这篇教程C++ GetAreaEntryByAreaID函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetAreaEntryByAreaID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAreaEntryByAreaID函数的具体用法?C++ GetAreaEntryByAreaID怎么用?C++ GetAreaEntryByAreaID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetAreaEntryByAreaID函数的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DEBUG_LOG//.........这里部分代码省略......... } // do not process players which are not in world if (!pl->IsInWorld()) continue; // check if target is globally visible for player if (!pl->IsVisibleGloballyFor(_player)) continue; // check if target's level is in level range uint32 lvl = pl->getLevel(); if (lvl < level_min || lvl > level_max) continue; // check if class matches classmask uint32 class_ = pl->getClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask uint32 race = pl->getRace(); if (!(racemask & (1 << race))) continue; uint32 pzoneid = pl->GetZoneId(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { if (zoneids[i] == pzoneid) { z_show = true; break; } z_show = false; } if (!z_show) continue; std::string pname = pl->GetName(); std::wstring wpname; if (!Utf8toWStr(pname, wpname)) continue; wstrToLower(wpname); if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) continue; std::string gname = sGuildMgr.GetGuildNameById(pl->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname, wgname)) continue; wstrToLower(wgname); if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) continue; std::string aname; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; for (uint32 i = 0; i < str_count; ++i) { if (!str[i].empty()) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; break; } s_show = false; } } if (!s_show) continue; data << pname; // player name data << gname; // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint32(pzoneid); // player zone id // 50 is maximum player count sent to client if ((++clientcount) == 49) break; } uint32 count = m.size(); data.put(0, clientcount); // insert right count, listed count data.put(4, count > 49 ? count : clientcount); // insert right count, online count SendPacket(&data); DEBUG_LOG("WORLD: Send SMSG_WHO Message");}
开发者ID:monstermosh,项目名称:ZeroServer,代码行数:101,
示例2: eventbool SmartAIMgr::IsEventValid(SmartScriptHolder &e){ if (e.event.type >= SMART_EVENT_END) { sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType()); return false; } // in SMART_SCRIPT_TYPE_TIMED_ACTIONLIST all event types are overriden by core if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && !(SmartAIEventMask[e.event.type][1] & SmartAITypeMask[e.GetScriptType()][1])) { sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType()); return false; } if (e.action.type >= SMART_ACTION_END) { sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType()); return false; } if (e.event.event_phase_mask > SMART_EVENT_PHASE_ALL) { sLog->outErrorDb("SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask); return false; } if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST) { e.event.type = SMART_EVENT_UPDATE_OOC;//force default OOC, can change when calling the script! if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false; if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false; } else { uint32 type = e.event.type; switch (type) { case SMART_EVENT_UPDATE: case SMART_EVENT_UPDATE_IC: case SMART_EVENT_UPDATE_OOC: case SMART_EVENT_HEALT_PCT: case SMART_EVENT_MANA_PCT: case SMART_EVENT_TARGET_HEALTH_PCT: case SMART_EVENT_TARGET_MANA_PCT: case SMART_EVENT_RANGE: case SMART_EVENT_DAMAGED: case SMART_EVENT_DAMAGED_TARGET: case SMART_EVENT_RECEIVE_HEAL: if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false; if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false; break; case SMART_EVENT_SPELLHIT: case SMART_EVENT_SPELLHIT_TARGET: if (e.event.spellHit.spell) { SpellEntry const* pSpell = sSpellStore.LookupEntry(e.event.spellHit.spell); if (!pSpell) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } } if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax)) return false; break; case SMART_EVENT_OOC_LOS: case SMART_EVENT_IC_LOS: if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax)) return false; break; case SMART_EVENT_RESPAWN: if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map)) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map); return false; } if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area)) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area); return false; } break; case SMART_EVENT_FRIENDLY_HEALTH: if (!NotNULL(e, e.event.friendlyHealt.radius)) return false; if (!IsMinMaxValid(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax)) return false; break; case SMART_EVENT_FRIENDLY_IS_CC: if (!IsMinMaxValid(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax)) return false; break; case SMART_EVENT_FRIENDLY_MISSING_BUFF: { if (!IsSpellValid(e, e.event.missingBuff.spell)) return false; if (!NotNULL(e, e.event.missingBuff.radius)) return false; if (!IsMinMaxValid(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax)) return false; break; } case SMART_EVENT_KILL: if (!IsMinMaxValid(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax)) return false; if (e.event.kill.creature && !IsCreatureValid(e, e.event.kill.creature)) return false; break;//.........这里部分代码省略.........
