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自学教程:C++ GetCell函数代码示例

51自学网 2021-06-01 21:04:47
  C++
这篇教程C++ GetCell函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中GetCell函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCell函数的具体用法?C++ GetCell怎么用?C++ GetCell使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了GetCell函数的27个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetItemText

CString CVariablesGrid::GetFullName( int row ){	// Get the full name.	CString fullName = GetItemText( row, 0 );	CGridTreeCell* treeCell = (CGridTreeCell*)GetCell( row, 0 );	int curLevel = treeCell->GetLevel();	if (curLevel > 1)	{		for (int i = row - 1; i >= 1; --i)		{			if (curLevel <= 1)				break;			CGridTreeCell* treeCell = (CGridTreeCell*)GetCell(i, 0);			int level = treeCell->GetLevel();			if (level == curLevel - 1)			{				// Found a new part to tack on.				fullName = GetItemText(i, 0) + "." + fullName;				curLevel--;			}		}	}	return fullName;}
开发者ID:ClowReed32,项目名称:Cthugha-Engine-Demos,代码行数:25,


示例2: GetCell

void GeneratorData::LinkCells( glm::vec2 posA, glm::vec2 posB ){    auto& cellA = GetCell( posA );    auto& cellB = GetCell( posB );    if (posA.x > posB.x)    {        cellA.AddEntrance( EntranceType::Left );        cellB.AddEntrance( EntranceType::Right );    }    else if (posA.y > posB.y)    {        cellA.AddEntrance( EntranceType::Bottom );        cellB.AddEntrance( EntranceType::Top );    }    else if (posA.x < posB.x)    {        cellA.AddEntrance( EntranceType::Right );        cellB.AddEntrance( EntranceType::Left );    }    else    {        cellA.AddEntrance( EntranceType::Top );        cellB.AddEntrance( EntranceType::Bottom );    }}
开发者ID:HalalUr,项目名称:Reaping2,代码行数:25,


示例3: GetCell

bool JelloMesh::isInterior(const JelloMesh::Spring& s) const{    int i1,j1,k1,i2,j2,k2;    GetCell(s.m_p1, i1, j1, k1);    GetCell(s.m_p2, i2, j2, k2);    return isInterior(i1,j1,k1) || isInterior(i2,j2,k2);}
开发者ID:SafeKing,项目名称:cis-563,代码行数:7,


示例4: GetGridBkColor

//清除上次选中行void QuoteTableCtrlGeneralSort::RefreshWnd(){	COLORREF color = GetGridBkColor();	CRect rectCell, rectRow;	CCellID cell =  GetCellFromPt(m_LastDownPoint);	CGridCellBase* pCell = GetCell(cell.row, cell.col);	BOOL bInTextArea = FALSE;	if (pCell)	{		if (GetCellRect(cell.row, cell.col, rectCell) &&			pCell->GetTextRect(rectCell))		{			bInTextArea = rectCell.PtInRect(m_LastDownPoint);		}	}	if ( bInTextArea )	{		for (int i=0; i<GetColumnCount(); i++)		{			pCell = GetCell(cell.row, i);		/*	pCell->GetBackClr();*/			if (pCell)			{				pCell->SetState(/*pCell->GetState() | */m_iColProp->GetColumnMask(GetHeadID(i)));				pCell->SetBackClr(color);			}		}	}	Invalidate();}
开发者ID:hefen1,项目名称:XCaimi,代码行数:34,


示例5: GetColByKey

bool C4Scoreboard::SortBy(int32_t iColKey, bool fReverse){	// get sort col	int32_t iCol = GetColByKey(iColKey);	if (iCol<0) return false;	// sort	int32_t iSortDir = fReverse ? -1 : +1;	int32_t iSortBegin=1, iSortEnd=iRows-1;	while (iSortBegin < iSortEnd)	{		int32_t iNewBorder = iSortBegin; int32_t i;		for (i = iSortBegin; i < iSortEnd; ++i)			if (GetCell(iCol, i)->iVal * iSortDir > GetCell(iCol, i+1)->iVal * iSortDir)			{				SwapRows(i, i+1);				iNewBorder = i;			}		iSortEnd = iNewBorder;		for (i = iSortEnd; i > iSortBegin; --i)			if (GetCell(iCol, i-1)->iVal * iSortDir > GetCell(iCol, i)->iVal * iSortDir)			{				SwapRows(i-1, i);				iNewBorder = i;			}		iSortBegin = iNewBorder;	}	return true;}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:28,


