这篇教程C++ GetBossState函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetBossState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBossState函数的具体用法?C++ GetBossState怎么用?C++ GetBossState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetBossState函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: GetData uint32 GetData(uint32 type) { switch (type) { case DATA_UROM_PLATAFORM: return platformUrom; // used by condition system case DATA_UROM_EVENT: return GetBossState(DATA_UROM_EVENT); } return 0; }
开发者ID:VitasicOLD,项目名称:FunCore,代码行数:13,
示例2: CheckRequiredBosses bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const { if (player && player->isGameMaster()) return true; switch (bossId) { case DATA_GENERAL_ZARITHRIAN: if (GetBossState(DATA_BALTHARUS_THE_WARBORN) != DONE || GetBossState(DATA_SAVIANA_RAGEFIRE) != DONE) return false; break; case DATA_HALION: if (GetBossState(DATA_BALTHARUS_THE_WARBORN) != DONE || GetBossState(DATA_SAVIANA_RAGEFIRE) != DONE || GetBossState(DATA_GENERAL_ZARITHRIAN) != DONE) return false; break; default: break; } return true; }
开发者ID:gyullo,项目名称:Ruby,代码行数:22,
示例3: OnCreatureCreate void OnCreatureCreate(Creature* creature) { switch (creature->GetEntry()) { case NPC_DRAKOS: drakosGUID = creature->GetGUID(); break; case NPC_VAROS: varosGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS_EVENT) == DONE) creature->SetPhaseMask(1, true); break; case NPC_UROM: uromGUID = creature->GetGUID(); if (GetBossState(DATA_VAROS_EVENT) == DONE) creature->SetPhaseMask(1, true); break; case NPC_EREGOS: eregosGUID = creature->GetGUID(); if (GetBossState(DATA_UROM_EVENT) == DONE) creature->SetPhaseMask(1, true); break; case NPC_CENTRIFUGE_CONSTRUCT: if (creature->isAlive()) DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, ++centrifugueConstructCounter); break; case NPC_BELGARISTRASZ: belgaristraszGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS_EVENT) == DONE) creature->SetWalk(true), creature->GetMotionMaster()->MovePoint(0, 941.453f, 1044.1f, 359.967f), creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); break; case NPC_ETERNOS: eternosGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS_EVENT) == DONE) creature->SetWalk(true), creature->GetMotionMaster()->MovePoint(0, 943.202f, 1059.35f, 359.967f), creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); break; case NPC_VERDISA: verdisaGUID = creature->GetGUID(); if (GetBossState(DATA_DRAKOS_EVENT) == DONE) creature->SetWalk(true), creature->GetMotionMaster()->MovePoint(0, 949.188f, 1032.91f, 359.967f), creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); break; case NPC_GREATER_WHELP: if (GetBossState(DATA_UROM_EVENT) == DONE) creature->SetPhaseMask(1, true); gwhelpList.push_back(creature->GetGUID()); break; } }
开发者ID:mryanlam,项目名称:Old-TrinityCore-Project-Script.me-,代码行数:54,
示例4: OnUnitDeath void OnUnitDeath(Unit* unit) override { Creature* creature = unit->ToCreature(); if (!creature) return; if (creature->GetEntry() == NPC_GENERAL_ZARITHRIAN && GetBossState(DATA_HALION) != DONE) { instance->LoadGrid(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()); if (Creature* halionController = instance->SummonCreature(NPC_HALION_CONTROLLER, HalionControllerSpawnPos)) halionController->AI()->DoAction(ACTION_INTRO_HALION); } }
开发者ID:AwkwardDev,项目名称:RE,代码行数:13,
示例5: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) override { switch (go->GetEntry()) { case GO_ANOMALUS_CONTAINMET_SPHERE: AnomalusContainmentSphere = go->GetGUID(); if (GetBossState(DATA_ANOMALUS) == DONE) go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; case GO_ORMOROKS_CONTAINMET_SPHERE: OrmoroksContainmentSphere = go->GetGUID(); if (GetBossState(DATA_ORMOROK) == DONE) go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; case GO_TELESTRAS_CONTAINMET_SPHERE: TelestrasContainmentSphere = go->GetGUID(); if (GetBossState(DATA_MAGUS_TELESTRA) == DONE) go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; default: break; } }
开发者ID:Carbenium,项目名称:TrinityCore,代码行数:23,
