这篇教程C++ GetCaster函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中GetCaster函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCaster函数的具体用法?C++ GetCaster怎么用?C++ GetCaster使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了GetCaster函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: HandleDummy void HandleDummy(SpellEffIndex effIndex) { GetCaster()->CastSpell(GetTargetUnit(),spell_trigger,false); }
开发者ID:Bootz,项目名称:TrilliumEMU-1,代码行数:4,
示例2: OnCast void OnCast() { if (GetCaster()->GetTypeId() != TYPEID_PLAYER) return; SpellEntry const* spell = sSpellStore.LookupEntry(SPELL_FRENZIED_BLOODTHIRST); spell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, GetCaster()); GetCaster()->RemoveAura(spell->Id, 0, 0, AURA_REMOVE_BY_ENEMY_SPELL); GetCaster()->CastSpell(GetCaster(), SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, true); // Presence of the Darkfallen buff on Blood-Queen if (GetCaster()->GetMap()->IsHeroic()) GetCaster()->CastSpell(GetCaster(), SPELL_PRESENCE_OF_THE_DARKFALLEN, true); // Shadowmourne questline if (GetCaster()->ToPlayer()->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE) { if (Aura* aura = GetCaster()->GetAura(SPELL_GUSHING_WOUND)) { if (aura->GetStackAmount() == 3) { GetCaster()->CastSpell(GetCaster(), SPELL_THIRST_QUENCHED, true); GetCaster()->RemoveAura(aura); } else GetCaster()->CastSpell(GetCaster(), SPELL_GUSHING_WOUND, true); } } if (InstanceScript* instance = GetCaster()->GetInstanceScript()) if (Creature* bloodQueen = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_BLOOD_QUEEN_LANA_THEL))) bloodQueen->AI()->SetGUID(GetHitUnit()->GetGUID(), GUID_VAMPIRE); }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:30,
示例3: FilterTargets void FilterTargets(std::list<Unit*>& unitList) { unitList.remove_if(PactOfTheDarkfallenCheck(true)); unitList.push_back(GetCaster()); }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:5,
示例4: CheckProc bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcTarget() == GetCaster(); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:4,
示例5: HandleEffectScriptEffect void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) { // Refresh Shadow Word: Pain on target if (Unit* unitTarget = GetHitUnit()) if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) aur->GetBase()->RefreshDuration(); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:7,
示例6: HandleEffectApply void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (Unit* caster = GetCaster()) caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); }
开发者ID:Darkelmo,项目名称:LivingLegend,代码行数:6,
示例7: HandleScriptEffect void HandleScriptEffect(SpellEffIndex /*effIndex*/) { // Divine Plea if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA)) aura->RefreshDuration(); }
开发者ID:Darkelmo,项目名称:LivingLegend,代码行数:6,
示例8: HandleDummy void HandleDummy(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetCaster()->CastSpell(GetHitUnit(), SPELL_VILE_GAS_TRIGGER_SUMMON); }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:5,
示例9: HandleUpdatePeriodic void HandleUpdatePeriodic(AuraEffect* aurEff) { aurEff->CalculatePeriodic(GetCaster()); }
开发者ID:FirstCore,项目名称:GaryMoveOut_4.3.4,代码行数:4,
示例10: NotifyTargets void NotifyTargets() { if (Creature* caster = GetCaster()->ToCreature()) if (Unit* target = GetHitUnit()) caster->AI()->Talk(EMOTE_MUTATED_INFECTION, target); }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:6,
示例11: FilterTargets void FilterTargets(std::list<Unit*>& unitList) { unitList.remove_if (OrientationCheck(GetCaster())); }
开发者ID:H4D3S,项目名称:DarkmoonCore-Cataclysm,代码行数:4,
示例12: Load bool Load() { absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_0, GetCaster()); return true; }
开发者ID:dsstest,项目名称:ArkCORE,代码行数:5,
示例13: FilterTargetsInitial void FilterTargetsInitial(std::list<Unit*>& unitList) { unitList.remove_if (DistanceCheck(GetCaster())); sharedUnitList = unitList; }
开发者ID:Bootz,项目名称:TrueBlood-Dev-Server,代码行数:5,
示例14: HandleScriptEffect void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK)); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:5,
示例15: HandleDummy void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); uint32 spellId = roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST; caster->CastSpell(caster, spellId, true, NULL); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:6,
示例16: FilterTargets void FilterTargets(std::list<WorldObject*>& unitList) { unitList.remove(GetCaster()); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:4,
示例17: Load bool Load() { return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:4,
示例18: Load bool Load() override { if (GetCaster() && GetCaster()->GetTypeId() == TYPEID_UNIT && GetCaster()->ToCreature()->GetIAmABot()) return true; return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:5,
示例19: Load bool Load() { return GetCaster()->GetTypeId() == TYPEID_UNIT; }
开发者ID:Albis,项目名称:TrinityCore,代码行数:4,
示例20: HandleDummy void HandleDummy() { if (GetHitUnit()->GetTypeId() == TYPEID_PLAYER) GetCaster()->CastSpell(GetHitUnit(), SPELL_TWILIGHT_BLOODBOLT, true); }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:5,
示例21: HandleTriggerSpellHit void HandleTriggerSpellHit(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true); }
开发者ID:Nightprince,项目名称:SkyFire.548,代码行数:6,
示例22: CheckTarget SpellCastResult CheckTarget() { if (GetCaster()->FindNearestCreature(NPC_HONEY_BUNNY, 5.0f, true)) return SPELL_CAST_OK; return SPELL_FAILED_OUT_OF_RANGE; }
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:6,
注:本文中的GetCaster函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ GetCasterGUID函数代码示例 C++ GetCapture函数代码示例 |