开发者ID:Bootz,项目名称:Singularity,代码行数:101,
示例3: HandleGroupListCommand static bool HandleGroupListCommand(ChatHandler* handler, char const* args) { // Get ALL the variables! Player* playerTarget; uint32 phase = 0; uint64 guidTarget; std::string nameTarget; std::string zoneName; const char* onlineState = ""; // Parse the guid to uint32... uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); // ... and try to extract a player out of it. if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget)) { playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID); guidTarget = parseGUID; } // If not, we return false and end right away. else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget)) return false; // Next, we need a group. So we define a group variable. Group* groupTarget = NULL; // We try to extract a group from an online player. if (playerTarget) groupTarget = playerTarget->GetGroup(); // If not, we extract it from the SQL. if (!groupTarget) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt32(0, guidTarget); PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); if (resultGroup) groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()); } // If both fails, players simply has no party. Return false. if (!groupTarget) { handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str()); handler->SetSentErrorMessage(true); return false; } // We get the group members after successfully detecting a group. Group::MemberSlotList const& members = groupTarget->GetMemberSlots(); // To avoid a cluster fuck, namely trying multiple queries to simply get a group member count... handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size()); // ... we simply move the group type and member count print after retrieving the slots and simply output it's size. // While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up. for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { // Define temporary variable slot to iterator. Group::MemberSlot const& slot = *itr; // Check for given flag and assign it to that iterator std::string flags; if (slot.flags & MEMBER_FLAG_ASSISTANT) flags = "Assistant"; if (slot.flags & MEMBER_FLAG_MAINTANK) { if (!flags.empty()) flags.append(", "); flags.append("MainTank"); } if (slot.flags & MEMBER_FLAG_MAINASSIST) { if (!flags.empty()) flags.append(", "); flags.append("MainAssist"); } if (flags.empty()) flags = "None"; // Check if iterator is online. If is... Player* p = ObjectAccessor::FindPlayer((*itr).guid); if (p && p->IsInWorld()) { // ... than, it prints information like "is online", where he is, etc... onlineState = "online"; phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1); uint32 locale = handler->GetSessionDbcLocale(); AreaTableEntry const* area = GetAreaEntryByAreaID(p->GetAreaId()); if (area) { AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone); if (zone) zoneName = zone->area_name[locale]; } }//.........这里部分代码省略.........
开发者ID:Valurog,项目名称:TrinityCore,代码行数:101,
示例4: MAKE_NEW_GUID//.........这里部分代码省略......... last_ip = "-"; last_login = "-"; } } std::string nameLink = playerLink(target_name); PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetSkyfireString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency); std::string bannedby = "unknown"; std::string banreason = ""; if (QueryResult result2 = LoginDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM account_banned " "WHERE id = '%u' AND active ORDER BY bandate ASC LIMIT 1", accId)) { Field* fields = result2->Fetch(); banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64(); bannedby = fields[2].GetString(); banreason = fields[3].GetString(); } else if (QueryResult result3 = CharacterDatabase.PQuery("SELECT unbandate, bandate = unbandate, bannedby, banreason FROM character_banned " "WHERE guid = '%u' AND active ORDER BY bandate ASC LIMIT 1", GUID_LOPART(target_guid))) { Field* fields = result3->Fetch(); banTime = fields[1].GetBool() ? 0 : fields[0].GetUInt64(); bannedby = fields[2].GetString(); banreason = fields[3].GetString(); } if (muteTime > 0) PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str()); if (banTime >= 0) PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str()); std::string race_s, Class_s; switch (race) { case RACE_HUMAN: race_s = "Human"; break; case RACE_ORC: race_s = "Orc"; break; case RACE_DWARF: race_s = "Dwarf"; break; case RACE_NIGHTELF: race_s = "Night Elf"; break; case RACE_UNDEAD_PLAYER: race_s = "Undead"; break; case RACE_TAUREN: race_s = "Tauren"; break; case RACE_GNOME: race_s = "Gnome"; break; case RACE_TROLL: race_s = "Troll"; break; case RACE_BLOODELF: race_s = "Blood Elf"; break; case RACE_DRAENEI: race_s = "Draenei"; break; case RACE_GOBLIN: race_s = "Goblin"; break; case RACE_WORGEN: race_s = "Worgen"; break; } switch (Class) { case CLASS_WARRIOR: Class_s = "Warrior"; break; case CLASS_PALADIN: Class_s = "Paladin"; break; case CLASS_HUNTER: Class_s = "Hunter"; break; case CLASS_ROGUE: Class_s = "Rogue"; break; case CLASS_PRIEST: Class_s = "Priest"; break; case CLASS_DEATH_KNIGHT: Class_s = "Death Knight"; break; case CLASS_SHAMAN: Class_s = "Shaman"; break; case CLASS_MAGE: Class_s = "Mage"; break; case CLASS_WARLOCK: Class_s = "Warlock"; break; case CLASS_DRUID: Class_s = "Druid"; break; } std::string timeStr = secsToTimeString(total_player_time, true, true); uint32 gold = money /GOLD; uint32 silv = (money % GOLD) / SILVER; uint32 copp = (money % GOLD) % SILVER; PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp); // Add map, zone, subzone and phase to output int locale = GetSessionDbcLocale(); std::string areaName = "<unknown>"; std::string zoneName = ""; MapEntry const* map = sMapStore.LookupEntry(mapId); AreaTableEntry const* area = GetAreaEntryByAreaID(areaId); if (area) { areaName = area->area_name[locale]; AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone); if (zone) zoneName = zone->area_name[locale]; } if (target) { if (!zoneName.empty()) PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], zoneName.c_str(), areaName.c_str(), phase); else PSendSysMessage(LANG_PINFO_MAP_ONLINE, map->name[locale], areaName.c_str(), "<unknown>", phase); } else PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str()); return true;}
开发者ID:SkyFireArchives,项目名称:SkyFireEMU_434,代码行数:101,
示例5: GetAreaEntryByAreaID// Get water state on mapGridMapLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data){ // Check water type (if no water return) if (!m_liquidFlags && !m_liquidType) return LIQUID_MAP_NO_WATER; // Get cell float cx = MAP_RESOLUTION * (32 - x / SIZE_OF_GRIDS); float cy = MAP_RESOLUTION * (32 - y / SIZE_OF_GRIDS); int x_int = (int)cx & (MAP_RESOLUTION - 1); int y_int = (int)cy & (MAP_RESOLUTION - 1); // Check water type in cell int idx = (x_int>>3)*16 + (y_int>>3); uint8 type = m_liquidFlags ? m_liquidFlags[idx] : m_liquidType; uint32 entry = 0; if (m_liquidEntry) { if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(m_liquidEntry[idx])) { entry = liquidEntry->Id; type &= MAP_LIQUID_TYPE_DARK_WATER; uint32 liqTypeIdx = liquidEntry->Type; if (entry < 21) { if (AreaTableEntry const* area = sAreaStore.LookupEntry(getArea(x, y))) { uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type]; if (!overrideLiquid && area->zone) { area = GetAreaEntryByAreaID(area->zone); if (area) overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type]; } if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid)) { entry = overrideLiquid; liqTypeIdx = liq->Type; } } } type |= 1 << liqTypeIdx; } } if (type == 0) return LIQUID_MAP_NO_WATER; // Check req liquid type mask if (ReqLiquidType && !(ReqLiquidType & type)) return LIQUID_MAP_NO_WATER; // Check water level: // Check water height map int lx_int = x_int - m_liquid_offY; if (lx_int < 0 || lx_int >= m_liquid_height) return LIQUID_MAP_NO_WATER; int ly_int = y_int - m_liquid_offX; if (ly_int < 0 || ly_int >= m_liquid_width) return LIQUID_MAP_NO_WATER; // Get water level float liquid_level = m_liquid_map ? m_liquid_map[lx_int * m_liquid_width + ly_int] : m_liquidLevel; // Get ground level (sub 0.2 for fix some errors) float ground_level = getHeight(x, y); // Check water level and ground level if (liquid_level < ground_level || z < ground_level - 2) return LIQUID_MAP_NO_WATER; // All ok in water -> store data if (data) { data->entry = entry; data->type_flags = type; data->level = liquid_level; data->depth_level = ground_level; } // For speed check as int values int delta = int((liquid_level - z) * 10); // Get position delta if (delta > 20) // Under water return LIQUID_MAP_UNDER_WATER; if (delta > 0) // In water return LIQUID_MAP_IN_WATER; if (delta > -1) // Walk on water return LIQUID_MAP_WATER_WALK; // Above water return LIQUID_MAP_ABOVE_WATER;}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:100,
示例6: GetHeightStaticGridMapLiquidStatus TerrainInfo::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData* data) const{ GridMapLiquidStatus result = LIQUID_MAP_NO_WATER; VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); uint32 liquid_type = 0; float liquid_level = INVALID_HEIGHT_VALUE; float ground_level = GetHeightStatic(x, y, z, true, DEFAULT_WATER_SEARCH); if (vmgr->GetLiquidLevel(GetMapId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type)) { // DEBUG_LOG("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type); // Check water level and ground level if (liquid_level > ground_level && z > ground_level - 2) { // All ok in water -> store data if (data) { // hardcoded in client like this if (GetMapId() == 530 && liquid_type == 