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自学教程:C++ GetActiveProject函数代码示例

51自学网 2021-06-01 21:03:26
  C++
这篇教程C++ GetActiveProject函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetActiveProject函数的典型用法代码示例。如果您正苦于以下问题:C++ GetActiveProject函数的具体用法?C++ GetActiveProject怎么用?C++ GetActiveProject使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetActiveProject函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Reinit

SnapResults SnapManager::Snap(Track *currentTrack, double t, bool rightEdge){   SnapResults results;   // Check to see if we need to reinitialize   Reinit();   results.timeSnappedTime = results.outTime = t;   results.outCoord = mZoomInfo->TimeToPosition(t);   // First snap to points in mSnapPoints   results.snappedPoint =      SnapToPoints(currentTrack, t, rightEdge, &results.outTime);   if (mSnapToTime) {      // Find where it would snap time to the grid      mConverter.ValueToControls(t, GetActiveProject()->GetSnapTo() == SNAP_NEAREST);      mConverter.ControlsToValue();      results.timeSnappedTime = mConverter.GetValue();   }   results.snappedTime = false;   if (mSnapToTime)   {      if (results.snappedPoint)      {         // Since mSnapPoints only contains points on the grid, we're done         results.snappedTime = true;      }      else      {         results.outTime = results.timeSnappedTime;         results.snappedTime = true;      }   }   if (results.Snapped())      results.outCoord = mZoomInfo->TimeToPosition(results.outTime);   return results;}
开发者ID:MindFy,项目名称:audacity,代码行数:42,


示例2: WXUNUSED

void TranscriptionToolBar::OnSelectSound(wxCommandEvent & WXUNUSED(event)){   //If IO is busy, abort immediately   if (gAudioIO->IsBusy()){      SetButton(false,mButtons[TTB_SelectSound]);      return;   }   mVk->AdjustThreshold(GetSensitivity());   AudacityProject *p = GetActiveProject();   TrackList *tl = p->GetTracks();   TrackListOfKindIterator iter(Track::Wave, tl);   Track *t = iter.First();   //Make a track   if(t)      {         auto wt = static_cast<const WaveTrack*>(t);         sampleCount start, len;         GetSamples(wt, &start, &len);         //Adjust length to end if selection is null         //if(len == 0)         //len = wt->GetSequence()->GetNumSamples()-start;         double rate =  wt->GetRate();         auto newstart = mVk->OffBackward(*wt, start, start);         auto newend   =            mVk->OffForward(*wt, start + len, (int)(tl->GetEndTime() * rate));         //reset the selection bounds.         p->SetSel0(newstart.as_double() / rate);         p->SetSel1(newend.as_double() /  rate);         p->RedrawProject();      }   SetButton(false,mButtons[TTB_SelectSound]);}
开发者ID:finefin,项目名称:audacity,代码行数:42,


示例3: iter

void LabelDialog::OnSelectCell(wxGridEvent &event){   TrackListIterator iter(mTracks);   Track *t = iter.First();   while( t )   {      t->SetSelected( true );      t = iter.Next();   }   if (!mData.empty())   {      RowData &rd = mData[event.GetRow()];      mViewInfo->selectedRegion = rd.selectedRegion;      GetActiveProject()->RedrawProject();   }   event.Skip();}
开发者ID:Avi2011class,项目名称:audacity,代码行数:20,


示例4: wxString

void FileFormatPrefs::OnMP3FindButton(wxCommandEvent& evt){   wxString oldPath = gPrefs->Read("/MP3/MP3LibPath", "");    gPrefs->Write("/MP3/MP3LibPath", wxString(""));   //Create dummy exporter to extract info from.   MP3Exporter * tmpExporter = new PlatformMP3Exporter(GetActiveProject(),0.0,0.0,true,44100,2,0,0);    if (tmpExporter->FindLibrary(this))      SetMP3VersionText();   else {      gPrefs->Write("/MP3/MP3LibPath", oldPath);   }      if(tmpExporter->GetConfigurationCaps() & MP3CONFIG_BITRATE)     mMP3Bitrate->Enable(tmpExporter->ValidLibraryLoaded());   delete tmpExporter;}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:20,