示例6: GetCell

void GMassMobAppearGrid::SaveParse(GStageLevel* pStage){	CGridCellBase* cell =  NULL;	GtLongNumberString num;	for( gint i = 1 ; i < GetRowCount() ; i++ )	{		GStageLevel::MassAppearMob mob;		cell = GetCell( i, 0 );		num.SetNumber( (gtchar*)cell->GetText() );		mob.mIndex = (guint32)num.GetNumber( 0 );		cell = GetCell( i, 1 );		num.SetNumber( (gtchar*)cell->GetText() );		mob.mLevel = (guint32)num.GetNumber( 0 );		cell = GetCell( i, 2 );		num.SetNumber( (gtchar*)cell->GetText() );		mob.mNumLine = (guint32)num.GetNumber( 0 );		cell = GetCell( i, 3 );		num.SetNumber( (gtchar*)cell->GetText() );		mob.mNumMobCount = (guint32)num.GetNumber( 0 );		pStage->AddMassAppearMob( mob );	}}
开发者ID:mujige77,项目名称:WebGame,代码行数:27,


示例7: int

/**	@brief	multi sort function.	@author	BHK*/BOOL CGridCtrlEx::MultiSortItems(const int& low , const int& high){///	if (high == -1)///		high = GetRowCount() - 1;		int lo = low;	int hi = high;	const int mid= int((lo + hi)*0.5);	ResetSelectedRange();	SetFocusCell(-1, - 1);	for(int i = low;i < high;++i)	{		for(int j = i + 1;j <= high;++j)		{			if(MultiCompare(i , j) > 0)			{				for (int col = 0; col < GetColumnCount(); col++)				{					CGridCellBase *pCell = GetCell(i, col);					SetCell(i, col, GetCell(j, col));					SetCell(j, col, pCell);				}				UINT nRowHeight    = m_arRowHeights[i];				m_arRowHeights[i] = m_arRowHeights[j];				m_arRowHeights[j] = nRowHeight;			}		}	}		return TRUE;}
开发者ID:radtek,项目名称:e-load,代码行数:38,


示例8: UpdateCell

void UpdateCell(World *const w, unsigned int cellX, unsigned int cellY){		unsigned char count = 0;	//Set up the bounds for our search, ensuring that they are	//within the array.	int fromX = cellX - 1;	//Commented-out functionality is pre world-wrapping	//if(fromX < 0) {	//	fromX = 0;	//}	int toX = cellX + 1;	//if(toX >= w->width) {	//	toX = w->width-1;	//}	int fromY = cellY - 1;	//if(fromY < 0) {	//	fromY = 0;	//}	int toY = cellY + 1;	//if(toY >= w->height) {	//	toY = w->height-1;	//}	bool ourCell = false; //TODO: Should it default false?	//Search for adjacent tiles.	for(int itY = fromY; itY <= toY; ++itY)	{		for(int itX = fromX; itX <= toX; ++itX)		{		//Is this just our cell?			if((itX == cellX) && (itY == cellY))			{				ourCell = GetCell(w, itX, itY);				}			else if(GetCell(w, itX, itY) == true)			{				++count;			}		}	}	if((count < 2) && (ourCell == true))	{		//Death by underpopulation		SetCell(w, cellX, cellY, false);	}	else if((count > 3) && (ourCell == true))	{		//Death by overcrowding		SetCell(w, cellX, cellY, false);	}	//Two neighbors on a live cell does nothing.	//Three on an empty cell creates a live cell (reproduction):	else if((count == 3) && (ourCell == false))	{		SetCell(w, cellX, cellY, true);	}};
开发者ID:NotGyro,项目名称:GameOfLife,代码行数:57,


