这篇教程C++ GetBonusHonorFromKill函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetBonusHonorFromKill函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBonusHonorFromKill函数的具体用法?C++ GetBonusHonorFromKill怎么用?C++ GetBonusHonorFromKill使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetBonusHonorFromKill函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DEBUG_LOGvoid BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node){ DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node); STRAWBERRY_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL) BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner); Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE; // despawn banner DestroyNode(node); PopulateNode(node); UpdateNodeWorldState(node); if (IsTower(node)) { uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH; // despawn marshal (one of those guys protecting the boss) SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false); UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER); RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam); RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam); SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); } else { SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE); }}
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:29,
示例2: RewardXpToTeamvoid BattleGroundEY::EndBattleGround(Team winner){ //win reward if(winner) RewardXpToTeam(0, 0.8f, winner); if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); //complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); RewardXpToTeam(0, 0.8f, ALLIANCE); RewardXpToTeam(0, 0.8f, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:KioM,项目名称:mangos,代码行数:17,
示例3: RewardHonorToTeamvoid BattleGroundSA::EndBattleGround(Team winner){ //win reward if(winner) { RewardHonorToTeam(GetBonusHonorFromKill(1), winner); RewardXpToTeam(0, 0.8f, winner); } //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE); RewardXpToTeam(0, 0.8f, ALLIANCE); RewardXpToTeam(0, 0.8f, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:Sar777,项目名称:mangos,代码行数:17,
示例4: RewardHonorToTeamvoid BattleGroundEY::EndBattleGround(uint32 winner){ //win reward if (winner) { RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_WIN)), winner); RewardXpToTeam(0, 0.8, winner); } //complete map reward RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_END)), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_END)), HORDE); RewardXpToTeam(0, 0.8, ALLIANCE); RewardXpToTeam(0, 0.8, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:christof69,项目名称:fusion,代码行数:17,
示例5: RewardHonorToTeamvoid BattleGroundWS::EndBattleGround(uint32 winner){ //win reward if (winner) { RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_WIN)), winner); RewardXpToTeam(0, 0.8f, winner); } //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_END)), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_END)), HORDE); RewardXpToTeam(0, 0.8f, ALLIANCE); RewardXpToTeam(0, 0.8f, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:Archives,项目名称:try,代码行数:17,
示例6: RewardHonorToTeamvoid BattleGroundEY::EndBattleGround(Team winner){ // win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); // complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); // disable capture points for (uint8 i = 0; i < EY_NODES_MAX; ++i) if (GameObject* go = GetBgMap()->GetGameObject(m_towers[i])) go->SetLootState(GO_JUST_DEACTIVATED); BattleGround::EndBattleGround(winner);}
开发者ID:mangosfour,项目名称:server,代码行数:18,
示例7: RemoveAuraOnTeamvoid BattlegroundWS::EndBattleground(uint32 winner){ // Remove flag debuff RemoveAuraOnTeam(BG_WS_SPELL_FOCUSED_ASSAULT, ALLIANCE); RemoveAuraOnTeam(BG_WS_SPELL_BRUTAL_ASSAULT, ALLIANCE); RemoveAuraOnTeam(BG_WS_SPELL_FOCUSED_ASSAULT, HORDE); RemoveAuraOnTeam(BG_WS_SPELL_BRUTAL_ASSAULT, HORDE); // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); Battleground::EndBattleground(winner);}
开发者ID:boom8866,项目名称:new,代码行数:19,
示例8: GetTeamIndexByTeamIdvoid BattleGroundEY::AddPoints(Team team, uint32 points){ BattleGroundTeamIndex team_index = GetTeamIndexByTeamId(team); m_TeamScores[team_index] += points; m_honorScoreTicks[team_index] += points; if (m_honorScoreTicks[team_index] >= m_honorTicks) { RewardHonorToTeam(GetBonusHonorFromKill(1), team); m_honorScoreTicks[team_index] -= m_honorTicks; }}
开发者ID:mangosfour,项目名称:server,代码行数:11,