示例5: GetActiveProject

void APalette::OnRecord(){   if (gAudioIO->IsBusy())      return;   AudacityProject *p = GetActiveProject();   if (p) {      TrackList *t = p->GetTracks();      double t0 = p->GetSel0();      double t1 = p->GetSel1();      if (t1 == t0)         t1 = 1000000000.0;  // record for a long, long time (tens of years)      bool success = gAudioIO->StartRecord(p, t, t0, t1);      if (!success) {         SetPlay(false);         SetStop(false);         SetRecord(false);      }   }}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:20,


示例6: rm_dash_rf_enumerate_prompt

static int rm_dash_rf_enumerate_prompt(wxString dirpath,                                       wxArrayString &flist,                                        wxString dirspec,                                       int files_p,int dirs_p,                                       int progress_count,                                       const wxChar *prompt){   AudacityProject *p = GetActiveProject();   if (p)      p->ProgressShow(_("Progress"), prompt);   int count=rm_dash_rf_enumerate_i(dirpath, flist, dirspec, files_p,dirs_p,                                    progress_count,0,                                    prompt);   if (p)      p->ProgressHide();   return count;}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:20,


示例7: WXUNUSED

void EffectRack::OnApply(wxCommandEvent & WXUNUSED(evt)){   AudacityProject *project = GetActiveProject();      for (size_t i = 0, cnt = mEffects.GetCount(); i < cnt; i++)   {      if (mPowerState[i])      {         project->OnEffect(mEffects[i]->GetID(), true);         mPowerState[i] = false;         wxBitmapButton *btn = static_cast<wxBitmapButton *>(FindWindowById(ID_POWER + i));         btn->SetBitmapLabel(mPowerRaised);         btn->SetBitmapSelected(mPowerRaised);      }   }   UpdateActive();}
开发者ID:Avi2011class,项目名称:audacity,代码行数:20,


示例8: GetActiveProject

void ControlToolBar::PlayCurrentRegion(bool looped /* = false */,                                       bool cutpreview /* = false */){   AudacityProject *p = GetActiveProject();   if (p)   {      if (looped)         p->mLastPlayMode = loopedPlay;      else         p->mLastPlayMode = normalPlay;      double playRegionStart, playRegionEnd;      p->GetPlayRegion(&playRegionStart, &playRegionEnd);      PlayPlayRegion(playRegionStart,                     playRegionEnd,                     looped, cutpreview);   }}
开发者ID:PhilSee,项目名称:audacity,代码行数:20,


示例9: ModuleDispatch

   // ModuleDispatch   // is called by Audacity to initialize/terminmate the module,   // and ask if it has anything for the menus.   int ModuleDispatch(ModuleDispatchTypes type){      switch (type){         case AppQuiting: {            //It is perfectly OK for gBench to be NULL.            //Can happen if the menu item was never invoked.            //wxASSERT(gBench != NULL);            if (gBench) {               gBench->Destroy();               gBench = NULL;            }         }         break;         case ProjectInitialized:         case MenusRebuilt:  {            AudacityProject *p = GetActiveProject();            wxASSERT(p != NULL);            CommandManager *c = p->GetCommandManager();            wxASSERT(c != NULL);            wxMenuBar * pBar = p->GetMenuBar();            wxASSERT(pBar != NULL );            wxMenu * pMenu = pBar->GetMenu( 9 );  // Menu 9 is the Tools Menu.            wxASSERT( pMenu != NULL );            c->SetCurrentMenu(pMenu);            c->AddSeparator();            c->SetDefaultFlags(AudioIONotBusyFlag, AudioIONotBusyFlag);            c->AddItem(wxT("NyqBench"),               _("&Nyquist Workbench..."),               true,               findme,               static_cast<CommandFunctorPointer>(&NyqBench::ShowNyqBench));            c->ClearCurrentMenu();         }         break;         default:         break;      }      return 1;   }
开发者ID:finefin,项目名称:audacity,代码行数:44,


