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自学教程:C++ GetAchievementStore函数代码示例

51自学网 2021-06-01 21:03:24
  C++
这篇教程C++ GetAchievementStore函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetAchievementStore函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAchievementStore函数的具体用法?C++ GetAchievementStore怎么用?C++ GetAchievementStore使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetAchievementStore函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: JustDied

    void JustDied(Unit* pKiller)    {        DoScriptText(SAY_DEATH, m_creature);        if (m_pInstance)            m_pInstance->SetData(TYPE_LOKEN, DONE);        if (!m_bIsRegularMode)        {            if (m_bIsAchievInTime)            {                AchievementEntry const *AchievTimelyDeath = GetAchievementStore()->LookupEntry(ACHIEV_TIMELY_DEATH);                if (AchievTimelyDeath)                {                    Map* pMap = m_creature->GetMap();                    if (pMap && pMap->IsDungeon())                    {                        Map::PlayerList const &players = pMap->GetPlayers();                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                            itr->getSource()->CompletedAchievement(AchievTimelyDeath);                    }                }            }        }    }
开发者ID:xXNembiXx,项目名称:ScriptDev2_333,代码行数:25,


示例2: JustDied

        void JustDied(Unit* /*killer*/)        {            DoScriptText(SAY_DEATH, me);            if (pInstance)            {                /*if (IsHeroic() && !bMoreThanTwoIntenseCold)                    pInstance->DoCompleteAchievement(ACHIEV_INTENSE_COLD);*/                if (IsHeroic())                {                    AchievementEntry const *achievIntenseCold = GetAchievementStore()->LookupEntry(ACHIEV_INTENSE_COLD);                    if (achievIntenseCold)                    {                        Map::PlayerList const &players = pInstance->instance->GetPlayers();                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        {                            if (lMoreThanTwoIntenseCold.find(itr->getSource()->GetGUID()) != lMoreThanTwoIntenseCold.end())                                continue;                            else                                itr->getSource()->CompletedAchievement(achievIntenseCold);                        }                    }                }                pInstance->SetData(DATA_KERISTRASZA_EVENT, DONE);            }        }
开发者ID:Jekls,项目名称:trinity,代码行数:26,


示例3: HandleAchievementAddCommand

    static bool HandleAchievementAddCommand(ChatHandler* handler, const char *args)    {        if (!*args)            return false;        uint32 achievementId = atoi((char*)args);        if (!achievementId)        {            if (char* cId = handler->extractKeyFromLink((char*)args, "Hachievement"))                achievementId = atoi(cId);            if (!achievementId)                return false;        }        Player* target = handler->getSelectedPlayer();        if (!target)        {            handler->SendSysMessage(LANG_NO_CHAR_SELECTED);            handler->SetSentErrorMessage(true);            return false;        }        if (AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievementId))            target->CompletedAchievement(pAE);        return true;    }
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:27,


示例4: OnGossipHello

    bool OnGossipHello(Player* pPlayer, Creature* pCreature)    {        const AchievementEntry * achiCrusader = GetAchievementStore()->LookupEntry(pPlayer->GetTeam() == TEAM_HORDE ? ACHI_CRUSADER_H : ACHI_CRUSADER_A);        if (pPlayer->HasTitle(TITLE_CRUSADER) || pPlayer->GetAchievementMgr().HasAchieved(achiCrusader))            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());        return true;    }
开发者ID:AlexTheBest,项目名称:ACore,代码行数:9,


示例5: OnQuestReward

    bool OnQuestReward(Player* pPlayer, Creature* /*pCreature*/, Quest const* pQuest, uint32 /*opt*/)    {        if(pQuest->GetQuestId() == 11023 && IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL) && pPlayer->HasAura(62061))        {            if(AchievementEntry const* pAchievement = GetAchievementStore()->LookupEntry(1282))                pPlayer->CompletedAchievement(pAchievement);        }        return true;    }
开发者ID:Darkelmo,项目名称:MythCore,代码行数:10,


示例6: GetAchievementStore

// Complete Achievement for all players in instancevoid InstanceScript::DoCompleteAchievement(uint32 achievement){    AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievement);    Map::PlayerList const &PlayerList = instance->GetPlayers();    if(!pAE)        return;    if(!PlayerList.isEmpty()) {        for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)            if(Player* pPlayer = i->getSource())                pPlayer->CompletedAchievement(pAE);    }}
开发者ID:Desch,项目名称:MythCore,代码行数:15,