示例9: RewardHonorToTeamvoid BattleGroundEY::EndBattleGround(uint32 winner){ //win reward if (winner == ALLIANCE) { RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardXpToTeam(0, 0.8, winner); } if (winner == HORDE) { RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); RewardXpToTeam(0, 0.8, winner); } //complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); RewardXpToTeam(0, 0.8, ALLIANCE); RewardXpToTeam(0, 0.8, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:Ankso,项目名称:mangos,代码行数:20,
示例10: RewardHonorToTeamvoid BattleGroundWS::EndBattleGround(uint32 winner){ //win reward if (winner == ALLIANCE) { RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); RewardXpToTeam(0, 0.8, winner); } if (winner == HORDE) { RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); RewardXpToTeam(0, 0.8, winner); } //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); RewardXpToTeam(0, 0.8, ALLIANCE); RewardXpToTeam(0, 0.8, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:Ankso,项目名称:mangos,代码行数:21,
示例11: GetTeamIndexByTeamIdvoid BattlegroundEY::AddPoints(uint32 Team, uint32 Points){ BattlegroundTeamId team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; if (m_HonorScoreTics[team_index] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), Team); m_HonorScoreTics[team_index] -= m_HonorTics; } UpdateTeamScore(Team);}
开发者ID:Gamerzon94,项目名称:wowrean-emu,代码行数:12,
示例12: GetTeamIndexByTeamIdvoid BattleGroundBG::AddPoints(Team team, uint32 points){ TeamIndex team_index = GetTeamIndexByTeamId(team); m_TeamScores[team_index] += points; m_HonorScoreTics[team_index] += points; if (m_HonorScoreTics[team_index] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), team); m_HonorScoreTics[team_index] -= m_HonorTics; } UpdateTeamScore(team);}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:12,
示例13: getGateIdFromDamagedOrDestroyEventIdvoid BattlegroundSA::DestroyGate(Player* player, GameObject* go){ uint32 i = getGateIdFromDamagedOrDestroyEventId(go->GetGOInfo()->building.destroyedEvent); if (!GateStatus[i]) return; if (GameObject* g = GetBGObject(i)) { if (g->GetGOValue()->Building.Health == 0) { GateStatus[i] = BG_SA_GATE_DESTROYED; uint32 uws = getWorldStateFromGateId(i); if (uws) UpdateWorldState(uws, GateStatus[i]); bool rewardHonor = true; gateDestroyed = true; switch (i) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; default: break; } if (i < 5) DelObject(i + 14); UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); } }}
开发者ID:Asandru,项目名称:Script-Land,代码行数:52,
示例14: ifvoid BattleGroundSA::EndBattleGround(Team winner){ if (RoundScores[0].time == RoundScores[1].time) // Noone got in time winner = TEAM_NONE; else if (RoundScores[0].time < RoundScores[1].time) winner = RoundScores[0].winner == ALLIANCE ? ALLIANCE : HORDE; else winner = RoundScores[1].winner == ALLIANCE ? ALLIANCE : HORDE; //win reward if(winner) { RewardXpToTeam(0, 0.8f, winner); } //complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE); RewardXpToTeam(0, 0.8f, ALLIANCE); RewardXpToTeam(0, 0.8f, HORDE); BattleGround::EndBattleGround(winner);}
开发者ID:Nedj,项目名称:mangos,代码行数:23,
示例15: GetTeamIndexByTeamIdvoid BattleGroundEY::AddPoints(Team team, uint32 Points){ BattleGroundTeamIndex team_index = GetTeamIndexByTeamId(team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; m_ExperienceTics[team_index] += Points; if (m_HonorScoreTics[team_index] >= m_HonorTics ) { RewardHonorToTeam(GetBonusHonorFromKill(1), team); m_HonorScoreTics[team_index] -= m_HonorTics; } if (m_ExperienceTics[team_index] >= BG_EY_ExperienceTicks ) { RewardXpToTeam(0, 0.8f, team); m_ExperienceTics[team_index] -= m_HonorTics; } UpdateTeamScore(team);}
开发者ID:SeTM,项目名称:mangos-1,代码行数:18,
示例16: GetTeamIndexByTeamIdvoid BattleGroundEY::AddPoints(uint32 Team, uint32 Points){ BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; m_ExperienceTics[team_index] += Points; if (m_HonorScoreTics[team_index] >= m_HonorTics ) { RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_EOS)), Team); m_HonorScoreTics[team_index] -= m_HonorTics; } if (m_ExperienceTics[team_index] >= BG_EY_ExperienceTicks ) { RewardXpToTeam(0, 0.8, Team); m_ExperienceTics[team_index] -= m_HonorTics; } UpdateTeamScore(Team);}
开发者ID:christof69,项目名称:fusion,代码行数:18,
