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自学教程:C++ GetAccountData函数代码示例

51自学网 2021-06-01 21:03:22
  C++
这篇教程C++ GetAccountData函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetAccountData函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAccountData函数的具体用法?C++ GetAccountData怎么用?C++ GetAccountData使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetAccountData函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: data

void WorldSession::SendAccountDataTimes(uint32 mask) {	WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK	data << uint32(time(NULL)); // unix time of something	data << uint8(1);	data << uint32(mask); // type mask	for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)		if (mask & (1 << i))			data << uint32(GetAccountData(AccountDataType(i))->Time); // also unix time	SendPacket(&data);}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:10,


示例2: data

void WorldSession::SendAccountDataTimes(uint32 mask){    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+NUM_ACCOUNT_DATA_TYPES*4);    data << uint32(time(NULL));                             // Server time    data << uint8(0);    data << uint32(mask);                                   // type mask    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)        if (mask & (1 << i))            data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time    SendPacket(&data);}
开发者ID:RezolveX,项目名称:MistCore_Eluna,代码行数:11,


示例3: data

void WorldSession::SendAccountDataTimes(uint32 mask){    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);    data << uint32(mask);                                   // type mask    data << uint32(time(NULL));                             // unix time of something    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)        data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time    data.WriteBit(1);    SendPacket(&data);}
开发者ID:Chuck5ta,项目名称:server-4,代码行数:13,


示例4: data

void WorldSession::SendAccountDataTimes(uint32 mask){#if VERSION_STRING == TBC    StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_TIMES);    for (auto i = 0; i < 32; ++i)        data << uint32(0);    SendPacket(&data);    return;    MD5Hash md5hash;    for (int i = 0; i < 8; ++i)    {        AccountDataEntry* acct_data = GetAccountData(i);        if (!acct_data->data)        {            data << uint64(0) << uint64(0);            continue;        }        md5hash.Initialize();        md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);        md5hash.Finalize();        data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);    }#else    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4);	// changed in WotLK    data << uint32(UNIXTIME);	// unix time of something    data << uint8(1);    data << uint32(mask);		// type mask    for (uint8 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)    {        if (mask & (1 << i))        {            // data << uint32(GetAccountData(AccountDataType(i))->Time);            // also unix time            data << uint32(0);        }    }#endif    SendPacket(&data);}
开发者ID:armm77,项目名称:AscEmu,代码行数:42,


示例5: data

void WorldSession::SendAccountDataTimes(uint32 mask){    WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);    data << uint32(time(NULL));                             // Server time    data << uint8(1);    data << uint32(mask);                                   // type mask    for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)        if (mask & (1 << i))            data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time    SendPacket(&data);    std::string l_TimeZone1 = "Europe/Paris";    std::string l_TimeZone2 = "Europe/Paris";    WorldPacket data2(SMSG_SET_TIME_ZONE);    data2.WriteBits(l_TimeZone1.length(), 9);    data2.WriteBits(l_TimeZone2.length(), 9);    data2.FlushBits();    data2.WriteString(l_TimeZone1);    data2.WriteString(l_TimeZone2);    SendPacket(&data2);}
开发者ID:Adeer,项目名称:Patchs,代码行数:24,