示例10: WXUNUSED

void TranscriptionToolBar::OnCalibrate(wxCommandEvent & WXUNUSED(event)){   //If IO is busy, abort immediately   if (gAudioIO->IsBusy()){      SetButton(false,mButtons[TTB_Calibrate]);      return;   }   AudacityProject *p = GetActiveProject();   TrackList *tl = p->GetTracks();   if(auto wt = *tl->Any<const WaveTrack>().begin()) {      sampleCount start, len;      GetSamples(wt, &start, &len);      mVk->CalibrateNoise(*wt, start, len);      mVk->AdjustThreshold(3);      mButtons[TTB_StartOn]->Enable();      mButtons[TTB_StartOff]->Enable();      mButtons[TTB_EndOn]->Enable();      mButtons[TTB_EndOff]->Enable();      //mThresholdSensitivity->Set(3);      SetButton(false,mButtons[TTB_Calibrate]);   }   mButtons[TTB_StartOn]->Enable();   mButtons[TTB_StartOff]->Enable();   mButtons[TTB_EndOn]->Enable();   mButtons[TTB_EndOff]->Enable();   mButtons[TTB_SelectSound]->Enable();   mButtons[TTB_SelectSilence]->Enable();   mButtons[TTB_AutomateSelection]->Enable();   //Make the sensititivy slider set the sensitivity by processing an event.   wxCommandEvent dummy;   OnSensitivitySlider(dummy);}
开发者ID:SteveDaulton,项目名称:audacity,代码行数:41,


示例11: ModuleDispatch

   // ModuleDispatch   // is called by Audacity to initialize/terminmate the module,   // and ask if it has anything for the menus.   int ModuleDispatch(ModuleDispatchTypes type){      switch (type){         case AppInitialized:{            wxASSERT(gBench == NULL);            gBench = new NyqBench(NULL);         }         break;         case AppQuiting: {            wxASSERT(gBench != NULL);            if (gBench) {               delete gBench;               gBench = NULL;            }         }         break;         case ProjectInitialized:         case MenusRebuilt:  {            AudacityProject *p = GetActiveProject();            wxASSERT(p != NULL);            CommandManager *c = p->GetCommandManager();            wxASSERT(c != NULL);            wxMenuBar * pBar = p->GetMenuBar();            wxASSERT(pBar != NULL );            wxMenu * pMenu = pBar->GetMenu( 2 );  // Menu 2 is the View Menu.            wxASSERT( pMenu != NULL );            c->SetToMenu( pMenu );            c->AddSeparator();            // c->BeginMenu(_("T&ools"));            c->SetDefaultFlags(AudioIONotBusyFlag, AudioIONotBusyFlag);            c->AddItem(wxT("NyqBench"),                       _("&Nyquist Workbench..."),                       new ModNyqBenchCommandFunctor());         }         break;         default:         break;      }      return 1;   }
开发者ID:dannyflax,项目名称:audacity,代码行数:44,


示例12: WXUNUSED

void ControlToolBar::OnPlay(wxCommandEvent & WXUNUSED(evt)){   auto doubleClicked = mPlay->IsDoubleClicked();   mPlay->ClearDoubleClicked();   auto p = GetActiveProject();   if (doubleClicked)      p->GetPlaybackScroller().Activate(true);   else {      if (!CanStopAudioStream())         return;      StopPlaying();      if (p) p->TP_DisplaySelection();      PlayDefault();      UpdateStatusBar(p);   }}
开发者ID:ZenInTexas,项目名称:audacity,代码行数:21,