示例9: GetCell

void cPath::ProcessIfWalkable(const Vector3i & a_Location, cPathCell * a_Parent, int a_Cost){	cPathCell * cell = GetCell(a_Location);	int x, y, z;	// Make sure we fit in the position.	for (y = 0; y < m_BoundingBoxHeight; ++y)	{		for (x = 0; x < m_BoundingBoxWidth; ++x)		{			for (z = 0; z < m_BoundingBoxWidth; ++z)			{				if (GetCell(a_Location + Vector3i(x, y, z))->m_IsSolid)				{					return;				}			}		}	}	/*	y = -1;	for (x = 0; x < m_BoundingBoxWidth; ++x)	{		for (z = 0; z < m_BoundingBoxWidth; ++z)		{			if (!GetCell(a_Location + Vector3i(x, y, z))->m_IsSolid)			{				return;			}		}	}	ProcessCell(cell, a_Parent, a_Cost);	*/	// Make sure there's at least 1 piece of solid below us.	bool GroundFlag = false;	y =-1;	for (x = 0; x < m_BoundingBoxWidth; ++x)	{		for (z = 0; z < m_BoundingBoxWidth; ++z)		{			if (GetCell(a_Location + Vector3i(x, y, z))->m_IsSolid)			{				GroundFlag = true;				break;			}		}	}	if (GroundFlag)	{		ProcessCell(cell, a_Parent, a_Cost);	}}
开发者ID:SamJBarney,项目名称:cuberite,代码行数:56,


示例10: sqrt

void Grid::Addconnections(const int i, const int j, const int iAdder, const int jAdder){    //Centeri = i +    double Dist = sqrt(iAdder * iAdder + jAdder * jAdder);    Cell* c1 = GetCell(i,j);    Cell* c2 = GetCell(i+iAdder,j+jAdder);    Cell* c3 = GetCell(i-iAdder,j+jAdder);    Cell* c4 = GetCell(i+iAdder,j-jAdder);    Cell* c5 = GetCell(i-iAdder,j-jAdder);    if(c2 && CheckVisibility(c1->Pos,c2->Pos))        cells[i][j].AddConnection(GetCell(i+iAdder,j+jAdder), Dist);    if(iAdder != 0)        if(c3 && CheckVisibility(c1->Pos,c3->Pos))            cells[i][j].AddConnection(GetCell(i-iAdder,j+jAdder), Dist);    if(jAdder != 0)        if(c4 && CheckVisibility(c1->Pos,c4->Pos))            cells[i][j].AddConnection(GetCell(i+iAdder,j-jAdder), Dist);    if(iAdder != 0 && jAdder != 0)        if(c5 && CheckVisibility(c1->Pos,c5->Pos))            cells[i][j].AddConnection(GetCell(i-iAdder,j-jAdder), Dist);}
开发者ID:JesseMoll,项目名称:SpiderKiller,代码行数:25,


示例11: GetCell

void CTWenUGCtrlEx::SwapRow(long i, long j){	CUGCell ci, cj;	for(int cols=0; cols<GetNumberCols(); cols++)	{		GetCell(cols, i, &ci);		GetCell(cols, j, &cj);		SetCell(cols, i, &cj);		SetCell(cols, j, &ci);	}}
开发者ID:Wanghuaichen,项目名称:SignalProcess,代码行数:11,


示例12: GetCell

void XYViewGridControl::UpdateXYData(){    for (int i = 1; i < GetRowCount(); i++)    {        GetCell(i, 1)->UpdateText();        GetCell(i, 2)->UpdateText();    }    AutoSize();    InvalidateAll();}
开发者ID:jjayne,项目名称:nSIGHTS,代码行数:12,


示例13: GetData

voidGLUndoElementCut::Undo(){	// change value to old value	GetData()->InsertElement(GetCell(), itsValue);	// create undo object to change it back	GLUndoElementAppend* undo = 		new GLUndoElementAppend(GetTable(), GetCell());	assert(undo != NULL);	NewUndo(undo);}
开发者ID:dllaurence,项目名称:jx_application_framework,代码行数:12,


示例14: GetCell

void CvTacticalAnalysisMap::EstablishZoneNeighborhood(){	//walk over the map and see which zones are adjacent	int iW = GC.getMap().getGridWidth();	int iH = GC.getMap().getGridHeight();	for(unsigned int iI = 0; iI < m_DominanceZones.size(); iI++)	{		m_DominanceZones[iI].ClearNeighboringZones();	}	for (int i=0; i<iW; i++)	{		for (int j=0; j<iH; j++)		{			CvPlot* pA = GC.getMap().plot(i,j);			CvPlot* pB = GC.getMap().plot(i,j+1);			CvPlot* pC = GC.getMap().plot(i+1,j);			CvTacticalAnalysisCell* cA = pA ? GetCell( pA->GetPlotIndex() ) : NULL;			CvTacticalAnalysisCell* cB = pB ? GetCell( pB->GetPlotIndex() ) : NULL;			CvTacticalAnalysisCell* cC = pC ? GetCell( pC->GetPlotIndex() ) : NULL;			if (cA && cB)			{				int iA = cA->GetDominanceZone();				int iB = cB->GetDominanceZone();				if (iA!=-1 && iB!=-1 && 					GetZoneByID(iA)->GetTerritoryType()!=TACTICAL_TERRITORY_NO_OWNER &&					GetZoneByID(iB)->GetTerritoryType()!=TACTICAL_TERRITORY_NO_OWNER					)				{					GetZoneByID(iA)->AddNeighboringZone(iB);					GetZoneByID(iB)->AddNeighboringZone(iA);				}			}			if (cA && cC)			{				int iA = cA->GetDominanceZone();				int iC = cC->GetDominanceZone();				if (iA!=-1 && iC!=-1 &&					GetZoneByID(iA)->GetTerritoryType()!=TACTICAL_TERRITORY_NO_OWNER &&					GetZoneByID(iC)->GetTerritoryType()!=TACTICAL_TERRITORY_NO_OWNER					)				{					GetZoneByID(iA)->AddNeighboringZone(iC);					GetZoneByID(iC)->AddNeighboringZone(iA);				}			}		}	}}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:52,