2) liquid_type = 15; uint32 liquidFlagType = 0; if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(liquid_type)) liquidFlagType = liq->Type; if (liquid_type && liquid_type < 21) { if (AreaTableEntry const* area = GetAreaEntryByAreaFlagAndMap(GetAreaFlag(x, y, z), GetMapId())) { uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType]; if (!overrideLiquid && area->zone) { area = GetAreaEntryByAreaID(area->zone); if (area) overrideLiquid = area->LiquidTypeOverride[liquidFlagType]; } if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid)) { liquid_type = overrideLiquid; liquidFlagType = liq->Type; } } } data->level = liquid_level; data->depth_level = ground_level; data->entry = liquid_type; data->type_flags = 1 << liquidFlagType; } // For speed check as int values int delta = int((liquid_level - z) * 10); // Get position delta if (delta > 20) // Under water return LIQUID_MAP_UNDER_WATER; if (delta > 0) // In water return LIQUID_MAP_IN_WATER; if (delta > -1) // Walk on water return LIQUID_MAP_WATER_WALK; result = LIQUID_MAP_ABOVE_WATER; } } else if (GridMapPtr gmap = const_cast<TerrainInfo*>(this)->GetGrid(x, y)) { GridMapLiquidData map_data; GridMapLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data); // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER: if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level)) { if (data) { // hardcoded in client like this if (GetMapId() == 530 && map_data.entry == 2) map_data.entry = 15; *data = map_data; } return map_result; } } return result;}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:84,
示例7: extractGuidFromLinkbool ChatHandler::HandleGPSCommand(const char* args){ WorldObject *obj = NULL; if (*args) { uint64 guid = extractGuidFromLink((char*)args); if (guid) obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!obj) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } } else { obj = getSelectedUnit(); if (!obj) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); SetSentErrorMessage(true); return false; } } CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); uint32 zone_id, area_id; obj->GetZoneAndAreaId(zone_id,area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); float zone_x = obj->GetPositionX(); float zone_y = obj->GetPositionY(); Map2ZoneCoordinates(zone_x,zone_y,zone_id); Map const *map = obj->GetMap(); float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT); float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()); GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY()); // 63? WHY? int gx = 63 - p.x_coord; int gy = 63 - p.y_coord; uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0; if(have_vmap) { if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) PSendSysMessage("You are outdoors"); else PSendSysMessage("You are indoors"); } else PSendSysMessage("no VMAP available for area info"); PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):", m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry())); sLog->outDebug(GetTrinityString(LANG_MAP_POSITION), obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); LiquidData liquid_status; ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); if (res) { PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); } return true;}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:94,
示例8: ASSERT//.........这里部分代码省略......... (*iter)->AddPassenger(plrMover); break; } } if (!foundNewTransport) { plrMover->m_transport = NULL; movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); movementInfo.t_time = 0; movementInfo.t_seat = -1; } } } if (!mover->GetTransport() && !mover->GetVehicle()) { GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) movementInfo.t_guid = 0; } } else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave { plrMover->m_transport->RemovePassenger(plrMover); plrMover->m_transport = NULL; movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); movementInfo.t_time = 0; movementInfo.t_seat = -1; movementInfo.t_guid = 0LL; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == CMSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight()) { plrMover->HandleFall(movementInfo); } if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } // Hack Fix, clean emotes when moving if (plrMover && plrMover->GetLastPlayedEmote()) plrMover->HandleEmoteCommand(0); //if (plrMover) // sAnticheatMgr->StartHackDetection(plrMover, movementInfo, opcode); uint32 mstime = getMSTime(); if (m_clientTimeDelay == 0) m_clientTimeDelay = mstime - movementInfo.time; movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY; movementInfo.guid = mover->GetGUID(); mover->m_movementInfo = movementInfo; // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() if (mover->GetVehicle()) { mover->SetOrientation(movementInfo.pos.GetOrientation()); return; } mover->UpdatePosition(movementInfo.pos); /* process position-change */ WorldPacket data(SMSG_MOVE_UPDATE, recvPacket.size()); //movementInfo.Alive32 = movementInfo.time; // hack, but it's work in 505 in this way ... mover->WriteMovementInfo(data); mover->SendMessageToSet(&data, _player); if (plrMover) // nothing is charmed, or player charmed { plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId()); float depth = zone ? zone->MaxDepth : -500.0f; if (movementInfo.pos.GetPositionZ() < depth) { if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { // NOTE: this is actually called many times while falling // even after the player has been teleported away // TODO: discard movement packets after the player is rooted if (plrMover->isAlive()) { plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update if (!plrMover->isAlive()) plrMover->KillPlayer(); } } } }}
开发者ID:Cailiaock,项目名称:5.4.7-Wow-source,代码行数:101,
示例9: bar//.........这里部分代码省略......... continue; } if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask) sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } if (!temp.spell_hit.schoolMask) sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_RANGE: if (temp.range.maxDist < temp.range.minDist) sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); if (temp.range.repeatMax < temp.range.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_OOC_LOS: if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_SPAWNED: switch (temp.spawned.condition) { case SPAWNED_EVENT_ALWAY: break; case SPAWNED_EVENT_MAP: if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); break; case SPAWNED_EVENT_ZONE: if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); break; default: sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); break; } break; case EVENT_T_FRIENDLY_HP: if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_IS_CC: if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_MISSING_BUFF: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId); if (!pSpell) { sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i); continue; } if (temp.friendly_buff.radius <= 0) { sLog.outErrorEventAI("Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i); continue; } if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; }
开发者ID:KillaVulkan,项目名称:mangos-tbc,代码行数:67,
示例10: whilebool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd){ char const* oldtext = text; std::string cmd = ""; while (*text != ' ' && *text != '/0') { cmd += *text; ++text; } while (*text == ' ') ++text; for (uint32 i = 0; table[i].Name != NULL; ++i) { if (!hasStringAbbr(table[i].Name, cmd.c_str())) continue; bool match = false; if (strlen(table[i].Name) > cmd.length()) { for (uint32 j = 0; table[j].Name != NULL; ++j) { if (!hasStringAbbr(table[j].Name, cmd.c_str())) continue; if (strcmp(table[j].Name, cmd.c_str()) == 0) { match = true; break; } } } if (match) continue; // select subcommand from child commands list if (table[i].ChildCommands != NULL) { if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd)) { if (text[0] != '/0') SendSysMessage(LANG_NO_SUBCMD); else SendSysMessage(LANG_CMD_SYNTAX); ShowHelpForCommand(table[i].ChildCommands, text); } return true; } // must be available and have handler if (!table[i].Handler || !isAvailable(table[i])) continue; SetSentErrorMessage(false); // table[i].Name == "" is special case: send original command to handler if ((table[i].Handler)(this, table[i].Name[0] != '/0' ? text : oldtext)) { if (!m_session) // ignore console return true; Player* player = m_session->GetPlayer(); if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity())) { uint64 guid = player->GetTarget(); uint32 areaId = player->GetAreaId(); std::string areaName = "Unknown"; std::string zoneName = "Unknown"; if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId)) { areaName = area->area_name; if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone)) zoneName = zone->area_name; } sLog->outCommand(m_session->GetAccountId(), "Command: %s [Player: %s (Guid: %u) (Account: %u) X: %f Y: %f Z: %f Map: %u (%s) Area: %u (%s) Zone: %s Selected %s: %s (GUID: %u)]", fullcmd.c_str(), player->GetName().c_str(), GUID_LOPART(player->GetGUID()), m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetMap() ? player->GetMap()->GetMapName() : "Unknown", areaId, areaName.c_str(), zoneName.c_str(), GetLogNameForGuid(guid), (player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "", GUID_LOPART(guid)); } } // some commands have custom error messages. Don't send the default one in these cases. else if (!HasSentErrorMessage()) { if (!table[i].Help.empty()) SendSysMessage(table[i].Help.c_str()); else SendSysMessage(LANG_CMD_SYNTAX); } return true; } return false;//.........这里部分代码省略.........