示例6: Load void Load(char const* strIn) { if (!strIn) { OUT_LOAD_INST_DATA_FAIL; return; } OUT_LOAD_INST_DATA(strIn); char dataHead1, dataHead2; std::istringstream loadStream(strIn); loadStream >> dataHead1 >> dataHead2; if (dataHead1 == 'U' && dataHead2 == 'U') { for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) { uint32 tmpState; loadStream >> tmpState; if (tmpState == IN_PROGRESS || tmpState > SPECIAL) tmpState = NOT_STARTED; SetBossState(i, EncounterState(tmpState)); } uint32 tempState; loadStream >> tempState; if (tempState == IN_PROGRESS || tempState > SPECIAL) tempState = NOT_STARTED; SetData(DATA_COLOSSUS, tempState); loadStream >> _algalonTimer; loadStream >> tempState; _algalonSummoned = tempState != 0; if (_algalonSummoned && GetBossState(BOSS_ALGALON) != DONE) { _summonAlgalon = true; if (_algalonTimer && _algalonTimer <= 60) { _events.ScheduleEvent(EVENT_UPDATE_ALGALON_TIMER, 60000); DoUpdateWorldState(WORLD_STATE_ALGALON_TIMER_ENABLED, 1); DoUpdateWorldState(WORLD_STATE_ALGALON_DESPAWN_TIMER, _algalonTimer); } } } OUT_LOAD_INST_DATA_COMPLETE; }
开发者ID:FirstCore,项目名称:GaryMoveOut_4.3.4,代码行数:50,
示例7: SetData void SetData(uint32 type, uint32 data) override { switch (type) { case AREATRIGGER: if (data == AREATRIGGER_DRAGONSPIRE_HALL) { if (GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE) Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_STORE, 1000); } default: break; } }
开发者ID:beyourself,项目名称:DeathCore_6.x,代码行数:14,
示例8: SetBossState bool SetBossState(uint32 type, EncounterState state) override { if (!InstanceScript::SetBossState(type, state)) return false; switch (type) { case DATA_HYDROMANCER_THESPIA: if (state == DONE) if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_HYDRO)) panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); if (state == SPECIAL) { if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL) HandleGameObject(MainChambersDoorGUID, true); TC_LOG_DEBUG("scripts", "Instance Steamvault: Access panel used."); } break; case DATA_MEKGINEER_STEAMRIGGER: if (state == DONE) if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_MEK)) panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); if (state == SPECIAL) { if (GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL) HandleGameObject(MainChambersDoorGUID, true); TC_LOG_DEBUG("scripts", "Instance Steamvault: Access panel used."); } break; default: break; } return true; }
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:37,
示例9: SetBossState bool SetBossState(uint32 type, EncounterState state) override { if (!InstanceScript::SetBossState(type, state)) return false; switch (type) { case BOSS_RAZORGORE: HandleGameObject(RazorgoreDoorGUID, state == DONE); if (state == DONE) { for (GuidList::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr) if (GameObject* egg = instance->GetGameObject((*itr))) egg->SetPhaseMask(2, true); } SetData(DATA_EGG_EVENT, NOT_STARTED); break; case BOSS_VAELASTRAZ: HandleGameObject(VaelastraszDoorGUID, state == DONE); break; case BOSS_BROODLORD: HandleGameObject(BroodlordDoorGUID, state == DONE); break; case BOSS_FIREMAW: case BOSS_EBONROC: case BOSS_FLAMEGOR: HandleGameObject(ChrommagusDoorGUID, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE); break; case BOSS_CHROMAGGUS: HandleGameObject(NefarianDoorGUID, state == DONE); break; case BOSS_NEFARIAN: switch (state) { case NOT_STARTED: if (Creature* nefarian = instance->GetCreature(NefarianGUID)) nefarian->DespawnOrUnsummon(); break; case FAIL: _events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE); SetBossState(BOSS_NEFARIAN, NOT_STARTED); break; default: break; } break; } return true; }
开发者ID:Aravu,项目名称:Talador-Project,代码行数:49,
示例10: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) override { switch (go->GetEntry()) { case GAMEOBJECT_CORBORUS_ROCKDOOR: corborusRockDoorGUID = go->GetGUID(); go->SetGoState(GetBossState(DATA_CORBORUS) != DONE ? GO_STATE_READY : GO_STATE_ACTIVE); break; case GAMEOBJECT_SLABHIDE_ROCK_WALL: slabhideRockWallGUIDs.push_back(go->GetGUID()); break; default: break; } }