示例15: GetCell

bool World::IsNewLand(MapPoint const &p) const{    if (INVALID_CONTINENT == GetCell(p)->GetContinent())    {        uint32 e = GetCell(p)->GetEnv();        return (e & k_BIT_MOVEMENT_TYPE_LAND)            || (e & k_BIT_MOVEMENT_TYPE_MOUNTAIN)            || (e & k_MASK_ENV_CANAL_TUNNEL);    }    return false;}
开发者ID:jleclanche,项目名称:darkdust-ctp2,代码行数:13,


示例16: JConvertToBoolean

JBooleanJXTable::HitSamePart	(	const JPoint& pt1,	const JPoint& pt2	)	const{	JPoint cell1, cell2;	return JConvertToBoolean( GetCell(pt1, &cell1) &&							  GetCell(pt2, &cell2) &&							  cell1 == cell2 );}
开发者ID:mbert,项目名称:mulberry-lib-jx,代码行数:13,


示例17: cells

void OCME::BuildImpostorsHierarchy(std::vector<Cell*> & fromCells){	++impostor_updated;	/*	The impostors are built bottom up, starting from the smallest cells (lowest h)	*/	std::vector<CellKey> cells_by_level [256];	std::vector<Cell*>::iterator ci;	// phase 1. fill the array of level with the cells and compute centroid and data occupancy	for(ci  = fromCells.begin(); ci != fromCells.end(); ++ci){		(*ci)->impostor->SetCentroids();		CellKey & ck = (*ci)->key;		cells_by_level[COff(ck.h)].push_back(ck);	}	unsigned int level = 0;	while( (level  < 256) &&  cells_by_level[level].empty() ) {++level;} // find the lowest non empty level	if(level == 256) return;												// if the database is empty return	// phase 2., bottom up updating of the impostors	std::vector<vcg::Point3f> smp;//	unsigned int tmpEnd = level+5;	for( ; level  < 255;++level ){			::RemoveDuplicates(cells_by_level[level]);		// build of the impostors of this level		for(unsigned int i = 0; i <cells_by_level[level].size();++i) 				GetCell( cells_by_level[level][i],false)->impostor->Create( this,cells_by_level[level][i]);		for(unsigned int i = 0; i <cells_by_level[level].size();++i) 				GetCell( cells_by_level[level][i],false)->impostor->ClearDataCumulate();		for(unsigned int i = 0; i <cells_by_level[level].size();++i){			const CellKey &  k = cells_by_level[level][i];			Cell* cell = GetCell( k,false);			assert(cell);			if(!cell->rd->impostor_updated()){				const CellKey & pk = Parent(k);			//	to_insert  = (GetCell( pk,false)==NULL);				if(!UpdateImpostor(pk) /*&& to_insert*/)					cells_by_level[level+1].push_back(pk);				else					octree_roots.push_back(GetCell(pk));			}		}	}}
开发者ID:GuoXinxiao,项目名称:meshlab,代码行数:48,