开发者ID:Sonyc1987,项目名称:SkyFire_5xx,代码行数:101,
示例11: ASSERT//.........这里部分代码省略......... { plrMover->m_transport = transport; transport->AddPassenger(plrMover); } } else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid) { bool foundNewTransport = false; plrMover->m_transport->RemovePassenger(plrMover); if (Transport* transport = plrMover->GetMap()->GetTransport(movementInfo.transport.guid)) { foundNewTransport = true; plrMover->m_transport = transport; transport->AddPassenger(plrMover); } if (!foundNewTransport) { plrMover->m_transport = NULL; movementInfo.ResetTransport(); } } } if (!mover->GetTransport() && !mover->GetVehicle()) { GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid); if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT) movementInfo.transport.guid = 0; } } else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave { plrMover->m_transport->RemovePassenger(plrMover); plrMover->m_transport = NULL; movementInfo.ResetTransport(); } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight()) plrMover->HandleFall(movementInfo); if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater()) { // now client not include swimming flag in case jumping under water plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ())); } uint32 mstime = getMSTime(); /*----------------------*/ if (m_clientTimeDelay == 0) m_clientTimeDelay = mstime - movementInfo.time; /* process position-change */ movementInfo.time = movementInfo.time + m_clientTimeDelay + MOVEMENT_PACKET_TIME_DELAY; movementInfo.guid = mover->GetGUID(); mover->m_movementInfo = movementInfo; /*----------------------*/ /* process position-change */ // this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle() if (mover->GetVehicle()) { mover->SetOrientation(movementInfo.pos.GetOrientation()); return; } mover->UpdatePosition(movementInfo.pos); WorldPacket data(SMSG_PLAYER_MOVE, recvPacket.size()); mover->WriteMovementInfo(data); mover->SendMessageToSet(&data, _player); if (plrMover) // nothing is charmed, or player charmed { plrMover->UpdateFallInformationIfNeed(movementInfo, opcode); AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId()); float depth = zone ? zone->MaxDepth : -500.0f; if (movementInfo.pos.GetPositionZ() < depth) { if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player))) { // NOTE: this is actually called many times while falling // even after the player has been teleported away /// @todo discard movement packets after the player is rooted if (plrMover->IsAlive()) { plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update if (!plrMover->IsAlive()) plrMover->KillPlayer(); } } } }}
开发者ID:happy-tree-friends,项目名称:Eluna-TC-Cata,代码行数:101,
示例12: HandleGPSCommand static bool HandleGPSCommand(ChatHandler* handler, const char *args) { WorldObject* obj = NULL; if (*args) { uint64 guid = handler->extractGuidFromLink((char*)args); if (guid) obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if (!obj) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } } else { obj = handler->getSelectedUnit(); if (!obj) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } } CellCoord cell_val = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); uint32 zone_id, area_id; obj->GetZoneAndAreaId(zone_id, area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); float zone_x = obj->GetPositionX(); float zone_y = obj->GetPositionY(); Map2ZoneCoordinates(zone_x, zone_y, zone_id); Map const* map = obj->GetMap(); float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT); float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()); GridCoord p = Trinity::ComputeGridCoord(obj->GetPositionX(), obj->GetPositionY()); // 63? WHY? int gx = 63 - p.x_coord; int gy = 63 - p.y_coord; uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0; uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0; if (have_vmap) { if (map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ())) handler->PSendSysMessage("You are outdoors"); else handler->PSendSysMessage("You are indoors"); } else handler->PSendSysMessage("no VMAP available for area info"); handler->PSendSysMessage(LANG_MAP_POSITION, obj->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"), zone_id, (zoneEntry ? zoneEntry->area_name : "<unknown>"), area_id, (areaEntry ? areaEntry->area_name : "<unknown>"), obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap); LiquidData liquid_status; ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); if (res) { handler->PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); } return true; }