示例13: InitFreqWindow

void InitFreqWindow(wxWindow * parent){   AudacityProject* p = GetActiveProject();   if (!p)      return;   if(!p->mFreqWindow)   {      wxPoint where;      where.x = 150;      where.y = 150;      p->mFreqWindow = new FreqWindow(parent, -1, _("Frequency Analysis"), where);   }   wxCommandEvent dummy;   p->mFreqWindow->OnReplot(dummy);   p->mFreqWindow->Show(true);   p->mFreqWindow->Raise();   p->mFreqWindow->SetFocus();}
开发者ID:tuanmasterit,项目名称:audacity,代码行数:21,


示例14: GetActiveProject

void NyqBench::OnRunUpdate(wxUpdateUIEvent & e){   AudacityProject *p = GetActiveProject();   wxToolBar *tbar = GetToolBar();   wxMenuBar *mbar = GetMenuBar();   if (p && gAudioIO->IsBusy()) {      mbar->Enable(ID_GO, false);      mbar->Enable(ID_STOP, false);      tbar->EnableTool(ID_GO, false);      tbar->EnableTool(ID_STOP, false);   }   else {      mbar->Enable(ID_GO, (mScript->GetLastPosition() > 0) && !mRunning);      mbar->Enable(ID_STOP, (mScript->GetLastPosition() > 0) && mRunning);      tbar->EnableTool(ID_GO, (mScript->GetLastPosition() > 0) && !mRunning);      tbar->EnableTool(ID_STOP, (mScript->GetLastPosition() > 0) && mRunning);   }}
开发者ID:finefin,项目名称:audacity,代码行数:21,


示例15: GetActiveProject

// Gets all commands that are valid for this mode.wxArrayString BatchCommands::GetAllCommands(){   wxArrayString commands;   wxString command;   commands.Clear();   AudacityProject *project = GetActiveProject();   if (!project)      return commands;   EffectArray * effects;   unsigned int i;   for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)   {      commands.Add( SpecialCommands[i] );   }      int additionalEffects=ADVANCED_EFFECT;   if( project->GetCleanSpeechMode() )       additionalEffects = 0;   effects = Effect::GetEffects(PROCESS_EFFECT | BUILTIN_EFFECT | additionalEffects);   for(i=0; i<effects->GetCount(); i++) {      command=(*effects)[i]->GetEffectName();      command.Replace( wxT("..."), wxT(""));      commands.Add( command);   }   delete effects;/* This is for later in development: include the menu commands.   CommandManager * mManager = project->GetCommandManager();   wxArrayString mNames;   mNames.Clear();   mManager->GetAllCommandNames(mNames, false);   for(i=0; i<mNames.GetCount(); i++) {      commands.Add( mNames[i] );   }*/   return commands;}
开发者ID:andreipaga,项目名称:audacity,代码行数:41,


示例16: GetActiveProject

void EffectNoiseRemoval::CleanSpeechMayReadNoisegate(){   int halfWindowSize = mWindowSize / 2;   //lda-131a always try to get noisegate.nrp if in CleanSpeechMode   // and it exists   AudacityProject * project = GetActiveProject();   if (project == NULL) {      int mode = gPrefs->Read(wxT("/Batch/CleanSpeechMode"), 0L);      if (mode == 0) {         return;      }   }   // Try to open the file.   if( !wxDirExists( FileNames::NRPDir() ))      return;   // if file doesn't exist, return quietly.   wxString fileName = FileNames::NRPFile();   if( !wxFileExists( fileName ))      return;   wxFFile noiseGateFile(fileName, wxT("rb"));   bool flag = noiseGateFile.IsOpened();   if (flag != true)      return;   // Now get its data.   int expectedCount = halfWindowSize * sizeof(float);   int count = noiseGateFile.Read(mNoiseThreshold, expectedCount);   noiseGateFile.Close();   if (count == expectedCount) {      for (int i = halfWindowSize; i < mSpectrumSize; ++i) {         mNoiseThreshold[i] = float(0.0);  // only partly filled by Read?      }      mHasProfile = true;      mDoProfile = false;   }}
开发者ID:tuanmasterit,项目名称:audacity,代码行数:40,


