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自学教程:C++ GetCaptain函数代码示例

51自学网 2021-06-01 21:04:43
  C++
这篇教程C++ GetCaptain函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetCaptain函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCaptain函数的具体用法?C++ GetCaptain怎么用?C++ GetCaptain使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetCaptain函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SetCaptain

void ArenaTeam::SetCaptain(uint64 guid){    // Disable remove/promote buttons    Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());    if (oldCaptain)        oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);    // Set new captain    CaptainGuid = guid;    // Update database    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);    stmt->setUInt32(0, GUID_LOPART(guid));    stmt->setUInt32(1, GetId());    CharacterDatabase.Execute(stmt);    // Enable remove/promote buttons    if (Player* newCaptain = ObjectAccessor::FindPlayer(guid))    {        newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);        if (oldCaptain)        {            sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",                oldCaptain->GetName().c_str(), oldCaptain->GetGUIDLow(), newCaptain->GetName().c_str(),                newCaptain->GetGUIDLow(), GetId(), GetType());        }    }}
开发者ID:Alexdeath,项目名称:FaceCore,代码行数:28,


示例2: data

void ArenaTeam::Roster(WorldSession *session){    Player *pl = NULL;    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);    data << uint32(GetId());                                // arena team id    data << uint32(GetMembersSize());                       // members count    data << uint32(GetType());                              // arena team type?    for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)    {        pl = sObjectMgr->GetPlayer(itr->guid);        data << uint64(itr->guid);                          // guid        data << uint8((pl ? 1 : 0));                        // online flag        data << itr->name;                                  // member name        data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member        data << uint8((pl ? pl->getLevel() : 0));           // unknown, level?        data << uint8(itr->Class);                          // class        data << uint32(itr->games_week);                    // played this week        data << uint32(itr->wins_week);                     // wins this week        data << uint32(itr->games_season);                  // played this season        data << uint32(itr->wins_season);                   // wins this season        data << uint32(itr->personal_rating);               // personal rating    }    session->SendPacket(&data);    sLog->outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:29,


示例3: MAKE_NEW_GUID

bool ArenaTeam::LoadMembersFromDB(QueryResult result){    if (!result)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = result->Fetch();        // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members        if (!fields)            break;        uint32 arenaTeamId = fields[0].GetUInt32();        // We loaded all members for this arena_team already, break cycle        if (arenaTeamId > TeamId)            break;        ArenaTeamMember newMember;        newMember.Guid             = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);        newMember.WeekGames        = fields[2].GetUInt16();        newMember.WeekWins         = fields[3].GetUInt16();        newMember.SeasonGames      = fields[4].GetUInt16();        newMember.SeasonWins       = fields[5].GetUInt16();        //newMember.Name             = fields[6].GetString();        newMember.Class            = fields[7].GetUInt8();        newMember.PersonalRating   = fields[8].GetUInt16();        newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);;        newMember.MaxMMR           = std::max(fields[10].GetUInt16(), newMember.MatchMakerRating);        // Delete member if character information is missing        if (fields[6].GetString().empty())        {            sLog->outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));            this->DelMember(newMember.Guid, true);            continue;        }        // Check if team team has a valid captain        if (newMember.Guid == GetCaptain())            captainPresentInTeam = true;        // Put the player in the team        Members.push_back(newMember);        sWorld->UpdateGlobalPlayerArenaTeam(GUID_LOPART(newMember.Guid), GetSlot(), GetId());    }    while (result->NextRow());    if (Empty() || !captainPresentInTeam)    {        // Arena team is empty or captain is not in team, delete from db        ;//sLog->outDebug(LOG_FILTER_BATTLEGROUND, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);        return false;    }    return true;}
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:60,