示例7: GetAchievementStore

// Complete Achievement for all players in instancevoid InstanceScript::DoCompleteAchievement(uint32 achievement){    AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievement);    Map::PlayerList const &PlayerList = instance->GetPlayers();    if (!pAE)    {        sLog->outError("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement);        return;    }    if (!PlayerList.isEmpty())        for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)            if (Player *pPlayer = i->getSource())                pPlayer->CompletedAchievement(pAE);}
开发者ID:ProjectStarGate,项目名称:StarGateEmu-Projekt,代码行数:17,


示例8: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_DEATH, m_creature);        if (pInstance)            pInstance->SetData(DATA_MAIDEN_OF_GRIEF_EVENT, DONE);        AchievementEntry const *AchievGoodGrief = GetAchievementStore()->LookupEntry(ACHIEVEMENT_GOOD_GRIEF);        Map* pMap = m_creature->GetMap();        if (IsHeroic() && AchievTimer < 60000 && pMap && pMap->IsDungeon() && AchievGoodGrief)        {            Map::PlayerList const &players = pMap->GetPlayers();                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievGoodGrief);        }    }
开发者ID:Ickybad,项目名称:diamondcore2,代码行数:17,


示例9: GetAchievementStore

// *****************************************************// *******************Reward System*********************// *****************************************************void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 /*incrementNumber */ ){    AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);    switch (achievement)    {        case ACHIEVEMENTS_WIN_WG_100:            {                // player->GetAchievementMgr().UpdateAchievementCriteria();            }        default:            {                if (player)                    player->CompletedAchievement(AE);            }            break;    }}
开发者ID:Gosa1979,项目名称:ArkCORE2,代码行数:21,


示例10: JustDied

        void JustDied(Unit* /*killer*/)        {            DoScriptText(SAY_DEATH, me);            AchievementEntry const *achievSnakes = GetAchievementStore()->LookupEntry(ACHIEV_SNAKES);            if (achievSnakes && IsHeroic())            {                for (std::set<uint64>::const_iterator itr = lUnWrappedPlayers.begin(); itr != lUnWrappedPlayers.end(); ++itr)                {                    Player* temp = Unit::GetPlayer(*me, *itr);                    if (temp && temp->isAlive() && (temp->GetDistance2d(me) < 100))                        temp->CompletedAchievement(achievSnakes);                }            }                  if (pInstance)                pInstance->SetData(DATA_SLAD_RAN_EVENT, DONE);        }
开发者ID:St3ve,项目名称:TrinityCore,代码行数:18,


示例11: JustDied

        void JustDied(Unit* /*killer*/)        {            DoScriptText(SAY_DEATH, me);            if (pInstance)            {                AchievementEntry const *achievIntenseCold = GetAchievementStore()->LookupEntry(ACHIEV_INTENSE_COLD);                if (achievIntenseCold && IsHeroic())                {                    for (std::set<uint64>::const_iterator itr = lIntenseColdPlayers.begin(); itr != lIntenseColdPlayers.end(); ++itr)                    {                        Player* temp = Unit::GetPlayer(*me, *itr);                        if (temp && temp->isAlive() && (temp->GetDistance2d(me) < 50))                            temp->CompletedAchievement(achievIntenseCold);                    }                }                pInstance->SetData(DATA_KERISTRASZA_EVENT, DONE);            }        }
开发者ID:Expecto,项目名称:chaoscore,代码行数:20,


示例12: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_DEATH, m_creature);        if (pInstance)        {            pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE);            //The Party's Over achievement:            AchievementEntry const *AchievThePartyIsOver = GetAchievementStore()->LookupEntry(ACHIEVEMENT_THE_PARTY_IS_OVER);            Map* pMap = m_creature->GetMap();            if (pMap && pMap->IsDungeon() && HeroicMode && AchievThePartyIsOver)            {                Map::PlayerList const &players = pMap->GetPlayers();                if (players.getSize() < 5)                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievThePartyIsOver);            }        }    }
开发者ID:LordVoldemort,项目名称:Shindorei,代码行数:20,