示例17: GetActiveProject

int AudacityApp::OnAllKeys(wxKeyEvent& event){   AudacityProject *audacityPrj = GetActiveProject();   if (!audacityPrj) {      return -1;   }   if(audacityPrj->IsActive())   {      if (event.GetEventType() == wxEVT_KEY_DOWN) {         if (audacityPrj->HandleKeyDown(event))            return true;      }      if (event.GetEventType() == wxEVT_KEY_UP) {         if (audacityPrj->HandleKeyUp(event))            return true;      }   }   return -1;}
开发者ID:Kirushanr,项目名称:audacity,代码行数:22,


示例18:

const char * vsnet_addin::get_project_path(){	EnvDTE::ProjectPtr pProj;	if (GetActiveProject(pProj) == S_FALSE || pProj == NULL)	{		return "";	}	EnvDTE::DocumentPtr pDoc;	EnvDTE::TextDocumentPtr doc;	EnvDTE::TextSelectionPtr p;	CComBSTR name;	pProj->get_FullName(&name);	static CString s_path;	s_path = name;	int pos = s_path.ReverseFind(_T('//'));	if (pos)	{		s_path = s_path.Left(pos);		return (char*)(const char*)s_path;	}	return "";}
开发者ID:ohosrry,项目名称:visualfc,代码行数:22,


示例19: GetActiveProject

void TranscriptionToolBar::GetSamples(   const WaveTrack *t, sampleCount *s0, sampleCount *slen){   // GetSamples attempts to translate the start and end selection markers into sample indices   // These selection numbers are doubles.   AudacityProject *p = GetActiveProject();   if (!p) {      return;   }   //First, get the current selection. It is part of the mViewInfo, which is   //part of the project   const auto &selectedRegion = p->GetViewInfo().selectedRegion;   double start = selectedRegion.t0();   double end = selectedRegion.t1();   auto ss0 = sampleCount( (start - t->GetOffset()) * t->GetRate() );   auto ss1 = sampleCount( (end - t->GetOffset()) * t->GetRate() );   if (start < t->GetOffset()) {      ss0 = 0;   }#if 0   //This adjusts the right samplecount to the maximum sample.   if (ss1 >= t->GetNumSamples()) {      ss1 = t->GetNumSamples();   }#endif   if (ss1 < ss0) {      ss1 = ss0;   }   *s0 = ss0;   *slen = ss1 - ss0;}
开发者ID:SteveDaulton,项目名称:audacity,代码行数:39,


示例20: GetActiveProject

void NyqBench::OnGo(wxCommandEvent & e){    mEffect->SetCommand(mScript->GetValue());    AudacityProject *p = GetActiveProject();    wxASSERT(p != NULL);    if (p) {        wxWindowDisabler disable(this);        NyqRedirector redir((NyqTextCtrl *)mOutput);        mRunning = true;        UpdateWindowUI();        p->OnEffect(ALL_EFFECTS, mEffect->GetID());        mRunning = false;        UpdateWindowUI();    }    Raise();}
开发者ID:dot-Sean,项目名称:audio,代码行数:22,