示例18: GetClosestPath

vector<Cell> GetClosestPath(const model::World& world,                            Cell const & start, Direction const start_dir, Cell const & finish, Game const & game){        static map<cashe_key, vector<Cell> > cacshe;    static int bonus_hash = 0;    int bonus_hash_cur = 0;    auto const & map = world.getTilesXY();    vector<vector<int>> bonuses(map.size(), vector<int>(map[0].size(), 0));    for (Bonus const & bonus: world.getBonuses())    {        bonus_hash_cur += bonus.getX() * bonus.getX() + bonus.getY() * bonus.getY();        auto bonus_cell= GetCell(bonus, game);        bonuses[bonus_cell.m_x][bonus_cell.m_y] = (bonus.getType() == PURE_SCORE || bonus.getType() == REPAIR_KIT) ? 1 : 0;    }    if (bonus_hash !=  bonus_hash_cur)    {        bonus_hash = bonus_hash_cur;        cacshe.clear();    }                cashe_key ck = {start, start_dir, finish};    if (cacshe.count(ck) == 1)        return cacshe[ck];        MapT data;    DSF(world.getTilesXY(), {start, start_dir}, {start, start_dir}, finish, data, bonuses);    //    PrintMap(world.getTilesXY(), data);        vector<Cell> res;    int const INF = 1000000;    int best = INF;    MapKeyT cur = {finish, LEFT};    for (auto dir: AllDirections())    {        if (data.count({finish,dir}) == 0)            continue;        if (data[{finish,dir}].first < best)        {            best = data[{finish,dir}].first;            cur = {finish,dir};        }            }    if (best == INF)        return res;            while (cur.first != start)    {        res.push_back(cur.first);        cur = data[cur].second;    }    res.push_back(start);    reverse(res.begin(), res.end());    cacshe[ck] = res;    return res;}
开发者ID:sergey-pisarchik,项目名称:AICup-2015,代码行数:60,


示例19: ASSERT

  //  // Reset  //  // Set default values in all cells  //  void Placement::Reset()  {    ASSERT(IsSetup());    for (S32 z = 0; z < size.z; z++)    {      for (S32 x = 0; x < size.x; x++)      {        // Get the required cell        Cell &cell = GetCell(x, z);        // Does this cell lie on the footprint        cell.onFoot = ((x > 0) && (x < size.x - 1) && (z > 0) && (z < size.z - 1));        // Set default data        cell.result = PR_NONE;        cell.map.Set(0, 0);        cell.zip.Set(-1, -1);        cell.type.Set(x - 1, z - 1);      }    }       // Reset best height    thumpHeight = 0.0F;  }
开发者ID:grasmanek94,项目名称:darkreign2,代码行数:30,


示例20: radiusPoint

void CUniformGrid::GetUnitsInRadius(NodeVector * dstVector, const Vector3 & point, float radius){	const Vector3 radiusPoint(radius, radius, 0);	int minX, minY;	CellCoordFromMapPoint(&minX, &minY, point - radiusPoint);	minX = math::max(0, math::min(minX, (m_Width - 1)));	minY = math::max(0, math::min(minY, (m_Height - 1)));	int maxX, maxY;	CellCoordFromMapPoint(&maxX, &maxY, point + radiusPoint);	maxX = math::max(0, math::min(maxX, (m_Width - 1)));	maxY = math::max(0, math::min(maxY, (m_Height - 1)));	dstVector->clear();	for (int y = minY; y <= maxY; ++y)	{		for (int x = minX; x <= maxX; ++x)		{			// FIXME: non optimal - square, refactor me			NodeVector *  gridVector = GetCell(x, y);			dstVector->insert(dstVector->end(), gridVector->begin(), gridVector->end());		}	}}
开发者ID:wolves3d,项目名称:PlayrixTest,代码行数:26,


示例21: QuickSetNumber

int CRealTimeGrid::OnCellTypeNotify(long ID,int col,long row,long msg,long param){	if( ID == m_buttonIndex && msg == UGCT_BUTTONCLICK )	{		QuickSetNumber( 0, row, 0 );		QuickRedrawCell( 0, row );		CUGCell cell;		GetCell( 3, row, &cell );		cell.SetBackColor(RGB(255,255,255));		cell.SetTextColor(RGB(0,0,0));		cell.SetText( _T( "Okay" ) );		SetCell( 3, row, &cell );		QuickRedrawCell( 3, row );		TRACE( _T( "Reset the progress bar in row %ld" ), row );		GotoCell( -1, row );	}	if( ID == UGCT_CHECKBOX && msg == UGCT_CHECKBOXSET )	{		if( param == TRUE )			TRACE( _T( "Progress bar in row %ld was enabled." ), row );		else			TRACE( _T( "Progress bar in row %ld was disabled." ), row );	}			return TRUE;}
开发者ID:whybe,项目名称:Ultimate-Grid,代码行数:29,


