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自学教程:C++ GetCaster函数代码示例

51自学网 2021-06-01 21:04:45
  C++
这篇教程C++ GetCaster函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetCaster函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCaster函数的具体用法?C++ GetCaster怎么用?C++ GetCaster使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetCaster函数的22个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HandleDummy

 void HandleDummy(SpellEffIndex effIndex) {     GetCaster()->CastSpell(GetTargetUnit(),spell_trigger,false); }
开发者ID:Bootz,项目名称:TrilliumEMU-1,代码行数:4,


示例2: OnCast

            void OnCast()            {                if (GetCaster()->GetTypeId() != TYPEID_PLAYER)                    return;                SpellEntry const* spell = sSpellStore.LookupEntry(SPELL_FRENZIED_BLOODTHIRST);                spell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, GetCaster());                GetCaster()->RemoveAura(spell->Id, 0, 0, AURA_REMOVE_BY_ENEMY_SPELL);                GetCaster()->CastSpell(GetCaster(), SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, true);                // Presence of the Darkfallen buff on Blood-Queen                if (GetCaster()->GetMap()->IsHeroic())                    GetCaster()->CastSpell(GetCaster(), SPELL_PRESENCE_OF_THE_DARKFALLEN, true);                // Shadowmourne questline                if (GetCaster()->ToPlayer()->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE)                {                    if (Aura* aura = GetCaster()->GetAura(SPELL_GUSHING_WOUND))                    {                        if (aura->GetStackAmount() == 3)                        {                            GetCaster()->CastSpell(GetCaster(), SPELL_THIRST_QUENCHED, true);                            GetCaster()->RemoveAura(aura);                        }                        else                            GetCaster()->CastSpell(GetCaster(), SPELL_GUSHING_WOUND, true);                    }                }                if (InstanceScript* instance = GetCaster()->GetInstanceScript())                    if (Creature* bloodQueen = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_BLOOD_QUEEN_LANA_THEL)))                        bloodQueen->AI()->SetGUID(GetHitUnit()->GetGUID(), GUID_VAMPIRE);            }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:30,


示例3: FilterTargets

 void FilterTargets(std::list<Unit*>& unitList) {     unitList.remove_if(PactOfTheDarkfallenCheck(true));     unitList.push_back(GetCaster()); }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:5,


示例4: CheckProc

 bool CheckProc(ProcEventInfo& eventInfo) {     return eventInfo.GetProcTarget() == GetCaster(); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:4,


示例5: HandleEffectScriptEffect

 void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) {     // Refresh Shadow Word: Pain on target     if (Unit* unitTarget = GetHitUnit())         if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID()))             aur->GetBase()->RefreshDuration(); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:7,


示例6: HandleEffectApply

 void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) {     Unit* target = GetTarget();     if (Unit* caster = GetCaster())         caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); }
开发者ID:Darkelmo,项目名称:LivingLegend,代码行数:6,


示例7: HandleScriptEffect

 void HandleScriptEffect(SpellEffIndex /*effIndex*/) {     // Divine Plea     if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))         aura->RefreshDuration(); }
开发者ID:Darkelmo,项目名称:LivingLegend,代码行数:6,


示例8: HandleDummy

 void HandleDummy(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     GetCaster()->CastSpell(GetHitUnit(), SPELL_VILE_GAS_TRIGGER_SUMMON); }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:5,


示例9: HandleUpdatePeriodic

 void HandleUpdatePeriodic(AuraEffect* aurEff) {     aurEff->CalculatePeriodic(GetCaster()); }
开发者ID:FirstCore,项目名称:GaryMoveOut_4.3.4,代码行数:4,


示例10: NotifyTargets

 void NotifyTargets() {     if (Creature* caster = GetCaster()->ToCreature())         if (Unit* target = GetHitUnit())             caster->AI()->Talk(EMOTE_MUTATED_INFECTION, target); }
开发者ID:DSlayerMan,项目名称:DraenorCore,代码行数:6,


示例11: FilterTargets

 void FilterTargets(std::list<Unit*>& unitList) {     unitList.remove_if (OrientationCheck(GetCaster())); }
开发者ID:H4D3S,项目名称:DarkmoonCore-Cataclysm,代码行数:4,


示例12: Load

		bool Load() {			absorbPct = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(),					EFFECT_0, GetCaster());			return true;		}
开发者ID:dsstest,项目名称:ArkCORE,代码行数:5,


示例13: FilterTargetsInitial

 void FilterTargetsInitial(std::list<Unit*>& unitList) {     unitList.remove_if (DistanceCheck(GetCaster()));     sharedUnitList = unitList; }
开发者ID:Bootz,项目名称:TrueBlood-Dev-Server,代码行数:5,


示例14: HandleScriptEffect

 void HandleScriptEffect(SpellEffIndex /*effIndex*/) {     Unit* caster = GetCaster();     caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK)); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:5,


示例15: HandleDummy

 void HandleDummy(SpellEffIndex /*effIndex*/) {     Unit* caster = GetCaster();     uint32 spellId = roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST;     caster->CastSpell(caster, spellId, true, NULL); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:6,


示例16: FilterTargets

 void FilterTargets(std::list<WorldObject*>& unitList) {     unitList.remove(GetCaster()); }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:4,


示例17: Load

 bool Load() {     return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); }
开发者ID:Anubisss,项目名称:ngrealmd,代码行数:4,


示例18: Load

 bool Load() override {     if (GetCaster() && GetCaster()->GetTypeId() == TYPEID_UNIT && GetCaster()->ToCreature()->GetIAmABot()) return true;     return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; }
开发者ID:Exodius,项目名称:ArkCORE-NG,代码行数:5,


示例19: Load

 bool Load() {     return GetCaster()->GetTypeId() == TYPEID_UNIT; }
开发者ID:Albis,项目名称:TrinityCore,代码行数:4,


示例20: HandleDummy

 void HandleDummy() {     if (GetHitUnit()->GetTypeId() == TYPEID_PLAYER)         GetCaster()->CastSpell(GetHitUnit(), SPELL_TWILIGHT_BLOODBOLT, true); }
开发者ID:Craghorn,项目名称:TrinityCore,代码行数:5,


示例21: HandleTriggerSpellHit

 void HandleTriggerSpellHit(SpellEffIndex effIndex) {     PreventHitDefaultEffect(effIndex);     if (Unit* target = GetHitUnit())         GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true); }
开发者ID:Nightprince,项目名称:SkyFire.548,代码行数:6,


示例22: CheckTarget

 SpellCastResult CheckTarget() {     if (GetCaster()->FindNearestCreature(NPC_HONEY_BUNNY, 5.0f, true))         return SPELL_CAST_OK;     return SPELL_FAILED_OUT_OF_RANGE; }
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:6,



注:本文中的GetCaster函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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