示例4: MAKE_NEW_GUID

bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult){    if (!arenaTeamMembersResult)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = arenaTeamMembersResult->Fetch();        // prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members        if (!fields)            break;        uint32 arenaTeamId        = fields[0].GetUInt32();        if (arenaTeamId < m_TeamId)        {            // there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error            sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);            CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);            continue;        }        if (arenaTeamId > m_TeamId)            // we loaded all members for this arena_team already, break cycle            break;        ArenaTeamMember newmember;        newmember.guid            = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);        newmember.games_week      = fields[2].GetUInt32();        newmember.wins_week       = fields[3].GetUInt32();        newmember.games_season    = fields[4].GetUInt32();        newmember.wins_season     = fields[5].GetUInt32();        newmember.personal_rating = fields[6].GetUInt32();        newmember.name            = fields[7].GetCppString();        newmember.Class           = fields[8].GetUInt8();        //check if member exists in characters table        if (newmember.name.empty())        {            sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newmember.guid));            this->DelMember(newmember.guid);            continue;        }        if (newmember.guid == GetCaptain())            captainPresentInTeam = true;        m_members.push_back(newmember);    }    while (arenaTeamMembersResult->NextRow());    if (Empty() || !captainPresentInTeam)    {        // arena team is empty or captain is not in team, delete from db        sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);        return false;    }    return true;}
开发者ID:Phentora,项目名称:OregonCore,代码行数:60,


示例5: SetCaptain

void ArenaTeam::SetCaptain(ObjectGuid guid){    // Disable remove/promote buttons    Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());    if (oldCaptain)        oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);    // Set new captain    CaptainGuid = guid;    // Update database    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);    stmt->setUInt32(0, guid.GetCounter());    stmt->setUInt32(1, GetId());    CharacterDatabase.Execute(stmt);    // Enable remove/promote buttons    if (Player* newCaptain = ObjectAccessor::FindPlayer(guid))    {        newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);        if (oldCaptain)        {            TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u, Name: %s] [Type: %u].",                oldCaptain->GetName().c_str(), oldCaptain->GetGUID().GetCounter(), newCaptain->GetName().c_str(),                newCaptain->GetGUID().GetCounter(), GetId(), GetName().c_str(), GetType());        }    }}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:28,


示例6: SetCaptain

void ArenaTeam::SetCaptain(const uint64& guid){    // Disable remove/promote buttons    Player* oldCaptain = ObjectAccessor::FindPlayer(GetCaptain());    if (oldCaptain)        oldCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);    // Set new captain    CaptainGuid = guid;    // Update database    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHARACTER_UPDATE_ARENA_TEAM_CAPTAIN);    stmt->setUInt32(0, GUID_LOPART(guid));    stmt->setUInt32(1, GetId());    CharacterDatabase.Execute(stmt);    // Enable remove/promote buttons    Player* newCaptain = ObjectAccessor::FindPlayer(guid);    if (newCaptain)    {        newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);        char const* oldCaptainName = oldCaptain ? oldCaptain->GetName() : "";        uint32 oldCaptainLowGuid = oldCaptain ? oldCaptain->GetGUIDLow() : 0;        sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",                        oldCaptainName, oldCaptainLowGuid, newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType());    }}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:27,


示例7: ObjectGuid

bool ArenaTeam::LoadMembersFromDB(QueryResult result){    if (!result)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = result->Fetch();        // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members        if (!fields)            break;        uint32 arenaTeamId = fields[0].GetUInt32();        // We loaded all members for this arena_team already, break cycle        if (arenaTeamId > TeamId)            break;        ArenaTeamMember newMember;        newMember.Guid             = ObjectGuid(HighGuid::Player, fields[1].GetUInt32());        newMember.WeekGames        = fields[2].GetUInt16();        newMember.WeekWins         = fields[3].GetUInt16();        newMember.SeasonGames      = fields[4].GetUInt16();        newMember.SeasonWins       = fields[5].GetUInt16();        newMember.Name             = fields[6].GetString();        newMember.Class            = fields[7].GetUInt8();        newMember.PersonalRating   = fields[8].GetUInt16();        newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);        // Delete member if character information is missing        if (newMember.Name.empty())        {            TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably %s doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.ToString().c_str());            DelMember(newMember.Guid, true);            continue;        }        // Check if team team has a valid captain        if (newMember.Guid == GetCaptain())            captainPresentInTeam = true;        // Put the player in the team        Members.push_back(newMember);        sCharacterCache->UpdateCharacterArenaTeamId(newMember.Guid, GetSlot(), GetId());    }    while (result->NextRow());    if (Empty() || !captainPresentInTeam)    {        // Arena team is empty or captain is not in team, delete from db        TC_LOG_DEBUG("bg.arena", "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);        return false;    }    return true;}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:59,