示例13: JustDied

    void JustDied(Unit* pKiller)    {        DoScriptText(SAY_DEATH, m_creature);        if(m_pInstance)			m_pInstance->SetData(TYPE_HEIGAN, DONE);        if (!m_bIsPlayerDeath)        {            AchievementEntry const *AchievSafetyDance = GetAchievementStore()->LookupEntry(m_bIsRegularMode ? ACHIEV_SAFETY_DANCE : H_ACHIEV_SAFETY_DANCE);            if (AchievSafetyDance)            {                Map* pMap = m_creature->GetMap();                if (pMap && pMap->IsDungeon())                {                    Map::PlayerList const &players = pMap->GetPlayers();                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievSafetyDance);                }            }        }    }
开发者ID:xXNembiXx,项目名称:scriptdev2_335,代码行数:22,


示例14: JustDied

        void JustDied(Unit* /*killer*/)        {            DoScriptText(SAY_DEATH, me);            if (IsHeroic() && !ShatterFrostTomb)            {                AchievementEntry const *AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);                if (AchievOnTheRocks)                {                    Map* pMap = me->GetMap();                    if (pMap && pMap->IsDungeon())                    {                        Map::PlayerList const &players = pMap->GetPlayers();                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                            itr->getSource()->CompletedAchievement(AchievOnTheRocks);                    }                }            }            if (pInstance)                pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);        }
开发者ID:ALive-WoW,项目名称:RC2,代码行数:22,


示例15: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_SLAY_3,m_creature);        if (HeroicMode && !DeadAhnkaharGuardian)        {            AchievementEntry const *AchievRespectYourElders = GetAchievementStore()->LookupEntry(ACHIEVEMENT_RESPECT_YOUR_ELDERS);            if (AchievRespectYourElders)            {                Map* pMap = m_creature->GetMap();                if (pMap && pMap->IsDungeon())                {                    Map::PlayerList const &players = pMap->GetPlayers();                    for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievRespectYourElders);                }                        }                }        if (pInstance)            pInstance->SetData(DATA_ELDER_NADOX_EVENT, DONE);    }
开发者ID:pfchrono,项目名称:mangos-mods,代码行数:22,


示例16: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_DEATH, m_creature);        if (pInstance)        {            pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);            //Achievement: Watch him die            AchievementEntry const *AchievWatchHimDie = GetAchievementStore()->LookupEntry(ACHIEVEMENT_WATCH_HIM_DIE);            Map* pMap = m_creature->GetMap();            Creature *pAdd1, *pAdd2, *pAdd3;            if ((pAdd1 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_GASHRA))) && pAdd1->isAlive() &&                (pAdd2 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_SILTHIK))) && pAdd2->isAlive() &&                (pAdd3 = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_WATCHER_NARJIL))) && pAdd3->isAlive() &&                RegularMode && pMap && pMap->IsDungeon() && AchievWatchHimDie)            {                Map::PlayerList const &players = pMap->GetPlayers();                for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                    itr->getSource()->CompletedAchievement(AchievWatchHimDie);            }        }    }
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:22,


示例17: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_DEATH, m_creature);        if (!m_bIsRegularMode && AchievementProgress == 2)        {            AchievementEntry const *AchievSplitPersonality = GetAchievementStore()->LookupEntry(ACHIEV_SPLIT_PERSONALITY);            if (AchievSplitPersonality)            {                Map* pMap = m_creature->GetMap();                if (pMap && pMap->IsDungeon())                {                    Map::PlayerList const &players = pMap->GetPlayers();                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievSplitPersonality);                }            }        }        if (m_pInstance)            m_pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);    }
开发者ID:Infinity-MaNGOS-Project-FallenAngelX,项目名称:infinity_mangos,代码行数:22,


示例18: JustDied

    void JustDied(Unit* pKiller)    {        DoScriptText(SAY_DEATH, m_creature);        if (m_pInstance)            m_pInstance->SetData(TYPE_PATCHWERK, DONE);		if (m_bIsAchievInTime)		{			AchievementEntry const *AchievMakeQuick = GetAchievementStore()->LookupEntry(m_bIsRegularMode ? ACHIEV_MAKE_QUICK : H_ACHIEV_MAKE_QUICK);			if (AchievMakeQuick)			{				Map* pMap = m_creature->GetMap();				if (pMap && pMap->IsDungeon())				{					Map::PlayerList const &players = pMap->GetPlayers();					for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)						itr->getSource()->CompletedAchievement(AchievMakeQuick);				}			}		}    }
开发者ID:xXNembiXx,项目名称:ScriptDev2_333,代码行数:22,