示例21: GetActiveProject

void Lyrics::Update(double t){   if (t < 0.0)   {      // TrackPanel::OnTimer passes gAudioIO->GetStreamTime(), which is -1000000000 if !IsStreamActive().      // In that case, use the selection start time.      AudacityProject* pProj = GetActiveProject();      mT = pProj->GetSel0();   }   else      mT = t;   if (mLyricsStyle == kBouncingBallLyrics)   {      wxRect karaokeRect(0, 0, mWidth, mKaraokeHeight);      this->Refresh(false, &karaokeRect);   }   int i = FindSyllable(mT);   if (i == mCurrentSyllable)      return;   mCurrentSyllable = i;   if (mLyricsStyle == kHighlightLyrics)   {      mHighlightTextCtrl->SetSelection(mSyllables[i].char0, mSyllables[i].char1);      //v No trail for now.      //// Leave a trail behind the selection, by highlighting.      //if (i == I_FIRST_REAL_SYLLABLE)      //   // Reset the trail to zero.      //   mHighlightTextCtrl->SetStyle(0, mHighlightTextCtrl->GetLastPosition(), wxTextAttr(wxNullColour, *wxWHITE));      //// Mark the trail for mSyllables[i].      //mHighlightTextCtrl->SetStyle(mSyllables[i].char0, mSyllables[i].char1, wxTextAttr(wxNullColour, *wxLIGHT_GREY));      //v Too much flicker:   mHighlightTextCtrl->ShowPosition(mSyllables[i].char0);   }}
开发者ID:ShockingIce,项目名称:audacity,代码行数:39,


示例22: PlatformMP3Exporter

void FileFormatPrefs::SetMP3VersionText(){   wxString versionString;   bool doMP3 = true;      //Create dummy exporter to extract info from.   MP3Exporter * tmpExporter = new PlatformMP3Exporter(GetActiveProject(),0.0,0.0,true,44100,2,0,0);    doMP3 = tmpExporter->LoadLibrary();   if (doMP3)      doMP3 = tmpExporter->ValidLibraryLoaded();   if(doMP3)      versionString = tmpExporter->GetLibraryVersion();   else      versionString = _("MP3 exporting plugin not found");      delete tmpExporter;   mMP3Version->SetLabel(versionString);}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:22,


示例23: iter

void LabelDialog::OnSelectCell(wxGridEvent &event){   TrackListIterator iter(mTracks);   Track *t = iter.First();   RowData *rd;   rd = mData[event.GetRow()];   t = iter.First();   while( t )   {      t->SetSelected( true );      t = iter.Next();   }   mViewInfo->sel0 = rd->stime;   mViewInfo->sel1 = rd->etime;   GetActiveProject()->RedrawProject();   event.Skip();}
开发者ID:ruthmagnus,项目名称:audacity,代码行数:22,


示例24: ModuleDispatch

// This is the function that connects us to Audacity.MOD_TRACK_PANEL_DLL_API int ModuleDispatch(ModuleDispatchTypes type){   switch (type)   {   case AppInitialized:      Registrar::Start();      // Demand that all track panels be created using the TrackPanel2Factory.      TrackPanel::FactoryFunction = TrackPanel2Factory;      break;   case AppQuiting:      Registrar::Finish();      break;   case ProjectInitialized:   case MenusRebuilt:      {         AudacityProject *p = GetActiveProject();         if( p== NULL )            return 0;         wxMenuBar * pBar = p->GetMenuBar();         wxMenu * pMenu = pBar->GetMenu( 7 );  // Menu 7 is the Analyze Menu.         CommandManager * c = p->GetCommandManager();         c->SetToMenu( pMenu );         c->AddSeparator();         // We add two new commands into the Analyze menu.         c->AddItem( _T("Extra Dialog..."), _T("Experimental Extra Dialog for whatever you want."),            ModTrackPanelFN( OnFuncShowAudioExplorer ) );         //Second menu tweak no longer needed as we always make TrackPanel2's.         //c->AddItem( _T("Replace TrackPanel..."), _T("Replace Current TrackPanel with TrackPanel2"),         //   ModTrackPanelFN( OnFuncReplaceTrackPanel ) );      }      break;   default:      break;   }   return 1;}
开发者ID:luki122,项目名称:audacity,代码行数:40,