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:15,
示例11: Save void Save() { OUT_SAVE_INST_DATA; std::ostringstream saveStream; for (uint8 i = 0; i < EncounterCount; ++i) saveStream << GetBossState(i) << ' '; saveStream << TrialCounter; SaveDataBuffer = saveStream.str(); SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; NeedSave = false; }
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:16,
示例12: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) override { InstanceScript::OnGameObjectCreate(go); switch (go->GetEntry()) { case GO_GONG_OF_BETHEKK: _goGongOfBethekkGUID = go->GetGUID(); if (GetBossState(DATA_ARLOKK) == DONE) go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); else go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; default: break; } }
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:17,
示例13: CheckRequiredBosses bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override { if (_SkipCheckRequiredBosses(player)) return true; switch (bossId) { case DATA_SJONNIR: if (GetBossState(DATA_TRIBUNAL_OF_AGES) != DONE) return false; break; default: break; } return true; }
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:17,
示例14: CheckRequiredBosses bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override { if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES)) return true; switch (bossId) { case DATA_SJONNIR: if (GetBossState(DATA_TRIBUNAL_OF_AGES) != DONE) return false; break; default: break; } return true; }
开发者ID:mynew,项目名称:Core,代码行数:17,
示例15: Update void Update(uint32 diff) { if (GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && NotOneButTwoJormungarsTimer) { if (NotOneButTwoJormungarsTimer <= diff) NotOneButTwoJormungarsTimer = 0; else NotOneButTwoJormungarsTimer -= diff; } if (GetBossState(BOSS_CRUSADERS) == SPECIAL && ResilienceWillFixItTimer) { if (ResilienceWillFixItTimer <= diff) ResilienceWillFixItTimer = 0; else ResilienceWillFixItTimer -= diff; } }
开发者ID:Deewad,项目名称:TrinityCore,代码行数:18,
示例16: Update void Update(uint32 diff) override { if (GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && NotOneButTwoJormungarsTimer) { if (NotOneButTwoJormungarsTimer <= diff) NotOneButTwoJormungarsTimer = 0; else NotOneButTwoJormungarsTimer -= diff; } if (GetBossState(DATA_FACTION_CRUSADERS) == IN_PROGRESS && ResilienceWillFixItTimer) { if (ResilienceWillFixItTimer <= diff) ResilienceWillFixItTimer = 0; else ResilienceWillFixItTimer -= diff; } }
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:18,
示例17: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) { switch (go->GetEntry()) { case GO_FORCEFIELD: AddDoor(go, true); break; case GO_GONG_OF_BETHEKK: _goGongOfBethekkGUID = go->GetGUID(); if (GetBossState(DATA_ARLOKK) == DONE) go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); else go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; default: break; } }
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:18,
示例18: ResetBossEncounter void ResetBossEncounter(uint8 bossId) { if (bossId < DATA_CYANIGOSA || bossId > DATA_ZURAMAT) return; Creature* boss = GetCreature(bossId); if (!boss) return; switch (bossId) { case DATA_CYANIGOSA: boss->DespawnOrUnsummon(); break; case DATA_EREKEM: for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i) { if (Creature* guard = instance->GetCreature(GetGuidData(i))) { if (guard->isDead()) guard->Respawn(); if (GetBossState(bossId) == DONE) UpdateKilledBoss(guard); guard->GetMotionMaster()->MoveTargetedHome(); guard->SetImmuneToAll(true); } } /* fallthrough */ default: if (boss->isDead()) { // respawn and update to a placeholder npc to avoid be looted again boss->Respawn(); UpdateKilledBoss(boss); } boss->GetMotionMaster()->MoveTargetedHome(); boss->SetImmuneToAll(true); break; } }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:43,