示例19: JustDied

    void JustDied(Unit* killer)    {        DoScriptText(SAY_DEATH, m_creature);        if (!RegularMode && !MoreThanTwoIntenseCold)        {            AchievementEntry const *AchievIntenseCold = GetAchievementStore()->LookupEntry(ACHIEVEMENT_INTENSE_COLD);            if (AchievIntenseCold)            {                Map* pMap = m_creature->GetMap();                if (pMap && pMap->IsDungeon())                {                    Map::PlayerList const &players = pMap->GetPlayers();                    for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                        itr->getSource()->CompletedAchievement(AchievIntenseCold);                }            }        }        if (pInstance)            pInstance->SetData(DATA_KERISTRASZA_EVENT, DONE);    }
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:22,


示例20: JustDied

        void JustDied(Unit* /*pKiller*/)        {            DoScriptText(SAY_DEATH, me);            DespawnGolem();            if (m_pInstance)                m_pInstance->SetData(TYPE_VOLKHAN, DONE);            if (IsHeroic() && GolemsShattered < 5)            {                AchievementEntry const *AchievShatterResistant = GetAchievementStore()->LookupEntry(ACHIEVEMENT_SHATTER_RESISTANT);                if (AchievShatterResistant)                {                    Map* pMap = me->GetMap();                    if (pMap && pMap->IsDungeon())                    {                        Map::PlayerList const &players = pMap->GetPlayers();                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)                            itr->getSource()->CompletedAchievement(AchievShatterResistant);                    }                }            }        }
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:23,


示例21: switch

void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot){    if (int32(PersonalRating) + mod < 0)        PersonalRating = 0;    else        PersonalRating += mod;    if (plr)        {        plr->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, PersonalRating, slot);            // Achievements            switch (slot)            {                // 2x2                case 0:                    if (PersonalRating > 2200)                    {                        AchievementEntry const *youandme4 = GetAchievementStore()->LookupEntry(1159);							plr->GetAchievementMgr().CompletedAchievement(youandme4);                    } else                    if (PersonalRating > 2000)                    {                        AchievementEntry const *youandme3 = GetAchievementStore()->LookupEntry(401);							plr->GetAchievementMgr().CompletedAchievement(youandme3);                    } else                    if (PersonalRating > 1750)                    {                        AchievementEntry const *youandme2 = GetAchievementStore()->LookupEntry(400);							plr->GetAchievementMgr().CompletedAchievement(youandme2);                    } else                    if (PersonalRating > 1550)                    {                        AchievementEntry const *youandme1 = GetAchievementStore()->LookupEntry(399); 	    						plr->GetAchievementMgr().CompletedAchievement(youandme1);                    }                break;                // 3x3                case 1:                    if (PersonalRating > 2200)                    {                        AchievementEntry const *trio4 = GetAchievementStore()->LookupEntry(1160);							plr->GetAchievementMgr().CompletedAchievement(trio4);                    } else                    if (PersonalRating > 2000)                    {                        AchievementEntry const *trio3 = GetAchievementStore()->LookupEntry(405);							plr->GetAchievementMgr().CompletedAchievement(trio3);                    } else                    if (PersonalRating > 1750)                    {                        AchievementEntry const *trio2 = GetAchievementStore()->LookupEntry(403);							plr->GetAchievementMgr().CompletedAchievement(trio2);                    } else                    if (PersonalRating > 1550)                    {                        AchievementEntry const *trio1 = GetAchievementStore()->LookupEntry(402);							plr->GetAchievementMgr().CompletedAchievement(trio1);                    }                 break;                // 5x5                case 2:                    if (PersonalRating > 2200)                    {                        AchievementEntry const *bigfive4 = GetAchievementStore()->LookupEntry(1161);							plr->GetAchievementMgr().CompletedAchievement(bigfive4);                    } else                    if (PersonalRating > 2000)                    {                        AchievementEntry const *bigfive3 = GetAchievementStore()->LookupEntry(404);							plr->GetAchievementMgr().CompletedAchievement(bigfive3);                    } else                    if (PersonalRating > 1750)                    {                        AchievementEntry const *bigfive2 = GetAchievementStore()->LookupEntry(407);							plr->GetAchievementMgr().CompletedAchievement(bigfive2);                    } else                    if (PersonalRating > 1550)                    {                        AchievementEntry const *bigfive1 = GetAchievementStore()->LookupEntry(406);							plr->GetAchievementMgr().CompletedAchievement(bigfive1);                    }                break;                default: break;            }        } }
开发者ID:Atreyos,项目名称:FaceCore,代码行数:86,



注:本文中的GetAchievementStore函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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