示例25: SetStop

void ControlToolBar::StopPlaying(bool stopStream /* = true*/){   mStop->PushDown();   SetStop(false);   if(stopStream)      gAudioIO->StopStream();   SetPlay(false);   SetRecord(false);   #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT      gAudioIO->AILADisable();   #endif   mPause->PopUp();   mPaused=false;   //Make sure you tell gAudioIO to unpause   gAudioIO->SetPaused(mPaused);   ClearCutPreviewTracks();   mBusyProject = NULL;   // So that we continue monitoring after playing or recording.   // also clean the MeterQueues   AudacityProject *project = GetActiveProject();   if( project ) {      project->MayStartMonitoring();      Meter *meter = project->GetPlaybackMeter();      if( meter ) {         meter->Clear();      }            meter = project->GetCaptureMeter();      if( meter ) {         meter->Clear();      }   }}
开发者ID:PhilSee,项目名称:audacity,代码行数:39,


示例26: OnKeyEvent

void ControlToolBar::OnKeyEvent(wxKeyEvent & event){   if (event.ControlDown() || event.AltDown()) {      event.Skip();      return;   }   if (event.GetKeyCode() == WXK_SPACE) {      if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) {         SetPlay(false);         SetStop(true);         StopPlaying();      }      else if (!gAudioIO->IsBusy()) {         //SetPlay(true);// Not needed as done in PlayPlayRegion         SetStop(false);         PlayCurrentRegion();      }      return;   }   event.Skip();}
开发者ID:PhilSee,项目名称:audacity,代码行数:22,


示例27: WXUNUSED

void ControlToolBar::SetupCutPreviewTracks(double WXUNUSED(playStart), double cutStart,                                           double cutEnd, double  WXUNUSED(playEnd)){   ClearCutPreviewTracks();   AudacityProject *p = GetActiveProject();   if (p) {      // Find first selected track (stereo or mono) and duplicate it      Track *track1 = NULL, *track2 = NULL;      TrackListIterator it(p->GetTracks());      for (Track *t = it.First(); t; t = it.Next())      {         if (t->GetKind() == Track::Wave && t->GetSelected())         {            track1 = t;            track2 = t->GetLink();            break;         }      }      if (track1)      {         // Duplicate and change tracks         auto new1 = track1->Duplicate();         new1->Clear(cutStart, cutEnd);         decltype(new1) new2{};         if (track2)         {            new2 = track2->Duplicate();            new2->Clear(cutStart, cutEnd);         }         mCutPreviewTracks = new TrackList();         mCutPreviewTracks->Add(std::move(new1));         if (track2)            mCutPreviewTracks->Add(std::move(new2));      }   }}
开发者ID:amullins83,项目名称:audacity,代码行数:38,


示例28: HandleCommandEntry

/// HandleTextualCommand() allows us a limitted version of script/batch/// behavior, since we can get from a string command name to the actual/// code to run.bool CommandManager::HandleTextualCommand(wxString & Str, wxUint32 flags, wxUint32 mask){   unsigned int i;   // Linear search for now...   for (i = 0; i < mCommandList.GetCount(); i++)   {      if (!mCommandList[i]->multi)      {         if( Str.IsSameAs( mCommandList[i]->name ))         {            return HandleCommandEntry( mCommandList[i], flags, mask);         }      }   }   // Not one of the singleton commands.   // We could/should try all the list-style commands.   // instead we only try the effects.   AudacityProject * proj = GetActiveProject();   if( !proj )   {      return false;   }   PluginManager & pm = PluginManager::Get();   EffectManager & em = EffectManager::Get();   const PluginDescriptor *plug = pm.GetFirstPlugin(PluginTypeEffect);   while (plug)         {      if (em.GetEffectName(plug->GetID()).IsSameAs(Str))      {         return proj->OnEffect( ALL_EFFECTS | CONFIGURED_EFFECT, plug->GetID());       }      plug = pm.GetNextPlugin(PluginTypeEffect);   }   return false;}
开发者ID:dot-Sean,项目名称:audio,代码行数:41,



注:本文中的GetActiveProject函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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