示例17: GetGateIDFromDestroyEventIDvoid BattlegroundSA::DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent){ uint32 i = GetGateIDFromDestroyEventID(destroyedEvent); if (!GateStatus[i]) return; if (GameObject* g = GetBGObject(i)) { if (g->GetGOValue()->building.health == 0) { GateStatus[i] = BG_SA_GATE_DESTROYED; uint32 uws = GetWorldStateFromGateID(i); if (uws) UpdateWorldState(uws, GateStatus[i]); bool rewardHonor = true; switch(i) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; } if (i < 5) DelObject(i+9); UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(pl,SCORE_BONUS_HONOR,(GetBonusHonorFromKill(1))); } }}
开发者ID:mmihail,项目名称:trinitycore10353,代码行数:43,
示例18: SetHordeFlagPickervoid BattleGroundWS::EventPlayerCapturedFlag(Player *Source){ if (GetStatus() != STATUS_IN_PROGRESS) return; m_LastCapturedFlagTeam = Source->GetTeam(); uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT)) Source->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT); if (Source->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT)) Source->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT); if (Source->GetTeam() == ALLIANCE) { if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, ALLIANCE); } else { if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam()); RewardXpToTeam(0, 0.6f, Source->GetTeam()); //flag carrier gets another 2 honorable kills Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG))); // despawn flags SpawnEvent(WS_EVENT_FLAG_A, 0, false); SpawnEvent(WS_EVENT_FLAG_H, 0, false); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1); if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); EndBattleGround(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; }}
开发者ID:Archives,项目名称:try,代码行数:84,
示例19: whilevoid BattlegroundAB::PostUpdateImpl(uint32 diff){ if (GetStatus() == STATUS_IN_PROGRESS) { _bgEvents.Update(diff); while (uint32 eventId =_bgEvents.ExecuteEvent()) switch (eventId) { case BG_AB_EVENT_UPDATE_BANNER_STABLE: case BG_AB_EVENT_UPDATE_BANNER_FARM: case BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH: case BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL: case BG_AB_EVENT_UPDATE_BANNER_GOLDMINE: CreateBanner(eventId - BG_AB_EVENT_UPDATE_BANNER_STABLE, false); break; case BG_AB_EVENT_CAPTURE_STABLE: case BG_AB_EVENT_CAPTURE_FARM: case BG_AB_EVENT_CAPTURE_BLACKSMITH: case BG_AB_EVENT_CAPTURE_LUMBERMILL: case BG_AB_EVENT_CAPTURE_GOLDMINE: { uint8 node = eventId - BG_AB_EVENT_CAPTURE_STABLE; TeamId teamId = _capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED ? TEAM_ALLIANCE : TEAM_HORDE; DeleteBanner(node); _capturePointInfo[node]._ownerTeamId = teamId; _capturePointInfo[node]._state = teamId == TEAM_ALLIANCE ? BG_AB_NODE_STATE_ALLY_OCCUPIED : BG_AB_NODE_STATE_HORDE_OCCUPIED; _capturePointInfo[node]._captured = true; CreateBanner(node, false); NodeOccupied(node); SendNodeUpdate(node); SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, teamId == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, teamId == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE, LANG_BG_AB_NODE_STABLES + node); PlaySoundToAll(teamId == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_CAPTURED_ALLIANCE : BG_AB_SOUND_NODE_CAPTURED_HORDE); break; } case BG_AB_EVENT_ALLIANCE_TICK: case BG_AB_EVENT_HORDE_TICK: { TeamId teamId = TeamId(eventId - BG_AB_EVENT_ALLIANCE_TICK); uint8 controlledPoints = _controlledPoints[teamId]; if (controlledPoints == 0) { _bgEvents.ScheduleEvent(eventId, 3000); break; } uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics); uint8 reputationRewards = uint8(m_TeamScores[teamId] / _reputationTics); uint8 information = uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE); m_TeamScores[teamId] += BG_AB_TickPoints[controlledPoints]; if (m_TeamScores[teamId] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[teamId] = BG_AB_MAX_TEAM_SCORE; if (honorRewards < uint8(m_TeamScores[teamId] / _honorTics)) RewardHonorToTeam(GetBonusHonorFromKill(1), teamId); if (reputationRewards < uint8(m_TeamScores[teamId] / _reputationTics)) RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, 10, teamId); if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE)) { SendMessageToAll(teamId == TEAM_ALLIANCE ? LANG_BG_AB_A_NEAR_VICTORY : LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY); } UpdateWorldState(teamId == TEAM_ALLIANCE ? BG_AB_OP_RESOURCES_ALLY : BG_AB_OP_RESOURCES_HORDE, m_TeamScores[teamId]); if (m_TeamScores[teamId] > m_TeamScores[GetOtherTeamId(teamId)] + 500) _teamScores500Disadvantage[GetOtherTeamId(teamId)] = true; if (m_TeamScores[teamId] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(teamId); _bgEvents.ScheduleEvent(eventId, BG_AB_TickIntervals[controlledPoints]); break; } } }}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:76,
