kFlagDR05ViewExplosion);		Game_Flag_Reset(kFlagDR05BombWillExplode);		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);		Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);		Music_Stop(4);		Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);	} else {		if (Game_Flag_Query(kFlagDR05BombWillExplode)) {			Game_Flag_Reset(kFlagDR05BombWillExplode);			Game_Flag_Set(kFlagDR05BombExploded);			Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);			Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);			Item_Remove_From_World(kItemBomb);		}		switch (frame) {		case 193:			Sound_Play(301, 100, 0, 100, 50);			Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);			Player_Loses_Control();			Actor_Force_Stop_Walking(kActorMcCoy);			if (farEnoughFromExplosion()) {				if (Player_Query_Combat_Mode()) {					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);				} else {					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);				}			} else {				Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);				Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);				Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);			}			Player_Gains_Control();			break;		case 235:			if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished			) {				Actor_Set_Goal_Number(kActorOfficerGrayford, 101);			}			Scene_Exits_Enable();			break;		case 237:			Overlay_Play("DR04OVER", 0, true, true, 0);			break;		}	}}
开发者ID:athrxx,项目名称:scummvm,代码行数:53,


示例28: Async_Actor_Walk_To_XYZ

void ScriptDR01::PlayerWalkedIn() {	if (Game_Flag_Query(531)) {		Async_Actor_Walk_To_XYZ(0, -757.15f, -0.04f, 24.64f, 0, false);	} else if (!Game_Flag_Query(225) && !Game_Flag_Query(11)) {		Player_Loses_Control();		Loop_Actor_Walk_To_XYZ(0, -447.39f, 0.16f, -92.38f, 0, 0, false, 0);		Player_Gains_Control();	}	Game_Flag_Reset(225);	Game_Flag_Reset(11);	Game_Flag_Reset(531);}
开发者ID:86400,项目名称:scummvm,代码行数:12,


示例29: Loop_Actor_Walk_To_XYZ

void SceneScriptNR06::PlayerWalkedIn() {	if (Game_Flag_Query(442)) {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, 0, false, 0);		Game_Flag_Reset(442);	} else {		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, 0, false, 0);		Actor_Face_Heading(kActorMcCoy, 600, false);		Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 0, 0);		Game_Flag_Reset(440);	}	//return false;}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:12,


示例30: Music_Play

void ScriptAR02::InitializeScene() {	Music_Play(0, 22, 0, 2, -1, 1, 2);	if (Game_Flag_Query(116)) {		Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333);	} else {		Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973);	}	Scene_Exit_Add_2D_Exit(0, 0, 439, 212, 479, 2);	Scene_Exit_Add_2D_Exit(1, 81, 202, 215, 406, 3);	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);	Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1);	Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1);	Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0);	Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);	Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);	Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);	if (Game_Flag_Query(252) && Game_Flag_Query(320)) {		Scene_Loop_Start_Special(0, 1, 0);		Scene_Loop_Set_Default(2);		Game_Flag_Reset(320);	} else if (!Game_Flag_Query(252) && Game_Flag_Query(320)) {		Scene_Loop_Start_Special(0, 0, 0);		Scene_Loop_Set_Default(2);		Game_Flag_Reset(320);	} else {		Scene_Loop_Set_Default(2);	}}
开发者ID:86400,项目名称:scummvm,代码行数:50,



注:本文中的Game_Flag_Reset函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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