示例8: MAKE_NEW_GUID

bool ArenaTeam::LoadMembersFromDB(QueryResult result){    if (!result)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = result->Fetch();        // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members        if (!fields)            break;        uint32 arenaTeamId = fields[0].GetUInt32();        // We loaded all members for this arena_team already, break cycle        if (arenaTeamId > TeamId)            break;        ArenaTeamMember newMember;        newMember.Guid             = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);        newMember.WeekGames        = fields[2].GetUInt16();        newMember.WeekWins         = fields[3].GetUInt16();        newMember.SeasonGames      = fields[4].GetUInt16();        newMember.SeasonWins       = fields[5].GetUInt16();        newMember.Name             = fields[6].GetString();        newMember.Class            = fields[7].GetUInt8();        newMember.PersonalRating   = fields[8].GetUInt16();        newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500;        // Delete member if character information is missing        if (newMember.Name.empty())        {            TC_LOG_ERROR(LOG_FILTER_SQL, "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));            DelMember(newMember.Guid, true);            continue;        }        // Check if team team has a valid captain        if (newMember.Guid == GetCaptain())            captainPresentInTeam = true;        // Put the player in the team        Members.push_back(newMember);    }    while (result->NextRow());    if (Empty() || !captainPresentInTeam)    {        // Arena team is empty or captain is not in team, delete from db        TC_LOG_DEBUG(LOG_FILTER_ARENAS, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);        return false;    }    return true;}
开发者ID:Brokentrojan,项目名称:TrinityCore,代码行数:58,


示例9: data

void ArenaTeam::Roster(WorldSession *session){    Player *pl = NULL;    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);    data << uint32(GetId());                                // arena team id    data << uint32(GetMembersSize());                       // members count    data << uint32(GetType());                              // arena team type?    for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)    {        pl = objmgr.GetPlayer(itr->guid);        if(pl)        {            data << uint64(pl->GetGUID());                  // guid            data << uint8(1);                               // online flag            data << pl->GetName();                          // member name            data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown            data << uint8(pl->getLevel());                  // unknown, probably level            data << uint8(pl->getClass());                  // class            data << uint32(itr->games_week);                // played this week            data << uint32(itr->wins_week);                 // wins this week            data << uint32(itr->games_season);              // played this season            data << uint32(itr->wins_season);               // wins this season            data << uint32(itr->personal_rating);           // personal rating        }        else        {            data << uint64(itr->guid);                      // guid            data << uint8(0);                               // online flag            data << itr->name;                              // member name            data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown            data << uint8(0);                               // unknown, level?            data << uint8(itr->Class);                      // class            data << uint32(itr->games_week);                // played this week            data << uint32(itr->wins_week);                 // wins this week            data << uint32(itr->games_season);              // played this season            data << uint32(itr->wins_season);               // wins this season            data << uint32(itr->personal_rating);           // personal rating        }    }    session->SendPacket(&data);    sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER");}
开发者ID:Cha0Sxx,项目名称:mangos,代码行数:44,


示例10: Execute

private func Execute(){  // Alle Spieler überprüfen  var iPlrCnt, iPlr = 0;  for (iPlrCnt = GetPlayerCount(); iPlrCnt; iPlr++)    if (GetPlayerName(iPlr))      {      iPlrCnt--;      if (GetPlayerTeam(iPlr) != -1) if (!GetCaptain(iPlr))         EliminatePlayer(iPlr);        }}
开发者ID:clonkspot,项目名称:cr-content,代码行数:12,


示例11: SetCaptain

void ArenaTeam::SetCaptain(const uint64& guid){    // disable remove/promote buttons    Player *oldcaptain = sObjectMgr.GetPlayer(GetCaptain());    if (oldcaptain)        oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);    // set new captain    m_CaptainGuid = guid;    // update database    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);    // enable remove/promote buttons    Player *newcaptain = sObjectMgr.GetPlayer(guid);    if (newcaptain)        newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);}
开发者ID:Archives,项目名称:try,代码行数:18,