示例22: GetCell

void Grid::Arrange(const Rect finalRect) {    Cell* cell;    Control* el;    for (Grid::CellData& d : els) {        cell = GetCell(d.row, d.col);        el = d.el;        Point pos(GetCellPos(d.row, d.col));        int elDx = el->DesiredSize().Width;        int containerDx = 0;        for (int i = d.col; i < d.col + d.colSpan; i++) {            containerDx += maxColWidth[i];        }        int xOff = d.horizAlign.CalcOffset(elDx, containerDx);        pos.X += xOff;        int elDy = el->DesiredSize().Height;        int containerDy = maxRowHeight[d.row];        int yOff = d.vertAlign.CalcOffset(elDy, containerDy);        pos.Y += yOff;        Rect r(pos, cell->desiredSize);        el->Arrange(r);    }    SetPosition(finalRect);}
开发者ID:jingyu9575,项目名称:sumatrapdf,代码行数:25,


示例23: GetCell

void Matrix::CopyTo(Matrix& m) {    for (int x = 0; x < _size; x++) {        for (int y = 0; y < _size; y++) {            GetCell(x, y).CopyTo(m.GetCell(x, y));        }    }}
开发者ID:nikitazu,项目名称:GameOfCpp,代码行数:7,


示例24: GetRowBorderInfo

JBooleanJXRowHeaderWidget::InDragRegion	(	const JPoint&	pt,	JPoint*			cell	)	const{	JCoordinate width;	JColorIndex color;	GetRowBorderInfo(&width, &color);	const JCoordinate halfWidth = kDragRegionHalfWidth + (width+1)/2;	JPoint virtualPt(pt.x, pt.y - halfWidth);	if (GetCell(virtualPt, cell))		{		JRect cellRect = GetCellRect(*cell);		if (cellRect.bottom - halfWidth <= pt.y &&			pt.y <= cellRect.bottom + halfWidth)			{			return kJTrue;			}		}	return kJFalse;}
开发者ID:dllaurence,项目名称:jx_application_framework,代码行数:26,


示例25: GetCellRect

voidCBCommandTable::HandleDNDHere	(	const JPoint&	pt,	const JXWidget*	source	){	JIndex newRowIndex = itsDNDRowIndex;	JPoint cell;	if (GetCell(JPinInRect(pt, GetBounds()), &cell))		{		const JRect r = GetCellRect(cell);		if (pt.y <= r.ycenter())			{			newRowIndex = cell.y;			}		else			{			newRowIndex = cell.y + 1;			}		}	if (newRowIndex != itsDNDRowIndex)		{		itsDNDRowIndex = newRowIndex;		Refresh();		}}
开发者ID:raorn,项目名称:jx_application_framework,代码行数:29,


示例26: if

voidCBCommandTable::HandleMouseDown	(	const JPoint&			pt,	const JXMouseButton		button,	const JSize				clickCount,	const JXButtonStates&	buttonStates,	const JXKeyModifiers&	modifiers	){	JPoint cell;	if (ScrollForWheel(button, modifiers) ||		!GetCell(pt, &cell))		{		return;		}	itsStartPt = pt;	if (cell.x == kOptionsColumn)		{		SelectSingleCell(cell);		itsOptionsMenu->PopUp(this, pt, buttonStates, modifiers);		}	else if (button == kJXLeftButton)		{		SelectSingleCell(cell);		if (clickCount == 2)			{			BeginEditing(cell);			}		}}
开发者ID:raorn,项目名称:jx_application_framework,代码行数:32,


示例27: GetCell

voidGMAccountList::HandleMouseDown	(	const JPoint&			pt,	const JXMouseButton	button,	const JSize			clickCount,	const JXButtonStates&	buttonStates,	const JXKeyModifiers&	modifiers	){	JPoint cell;	if (button == kJXLeftButton && clickCount == 1 &&		GetCell(pt, &cell))		{		JTableSelection& s = GetTableSelection();		if (!s.IsSelected(cell) && itsDialog->OKToSwitchAccounts())			{			s.ClearSelection();			s.SelectRow(cell.y);			Broadcast(NameSelected(cell.y));			BeginEditing(cell);			}		else if (s.IsSelected(cell) && !IsEditing())			{			BeginEditing(cell);			}		}	else if (button > kJXRightButton)		{		ScrollForWheel(button, modifiers);		}}
开发者ID:dllaurence,项目名称:jx_application_framework,代码行数:32,



注:本文中的GetCell函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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