示例20: _CreateBannervoid BattlegroundAB::PostUpdateImpl(uint32 diff){ if (GetStatus() == STATUS_IN_PROGRESS) { int team_points[BG_TEAMS_COUNT] = { 0, 0 }; for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) { // 3 sec delay to spawn new banner instead previous despawned one if (m_BannerTimers[node].timer) { if (m_BannerTimers[node].timer > diff) m_BannerTimers[node].timer -= diff; else { m_BannerTimers[node].timer = 0; _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false); } } // 1-minute to occupy a node from contested state if (m_NodeTimers[node]) { if (m_NodeTimers[node] > diff) m_NodeTimers[node] -= diff; else { m_NodeTimers[node] = 0; // Change from contested to occupied ! uint8 teamIndex = m_Nodes[node]-1; m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] += 2; // burn current contested banner _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex); // create new occupied banner _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); _NodeOccupied(node, (teamIndex == 0) ? ALLIANCE:HORDE); // Message to chatlog if (teamIndex == 0) { // FIXME: team and node names not localized SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE); } else { // FIXME: team and node names not localized SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE); } } } for (int team = 0; team < BG_TEAMS_COUNT; ++team) if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED) ++team_points[team]; } // Accumulate points for (int team = 0; team < BG_TEAMS_COUNT; ++team) { int points = team_points[team]; if (!points) continue; m_lastTick[team] += diff; if (m_lastTick[team] > BG_AB_TickIntervals[points]) { m_lastTick[team] -= BG_AB_TickIntervals[points]; m_TeamScores[team] += BG_AB_TickPoints[points]; m_HonorScoreTics[team] += BG_AB_TickPoints[points]; m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; if (m_ReputationScoreTics[team] >= m_ReputationTics) { (team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); m_ReputationScoreTics[team] -= m_ReputationTics; } if (m_HonorScoreTics[team] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TEAM_ALLIANCE) ? ALLIANCE : HORDE); m_HonorScoreTics[team] -= m_HonorTics; } if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE) { if (team == TEAM_ALLIANCE) SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY); m_IsInformedNearVictory = true; } if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE;//.........这里部分代码省略.........
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:101,
示例21: SetHordeFlagPickervoid BattlegroundTP::EventPlayerCapturedFlag(Player *Source){ if (GetStatus() != STATUS_IN_PROGRESS) return; uint32 winner = 0; Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { if (!this->IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG); if (m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); if (m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(ALLIANCE) < BG_TP_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { if (!this->IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG); if (m_FlagDebuffState == 1) Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT); if (m_FlagDebuffState == 2) Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT); if (GetTeamScore(HORDE) < BG_TP_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_TP_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); } //for flag capture is reward 2 honorable kills RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); SpawnBGObject(BG_TP_OBJECT_H_FLAG, BG_TP_FLAG_RESPAWN_TIME); SpawnBGObject(BG_TP_OBJECT_A_FLAG, BG_TP_FLAG_RESPAWN_TIME); if (Source->GetTeam() == ALLIANCE) SendMessageToAll(LANG_BG_TP_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); else SendMessageToAll(LANG_BG_TP_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures // update last flag capture to be used if teamscore is equal SetLastFlagCapture(Source->GetTeam()); if (GetTeamScore(ALLIANCE) == BG_TP_MAX_TEAM_SCORE) winner = ALLIANCE; if (GetTeamScore(HORDE) == BG_TP_MAX_TEAM_SCORE) winner = HORDE; if (winner) { UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 0); UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_TP_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_TP_FLAG_STATE_HORDE, 1); UpdateWorldState(BG_TP_STATE_TIMER_ACTIVE, 0); RewardHonorToTeam(BG_TP_Honor[m_HonorMode][BG_TP_WIN], winner); EndBattleground(winner); } else { m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_RESPAWN_TIME; }}