示例19: CheckRequiredBosses bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const { if (!InstanceScript::CheckRequiredBosses(bossId, player)) return false; switch (bossId) { case DATA_WILL_OF_EMPEROR: case DATA_ELEGON: case DATA_SPIRIT_KINGS: case DATA_GARAJAL: case DATA_FENG: if (GetBossState(bossId - 1) != DONE) return false; default: break; } return true; }
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:20,
示例20: OnGameObjectCreate void OnGameObjectCreate(GameObject* gameobject) { switch (gameobject->GetEntry()) { case GO_ALTAR_OF_SLAD_RAN: _sladRanAltarGUID = gameobject->GetGUID(); gameobject->SetGoState(GetBossState(DATA_SLAD_RAN) == DONE ? GO_STATE_ACTIVE : GO_STATE_READY); break; case GO_ALTAR_OF_DRAKKARI: _drakkariAltarGUID = gameobject->GetGUID(); gameobject->SetGoState(GetBossState(DATA_DRAKKARI_COLOSSUS) == DONE ? GO_STATE_ACTIVE : GO_STATE_READY); break; case GO_ALTAR_OF_MOORABI: _moorabiAltarGUID = gameobject->GetGUID(); gameobject->SetGoState(GetBossState(DATA_MOORABI) == DONE ? GO_STATE_ACTIVE : GO_STATE_READY); break; case GO_STATUE_OF_SLAD_RAN: _bridgeGUIDs[0] = gameobject->GetGUID(); gameobject->SetGoState(_keysInCount == 3 ? GO_STATE_ACTIVE_ALTERNATIVE : (GetBossState(DATA_SLAD_RAN) == DONE ? GO_STATE_READY : GO_STATE_ACTIVE)); break; case GO_STATUE_OF_DRAKKARI: _bridgeGUIDs[1] = gameobject->GetGUID(); gameobject->SetGoState(_keysInCount == 3 ? GO_STATE_ACTIVE_ALTERNATIVE : (GetBossState(DATA_DRAKKARI_COLOSSUS) == DONE ? GO_STATE_READY : GO_STATE_ACTIVE)); break; case GO_STATUE_OF_MOORABI: _bridgeGUIDs[2] = gameobject->GetGUID(); gameobject->SetGoState(_keysInCount == 3 ? GO_STATE_ACTIVE_ALTERNATIVE : (GetBossState(DATA_MOORABI) == DONE ? GO_STATE_READY : GO_STATE_ACTIVE)); break; case GO_STATUE_OF_GAL_DARAH: _bridgeGUIDs[3] = gameobject->GetGUID(); gameobject->SetGoState(_keysInCount == 3 ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_READY); break; case GO_GUNDRAK_COLLISION: _bridgeGUIDs[4] = gameobject->GetGUID(); gameobject->SetGoState(_keysInCount == 3 ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_READY); break; case GO_GUNDRAK_BRIDGE: _bridgeGUIDs[5] = gameobject->GetGUID(); gameobject->SetGoState(GO_STATE_READY); break; case GO_ECK_DOORS: case GO_ECK_UNDERWATER_GATE: case GO_GAL_DARAH_DOORS0: case GO_GAL_DARAH_DOORS1: case GO_GAL_DARAH_DOORS2: AddDoor(gameobject, true); break; } }
开发者ID:GlassFace,项目名称:sunwell,代码行数:49,
示例21: CheckRequiredBosses bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const { if (!InstanceScript::CheckRequiredBosses(bossId, player)) return false; switch (bossId) { case DATA_TAYAK: case DATA_GARALON: case DATA_MELJARAK: case DATA_UNSOK: case DATA_SHEKZEER: if (GetBossState(bossId - 1) != DONE) return false; default: break; } return true; }
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:20,
示例22: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) { switch (go->GetEntry()) { case GO_PLATFORM: platformGUID = go->GetGUID(); //if (GetBossState(BOSS_MALYGOS) == DONE) // go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); break; case GO_EXIT_PORTAL: exitPortalGUID = go->GetGUID(); break; case GO_FOCUSING_IRIS_10: case GO_FOCUSING_IRIS_25: focusingIrisGUID = go->GetGUID(); if (GetBossState(BOSS_MALYGOS) == DONE) go->SetPhaseMask(2, true); break; } }
开发者ID:Firearm,项目名称:TrinityCore,代码行数:20,
示例23: SummonMajordomoExecutus void SummonMajordomoExecutus() { _executusSchedule = false; if (_majordomoExecutusGUID) return; if (GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE) { instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, SummonPositions[0]); instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[1]); instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[2]); instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[3]); instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[4]); instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[5]); instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[6]); instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[7]); instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[8]); } else if (TempSummon* summon = instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, RagnarosTelePos)) summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT); }