示例12: SetCaptain

void ArenaTeam::SetCaptain(const uint64& guid){    // disable remove/promote buttons    Player *oldcaptain = objmgr.GetPlayer(GetCaptain());    if(oldcaptain)        oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);    // set new captain    m_CaptainGuid = guid;    // update database    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), m_TeamId);    // enable remove/promote buttons    Player *newcaptain = objmgr.GetPlayer(guid);    if(newcaptain)        newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 0);}
开发者ID:1thew,项目名称:mangos,代码行数:18,


示例13: data

void ArenaTeam::Roster(WorldSession* session){    Player* player = NULL;    uint8 unk308 = 0;    std::string tempName;    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);    data << uint32(GetId());                                // team id    data << uint8(unk308);                                  // 308 unknown value but affect packet structure    data << uint32(GetMembersSize());                       // members count    data << uint32(GetType());                              // arena team type?    for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        player = ObjectAccessor::FindPlayerInOrOutOfWorld(itr->Guid);        data << uint64(itr->Guid);                          // guid        data << uint8((player ? 1 : 0));                        // online flag        tempName = "";        sObjectMgr->GetPlayerNameByGUID(itr->Guid, tempName);        data << tempName;                                  // member name        data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member        data << uint8((player ? player->getLevel() : 0));           // unknown, level?        data << uint8(itr->Class);                         // class        data << uint32(itr->WeekGames);                    // played this week        data << uint32(itr->WeekWins);                     // wins this week        data << uint32(itr->SeasonGames);                  // played this season        data << uint32(itr->SeasonWins);                   // wins this season        data << uint32(itr->PersonalRating);               // personal rating        if (unk308)        {            data << float(0.0f);                           // 308 unk            data << float(0.0f);                           // 308 unk        }    }    session->SendPacket(&data);#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");#endif}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:42,


示例14: SetCaptain

void ArenaTeam::SetCaptain(const uint64& guid){    // disable remove/promote buttons    Player *oldcaptain = sObjectMgr->GetPlayer(GetCaptain());    if (oldcaptain)        oldcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);    // set new captain    m_CaptainGuid = guid;    // update database    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId());    // enable remove/promote buttons    if (Player *newcaptain = sObjectMgr->GetPlayer(guid))    {        newcaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);        sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUIDLow(), GetId(), GetType());    }}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:20,


示例15: SetCaptain

void ArenaTeam::SetCaptain(const uint64& guid){    // disable remove/promote buttons    Player *oldcaptain = objmgr.GetPlayer(GetCaptain());    if (oldcaptain)        oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);    // set new captain    m_CaptainGuid = guid;    // update database    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), GetId());    // enable remove/promote buttons    Player *newcaptain = objmgr.GetPlayer(guid);    if (newcaptain)    {        newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);        sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUID(), GetId(), GetType());    }}
开发者ID:Zekom,项目名称:NeoCore,代码行数:21,


示例16: GetCaptain

void ArenaTeam::SetCaptain(uint64 guid){    // disable remove/promote buttons    Player *oldcaptain = objmgr.GetPlayer(GetCaptain());    if(oldcaptain)        oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);    else        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, GetCaptain());    // set new captain    CaptainGuid = guid;    // update database    CharacterDatabase.PExecute("UPDATE arena_team SET captainguid = '%u' WHERE arenateamid = '%u'", GUID_LOPART(guid), Id);    // enable remove/promote buttons    Player *newcaptain = objmgr.GetPlayer(guid);    if(newcaptain)        newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0);    else        Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0, guid);}
开发者ID:Cha0Sxx,项目名称:mangos,代码行数:22,