示例6: Player

void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder){    uint64 playerGuid = holder->GetGuid();    Player* pCurrChar = new Player(this);    pCurrChar->GetMotionMaster()->Initialize();    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))    {        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick        delete pCurrChar;                                   // delete it manually        delete holder;                                      // delete all unprocessed queries        m_playerLoading = false;        return;    }    SetPlayer(pCurrChar);    pCurrChar->SendDungeonDifficulty(false);    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );    data << pCurrChar->GetMapId();    data << pCurrChar->GetPositionX();    data << pCurrChar->GetPositionY();    data << pCurrChar->GetPositionZ();    data << pCurrChar->GetOrientation();    SendPacket(&data);    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 );    // changed in WotLK    data << uint32(time(NULL));                             // unix time of something    data << uint8(1);    for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)        data << uint32(GetAccountData(i)->Time);            // also unix time    SendPacket(&data);    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0    data << uint8(2);                                       // unknown value    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client    SendPacket(&data);    // Send MOTD    {        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1        data << (uint32)0;        uint32 linecount=0;        std::string str_motd = sWorld.GetMotd();        std::string::size_type pos, nextpos;        pos = 0;        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )        {            if (nextpos != pos)            {                data << str_motd.substr(pos,nextpos-pos);                ++linecount;            }            pos = nextpos+1;        }        if (pos<str_motd.length())        {            data << str_motd.substr(pos);            ++linecount;        }        data.put(0, linecount);        SendPacket( &data );        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );    }    data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);    data << uint32(0);    data << uint32(0);    SendPacket(&data);    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);    if(resultGuild)    {        Field *fields = resultGuild->Fetch();        pCurrChar->SetInGuild(fields[0].GetUInt32());        pCurrChar->SetRank(fields[1].GetUInt32());        delete resultGuild;    }    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership    {        pCurrChar->SetInGuild(0);        pCurrChar->SetRank(0);    }    if(pCurrChar->GetGuildId() != 0)    {        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());        if(guild)        {            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));//.........这里部分代码省略.........
开发者ID:Nerador,项目名称:mangos,代码行数:101,


示例7: DEBUG_LOG

//.........这里部分代码省略.........		info->race = plr->getRace();		info->team = plr->GetTeam();		objmgr.AddPlayerInfo(info);	}	plr->m_playerInfo = info;	if(plr->m_playerInfo->guild)	{		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;	}	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)	{		if(_player->m_playerInfo->arenaTeam[z] != NULL)		{			_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7), _player->m_playerInfo->arenaTeam[z]->m_id);			if(_player->m_playerInfo->arenaTeam[z]->m_leader == _player->GetLowGUID())				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 0);			else				_player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*7) + 1, 1);		}	}	info->m_loggedInPlayer = plr;	// account data == UI config	if(sWorld.m_useAccountData)	{		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);		MD5Hash md5hash;		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);		for (int i = 0; i < 8; i++)		{			AccountDataEntry* acct_data = GetAccountData(i);			if(0xEA & (1 << i))				data << uint32(acct_data->Time);			md5hash.Initialize();			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);			md5hash.Finalize();		}		SendPacket(&data);	}	else	{		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);		MD5Hash md5hash;		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);		for (int i = 0; i < 8; i++)		{			if(0xEA & (1 << i))				data << uint32(0);			AccountDataEntry* acct_data = GetAccountData(i);			if(acct_data)			{				md5hash.Initialize();				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);				md5hash.Finalize();			}		}		SendPacket(&data);	}	// Set TIME OF LOGIN	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());	_player->ResetTitansGrip();
开发者ID:Refuge89,项目名称:Arc_Mind,代码行数:67,