开发者ID:Gosa1979,项目名称:ArkCORE2,代码行数:81,
示例13: HandleGoZoneXYCommand //teleport at coordinates static bool HandleGoZoneXYCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* player = handler->GetSession()->GetPlayer(); char* zoneX = strtok((char*)args, " "); char* zoneY = strtok(NULL, " "); char* tail = strtok(NULL, ""); char* id = handler->extractKeyFromLink(tail, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r if (!zoneX || !zoneY) return false; float x = (float)atof(zoneX); float y = (float)atof(zoneY); // prevent accept wrong numeric args if ((x == 0.0f && *zoneX != '0') || (y == 0.0f && *zoneY != '0')) return false; uint32 areaId = id ? (uint32)atoi(id) : player->GetZoneId(); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry) { handler->PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaId); handler->SetSentErrorMessage(true); return false; } // update to parent zone if exist (client map show only zones without parents) AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry; Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid); if (map->Instanceable()) { handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName()); handler->SetSentErrorMessage(true); return false; } Zone2MapCoordinates(x, y, zoneEntry->ID); if (!MapManager::IsValidMapCoord(zoneEntry->mapid, x, y)) { handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, zoneEntry->mapid); handler->SetSentErrorMessage(true); return false; } // stop flight if need if (player->IsInFlight()) { player->GetMotionMaster()->MovementExpired(); player->CleanupAfterTaxiFlight(); } // save only in non-flight case else player->SaveRecallPosition(); float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y)); player->TeleportTo(zoneEntry->mapid, x, y, z, player->GetOrientation()); return true; }
开发者ID:Cashew,项目名称:TrinityCore,代码行数:71,
示例14: _FindConfigvoid AntiCheat::DoAntiCheatAction(AntiCheatCheck checkType, std::string reason){ AntiCheatConfig const* config = _FindConfig(checkType); if (!config) return; if (m_lastactiontime.find(checkType) == m_lastactiontime.end()) m_lastactiontime.insert(std::make_pair(checkType, 0)); if (WorldTimer::getMSTime() - m_lastactiontime[checkType] >= sWorld.getConfig(CONFIG_UINT32_ANTICHEAT_ACTION_DELAY) * 1000) { m_lastactiontime[checkType] = WorldTimer::getMSTime(); std::string name = GetPlayer()->GetName(); std::string namechat; MapEntry const* mapEntry = sMapStore.LookupEntry(GetPlayer()->GetMapId()); uint32 zone_id, area_id; GetPlayer()->GetZoneAndAreaId(zone_id,area_id); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id); char buffer[255]; namechat.clear(); namechat.append(" |cddff0000|Hplayer:"); namechat.append(name); namechat.append("|h["); namechat.append(name); namechat.append("]|h|r "); sprintf(buffer," Map %u (%s), Zone %u (%s) Area |cbbdd0000|Harea:%u|h[%s]|h|r ", GetPlayer()->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ), area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" )); if (m_currentspellID) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_currentspellID); if (spellInfo) sprintf(buffer,", last spell |cbbee0000|Hspell:%u|h[%s]|h|r ", m_currentspellID, spellInfo->SpellName[sWorld.GetDefaultDbcLocale()]); } namechat.append(buffer); for (int i=0; i < ANTICHEAT_ACTIONS; ++i ) { AntiCheatAction actionID = AntiCheatAction(config->actionType[i]); switch(actionID) { case ANTICHEAT_ACTION_KICK: GetPlayer()->GetSession()->KickPlayer(); break; case ANTICHEAT_ACTION_BAN: sWorld.BanAccount(BAN_CHARACTER, name.c_str(), config->actionParam[i], reason, "AntiCheat"); break; case ANTICHEAT_ACTION_SHEEP: { uint32 sheepAura = 28272; switch (urand(0,6)) { case 0: sheepAura = 118; break; case 1: sheepAura = 28271; break; case 2: sheepAura = 28272; break; case 3: sheepAura = 61025; break; case 4: sheepAura = 61721; break; case 5: sheepAura = 71319; break; default: break; } GetPlayer()->_AddAura(sheepAura,config->actionParam[i]); if (checkType == CHECK_MOVEMENT_FLY || GetPlayer()->HasAuraType(SPELL_AURA_FLY)) { GetPlayer()->CastSpell(GetPlayer(), 55001, true); } } break; case ANTICHEAT_ACTION_STUN: GetPlayer()->_AddAura(13005,config->actionParam[i]); break; case ANTICHEAT_ACTION_SICKNESS://.........这里部分代码省略.........