示例17: data

void ArenaTeam::Roster(WorldSession* session){    Player* player = nullptr;    uint8 unk308 = 0;    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);    data << uint32(GetId());                                    // team id    data << uint8(unk308);                                      // 3.0.8 unknown value but affect packet structure    data << uint32(GetMembersSize());                           // members count    data << uint32(GetType());                                  // arena team type?    for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        player = ObjectAccessor::FindConnectedPlayer(itr->Guid);        data << uint64(itr->Guid);                              // guid        data << uint8((player ? 1 : 0));                        // online flag        data << itr->Name;                                      // member name        data << uint32((itr->Guid == GetCaptain() ? 0 : 1));    // captain flag 0 captain 1 member        data << uint8((player ? player->getLevel() : 0));       // unknown, level?        data << uint8(itr->Class);                              // class        data << uint32(itr->WeekGames);                         // played this week        data << uint32(itr->WeekWins);                          // wins this week        data << uint32(itr->SeasonGames);                       // played this season        data << uint32(itr->SeasonWins);                        // wins this season        data << uint32(itr->PersonalRating);                    // personal rating        //if (unk308)        //{        //    data << float(0.0f);                              // 308 unk        //    data << float(0.0f);                              // 308 unk        //}    }    session->SendPacket(&data);    TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:37,


示例18: data

void ArenaTeam::Roster(WorldSession* session){    Player* pl = NULL;    uint8 unk308 = 0;    WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);    data << uint32(GetId());                                // team id    data << uint8(unk308);                                  // 308 unknown value but affect packet structure    data << uint32(GetMembersSize());                       // members count    data << uint32(GetType());                              // arena team type?    for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)    {        pl = sObjectMgr->GetPlayer(itr->Guid);        data << uint64(itr->Guid);                          // guid        data << uint8((pl ? 1 : 0));                        // online flag        data << itr->Name;                                  // member name        data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member        data << uint8((pl ? pl->getLevel() : 0));           // unknown, level?        data << uint8(itr->Class);                          // class        data << uint32(itr->WeekGames);                    // played this week        data << uint32(itr->WeekWins);                     // wins this week        data << uint32(itr->SeasonGames);                  // played this season        data << uint32(itr->SeasonWins);                   // wins this season        data << uint32(itr->PersonalRating);               // personal rating        if (unk308)        {            data << float(0.0);                             // 308 unk            data << float(0.0);                             // 308 unk        }    }    session->SendPacket(&data);    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");}
开发者ID:hodobaj,项目名称:ChaosCore,代码行数:37,


示例19: GUID_LOPART

bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string arenaTeamName, bool skipChecks){    if (!skipChecks)    {        if (!sObjectMgr->GetPlayer(captainGuid))                      // player not exist            return false;        if (sObjectMgr->GetArenaTeamByName(arenaTeamName))            // arena team with this name already exist            return false;    }    sLog->outDebug("GUILD: creating arena team %s to leader: %u", arenaTeamName.c_str(), GUID_LOPART(captainGuid));    m_CaptainGuid = captainGuid;    m_Name = arenaTeamName;    m_Type = type;    m_TeamId = sObjectMgr->GenerateArenaTeamId();    // ArenaTeamName already assigned to ArenaTeam::name, use it to encode string for DB    CharacterDatabase.EscapeString(arenaTeamName);    CharacterDatabase.BeginTransaction();    // CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid='%u'", m_TeamId); - MAX(arenateam)+1 not exist    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid='%u'", m_TeamId);    CharacterDatabase.PExecute("INSERT INTO arena_team (arenateamid, name, captainguid, type, BackgroundColor, EmblemStyle, EmblemColor, BorderStyle, BorderColor) "        "VALUES('%u', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",        m_TeamId, arenaTeamName.c_str(), GUID_LOPART(m_CaptainGuid), m_Type, m_BackgroundColor, m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor);    CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "        "('%u', '%u', '%u', '%u', '%u', '%u', '%u')", m_TeamId, m_stats.rating, m_stats.games_week, m_stats.wins_week, m_stats.games_season, m_stats.wins_season, m_stats.rank);    CharacterDatabase.CommitTransaction();    AddMember(m_CaptainGuid);    sLog->outArena("New ArenaTeam created [Id: %u] [Type: %u] [Captain GUID: %u]", GetId(), GetType(), GetCaptain());    return true;}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:36,



注:本文中的GetCaptain函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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