示例8: SetPlayer

void WorldSession::FullLogin(Player * plr){	Log.Debug("WorldSession", "Fully loading player %u", plr->GetLowGUID());	SetPlayer(plr); 	m_MoverWoWGuid.Init(plr->GetGUID());	// copy to movement array	movement_packet[0] = m_MoverWoWGuid.GetNewGuidMask();	memcpy(&movement_packet[1], m_MoverWoWGuid.GetNewGuid(), m_MoverWoWGuid.GetNewGuidLen());#ifndef USING_BIG_ENDIAN	StackWorldPacket<20> datab(CMSG_DUNGEON_DIFFICULTY);#else	WorldPacket datab(CMSG_DUNGEON_DIFFICULTY, 20);#endif	datab << plr->iInstanceType;	datab << uint32(0x01);	datab << uint32(0x00);	SendPacket(&datab);	/* world preload */	packetSMSG_LOGIN_VERIFY_WORLD vwpck;	vwpck.MapId = plr->GetMapId();	vwpck.O = plr->GetOrientation();	vwpck.X = plr->GetPositionX();	vwpck.Y = plr->GetPositionY();	vwpck.Z = plr->GetPositionZ();	OutPacket( SMSG_LOGIN_VERIFY_WORLD, sizeof(packetSMSG_LOGIN_VERIFY_WORLD), &vwpck );	// send voicechat state - active/inactive	/*	{SERVER} Packet: (0x03C7) UNKNOWN PacketSize = 2	|------------------------------------------------|----------------|	|00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF|	|------------------------------------------------|----------------|	|02 01							               |..              |	-------------------------------------------------------------------	*/#ifdef VOICE_CHAT	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);	datab << uint8(2) << uint8(sVoiceChatHandler.CanUseVoiceChat() ? 1 : 0);	SendPacket(&datab);#else	datab.Initialize(SMSG_VOICE_SYSTEM_STATUS);	datab << uint8(2) << uint8(0);#endif	plr->UpdateAttackSpeed();	/*if(plr->getLevel()>70)		plr->SetUInt32Value(UNIT_FIELD_LEVEL,70);*/	// enable trigger cheat by default	plr->triggerpass_cheat = HasGMPermissions();	// Make sure our name exists (for premade system)	PlayerInfo * info = objmgr.GetPlayerInfo(plr->GetLowGUID());	if(info == 0)	{		info = new PlayerInfo;		info->cl = plr->getClass();		info->gender = plr->getGender();		info->guid = plr->GetLowGUID();		info->name = strdup(plr->GetName());		info->lastLevel = plr->getLevel();		info->lastOnline = UNIXTIME;		info->lastZone = plr->GetZoneId();		info->race = plr->getRace();		info->team = plr->GetTeam();		info->guild=NULL;		info->guildRank=NULL;		info->guildMember=NULL;		info->m_Group=0;		info->subGroup=0;		objmgr.AddPlayerInfo(info);	}	plr->m_playerInfo = info;	if(plr->m_playerInfo->guild)	{		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;	}	info->m_loggedInPlayer = plr;	// account data == UI config#ifndef USING_BIG_ENDIAN	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);#else	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);#endif	MD5Hash md5hash;	for (int i = 0; i < 8; i++)	{		AccountDataEntry* acct_data = GetAccountData(i);		if (!acct_data->data)		{//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:101,


示例9: SetPlayer

//.........这里部分代码省略.........		info->name = strdup(plr->GetName());		info->lastLevel = plr->getLevel();		info->lastOnline = UNIXTIME;		info->lastZone = plr->GetZoneId();		info->race = plr->getRace();		info->team = plr->GetTeam();		info->guild=NULL;		info->guildRank=NULL;		info->guildMember=NULL;		info->m_Group=0;		info->subGroup=0;		objmgr.AddPlayerInfo(info);	}	plr->m_playerInfo = info;	if(plr->m_playerInfo->guild)	{		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;	}	info->m_loggedInPlayer = plr;	// account data == UI config#ifndef USING_BIG_ENDIAN	StackWorldPacket<128> data(SMSG_ACCOUNT_DATA_MD5);#else	WorldPacket data(SMSG_ACCOUNT_DATA_MD5, 128);#endif	MD5Hash md5hash;	for (int i = 0; i < 8; i++)	{		AccountDataEntry* acct_data = GetAccountData(i);		if (!acct_data->data)		{			data << uint64(0) << uint64(0);				// Nothing.			continue;		}		md5hash.Initialize();		md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);		md5hash.Finalize();#ifndef USING_BIG_ENDIAN		data.Write(md5hash.GetDigest(), MD5_DIGEST_LENGTH);#else		data.append(md5hash.GetDigest(), MD5_DIGEST_LENGTH);#endif	}	SendPacket(&data);	// Set TIME OF LOGIN	CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());	bool enter_world = true;#ifndef CLUSTERING	// Find our transporter and add us if we're on one.	if(plr->m_TransporterGUID != 0)	{		Transporter * pTrans = objmgr.GetTransporter(GUID_LOPART(plr->m_TransporterGUID));		if(pTrans)		{			if(plr->isDead())			{				plr->ResurrectPlayer();
开发者ID:Naqvamp,项目名称:Sandbox,代码行数:67,