开发者ID:Lightunit,项目名称:mangos,代码行数:101,
示例15: bar//.........这里部分代码省略......... continue; } if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i); } if (!temp.spell_hit.schoolMask) sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i); if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_RANGE: if (temp.range.maxDist < temp.range.minDist) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i); if (temp.range.repeatMax < temp.range.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_OOC_LOS: if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_SPAWNED: switch(temp.spawned.condition) { case SPAWNED_EVENT_ALWAY: break; case SPAWNED_EVENT_MAP: if (!sMapStore.LookupEntry(temp.spawned.conditionValue1)) sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); break; case SPAWNED_EVENT_ZONE: if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1)) sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1); default: sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition); break; } break; case EVENT_T_FRIENDLY_HP: if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_IS_CC: if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_FRIENDLY_MISSING_BUFF: { SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId); if (!pSpell) { sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i); continue; } if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; } case EVENT_T_KILL: if (temp.kill.repeatMax < temp.kill.repeatMin) sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); break; case EVENT_T_TARGET_CASTING: if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
开发者ID:Elevim,项目名称:RG-332,代码行数:67,
示例16: TC_LOG_ERRORbool SmartAIMgr::IsEventValid(SmartScriptHolder& e){ if (e.event.type >= SMART_EVENT_END) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType()); return false; } // in SMART_SCRIPT_TYPE_TIMED_ACTIONLIST all event types are overriden by core if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && !(SmartAIEventMask[e.event.type][1] & SmartAITypeMask[e.GetScriptType()][1])) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType()); return false; } if (e.action.type <= 0 || e.action.type >= SMART_ACTION_END) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType()); return false; } if (e.event.event_phase_mask > SMART_EVENT_PHASE_ALL) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask); return false; } if (e.event.event_flags > SMART_EVENT_FLAGS_ALL) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event flags (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_flags); return false; } if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST) { e.event.type = SMART_EVENT_UPDATE_OOC;//force default OOC, can change when calling the script! if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false; if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false; } else { uint32 type = e.event.type; switch (type) { case SMART_EVENT_UPDATE: case SMART_EVENT_UPDATE_IC: case SMART_EVENT_UPDATE_OOC: case SMART_EVENT_HEALT_PCT: case SMART_EVENT_MANA_PCT: case SMART_EVENT_TARGET_HEALTH_PCT: case SMART_EVENT_TARGET_MANA_PCT: case SMART_EVENT_RANGE: case SMART_EVENT_DAMAGED: case SMART_EVENT_DAMAGED_TARGET: case SMART_EVENT_RECEIVE_HEAL: if (!IsMinMaxValid(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max)) return false; if (!IsMinMaxValid(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax)) return false; break; case SMART_EVENT_SPELLHIT: case SMART_EVENT_SPELLHIT_TARGET: if (e.event.spellHit.spell) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.event.spellHit.spell); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } if (e.event.spellHit.school && (e.event.spellHit.school & spellInfo->SchoolMask) != spellInfo->SchoolMask) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } } if (!IsMinMaxValid(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax)) return false; break; case SMART_EVENT_OOC_LOS: case SMART_EVENT_IC_LOS: if (!IsMinMaxValid(e, e.event.los.cooldownMin, e.event.los.cooldownMax)) return false; break; case SMART_EVENT_RESPAWN: if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map)) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map); return false; } if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area)) { TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area); return false; } break; case SMART_EVENT_FRIENDLY_HEALTH: if (!NotNULL(e, e.event.friendlyHealth.radius)) return false; if (!IsMinMaxValid(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax))//.........这里部分代码省略.........
开发者ID:3306665,项目名称:trinitycore,代码行数:101,
注:本文中的GetAreaEntryByAreaID函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetAreaFlagByAreaID函数代码示例 C++ GetArea函数代码示例 |