开发者ID:Ekmek,项目名称:Antiker,代码行数:85,
示例22: switchvoid BattlegroundSA::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker /*= NULL*/){ if (GameObject* go = obj->ToGameObject()) { switch (go->GetGoType()) { case GAMEOBJECT_TYPE_GOOBER: if (invoker) if (eventId == BG_SA_EVENT_TITAN_RELIC_ACTIVATED) TitanRelicActivated(invoker->ToPlayer()); break; case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: { if (GateInfo const* gate = GetGate(obj->GetEntry())) { uint8 gateId = gate->GateId; // damaged if (eventId == go->GetGOInfo()->building.damagedEvent) { GateStatus[gateId] = BG_SA_GATE_DAMAGED; if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DamagedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_ATTACKED_ALLIANCE : SOUND_WALL_ATTACKED_HORDE); } // destroyed else if (eventId == go->GetGOInfo()->building.destroyedEvent) { GateStatus[gate->GateId] = BG_SA_GATE_DESTROYED; _gateDestroyed = true; if (gateId < 5) DelObject(gateId + 14); if (Creature* c = obj->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f)) SendChatMessage(c, gate->DestroyedText, invoker); PlaySoundToAll(Attackers == TEAM_ALLIANCE ? SOUND_WALL_DESTROYED_ALLIANCE : SOUND_WALL_DESTROYED_HORDE); bool rewardHonor = true; switch (gateId) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; break; default: break; } if (invoker) { if (Unit* unit = invoker->ToUnit()) { if (Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself()) { UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); } } } } else break; UpdateWorldState(gate->WorldState, GateStatus[gateId]); } break; } default: break; } }}
开发者ID:redlaine,项目名称:TrinityCore,代码行数:89,
示例23: _CreateBannervoid BattleGroundAB::Update(uint32 diff){ BattleGround::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { int team_points[BG_TEAMS_COUNT] = { 0, 0 }; for (uint8 node = 0; node < BG_AB_NODES_MAX; ++node) { // 3 sec delay to spawn new banner instead previous despawned one if (m_BannerTimers[node].timer) { if (m_BannerTimers[node].timer > diff) m_BannerTimers[node].timer -= diff; else { m_BannerTimers[node].timer = 0; _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false); } } // 1-minute to occupy a node from contested state if (m_NodeTimers[node]) { if (m_NodeTimers[node] > diff) m_NodeTimers[node] -= diff; else { m_NodeTimers[node] = 0; // Change from contested to occupied ! uint8 teamIndex = m_Nodes[node] - 1; m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] += 2; // create new occupied banner _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); _NodeOccupied(node, (teamIndex == 0) ? ALLIANCE : HORDE); // Message to chatlog if (teamIndex == 0) { SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_ALLY, _GetNodeNameId(node)); PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE); } else { SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_HORDE, _GetNodeNameId(node)); PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE); } } } for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED) ++team_points[team]; } // Accumulate points for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) { int points = team_points[team]; if (!points) continue; m_lastTick[team] += diff; if (m_lastTick[team] > BG_AB_TickIntervals[points]) { m_lastTick[team] -= BG_AB_TickIntervals[points]; m_TeamScores[team] += BG_AB_TickPoints[points]; m_HonorScoreTics[team] += BG_AB_TickPoints[points]; m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; if (m_ReputationScoreTics[team] >= m_ReputationTics) { (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); m_ReputationScoreTics[team] -= m_ReputationTics; } if (m_HonorScoreTics[team] >= m_HonorTics) { RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); m_HonorScoreTics[team] -= m_HonorTics; } if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE) { if (team == BG_TEAM_ALLIANCE) SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY); m_IsInformedNearVictory = true; } if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE; if (team == BG_TEAM_ALLIANCE) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); if (team == BG_TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); } }//.........这里部分代码省略.........