示例10: SetPlayer

//.........这里部分代码省略.........        info->team = plr->GetTeam();        objmgr.AddPlayerInfo(info);    }    plr->m_playerInfo = info;    if(plr->m_playerInfo->GuildId)    {        plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->GuildId;        plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->GuildRank;    }    for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)    {        if(plr->m_playerInfo->arenaTeam[z] != NULL)        {            plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);            if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);            else                plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);        }    }    info->m_loggedInPlayer = plr;    // account data == UI config    if(sWorld.m_useAccountData)    {        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);        MD5Hash md5hash;        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);        for (int i = 0; i < 8; i++)        {            AccountDataEntry* acct_data = GetAccountData(i);            if(0xEA & (1 << i))                data << uint32(acct_data->Time);            md5hash.Initialize();            md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);            md5hash.Finalize();        }        SendPacket(&data);    }    else    {        WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);        MD5Hash md5hash;        data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);        for (int i = 0; i < 8; i++)        {            if(0xEA & (1 << i))                data << uint32(0);            AccountDataEntry* acct_data = GetAccountData(i);            if(acct_data)            {                md5hash.Initialize();                md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);                md5hash.Finalize();            }        }        SendPacket(&data);    }    // Set TIME OF LOGIN    CharacterDatabase.Execute("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());    bool enter_world = true;
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:67,


示例11: GetAccountData

bool FOnlineFriendFacebook::GetUserAttribute(const FString& AttrName, FString& OutAttrValue) const{	return GetAccountData(AttrName, OutAttrValue);}
开发者ID:johndpope,项目名称:UE4,代码行数:4,


示例12: DEBUG_LOG

//.........这里部分代码省略.........		info->race = plr->getRace();		info->team = plr->GetTeam();		objmgr.AddPlayerInfo(info);	}	plr->m_playerInfo = info;	if(plr->m_playerInfo->guild)	{		plr->m_uint32Values[PLAYER_GUILDID] = plr->m_playerInfo->guild->GetGuildId();		plr->m_uint32Values[PLAYER_GUILDRANK] = plr->m_playerInfo->guildRank->iId;	}	for(uint32 z = 0; z < NUM_ARENA_TEAM_TYPES; ++z)	{		if(plr->m_playerInfo->arenaTeam[z] != NULL)		{			plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6), plr->m_playerInfo->arenaTeam[z]->m_id);			if(plr->m_playerInfo->arenaTeam[z]->m_leader == plr->GetLowGUID())				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 0);			else				plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (z*6) + 1, 1);		}	}	info->m_loggedInPlayer = plr;	// account data == UI config	if(sWorld.m_useAccountData)	{		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);		MD5Hash md5hash;		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);		for (int i = 0; i < 8; i++)		{			AccountDataEntry* acct_data = GetAccountData(i);			if(0xEA & (1 << i))				data << uint32(acct_data->Time);			md5hash.Initialize();			md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);			md5hash.Finalize();		}		SendPacket(&data);	}	else	{		WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4+1+4+8*4);		MD5Hash md5hash;		data << uint32(UNIXTIME) << uint8(1) << uint32(0xEA);		for (int i = 0; i < 8; i++)		{			if(0xEA & (1 << i))				data << uint32(0);			AccountDataEntry* acct_data = GetAccountData(i);			if(acct_data)			{				md5hash.Initialize();				md5hash.UpdateData((const uint8*)acct_data->data, acct_data->sz);				md5hash.Finalize();			}		}		SendPacket(&data);	}	// Set TIME OF LOGIN	CharacterDatabase.Execute ("UPDATE characters SET online = 1 WHERE guid = %u" , plr->GetLowGUID());	bool enter_world = true;
开发者ID:SkyFire,项目名称:sandshroud,代码行数:67,



注:本文中的GetAccountData函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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