开发者ID:AvariusProject,项目名称:AvariusCore,代码行数:21,
示例24: SetData void SetData(uint32 type, uint32 data) { switch (type) { case DATA_CHANNELER_COMBAT: if (GetBossState(TYPE_MAGTHERIDON) != IN_PROGRESS) if (Creature* magtheridon = instance->GetCreature(_magtheridonGUID)) magtheridon->SetInCombatWithZone(); break; case DATA_ACTIVATE_CUBES: for (std::set<uint64>::const_iterator itr = _cubesSet.begin(); itr != _cubesSet.end(); ++itr) if (GameObject* cube = instance->GetGameObject(*itr)) cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; case DATA_COLLAPSE: for (std::set<uint64>::const_iterator itr = _columnSet.begin(); itr != _columnSet.end(); ++itr) if (GameObject* column = instance->GetGameObject(*itr)) column->SetGoState(GOState(data)); break; } }
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:21,
示例25: OnUnitDeath void OnUnitDeath(Unit* unit) override { Creature* creature = unit->ToCreature(); if (!creature) return; switch (creature->GetEntry()) { case NPC_COLDMIST_WIDOW: case NPC_COLDMIST_STALKER: case NPC_SHADOWBAT: case NPC_VAMPIRIC_SHADOWBAT: case NPC_GREATER_SHADOWBAT: case NPC_PHASE_HOUND: case NPC_DREADBEAST: case NPC_SHADOWBEAST: if (GetBossState(DATA_OPTIONAL_BOSS) == TO_BE_DECIDED) { ++OptionalBossCount; if (OptionalBossCount == OPTIONAL_BOSS_REQUIRED_DEATH_COUNT) { switch (urand(NPC_HYAKISS_THE_LURKER, NPC_ROKAD_THE_RAVAGER)) { case NPC_HYAKISS_THE_LURKER: instance->SummonCreature(NPC_HYAKISS_THE_LURKER, OptionalSpawn[0]); break; case NPC_SHADIKITH_THE_GLIDER: instance->SummonCreature(NPC_SHADIKITH_THE_GLIDER, OptionalSpawn[1]); break; case NPC_ROKAD_THE_RAVAGER: instance->SummonCreature(NPC_ROKAD_THE_RAVAGER, OptionalSpawn[2]); break; } } } break; default: break; } }
开发者ID:AvariusProject,项目名称:AvariusCore,代码行数:40,
示例26: Update void Update(uint32 diff) override { if (GetBossState(DATA_ONYXIA) == IN_PROGRESS) { if (onyxiaLiftoffTimer && onyxiaLiftoffTimer <= diff) { onyxiaLiftoffTimer = 0; if (manyWhelpsCounter >= 50) achievManyWhelpsHandleIt = true; } else onyxiaLiftoffTimer -= diff; } if (!FloorEruptionGUIDQueue.empty()) { if (eruptTimer <= diff) { ObjectGuid frontGuid = FloorEruptionGUIDQueue.front(); std::map<ObjectGuid, uint32>::iterator itr = FloorEruptionGUID[1].find(frontGuid); if (itr != FloorEruptionGUID[1].end()) { uint32 treeHeight = itr->second; do { FloorEruption(frontGuid); FloorEruptionGUIDQueue.pop(); if (FloorEruptionGUIDQueue.empty()) break; frontGuid = FloorEruptionGUIDQueue.front(); itr = FloorEruptionGUID[1].find(frontGuid); } while (itr != FloorEruptionGUID[1].end() && itr->second == treeHeight); } eruptTimer = 1000; } else eruptTimer -= diff; } }
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:40,
示例27: Update void Update(uint32 diff) override { Events.Update(diff); while (uint32 eventId = Events.ExecuteEvent()) { switch (eventId) { case EVENT_DARGONSPIRE_ROOM_STORE: Dragonspireroomstore(); Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000); break; case EVENT_DARGONSPIRE_ROOM_CHECK: Dragonspireroomcheck(); if ((GetBossState(DATA_DRAGONSPIRE_ROOM) != DONE)) Events.ScheduleEvent(EVENT_DARGONSPIRE_ROOM_CHECK, 3000); break; default: break; } } }
开发者ID:beyourself,项目名称:DeathCore_6.x,代码行数:22,
示例28: OnGameObjectCreate void OnGameObjectCreate(GameObject* go) override { switch (go->GetEntry()) { case GO_UTGARDE_MIRROR: UtgardeMirrorGUID = go->GetGUID(); break; case GO_GORTOK_PALEHOOF_SPHERE: GortokPalehoofSphereGUID = go->GetGUID(); if (GetBossState(DATA_GORTOK_PALEHOOF) == DONE) { HandleGameObject(ObjectGuid::Empty, true, go); go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); } break; case GO_SKADI_THE_RUTHLESS_DOOR: case GO_KING_YMIRON_DOOR: AddDoor(go, true); break; default: break; } }
开发者ID:Rastrian,项目名称:DeathCore_3.3.5,代码行数:23,
注:本文中的GetBossState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetBottom函数代码示例 C++ GetBossSaveData函数代码示例 |