开发者ID:bread-and-butter,项目名称:server,代码行数:101,
示例24: GetBGObjectvoid BattleGroundIC::Update(uint32 diff){ BattleGround::Update(diff); if (GetStatus() != STATUS_IN_PROGRESS) return; if (!doorsClosed) { if (closeFortressDoorsTimer <= diff) { // correct visual of closed gates is at "damaged" flag for (int i = BG_IC_GO_T_ALLIANCE_GATE_1; i <= BG_IC_GO_T_HORDE_GATE_3; ++i) GetBGObject(i)->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); for (int i = BG_IC_GO_T_ALLIANCE_WEST; i <= BG_IC_GO_T_HORDE_FRONT; ++i) DelObject(i); doorsClosed = true; } else closeFortressDoorsTimer -= diff; } for (int node = 0; node < BG_IC_NODES_MAX; ++node) { // 3 sec delay to spawn new banner instead previous despawned one if (m_BannerTimers[node].timer) { if (m_BannerTimers[node].timer > diff) m_BannerTimers[node].timer -= diff; else { m_BannerTimers[node].timer = 0; _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false); } } // 1-minute to occupy a node from contested state if (m_NodeTimers[node]) { if (m_NodeTimers[node] > diff) m_NodeTimers[node] -= diff; else { m_NodeTimers[node] = 0; // Change from contested to occupied ! uint8 teamIndex = m_Nodes[node]-1; m_prevNodes[node] = m_Nodes[node]; m_Nodes[node] += 2; // create new occupied banner _CreateBanner(node, BG_IC_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); // Message to chatlog if (teamIndex == TEAM_INDEX_ALLIANCE) { SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_ALLY,_GetNodeNameId(node)); PlaySoundToAll(BG_IC_SOUND_NODE_CAPTURED_ALLIANCE); } else { SendMessage2ToAll(LANG_BG_IC_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE,NULL,LANG_BG_HORDE,_GetNodeNameId(node)); PlaySoundToAll(BG_IC_SOUND_NODE_CAPTURED_HORDE); } // gunship starting if (node == BG_IC_NODE_HANGAR) (teamIndex == TEAM_INDEX_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap()); } } } // add a point every 45 secs to quarry/refinery owner for (uint8 node = BG_IC_NODE_QUARRY; node <= BG_IC_NODE_REFINERY; node++) { if (m_Nodes[node] >= BG_IC_NODE_TYPE_OCCUPIED) { if (m_resource_Timer[node] <= diff) { UpdateScore(TeamIndex(m_Nodes[node] - BG_IC_NODE_TYPE_OCCUPIED) , 1); RewardHonorToTeam(GetBonusHonorFromKill(1), (m_Nodes[node] - BG_IC_NODE_TYPE_OCCUPIED == 0 ? ALLIANCE : HORDE)); m_resource_Timer[node] = BG_IC_RESOURCE_TICK_TIMER; } else m_resource_Timer[node] -= diff; } } HandleBuffs();}
开发者ID:BACKUPLIB,项目名称:Infinity_MaNGOS,代码行数:87,
示例25: getGateIdFromDamagedOrDestroyEventIdvoid BattlegroundSA::DestroyGate(Player* player, GameObject* go){ uint32 i = getGateIdFromDamagedOrDestroyEventId(go->GetGOInfo()->building.destroyedEvent); if (!GateStatus[i]) return; if (GameObject* g = GetBGObject(i)) { if (g->GetGOValue()->Building.Health == 0) { GateStatus[i] = BG_SA_GATE_DESTROYED; uint32 uws = getWorldStateFromGateId(i); if (uws) UpdateWorldState(uws, GateStatus[i]); bool rewardHonor = true; gateDestroyed = true; switch (i) { case BG_SA_GREEN_GATE: if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; for (uint8 bombIndex = 47; bombIndex < 59; bombIndex++) { if (GetBGObject(bombIndex)) GetBGObject(bombIndex)->RemoveFlag(GAMEOBJECT_FIELD_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case BG_SA_BLUE_GATE: if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; for (uint8 bombIndex = 59; bombIndex < 68; bombIndex++) { if (GetBGObject(bombIndex)) GetBGObject(bombIndex)->RemoveFlag(GAMEOBJECT_FIELD_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case BG_SA_RED_GATE: if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; for (uint8 bombIndex = 68; bombIndex < 77; bombIndex++) { if (GetBGObject(bombIndex)) GetBGObject(bombIndex)->RemoveFlag(GAMEOBJECT_FIELD_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case BG_SA_PURPLE_GATE: if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) rewardHonor = false; for (uint8 bombIndex = 68; bombIndex < 77; bombIndex++) { if (GetBGObject(bombIndex)) GetBGObject(bombIndex)->RemoveFlag(GAMEOBJECT_FIELD_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case BG_SA_YELLOW_GATE: for (uint8 bombIndex = 77; bombIndex < 93; bombIndex++) { if (GetBGObject(bombIndex)) GetBGObject(bombIndex)->RemoveFlag(GAMEOBJECT_FIELD_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; default: break; } if (i < 5) DelObject(i + 14); UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1); if (rewardHonor) UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1)); } }}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:73,
注:本文中的GetBonusHonorFromKill函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetBool函数代码示例 C++ GetBoard函数代码示例 |